shaderimage.h revision 848b8605
1/*
2 * Copyright 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *    Francisco Jerez <currojerez@riseup.net>
25 */
26
27#ifndef SHADERIMAGE_H
28#define SHADERIMAGE_H
29
30#include "glheader.h"
31
32struct gl_context;
33
34/**
35 * Recalculate the \c _Valid flag of a context's shader image units.
36 *
37 * To be called when the state of any texture bound to an image unit
38 * changes.
39 */
40void
41_mesa_validate_image_units(struct gl_context *ctx);
42
43void GLAPIENTRY
44_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
45                       GLboolean layered, GLint layer, GLenum access,
46                       GLenum format);
47
48void GLAPIENTRY
49_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
50
51void GLAPIENTRY
52_mesa_MemoryBarrier(GLbitfield barriers);
53
54#endif
55