shaderimage.h revision 848b8605
1/* 2 * Copyright 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Francisco Jerez <currojerez@riseup.net> 25 */ 26 27#ifndef SHADERIMAGE_H 28#define SHADERIMAGE_H 29 30#include "glheader.h" 31 32struct gl_context; 33 34/** 35 * Recalculate the \c _Valid flag of a context's shader image units. 36 * 37 * To be called when the state of any texture bound to an image unit 38 * changes. 39 */ 40void 41_mesa_validate_image_units(struct gl_context *ctx); 42 43void GLAPIENTRY 44_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, 45 GLboolean layered, GLint layer, GLenum access, 46 GLenum format); 47 48void GLAPIENTRY 49_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); 50 51void GLAPIENTRY 52_mesa_MemoryBarrier(GLbitfield barriers); 53 54#endif 55