shaderobj.h revision 848b8605
1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg
26848b8605Smrg#ifndef SHADEROBJ_H
27848b8605Smrg#define SHADEROBJ_H
28848b8605Smrg
29848b8605Smrg
30848b8605Smrg#include "main/compiler.h"
31848b8605Smrg#include "main/glheader.h"
32848b8605Smrg#include "main/mtypes.h"
33848b8605Smrg#include "program/ir_to_mesa.h"
34848b8605Smrg
35848b8605Smrg
36848b8605Smrg#ifdef __cplusplus
37848b8605Smrgextern "C" {
38848b8605Smrg#endif
39848b8605Smrg
40848b8605Smrg
41848b8605Smrg/**
42848b8605Smrg * Internal functions
43848b8605Smrg */
44848b8605Smrg
45848b8605Smrgextern void
46848b8605Smrg_mesa_init_shader_state(struct gl_context * ctx);
47848b8605Smrg
48848b8605Smrgextern void
49848b8605Smrg_mesa_free_shader_state(struct gl_context *ctx);
50848b8605Smrg
51848b8605Smrg
52848b8605Smrgextern void
53848b8605Smrg_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
54848b8605Smrg                       struct gl_shader *sh);
55848b8605Smrg
56848b8605Smrgextern struct gl_shader *
57848b8605Smrg_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
58848b8605Smrg
59848b8605Smrgextern struct gl_shader *
60848b8605Smrg_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
61848b8605Smrg
62848b8605Smrg
63848b8605Smrg
64848b8605Smrgextern void
65848b8605Smrg_mesa_reference_shader_program(struct gl_context *ctx,
66848b8605Smrg                               struct gl_shader_program **ptr,
67848b8605Smrg                               struct gl_shader_program *shProg);
68848b8605Smrgextern void
69848b8605Smrg_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
70848b8605Smrg
71848b8605Smrgextern struct gl_shader *
72848b8605Smrg_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
73848b8605Smrg
74848b8605Smrgextern void
75848b8605Smrg_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
76848b8605Smrg
77848b8605Smrgextern struct gl_shader_program *
78848b8605Smrg_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
79848b8605Smrg
80848b8605Smrgextern struct gl_shader_program *
81848b8605Smrg_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
82848b8605Smrg                                const char *caller);
83848b8605Smrg
84848b8605Smrgextern void
85848b8605Smrg_mesa_clear_shader_program_data(struct gl_context *ctx,
86848b8605Smrg                                struct gl_shader_program *shProg);
87848b8605Smrg
88848b8605Smrgextern void
89848b8605Smrg_mesa_free_shader_program_data(struct gl_context *ctx,
90848b8605Smrg                               struct gl_shader_program *shProg);
91848b8605Smrg
92848b8605Smrg
93848b8605Smrg
94848b8605Smrgextern void
95848b8605Smrg_mesa_init_shader_object_functions(struct dd_function_table *driver);
96848b8605Smrg
97848b8605Smrgextern void
98848b8605Smrg_mesa_init_shader_state(struct gl_context *ctx);
99848b8605Smrg
100848b8605Smrgextern void
101848b8605Smrg_mesa_free_shader_state(struct gl_context *ctx);
102848b8605Smrg
103848b8605Smrg
104848b8605Smrgstatic inline gl_shader_stage
105848b8605Smrg_mesa_shader_enum_to_shader_stage(GLenum v)
106848b8605Smrg{
107848b8605Smrg   switch (v) {
108848b8605Smrg   case GL_VERTEX_SHADER:
109848b8605Smrg      return MESA_SHADER_VERTEX;
110848b8605Smrg   case GL_FRAGMENT_SHADER:
111848b8605Smrg      return MESA_SHADER_FRAGMENT;
112848b8605Smrg   case GL_GEOMETRY_SHADER:
113848b8605Smrg      return MESA_SHADER_GEOMETRY;
114848b8605Smrg   case GL_COMPUTE_SHADER:
115848b8605Smrg      return MESA_SHADER_COMPUTE;
116848b8605Smrg   default:
117848b8605Smrg      ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
118848b8605Smrg      return MESA_SHADER_VERTEX;
119848b8605Smrg   }
120848b8605Smrg}
121848b8605Smrg
122848b8605Smrg
123848b8605Smrg#ifdef __cplusplus
124848b8605Smrg}
125848b8605Smrg#endif
126848b8605Smrg
127848b8605Smrg#endif /* SHADEROBJ_H */
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