shaderobj.h revision 848b8605
1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg#ifndef SHADEROBJ_H 27848b8605Smrg#define SHADEROBJ_H 28848b8605Smrg 29848b8605Smrg 30848b8605Smrg#include "main/compiler.h" 31848b8605Smrg#include "main/glheader.h" 32848b8605Smrg#include "main/mtypes.h" 33848b8605Smrg#include "program/ir_to_mesa.h" 34848b8605Smrg 35848b8605Smrg 36848b8605Smrg#ifdef __cplusplus 37848b8605Smrgextern "C" { 38848b8605Smrg#endif 39848b8605Smrg 40848b8605Smrg 41848b8605Smrg/** 42848b8605Smrg * Internal functions 43848b8605Smrg */ 44848b8605Smrg 45848b8605Smrgextern void 46848b8605Smrg_mesa_init_shader_state(struct gl_context * ctx); 47848b8605Smrg 48848b8605Smrgextern void 49848b8605Smrg_mesa_free_shader_state(struct gl_context *ctx); 50848b8605Smrg 51848b8605Smrg 52848b8605Smrgextern void 53848b8605Smrg_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 54848b8605Smrg struct gl_shader *sh); 55848b8605Smrg 56848b8605Smrgextern struct gl_shader * 57848b8605Smrg_mesa_lookup_shader(struct gl_context *ctx, GLuint name); 58848b8605Smrg 59848b8605Smrgextern struct gl_shader * 60848b8605Smrg_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller); 61848b8605Smrg 62848b8605Smrg 63848b8605Smrg 64848b8605Smrgextern void 65848b8605Smrg_mesa_reference_shader_program(struct gl_context *ctx, 66848b8605Smrg struct gl_shader_program **ptr, 67848b8605Smrg struct gl_shader_program *shProg); 68848b8605Smrgextern void 69848b8605Smrg_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader); 70848b8605Smrg 71848b8605Smrgextern struct gl_shader * 72848b8605Smrg_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); 73848b8605Smrg 74848b8605Smrgextern void 75848b8605Smrg_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog); 76848b8605Smrg 77848b8605Smrgextern struct gl_shader_program * 78848b8605Smrg_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name); 79848b8605Smrg 80848b8605Smrgextern struct gl_shader_program * 81848b8605Smrg_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, 82848b8605Smrg const char *caller); 83848b8605Smrg 84848b8605Smrgextern void 85848b8605Smrg_mesa_clear_shader_program_data(struct gl_context *ctx, 86848b8605Smrg struct gl_shader_program *shProg); 87848b8605Smrg 88848b8605Smrgextern void 89848b8605Smrg_mesa_free_shader_program_data(struct gl_context *ctx, 90848b8605Smrg struct gl_shader_program *shProg); 91848b8605Smrg 92848b8605Smrg 93848b8605Smrg 94848b8605Smrgextern void 95848b8605Smrg_mesa_init_shader_object_functions(struct dd_function_table *driver); 96848b8605Smrg 97848b8605Smrgextern void 98848b8605Smrg_mesa_init_shader_state(struct gl_context *ctx); 99848b8605Smrg 100848b8605Smrgextern void 101848b8605Smrg_mesa_free_shader_state(struct gl_context *ctx); 102848b8605Smrg 103848b8605Smrg 104848b8605Smrgstatic inline gl_shader_stage 105848b8605Smrg_mesa_shader_enum_to_shader_stage(GLenum v) 106848b8605Smrg{ 107848b8605Smrg switch (v) { 108848b8605Smrg case GL_VERTEX_SHADER: 109848b8605Smrg return MESA_SHADER_VERTEX; 110848b8605Smrg case GL_FRAGMENT_SHADER: 111848b8605Smrg return MESA_SHADER_FRAGMENT; 112848b8605Smrg case GL_GEOMETRY_SHADER: 113848b8605Smrg return MESA_SHADER_GEOMETRY; 114848b8605Smrg case GL_COMPUTE_SHADER: 115848b8605Smrg return MESA_SHADER_COMPUTE; 116848b8605Smrg default: 117848b8605Smrg ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()"); 118848b8605Smrg return MESA_SHADER_VERTEX; 119848b8605Smrg } 120848b8605Smrg} 121848b8605Smrg 122848b8605Smrg 123848b8605Smrg#ifdef __cplusplus 124848b8605Smrg} 125848b8605Smrg#endif 126848b8605Smrg 127848b8605Smrg#endif /* SHADEROBJ_H */ 128