1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg/** 26848b8605Smrg * \file shared.c 27848b8605Smrg * Shared-context state 28848b8605Smrg */ 29848b8605Smrg 30848b8605Smrg#include "imports.h" 31848b8605Smrg#include "mtypes.h" 32848b8605Smrg#include "hash.h" 33848b8605Smrg#include "atifragshader.h" 34848b8605Smrg#include "bufferobj.h" 35848b8605Smrg#include "shared.h" 36848b8605Smrg#include "program/program.h" 37848b8605Smrg#include "dlist.h" 38848b8605Smrg#include "samplerobj.h" 39848b8605Smrg#include "shaderapi.h" 40848b8605Smrg#include "shaderobj.h" 41848b8605Smrg#include "syncobj.h" 42b8e80941Smrg#include "texturebindless.h" 43848b8605Smrg 44848b8605Smrg#include "util/hash_table.h" 45b8e80941Smrg#include "util/set.h" 46b8e80941Smrg 47b8e80941Smrgstatic void 48b8e80941Smrgfree_shared_state(struct gl_context *ctx, struct gl_shared_state *shared); 49848b8605Smrg 50848b8605Smrg/** 51848b8605Smrg * Allocate and initialize a shared context state structure. 52848b8605Smrg * Initializes the display list, texture objects and vertex programs hash 53848b8605Smrg * tables, allocates the texture objects. If it runs out of memory, frees 54848b8605Smrg * everything already allocated before returning NULL. 55848b8605Smrg * 56848b8605Smrg * \return pointer to a gl_shared_state structure on success, or NULL on 57848b8605Smrg * failure. 58848b8605Smrg */ 59848b8605Smrgstruct gl_shared_state * 60848b8605Smrg_mesa_alloc_shared_state(struct gl_context *ctx) 61848b8605Smrg{ 62848b8605Smrg struct gl_shared_state *shared; 63848b8605Smrg GLuint i; 64848b8605Smrg 65848b8605Smrg shared = CALLOC_STRUCT(gl_shared_state); 66848b8605Smrg if (!shared) 67848b8605Smrg return NULL; 68848b8605Smrg 69b8e80941Smrg simple_mtx_init(&shared->Mutex, mtx_plain); 70848b8605Smrg 71848b8605Smrg shared->DisplayList = _mesa_NewHashTable(); 72b8e80941Smrg shared->BitmapAtlas = _mesa_NewHashTable(); 73848b8605Smrg shared->TexObjects = _mesa_NewHashTable(); 74848b8605Smrg shared->Programs = _mesa_NewHashTable(); 75848b8605Smrg 76848b8605Smrg shared->DefaultVertexProgram = 77b8e80941Smrg ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true); 78848b8605Smrg shared->DefaultFragmentProgram = 79b8e80941Smrg ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true); 80848b8605Smrg 81848b8605Smrg shared->ATIShaders = _mesa_NewHashTable(); 82848b8605Smrg shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0); 83848b8605Smrg 84848b8605Smrg shared->ShaderObjects = _mesa_NewHashTable(); 85848b8605Smrg 86848b8605Smrg shared->BufferObjects = _mesa_NewHashTable(); 87848b8605Smrg 88848b8605Smrg /* GL_ARB_sampler_objects */ 89848b8605Smrg shared->SamplerObjects = _mesa_NewHashTable(); 90848b8605Smrg 91b8e80941Smrg /* GL_ARB_bindless_texture */ 92b8e80941Smrg _mesa_init_shared_handles(shared); 93b8e80941Smrg 94848b8605Smrg /* Allocate the default buffer object */ 95b8e80941Smrg shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0); 96b8e80941Smrg if (!shared->NullBufferObj) 97b8e80941Smrg goto fail; 98848b8605Smrg 99848b8605Smrg /* Create default texture objects */ 100848b8605Smrg for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 101848b8605Smrg /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ 102848b8605Smrg static const GLenum targets[] = { 103848b8605Smrg GL_TEXTURE_2D_MULTISAMPLE, 104848b8605Smrg GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 105848b8605Smrg GL_TEXTURE_CUBE_MAP_ARRAY, 106848b8605Smrg GL_TEXTURE_BUFFER, 107848b8605Smrg GL_TEXTURE_2D_ARRAY_EXT, 108848b8605Smrg GL_TEXTURE_1D_ARRAY_EXT, 109848b8605Smrg GL_TEXTURE_EXTERNAL_OES, 110848b8605Smrg GL_TEXTURE_CUBE_MAP, 111848b8605Smrg GL_TEXTURE_3D, 112848b8605Smrg GL_TEXTURE_RECTANGLE_NV, 113848b8605Smrg GL_TEXTURE_2D, 114848b8605Smrg GL_TEXTURE_1D 115848b8605Smrg }; 116b8e80941Smrg STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); 117848b8605Smrg shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]); 118b8e80941Smrg /* Need to explicitly set/overwrite the TargetIndex field here since 119b8e80941Smrg * the call to _mesa_tex_target_to_index() in NewTextureObject() may 120b8e80941Smrg * fail if the texture target is not supported. 121b8e80941Smrg */ 122b8e80941Smrg shared->DefaultTex[i]->TargetIndex = i; 123848b8605Smrg } 124848b8605Smrg 125848b8605Smrg /* sanity check */ 126848b8605Smrg assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1); 127848b8605Smrg 128848b8605Smrg /* Mutex and timestamp for texobj state validation */ 129848b8605Smrg mtx_init(&shared->TexMutex, mtx_recursive); 130848b8605Smrg shared->TextureStateStamp = 0; 131848b8605Smrg 132848b8605Smrg shared->FrameBuffers = _mesa_NewHashTable(); 133848b8605Smrg shared->RenderBuffers = _mesa_NewHashTable(); 134848b8605Smrg 135b8e80941Smrg shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer, 136b8e80941Smrg _mesa_key_pointer_equal); 137b8e80941Smrg 138b8e80941Smrg shared->MemoryObjects = _mesa_NewHashTable(); 139b8e80941Smrg shared->SemaphoreObjects = _mesa_NewHashTable(); 140848b8605Smrg 141848b8605Smrg return shared; 142b8e80941Smrg 143b8e80941Smrgfail: 144b8e80941Smrg free_shared_state(ctx, shared); 145b8e80941Smrg return NULL; 146848b8605Smrg} 147848b8605Smrg 148848b8605Smrg 149848b8605Smrg/** 150848b8605Smrg * Callback for deleting a display list. Called by _mesa_HashDeleteAll(). 151848b8605Smrg */ 152848b8605Smrgstatic void 153848b8605Smrgdelete_displaylist_cb(GLuint id, void *data, void *userData) 154848b8605Smrg{ 155848b8605Smrg struct gl_display_list *list = (struct gl_display_list *) data; 156848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 157848b8605Smrg _mesa_delete_list(ctx, list); 158848b8605Smrg} 159848b8605Smrg 160848b8605Smrg 161b8e80941Smrg/** 162b8e80941Smrg * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll(). 163b8e80941Smrg */ 164b8e80941Smrgstatic void 165b8e80941Smrgdelete_bitmap_atlas_cb(GLuint id, void *data, void *userData) 166b8e80941Smrg{ 167b8e80941Smrg struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data; 168b8e80941Smrg struct gl_context *ctx = (struct gl_context *) userData; 169b8e80941Smrg _mesa_delete_bitmap_atlas(ctx, atlas); 170b8e80941Smrg} 171b8e80941Smrg 172b8e80941Smrg 173848b8605Smrg/** 174848b8605Smrg * Callback for deleting a texture object. Called by _mesa_HashDeleteAll(). 175848b8605Smrg */ 176848b8605Smrgstatic void 177848b8605Smrgdelete_texture_cb(GLuint id, void *data, void *userData) 178848b8605Smrg{ 179848b8605Smrg struct gl_texture_object *texObj = (struct gl_texture_object *) data; 180848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 181848b8605Smrg ctx->Driver.DeleteTexture(ctx, texObj); 182848b8605Smrg} 183848b8605Smrg 184848b8605Smrg 185848b8605Smrg/** 186848b8605Smrg * Callback for deleting a program object. Called by _mesa_HashDeleteAll(). 187848b8605Smrg */ 188848b8605Smrgstatic void 189848b8605Smrgdelete_program_cb(GLuint id, void *data, void *userData) 190848b8605Smrg{ 191848b8605Smrg struct gl_program *prog = (struct gl_program *) data; 192848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 193848b8605Smrg if(prog != &_mesa_DummyProgram) { 194b8e80941Smrg assert(prog->RefCount == 1); /* should only be referenced by hash table */ 195848b8605Smrg prog->RefCount = 0; /* now going away */ 196848b8605Smrg ctx->Driver.DeleteProgram(ctx, prog); 197848b8605Smrg } 198848b8605Smrg} 199848b8605Smrg 200848b8605Smrg 201848b8605Smrg/** 202848b8605Smrg * Callback for deleting an ATI fragment shader object. 203848b8605Smrg * Called by _mesa_HashDeleteAll(). 204848b8605Smrg */ 205848b8605Smrgstatic void 206848b8605Smrgdelete_fragshader_cb(GLuint id, void *data, void *userData) 207848b8605Smrg{ 208848b8605Smrg struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; 209848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 210848b8605Smrg _mesa_delete_ati_fragment_shader(ctx, shader); 211848b8605Smrg} 212848b8605Smrg 213848b8605Smrg 214848b8605Smrg/** 215848b8605Smrg * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll(). 216848b8605Smrg */ 217848b8605Smrgstatic void 218848b8605Smrgdelete_bufferobj_cb(GLuint id, void *data, void *userData) 219848b8605Smrg{ 220848b8605Smrg struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data; 221848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 222848b8605Smrg 223848b8605Smrg _mesa_buffer_unmap_all_mappings(ctx, bufObj); 224848b8605Smrg _mesa_reference_buffer_object(ctx, &bufObj, NULL); 225848b8605Smrg} 226848b8605Smrg 227848b8605Smrg 228848b8605Smrg/** 229848b8605Smrg * Callback for freeing shader program data. Call it before delete_shader_cb 230848b8605Smrg * to avoid memory access error. 231848b8605Smrg */ 232848b8605Smrgstatic void 233848b8605Smrgfree_shader_program_data_cb(GLuint id, void *data, void *userData) 234848b8605Smrg{ 235848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 236848b8605Smrg struct gl_shader_program *shProg = (struct gl_shader_program *) data; 237848b8605Smrg 238848b8605Smrg if (shProg->Type == GL_SHADER_PROGRAM_MESA) { 239848b8605Smrg _mesa_free_shader_program_data(ctx, shProg); 240848b8605Smrg } 241848b8605Smrg} 242848b8605Smrg 243848b8605Smrg 244848b8605Smrg/** 245848b8605Smrg * Callback for deleting shader and shader programs objects. 246848b8605Smrg * Called by _mesa_HashDeleteAll(). 247848b8605Smrg */ 248848b8605Smrgstatic void 249848b8605Smrgdelete_shader_cb(GLuint id, void *data, void *userData) 250848b8605Smrg{ 251848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 252848b8605Smrg struct gl_shader *sh = (struct gl_shader *) data; 253848b8605Smrg if (_mesa_validate_shader_target(ctx, sh->Type)) { 254b8e80941Smrg _mesa_delete_shader(ctx, sh); 255848b8605Smrg } 256848b8605Smrg else { 257848b8605Smrg struct gl_shader_program *shProg = (struct gl_shader_program *) data; 258b8e80941Smrg assert(shProg->Type == GL_SHADER_PROGRAM_MESA); 259b8e80941Smrg _mesa_delete_shader_program(ctx, shProg); 260848b8605Smrg } 261848b8605Smrg} 262848b8605Smrg 263848b8605Smrg 264848b8605Smrg/** 265848b8605Smrg * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() 266848b8605Smrg */ 267848b8605Smrgstatic void 268848b8605Smrgdelete_framebuffer_cb(GLuint id, void *data, void *userData) 269848b8605Smrg{ 270848b8605Smrg struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 271848b8605Smrg /* The fact that the framebuffer is in the hashtable means its refcount 272848b8605Smrg * is one, but we're removing from the hashtable now. So clear refcount. 273848b8605Smrg */ 274848b8605Smrg /*assert(fb->RefCount == 1);*/ 275848b8605Smrg fb->RefCount = 0; 276848b8605Smrg 277848b8605Smrg /* NOTE: Delete should always be defined but there are two reports 278848b8605Smrg * of it being NULL (bugs 13507, 14293). Work-around for now. 279848b8605Smrg */ 280848b8605Smrg if (fb->Delete) 281848b8605Smrg fb->Delete(fb); 282848b8605Smrg} 283848b8605Smrg 284848b8605Smrg 285848b8605Smrg/** 286848b8605Smrg * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() 287848b8605Smrg */ 288848b8605Smrgstatic void 289848b8605Smrgdelete_renderbuffer_cb(GLuint id, void *data, void *userData) 290848b8605Smrg{ 291848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 292848b8605Smrg struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; 293848b8605Smrg rb->RefCount = 0; /* see comment for FBOs above */ 294848b8605Smrg if (rb->Delete) 295848b8605Smrg rb->Delete(ctx, rb); 296848b8605Smrg} 297848b8605Smrg 298848b8605Smrg 299848b8605Smrg/** 300848b8605Smrg * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll() 301848b8605Smrg */ 302848b8605Smrgstatic void 303848b8605Smrgdelete_sampler_object_cb(GLuint id, void *data, void *userData) 304848b8605Smrg{ 305848b8605Smrg struct gl_context *ctx = (struct gl_context *) userData; 306848b8605Smrg struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data; 307848b8605Smrg _mesa_reference_sampler_object(ctx, &sampObj, NULL); 308848b8605Smrg} 309848b8605Smrg 310b8e80941Smrg/** 311b8e80941Smrg * Callback for deleting a memory object. Called by _mesa_HashDeleteAll(). 312b8e80941Smrg */ 313b8e80941Smrgstatic void 314b8e80941Smrgdelete_memory_object_cb(GLuint id, void *data, void *userData) 315b8e80941Smrg{ 316b8e80941Smrg struct gl_memory_object *memObj = (struct gl_memory_object *) data; 317b8e80941Smrg struct gl_context *ctx = (struct gl_context *) userData; 318b8e80941Smrg ctx->Driver.DeleteMemoryObject(ctx, memObj); 319b8e80941Smrg} 320b8e80941Smrg 321b8e80941Smrg/** 322b8e80941Smrg * Callback for deleting a memory object. Called by _mesa_HashDeleteAll(). 323b8e80941Smrg */ 324b8e80941Smrgstatic void 325b8e80941Smrgdelete_semaphore_object_cb(GLuint id, void *data, void *userData) 326b8e80941Smrg{ 327b8e80941Smrg struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data; 328b8e80941Smrg struct gl_context *ctx = (struct gl_context *) userData; 329b8e80941Smrg ctx->Driver.DeleteSemaphoreObject(ctx, semObj); 330b8e80941Smrg} 331848b8605Smrg 332848b8605Smrg/** 333848b8605Smrg * Deallocate a shared state object and all children structures. 334848b8605Smrg * 335848b8605Smrg * \param ctx GL context. 336848b8605Smrg * \param shared shared state pointer. 337848b8605Smrg * 338848b8605Smrg * Frees the display lists, the texture objects (calling the driver texture 339848b8605Smrg * deletion callback to free its private data) and the vertex programs, as well 340848b8605Smrg * as their hash tables. 341848b8605Smrg * 342848b8605Smrg * \sa alloc_shared_state(). 343848b8605Smrg */ 344848b8605Smrgstatic void 345848b8605Smrgfree_shared_state(struct gl_context *ctx, struct gl_shared_state *shared) 346848b8605Smrg{ 347848b8605Smrg GLuint i; 348848b8605Smrg 349848b8605Smrg /* Free the dummy/fallback texture objects */ 350848b8605Smrg for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 351848b8605Smrg if (shared->FallbackTex[i]) 352848b8605Smrg ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); 353848b8605Smrg } 354848b8605Smrg 355848b8605Smrg /* 356848b8605Smrg * Free display lists 357848b8605Smrg */ 358b8e80941Smrg if (shared->DisplayList) { 359b8e80941Smrg _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx); 360b8e80941Smrg _mesa_DeleteHashTable(shared->DisplayList); 361b8e80941Smrg } 362848b8605Smrg 363b8e80941Smrg if (shared->BitmapAtlas) { 364b8e80941Smrg _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx); 365b8e80941Smrg _mesa_DeleteHashTable(shared->BitmapAtlas); 366b8e80941Smrg } 367848b8605Smrg 368b8e80941Smrg if (shared->ShaderObjects) { 369b8e80941Smrg _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx); 370b8e80941Smrg _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx); 371b8e80941Smrg _mesa_DeleteHashTable(shared->ShaderObjects); 372b8e80941Smrg } 373848b8605Smrg 374b8e80941Smrg if (shared->Programs) { 375b8e80941Smrg _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx); 376b8e80941Smrg _mesa_DeleteHashTable(shared->Programs); 377b8e80941Smrg } 378b8e80941Smrg 379b8e80941Smrg if (shared->DefaultVertexProgram) 380b8e80941Smrg _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL); 381b8e80941Smrg 382b8e80941Smrg if (shared->DefaultFragmentProgram) 383b8e80941Smrg _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL); 384848b8605Smrg 385b8e80941Smrg if (shared->DefaultFragmentShader) 386b8e80941Smrg _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader); 387b8e80941Smrg 388b8e80941Smrg if (shared->ATIShaders) { 389b8e80941Smrg _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx); 390b8e80941Smrg _mesa_DeleteHashTable(shared->ATIShaders); 391b8e80941Smrg } 392848b8605Smrg 393b8e80941Smrg if (shared->BufferObjects) { 394b8e80941Smrg _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx); 395b8e80941Smrg _mesa_DeleteHashTable(shared->BufferObjects); 396b8e80941Smrg } 397848b8605Smrg 398b8e80941Smrg if (shared->FrameBuffers) { 399b8e80941Smrg _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx); 400b8e80941Smrg _mesa_DeleteHashTable(shared->FrameBuffers); 401b8e80941Smrg } 402848b8605Smrg 403b8e80941Smrg if (shared->RenderBuffers) { 404b8e80941Smrg _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx); 405b8e80941Smrg _mesa_DeleteHashTable(shared->RenderBuffers); 406b8e80941Smrg } 407848b8605Smrg 408b8e80941Smrg if (shared->NullBufferObj) 409b8e80941Smrg _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL); 410848b8605Smrg 411b8e80941Smrg if (shared->SyncObjects) { 412848b8605Smrg set_foreach(shared->SyncObjects, entry) { 413b8e80941Smrg _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1); 414848b8605Smrg } 415b8e80941Smrg 416b8e80941Smrg _mesa_set_destroy(shared->SyncObjects, NULL); 417848b8605Smrg } 418848b8605Smrg 419b8e80941Smrg if (shared->SamplerObjects) { 420b8e80941Smrg _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, 421b8e80941Smrg ctx); 422b8e80941Smrg _mesa_DeleteHashTable(shared->SamplerObjects); 423b8e80941Smrg } 424848b8605Smrg 425848b8605Smrg /* 426848b8605Smrg * Free texture objects (after FBOs since some textures might have 427848b8605Smrg * been bound to FBOs). 428848b8605Smrg */ 429b8e80941Smrg assert(ctx->Driver.DeleteTexture); 430848b8605Smrg /* the default textures */ 431848b8605Smrg for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { 432b8e80941Smrg if (shared->DefaultTex[i]) 433b8e80941Smrg ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]); 434848b8605Smrg } 435848b8605Smrg 436848b8605Smrg /* all other textures */ 437b8e80941Smrg if (shared->TexObjects) { 438b8e80941Smrg _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx); 439b8e80941Smrg _mesa_DeleteHashTable(shared->TexObjects); 440b8e80941Smrg } 441b8e80941Smrg 442b8e80941Smrg _mesa_free_shared_handles(shared); 443b8e80941Smrg 444b8e80941Smrg if (shared->MemoryObjects) { 445b8e80941Smrg _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx); 446b8e80941Smrg _mesa_DeleteHashTable(shared->MemoryObjects); 447b8e80941Smrg } 448b8e80941Smrg 449b8e80941Smrg if (shared->SemaphoreObjects) { 450b8e80941Smrg _mesa_HashDeleteAll(shared->SemaphoreObjects, delete_semaphore_object_cb, ctx); 451b8e80941Smrg _mesa_DeleteHashTable(shared->SemaphoreObjects); 452b8e80941Smrg } 453848b8605Smrg 454b8e80941Smrg simple_mtx_destroy(&shared->Mutex); 455848b8605Smrg mtx_destroy(&shared->TexMutex); 456848b8605Smrg 457848b8605Smrg free(shared); 458848b8605Smrg} 459848b8605Smrg 460848b8605Smrg 461848b8605Smrg/** 462848b8605Smrg * gl_shared_state objects are ref counted. 463848b8605Smrg * If ptr's refcount goes to zero, free the shared state. 464848b8605Smrg */ 465848b8605Smrgvoid 466848b8605Smrg_mesa_reference_shared_state(struct gl_context *ctx, 467848b8605Smrg struct gl_shared_state **ptr, 468848b8605Smrg struct gl_shared_state *state) 469848b8605Smrg{ 470848b8605Smrg if (*ptr == state) 471848b8605Smrg return; 472848b8605Smrg 473848b8605Smrg if (*ptr) { 474848b8605Smrg /* unref old state */ 475848b8605Smrg struct gl_shared_state *old = *ptr; 476848b8605Smrg GLboolean delete; 477848b8605Smrg 478b8e80941Smrg simple_mtx_lock(&old->Mutex); 479848b8605Smrg assert(old->RefCount >= 1); 480848b8605Smrg old->RefCount--; 481848b8605Smrg delete = (old->RefCount == 0); 482b8e80941Smrg simple_mtx_unlock(&old->Mutex); 483848b8605Smrg 484848b8605Smrg if (delete) { 485848b8605Smrg free_shared_state(ctx, old); 486848b8605Smrg } 487848b8605Smrg 488848b8605Smrg *ptr = NULL; 489848b8605Smrg } 490848b8605Smrg 491848b8605Smrg if (state) { 492848b8605Smrg /* reference new state */ 493b8e80941Smrg simple_mtx_lock(&state->Mutex); 494848b8605Smrg state->RefCount++; 495848b8605Smrg *ptr = state; 496b8e80941Smrg simple_mtx_unlock(&state->Mutex); 497848b8605Smrg } 498848b8605Smrg} 499