shared.c revision 848b8605
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shared.c
27 * Shared-context state
28 */
29
30#include "imports.h"
31#include "mtypes.h"
32#include "hash.h"
33#include "atifragshader.h"
34#include "bufferobj.h"
35#include "shared.h"
36#include "program/program.h"
37#include "dlist.h"
38#include "samplerobj.h"
39#include "set.h"
40#include "shaderapi.h"
41#include "shaderobj.h"
42#include "syncobj.h"
43
44#include "util/hash_table.h"
45
46/**
47 * Allocate and initialize a shared context state structure.
48 * Initializes the display list, texture objects and vertex programs hash
49 * tables, allocates the texture objects. If it runs out of memory, frees
50 * everything already allocated before returning NULL.
51 *
52 * \return pointer to a gl_shared_state structure on success, or NULL on
53 * failure.
54 */
55struct gl_shared_state *
56_mesa_alloc_shared_state(struct gl_context *ctx)
57{
58   struct gl_shared_state *shared;
59   GLuint i;
60
61   shared = CALLOC_STRUCT(gl_shared_state);
62   if (!shared)
63      return NULL;
64
65   mtx_init(&shared->Mutex, mtx_plain);
66
67   shared->DisplayList = _mesa_NewHashTable();
68   shared->TexObjects = _mesa_NewHashTable();
69   shared->Programs = _mesa_NewHashTable();
70
71   shared->DefaultVertexProgram =
72      gl_vertex_program(ctx->Driver.NewProgram(ctx,
73                                               GL_VERTEX_PROGRAM_ARB, 0));
74   shared->DefaultFragmentProgram =
75      gl_fragment_program(ctx->Driver.NewProgram(ctx,
76                                                 GL_FRAGMENT_PROGRAM_ARB, 0));
77
78   shared->ATIShaders = _mesa_NewHashTable();
79   shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
80
81   shared->ShaderObjects = _mesa_NewHashTable();
82
83   shared->BufferObjects = _mesa_NewHashTable();
84
85   /* GL_ARB_sampler_objects */
86   shared->SamplerObjects = _mesa_NewHashTable();
87
88   /* Allocate the default buffer object */
89   shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
90
91   /* Create default texture objects */
92   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
93      /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
94      static const GLenum targets[] = {
95         GL_TEXTURE_2D_MULTISAMPLE,
96         GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
97         GL_TEXTURE_CUBE_MAP_ARRAY,
98         GL_TEXTURE_BUFFER,
99         GL_TEXTURE_2D_ARRAY_EXT,
100         GL_TEXTURE_1D_ARRAY_EXT,
101         GL_TEXTURE_EXTERNAL_OES,
102         GL_TEXTURE_CUBE_MAP,
103         GL_TEXTURE_3D,
104         GL_TEXTURE_RECTANGLE_NV,
105         GL_TEXTURE_2D,
106         GL_TEXTURE_1D
107      };
108      STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
109      shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
110   }
111
112   /* sanity check */
113   assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
114
115   /* Mutex and timestamp for texobj state validation */
116   mtx_init(&shared->TexMutex, mtx_recursive);
117   shared->TextureStateStamp = 0;
118
119   shared->FrameBuffers = _mesa_NewHashTable();
120   shared->RenderBuffers = _mesa_NewHashTable();
121
122   shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal);
123
124   return shared;
125}
126
127
128/**
129 * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
130 */
131static void
132delete_displaylist_cb(GLuint id, void *data, void *userData)
133{
134   struct gl_display_list *list = (struct gl_display_list *) data;
135   struct gl_context *ctx = (struct gl_context *) userData;
136   _mesa_delete_list(ctx, list);
137}
138
139
140/**
141 * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
142 */
143static void
144delete_texture_cb(GLuint id, void *data, void *userData)
145{
146   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
147   struct gl_context *ctx = (struct gl_context *) userData;
148   ctx->Driver.DeleteTexture(ctx, texObj);
149}
150
151
152/**
153 * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
154 */
155static void
156delete_program_cb(GLuint id, void *data, void *userData)
157{
158   struct gl_program *prog = (struct gl_program *) data;
159   struct gl_context *ctx = (struct gl_context *) userData;
160   if(prog != &_mesa_DummyProgram) {
161      ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */
162      prog->RefCount = 0;  /* now going away */
163      ctx->Driver.DeleteProgram(ctx, prog);
164   }
165}
166
167
168/**
169 * Callback for deleting an ATI fragment shader object.
170 * Called by _mesa_HashDeleteAll().
171 */
172static void
173delete_fragshader_cb(GLuint id, void *data, void *userData)
174{
175   struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
176   struct gl_context *ctx = (struct gl_context *) userData;
177   _mesa_delete_ati_fragment_shader(ctx, shader);
178}
179
180
181/**
182 * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
183 */
184static void
185delete_bufferobj_cb(GLuint id, void *data, void *userData)
186{
187   struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
188   struct gl_context *ctx = (struct gl_context *) userData;
189
190   _mesa_buffer_unmap_all_mappings(ctx, bufObj);
191   _mesa_reference_buffer_object(ctx, &bufObj, NULL);
192}
193
194
195/**
196 * Callback for freeing shader program data. Call it before delete_shader_cb
197 * to avoid memory access error.
198 */
199static void
200free_shader_program_data_cb(GLuint id, void *data, void *userData)
201{
202   struct gl_context *ctx = (struct gl_context *) userData;
203   struct gl_shader_program *shProg = (struct gl_shader_program *) data;
204
205   if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
206       _mesa_free_shader_program_data(ctx, shProg);
207   }
208}
209
210
211/**
212 * Callback for deleting shader and shader programs objects.
213 * Called by _mesa_HashDeleteAll().
214 */
215static void
216delete_shader_cb(GLuint id, void *data, void *userData)
217{
218   struct gl_context *ctx = (struct gl_context *) userData;
219   struct gl_shader *sh = (struct gl_shader *) data;
220   if (_mesa_validate_shader_target(ctx, sh->Type)) {
221      ctx->Driver.DeleteShader(ctx, sh);
222   }
223   else {
224      struct gl_shader_program *shProg = (struct gl_shader_program *) data;
225      ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
226      ctx->Driver.DeleteShaderProgram(ctx, shProg);
227   }
228}
229
230
231/**
232 * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
233 */
234static void
235delete_framebuffer_cb(GLuint id, void *data, void *userData)
236{
237   struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
238   /* The fact that the framebuffer is in the hashtable means its refcount
239    * is one, but we're removing from the hashtable now.  So clear refcount.
240    */
241   /*assert(fb->RefCount == 1);*/
242   fb->RefCount = 0;
243
244   /* NOTE: Delete should always be defined but there are two reports
245    * of it being NULL (bugs 13507, 14293).  Work-around for now.
246    */
247   if (fb->Delete)
248      fb->Delete(fb);
249}
250
251
252/**
253 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
254 */
255static void
256delete_renderbuffer_cb(GLuint id, void *data, void *userData)
257{
258   struct gl_context *ctx = (struct gl_context *) userData;
259   struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
260   rb->RefCount = 0;  /* see comment for FBOs above */
261   if (rb->Delete)
262      rb->Delete(ctx, rb);
263}
264
265
266/**
267 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
268 */
269static void
270delete_sampler_object_cb(GLuint id, void *data, void *userData)
271{
272   struct gl_context *ctx = (struct gl_context *) userData;
273   struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
274   _mesa_reference_sampler_object(ctx, &sampObj, NULL);
275}
276
277
278/**
279 * Deallocate a shared state object and all children structures.
280 *
281 * \param ctx GL context.
282 * \param shared shared state pointer.
283 *
284 * Frees the display lists, the texture objects (calling the driver texture
285 * deletion callback to free its private data) and the vertex programs, as well
286 * as their hash tables.
287 *
288 * \sa alloc_shared_state().
289 */
290static void
291free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
292{
293   GLuint i;
294
295   /* Free the dummy/fallback texture objects */
296   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
297      if (shared->FallbackTex[i])
298         ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
299   }
300
301   /*
302    * Free display lists
303    */
304   _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
305   _mesa_DeleteHashTable(shared->DisplayList);
306
307   _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
308   _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
309   _mesa_DeleteHashTable(shared->ShaderObjects);
310
311   _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
312   _mesa_DeleteHashTable(shared->Programs);
313
314   _mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
315   _mesa_reference_geomprog(ctx, &shared->DefaultGeometryProgram, NULL);
316   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
317
318   _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
319   _mesa_DeleteHashTable(shared->ATIShaders);
320   _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
321
322   _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
323   _mesa_DeleteHashTable(shared->BufferObjects);
324
325   _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
326   _mesa_DeleteHashTable(shared->FrameBuffers);
327   _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
328   _mesa_DeleteHashTable(shared->RenderBuffers);
329
330   _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
331
332   {
333      struct set_entry *entry;
334
335      set_foreach(shared->SyncObjects, entry) {
336         _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key);
337      }
338   }
339   _mesa_set_destroy(shared->SyncObjects, NULL);
340
341   _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
342   _mesa_DeleteHashTable(shared->SamplerObjects);
343
344   /*
345    * Free texture objects (after FBOs since some textures might have
346    * been bound to FBOs).
347    */
348   ASSERT(ctx->Driver.DeleteTexture);
349   /* the default textures */
350   for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
351      ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
352   }
353
354   /* all other textures */
355   _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
356   _mesa_DeleteHashTable(shared->TexObjects);
357
358   mtx_destroy(&shared->Mutex);
359   mtx_destroy(&shared->TexMutex);
360
361   free(shared);
362}
363
364
365/**
366 * gl_shared_state objects are ref counted.
367 * If ptr's refcount goes to zero, free the shared state.
368 */
369void
370_mesa_reference_shared_state(struct gl_context *ctx,
371                             struct gl_shared_state **ptr,
372                             struct gl_shared_state *state)
373{
374   if (*ptr == state)
375      return;
376
377   if (*ptr) {
378      /* unref old state */
379      struct gl_shared_state *old = *ptr;
380      GLboolean delete;
381
382      mtx_lock(&old->Mutex);
383      assert(old->RefCount >= 1);
384      old->RefCount--;
385      delete = (old->RefCount == 0);
386      mtx_unlock(&old->Mutex);
387
388      if (delete) {
389         free_shared_state(ctx, old);
390      }
391
392      *ptr = NULL;
393   }
394
395   if (state) {
396      /* reference new state */
397      mtx_lock(&state->Mutex);
398      state->RefCount++;
399      *ptr = state;
400      mtx_unlock(&state->Mutex);
401   }
402}
403