dispatch_sanity.cpp revision b8e80941
1/*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \name dispatch_sanity.cpp
26 *
27 * Verify that only set of functions that should be available in a particular
28 * API are available in that API.
29 *
30 * The list of expected functions originally came from the functions set by
31 * api_exec_es2.c.  This file no longer exists in Mesa (but api_exec_es1.c was
32 * still generated at the time this test was written).  It was the generated
33 * file that configured the dispatch table for ES2 contexts.  This test
34 * verifies that all of the functions set by the old api_exec_es2.c (with the
35 * recent addition of VAO functions) are set in the dispatch table and
36 * everything else is a NOP.
37 *
38 * When adding extensions that add new functions, this test will need to be
39 * modified to expect dispatch functions for the new extension functions.
40 */
41
42#include <gtest/gtest.h>
43
44#include "GL/gl.h"
45#include "GL/glext.h"
46#include "main/compiler.h"
47#include "main/api_exec.h"
48#include "main/context.h"
49#include "main/remap.h"
50#include "main/vtxfmt.h"
51#include "glapi/glapi.h"
52#include "drivers/common/driverfuncs.h"
53
54#include "swrast/swrast.h"
55#include "vbo/vbo.h"
56#include "tnl/tnl.h"
57#include "swrast_setup/swrast_setup.h"
58
59#ifndef GLAPIENTRYP
60#define GLAPIENTRYP GL_APIENTRYP
61#endif
62
63#include "main/dispatch.h"
64
65struct function {
66   const char *name;
67   unsigned int Version;
68   int offset;
69};
70
71extern const struct function common_desktop_functions_possible[];
72extern const struct function gl_compatibility_functions_possible[];
73extern const struct function gl_core_functions_possible[];
74extern const struct function gles11_functions_possible[];
75extern const struct function gles2_functions_possible[];
76extern const struct function gles3_functions_possible[];
77extern const struct function gles31_functions_possible[];
78
79class DispatchSanity_test : public ::testing::Test {
80public:
81   virtual void SetUp();
82   void SetUpCtx(gl_api api, unsigned int version);
83
84   struct gl_config visual;
85   struct dd_function_table driver_functions;
86   struct gl_context share_list;
87   struct gl_context ctx;
88   _glapi_proc *nop_table;
89};
90
91void
92DispatchSanity_test::SetUp()
93{
94   memset(&visual, 0, sizeof(visual));
95   memset(&driver_functions, 0, sizeof(driver_functions));
96   memset(&share_list, 0, sizeof(share_list));
97   memset(&ctx, 0, sizeof(ctx));
98
99   _mesa_init_driver_functions(&driver_functions);
100
101   const unsigned size = _glapi_get_dispatch_table_size();
102   nop_table = (_glapi_proc *) _mesa_new_nop_table(size);
103}
104
105void
106DispatchSanity_test::SetUpCtx(gl_api api, unsigned int version)
107{
108   _mesa_initialize_context(&ctx,
109                            api,
110                            &visual,
111                            NULL, // share_list
112                            &driver_functions);
113   _vbo_CreateContext(&ctx);
114
115   _mesa_override_extensions(&ctx);
116   ctx.Version = version;
117
118   _mesa_initialize_dispatch_tables(&ctx);
119   _mesa_initialize_vbo_vtxfmt(&ctx);
120}
121
122static const char *
123offset_to_proc_name_safe(unsigned offset)
124{
125   const char *name = _glapi_get_proc_name(offset);
126   return name ? name : "???";
127}
128
129/* Scan through the dispatch table and check that all the functions in
130 * _glapi_proc *table exist.
131 */
132static void
133validate_functions(struct gl_context *ctx, const struct function *function_table,
134                   const _glapi_proc *nop_table)
135{
136   _glapi_proc *table = (_glapi_proc *) ctx->Exec;
137
138   for (unsigned i = 0; function_table[i].name != NULL; i++) {
139      /* The context version is >= the GL version where the function was
140       * introduced. Therefore, the function cannot be set to the nop
141       * function.
142       */
143      const bool cant_be_nop = ctx->Version >= function_table[i].Version;
144
145      const int offset = (function_table[i].offset != -1)
146         ? function_table[i].offset
147         : _glapi_get_proc_offset(function_table[i].name);
148
149      ASSERT_NE(-1, offset)
150         << "Function: " << function_table[i].name;
151      ASSERT_EQ(offset,
152                _glapi_get_proc_offset(function_table[i].name))
153         << "Function: " << function_table[i].name;
154      if (cant_be_nop) {
155         EXPECT_NE(nop_table[offset], table[offset])
156            << "Function: " << function_table[i].name
157            << " at offset " << offset;
158      }
159
160      table[offset] = nop_table[offset];
161   }
162}
163
164/* Scan through the table and ensure that there is nothing except
165 * nop functions (as set by validate_functions().
166 */
167static void
168validate_nops(struct gl_context *ctx, const _glapi_proc *nop_table)
169{
170   _glapi_proc *table = (_glapi_proc *) ctx->Exec;
171
172   const unsigned size = _glapi_get_dispatch_table_size();
173   for (unsigned i = 0; i < size; i++) {
174      EXPECT_EQ(nop_table[i], table[i])
175         << "i = " << i << " (" << offset_to_proc_name_safe(i) << ")";
176   }
177}
178
179TEST_F(DispatchSanity_test, GL31_CORE)
180{
181   SetUpCtx(API_OPENGL_CORE, 31);
182   validate_functions(&ctx, common_desktop_functions_possible, nop_table);
183   validate_functions(&ctx, gl_core_functions_possible, nop_table);
184   validate_nops(&ctx, nop_table);
185}
186
187TEST_F(DispatchSanity_test, GL30)
188{
189   SetUpCtx(API_OPENGL_COMPAT, 30);
190   validate_functions(&ctx, common_desktop_functions_possible, nop_table);
191   validate_functions(&ctx, gl_compatibility_functions_possible, nop_table);
192   validate_nops(&ctx, nop_table);
193}
194
195TEST_F(DispatchSanity_test, GLES11)
196{
197   SetUpCtx(API_OPENGLES, 11);
198   validate_functions(&ctx, gles11_functions_possible, nop_table);
199   validate_nops(&ctx, nop_table);
200}
201
202TEST_F(DispatchSanity_test, GLES2)
203{
204   SetUpCtx(API_OPENGLES2, 20);
205   validate_functions(&ctx, gles2_functions_possible, nop_table);
206   validate_nops(&ctx, nop_table);
207}
208
209TEST_F(DispatchSanity_test, GLES3)
210{
211   SetUpCtx(API_OPENGLES2, 30);
212   validate_functions(&ctx, gles2_functions_possible, nop_table);
213   validate_functions(&ctx, gles3_functions_possible, nop_table);
214   validate_nops(&ctx, nop_table);
215}
216
217TEST_F(DispatchSanity_test, GLES31)
218{
219   SetUpCtx(API_OPENGLES2, 31);
220   validate_functions(&ctx, gles2_functions_possible, nop_table);
221   validate_functions(&ctx, gles3_functions_possible, nop_table);
222   validate_functions(&ctx, gles31_functions_possible, nop_table);
223   validate_nops(&ctx, nop_table);
224}
225
226const struct function common_desktop_functions_possible[] = {
227   { "glBindRenderbufferEXT", 10, -1 },
228   { "glBindFramebufferEXT", 10, -1 },
229   { "glCullFace", 10, -1 },
230   { "glFrontFace", 10, -1 },
231   { "glHint", 10, -1 },
232   { "glLineWidth", 10, -1 },
233   { "glPointSize", 10, -1 },
234   { "glPolygonMode", 10, -1 },
235   { "glScissor", 10, -1 },
236   { "glTexParameterf", 10, -1 },
237   { "glTexParameterfv", 10, -1 },
238   { "glTexParameteri", 10, -1 },
239   { "glTexParameteriv", 10, -1 },
240   { "glTexImage1D", 10, _gloffset_TexImage1D },
241   { "glTexImage2D", 10, _gloffset_TexImage2D },
242   { "glDrawBuffer", 10, -1 },
243   { "glClear", 10, -1 },
244   { "glClearColor", 10, -1 },
245   { "glClearStencil", 10, -1 },
246   { "glClearDepth", 10, -1 },
247   { "glStencilMask", 10, -1 },
248   { "glColorMask", 10, -1 },
249   { "glDepthMask", 10, -1 },
250   { "glDisable", 10, -1 },
251   { "glEnable", 10, -1 },
252   { "glFinish", 10, -1 },
253   { "glFlush", 10, -1 },
254   { "glBlendFunc", 10, -1 },
255   { "glLogicOp", 10, -1 },
256   { "glStencilFunc", 10, -1 },
257   { "glStencilOp", 10, -1 },
258   { "glDepthFunc", 10, -1 },
259   { "glPixelStoref", 10, -1 },
260   { "glPixelStorei", 10, -1 },
261   { "glReadBuffer", 10, -1 },
262   { "glReadPixels", 10, -1 },
263   { "glGetBooleanv", 10, -1 },
264   { "glGetDoublev", 10, -1 },
265   { "glGetError", 10, -1 },
266   { "glGetFloatv", 10, -1 },
267   { "glGetIntegerv", 10, -1 },
268   { "glGetString", 10, -1 },
269   { "glGetTexImage", 10, -1 },
270   { "glGetTexParameterfv", 10, -1 },
271   { "glGetTexParameteriv", 10, -1 },
272   { "glGetTexLevelParameterfv", 10, -1 },
273   { "glGetTexLevelParameteriv", 10, -1 },
274   { "glIsEnabled", 10, -1 },
275   { "glDepthRange", 10, -1 },
276   { "glViewport", 10, -1 },
277
278   /* GL 1.1 */
279   { "glDrawArrays", 11, -1 },
280   { "glDrawElements", 11, -1 },
281   { "glGetPointerv", 11, -1 },
282   { "glPolygonOffset", 11, -1 },
283   { "glCopyTexImage1D", 11, -1 },
284   { "glCopyTexImage2D", 11, -1 },
285   { "glCopyTexSubImage1D", 11, -1 },
286   { "glCopyTexSubImage2D", 11, -1 },
287   { "glTexSubImage1D", 11, -1 },
288   { "glTexSubImage2D", 11, -1 },
289   { "glBindTexture", 11, -1 },
290   { "glDeleteTextures", 11, -1 },
291   { "glGenTextures", 11, -1 },
292   { "glIsTexture", 11, -1 },
293
294   /* GL 1.2 */
295   { "glBlendColor", 12, -1 },
296   { "glBlendEquation", 12, -1 },
297   { "glDrawRangeElements", 12, -1 },
298   { "glTexImage3D", 12, -1 },
299   { "glTexSubImage3D", 12, -1 },
300   { "glCopyTexSubImage3D", 12, -1 },
301
302   /* GL 1.3 */
303   { "glActiveTexture", 13, -1 },
304   { "glSampleCoverage", 13, -1 },
305   { "glCompressedTexImage3D", 13, -1 },
306   { "glCompressedTexImage2D", 13, -1 },
307   { "glCompressedTexImage1D", 13, -1 },
308   { "glCompressedTexSubImage3D", 13, -1 },
309   { "glCompressedTexSubImage2D", 13, -1 },
310   { "glCompressedTexSubImage1D", 13, -1 },
311   { "glGetCompressedTexImage", 13, -1 },
312
313   /* GL 1.4 */
314   { "glBlendFuncSeparate", 14, -1 },
315   { "glMultiDrawArrays", 14, -1 },
316   { "glMultiDrawElements", 14, -1 },
317   { "glPointParameterf", 14, -1 },
318   { "glPointParameterfv", 14, -1 },
319   { "glPointParameteri", 14, -1 },
320   { "glPointParameteriv", 14, -1 },
321
322   /* GL 1.5 */
323   { "glGenQueries", 15, -1 },
324   { "glDeleteQueries", 15, -1 },
325   { "glIsQuery", 15, -1 },
326   { "glBeginQuery", 15, -1 },
327   { "glEndQuery", 15, -1 },
328   { "glGetQueryiv", 15, -1 },
329   { "glGetQueryObjectiv", 15, -1 },
330   { "glGetQueryObjectuiv", 15, -1 },
331   { "glBindBuffer", 15, -1 },
332   { "glDeleteBuffers", 15, -1 },
333   { "glGenBuffers", 15, -1 },
334   { "glIsBuffer", 15, -1 },
335   { "glBufferData", 15, -1 },
336   { "glBufferSubData", 15, -1 },
337   { "glGetBufferSubData", 15, -1 },
338   { "glMapBuffer", 15, -1 },
339   { "glUnmapBuffer", 15, -1 },
340   { "glGetBufferParameteriv", 15, -1 },
341   { "glGetBufferPointerv", 15, -1 },
342
343   /* GL 2.0 */
344   { "glBlendEquationSeparate", 20, -1 },
345   { "glDrawBuffers", 20, -1 },
346   { "glStencilOpSeparate", 20, -1 },
347   { "glStencilFuncSeparate", 20, -1 },
348   { "glStencilMaskSeparate", 20, -1 },
349   { "glAttachShader", 20, -1 },
350   { "glBindAttribLocation", 20, -1 },
351   { "glCompileShader", 20, -1 },
352   { "glCreateProgram", 20, -1 },
353   { "glCreateShader", 20, -1 },
354   { "glDeleteProgram", 20, -1 },
355   { "glDeleteShader", 20, -1 },
356   { "glDetachShader", 20, -1 },
357   { "glDisableVertexAttribArray", 20, -1 },
358   { "glEnableVertexAttribArray", 20, -1 },
359   { "glGetActiveAttrib", 20, -1 },
360   { "glGetActiveUniform", 20, -1 },
361   { "glGetAttachedShaders", 20, -1 },
362   { "glGetAttribLocation", 20, -1 },
363   { "glGetProgramiv", 20, -1 },
364   { "glGetProgramInfoLog", 20, -1 },
365   { "glGetShaderiv", 20, -1 },
366   { "glGetShaderInfoLog", 20, -1 },
367   { "glGetShaderSource", 20, -1 },
368   { "glGetUniformLocation", 20, -1 },
369   { "glGetUniformfv", 20, -1 },
370   { "glGetUniformiv", 20, -1 },
371   { "glGetVertexAttribdv", 20, -1 },
372   { "glGetVertexAttribfv", 20, -1 },
373   { "glGetVertexAttribiv", 20, -1 },
374   { "glGetVertexAttribPointerv", 20, -1 },
375   { "glIsProgram", 20, -1 },
376   { "glIsShader", 20, -1 },
377   { "glLinkProgram", 20, -1 },
378   { "glShaderSource", 20, -1 },
379   { "glUseProgram", 20, -1 },
380   { "glUniform1f", 20, -1 },
381   { "glUniform2f", 20, -1 },
382   { "glUniform3f", 20, -1 },
383   { "glUniform4f", 20, -1 },
384   { "glUniform1i", 20, -1 },
385   { "glUniform2i", 20, -1 },
386   { "glUniform3i", 20, -1 },
387   { "glUniform4i", 20, -1 },
388   { "glUniform1fv", 20, -1 },
389   { "glUniform2fv", 20, -1 },
390   { "glUniform3fv", 20, -1 },
391   { "glUniform4fv", 20, -1 },
392   { "glUniform1iv", 20, -1 },
393   { "glUniform2iv", 20, -1 },
394   { "glUniform3iv", 20, -1 },
395   { "glUniform4iv", 20, -1 },
396   { "glUniformMatrix2fv", 20, -1 },
397   { "glUniformMatrix3fv", 20, -1 },
398   { "glUniformMatrix4fv", 20, -1 },
399   { "glValidateProgram", 20, -1 },
400   { "glVertexAttrib1d", 20, -1 },
401   { "glVertexAttrib1dv", 20, -1 },
402   { "glVertexAttrib1f", 20, -1 },
403   { "glVertexAttrib1fv", 20, -1 },
404   { "glVertexAttrib1s", 20, -1 },
405   { "glVertexAttrib1sv", 20, -1 },
406   { "glVertexAttrib2d", 20, -1 },
407   { "glVertexAttrib2dv", 20, -1 },
408   { "glVertexAttrib2f", 20, -1 },
409   { "glVertexAttrib2fv", 20, -1 },
410   { "glVertexAttrib2s", 20, -1 },
411   { "glVertexAttrib2sv", 20, -1 },
412   { "glVertexAttrib3d", 20, -1 },
413   { "glVertexAttrib3dv", 20, -1 },
414   { "glVertexAttrib3f", 20, -1 },
415   { "glVertexAttrib3fv", 20, -1 },
416   { "glVertexAttrib3s", 20, -1 },
417   { "glVertexAttrib3sv", 20, -1 },
418   { "glVertexAttrib4Nbv", 20, -1 },
419   { "glVertexAttrib4Niv", 20, -1 },
420   { "glVertexAttrib4Nsv", 20, -1 },
421   { "glVertexAttrib4Nub", 20, -1 },
422   { "glVertexAttrib4Nubv", 20, -1 },
423   { "glVertexAttrib4Nuiv", 20, -1 },
424   { "glVertexAttrib4Nusv", 20, -1 },
425   { "glVertexAttrib4bv", 20, -1 },
426   { "glVertexAttrib4d", 20, -1 },
427   { "glVertexAttrib4dv", 20, -1 },
428   { "glVertexAttrib4f", 20, -1 },
429   { "glVertexAttrib4fv", 20, -1 },
430   { "glVertexAttrib4iv", 20, -1 },
431   { "glVertexAttrib4s", 20, -1 },
432   { "glVertexAttrib4sv", 20, -1 },
433   { "glVertexAttrib4ubv", 20, -1 },
434   { "glVertexAttrib4uiv", 20, -1 },
435   { "glVertexAttrib4usv", 20, -1 },
436   { "glVertexAttribPointer", 20, -1 },
437
438   /* GL 2.1 */
439   { "glUniformMatrix2x3fv", 21, -1 },
440   { "glUniformMatrix3x2fv", 21, -1 },
441   { "glUniformMatrix2x4fv", 21, -1 },
442   { "glUniformMatrix4x2fv", 21, -1 },
443   { "glUniformMatrix3x4fv", 21, -1 },
444   { "glUniformMatrix4x3fv", 21, -1 },
445
446   /* GL 3.0 */
447   { "glColorMaski", 30, -1 },
448   { "glGetBooleani_v", 30, -1 },
449   { "glGetIntegeri_v", 30, -1 },
450   { "glEnablei", 30, -1 },
451   { "glDisablei", 30, -1 },
452   { "glIsEnabledi", 30, -1 },
453   { "glBeginTransformFeedback", 30, -1 },
454   { "glEndTransformFeedback", 30, -1 },
455   { "glBindBufferRange", 30, -1 },
456   { "glBindBufferBase", 30, -1 },
457   { "glTransformFeedbackVaryings", 30, -1 },
458   { "glGetTransformFeedbackVarying", 30, -1 },
459   { "glClampColor", 30, -1 },
460   { "glBeginConditionalRender", 30, -1 },
461   { "glEndConditionalRender", 30, -1 },
462   { "glVertexAttribIPointer", 30, -1 },
463   { "glGetVertexAttribIiv", 30, -1 },
464   { "glGetVertexAttribIuiv", 30, -1 },
465   { "glVertexAttribI1i", 30, -1 },
466   { "glVertexAttribI2i", 30, -1 },
467   { "glVertexAttribI3i", 30, -1 },
468   { "glVertexAttribI4i", 30, -1 },
469   { "glVertexAttribI1ui", 30, -1 },
470   { "glVertexAttribI2ui", 30, -1 },
471   { "glVertexAttribI3ui", 30, -1 },
472   { "glVertexAttribI4ui", 30, -1 },
473   { "glVertexAttribI1iv", 30, -1 },
474   { "glVertexAttribI2iv", 30, -1 },
475   { "glVertexAttribI3iv", 30, -1 },
476   { "glVertexAttribI4iv", 30, -1 },
477   { "glVertexAttribI1uiv", 30, -1 },
478   { "glVertexAttribI2uiv", 30, -1 },
479   { "glVertexAttribI3uiv", 30, -1 },
480   { "glVertexAttribI4uiv", 30, -1 },
481   { "glVertexAttribI4bv", 30, -1 },
482   { "glVertexAttribI4sv", 30, -1 },
483   { "glVertexAttribI4ubv", 30, -1 },
484   { "glVertexAttribI4usv", 30, -1 },
485   { "glGetUniformuiv", 30, -1 },
486   { "glBindFragDataLocation", 30, -1 },
487   { "glGetFragDataLocation", 30, -1 },
488   { "glUniform1ui", 30, -1 },
489   { "glUniform2ui", 30, -1 },
490   { "glUniform3ui", 30, -1 },
491   { "glUniform4ui", 30, -1 },
492   { "glUniform1uiv", 30, -1 },
493   { "glUniform2uiv", 30, -1 },
494   { "glUniform3uiv", 30, -1 },
495   { "glUniform4uiv", 30, -1 },
496   { "glTexParameterIiv", 30, -1 },
497   { "glTexParameterIuiv", 30, -1 },
498   { "glGetTexParameterIiv", 30, -1 },
499   { "glGetTexParameterIuiv", 30, -1 },
500   { "glClearBufferiv", 30, -1 },
501   { "glClearBufferuiv", 30, -1 },
502   { "glClearBufferfv", 30, -1 },
503   { "glClearBufferfi", 30, -1 },
504   { "glGetStringi", 30, -1 },
505
506   /* GL 3.1 */
507   { "glDrawArraysInstanced", 31, -1 },
508   { "glDrawElementsInstanced", 31, -1 },
509   { "glPrimitiveRestartIndex", 31, -1 },
510   { "glTexBuffer", 31, -1 },
511
512   /* GL_ARB_texture_buffer_range */
513   { "glTexBufferRange", 43, -1 },
514
515   /* GL_ARB_shader_objects */
516   { "glDeleteObjectARB", 31, -1 },
517   { "glGetHandleARB", 31, -1 },
518   { "glDetachObjectARB", 31, -1 },
519   { "glCreateShaderObjectARB", 31, -1 },
520   { "glCreateProgramObjectARB", 31, -1 },
521   { "glAttachObjectARB", 31, -1 },
522   { "glGetObjectParameterfvARB", 31, -1 },
523   { "glGetObjectParameterivARB", 31, -1 },
524   { "glGetInfoLogARB", 31, -1 },
525   { "glGetAttachedObjectsARB", 31, -1 },
526
527   /* GL_ARB_get_program_binary */
528   { "glGetProgramBinary", 30, -1 },
529   { "glProgramBinary", 30, -1 },
530   { "glProgramParameteri", 30, -1 },
531
532   /* GL_EXT_transform_feedback */
533   { "glBindBufferOffsetEXT", 31, -1 },
534
535   /* GL_IBM_multimode_draw_arrays */
536   { "glMultiModeDrawArraysIBM", 31, -1 },
537   { "glMultiModeDrawElementsIBM", 31, -1 },
538
539   /* GL_EXT_depth_bounds_test */
540   { "glDepthBoundsEXT", 31, -1 },
541
542   /* GL_apple_object_purgeable */
543   { "glObjectPurgeableAPPLE", 31, -1 },
544   { "glObjectUnpurgeableAPPLE", 31, -1 },
545   { "glGetObjectParameterivAPPLE", 31, -1 },
546
547   /* GL_ARB_instanced_arrays */
548   { "glVertexAttribDivisorARB", 31, -1 },
549
550   /* GL_NV_texture_barrier */
551   { "glTextureBarrierNV", 31, -1 },
552
553   /* GL_EXT_texture_integer */
554   { "glClearColorIiEXT", 31, -1 },
555   { "glClearColorIuiEXT", 31, -1 },
556
557   /* GL_OES_EGL_image */
558   { "glEGLImageTargetRenderbufferStorageOES", 31, -1 },
559   { "glEGLImageTargetTexture2DOES", 31, -1 },
560
561   /* GL 3.2 */
562   { "glGetInteger64i_v", 32, -1 },
563   { "glGetBufferParameteri64v", 32, -1 },
564   { "glFramebufferTexture", 32, -1 },
565   { "glProgramParameteri", 32, -1 },
566   { "glFramebufferTextureLayer", 32, -1 },
567
568   /* GL 3.3 */
569   { "glVertexAttribDivisor", 33, -1 },
570
571   /* GL 4.0 */
572   { "glMinSampleShading", 40, -1 },
573   { "glPatchParameteri", 40, -1 },
574   { "glPatchParameterfv", 40, -1 },
575   { "glBlendEquationi", 40, -1 },
576   { "glBlendEquationSeparatei", 40, -1 },
577   { "glBlendFunci", 40, -1 },
578   { "glBlendFuncSeparatei", 40, -1 },
579
580   { "glGetSubroutineUniformLocation", 40, -1 },
581   { "glGetSubroutineIndex", 40, -1 },
582   { "glGetActiveSubroutineUniformiv", 40, -1 },
583   { "glGetActiveSubroutineUniformName", 40, -1 },
584   { "glGetActiveSubroutineName", 40, -1 },
585   { "glUniformSubroutinesuiv", 40, -1 },
586   { "glGetUniformSubroutineuiv", 40, -1 },
587   { "glGetProgramStageiv", 40, -1 },
588
589   { "glUniform1d", 40, -1 },
590   { "glUniform2d", 40, -1 },
591   { "glUniform3d", 40, -1 },
592   { "glUniform4d", 40, -1 },
593   { "glUniform1dv", 40, -1 },
594   { "glUniform2dv", 40, -1 },
595   { "glUniform3dv", 40, -1 },
596   { "glUniform4dv", 40, -1 },
597   { "glUniformMatrix2dv", 40, -1 },
598   { "glUniformMatrix3dv", 40, -1 },
599   { "glUniformMatrix4dv", 40, -1 },
600   { "glUniformMatrix2x3dv", 40, -1 },
601   { "glUniformMatrix2x4dv", 40, -1 },
602   { "glUniformMatrix3x2dv", 40, -1 },
603   { "glUniformMatrix3x4dv", 40, -1 },
604   { "glUniformMatrix4x2dv", 40, -1 },
605   { "glUniformMatrix4x3dv", 40, -1 },
606   { "glGetUniformdv", 43, -1 },
607
608   /* GL 4.1 */
609   { "glVertexAttribL1d", 41, -1 },
610   { "glVertexAttribL2d", 41, -1 },
611   { "glVertexAttribL3d", 41, -1 },
612   { "glVertexAttribL4d", 41, -1 },
613   { "glVertexAttribL1dv", 41, -1 },
614   { "glVertexAttribL2dv", 41, -1 },
615   { "glVertexAttribL3dv", 41, -1 },
616   { "glVertexAttribL4dv", 41, -1 },
617   { "glVertexAttribLPointer", 41, -1 },
618   { "glGetVertexAttribLdv", 41, -1 },
619
620   /* GL 4.3 */
621   { "glIsRenderbuffer", 43, -1 },
622   { "glBindRenderbuffer", 43, -1 },
623   { "glDeleteRenderbuffers", 43, -1 },
624   { "glGenRenderbuffers", 43, -1 },
625   { "glRenderbufferStorage", 43, -1 },
626   { "glGetRenderbufferParameteriv", 43, -1 },
627   { "glIsFramebuffer", 43, -1 },
628   { "glBindFramebuffer", 43, -1 },
629   { "glDeleteFramebuffers", 43, -1 },
630   { "glGenFramebuffers", 43, -1 },
631   { "glCheckFramebufferStatus", 43, -1 },
632   { "glFramebufferTexture1D", 43, -1 },
633   { "glFramebufferTexture2D", 43, -1 },
634   { "glFramebufferTexture3D", 43, -1 },
635   { "glFramebufferRenderbuffer", 43, -1 },
636   { "glGetFramebufferAttachmentParameteriv", 43, -1 },
637   { "glGenerateMipmap", 43, -1 },
638   { "glBlitFramebuffer", 43, -1 },
639   { "glRenderbufferStorageMultisample", 43, -1 },
640   { "glFramebufferTextureLayer", 43, -1 },
641   { "glMapBufferRange", 43, -1 },
642   { "glFlushMappedBufferRange", 43, -1 },
643   { "glBindVertexArray", 43, -1 },
644   { "glDeleteVertexArrays", 43, -1 },
645   { "glGenVertexArrays", 43, -1 },
646   { "glIsVertexArray", 43, -1 },
647   { "glGetUniformIndices", 43, -1 },
648   { "glGetActiveUniformsiv", 43, -1 },
649   { "glGetActiveUniformName", 43, -1 },
650   { "glGetUniformBlockIndex", 43, -1 },
651   { "glGetActiveUniformBlockiv", 43, -1 },
652   { "glGetActiveUniformBlockName", 43, -1 },
653   { "glUniformBlockBinding", 43, -1 },
654   { "glCopyBufferSubData", 43, -1 },
655   { "glDrawElementsBaseVertex", 43, -1 },
656   { "glDrawRangeElementsBaseVertex", 43, -1 },
657   { "glDrawElementsInstancedBaseVertex", 43, -1 },
658   { "glMultiDrawElementsBaseVertex", 43, -1 },
659   { "glProvokingVertex", 43, -1 },
660   { "glFenceSync", 43, -1 },
661   { "glIsSync", 43, -1 },
662   { "glDeleteSync", 43, -1 },
663   { "glClientWaitSync", 43, -1 },
664   { "glWaitSync", 43, -1 },
665   { "glGetInteger64v", 43, -1 },
666   { "glGetSynciv", 43, -1 },
667   { "glTexImage2DMultisample", 43, -1 },
668   { "glTexImage3DMultisample", 43, -1 },
669   { "glGetMultisamplefv", 43, -1 },
670   { "glSampleMaski", 43, -1 },
671   { "glBlendEquationiARB", 43, -1 },
672   { "glBlendEquationSeparateiARB", 43, -1 },
673   { "glBlendFunciARB", 43, -1 },
674   { "glBlendFuncSeparateiARB", 43, -1 },
675   { "glMinSampleShadingARB", 43, -1 },                 // XXX: Add to xml
676// { "glNamedStringARB", 43, -1 },                      // XXX: Add to xml
677// { "glDeleteNamedStringARB", 43, -1 },                // XXX: Add to xml
678// { "glCompileShaderIncludeARB", 43, -1 },             // XXX: Add to xml
679// { "glIsNamedStringARB", 43, -1 },                    // XXX: Add to xml
680// { "glGetNamedStringARB", 43, -1 },                   // XXX: Add to xml
681// { "glGetNamedStringivARB", 43, -1 },                 // XXX: Add to xml
682   { "glBindFragDataLocationIndexed", 43, -1 },
683   { "glGetFragDataIndex", 43, -1 },
684   { "glGenSamplers", 43, -1 },
685   { "glDeleteSamplers", 43, -1 },
686   { "glIsSampler", 43, -1 },
687   { "glBindSampler", 43, -1 },
688   { "glSamplerParameteri", 43, -1 },
689   { "glSamplerParameteriv", 43, -1 },
690   { "glSamplerParameterf", 43, -1 },
691   { "glSamplerParameterfv", 43, -1 },
692   { "glSamplerParameterIiv", 43, -1 },
693   { "glSamplerParameterIuiv", 43, -1 },
694   { "glGetSamplerParameteriv", 43, -1 },
695   { "glGetSamplerParameterIiv", 43, -1 },
696   { "glGetSamplerParameterfv", 43, -1 },
697   { "glGetSamplerParameterIuiv", 43, -1 },
698   { "glQueryCounter", 43, -1 },
699   { "glGetQueryObjecti64v", 43, -1 },
700   { "glGetQueryObjectui64v", 43, -1 },
701   { "glVertexP2ui", 43, -1 },
702   { "glVertexP2uiv", 43, -1 },
703   { "glVertexP3ui", 43, -1 },
704   { "glVertexP3uiv", 43, -1 },
705   { "glVertexP4ui", 43, -1 },
706   { "glVertexP4uiv", 43, -1 },
707   { "glTexCoordP1ui", 43, -1 },
708   { "glTexCoordP1uiv", 43, -1 },
709   { "glTexCoordP2ui", 43, -1 },
710   { "glTexCoordP2uiv", 43, -1 },
711   { "glTexCoordP3ui", 43, -1 },
712   { "glTexCoordP3uiv", 43, -1 },
713   { "glTexCoordP4ui", 43, -1 },
714   { "glTexCoordP4uiv", 43, -1 },
715   { "glMultiTexCoordP1ui", 43, -1 },
716   { "glMultiTexCoordP1uiv", 43, -1 },
717   { "glMultiTexCoordP2ui", 43, -1 },
718   { "glMultiTexCoordP2uiv", 43, -1 },
719   { "glMultiTexCoordP3ui", 43, -1 },
720   { "glMultiTexCoordP3uiv", 43, -1 },
721   { "glMultiTexCoordP4ui", 43, -1 },
722   { "glMultiTexCoordP4uiv", 43, -1 },
723   { "glNormalP3ui", 43, -1 },
724   { "glNormalP3uiv", 43, -1 },
725   { "glColorP3ui", 43, -1 },
726   { "glColorP3uiv", 43, -1 },
727   { "glColorP4ui", 43, -1 },
728   { "glColorP4uiv", 43, -1 },
729   { "glSecondaryColorP3ui", 43, -1 },
730   { "glSecondaryColorP3uiv", 43, -1 },
731   { "glVertexAttribP1ui", 43, -1 },
732   { "glVertexAttribP1uiv", 43, -1 },
733   { "glVertexAttribP2ui", 43, -1 },
734   { "glVertexAttribP2uiv", 43, -1 },
735   { "glVertexAttribP3ui", 43, -1 },
736   { "glVertexAttribP3uiv", 43, -1 },
737   { "glVertexAttribP4ui", 43, -1 },
738   { "glVertexAttribP4uiv", 43, -1 },
739   { "glDrawArraysIndirect", 43, -1 },
740   { "glDrawElementsIndirect", 43, -1 },
741   { "glBindTransformFeedback", 43, -1 },
742   { "glDeleteTransformFeedbacks", 43, -1 },
743   { "glGenTransformFeedbacks", 43, -1 },
744   { "glIsTransformFeedback", 43, -1 },
745   { "glPauseTransformFeedback", 43, -1 },
746   { "glResumeTransformFeedback", 43, -1 },
747   { "glDrawTransformFeedback", 43, -1 },
748   { "glDrawTransformFeedbackStream", 43, -1 },
749   { "glBeginQueryIndexed", 43, -1 },
750   { "glEndQueryIndexed", 43, -1 },
751   { "glGetQueryIndexediv", 43, -1 },
752   { "glReleaseShaderCompiler", 43, -1 },
753   { "glShaderBinary", 43, -1 },
754   { "glGetShaderPrecisionFormat", 43, -1 },
755   { "glDepthRangef", 43, -1 },
756   { "glClearDepthf", 43, -1 },
757   { "glGetProgramBinary", 43, -1 },
758   { "glProgramBinary", 43, -1 },
759   { "glProgramParameteri", 43, -1 },
760   { "glUseProgramStages", 43, -1 },
761   { "glActiveShaderProgram", 43, -1 },
762   { "glCreateShaderProgramv", 43, -1 },
763   { "glBindProgramPipeline", 43, -1 },
764   { "glDeleteProgramPipelines", 43, -1 },
765   { "glGenProgramPipelines", 43, -1 },
766   { "glIsProgramPipeline", 43, -1 },
767   { "glGetProgramPipelineiv", 43, -1 },
768   { "glProgramUniform1d", 43, -1 },
769   { "glProgramUniform1dv", 43, -1 },
770   { "glProgramUniform1i", 43, -1 },
771   { "glProgramUniform1iv", 43, -1 },
772   { "glProgramUniform1f", 43, -1 },
773   { "glProgramUniform1fv", 43, -1 },
774   { "glProgramUniform1ui", 43, -1 },
775   { "glProgramUniform1uiv", 43, -1 },
776   { "glProgramUniform2i", 43, -1 },
777   { "glProgramUniform2iv", 43, -1 },
778   { "glProgramUniform2f", 43, -1 },
779   { "glProgramUniform2fv", 43, -1 },
780   { "glProgramUniform2d", 40, -1 },
781   { "glProgramUniform2dv", 40, -1 },
782   { "glProgramUniform2ui", 43, -1 },
783   { "glProgramUniform2uiv", 43, -1 },
784   { "glProgramUniform3i", 43, -1 },
785   { "glProgramUniform3iv", 43, -1 },
786   { "glProgramUniform3f", 43, -1 },
787   { "glProgramUniform3fv", 43, -1 },
788   { "glProgramUniform3d", 40, -1 },
789   { "glProgramUniform3dv", 40, -1 },
790   { "glProgramUniform3ui", 43, -1 },
791   { "glProgramUniform3uiv", 43, -1 },
792   { "glProgramUniform4i", 43, -1 },
793   { "glProgramUniform4iv", 43, -1 },
794   { "glProgramUniform4d", 43, -1 },
795   { "glProgramUniform4dv", 43, -1 },
796   { "glProgramUniform4f", 43, -1 },
797   { "glProgramUniform4fv", 43, -1 },
798   { "glProgramUniform4ui", 43, -1 },
799   { "glProgramUniform4uiv", 43, -1 },
800   { "glProgramUniformMatrix2dv", 43, -1 },
801   { "glProgramUniformMatrix2fv", 43, -1 },
802   { "glProgramUniformMatrix3dv", 43, -1 },
803   { "glProgramUniformMatrix3fv", 43, -1 },
804   { "glProgramUniformMatrix4dv", 43, -1 },
805   { "glProgramUniformMatrix4fv", 43, -1 },
806   { "glProgramUniformMatrix2x3dv", 43, -1 },
807   { "glProgramUniformMatrix2x3fv", 43, -1 },
808   { "glProgramUniformMatrix3x2dv", 43, -1 },
809   { "glProgramUniformMatrix3x2fv", 43, -1 },
810   { "glProgramUniformMatrix2x4dv", 43, -1 },
811   { "glProgramUniformMatrix2x4fv", 43, -1 },
812   { "glProgramUniformMatrix4x2dv", 43, -1 },
813   { "glProgramUniformMatrix4x2fv", 43, -1 },
814   { "glProgramUniformMatrix3x4dv", 43, -1 },
815   { "glProgramUniformMatrix3x4fv", 43, -1 },
816   { "glProgramUniformMatrix4x3dv", 43, -1 },
817   { "glProgramUniformMatrix4x3fv", 43, -1 },
818   { "glValidateProgramPipeline", 43, -1 },
819   { "glGetProgramPipelineInfoLog", 43, -1 },
820   { "glGetFloati_v", 43, -1 },
821   { "glGetDoublei_v", 43, -1 },
822// { "glCreateSyncFromCLeventARB", 43, -1 },            // XXX: Add to xml
823   { "glGetGraphicsResetStatusARB", 43, -1 },
824   { "glGetnMapdvARB", 43, -1 },
825   { "glGetnMapfvARB", 43, -1 },
826   { "glGetnMapivARB", 43, -1 },
827   { "glGetnPixelMapfvARB", 43, -1 },
828   { "glGetnPixelMapuivARB", 43, -1 },
829   { "glGetnPixelMapusvARB", 43, -1 },
830   { "glGetnPolygonStippleARB", 43, -1 },
831   { "glGetnColorTableARB", 43, -1 },
832   { "glGetnConvolutionFilterARB", 43, -1 },
833   { "glGetnSeparableFilterARB", 43, -1 },
834   { "glGetnHistogramARB", 43, -1 },
835   { "glGetnMinmaxARB", 43, -1 },
836   { "glGetnTexImageARB", 43, -1 },
837   { "glReadnPixelsARB", 43, -1 },
838   { "glGetnCompressedTexImageARB", 43, -1 },
839   { "glGetnUniformfvARB", 43, -1 },
840   { "glGetnUniformivARB", 43, -1 },
841   { "glGetnUniformuivARB", 43, -1 },
842   { "glGetnUniformdvARB", 43, -1 },
843   { "glDrawArraysInstancedBaseInstance", 43, -1 },
844   { "glDrawElementsInstancedBaseInstance", 43, -1 },
845   { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 },
846   { "glDrawTransformFeedbackInstanced", 43, -1 },
847   { "glDrawTransformFeedbackStreamInstanced", 43, -1 },
848// { "glGetInternalformativ", 43, -1 },                 // XXX: Add to xml
849   { "glGetActiveAtomicCounterBufferiv", 43, -1 },
850   { "glBindImageTexture", 43, -1 },
851   { "glMemoryBarrier", 43, -1 },
852   { "glTexStorage1D", 43, -1 },
853   { "glTexStorage2D", 43, -1 },
854   { "glTexStorage3D", 43, -1 },
855   { "glTextureStorage1DEXT", 43, -1 },
856   { "glTextureStorage2DEXT", 43, -1 },
857   { "glTextureStorage3DEXT", 43, -1 },
858   { "glClearBufferData", 43, -1 },
859   { "glClearBufferSubData", 43, -1 },
860// { "glClearNamedBufferDataEXT", 43, -1 },             // XXX: Add to xml
861// { "glClearNamedBufferSubDataEXT", 43, -1 },          // XXX: Add to xml
862   { "glCopyImageSubData", 43, -1 },
863   { "glTextureView", 43, -1 },
864   { "glBindVertexBuffer", 43, -1 },
865   { "glVertexAttribFormat", 43, -1 },
866   { "glVertexAttribIFormat", 43, -1 },
867   { "glVertexAttribLFormat", 43, -1 },
868   { "glVertexAttribBinding", 43, -1 },
869   { "glVertexBindingDivisor", 43, -1 },
870// { "glVertexArrayBindVertexBufferEXT", 43, -1 },      // XXX: Add to xml
871// { "glVertexArrayVertexAttribFormatEXT", 43, -1 },    // XXX: Add to xml
872// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 },   // XXX: Add to xml
873// { "glVertexArrayVertexAttribBindingEXT", 43, -1 },   // XXX: Add to xml
874// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 },  // XXX: Add to xml
875   { "glFramebufferParameteri", 43, -1 },
876   { "glGetFramebufferParameteriv", 43, -1 },
877// { "glNamedFramebufferParameteriEXT", 43, -1 },       // XXX: Add to xml
878// { "glGetNamedFramebufferParameterivEXT", 43, -1 },   // XXX: Add to xml
879// { "glGetInternalformati64v", 43, -1 },               // XXX: Add to xml
880   { "glInvalidateTexSubImage", 43, -1 },
881   { "glInvalidateTexImage", 43, -1 },
882   { "glInvalidateBufferSubData", 43, -1 },
883   { "glInvalidateBufferData", 43, -1 },
884   { "glInvalidateFramebuffer", 43, -1 },
885   { "glInvalidateSubFramebuffer", 43, -1 },
886   { "glMultiDrawArraysIndirect", 43, -1 },
887   { "glMultiDrawElementsIndirect", 43, -1 },
888   { "glGetProgramInterfaceiv", 43, -1 },
889   { "glGetProgramResourceIndex", 43, -1 },
890   { "glGetProgramResourceName", 43, -1 },
891   { "glGetProgramResourceiv", 43, -1 },
892   { "glGetProgramResourceLocation", 43, -1 },
893   { "glGetProgramResourceLocationIndex", 43, -1 },
894   { "glShaderStorageBlockBinding", 43, -1 },
895// { "glTextureBufferRangeEXT", 43, -1 },               // XXX: Add to xml
896   { "glTexStorage2DMultisample", 43, -1 },
897   { "glTexStorage3DMultisample", 43, -1 },
898// { "glTextureStorage2DMultisampleEXT", 43, -1 },      // XXX: Add to xml
899// { "glTextureStorage3DMultisampleEXT", 43, -1 },      // XXX: Add to xml
900
901   { "glViewportArrayv", 43, -1 },
902   { "glViewportIndexedf", 43, -1 },
903   { "glViewportIndexedfv", 43, -1 },
904   { "glScissorArrayv", 43, -1 },
905   { "glScissorIndexed", 43, -1 },
906   { "glScissorIndexedv", 43, -1 },
907   { "glDepthRangeArrayv", 43, -1 },
908   { "glDepthRangeIndexed", 43, -1 },
909
910/* GL 4.5 */
911   /* aliased versions checked above */
912   //{ "glGetGraphicsResetStatus", 45, -1 },
913   //{ "glReadnPixels", 45, -1 },
914   //{ "glGetnUniformfv", 45, -1 },
915   //{ "glGetnUniformiv", 45, -1 },
916   //{ "glGetnUniformuiv", 45, -1 },
917   { "glMemoryBarrierByRegion", 45, -1 },
918
919   /* GL_ARB_direct_state_access */
920   { "glCreateTransformFeedbacks", 45, -1 },
921   { "glTransformFeedbackBufferBase", 45, -1 },
922   { "glTransformFeedbackBufferRange", 45, -1 },
923   { "glGetTransformFeedbackiv", 45, -1 },
924   { "glGetTransformFeedbacki_v", 45, -1 },
925   { "glGetTransformFeedbacki64_v", 45, -1 },
926   { "glCreateBuffers", 45, -1 },
927   { "glNamedBufferStorage", 45, -1 },
928   { "glNamedBufferData", 45, -1 },
929   { "glNamedBufferSubData", 45, -1 },
930   { "glCopyNamedBufferSubData", 45, -1 },
931   { "glClearNamedBufferData", 45, -1 },
932   { "glClearNamedBufferSubData", 45, -1 },
933   { "glMapNamedBuffer", 45, -1 },
934   { "glMapNamedBufferRange", 45, -1 },
935   { "glUnmapNamedBuffer", 45, -1 },
936   { "glFlushMappedNamedBufferRange", 45, -1 },
937   { "glGetNamedBufferParameteriv", 45, -1 },
938   { "glGetNamedBufferParameteri64v", 45, -1 },
939   { "glGetNamedBufferPointerv", 45, -1 },
940   { "glGetNamedBufferSubData", 45, -1 },
941   { "glCreateFramebuffers", 45, -1 },
942   { "glNamedFramebufferRenderbuffer", 45, -1 },
943   { "glNamedFramebufferParameteri", 45, -1 },
944   { "glNamedFramebufferTexture", 45, -1 },
945   { "glNamedFramebufferTextureLayer", 45, -1 },
946   { "glNamedFramebufferDrawBuffer", 45, -1 },
947   { "glNamedFramebufferDrawBuffers", 45, -1 },
948   { "glNamedFramebufferReadBuffer", 45, -1 },
949   { "glInvalidateNamedFramebufferSubData", 45, -1 },
950   { "glInvalidateNamedFramebufferData", 45, -1 },
951   { "glClearNamedFramebufferiv", 45, -1 },
952   { "glClearNamedFramebufferuiv", 45, -1 },
953   { "glClearNamedFramebufferfv", 45, -1 },
954   { "glClearNamedFramebufferfi", 45, -1 },
955   { "glBlitNamedFramebuffer", 45, -1 },
956   { "glCheckNamedFramebufferStatus", 45, -1 },
957   { "glGetNamedFramebufferParameteriv", 45, -1 },
958   { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
959   { "glCreateRenderbuffers", 45, -1 },
960   { "glNamedRenderbufferStorage", 45, -1 },
961   { "glNamedRenderbufferStorageMultisample", 45, -1 },
962   { "glGetNamedRenderbufferParameteriv", 45, -1 },
963   { "glCreateTextures", 45, -1 },
964   { "glTextureStorage1D", 45, -1 },
965   { "glTextureStorage2D", 45, -1 },
966   { "glTextureStorage3D", 45, -1 },
967   { "glTextureSubImage1D", 45, -1 },
968   { "glTextureSubImage2D", 45, -1 },
969   { "glTextureSubImage3D", 45, -1 },
970   { "glBindTextureUnit", 45, -1 },
971   { "glTextureParameterf", 45, -1 },
972   { "glTextureParameterfv", 45, -1 },
973   { "glTextureParameteri", 45, -1 },
974   { "glTextureParameterIiv", 45, -1 },
975   { "glTextureParameterIuiv", 45, -1 },
976   { "glTextureParameteriv", 45, -1 },
977   { "glGetTextureLevelParameterfv", 45, -1 },
978   { "glGetTextureLevelParameteriv", 45, -1 },
979   { "glGetTextureParameterfv", 45, -1 },
980   { "glGetTextureParameterIiv", 45, -1 },
981   { "glGetTextureParameterIuiv", 45, -1 },
982   { "glGetTextureParameteriv", 45, -1 },
983   { "glCopyTextureSubImage1D", 45, -1 },
984   { "glCopyTextureSubImage2D", 45, -1 },
985   { "glCopyTextureSubImage3D", 45, -1 },
986   { "glGetTextureImage", 45, -1 },
987   { "glGetCompressedTextureImage", 45, -1 },
988   { "glCompressedTextureSubImage1D", 45, -1 },
989   { "glCompressedTextureSubImage2D", 45, -1 },
990   { "glCompressedTextureSubImage3D", 45, -1 },
991   { "glGenerateTextureMipmap", 45, -1 },
992   { "glTextureStorage2DMultisample", 45, -1 },
993   { "glTextureStorage3DMultisample", 45, -1 },
994   { "glTextureBuffer", 45, -1 },
995   { "glTextureBufferRange", 45, -1 },
996   { "glCreateVertexArrays", 45, -1 },
997   { "glDisableVertexArrayAttrib", 45, -1 },
998   { "glEnableVertexArrayAttrib", 45, -1 },
999   { "glVertexArrayElementBuffer", 45, -1 },
1000   { "glVertexArrayVertexBuffer", 45, -1 },
1001   { "glVertexArrayVertexBuffers", 45, -1 },
1002   { "glVertexArrayAttribFormat", 45, -1 },
1003   { "glVertexArrayAttribIFormat", 45, -1 },
1004   { "glVertexArrayAttribLFormat", 45, -1 },
1005   { "glVertexArrayAttribBinding", 45, -1 },
1006   { "glVertexArrayBindingDivisor", 45, -1 },
1007   { "glGetVertexArrayiv", 45, -1 },
1008   { "glGetVertexArrayIndexediv", 45, -1 },
1009   { "glGetVertexArrayIndexed64iv", 45, -1 },
1010   { "glCreateSamplers", 45, -1 },
1011   { "glCreateProgramPipelines", 45, -1 },
1012   { "glCreateQueries", 45, -1 },
1013   { "glGetQueryBufferObjectiv", 45, -1 },
1014   { "glGetQueryBufferObjectuiv", 45, -1 },
1015   { "glGetQueryBufferObjecti64v", 45, -1 },
1016   { "glGetQueryBufferObjectui64v", 45, -1 },
1017
1018   /* GL_ARB_internalformat_query */
1019   { "glGetInternalformativ", 30, -1 },
1020
1021   /* GL_ARB_internalformat_query */
1022   { "glGetInternalformati64v", 30, -1 },
1023
1024   /* GL_ARB_multi_bind */
1025   { "glBindBuffersBase", 44, -1 },
1026   { "glBindBuffersRange", 44, -1 },
1027   { "glBindTextures", 44, -1 },
1028   { "glBindSamplers", 44, -1 },
1029   { "glBindImageTextures", 44, -1 },
1030   { "glBindVertexBuffers", 44, -1 },
1031
1032   /* GL_KHR_debug/GL_ARB_debug_output */
1033   { "glPushDebugGroup", 11, -1 },
1034   { "glPopDebugGroup", 11, -1 },
1035   { "glDebugMessageCallback", 11, -1 },
1036   { "glDebugMessageControl", 11, -1 },
1037   { "glDebugMessageInsert", 11, -1 },
1038   { "glGetDebugMessageLog", 11, -1 },
1039   { "glGetObjectLabel", 11, -1 },
1040   { "glGetObjectPtrLabel", 11, -1 },
1041   { "glObjectLabel", 11, -1 },
1042   { "glObjectPtrLabel", 11, -1 },
1043   /* aliased versions checked above */
1044   //{ "glDebugMessageControlARB", 11, -1 },
1045   //{ "glDebugMessageInsertARB", 11, -1 },
1046   //{ "glDebugMessageCallbackARB", 11, -1 },
1047   //{ "glGetDebugMessageLogARB", 11, -1 },
1048
1049   /* GL_AMD_performance_monitor */
1050   { "glGetPerfMonitorGroupsAMD", 11, -1 },
1051   { "glGetPerfMonitorCountersAMD", 11, -1 },
1052   { "glGetPerfMonitorGroupStringAMD", 11, -1 },
1053   { "glGetPerfMonitorCounterStringAMD", 11, -1 },
1054   { "glGetPerfMonitorCounterInfoAMD", 11, -1 },
1055   { "glGenPerfMonitorsAMD", 11, -1 },
1056   { "glDeletePerfMonitorsAMD", 11, -1 },
1057   { "glSelectPerfMonitorCountersAMD", 11, -1 },
1058   { "glBeginPerfMonitorAMD", 11, -1 },
1059   { "glEndPerfMonitorAMD", 11, -1 },
1060   { "glGetPerfMonitorCounterDataAMD", 11, -1 },
1061
1062   /* GL_INTEL_performance_query */
1063   { "glGetFirstPerfQueryIdINTEL", 30, -1 },
1064   { "glGetNextPerfQueryIdINTEL", 30, -1 },
1065   { "glGetPerfQueryIdByNameINTEL", 30, -1 },
1066   { "glGetPerfQueryInfoINTEL", 30, -1 },
1067   { "glGetPerfCounterInfoINTEL", 30, -1 },
1068   { "glCreatePerfQueryINTEL", 30, -1 },
1069   { "glDeletePerfQueryINTEL", 30, -1 },
1070   { "glBeginPerfQueryINTEL", 30, -1 },
1071   { "glEndPerfQueryINTEL", 30, -1 },
1072   { "glGetPerfQueryDataINTEL", 30, -1 },
1073
1074   /* GL_NV_vdpau_interop */
1075   { "glVDPAUInitNV", 11, -1 },
1076   { "glVDPAUFiniNV", 11, -1 },
1077   { "glVDPAURegisterVideoSurfaceNV", 11, -1 },
1078   { "glVDPAURegisterOutputSurfaceNV", 11, -1 },
1079   { "glVDPAUIsSurfaceNV", 11, -1 },
1080   { "glVDPAUUnregisterSurfaceNV", 11, -1 },
1081   { "glVDPAUGetSurfaceivNV", 11, -1 },
1082   { "glVDPAUSurfaceAccessNV", 11, -1 },
1083   { "glVDPAUMapSurfacesNV", 11, -1 },
1084   { "glVDPAUUnmapSurfacesNV", 11, -1 },
1085
1086   /* GL_ARB_buffer_storage */
1087   { "glBufferStorage", 43, -1 },
1088
1089   /* GL_ARB_clear_texture */
1090   { "glClearTexImage", 13, -1 },
1091   { "glClearTexSubImage", 13, -1 },
1092
1093   /* GL_ARB_clip_control */
1094   { "glClipControl", 45, -1 },
1095
1096   /* GL_ARB_compute_shader */
1097   { "glDispatchCompute", 43, -1 },
1098   { "glDispatchComputeIndirect", 43, -1 },
1099
1100   /* GL_ARB_compute_variable_group_size */
1101   { "glDispatchComputeGroupSizeARB", 43, -1 },
1102
1103   /* GL_EXT_polygon_offset_clamp */
1104   { "glPolygonOffsetClampEXT", 11, -1 },
1105
1106   /* GL_ARB_get_texture_sub_image */
1107   { "glGetTextureSubImage", 20, -1 },
1108   { "glGetCompressedTextureSubImage", 20, -1 },
1109
1110   /* GL_GREMEDY_string_marker */
1111   { "glStringMarkerGREMEDY", 15, -1 },
1112
1113   /* GL_EXT_window_rectangles */
1114   { "glWindowRectanglesEXT", 30, -1 },
1115
1116   /* GL_KHR_blend_equation_advanced */
1117   { "glBlendBarrierKHR", 20, -1 },
1118
1119   /* GL_ARB_sparse_buffer */
1120   { "glBufferPageCommitmentARB", 43, -1 },
1121   { "glNamedBufferPageCommitmentARB", 43, -1 },
1122
1123   /* GL_ARB_bindless_texture */
1124   { "glGetTextureHandleARB", 40, -1 },
1125   { "glGetTextureSamplerHandleARB", 40, -1 },
1126   { "glMakeTextureHandleResidentARB", 40, -1 },
1127   { "glMakeTextureHandleNonResidentARB", 40, -1 },
1128   { "glIsTextureHandleResidentARB", 40, -1 },
1129   { "glGetImageHandleARB", 40, -1 },
1130   { "glMakeImageHandleResidentARB", 40, -1 },
1131   { "glMakeImageHandleNonResidentARB", 40, -1 },
1132   { "glIsImageHandleResidentARB", 40, -1 },
1133   { "glUniformHandleui64ARB", 40, -1 },
1134   { "glUniformHandleui64vARB", 40, -1 },
1135   { "glProgramUniformHandleui64ARB", 40, -1 },
1136   { "glProgramUniformHandleui64vARB", 40, -1 },
1137   { "glVertexAttribL1ui64ARB", 40, -1 },
1138   { "glVertexAttribL1ui64vARB", 40, -1 },
1139   { "glGetVertexAttribLui64vARB", 40, -1 },
1140
1141   /* GL_EXT_external_objects */
1142   { "glGetUnsignedBytevEXT", 45, -1 },
1143   { "glGetUnsignedBytei_vEXT", 45, -1 },
1144   { "glDeleteMemoryObjectsEXT", 45, -1 },
1145   { "glIsMemoryObjectEXT", 45, -1 },
1146   { "glCreateMemoryObjectsEXT", 45, -1 },
1147   { "glMemoryObjectParameterivEXT", 45, -1 },
1148   { "glGetMemoryObjectParameterivEXT", 45, -1 },
1149   { "glTexStorageMem2DEXT", 45, -1 },
1150   { "glTexStorageMem2DMultisampleEXT", 45, -1 },
1151   { "glTexStorageMem3DEXT", 45, -1 },
1152   { "glTexStorageMem3DMultisampleEXT", 45, -1 },
1153   { "glBufferStorageMemEXT", 45, -1 },
1154   { "glTextureStorageMem2DEXT", 45, -1 },
1155   { "glTextureStorageMem2DMultisampleEXT", 45, -1 },
1156   { "glTextureStorageMem3DEXT", 45, -1 },
1157   { "glTextureStorageMem3DMultisampleEXT", 45, -1 },
1158   { "glNamedBufferStorageMemEXT", 45, -1 },
1159   { "glTexStorageMem1DEXT", 45, -1 },
1160   { "glTextureStorageMem1DEXT", 45, -1 },
1161   { "glGenSemaphoresEXT", 45, -1 },
1162   { "glDeleteSemaphoresEXT", 45, -1 },
1163   { "glIsSemaphoreEXT", 45, -1 },
1164   { "glSemaphoreParameterui64vEXT", 45, -1 },
1165   { "glGetSemaphoreParameterui64vEXT", 45, -1 },
1166   { "glWaitSemaphoreEXT", 45, -1 },
1167   { "glSignalSemaphoreEXT", 45, -1 },
1168
1169   /* GL_EXT_external_objects_fd */
1170   { "glImportMemoryFdEXT", 45, -1 },
1171   { "glImportSemaphoreFdEXT", 45, -1 },
1172
1173   /* GL_ARB_gl_spirv */
1174   { "glSpecializeShaderARB", 45, -1 },
1175
1176   /* GL_EXT_shader_framebuffer_fetch_non_coherent */
1177   { "glFramebufferFetchBarrierEXT", 20, -1 },
1178
1179   /* GL_NV_conservative_raster */
1180   { "glSubpixelPrecisionBiasNV", 10, -1 },
1181
1182   /* GL_NV_conservative_raster_dilate */
1183   { "glConservativeRasterParameterfNV", 10, -1 },
1184
1185   /* GL_NV_conservative_raster_pre_snap_triangles */
1186   { "glConservativeRasterParameteriNV", 10, -1 },
1187
1188   /* GL_ARB_sample_locations */
1189   { "glFramebufferSampleLocationsfvARB", 30, -1 },
1190   { "glNamedFramebufferSampleLocationsfvARB", 30, -1 },
1191   { "glEvaluateDepthValuesARB", 30, -1 },
1192
1193   /* GL_ARB_indirect_parameters */
1194   { "glMultiDrawArraysIndirectCountARB", 11, -1 },
1195   { "glMultiDrawElementsIndirectCountARB", 11, -1 },
1196
1197   /* GL_AMD_framebuffer_multisample_advanced */
1198   { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
1199   { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
1200
1201   { "glMaxShaderCompilerThreadsKHR", 11, -1 },
1202
1203   { NULL, 0, -1 }
1204};
1205
1206const struct function gl_compatibility_functions_possible[] = {
1207   { "glNewList", 10, _gloffset_NewList },
1208   { "glEndList", 10, _gloffset_EndList },
1209   { "glCallList", 10, _gloffset_CallList },
1210   { "glCallLists", 10, _gloffset_CallLists },
1211   { "glDeleteLists", 10, _gloffset_DeleteLists },
1212   { "glGenLists", 10, _gloffset_GenLists },
1213   { "glListBase", 10, _gloffset_ListBase },
1214   { "glBegin", 10, _gloffset_Begin },
1215   { "glBitmap", 10, _gloffset_Bitmap },
1216   { "glColor3b", 10, _gloffset_Color3b },
1217   { "glColor3bv", 10, _gloffset_Color3bv },
1218   { "glColor3d", 10, _gloffset_Color3d },
1219   { "glColor3dv", 10, _gloffset_Color3dv },
1220   { "glColor3f", 10, _gloffset_Color3f },
1221   { "glColor3fv", 10, _gloffset_Color3fv },
1222   { "glColor3i", 10, _gloffset_Color3i },
1223   { "glColor3iv", 10, _gloffset_Color3iv },
1224   { "glColor3s", 10, _gloffset_Color3s },
1225   { "glColor3sv", 10, _gloffset_Color3sv },
1226   { "glColor3ub", 10, _gloffset_Color3ub },
1227   { "glColor3ubv", 10, _gloffset_Color3ubv },
1228   { "glColor3ui", 10, _gloffset_Color3ui },
1229   { "glColor3uiv", 10, _gloffset_Color3uiv },
1230   { "glColor3us", 10, _gloffset_Color3us },
1231   { "glColor3usv", 10, _gloffset_Color3usv },
1232   { "glColor4b", 10, _gloffset_Color4b },
1233   { "glColor4bv", 10, _gloffset_Color4bv },
1234   { "glColor4d", 10, _gloffset_Color4d },
1235   { "glColor4dv", 10, _gloffset_Color4dv },
1236   { "glColor4f", 10, _gloffset_Color4f },
1237   { "glColor4fv", 10, _gloffset_Color4fv },
1238   { "glColor4i", 10, _gloffset_Color4i },
1239   { "glColor4iv", 10, _gloffset_Color4iv },
1240   { "glColor4s", 10, _gloffset_Color4s },
1241   { "glColor4sv", 10, _gloffset_Color4sv },
1242   { "glColor4ub", 10, _gloffset_Color4ub },
1243   { "glColor4ubv", 10, _gloffset_Color4ubv },
1244   { "glColor4ui", 10, _gloffset_Color4ui },
1245   { "glColor4uiv", 10, _gloffset_Color4uiv },
1246   { "glColor4us", 10, _gloffset_Color4us },
1247   { "glColor4usv", 10, _gloffset_Color4usv },
1248   { "glEdgeFlag", 10, _gloffset_EdgeFlag },
1249   { "glEdgeFlagv", 10, _gloffset_EdgeFlagv },
1250   { "glEnd", 10, _gloffset_End },
1251   { "glIndexd", 10, _gloffset_Indexd },
1252   { "glIndexdv", 10, _gloffset_Indexdv },
1253   { "glIndexf", 10, _gloffset_Indexf },
1254   { "glIndexfv", 10, _gloffset_Indexfv },
1255   { "glIndexi", 10, _gloffset_Indexi },
1256   { "glIndexiv", 10, _gloffset_Indexiv },
1257   { "glIndexs", 10, _gloffset_Indexs },
1258   { "glIndexsv", 10, _gloffset_Indexsv },
1259   { "glNormal3b", 10, _gloffset_Normal3b },
1260   { "glNormal3bv", 10, _gloffset_Normal3bv },
1261   { "glNormal3d", 10, _gloffset_Normal3d },
1262   { "glNormal3dv", 10, _gloffset_Normal3dv },
1263   { "glNormal3f", 10, _gloffset_Normal3f },
1264   { "glNormal3fv", 10, _gloffset_Normal3fv },
1265   { "glNormal3i", 10, _gloffset_Normal3i },
1266   { "glNormal3iv", 10, _gloffset_Normal3iv },
1267   { "glNormal3s", 10, _gloffset_Normal3s },
1268   { "glNormal3sv", 10, _gloffset_Normal3sv },
1269   { "glRasterPos2d", 10, _gloffset_RasterPos2d },
1270   { "glRasterPos2dv", 10, _gloffset_RasterPos2dv },
1271   { "glRasterPos2f", 10, _gloffset_RasterPos2f },
1272   { "glRasterPos2fv", 10, _gloffset_RasterPos2fv },
1273   { "glRasterPos2i", 10, _gloffset_RasterPos2i },
1274   { "glRasterPos2iv", 10, _gloffset_RasterPos2iv },
1275   { "glRasterPos2s", 10, _gloffset_RasterPos2s },
1276   { "glRasterPos2sv", 10, _gloffset_RasterPos2sv },
1277   { "glRasterPos3d", 10, _gloffset_RasterPos3d },
1278   { "glRasterPos3dv", 10, _gloffset_RasterPos3dv },
1279   { "glRasterPos3f", 10, _gloffset_RasterPos3f },
1280   { "glRasterPos3fv", 10, _gloffset_RasterPos3fv },
1281   { "glRasterPos3i", 10, _gloffset_RasterPos3i },
1282   { "glRasterPos3iv", 10, _gloffset_RasterPos3iv },
1283   { "glRasterPos3s", 10, _gloffset_RasterPos3s },
1284   { "glRasterPos3sv", 10, _gloffset_RasterPos3sv },
1285   { "glRasterPos4d", 10, _gloffset_RasterPos4d },
1286   { "glRasterPos4dv", 10, _gloffset_RasterPos4dv },
1287   { "glRasterPos4f", 10, _gloffset_RasterPos4f },
1288   { "glRasterPos4fv", 10, _gloffset_RasterPos4fv },
1289   { "glRasterPos4i", 10, _gloffset_RasterPos4i },
1290   { "glRasterPos4iv", 10, _gloffset_RasterPos4iv },
1291   { "glRasterPos4s", 10, _gloffset_RasterPos4s },
1292   { "glRasterPos4sv", 10, _gloffset_RasterPos4sv },
1293   { "glRectd", 10, _gloffset_Rectd },
1294   { "glRectdv", 10, _gloffset_Rectdv },
1295   { "glRectf", 10, _gloffset_Rectf },
1296   { "glRectfv", 10, _gloffset_Rectfv },
1297   { "glRecti", 10, _gloffset_Recti },
1298   { "glRectiv", 10, _gloffset_Rectiv },
1299   { "glRects", 10, _gloffset_Rects },
1300   { "glRectsv", 10, _gloffset_Rectsv },
1301   { "glTexCoord1d", 10, _gloffset_TexCoord1d },
1302   { "glTexCoord1dv", 10, _gloffset_TexCoord1dv },
1303   { "glTexCoord1f", 10, _gloffset_TexCoord1f },
1304   { "glTexCoord1fv", 10, _gloffset_TexCoord1fv },
1305   { "glTexCoord1i", 10, _gloffset_TexCoord1i },
1306   { "glTexCoord1iv", 10, _gloffset_TexCoord1iv },
1307   { "glTexCoord1s", 10, _gloffset_TexCoord1s },
1308   { "glTexCoord1sv", 10, _gloffset_TexCoord1sv },
1309   { "glTexCoord2d", 10, _gloffset_TexCoord2d },
1310   { "glTexCoord2dv", 10, _gloffset_TexCoord2dv },
1311   { "glTexCoord2f", 10, _gloffset_TexCoord2f },
1312   { "glTexCoord2fv", 10, _gloffset_TexCoord2fv },
1313   { "glTexCoord2i", 10, _gloffset_TexCoord2i },
1314   { "glTexCoord2iv", 10, _gloffset_TexCoord2iv },
1315   { "glTexCoord2s", 10, _gloffset_TexCoord2s },
1316   { "glTexCoord2sv", 10, _gloffset_TexCoord2sv },
1317   { "glTexCoord3d", 10, _gloffset_TexCoord3d },
1318   { "glTexCoord3dv", 10, _gloffset_TexCoord3dv },
1319   { "glTexCoord3f", 10, _gloffset_TexCoord3f },
1320   { "glTexCoord3fv", 10, _gloffset_TexCoord3fv },
1321   { "glTexCoord3i", 10, _gloffset_TexCoord3i },
1322   { "glTexCoord3iv", 10, _gloffset_TexCoord3iv },
1323   { "glTexCoord3s", 10, _gloffset_TexCoord3s },
1324   { "glTexCoord3sv", 10, _gloffset_TexCoord3sv },
1325   { "glTexCoord4d", 10, _gloffset_TexCoord4d },
1326   { "glTexCoord4dv", 10, _gloffset_TexCoord4dv },
1327   { "glTexCoord4f", 10, _gloffset_TexCoord4f },
1328   { "glTexCoord4fv", 10, _gloffset_TexCoord4fv },
1329   { "glTexCoord4i", 10, _gloffset_TexCoord4i },
1330   { "glTexCoord4iv", 10, _gloffset_TexCoord4iv },
1331   { "glTexCoord4s", 10, _gloffset_TexCoord4s },
1332   { "glTexCoord4sv", 10, _gloffset_TexCoord4sv },
1333   { "glVertex2d", 10, _gloffset_Vertex2d },
1334   { "glVertex2dv", 10, _gloffset_Vertex2dv },
1335   { "glVertex2f", 10, _gloffset_Vertex2f },
1336   { "glVertex2fv", 10, _gloffset_Vertex2fv },
1337   { "glVertex2i", 10, _gloffset_Vertex2i },
1338   { "glVertex2iv", 10, _gloffset_Vertex2iv },
1339   { "glVertex2s", 10, _gloffset_Vertex2s },
1340   { "glVertex2sv", 10, _gloffset_Vertex2sv },
1341   { "glVertex3d", 10, _gloffset_Vertex3d },
1342   { "glVertex3dv", 10, _gloffset_Vertex3dv },
1343   { "glVertex3f", 10, _gloffset_Vertex3f },
1344   { "glVertex3fv", 10, _gloffset_Vertex3fv },
1345   { "glVertex3i", 10, _gloffset_Vertex3i },
1346   { "glVertex3iv", 10, _gloffset_Vertex3iv },
1347   { "glVertex3s", 10, _gloffset_Vertex3s },
1348   { "glVertex3sv", 10, _gloffset_Vertex3sv },
1349   { "glVertex4d", 10, _gloffset_Vertex4d },
1350   { "glVertex4dv", 10, _gloffset_Vertex4dv },
1351   { "glVertex4f", 10, _gloffset_Vertex4f },
1352   { "glVertex4fv", 10, _gloffset_Vertex4fv },
1353   { "glVertex4i", 10, _gloffset_Vertex4i },
1354   { "glVertex4iv", 10, _gloffset_Vertex4iv },
1355   { "glVertex4s", 10, _gloffset_Vertex4s },
1356   { "glVertex4sv", 10, _gloffset_Vertex4sv },
1357   { "glClipPlane", 10, _gloffset_ClipPlane },
1358   { "glColorMaterial", 10, _gloffset_ColorMaterial },
1359   { "glFogf", 10, _gloffset_Fogf },
1360   { "glFogfv", 10, _gloffset_Fogfv },
1361   { "glFogi", 10, _gloffset_Fogi },
1362   { "glFogiv", 10, _gloffset_Fogiv },
1363   { "glLightf", 10, _gloffset_Lightf },
1364   { "glLightfv", 10, _gloffset_Lightfv },
1365   { "glLighti", 10, _gloffset_Lighti },
1366   { "glLightiv", 10, _gloffset_Lightiv },
1367   { "glLightModelf", 10, _gloffset_LightModelf },
1368   { "glLightModelfv", 10, _gloffset_LightModelfv },
1369   { "glLightModeli", 10, _gloffset_LightModeli },
1370   { "glLightModeliv", 10, _gloffset_LightModeliv },
1371   { "glLineStipple", 10, _gloffset_LineStipple },
1372   { "glMaterialf", 10, _gloffset_Materialf },
1373   { "glMaterialfv", 10, _gloffset_Materialfv },
1374   { "glMateriali", 10, _gloffset_Materiali },
1375   { "glMaterialiv", 10, _gloffset_Materialiv },
1376   { "glPolygonStipple", 10, _gloffset_PolygonStipple },
1377   { "glShadeModel", 10, _gloffset_ShadeModel },
1378   { "glTexEnvf", 10, _gloffset_TexEnvf },
1379   { "glTexEnvfv", 10, _gloffset_TexEnvfv },
1380   { "glTexEnvi", 10, _gloffset_TexEnvi },
1381   { "glTexEnviv", 10, _gloffset_TexEnviv },
1382   { "glTexGend", 10, _gloffset_TexGend },
1383   { "glTexGendv", 10, _gloffset_TexGendv },
1384   { "glTexGenf", 10, _gloffset_TexGenf },
1385   { "glTexGenfv", 10, _gloffset_TexGenfv },
1386   { "glTexGeni", 10, _gloffset_TexGeni },
1387   { "glTexGeniv", 10, _gloffset_TexGeniv },
1388   { "glFeedbackBuffer", 10, _gloffset_FeedbackBuffer },
1389   { "glSelectBuffer", 10, _gloffset_SelectBuffer },
1390   { "glRenderMode", 10, _gloffset_RenderMode },
1391   { "glInitNames", 10, _gloffset_InitNames },
1392   { "glLoadName", 10, _gloffset_LoadName },
1393   { "glPassThrough", 10, _gloffset_PassThrough },
1394   { "glPopName", 10, _gloffset_PopName },
1395   { "glPushName", 10, _gloffset_PushName },
1396   { "glClearAccum", 10, _gloffset_ClearAccum },
1397   { "glClearIndex", 10, _gloffset_ClearIndex },
1398   { "glIndexMask", 10, _gloffset_IndexMask },
1399   { "glAccum", 10, _gloffset_Accum },
1400   { "glPopAttrib", 10, _gloffset_PopAttrib },
1401   { "glPushAttrib", 10, _gloffset_PushAttrib },
1402   { "glMap1d", 10, _gloffset_Map1d },
1403   { "glMap1f", 10, _gloffset_Map1f },
1404   { "glMap2d", 10, _gloffset_Map2d },
1405   { "glMap2f", 10, _gloffset_Map2f },
1406   { "glMapGrid1d", 10, _gloffset_MapGrid1d },
1407   { "glMapGrid1f", 10, _gloffset_MapGrid1f },
1408   { "glMapGrid2d", 10, _gloffset_MapGrid2d },
1409   { "glMapGrid2f", 10, _gloffset_MapGrid2f },
1410   { "glEvalCoord1d", 10, _gloffset_EvalCoord1d },
1411   { "glEvalCoord1dv", 10, _gloffset_EvalCoord1dv },
1412   { "glEvalCoord1f", 10, _gloffset_EvalCoord1f },
1413   { "glEvalCoord1fv", 10, _gloffset_EvalCoord1fv },
1414   { "glEvalCoord2d", 10, _gloffset_EvalCoord2d },
1415   { "glEvalCoord2dv", 10, _gloffset_EvalCoord2dv },
1416   { "glEvalCoord2f", 10, _gloffset_EvalCoord2f },
1417   { "glEvalCoord2fv", 10, _gloffset_EvalCoord2fv },
1418   { "glEvalMesh1", 10, _gloffset_EvalMesh1 },
1419   { "glEvalPoint1", 10, _gloffset_EvalPoint1 },
1420   { "glEvalMesh2", 10, _gloffset_EvalMesh2 },
1421   { "glEvalPoint2", 10, _gloffset_EvalPoint2 },
1422   { "glAlphaFunc", 10, _gloffset_AlphaFunc },
1423   { "glPixelZoom", 10, _gloffset_PixelZoom },
1424   { "glPixelTransferf", 10, _gloffset_PixelTransferf },
1425   { "glPixelTransferi", 10, _gloffset_PixelTransferi },
1426   { "glPixelMapfv", 10, _gloffset_PixelMapfv },
1427   { "glPixelMapuiv", 10, _gloffset_PixelMapuiv },
1428   { "glPixelMapusv", 10, _gloffset_PixelMapusv },
1429   { "glCopyPixels", 10, _gloffset_CopyPixels },
1430   { "glDrawPixels", 10, _gloffset_DrawPixels },
1431   { "glGetClipPlane", 10, _gloffset_GetClipPlane },
1432   { "glGetLightfv", 10, _gloffset_GetLightfv },
1433   { "glGetLightiv", 10, _gloffset_GetLightiv },
1434   { "glGetMapdv", 10, _gloffset_GetMapdv },
1435   { "glGetMapfv", 10, _gloffset_GetMapfv },
1436   { "glGetMapiv", 10, _gloffset_GetMapiv },
1437   { "glGetMaterialfv", 10, _gloffset_GetMaterialfv },
1438   { "glGetMaterialiv", 10, _gloffset_GetMaterialiv },
1439   { "glGetPixelMapfv", 10, _gloffset_GetPixelMapfv },
1440   { "glGetPixelMapuiv", 10, _gloffset_GetPixelMapuiv },
1441   { "glGetPixelMapusv", 10, _gloffset_GetPixelMapusv },
1442   { "glGetPolygonStipple", 10, _gloffset_GetPolygonStipple },
1443   { "glGetTexEnvfv", 10, _gloffset_GetTexEnvfv },
1444   { "glGetTexEnviv", 10, _gloffset_GetTexEnviv },
1445   { "glGetTexGendv", 10, _gloffset_GetTexGendv },
1446   { "glGetTexGenfv", 10, _gloffset_GetTexGenfv },
1447   { "glGetTexGeniv", 10, _gloffset_GetTexGeniv },
1448   { "glIsList", 10, _gloffset_IsList },
1449   { "glFrustum", 10, _gloffset_Frustum },
1450   { "glLoadIdentity", 10, _gloffset_LoadIdentity },
1451   { "glLoadMatrixf", 10, _gloffset_LoadMatrixf },
1452   { "glLoadMatrixd", 10, _gloffset_LoadMatrixd },
1453   { "glMatrixMode", 10, _gloffset_MatrixMode },
1454   { "glMultMatrixf", 10, _gloffset_MultMatrixf },
1455   { "glMultMatrixd", 10, _gloffset_MultMatrixd },
1456   { "glOrtho", 10, _gloffset_Ortho },
1457   { "glPopMatrix", 10, _gloffset_PopMatrix },
1458   { "glPushMatrix", 10, _gloffset_PushMatrix },
1459   { "glRotated", 10, _gloffset_Rotated },
1460   { "glRotatef", 10, _gloffset_Rotatef },
1461   { "glScaled", 10, _gloffset_Scaled },
1462   { "glScalef", 10, _gloffset_Scalef },
1463   { "glTranslated", 10, _gloffset_Translated },
1464   { "glTranslatef", 10, _gloffset_Translatef },
1465   { "glArrayElement", 10, _gloffset_ArrayElement },
1466   { "glColorPointer", 10, _gloffset_ColorPointer },
1467   { "glDisableClientState", 10, _gloffset_DisableClientState },
1468   { "glEdgeFlagPointer", 10, _gloffset_EdgeFlagPointer },
1469   { "glEnableClientState", 10, _gloffset_EnableClientState },
1470   { "glIndexPointer", 10, _gloffset_IndexPointer },
1471   { "glInterleavedArrays", 10, _gloffset_InterleavedArrays },
1472   { "glNormalPointer", 10, _gloffset_NormalPointer },
1473   { "glTexCoordPointer", 10, _gloffset_TexCoordPointer },
1474   { "glVertexPointer", 10, _gloffset_VertexPointer },
1475   { "glAreTexturesResident", 10, _gloffset_AreTexturesResident },
1476   { "glPrioritizeTextures", 10, _gloffset_PrioritizeTextures },
1477   { "glIndexub", 10, _gloffset_Indexub },
1478   { "glIndexubv", 10, _gloffset_Indexubv },
1479   { "glPopClientAttrib", 10, _gloffset_PopClientAttrib },
1480   { "glPushClientAttrib", 10, _gloffset_PushClientAttrib },
1481   { "glColorTable", 10, _gloffset_ColorTable },
1482   { "glColorTableParameterfv", 10, _gloffset_ColorTableParameterfv },
1483   { "glColorTableParameteriv", 10, _gloffset_ColorTableParameteriv },
1484   { "glCopyColorTable", 10, _gloffset_CopyColorTable },
1485   { "glGetColorTable", 10, _gloffset_GetColorTable },
1486   { "glGetColorTableParameterfv", 10, _gloffset_GetColorTableParameterfv },
1487   { "glGetColorTableParameteriv", 10, _gloffset_GetColorTableParameteriv },
1488   { "glColorSubTable", 10, _gloffset_ColorSubTable },
1489   { "glCopyColorSubTable", 10, _gloffset_CopyColorSubTable },
1490   { "glConvolutionFilter1D", 10, _gloffset_ConvolutionFilter1D },
1491   { "glConvolutionFilter2D", 10, _gloffset_ConvolutionFilter2D },
1492   { "glConvolutionParameterf", 10, _gloffset_ConvolutionParameterf },
1493   { "glConvolutionParameterfv", 10, _gloffset_ConvolutionParameterfv },
1494   { "glConvolutionParameteri", 10, _gloffset_ConvolutionParameteri },
1495   { "glConvolutionParameteriv", 10, _gloffset_ConvolutionParameteriv },
1496   { "glCopyConvolutionFilter1D", 10, _gloffset_CopyConvolutionFilter1D },
1497   { "glCopyConvolutionFilter2D", 10, _gloffset_CopyConvolutionFilter2D },
1498   { "glGetConvolutionFilter", 10, _gloffset_GetConvolutionFilter },
1499   { "glGetConvolutionParameterfv", 10, _gloffset_GetConvolutionParameterfv },
1500   { "glGetConvolutionParameteriv", 10, _gloffset_GetConvolutionParameteriv },
1501   { "glGetSeparableFilter", 10, _gloffset_GetSeparableFilter },
1502   { "glSeparableFilter2D", 10, _gloffset_SeparableFilter2D },
1503   { "glGetHistogram", 10, _gloffset_GetHistogram },
1504   { "glGetHistogramParameterfv", 10, _gloffset_GetHistogramParameterfv },
1505   { "glGetHistogramParameteriv", 10, _gloffset_GetHistogramParameteriv },
1506   { "glGetMinmax", 10, _gloffset_GetMinmax },
1507   { "glGetMinmaxParameterfv", 10, _gloffset_GetMinmaxParameterfv },
1508   { "glGetMinmaxParameteriv", 10, _gloffset_GetMinmaxParameteriv },
1509   { "glHistogram", 10, _gloffset_Histogram },
1510   { "glMinmax", 10, _gloffset_Minmax },
1511   { "glResetHistogram", 10, _gloffset_ResetHistogram },
1512   { "glResetMinmax", 10, _gloffset_ResetMinmax },
1513   { "glClientActiveTexture", 10, _gloffset_ClientActiveTexture },
1514   { "glMultiTexCoord1d", 10, _gloffset_MultiTexCoord1d },
1515   { "glMultiTexCoord1dv", 10, _gloffset_MultiTexCoord1dv },
1516   { "glMultiTexCoord1f", 10, _gloffset_MultiTexCoord1fARB },
1517   { "glMultiTexCoord1fv", 10, _gloffset_MultiTexCoord1fvARB },
1518   { "glMultiTexCoord1i", 10, _gloffset_MultiTexCoord1i },
1519   { "glMultiTexCoord1iv", 10, _gloffset_MultiTexCoord1iv },
1520   { "glMultiTexCoord1s", 10, _gloffset_MultiTexCoord1s },
1521   { "glMultiTexCoord1sv", 10, _gloffset_MultiTexCoord1sv },
1522   { "glMultiTexCoord2d", 10, _gloffset_MultiTexCoord2d },
1523   { "glMultiTexCoord2dv", 10, _gloffset_MultiTexCoord2dv },
1524   { "glMultiTexCoord2f", 10, _gloffset_MultiTexCoord2fARB },
1525   { "glMultiTexCoord2fv", 10, _gloffset_MultiTexCoord2fvARB },
1526   { "glMultiTexCoord2i", 10, _gloffset_MultiTexCoord2i },
1527   { "glMultiTexCoord2iv", 10, _gloffset_MultiTexCoord2iv },
1528   { "glMultiTexCoord2s", 10, _gloffset_MultiTexCoord2s },
1529   { "glMultiTexCoord2sv", 10, _gloffset_MultiTexCoord2sv },
1530   { "glMultiTexCoord3d", 10, _gloffset_MultiTexCoord3d },
1531   { "glMultiTexCoord3dv", 10, _gloffset_MultiTexCoord3dv },
1532   { "glMultiTexCoord3f", 10, _gloffset_MultiTexCoord3fARB },
1533   { "glMultiTexCoord3fv", 10, _gloffset_MultiTexCoord3fvARB },
1534   { "glMultiTexCoord3i", 10, _gloffset_MultiTexCoord3i },
1535   { "glMultiTexCoord3iv", 10, _gloffset_MultiTexCoord3iv },
1536   { "glMultiTexCoord3s", 10, _gloffset_MultiTexCoord3s },
1537   { "glMultiTexCoord3sv", 10, _gloffset_MultiTexCoord3sv },
1538   { "glMultiTexCoord4d", 10, _gloffset_MultiTexCoord4d },
1539   { "glMultiTexCoord4dv", 10, _gloffset_MultiTexCoord4dv },
1540   { "glMultiTexCoord4f", 10, _gloffset_MultiTexCoord4fARB },
1541   { "glMultiTexCoord4fv", 10, _gloffset_MultiTexCoord4fvARB },
1542   { "glMultiTexCoord4i", 10, _gloffset_MultiTexCoord4i },
1543   { "glMultiTexCoord4iv", 10, _gloffset_MultiTexCoord4iv },
1544   { "glMultiTexCoord4s", 10, _gloffset_MultiTexCoord4s },
1545   { "glMultiTexCoord4sv", 10, _gloffset_MultiTexCoord4sv },
1546   { "glLoadTransposeMatrixf", 10, -1 },
1547   { "glLoadTransposeMatrixd", 10, -1 },
1548   { "glMultTransposeMatrixf", 10, -1 },
1549   { "glMultTransposeMatrixd", 10, -1 },
1550   { "glFogCoordf", 10, -1 },
1551   { "glFogCoordfv", 10, -1 },
1552   { "glFogCoordd", 10, -1 },
1553   { "glFogCoorddv", 10, -1 },
1554   { "glFogCoordPointer", 10, -1 },
1555   { "glSecondaryColor3b", 10, -1 },
1556   { "glSecondaryColor3bv", 10, -1 },
1557   { "glSecondaryColor3d", 10, -1 },
1558   { "glSecondaryColor3dv", 10, -1 },
1559   { "glSecondaryColor3f", 10, -1 },
1560   { "glSecondaryColor3fv", 10, -1 },
1561   { "glSecondaryColor3i", 10, -1 },
1562   { "glSecondaryColor3iv", 10, -1 },
1563   { "glSecondaryColor3s", 10, -1 },
1564   { "glSecondaryColor3sv", 10, -1 },
1565   { "glSecondaryColor3ub", 10, -1 },
1566   { "glSecondaryColor3ubv", 10, -1 },
1567   { "glSecondaryColor3ui", 10, -1 },
1568   { "glSecondaryColor3uiv", 10, -1 },
1569   { "glSecondaryColor3us", 10, -1 },
1570   { "glSecondaryColor3usv", 10, -1 },
1571   { "glSecondaryColorPointer", 10, -1 },
1572   { "glWindowPos2d", 10, -1 },
1573   { "glWindowPos2dv", 10, -1 },
1574   { "glWindowPos2f", 10, -1 },
1575   { "glWindowPos2fv", 10, -1 },
1576   { "glWindowPos2i", 10, -1 },
1577   { "glWindowPos2iv", 10, -1 },
1578   { "glWindowPos2s", 10, -1 },
1579   { "glWindowPos2sv", 10, -1 },
1580   { "glWindowPos3d", 10, -1 },
1581   { "glWindowPos3dv", 10, -1 },
1582   { "glWindowPos3f", 10, -1 },
1583   { "glWindowPos3fv", 10, -1 },
1584   { "glWindowPos3i", 10, -1 },
1585   { "glWindowPos3iv", 10, -1 },
1586   { "glWindowPos3s", 10, -1 },
1587   { "glWindowPos3sv", 10, -1 },
1588   { "glProgramStringARB", 10, -1 },
1589   { "glProgramEnvParameter4dARB", 10, -1 },
1590   { "glProgramEnvParameter4dvARB", 10, -1 },
1591   { "glProgramEnvParameter4fARB", 10, -1 },
1592   { "glProgramEnvParameter4fvARB", 10, -1 },
1593   { "glProgramLocalParameter4dARB", 10, -1 },
1594   { "glProgramLocalParameter4dvARB", 10, -1 },
1595   { "glProgramLocalParameter4fARB", 10, -1 },
1596   { "glProgramLocalParameter4fvARB", 10, -1 },
1597   { "glGetProgramEnvParameterdvARB", 10, -1 },
1598   { "glGetProgramEnvParameterfvARB", 10, -1 },
1599   { "glGetProgramLocalParameterdvARB", 10, -1 },
1600   { "glGetProgramLocalParameterfvARB", 10, -1 },
1601   { "glGetProgramivARB", 10, -1 },
1602   { "glGetProgramStringARB", 10, -1 },
1603   { "glColorPointerEXT", 10, -1 },
1604   { "glEdgeFlagPointerEXT", 10, -1 },
1605   { "glIndexPointerEXT", 10, -1 },
1606   { "glNormalPointerEXT", 10, -1 },
1607   { "glTexCoordPointerEXT", 10, -1 },
1608   { "glVertexPointerEXT", 10, -1 },
1609   { "glLockArraysEXT", 10, -1 },
1610   { "glUnlockArraysEXT", 10, -1 },
1611   { "glWindowPos4dMESA", 10, -1 },
1612   { "glWindowPos4dvMESA", 10, -1 },
1613   { "glWindowPos4fMESA", 10, -1 },
1614   { "glWindowPos4fvMESA", 10, -1 },
1615   { "glWindowPos4iMESA", 10, -1 },
1616   { "glWindowPos4ivMESA", 10, -1 },
1617   { "glWindowPos4sMESA", 10, -1 },
1618   { "glWindowPos4svMESA", 10, -1 },
1619   { "glBindProgramNV", 10, -1 },
1620   { "glDeleteProgramsNV", 10, -1 },
1621   { "glGenProgramsNV", 10, -1 },
1622   { "glIsProgramNV", 10, -1 },
1623   { "glVertexAttrib1sNV", 10, -1 },
1624   { "glVertexAttrib1svNV", 10, -1 },
1625   { "glVertexAttrib2sNV", 10, -1 },
1626   { "glVertexAttrib2svNV", 10, -1 },
1627   { "glVertexAttrib3sNV", 10, -1 },
1628   { "glVertexAttrib3svNV", 10, -1 },
1629   { "glVertexAttrib4sNV", 10, -1 },
1630   { "glVertexAttrib4svNV", 10, -1 },
1631   { "glVertexAttrib1fNV", 10, -1 },
1632   { "glVertexAttrib1fvNV", 10, -1 },
1633   { "glVertexAttrib2fNV", 10, -1 },
1634   { "glVertexAttrib2fvNV", 10, -1 },
1635   { "glVertexAttrib3fNV", 10, -1 },
1636   { "glVertexAttrib3fvNV", 10, -1 },
1637   { "glVertexAttrib4fNV", 10, -1 },
1638   { "glVertexAttrib4fvNV", 10, -1 },
1639   { "glVertexAttrib1dNV", 10, -1 },
1640   { "glVertexAttrib1dvNV", 10, -1 },
1641   { "glVertexAttrib2dNV", 10, -1 },
1642   { "glVertexAttrib2dvNV", 10, -1 },
1643   { "glVertexAttrib3dNV", 10, -1 },
1644   { "glVertexAttrib3dvNV", 10, -1 },
1645   { "glVertexAttrib4dNV", 10, -1 },
1646   { "glVertexAttrib4dvNV", 10, -1 },
1647   { "glVertexAttrib4ubNV", 10, -1 },
1648   { "glVertexAttrib4ubvNV", 10, -1 },
1649   { "glVertexAttribs1svNV", 10, -1 },
1650   { "glVertexAttribs2svNV", 10, -1 },
1651   { "glVertexAttribs3svNV", 10, -1 },
1652   { "glVertexAttribs4svNV", 10, -1 },
1653   { "glVertexAttribs1fvNV", 10, -1 },
1654   { "glVertexAttribs2fvNV", 10, -1 },
1655   { "glVertexAttribs3fvNV", 10, -1 },
1656   { "glVertexAttribs4fvNV", 10, -1 },
1657   { "glVertexAttribs1dvNV", 10, -1 },
1658   { "glVertexAttribs2dvNV", 10, -1 },
1659   { "glVertexAttribs3dvNV", 10, -1 },
1660   { "glVertexAttribs4dvNV", 10, -1 },
1661   { "glVertexAttribs4ubvNV", 10, -1 },
1662   { "glGenFragmentShadersATI", 10, -1 },
1663   { "glBindFragmentShaderATI", 10, -1 },
1664   { "glDeleteFragmentShaderATI", 10, -1 },
1665   { "glBeginFragmentShaderATI", 10, -1 },
1666   { "glEndFragmentShaderATI", 10, -1 },
1667   { "glPassTexCoordATI", 10, -1 },
1668   { "glSampleMapATI", 10, -1 },
1669   { "glColorFragmentOp1ATI", 10, -1 },
1670   { "glColorFragmentOp2ATI", 10, -1 },
1671   { "glColorFragmentOp3ATI", 10, -1 },
1672   { "glAlphaFragmentOp1ATI", 10, -1 },
1673   { "glAlphaFragmentOp2ATI", 10, -1 },
1674   { "glAlphaFragmentOp3ATI", 10, -1 },
1675   { "glSetFragmentShaderConstantATI", 10, -1 },
1676   { "glActiveStencilFaceEXT", 10, -1 },
1677   { "glStencilFuncSeparateATI", 10, -1 },
1678   { "glProgramEnvParameters4fvEXT", 10, -1 },
1679   { "glProgramLocalParameters4fvEXT", 10, -1 },
1680   { "glPrimitiveRestartNV", 10, -1 },
1681
1682   { NULL, 0, -1 }
1683};
1684
1685const struct function gl_core_functions_possible[] = {
1686   /* GL_ARB_ES3_2_compatibility */
1687   { "glPrimitiveBoundingBoxARB", 45, -1 },
1688
1689   /* GL_ARB_gpu_shader_int64 */
1690   { "glUniform1i64ARB", 45, -1 },
1691   { "glUniform2i64ARB", 45, -1 },
1692   { "glUniform3i64ARB", 45, -1 },
1693   { "glUniform4i64ARB", 45, -1 },
1694   { "glUniform1ui64ARB", 45, -1 },
1695   { "glUniform2ui64ARB", 45, -1 },
1696   { "glUniform3ui64ARB", 45, -1 },
1697   { "glUniform4ui64ARB", 45, -1 },
1698   { "glUniform1i64vARB", 45, -1 },
1699   { "glUniform2i64vARB", 45, -1 },
1700   { "glUniform3i64vARB", 45, -1 },
1701   { "glUniform4i64vARB", 45, -1 },
1702   { "glUniform1ui64vARB", 45, -1 },
1703   { "glUniform2ui64vARB", 45, -1 },
1704   { "glUniform3ui64vARB", 45, -1 },
1705   { "glUniform4ui64vARB", 45, -1 },
1706   { "glGetUniformi64vARB", 45, -1 },
1707   { "glGetUniformui64vARB", 45, -1 },
1708   { "glGetnUniformi64vARB", 45, -1 },
1709   { "glGetnUniformui64vARB", 45, -1 },
1710   { "glProgramUniform1i64ARB", 45, -1 },
1711   { "glProgramUniform2i64ARB", 45, -1 },
1712   { "glProgramUniform3i64ARB", 45, -1 },
1713   { "glProgramUniform4i64ARB", 45, -1 },
1714   { "glProgramUniform1ui64ARB", 45, -1 },
1715   { "glProgramUniform2ui64ARB", 45, -1 },
1716   { "glProgramUniform3ui64ARB", 45, -1 },
1717   { "glProgramUniform4ui64ARB", 45, -1 },
1718   { "glProgramUniform1i64vARB", 45, -1 },
1719   { "glProgramUniform2i64vARB", 45, -1 },
1720   { "glProgramUniform3i64vARB", 45, -1 },
1721   { "glProgramUniform4i64vARB", 45, -1 },
1722   { "glProgramUniform1ui64vARB", 45, -1 },
1723   { "glProgramUniform2ui64vARB", 45, -1 },
1724   { "glProgramUniform3ui64vARB", 45, -1 },
1725   { "glProgramUniform4ui64vARB", 45, -1 },
1726
1727   /* GL_ARB_gl_spirv */
1728   { "glSpecializeShaderARB", 45, -1 },
1729
1730   { NULL, 0, -1 }
1731};
1732
1733const struct function gles11_functions_possible[] = {
1734   { "glActiveTexture", 11, _gloffset_ActiveTexture },
1735   { "glAlphaFunc", 11, _gloffset_AlphaFunc },
1736   { "glAlphaFuncx", 11, -1 },
1737   { "glBindBuffer", 11, -1 },
1738   { "glBindFramebufferOES", 11, -1 },
1739   { "glBindRenderbufferOES", 11, -1 },
1740   { "glBindTexture", 11, _gloffset_BindTexture },
1741   { "glBlendEquationOES", 11, _gloffset_BlendEquation },
1742   { "glBlendEquationSeparateOES", 11, -1 },
1743   { "glBlendFunc", 11, _gloffset_BlendFunc },
1744   { "glBlendFuncSeparateOES", 11, -1 },
1745   { "glBufferData", 11, -1 },
1746   { "glBufferSubData", 11, -1 },
1747   { "glCheckFramebufferStatusOES", 11, -1 },
1748   { "glClear", 11, _gloffset_Clear },
1749   { "glClearColor", 11, _gloffset_ClearColor },
1750   { "glClearColorx", 11, -1 },
1751   { "glClearDepthf", 11, -1 },
1752   { "glClearDepthx", 11, -1 },
1753   { "glClearStencil", 11, _gloffset_ClearStencil },
1754   { "glClientActiveTexture", 11, _gloffset_ClientActiveTexture },
1755   { "glClipPlanef", 11, -1 },
1756   { "glClipPlanex", 11, -1 },
1757   { "glColor4f", 11, _gloffset_Color4f },
1758   { "glColor4ub", 11, _gloffset_Color4ub },
1759   { "glColor4x", 11, -1 },
1760   { "glColorMask", 11, _gloffset_ColorMask },
1761   { "glColorPointer", 11, _gloffset_ColorPointer },
1762   { "glCompressedTexImage2D", 11, -1 },
1763   { "glCompressedTexSubImage2D", 11, -1 },
1764   { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D },
1765   { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D },
1766   { "glCullFace", 11, _gloffset_CullFace },
1767   { "glDeleteBuffers", 11, -1 },
1768   { "glDeleteFramebuffersOES", 11, -1 },
1769   { "glDeleteRenderbuffersOES", 11, -1 },
1770   { "glDeleteTextures", 11, _gloffset_DeleteTextures },
1771   { "glDepthFunc", 11, _gloffset_DepthFunc },
1772   { "glDepthMask", 11, _gloffset_DepthMask },
1773   { "glDepthRangef", 11, -1 },
1774   { "glDepthRangex", 11, -1 },
1775   { "glDisable", 11, _gloffset_Disable },
1776   { "glDiscardFramebufferEXT", 11, -1 },
1777   { "glDisableClientState", 11, _gloffset_DisableClientState },
1778   { "glDrawArrays", 11, _gloffset_DrawArrays },
1779   { "glDrawElements", 11, _gloffset_DrawElements },
1780   { "glDrawTexfOES", 11, -1 },
1781   { "glDrawTexfvOES", 11, -1 },
1782   { "glDrawTexiOES", 11, -1 },
1783   { "glDrawTexivOES", 11, -1 },
1784   { "glDrawTexsOES", 11, -1 },
1785   { "glDrawTexsvOES", 11, -1 },
1786   { "glDrawTexxOES", 11, -1 },
1787   { "glDrawTexxvOES", 11, -1 },
1788   { "glEGLImageTargetRenderbufferStorageOES", 11, -1 },
1789   { "glEGLImageTargetTexture2DOES", 11, -1 },
1790   { "glEnable", 11, _gloffset_Enable },
1791   { "glEnableClientState", 11, _gloffset_EnableClientState },
1792   { "glFinish", 11, _gloffset_Finish },
1793   { "glFlush", 11, _gloffset_Flush },
1794   { "glFlushMappedBufferRangeEXT", 11, -1 },
1795   { "glFogf", 11, _gloffset_Fogf },
1796   { "glFogfv", 11, _gloffset_Fogfv },
1797   { "glFogx", 11, -1 },
1798   { "glFogxv", 11, -1 },
1799   { "glFramebufferRenderbufferOES", 11, -1 },
1800   { "glFramebufferTexture2DOES", 11, -1 },
1801   { "glFrontFace", 11, _gloffset_FrontFace },
1802   { "glFrustumf", 11, -1 },
1803   { "glFrustumx", 11, -1 },
1804   { "glGenBuffers", 11, -1 },
1805   { "glGenFramebuffersOES", 11, -1 },
1806   { "glGenRenderbuffersOES", 11, -1 },
1807   { "glGenTextures", 11, _gloffset_GenTextures },
1808   { "glGenerateMipmapOES", 11, -1 },
1809   { "glGetBooleanv", 11, _gloffset_GetBooleanv },
1810   { "glGetBufferParameteriv", 11, -1 },
1811   { "glGetBufferPointervOES", 11, -1 },
1812   { "glGetClipPlanef", 11, -1 },
1813   { "glGetClipPlanex", 11, -1 },
1814   { "glGetError", 11, _gloffset_GetError },
1815   { "glGetFixedv", 11, -1 },
1816   { "glGetFloatv", 11, _gloffset_GetFloatv },
1817   { "glGetFramebufferAttachmentParameterivOES", 11, -1 },
1818   { "glGetIntegerv", 11, _gloffset_GetIntegerv },
1819   { "glGetLightfv", 11, _gloffset_GetLightfv },
1820   { "glGetLightxv", 11, -1 },
1821   { "glGetMaterialfv", 11, _gloffset_GetMaterialfv },
1822   { "glGetMaterialxv", 11, -1 },
1823   // We check for the aliased -KHR version in GLES 1.1
1824// { "glGetPointerv", 11, _gloffset_GetPointerv },
1825   { "glGetRenderbufferParameterivOES", 11, -1 },
1826   { "glGetString", 11, _gloffset_GetString },
1827   { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv },
1828   { "glGetTexEnviv", 11, _gloffset_GetTexEnviv },
1829   { "glGetTexEnvxv", 11, -1 },
1830   { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv },
1831   { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv },
1832   { "glGetTexGenxvOES", 11, -1 },
1833   { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv },
1834   { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv },
1835   { "glGetTexParameterxv", 11, -1 },
1836   { "glHint", 11, _gloffset_Hint },
1837   { "glIsBuffer", 11, -1 },
1838   { "glIsEnabled", 11, _gloffset_IsEnabled },
1839   { "glIsFramebufferOES", 11, -1 },
1840   { "glIsRenderbufferOES", 11, -1 },
1841   { "glIsTexture", 11, _gloffset_IsTexture },
1842   { "glLightModelf", 11, _gloffset_LightModelf },
1843   { "glLightModelfv", 11, _gloffset_LightModelfv },
1844   { "glLightModelx", 11, -1 },
1845   { "glLightModelxv", 11, -1 },
1846   { "glLightf", 11, _gloffset_Lightf },
1847   { "glLightfv", 11, _gloffset_Lightfv },
1848   { "glLightx", 11, -1 },
1849   { "glLightxv", 11, -1 },
1850   { "glLineWidth", 11, _gloffset_LineWidth },
1851   { "glLineWidthx", 11, -1 },
1852   { "glLoadIdentity", 11, _gloffset_LoadIdentity },
1853   { "glLoadMatrixf", 11, _gloffset_LoadMatrixf },
1854   { "glLoadMatrixx", 11, -1 },
1855   { "glLogicOp", 11, _gloffset_LogicOp },
1856   { "glMapBufferOES", 11, -1 },
1857   { "glMapBufferRangeEXT", 11, -1 },
1858   { "glMaterialf", 11, _gloffset_Materialf },
1859   { "glMaterialfv", 11, _gloffset_Materialfv },
1860   { "glMaterialx", 11, -1 },
1861   { "glMaterialxv", 11, -1 },
1862   { "glMatrixMode", 11, _gloffset_MatrixMode },
1863   { "glMultMatrixf", 11, _gloffset_MultMatrixf },
1864   { "glMultMatrixx", 11, -1 },
1865   { "glMultiDrawArraysEXT", 11, -1 },
1866   { "glMultiDrawElementsEXT", 11, -1 },
1867   { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB },
1868   { "glMultiTexCoord4x", 11, -1 },
1869   { "glNormal3f", 11, _gloffset_Normal3f },
1870   { "glNormal3x", 11, -1 },
1871   { "glNormalPointer", 11, _gloffset_NormalPointer },
1872   { "glOrthof", 11, -1 },
1873   { "glOrthox", 11, -1 },
1874   { "glPixelStorei", 11, _gloffset_PixelStorei },
1875   { "glPointParameterf", 11, -1 },
1876   { "glPointParameterfv", 11, -1 },
1877   { "glPointParameterx", 11, -1 },
1878   { "glPointParameterxv", 11, -1 },
1879   { "glPointSize", 11, _gloffset_PointSize },
1880   { "glPointSizePointerOES", 11, -1 },
1881   { "glPointSizex", 11, -1 },
1882   { "glPolygonOffset", 11, _gloffset_PolygonOffset },
1883   { "glPolygonOffsetx", 11, -1 },
1884   { "glPopMatrix", 11, _gloffset_PopMatrix },
1885   { "glPushMatrix", 11, _gloffset_PushMatrix },
1886   { "glQueryMatrixxOES", 11, -1 },
1887   { "glReadPixels", 11, _gloffset_ReadPixels },
1888   { "glRenderbufferStorageOES", 11, -1 },
1889   { "glRotatef", 11, _gloffset_Rotatef },
1890   { "glRotatex", 11, -1 },
1891   { "glSampleCoverage", 11, -1 },
1892   { "glSampleCoveragex", 11, -1 },
1893   { "glScalef", 11, _gloffset_Scalef },
1894   { "glScalex", 11, -1 },
1895   { "glScissor", 11, _gloffset_Scissor },
1896   { "glShadeModel", 11, _gloffset_ShadeModel },
1897   { "glStencilFunc", 11, _gloffset_StencilFunc },
1898   { "glStencilMask", 11, _gloffset_StencilMask },
1899   { "glStencilOp", 11, _gloffset_StencilOp },
1900   { "glTexCoordPointer", 11, _gloffset_TexCoordPointer },
1901   { "glTexEnvf", 11, _gloffset_TexEnvf },
1902   { "glTexEnvfv", 11, _gloffset_TexEnvfv },
1903   { "glTexEnvi", 11, _gloffset_TexEnvi },
1904   { "glTexEnviv", 11, _gloffset_TexEnviv },
1905   { "glTexEnvx", 11, -1 },
1906   { "glTexEnvxv", 11, -1 },
1907   { "glTexGenfOES", 11, _gloffset_TexGenf },
1908   { "glTexGenfvOES", 11, _gloffset_TexGenfv },
1909   { "glTexGeniOES", 11, _gloffset_TexGeni },
1910   { "glTexGenivOES", 11, _gloffset_TexGeniv },
1911   { "glTexGenxOES", 11, -1 },
1912   { "glTexGenxvOES", 11, -1 },
1913   { "glTexImage2D", 11, _gloffset_TexImage2D },
1914   { "glTexParameterf", 11, _gloffset_TexParameterf },
1915   { "glTexParameterfv", 11, _gloffset_TexParameterfv },
1916   { "glTexParameteri", 11, _gloffset_TexParameteri },
1917   { "glTexParameteriv", 11, _gloffset_TexParameteriv },
1918   { "glTexParameterx", 11, -1 },
1919   { "glTexParameterxv", 11, -1 },
1920   { "glTexSubImage2D", 11, _gloffset_TexSubImage2D },
1921   { "glTranslatef", 11, _gloffset_Translatef },
1922   { "glTranslatex", 11, -1 },
1923   { "glUnmapBufferOES", 11, -1 },
1924   { "glVertexPointer", 11, _gloffset_VertexPointer },
1925   { "glViewport", 11, _gloffset_Viewport },
1926
1927   /* GL_KHR_debug */
1928   { "glPushDebugGroupKHR", 11, -1 },
1929   { "glPopDebugGroupKHR", 11, -1 },
1930   { "glDebugMessageCallbackKHR", 11, -1 },
1931   { "glDebugMessageControlKHR", 11, -1 },
1932   { "glDebugMessageInsertKHR", 11, -1 },
1933   { "glGetDebugMessageLogKHR", 11, -1 },
1934   { "glGetObjectLabelKHR", 11, -1 },
1935   { "glGetObjectPtrLabelKHR", 11, -1 },
1936   { "glGetPointervKHR", 11, _gloffset_GetPointerv },
1937   { "glObjectLabelKHR", 11, -1 },
1938   { "glObjectPtrLabelKHR", 11, -1 },
1939
1940   /* GL_EXT_polygon_offset_clamp */
1941   { "glPolygonOffsetClampEXT", 11, -1 },
1942
1943   /* GL_NV_conservative_raster */
1944   { "glSubpixelPrecisionBiasNV", 20, -1 },
1945
1946   /* GL_NV_conservative_raster_dilate */
1947   { "glConservativeRasterParameterfNV", 20, -1 },
1948
1949   /* GL_NV_conservative_raster_pre_snap_triangles */
1950   { "glConservativeRasterParameteriNV", 20, -1 },
1951
1952   { NULL, 0, -1 }
1953};
1954
1955const struct function gles2_functions_possible[] = {
1956   { "glActiveTexture", 20, _gloffset_ActiveTexture },
1957   { "glAttachShader", 20, -1 },
1958   { "glBindAttribLocation", 20, -1 },
1959   { "glBindBuffer", 20, -1 },
1960   { "glBindFramebuffer", 20, -1 },
1961   { "glBindRenderbuffer", 20, -1 },
1962   { "glBindTexture", 20, _gloffset_BindTexture },
1963   { "glBindVertexArrayOES", 20, -1 },
1964   { "glBlendColor", 20, _gloffset_BlendColor },
1965   { "glBlendEquation", 20, _gloffset_BlendEquation },
1966   { "glBlendEquationSeparate", 20, -1 },
1967   { "glBlendFunc", 20, _gloffset_BlendFunc },
1968   { "glBlendFuncSeparate", 20, -1 },
1969   { "glBufferData", 20, -1 },
1970   { "glBufferSubData", 20, -1 },
1971   { "glCheckFramebufferStatus", 20, -1 },
1972   { "glClear", 20, _gloffset_Clear },
1973   { "glClearColor", 20, _gloffset_ClearColor },
1974   { "glClearDepthf", 20, -1 },
1975   { "glClearStencil", 20, _gloffset_ClearStencil },
1976   { "glColorMask", 20, _gloffset_ColorMask },
1977   { "glCompileShader", 20, -1 },
1978   { "glCompressedTexImage2D", 20, -1 },
1979   { "glCompressedTexImage3DOES", 20, -1 },
1980   { "glCompressedTexSubImage2D", 20, -1 },
1981   { "glCompressedTexSubImage3DOES", 20, -1 },
1982   { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D },
1983   { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D },
1984   { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D },
1985   { "glCreateProgram", 20, -1 },
1986   { "glCreateShader", 20, -1 },
1987   { "glCullFace", 20, _gloffset_CullFace },
1988   { "glDeleteBuffers", 20, -1 },
1989   { "glDeleteFramebuffers", 20, -1 },
1990   { "glDeleteProgram", 20, -1 },
1991   { "glDeleteRenderbuffers", 20, -1 },
1992   { "glDeleteShader", 20, -1 },
1993   { "glDeleteTextures", 20, _gloffset_DeleteTextures },
1994   { "glDeleteVertexArraysOES", 20, -1 },
1995   { "glDepthFunc", 20, _gloffset_DepthFunc },
1996   { "glDepthMask", 20, _gloffset_DepthMask },
1997   { "glDepthRangef", 20, -1 },
1998   { "glDetachShader", 20, -1 },
1999   { "glDisable", 20, _gloffset_Disable },
2000   { "glDiscardFramebufferEXT", 20, -1 },
2001   { "glDisableVertexAttribArray", 20, -1 },
2002   { "glDrawArrays", 20, _gloffset_DrawArrays },
2003   { "glDrawBuffersNV", 20, -1 },
2004   { "glDrawElements", 20, _gloffset_DrawElements },
2005   { "glEGLImageTargetRenderbufferStorageOES", 20, -1 },
2006   { "glEGLImageTargetTexture2DOES", 20, -1 },
2007   { "glEnable", 20, _gloffset_Enable },
2008   { "glEnableVertexAttribArray", 20, -1 },
2009   { "glFinish", 20, _gloffset_Finish },
2010   { "glFlush", 20, _gloffset_Flush },
2011   { "glFlushMappedBufferRangeEXT", 20, -1 },
2012   { "glFramebufferRenderbuffer", 20, -1 },
2013   { "glFramebufferTexture2D", 20, -1 },
2014   { "glFramebufferTexture3DOES", 20, -1 },
2015   { "glFrontFace", 20, _gloffset_FrontFace },
2016   { "glGenBuffers", 20, -1 },
2017   { "glGenFramebuffers", 20, -1 },
2018   { "glGenRenderbuffers", 20, -1 },
2019   { "glGenTextures", 20, _gloffset_GenTextures },
2020   { "glGenVertexArraysOES", 20, -1 },
2021   { "glGenerateMipmap", 20, -1 },
2022   { "glGetActiveAttrib", 20, -1 },
2023   { "glGetActiveUniform", 20, -1 },
2024   { "glGetAttachedShaders", 20, -1 },
2025   { "glGetAttribLocation", 20, -1 },
2026   { "glGetBooleanv", 20, _gloffset_GetBooleanv },
2027   { "glGetBufferParameteriv", 20, -1 },
2028   { "glGetBufferPointervOES", 20, -1 },
2029   { "glGetError", 20, _gloffset_GetError },
2030   { "glGetFloatv", 20, _gloffset_GetFloatv },
2031   { "glGetFramebufferAttachmentParameteriv", 20, -1 },
2032   { "glGetIntegerv", 20, _gloffset_GetIntegerv },
2033   { "glGetProgramInfoLog", 20, -1 },
2034   { "glGetProgramiv", 20, -1 },
2035   { "glGetRenderbufferParameteriv", 20, -1 },
2036   { "glGetShaderInfoLog", 20, -1 },
2037   { "glGetShaderPrecisionFormat", 20, -1 },
2038   { "glGetShaderSource", 20, -1 },
2039   { "glGetShaderiv", 20, -1 },
2040   { "glGetString", 20, _gloffset_GetString },
2041   { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv },
2042   { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv },
2043   { "glGetUniformLocation", 20, -1 },
2044   { "glGetUniformfv", 20, -1 },
2045   { "glGetUniformiv", 20, -1 },
2046   { "glGetVertexAttribPointerv", 20, -1 },
2047   { "glGetVertexAttribfv", 20, -1 },
2048   { "glGetVertexAttribiv", 20, -1 },
2049   { "glHint", 20, _gloffset_Hint },
2050   { "glIsBuffer", 20, -1 },
2051   { "glIsEnabled", 20, _gloffset_IsEnabled },
2052   { "glIsFramebuffer", 20, -1 },
2053   { "glIsProgram", 20, -1 },
2054   { "glIsRenderbuffer", 20, -1 },
2055   { "glIsShader", 20, -1 },
2056   { "glIsTexture", 20, _gloffset_IsTexture },
2057   { "glIsVertexArrayOES", 20, -1 },
2058   { "glLineWidth", 20, _gloffset_LineWidth },
2059   { "glLinkProgram", 20, -1 },
2060   { "glMapBufferOES", 20, -1 },
2061   { "glMapBufferRangeEXT", 20, -1 },
2062   { "glMultiDrawArraysEXT", 20, -1 },
2063   { "glMultiDrawElementsEXT", 20, -1 },
2064   { "glPixelStorei", 20, _gloffset_PixelStorei },
2065   { "glPolygonOffset", 20, _gloffset_PolygonOffset },
2066   { "glReadBufferNV", 20, _gloffset_ReadBuffer },
2067   { "glReadPixels", 20, _gloffset_ReadPixels },
2068   { "glReleaseShaderCompiler", 20, -1 },
2069   { "glRenderbufferStorage", 20, -1 },
2070   { "glSampleCoverage", 20, -1 },
2071   { "glScissor", 20, _gloffset_Scissor },
2072   { "glShaderBinary", 20, -1 },
2073   { "glShaderSource", 20, -1 },
2074   { "glStencilFunc", 20, _gloffset_StencilFunc },
2075   { "glStencilFuncSeparate", 20, -1 },
2076   { "glStencilMask", 20, _gloffset_StencilMask },
2077   { "glStencilMaskSeparate", 20, -1 },
2078   { "glStencilOp", 20, _gloffset_StencilOp },
2079   { "glStencilOpSeparate", 20, -1 },
2080   { "glTexImage2D", 20, _gloffset_TexImage2D },
2081   { "glTexImage3DOES", 20, _gloffset_TexImage3D },
2082   { "glTexParameterf", 20, _gloffset_TexParameterf },
2083   { "glTexParameterfv", 20, _gloffset_TexParameterfv },
2084   { "glTexParameteri", 20, _gloffset_TexParameteri },
2085   { "glTexParameteriv", 20, _gloffset_TexParameteriv },
2086   { "glTexSubImage2D", 20, _gloffset_TexSubImage2D },
2087   { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D },
2088   { "glUniform1f", 20, -1 },
2089   { "glUniform1fv", 20, -1 },
2090   { "glUniform1i", 20, -1 },
2091   { "glUniform1iv", 20, -1 },
2092   { "glUniform2f", 20, -1 },
2093   { "glUniform2fv", 20, -1 },
2094   { "glUniform2i", 20, -1 },
2095   { "glUniform2iv", 20, -1 },
2096   { "glUniform3f", 20, -1 },
2097   { "glUniform3fv", 20, -1 },
2098   { "glUniform3i", 20, -1 },
2099   { "glUniform3iv", 20, -1 },
2100   { "glUniform4f", 20, -1 },
2101   { "glUniform4fv", 20, -1 },
2102   { "glUniform4i", 20, -1 },
2103   { "glUniform4iv", 20, -1 },
2104   { "glUniformMatrix2fv", 20, -1 },
2105   { "glUniformMatrix3fv", 20, -1 },
2106   { "glUniformMatrix4fv", 20, -1 },
2107   { "glUnmapBufferOES", 20, -1 },
2108   { "glUseProgram", 20, -1 },
2109   { "glValidateProgram", 20, -1 },
2110   { "glVertexAttrib1f", 20, -1 },
2111   { "glVertexAttrib1fv", 20, -1 },
2112   { "glVertexAttrib2f", 20, -1 },
2113   { "glVertexAttrib2fv", 20, -1 },
2114   { "glVertexAttrib3f", 20, -1 },
2115   { "glVertexAttrib3fv", 20, -1 },
2116   { "glVertexAttrib4f", 20, -1 },
2117   { "glVertexAttrib4fv", 20, -1 },
2118   { "glVertexAttribPointer", 20, -1 },
2119   { "glViewport", 20, _gloffset_Viewport },
2120
2121   /* GL_OES_get_program_binary - Also part of OpenGL ES 3.0. */
2122   { "glGetProgramBinaryOES", 20, -1 },
2123   { "glProgramBinaryOES", 20, -1 },
2124
2125   /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
2126   { "glProgramParameteriEXT", 20, -1 },
2127   { "glUseProgramStagesEXT", 20, -1 },
2128   { "glActiveShaderProgramEXT", 20, -1 },
2129   { "glCreateShaderProgramvEXT", 20, -1 },
2130   { "glBindProgramPipelineEXT", 20, -1 },
2131   { "glDeleteProgramPipelinesEXT", 20, -1 },
2132   { "glGenProgramPipelinesEXT", 20, -1 },
2133   { "glIsProgramPipelineEXT", 20, -1 },
2134   { "glGetProgramPipelineivEXT", 20, -1 },
2135   { "glProgramUniform1iEXT", 20, -1 },
2136   { "glProgramUniform1ivEXT", 20, -1 },
2137   { "glProgramUniform1fEXT", 20, -1 },
2138   { "glProgramUniform1fvEXT", 20, -1 },
2139   { "glProgramUniform2iEXT", 20, -1 },
2140   { "glProgramUniform2ivEXT", 20, -1 },
2141   { "glProgramUniform2fEXT", 20, -1 },
2142   { "glProgramUniform2fvEXT", 20, -1 },
2143   { "glProgramUniform3iEXT", 20, -1 },
2144   { "glProgramUniform3ivEXT", 20, -1 },
2145   { "glProgramUniform3fEXT", 20, -1 },
2146   { "glProgramUniform3fvEXT", 20, -1 },
2147   { "glProgramUniform4iEXT", 20, -1 },
2148   { "glProgramUniform4ivEXT", 20, -1 },
2149   { "glProgramUniform4fEXT", 20, -1 },
2150   { "glProgramUniform4fvEXT", 20, -1 },
2151   { "glProgramUniformMatrix2fvEXT", 20, -1 },
2152   { "glProgramUniformMatrix3fvEXT", 20, -1 },
2153   { "glProgramUniformMatrix4fvEXT", 20, -1 },
2154   { "glProgramUniformMatrix2x3fvEXT", 20, -1 },
2155   { "glProgramUniformMatrix3x2fvEXT", 20, -1 },
2156   { "glProgramUniformMatrix2x4fvEXT", 20, -1 },
2157   { "glProgramUniformMatrix4x2fvEXT", 20, -1 },
2158   { "glProgramUniformMatrix3x4fvEXT", 20, -1 },
2159   { "glProgramUniformMatrix4x3fvEXT", 20, -1 },
2160   { "glValidateProgramPipelineEXT", 20, -1 },
2161   { "glGetProgramPipelineInfoLogEXT", 20, -1 },
2162
2163   /* GL_AMD_performance_monitor */
2164   { "glGetPerfMonitorGroupsAMD", 20, -1 },
2165   { "glGetPerfMonitorCountersAMD", 20, -1 },
2166   { "glGetPerfMonitorGroupStringAMD", 20, -1 },
2167   { "glGetPerfMonitorCounterStringAMD", 20, -1 },
2168   { "glGetPerfMonitorCounterInfoAMD", 20, -1 },
2169   { "glGenPerfMonitorsAMD", 20, -1 },
2170   { "glDeletePerfMonitorsAMD", 20, -1 },
2171   { "glSelectPerfMonitorCountersAMD", 20, -1 },
2172   { "glBeginPerfMonitorAMD", 20, -1 },
2173   { "glEndPerfMonitorAMD", 20, -1 },
2174   { "glGetPerfMonitorCounterDataAMD", 20, -1 },
2175
2176   /* GL_INTEL_performance_query */
2177   { "glGetFirstPerfQueryIdINTEL", 20, -1 },
2178   { "glGetNextPerfQueryIdINTEL", 20, -1 },
2179   { "glGetPerfQueryIdByNameINTEL", 20, -1 },
2180   { "glGetPerfQueryInfoINTEL", 20, -1 },
2181   { "glGetPerfCounterInfoINTEL", 20, -1 },
2182   { "glCreatePerfQueryINTEL", 20, -1 },
2183   { "glDeletePerfQueryINTEL", 20, -1 },
2184   { "glBeginPerfQueryINTEL", 20, -1 },
2185   { "glEndPerfQueryINTEL", 20, -1 },
2186   { "glGetPerfQueryDataINTEL", 20, -1 },
2187
2188   /* GL_KHR_debug */
2189   { "glPushDebugGroupKHR", 20, -1 },
2190   { "glPopDebugGroupKHR", 20, -1 },
2191   { "glDebugMessageCallbackKHR", 20, -1 },
2192   { "glDebugMessageControlKHR", 20, -1 },
2193   { "glDebugMessageInsertKHR", 20, -1 },
2194   { "glGetDebugMessageLogKHR", 20, -1 },
2195   { "glGetObjectLabelKHR", 20, -1 },
2196   { "glGetObjectPtrLabelKHR", 20, -1 },
2197   { "glGetPointervKHR", 20, -1 },
2198   { "glObjectLabelKHR", 20, -1 },
2199   { "glObjectPtrLabelKHR", 20, -1 },
2200
2201   /* GL_EXT_polygon_offset_clamp */
2202   { "glPolygonOffsetClampEXT", 11, -1 },
2203
2204   /* GL_KHR_robustness */
2205   { "glGetGraphicsResetStatusKHR", 20, -1 },
2206   { "glReadnPixelsKHR", 20, -1 },
2207   { "glGetnUniformfvKHR", 20, -1 },
2208   { "glGetnUniformivKHR", 20, -1 },
2209   { "glGetnUniformuivKHR", 20, -1 },
2210
2211   /* GL_KHR_blend_equation_advanced */
2212   { "glBlendBarrierKHR", 20, -1 },
2213
2214   /* GL_EXT_occlusion_query_boolean */
2215   { "glGenQueriesEXT", 20, -1 },
2216   { "glDeleteQueriesEXT", 20, -1 },
2217   { "glIsQueryEXT", 20, -1 },
2218   { "glBeginQueryEXT", 20, -1 },
2219   { "glEndQueryEXT", 20, -1 },
2220   { "glGetQueryivEXT", 20, -1 },
2221   { "glGetQueryObjectivEXT", 20, -1 },
2222   { "glGetQueryObjectuivEXT", 20, -1 },
2223
2224   /* GL_EXT_disjoint_timer_query */
2225   { "glGetQueryObjecti64vEXT", 20, -1 },
2226   { "glGetQueryObjectui64vEXT", 20, -1 },
2227   { "glQueryCounterEXT", 20, -1 },
2228
2229   /* GL_EXT_shader_framebuffer_fetch_non_coherent */
2230   { "glFramebufferFetchBarrierEXT", 20, -1 },
2231
2232   /* GL_NV_conditional_render */
2233   { "glBeginConditionalRenderNV", 20, -1 },
2234   { "glEndConditionalRenderNV", 20, -1 },
2235
2236   /* GL_NV_conservative_raster */
2237   { "glSubpixelPrecisionBiasNV", 20, -1 },
2238
2239   /* GL_NV_conservative_raster_dilate */
2240   { "glConservativeRasterParameterfNV", 20, -1 },
2241
2242   /* GL_NV_conservative_raster_pre_snap_triangles */
2243   { "glConservativeRasterParameteriNV", 20, -1 },
2244
2245   /* GL_EXT_multisampled_render_to_texture */
2246   { "glRenderbufferStorageMultisampleEXT", 20, -1 },
2247   { "glFramebufferTexture2DMultisampleEXT", 20, -1 },
2248
2249   /* GL_KHR_parallel_shader_compile */
2250   { "glMaxShaderCompilerThreadsKHR", 20, -1 },
2251
2252   { NULL, 0, -1 }
2253};
2254
2255const struct function gles3_functions_possible[] = {
2256   // We check for the aliased -EXT version in GLES 2
2257   // { "glBeginQuery", 30, -1 },
2258   { "glBeginTransformFeedback", 30, -1 },
2259   { "glBindBufferBase", 30, -1 },
2260   { "glBindBufferRange", 30, -1 },
2261   { "glBindSampler", 30, -1 },
2262   { "glBindTransformFeedback", 30, -1 },
2263   // We check for the aliased -OES version in GLES 2
2264   // { "glBindVertexArray", 30, -1 },
2265   { "glBlitFramebuffer", 30, -1 },
2266   { "glClearBufferfi", 30, -1 },
2267   { "glClearBufferfv", 30, -1 },
2268   { "glClearBufferiv", 30, -1 },
2269   { "glClearBufferuiv", 30, -1 },
2270   { "glClientWaitSync", 30, -1 },
2271   // We check for the aliased -OES version in GLES 2
2272   // { "glCompressedTexImage3D", 30, -1 },
2273   // We check for the aliased -OES version in GLES 2
2274   // { "glCompressedTexSubImage3D", 30, -1 },
2275   { "glCopyBufferSubData", 30, -1 },
2276   // We check for the aliased -OES version in GLES 2
2277   // { "glCopyTexSubImage3D", 30, -1 },
2278   // We check for the aliased -EXT version in GLES 2
2279   // { "glDeleteQueries", 30, -1 },
2280   { "glDeleteSamplers", 30, -1 },
2281   { "glDeleteSync", 30, -1 },
2282   { "glDeleteTransformFeedbacks", 30, -1 },
2283   // We check for the aliased -OES version in GLES 2
2284   // { "glDeleteVertexArrays", 30, -1 },
2285   { "glDrawArraysInstanced", 30, -1 },
2286   // We check for the aliased -NV version in GLES 2
2287   // { "glDrawBuffers", 30, -1 },
2288   { "glDrawElementsInstanced", 30, -1 },
2289   { "glDrawRangeElements", 30, -1 },
2290   // We check for the aliased -EXT version in GLES 2
2291   // { "glEndQuery", 30, -1 },
2292   { "glEndTransformFeedback", 30, -1 },
2293   { "glFenceSync", 30, -1 },
2294   // We check for the aliased -EXT version in GLES 2
2295   // { "glFlushMappedBufferRange", 30, -1 },
2296   { "glFramebufferTextureLayer", 30, -1 },
2297   // We check for the aliased -EXT version in GLES 2
2298   // { "glGenQueries", 30, -1 },
2299   { "glGenSamplers", 30, -1 },
2300   { "glGenTransformFeedbacks", 30, -1 },
2301   // We check for the aliased -OES version in GLES 2
2302   // { "glGenVertexArrays", 30, -1 },
2303   { "glGetActiveUniformBlockiv", 30, -1 },
2304   { "glGetActiveUniformBlockName", 30, -1 },
2305   { "glGetActiveUniformsiv", 30, -1 },
2306   { "glGetBufferParameteri64v", 30, -1 },
2307   // We check for the aliased -OES version in GLES 2
2308   // { "glGetBufferPointerv", 30, -1 },
2309   { "glGetFragDataLocation", 30, -1 },
2310   { "glGetInteger64i_v", 30, -1 },
2311   { "glGetInteger64v", 30, -1 },
2312   { "glGetIntegeri_v", 30, -1 },
2313   { "glGetInternalformativ", 30, -1 },
2314   { "glGetInternalformati64v", 30, -1 },
2315   // glGetProgramBinary aliases glGetProgramBinaryOES in GLES 2
2316   // We check for the aliased -EXT version in GLES 2
2317   // { "glGetQueryiv", 30, -1 },
2318   // We check for the aliased -EXT version in GLES 2
2319   // { "glGetQueryObjectuiv", 30, -1 },
2320   { "glGetSamplerParameterfv", 30, -1 },
2321   { "glGetSamplerParameteriv", 30, -1 },
2322   { "glGetStringi", 30, -1 },
2323   { "glGetSynciv", 30, -1 },
2324   { "glGetTransformFeedbackVarying", 30, -1 },
2325   { "glGetUniformBlockIndex", 30, -1 },
2326   { "glGetUniformIndices", 30, -1 },
2327   { "glGetUniformuiv", 30, -1 },
2328   { "glGetVertexAttribIiv", 30, -1 },
2329   { "glGetVertexAttribIuiv", 30, -1 },
2330   { "glInvalidateFramebuffer", 30, -1 },
2331   { "glInvalidateSubFramebuffer", 30, -1 },
2332   // We check for the aliased -EXT version in GLES 2
2333   // { "glIsQuery", 30, -1 },
2334   { "glIsSampler", 30, -1 },
2335   { "glIsSync", 30, -1 },
2336   { "glIsTransformFeedback", 30, -1 },
2337   // We check for the aliased -OES version in GLES 2
2338   // { "glIsVertexArray", 30, -1 },
2339   // We check for the aliased -EXT version in GLES 2
2340   // { "glMapBufferRange", 30, -1 },
2341   { "glPauseTransformFeedback", 30, -1 },
2342   // glProgramBinary aliases glProgramBinaryOES in GLES 2
2343   // glProgramParameteri aliases glProgramParameteriEXT in GLES 2
2344   // We check for the aliased -NV version in GLES 2
2345   // { "glReadBuffer", 30, -1 },
2346   // glRenderbufferStorageMultisample aliases glRenderbufferStorageMultisampleEXT in GLES 2
2347   { "glResumeTransformFeedback", 30, -1 },
2348   { "glSamplerParameterf", 30, -1 },
2349   { "glSamplerParameterfv", 30, -1 },
2350   { "glSamplerParameteri", 30, -1 },
2351   { "glSamplerParameteriv", 30, -1 },
2352   // We check for the aliased -OES version in GLES 2
2353   // { "glTexImage3D", 30, -1 },
2354   { "glTexStorage2D", 30, -1 },
2355   { "glTexStorage3D", 30, -1 },
2356   // We check for the aliased -OES version in GLES 2
2357   // { "glTexSubImage3D", 30, -1 },
2358   { "glTransformFeedbackVaryings", 30, -1 },
2359   { "glUniform1ui", 30, -1 },
2360   { "glUniform1uiv", 30, -1 },
2361   { "glUniform2ui", 30, -1 },
2362   { "glUniform2uiv", 30, -1 },
2363   { "glUniform3ui", 30, -1 },
2364   { "glUniform3uiv", 30, -1 },
2365   { "glUniform4ui", 30, -1 },
2366   { "glUniform4uiv", 30, -1 },
2367   { "glUniformBlockBinding", 30, -1 },
2368   { "glUniformMatrix2x3fv", 30, -1 },
2369   { "glUniformMatrix2x4fv", 30, -1 },
2370   { "glUniformMatrix3x2fv", 30, -1 },
2371   { "glUniformMatrix3x4fv", 30, -1 },
2372   { "glUniformMatrix4x2fv", 30, -1 },
2373   { "glUniformMatrix4x3fv", 30, -1 },
2374   // We check for the aliased -OES version in GLES 2
2375   // { "glUnmapBuffer", 30, -1 },
2376   { "glVertexAttribDivisor", 30, -1 },
2377   { "glVertexAttribI4i", 30, -1 },
2378   { "glVertexAttribI4iv", 30, -1 },
2379   { "glVertexAttribI4ui", 30, -1 },
2380   { "glVertexAttribI4uiv", 30, -1 },
2381   { "glVertexAttribIPointer", 30, -1 },
2382   { "glWaitSync", 30, -1 },
2383
2384   /* GL_EXT_separate_shader_objects - Also part of OpenGL ES 3.1. */
2385   { "glProgramUniform1uiEXT", 30, -1 },
2386   { "glProgramUniform1uivEXT", 30, -1 },
2387   { "glProgramUniform2uiEXT", 30, -1 },
2388   { "glProgramUniform2uivEXT", 30, -1 },
2389   { "glProgramUniform3uiEXT", 30, -1 },
2390   { "glProgramUniform3uivEXT", 30, -1 },
2391   { "glProgramUniform4uiEXT", 30, -1 },
2392   { "glProgramUniform4uivEXT", 30, -1 },
2393
2394   /* GL_EXT_blend_func_extended */
2395   { "glBindFragDataLocationIndexedEXT", 30, -1 },
2396   { "glGetFragDataIndexEXT", 30, -1 },
2397   { "glBindFragDataLocationEXT", 30, -1 },
2398
2399   /* GL_OES_texture_border_clamp */
2400   { "glTexParameterIivOES", 30, -1 },
2401   { "glTexParameterIuivOES", 30, -1 },
2402   { "glGetTexParameterIivOES", 30, -1 },
2403   { "glGetTexParameterIuivOES", 30, -1 },
2404   { "glSamplerParameterIivOES", 30, -1 },
2405   { "glSamplerParameterIuivOES", 30, -1 },
2406   { "glGetSamplerParameterIivOES", 30, -1 },
2407   { "glGetSamplerParameterIuivOES", 30, -1 },
2408
2409   /* GL_OES_texture_buffer */
2410   { "glTexBufferOES", 31, -1 },
2411   { "glTexBufferRangeOES", 31, -1 },
2412
2413   /* GL_OES_sample_shading */
2414   { "glMinSampleShadingOES", 30, -1 },
2415
2416   /* GL_OES_copy_image */
2417   { "glCopyImageSubDataOES", 30, -1 },
2418
2419   /* GL_OES_draw_buffers_indexed */
2420   { "glBlendFunciOES", 30, -1 },
2421   { "glBlendFuncSeparateiOES", 30, -1 },
2422   { "glBlendEquationiOES", 30, -1 },
2423   { "glBlendEquationSeparateiOES", 30, -1 },
2424   { "glColorMaskiOES", 30, -1 },
2425   { "glEnableiOES", 30, -1 },
2426   { "glDisableiOES", 30, -1 },
2427   { "glIsEnablediOES", 30, -1 },
2428
2429   /* GL_EXT_base_instance */
2430   { "glDrawArraysInstancedBaseInstanceEXT", 30, -1 },
2431   { "glDrawElementsInstancedBaseInstanceEXT", 30, -1 },
2432   { "glDrawElementsInstancedBaseVertexBaseInstanceEXT", 30, -1 },
2433
2434   /* GL_EXT_window_rectangles */
2435   { "glWindowRectanglesEXT", 30, -1 },
2436
2437   /* GL_AMD_framebuffer_multisample_advanced */
2438   { "glRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
2439   { "glNamedRenderbufferStorageMultisampleAdvancedAMD", 11, -1 },
2440
2441   { NULL, 0, -1 }
2442};
2443
2444const struct function gles31_functions_possible[] = {
2445   { "glDispatchCompute", 31, -1 },
2446   { "glDispatchComputeIndirect", 31, -1 },
2447   { "glDrawArraysIndirect", 31, -1 },
2448   { "glDrawElementsIndirect", 31, -1 },
2449
2450   { "glFramebufferParameteri", 31, -1 },
2451   { "glGetFramebufferParameteriv", 31, -1 },
2452
2453   { "glGetProgramInterfaceiv", 31, -1 },
2454   { "glGetProgramResourceIndex", 31, -1 },
2455   { "glGetProgramResourceName", 31, -1 },
2456   { "glGetProgramResourceiv", 31, -1 },
2457   { "glGetProgramResourceLocation", 31, -1 },
2458
2459   // We check for the aliased EXT versions in GLES 2
2460   // { "glUseProgramStages", 31, -1 },
2461   // { "glActiveShaderProgram", 31, -1 },
2462   // { "glCreateShaderProgramv", 31, -1 },
2463   // { "glBindProgramPipeline", 31, -1 },
2464   // { "glDeleteProgramPipelines", 31, -1 },
2465   // { "glGenProgramPipelines", 31, -1 },
2466   // { "glIsProgramPipeline", 31, -1 },
2467   // { "glGetProgramPipelineiv", 31, -1 },
2468   // { "glProgramUniform1i", 31, -1 },
2469   // { "glProgramUniform2i", 31, -1 },
2470   // { "glProgramUniform3i", 31, -1 },
2471   // { "glProgramUniform4i", 31, -1 },
2472   // { "glProgramUniform1f", 31, -1 },
2473   // { "glProgramUniform2f", 31, -1 },
2474   // { "glProgramUniform3f", 31, -1 },
2475   // { "glProgramUniform4f", 31, -1 },
2476   // { "glProgramUniform1iv", 31, -1 },
2477   // { "glProgramUniform2iv", 31, -1 },
2478   // { "glProgramUniform3iv", 31, -1 },
2479   // { "glProgramUniform4iv", 31, -1 },
2480   // { "glProgramUniform1fv", 31, -1 },
2481   // { "glProgramUniform2fv", 31, -1 },
2482   // { "glProgramUniform3fv", 31, -1 },
2483   // { "glProgramUniform4fv", 31, -1 },
2484   // { "glProgramUniformMatrix2fv", 31, -1 },
2485   // { "glProgramUniformMatrix3fv", 31, -1 },
2486   // { "glProgramUniformMatrix4fv", 31, -1 },
2487   // { "glProgramUniformMatrix2x3fv", 31, -1 },
2488   // { "glProgramUniformMatrix3x2fv", 31, -1 },
2489   // { "glProgramUniformMatrix2x4fv", 31, -1 },
2490   // { "glProgramUniformMatrix4x2fv", 31, -1 },
2491   // { "glProgramUniformMatrix3x4fv", 31, -1 },
2492   // { "glProgramUniformMatrix4x3fv", 31, -1 },
2493   // { "glValidateProgramPipeline", 31, -1 },
2494   // { "glGetProgramPipelineInfoLog", 31, -1 },
2495
2496   // We check for the aliased EXT versions in GLES 3
2497   // { "glProgramUniform1ui", 31, -1 },
2498   // { "glProgramUniform2ui", 31, -1 },
2499   // { "glProgramUniform3ui", 31, -1 },
2500   // { "glProgramUniform4ui", 31, -1 },
2501   // { "glProgramUniform1uiv", 31, -1 },
2502   // { "glProgramUniform2uiv", 31, -1 },
2503   // { "glProgramUniform3uiv", 31, -1 },
2504   // { "glProgramUniform4uiv", 31, -1 },
2505
2506   { "glBindImageTexture", 31, -1 },
2507   { "glGetBooleani_v", 31, -1 },
2508   { "glMemoryBarrier", 31, -1 },
2509
2510   { "glMemoryBarrierByRegion", 31, -1 },
2511
2512   { "glTexStorage2DMultisample", 31, -1 },
2513   { "glGetMultisamplefv", 31, -1 },
2514   { "glSampleMaski", 31, -1 },
2515   { "glGetTexLevelParameteriv", 31, -1 },
2516   { "glGetTexLevelParameterfv", 31, -1 },
2517   { "glBindVertexBuffer", 31, -1 },
2518   { "glVertexAttribFormat", 31, -1 },
2519   { "glVertexAttribIFormat", 31, -1 },
2520   { "glVertexAttribBinding", 31, -1 },
2521   { "glVertexBindingDivisor", 31, -1 },
2522
2523   /* GL_OES_texture_storage_multisample_2d_array */
2524   { "glTexStorage3DMultisampleOES", 31, -1 },
2525
2526   /* GL_OES_texture_view */
2527   { "glTextureViewOES", 31, -1 },
2528
2529   /* GL_EXT_buffer_storage */
2530   { "glBufferStorageEXT", 31, -1 },
2531
2532   /* GL_EXT_blend_func_extended */
2533   { "glGetProgramResourceLocationIndexEXT", 31, -1 },
2534
2535   /* GL_OES_geometry_shader */
2536   { "glFramebufferTextureOES", 31, -1},
2537
2538   /* GL_EXT_geometry_shader */
2539   // We check for the aliased OES version above
2540   // { "glFramebufferTextureEXT", 31, -1},
2541
2542   /* GL_OES_tessellation_shader */
2543   { "glPatchParameteriOES", 31, -1 },
2544
2545   /* GL_OES_primitive_bound_box */
2546   { "glPrimitiveBoundingBoxOES", 31, -1 },
2547
2548   /* GL_OES_viewport_array */
2549   { "glViewportArrayvOES", 31, -1 },
2550   { "glViewportIndexedfOES", 31, -1 },
2551   { "glViewportIndexedfvOES", 31, -1 },
2552   { "glScissorArrayvOES", 31, -1 },
2553   { "glScissorIndexedOES", 31, -1 },
2554   { "glScissorIndexedvOES", 31, -1 },
2555   { "glDepthRangeArrayfvOES", 31, -1 },
2556   { "glDepthRangeIndexedfOES", 31, -1 },
2557   { "glGetFloati_vOES", 31, -1 },
2558
2559   /* GL_ARB_sample_locations */
2560   { "glFramebufferSampleLocationsfvARB", 31, -1 },
2561   { "glNamedFramebufferSampleLocationsfvARB", 31, -1 },
2562   { "glEvaluateDepthValuesARB", 31, -1 },
2563
2564   { NULL, 0, -1 },
2565 };
2566