1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (c) 2008-2009  VMware, Inc.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg/*
27848b8605Smrg * Authors:
28848b8605Smrg *   Brian Paul
29848b8605Smrg */
30848b8605Smrg
31848b8605Smrg/**
32848b8605Smrg * The GL texture image functions in teximage.c basically just do
33848b8605Smrg * error checking and data structure allocation.  They in turn call
34848b8605Smrg * device driver functions which actually copy/convert/store the user's
35848b8605Smrg * texture image data.
36848b8605Smrg *
37848b8605Smrg * However, most device drivers will be able to use the fallback functions
38848b8605Smrg * in this file.  That is, most drivers will have the following bit of
39848b8605Smrg * code:
40848b8605Smrg *   ctx->Driver.TexImage = _mesa_store_teximage;
41848b8605Smrg *   ctx->Driver.TexSubImage = _mesa_store_texsubimage;
42848b8605Smrg *   etc...
43848b8605Smrg *
44848b8605Smrg * Texture image processing is actually kind of complicated.  We have to do:
45848b8605Smrg *    Format/type conversions
46848b8605Smrg *    pixel unpacking
47848b8605Smrg *    pixel transfer (scale, bais, lookup, etc)
48848b8605Smrg *
49848b8605Smrg * These functions can handle most everything, including processing full
50848b8605Smrg * images and sub-images.
51848b8605Smrg */
52848b8605Smrg
53848b8605Smrg
54b8e80941Smrg#include "errors.h"
55848b8605Smrg#include "glheader.h"
56848b8605Smrg#include "bufferobj.h"
57848b8605Smrg#include "format_pack.h"
58848b8605Smrg#include "format_utils.h"
59848b8605Smrg#include "image.h"
60848b8605Smrg#include "macros.h"
61848b8605Smrg#include "mipmap.h"
62848b8605Smrg#include "mtypes.h"
63848b8605Smrg#include "pack.h"
64848b8605Smrg#include "pbo.h"
65848b8605Smrg#include "imports.h"
66848b8605Smrg#include "texcompress.h"
67848b8605Smrg#include "texcompress_fxt1.h"
68848b8605Smrg#include "texcompress_rgtc.h"
69848b8605Smrg#include "texcompress_s3tc.h"
70848b8605Smrg#include "texcompress_etc.h"
71848b8605Smrg#include "texcompress_bptc.h"
72848b8605Smrg#include "teximage.h"
73848b8605Smrg#include "texstore.h"
74848b8605Smrg#include "enums.h"
75848b8605Smrg#include "glformats.h"
76b8e80941Smrg#include "pixeltransfer.h"
77b8e80941Smrg#include "util/format_rgb9e5.h"
78b8e80941Smrg#include "util/format_r11g11b10f.h"
79848b8605Smrg
80848b8605Smrg
81848b8605Smrgenum {
82b8e80941Smrg   ZERO = 4,
83848b8605Smrg   ONE = 5
84848b8605Smrg};
85848b8605Smrg
86848b8605Smrg
87848b8605Smrg/**
88848b8605Smrg * Texture image storage function.
89848b8605Smrg */
90848b8605Smrgtypedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS);
91848b8605Smrg
92848b8605Smrg
93848b8605Smrg/**
94b8e80941Smrg * Teximage storage routine for when a simple memcpy will do.
95b8e80941Smrg * No pixel transfer operations or special texel encodings allowed.
96b8e80941Smrg * 1D, 2D and 3D images supported.
97848b8605Smrg */
98b8e80941Smrgvoid
99b8e80941Smrg_mesa_memcpy_texture(struct gl_context *ctx,
100b8e80941Smrg                     GLuint dimensions,
101b8e80941Smrg                     mesa_format dstFormat,
102b8e80941Smrg                     GLint dstRowStride,
103b8e80941Smrg                     GLubyte **dstSlices,
104848b8605Smrg                     GLint srcWidth, GLint srcHeight, GLint srcDepth,
105848b8605Smrg                     GLenum srcFormat, GLenum srcType,
106848b8605Smrg                     const GLvoid *srcAddr,
107848b8605Smrg                     const struct gl_pixelstore_attrib *srcPacking)
108848b8605Smrg{
109848b8605Smrg   const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth,
110848b8605Smrg                                                     srcFormat, srcType);
111848b8605Smrg   const GLint srcImageStride = _mesa_image_image_stride(srcPacking,
112848b8605Smrg                                      srcWidth, srcHeight, srcFormat, srcType);
113848b8605Smrg   const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions,
114848b8605Smrg        srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0);
115848b8605Smrg   const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
116848b8605Smrg   const GLint bytesPerRow = srcWidth * texelBytes;
117848b8605Smrg
118848b8605Smrg   if (dstRowStride == srcRowStride &&
119848b8605Smrg       dstRowStride == bytesPerRow) {
120848b8605Smrg      /* memcpy image by image */
121848b8605Smrg      GLint img;
122848b8605Smrg      for (img = 0; img < srcDepth; img++) {
123848b8605Smrg         GLubyte *dstImage = dstSlices[img];
124848b8605Smrg         memcpy(dstImage, srcImage, bytesPerRow * srcHeight);
125848b8605Smrg         srcImage += srcImageStride;
126848b8605Smrg      }
127848b8605Smrg   }
128848b8605Smrg   else {
129848b8605Smrg      /* memcpy row by row */
130848b8605Smrg      GLint img, row;
131848b8605Smrg      for (img = 0; img < srcDepth; img++) {
132848b8605Smrg         const GLubyte *srcRow = srcImage;
133848b8605Smrg         GLubyte *dstRow = dstSlices[img];
134848b8605Smrg         for (row = 0; row < srcHeight; row++) {
135848b8605Smrg            memcpy(dstRow, srcRow, bytesPerRow);
136848b8605Smrg            dstRow += dstRowStride;
137848b8605Smrg            srcRow += srcRowStride;
138848b8605Smrg         }
139848b8605Smrg         srcImage += srcImageStride;
140848b8605Smrg      }
141848b8605Smrg   }
142848b8605Smrg}
143848b8605Smrg
144848b8605Smrg
145848b8605Smrg/**
146848b8605Smrg * Store a 32-bit integer or float depth component texture image.
147848b8605Smrg */
148848b8605Smrgstatic GLboolean
149848b8605Smrg_mesa_texstore_z32(TEXSTORE_PARAMS)
150848b8605Smrg{
151848b8605Smrg   const GLuint depthScale = 0xffffffff;
152848b8605Smrg   GLenum dstType;
153848b8605Smrg   (void) dims;
154b8e80941Smrg   assert(dstFormat == MESA_FORMAT_Z_UNORM32 ||
155848b8605Smrg          dstFormat == MESA_FORMAT_Z_FLOAT32);
156b8e80941Smrg   assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint));
157848b8605Smrg
158848b8605Smrg   if (dstFormat == MESA_FORMAT_Z_UNORM32)
159848b8605Smrg      dstType = GL_UNSIGNED_INT;
160848b8605Smrg   else
161848b8605Smrg      dstType = GL_FLOAT;
162848b8605Smrg
163848b8605Smrg   {
164848b8605Smrg      /* general path */
165848b8605Smrg      GLint img, row;
166848b8605Smrg      for (img = 0; img < srcDepth; img++) {
167848b8605Smrg         GLubyte *dstRow = dstSlices[img];
168848b8605Smrg         for (row = 0; row < srcHeight; row++) {
169848b8605Smrg            const GLvoid *src = _mesa_image_address(dims, srcPacking,
170848b8605Smrg                srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
171848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
172848b8605Smrg                                    dstType, dstRow,
173848b8605Smrg                                    depthScale, srcType, src, srcPacking);
174848b8605Smrg            dstRow += dstRowStride;
175848b8605Smrg         }
176848b8605Smrg      }
177848b8605Smrg   }
178848b8605Smrg   return GL_TRUE;
179848b8605Smrg}
180848b8605Smrg
181848b8605Smrg
182848b8605Smrg/**
183848b8605Smrg * Store a 24-bit integer depth component texture image.
184848b8605Smrg */
185848b8605Smrgstatic GLboolean
186848b8605Smrg_mesa_texstore_x8_z24(TEXSTORE_PARAMS)
187848b8605Smrg{
188848b8605Smrg   const GLuint depthScale = 0xffffff;
189848b8605Smrg
190848b8605Smrg   (void) dims;
191b8e80941Smrg   assert(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT);
192848b8605Smrg
193848b8605Smrg   {
194848b8605Smrg      /* general path */
195848b8605Smrg      GLint img, row;
196848b8605Smrg      for (img = 0; img < srcDepth; img++) {
197848b8605Smrg         GLubyte *dstRow = dstSlices[img];
198848b8605Smrg         for (row = 0; row < srcHeight; row++) {
199848b8605Smrg            const GLvoid *src = _mesa_image_address(dims, srcPacking,
200848b8605Smrg                srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
201848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
202848b8605Smrg                                    GL_UNSIGNED_INT, (GLuint *) dstRow,
203848b8605Smrg                                    depthScale, srcType, src, srcPacking);
204848b8605Smrg            dstRow += dstRowStride;
205848b8605Smrg         }
206848b8605Smrg      }
207848b8605Smrg   }
208848b8605Smrg   return GL_TRUE;
209848b8605Smrg}
210848b8605Smrg
211848b8605Smrg
212848b8605Smrg/**
213848b8605Smrg * Store a 24-bit integer depth component texture image.
214848b8605Smrg */
215848b8605Smrgstatic GLboolean
216848b8605Smrg_mesa_texstore_z24_x8(TEXSTORE_PARAMS)
217848b8605Smrg{
218848b8605Smrg   const GLuint depthScale = 0xffffff;
219848b8605Smrg
220848b8605Smrg   (void) dims;
221b8e80941Smrg   assert(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM);
222848b8605Smrg
223848b8605Smrg   {
224848b8605Smrg      /* general path */
225848b8605Smrg      GLint img, row;
226848b8605Smrg      for (img = 0; img < srcDepth; img++) {
227848b8605Smrg         GLubyte *dstRow = dstSlices[img];
228848b8605Smrg         for (row = 0; row < srcHeight; row++) {
229848b8605Smrg            const GLvoid *src = _mesa_image_address(dims, srcPacking,
230848b8605Smrg                srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
231848b8605Smrg            GLuint *dst = (GLuint *) dstRow;
232848b8605Smrg            GLint i;
233848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
234848b8605Smrg                                    GL_UNSIGNED_INT, dst,
235848b8605Smrg                                    depthScale, srcType, src, srcPacking);
236848b8605Smrg            for (i = 0; i < srcWidth; i++)
237848b8605Smrg               dst[i] <<= 8;
238848b8605Smrg            dstRow += dstRowStride;
239848b8605Smrg         }
240848b8605Smrg      }
241848b8605Smrg   }
242848b8605Smrg   return GL_TRUE;
243848b8605Smrg}
244848b8605Smrg
245848b8605Smrg
246848b8605Smrg/**
247848b8605Smrg * Store a 16-bit integer depth component texture image.
248848b8605Smrg */
249848b8605Smrgstatic GLboolean
250848b8605Smrg_mesa_texstore_z16(TEXSTORE_PARAMS)
251848b8605Smrg{
252848b8605Smrg   const GLuint depthScale = 0xffff;
253848b8605Smrg   (void) dims;
254b8e80941Smrg   assert(dstFormat == MESA_FORMAT_Z_UNORM16);
255b8e80941Smrg   assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort));
256848b8605Smrg
257848b8605Smrg   {
258848b8605Smrg      /* general path */
259848b8605Smrg      GLint img, row;
260848b8605Smrg      for (img = 0; img < srcDepth; img++) {
261848b8605Smrg         GLubyte *dstRow = dstSlices[img];
262848b8605Smrg         for (row = 0; row < srcHeight; row++) {
263848b8605Smrg            const GLvoid *src = _mesa_image_address(dims, srcPacking,
264848b8605Smrg                srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
265848b8605Smrg            GLushort *dst16 = (GLushort *) dstRow;
266848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
267848b8605Smrg                                    GL_UNSIGNED_SHORT, dst16, depthScale,
268848b8605Smrg                                    srcType, src, srcPacking);
269848b8605Smrg            dstRow += dstRowStride;
270848b8605Smrg         }
271848b8605Smrg      }
272848b8605Smrg   }
273848b8605Smrg   return GL_TRUE;
274848b8605Smrg}
275848b8605Smrg
276848b8605Smrg
277848b8605Smrg/**
278848b8605Smrg * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
279848b8605Smrg */
280848b8605Smrgstatic GLboolean
281848b8605Smrg_mesa_texstore_ycbcr(TEXSTORE_PARAMS)
282848b8605Smrg{
283848b8605Smrg   const GLboolean littleEndian = _mesa_little_endian();
284848b8605Smrg
285848b8605Smrg   (void) ctx; (void) dims; (void) baseInternalFormat;
286848b8605Smrg
287b8e80941Smrg   assert((dstFormat == MESA_FORMAT_YCBCR) ||
288848b8605Smrg          (dstFormat == MESA_FORMAT_YCBCR_REV));
289b8e80941Smrg   assert(_mesa_get_format_bytes(dstFormat) == 2);
290b8e80941Smrg   assert(ctx->Extensions.MESA_ycbcr_texture);
291b8e80941Smrg   assert(srcFormat == GL_YCBCR_MESA);
292b8e80941Smrg   assert((srcType == GL_UNSIGNED_SHORT_8_8_MESA) ||
293848b8605Smrg          (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA));
294b8e80941Smrg   assert(baseInternalFormat == GL_YCBCR_MESA);
295848b8605Smrg
296848b8605Smrg   /* always just memcpy since no pixel transfer ops apply */
297b8e80941Smrg   _mesa_memcpy_texture(ctx, dims,
298b8e80941Smrg                        dstFormat,
299b8e80941Smrg                        dstRowStride, dstSlices,
300b8e80941Smrg                        srcWidth, srcHeight, srcDepth, srcFormat, srcType,
301b8e80941Smrg                        srcAddr, srcPacking);
302848b8605Smrg
303848b8605Smrg   /* Check if we need byte swapping */
304848b8605Smrg   /* XXX the logic here _might_ be wrong */
305848b8605Smrg   if (srcPacking->SwapBytes ^
306848b8605Smrg       (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^
307848b8605Smrg       (dstFormat == MESA_FORMAT_YCBCR_REV) ^
308848b8605Smrg       !littleEndian) {
309848b8605Smrg      GLint img, row;
310848b8605Smrg      for (img = 0; img < srcDepth; img++) {
311848b8605Smrg         GLubyte *dstRow = dstSlices[img];
312848b8605Smrg         for (row = 0; row < srcHeight; row++) {
313848b8605Smrg            _mesa_swap2((GLushort *) dstRow, srcWidth);
314848b8605Smrg            dstRow += dstRowStride;
315848b8605Smrg         }
316848b8605Smrg      }
317848b8605Smrg   }
318848b8605Smrg   return GL_TRUE;
319848b8605Smrg}
320848b8605Smrg
321848b8605Smrg
322848b8605Smrg/**
323848b8605Smrg * Store a combined depth/stencil texture image.
324848b8605Smrg */
325848b8605Smrgstatic GLboolean
326848b8605Smrg_mesa_texstore_z24_s8(TEXSTORE_PARAMS)
327848b8605Smrg{
328848b8605Smrg   const GLuint depthScale = 0xffffff;
329848b8605Smrg   const GLint srcRowStride
330848b8605Smrg      = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
331848b8605Smrg   GLint img, row;
332848b8605Smrg   GLuint *depth = malloc(srcWidth * sizeof(GLuint));
333848b8605Smrg   GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
334848b8605Smrg
335b8e80941Smrg   assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM);
336b8e80941Smrg   assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
337848b8605Smrg          srcFormat == GL_DEPTH_COMPONENT ||
338848b8605Smrg          srcFormat == GL_STENCIL_INDEX);
339b8e80941Smrg   assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
340848b8605Smrg          srcType == GL_UNSIGNED_INT_24_8_EXT ||
341848b8605Smrg          srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
342848b8605Smrg
343848b8605Smrg   if (!depth || !stencil) {
344848b8605Smrg      free(depth);
345848b8605Smrg      free(stencil);
346848b8605Smrg      return GL_FALSE;
347848b8605Smrg   }
348848b8605Smrg
349848b8605Smrg   /* In case we only upload depth we need to preserve the stencil */
350848b8605Smrg   for (img = 0; img < srcDepth; img++) {
351848b8605Smrg      GLuint *dstRow = (GLuint *) dstSlices[img];
352848b8605Smrg      const GLubyte *src
353848b8605Smrg         = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
354848b8605Smrg               srcWidth, srcHeight,
355848b8605Smrg               srcFormat, srcType,
356848b8605Smrg               img, 0, 0);
357848b8605Smrg      for (row = 0; row < srcHeight; row++) {
358848b8605Smrg         GLint i;
359848b8605Smrg         GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
360848b8605Smrg
361848b8605Smrg         if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
362848b8605Smrg            keepstencil = GL_TRUE;
363848b8605Smrg         }
364848b8605Smrg         else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
365848b8605Smrg            keepdepth = GL_TRUE;
366848b8605Smrg         }
367848b8605Smrg
368848b8605Smrg         if (keepdepth == GL_FALSE)
369848b8605Smrg            /* the 24 depth bits will be in the low position: */
370848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
371848b8605Smrg                                    GL_UNSIGNED_INT, /* dst type */
372848b8605Smrg                                    keepstencil ? depth : dstRow, /* dst addr */
373848b8605Smrg                                    depthScale,
374848b8605Smrg                                    srcType, src, srcPacking);
375848b8605Smrg
376848b8605Smrg         if (keepstencil == GL_FALSE)
377848b8605Smrg            /* get the 8-bit stencil values */
378848b8605Smrg            _mesa_unpack_stencil_span(ctx, srcWidth,
379848b8605Smrg                                      GL_UNSIGNED_BYTE, /* dst type */
380848b8605Smrg                                      stencil, /* dst addr */
381848b8605Smrg                                      srcType, src, srcPacking,
382848b8605Smrg                                      ctx->_ImageTransferState);
383848b8605Smrg
384848b8605Smrg         for (i = 0; i < srcWidth; i++) {
385848b8605Smrg            if (keepstencil)
386848b8605Smrg               dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF);
387848b8605Smrg            else
388848b8605Smrg               dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF);
389848b8605Smrg         }
390848b8605Smrg         src += srcRowStride;
391848b8605Smrg         dstRow += dstRowStride / sizeof(GLuint);
392848b8605Smrg      }
393848b8605Smrg   }
394848b8605Smrg
395848b8605Smrg   free(depth);
396848b8605Smrg   free(stencil);
397848b8605Smrg   return GL_TRUE;
398848b8605Smrg}
399848b8605Smrg
400848b8605Smrg
401848b8605Smrg/**
402848b8605Smrg * Store a combined depth/stencil texture image.
403848b8605Smrg */
404848b8605Smrgstatic GLboolean
405848b8605Smrg_mesa_texstore_s8_z24(TEXSTORE_PARAMS)
406848b8605Smrg{
407848b8605Smrg   const GLuint depthScale = 0xffffff;
408848b8605Smrg   const GLint srcRowStride
409848b8605Smrg      = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
410848b8605Smrg   GLint img, row;
411848b8605Smrg   GLuint *depth;
412848b8605Smrg   GLubyte *stencil;
413848b8605Smrg
414b8e80941Smrg   assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT);
415b8e80941Smrg   assert(srcFormat == GL_DEPTH_STENCIL_EXT ||
416848b8605Smrg          srcFormat == GL_DEPTH_COMPONENT ||
417848b8605Smrg          srcFormat == GL_STENCIL_INDEX);
418b8e80941Smrg   assert(srcFormat != GL_DEPTH_STENCIL_EXT ||
419848b8605Smrg          srcType == GL_UNSIGNED_INT_24_8_EXT ||
420848b8605Smrg          srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
421848b8605Smrg
422848b8605Smrg   depth = malloc(srcWidth * sizeof(GLuint));
423848b8605Smrg   stencil = malloc(srcWidth * sizeof(GLubyte));
424848b8605Smrg
425848b8605Smrg   if (!depth || !stencil) {
426848b8605Smrg      free(depth);
427848b8605Smrg      free(stencil);
428848b8605Smrg      return GL_FALSE;
429848b8605Smrg   }
430848b8605Smrg
431848b8605Smrg   for (img = 0; img < srcDepth; img++) {
432848b8605Smrg      GLuint *dstRow = (GLuint *) dstSlices[img];
433848b8605Smrg      const GLubyte *src
434b8e80941Smrg         = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
435b8e80941Smrg                                                srcWidth, srcHeight,
436b8e80941Smrg                                                srcFormat, srcType,
437b8e80941Smrg                                                img, 0, 0);
438848b8605Smrg      for (row = 0; row < srcHeight; row++) {
439b8e80941Smrg         GLint i;
440b8e80941Smrg         GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE;
441b8e80941Smrg
442b8e80941Smrg         if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */
443b8e80941Smrg            keepstencil = GL_TRUE;
444b8e80941Smrg         }
445848b8605Smrg         else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */
446b8e80941Smrg            keepdepth = GL_TRUE;
447b8e80941Smrg         }
448b8e80941Smrg
449b8e80941Smrg         if (keepdepth == GL_FALSE)
450b8e80941Smrg            /* the 24 depth bits will be in the low position: */
451b8e80941Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
452b8e80941Smrg                                    GL_UNSIGNED_INT, /* dst type */
453b8e80941Smrg                                    keepstencil ? depth : dstRow, /* dst addr */
454b8e80941Smrg                                    depthScale,
455b8e80941Smrg                                    srcType, src, srcPacking);
456b8e80941Smrg
457b8e80941Smrg         if (keepstencil == GL_FALSE)
458b8e80941Smrg            /* get the 8-bit stencil values */
459b8e80941Smrg            _mesa_unpack_stencil_span(ctx, srcWidth,
460b8e80941Smrg                                      GL_UNSIGNED_BYTE, /* dst type */
461b8e80941Smrg                                      stencil, /* dst addr */
462b8e80941Smrg                                      srcType, src, srcPacking,
463b8e80941Smrg                                      ctx->_ImageTransferState);
464b8e80941Smrg
465b8e80941Smrg         /* merge stencil values into depth values */
466b8e80941Smrg         for (i = 0; i < srcWidth; i++) {
467b8e80941Smrg            if (keepstencil)
468b8e80941Smrg               dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000);
469b8e80941Smrg            else
470b8e80941Smrg               dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24);
471b8e80941Smrg
472b8e80941Smrg         }
473b8e80941Smrg         src += srcRowStride;
474b8e80941Smrg         dstRow += dstRowStride / sizeof(GLuint);
475848b8605Smrg      }
476848b8605Smrg   }
477848b8605Smrg
478848b8605Smrg   free(depth);
479848b8605Smrg   free(stencil);
480848b8605Smrg
481848b8605Smrg   return GL_TRUE;
482848b8605Smrg}
483848b8605Smrg
484848b8605Smrg
485848b8605Smrg/**
486848b8605Smrg * Store simple 8-bit/value stencil texture data.
487848b8605Smrg */
488848b8605Smrgstatic GLboolean
489848b8605Smrg_mesa_texstore_s8(TEXSTORE_PARAMS)
490848b8605Smrg{
491b8e80941Smrg   assert(dstFormat == MESA_FORMAT_S_UINT8);
492b8e80941Smrg   assert(srcFormat == GL_STENCIL_INDEX);
493848b8605Smrg
494848b8605Smrg   {
495848b8605Smrg      const GLint srcRowStride
496b8e80941Smrg         = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
497848b8605Smrg      GLint img, row;
498848b8605Smrg      GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte));
499848b8605Smrg
500848b8605Smrg      if (!stencil)
501848b8605Smrg         return GL_FALSE;
502848b8605Smrg
503848b8605Smrg      for (img = 0; img < srcDepth; img++) {
504848b8605Smrg         GLubyte *dstRow = dstSlices[img];
505848b8605Smrg         const GLubyte *src
506848b8605Smrg            = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
507848b8605Smrg                                                   srcWidth, srcHeight,
508848b8605Smrg                                                   srcFormat, srcType,
509848b8605Smrg                                                   img, 0, 0);
510848b8605Smrg         for (row = 0; row < srcHeight; row++) {
511848b8605Smrg            GLint i;
512848b8605Smrg
513848b8605Smrg            /* get the 8-bit stencil values */
514848b8605Smrg            _mesa_unpack_stencil_span(ctx, srcWidth,
515848b8605Smrg                                      GL_UNSIGNED_BYTE, /* dst type */
516848b8605Smrg                                      stencil, /* dst addr */
517848b8605Smrg                                      srcType, src, srcPacking,
518848b8605Smrg                                      ctx->_ImageTransferState);
519848b8605Smrg            /* merge stencil values into depth values */
520848b8605Smrg            for (i = 0; i < srcWidth; i++)
521848b8605Smrg               dstRow[i] = stencil[i];
522848b8605Smrg
523848b8605Smrg            src += srcRowStride;
524848b8605Smrg            dstRow += dstRowStride / sizeof(GLubyte);
525848b8605Smrg         }
526848b8605Smrg      }
527848b8605Smrg
528848b8605Smrg      free(stencil);
529848b8605Smrg   }
530848b8605Smrg
531848b8605Smrg   return GL_TRUE;
532848b8605Smrg}
533848b8605Smrg
534848b8605Smrg
535848b8605Smrgstatic GLboolean
536848b8605Smrg_mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS)
537848b8605Smrg{
538848b8605Smrg   GLint img, row;
539848b8605Smrg   const GLint srcRowStride
540848b8605Smrg      = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType)
541848b8605Smrg      / sizeof(uint64_t);
542848b8605Smrg
543b8e80941Smrg   assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT);
544b8e80941Smrg   assert(srcFormat == GL_DEPTH_STENCIL ||
545848b8605Smrg          srcFormat == GL_DEPTH_COMPONENT ||
546848b8605Smrg          srcFormat == GL_STENCIL_INDEX);
547b8e80941Smrg   assert(srcFormat != GL_DEPTH_STENCIL ||
548848b8605Smrg          srcType == GL_UNSIGNED_INT_24_8 ||
549848b8605Smrg          srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
550848b8605Smrg
551848b8605Smrg   /* In case we only upload depth we need to preserve the stencil */
552848b8605Smrg   for (img = 0; img < srcDepth; img++) {
553848b8605Smrg      uint64_t *dstRow = (uint64_t *) dstSlices[img];
554848b8605Smrg      const uint64_t *src
555848b8605Smrg         = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr,
556848b8605Smrg               srcWidth, srcHeight,
557848b8605Smrg               srcFormat, srcType,
558848b8605Smrg               img, 0, 0);
559848b8605Smrg      for (row = 0; row < srcHeight; row++) {
560848b8605Smrg         /* The unpack functions with:
561848b8605Smrg          *    dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
562848b8605Smrg          * only write their own dword, so the other dword (stencil
563848b8605Smrg          * or depth) is preserved. */
564848b8605Smrg         if (srcFormat != GL_STENCIL_INDEX)
565848b8605Smrg            _mesa_unpack_depth_span(ctx, srcWidth,
566848b8605Smrg                                    GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
567848b8605Smrg                                    dstRow, /* dst addr */
568848b8605Smrg                                    ~0U, srcType, src, srcPacking);
569848b8605Smrg
570848b8605Smrg         if (srcFormat != GL_DEPTH_COMPONENT)
571848b8605Smrg            _mesa_unpack_stencil_span(ctx, srcWidth,
572848b8605Smrg                                      GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
573848b8605Smrg                                      dstRow, /* dst addr */
574848b8605Smrg                                      srcType, src, srcPacking,
575848b8605Smrg                                      ctx->_ImageTransferState);
576848b8605Smrg
577848b8605Smrg         src += srcRowStride;
578848b8605Smrg         dstRow += dstRowStride / sizeof(uint64_t);
579848b8605Smrg      }
580848b8605Smrg   }
581848b8605Smrg   return GL_TRUE;
582848b8605Smrg}
583848b8605Smrg
584848b8605Smrgstatic GLboolean
585848b8605Smrgtexstore_depth_stencil(TEXSTORE_PARAMS)
586848b8605Smrg{
587848b8605Smrg   static StoreTexImageFunc table[MESA_FORMAT_COUNT];
588848b8605Smrg   static GLboolean initialized = GL_FALSE;
589848b8605Smrg
590848b8605Smrg   if (!initialized) {
591848b8605Smrg      memset(table, 0, sizeof table);
592848b8605Smrg
593848b8605Smrg      table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8;
594848b8605Smrg      table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24;
595848b8605Smrg      table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16;
596848b8605Smrg      table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24;
597848b8605Smrg      table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8;
598848b8605Smrg      table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32;
599848b8605Smrg      table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8;
600848b8605Smrg      table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32;
601848b8605Smrg      table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8;
602848b8605Smrg
603848b8605Smrg      initialized = GL_TRUE;
604848b8605Smrg   }
605848b8605Smrg
606b8e80941Smrg   assert(table[dstFormat]);
607848b8605Smrg   return table[dstFormat](ctx, dims, baseInternalFormat,
608848b8605Smrg                           dstFormat, dstRowStride, dstSlices,
609848b8605Smrg                           srcWidth, srcHeight, srcDepth,
610848b8605Smrg                           srcFormat, srcType, srcAddr, srcPacking);
611848b8605Smrg}
612848b8605Smrg
613848b8605Smrgstatic GLboolean
614848b8605Smrgtexstore_compressed(TEXSTORE_PARAMS)
615848b8605Smrg{
616848b8605Smrg   static StoreTexImageFunc table[MESA_FORMAT_COUNT];
617848b8605Smrg   static GLboolean initialized = GL_FALSE;
618848b8605Smrg
619848b8605Smrg   if (!initialized) {
620848b8605Smrg      memset(table, 0, sizeof table);
621848b8605Smrg
622848b8605Smrg      table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1;
623848b8605Smrg      table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1;
624848b8605Smrg      table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3;
625848b8605Smrg      table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5;
626848b8605Smrg      table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1;
627848b8605Smrg      table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1;
628848b8605Smrg      table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1;
629848b8605Smrg      table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1;
630848b8605Smrg      table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3;
631848b8605Smrg      table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5;
632848b8605Smrg      table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1;
633848b8605Smrg      table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
634848b8605Smrg      table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2;
635848b8605Smrg      table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
636848b8605Smrg      table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1;
637848b8605Smrg      table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1;
638848b8605Smrg      table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2;
639848b8605Smrg      table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2;
640848b8605Smrg      table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8;
641848b8605Smrg      table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8;
642848b8605Smrg      table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8;
643848b8605Smrg      table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac;
644848b8605Smrg      table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac;
645848b8605Smrg      table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac;
646848b8605Smrg      table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac;
647848b8605Smrg      table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac;
648848b8605Smrg      table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac;
649848b8605Smrg      table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] =
650848b8605Smrg         _mesa_texstore_etc2_rgb8_punchthrough_alpha1;
651848b8605Smrg      table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] =
652848b8605Smrg         _mesa_texstore_etc2_srgb8_punchthrough_alpha1;
653848b8605Smrg
654848b8605Smrg      table[MESA_FORMAT_BPTC_RGBA_UNORM] =
655848b8605Smrg         _mesa_texstore_bptc_rgba_unorm;
656848b8605Smrg      table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] =
657848b8605Smrg         _mesa_texstore_bptc_rgba_unorm;
658848b8605Smrg      table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] =
659848b8605Smrg         _mesa_texstore_bptc_rgb_signed_float;
660848b8605Smrg      table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] =
661848b8605Smrg         _mesa_texstore_bptc_rgb_unsigned_float;
662848b8605Smrg
663848b8605Smrg      initialized = GL_TRUE;
664848b8605Smrg   }
665848b8605Smrg
666b8e80941Smrg   assert(table[dstFormat]);
667848b8605Smrg   return table[dstFormat](ctx, dims, baseInternalFormat,
668848b8605Smrg                           dstFormat, dstRowStride, dstSlices,
669848b8605Smrg                           srcWidth, srcHeight, srcDepth,
670848b8605Smrg                           srcFormat, srcType, srcAddr, srcPacking);
671848b8605Smrg}
672848b8605Smrg
673848b8605Smrgstatic GLboolean
674b8e80941Smrgtexstore_rgba(TEXSTORE_PARAMS)
675848b8605Smrg{
676b8e80941Smrg   void *tempImage = NULL;
677b8e80941Smrg   int img;
678b8e80941Smrg   GLubyte *src, *dst;
679b8e80941Smrg   uint8_t rebaseSwizzle[4];
680b8e80941Smrg   bool transferOpsDone = false;
681b8e80941Smrg
682b8e80941Smrg   /* We have to handle MESA_FORMAT_YCBCR manually because it is a special case
683b8e80941Smrg    * and _mesa_format_convert does not support it. In this case the we only
684b8e80941Smrg    * allow conversions between YCBCR formats and it is mostly a memcpy.
685b8e80941Smrg    */
686b8e80941Smrg   if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) {
687b8e80941Smrg      return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat,
688b8e80941Smrg                                  dstFormat, dstRowStride, dstSlices,
689b8e80941Smrg                                  srcWidth, srcHeight, srcDepth,
690b8e80941Smrg                                  srcFormat, srcType, srcAddr,
691b8e80941Smrg                                  srcPacking);
692848b8605Smrg   }
693848b8605Smrg
694b8e80941Smrg   /* We have to deal with GL_COLOR_INDEX manually because
695b8e80941Smrg    * _mesa_format_convert does not handle this format. So what we do here is
696b8e80941Smrg    * convert it to RGBA ubyte first and then convert from that to dst as usual.
697b8e80941Smrg    */
698b8e80941Smrg   if (srcFormat == GL_COLOR_INDEX) {
699b8e80941Smrg      /* Notice that this will already handle byte swapping if necessary */
700b8e80941Smrg      tempImage =
701b8e80941Smrg         _mesa_unpack_color_index_to_rgba_ubyte(ctx, dims,
702b8e80941Smrg                                                srcAddr, srcFormat, srcType,
703b8e80941Smrg                                                srcWidth, srcHeight, srcDepth,
704b8e80941Smrg                                                srcPacking,
705b8e80941Smrg                                                ctx->_ImageTransferState);
706b8e80941Smrg      if (!tempImage)
707b8e80941Smrg         return GL_FALSE;
708848b8605Smrg
709b8e80941Smrg      /* _mesa_unpack_color_index_to_rgba_ubyte has handled transferops
710b8e80941Smrg       * if needed.
711b8e80941Smrg       */
712b8e80941Smrg      transferOpsDone = true;
713848b8605Smrg
714b8e80941Smrg      /* Now we only have to adjust our src info for a conversion from
715b8e80941Smrg       * the RGBA ubyte and then we continue as usual.
716b8e80941Smrg       */
717b8e80941Smrg      srcAddr = tempImage;
718b8e80941Smrg      srcFormat = GL_RGBA;
719b8e80941Smrg      srcType = GL_UNSIGNED_BYTE;
720b8e80941Smrg   } else if (srcPacking->SwapBytes) {
721b8e80941Smrg      /* We have to handle byte-swapping scenarios before calling
722b8e80941Smrg       * _mesa_format_convert
723b8e80941Smrg       */
724b8e80941Smrg      GLint swapSize = _mesa_sizeof_packed_type(srcType);
725b8e80941Smrg      if (swapSize == 2 || swapSize == 4) {
726b8e80941Smrg         int imageStride = _mesa_image_image_stride(srcPacking, srcWidth,
727b8e80941Smrg                                                    srcHeight, srcFormat,
728b8e80941Smrg                                                    srcType);
729b8e80941Smrg         int bufferSize = imageStride * srcDepth;
730b8e80941Smrg         int layer;
731b8e80941Smrg         const uint8_t *src;
732b8e80941Smrg         uint8_t *dst;
733b8e80941Smrg
734b8e80941Smrg         tempImage = malloc(bufferSize);
735b8e80941Smrg         if (!tempImage)
736b8e80941Smrg            return GL_FALSE;
737b8e80941Smrg         src = srcAddr;
738b8e80941Smrg         dst = tempImage;
739b8e80941Smrg         for (layer = 0; layer < srcDepth; layer++) {
740b8e80941Smrg            _mesa_swap_bytes_2d_image(srcFormat, srcType,
741b8e80941Smrg                                      srcPacking,
742b8e80941Smrg                                      srcWidth, srcHeight,
743b8e80941Smrg                                      dst, src);
744b8e80941Smrg            src += imageStride;
745b8e80941Smrg            dst += imageStride;
746848b8605Smrg         }
747b8e80941Smrg         srcAddr = tempImage;
748848b8605Smrg      }
749848b8605Smrg   }
750848b8605Smrg
751b8e80941Smrg   int srcRowStride =
752848b8605Smrg      _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
753848b8605Smrg
754b8e80941Smrg   uint32_t srcMesaFormat =
755b8e80941Smrg      _mesa_format_from_format_and_type(srcFormat, srcType);
756848b8605Smrg
757848b8605Smrg   dstFormat = _mesa_get_srgb_format_linear(dstFormat);
758848b8605Smrg
759b8e80941Smrg   /* If we have transferOps then we need to convert to RGBA float first,
760b8e80941Smrg      then apply transferOps, then do the conversion to dst
761b8e80941Smrg    */
762b8e80941Smrg   void *tempRGBA = NULL;
763b8e80941Smrg   if (!transferOpsDone &&
764b8e80941Smrg       _mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
765b8e80941Smrg      /* Allocate RGBA float image */
766b8e80941Smrg      int elementCount = srcWidth * srcHeight * srcDepth;
767b8e80941Smrg      tempRGBA = malloc(4 * elementCount * sizeof(float));
768b8e80941Smrg      if (!tempRGBA) {
769b8e80941Smrg         free(tempImage);
770b8e80941Smrg         return GL_FALSE;
771848b8605Smrg      }
772848b8605Smrg
773b8e80941Smrg      /* Convert from src to RGBA float */
774b8e80941Smrg      src = (GLubyte *) srcAddr;
775b8e80941Smrg      dst = (GLubyte *) tempRGBA;
776b8e80941Smrg      for (img = 0; img < srcDepth; img++) {
777b8e80941Smrg         _mesa_format_convert(dst, RGBA32_FLOAT, 4 * srcWidth * sizeof(float),
778b8e80941Smrg                              src, srcMesaFormat, srcRowStride,
779b8e80941Smrg                              srcWidth, srcHeight, NULL);
780b8e80941Smrg         src += srcHeight * srcRowStride;
781b8e80941Smrg         dst += srcHeight * 4 * srcWidth * sizeof(float);
782848b8605Smrg      }
783848b8605Smrg
784b8e80941Smrg      /* Apply transferOps */
785b8e80941Smrg      _mesa_apply_rgba_transfer_ops(ctx, ctx->_ImageTransferState, elementCount,
786b8e80941Smrg                                    (float(*)[4]) tempRGBA);
787848b8605Smrg
788b8e80941Smrg      /* Now we have to adjust our src info for a conversion from
789b8e80941Smrg       * the RGBA float image and then we continue as usual.
790b8e80941Smrg       */
791b8e80941Smrg      srcAddr = tempRGBA;
792b8e80941Smrg      srcFormat = GL_RGBA;
793b8e80941Smrg      srcType = GL_FLOAT;
794b8e80941Smrg      srcRowStride = srcWidth * 4 * sizeof(float);
795b8e80941Smrg      srcMesaFormat = RGBA32_FLOAT;
796b8e80941Smrg      srcPacking = &ctx->DefaultPacking;
797848b8605Smrg   }
798848b8605Smrg
799b8e80941Smrg   src = (GLubyte *)
800b8e80941Smrg      _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight,
801b8e80941Smrg                          srcFormat, srcType, 0, 0, 0);
802b8e80941Smrg
803b8e80941Smrg   bool needRebase;
804b8e80941Smrg   if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) {
805b8e80941Smrg      needRebase =
806b8e80941Smrg         _mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat,
807b8e80941Smrg                                                        rebaseSwizzle);
808848b8605Smrg   } else {
809b8e80941Smrg      needRebase = false;
810848b8605Smrg   }
811848b8605Smrg
812848b8605Smrg   for (img = 0; img < srcDepth; img++) {
813b8e80941Smrg      _mesa_format_convert(dstSlices[img], dstFormat, dstRowStride,
814b8e80941Smrg                           src, srcMesaFormat, srcRowStride,
815b8e80941Smrg                           srcWidth, srcHeight,
816b8e80941Smrg                           needRebase ? rebaseSwizzle : NULL);
817b8e80941Smrg      src += srcHeight * srcRowStride;
818848b8605Smrg   }
819848b8605Smrg
820b8e80941Smrg   free(tempImage);
821b8e80941Smrg   free(tempRGBA);
822848b8605Smrg
823b8e80941Smrg   return GL_TRUE;
824848b8605Smrg}
825848b8605Smrg
826848b8605SmrgGLboolean
827848b8605Smrg_mesa_texstore_needs_transfer_ops(struct gl_context *ctx,
828848b8605Smrg                                  GLenum baseInternalFormat,
829848b8605Smrg                                  mesa_format dstFormat)
830848b8605Smrg{
831848b8605Smrg   GLenum dstType;
832848b8605Smrg
833848b8605Smrg   /* There are different rules depending on the base format. */
834848b8605Smrg   switch (baseInternalFormat) {
835848b8605Smrg   case GL_DEPTH_COMPONENT:
836848b8605Smrg   case GL_DEPTH_STENCIL:
837848b8605Smrg      return ctx->Pixel.DepthScale != 1.0f ||
838848b8605Smrg             ctx->Pixel.DepthBias != 0.0f;
839848b8605Smrg
840848b8605Smrg   case GL_STENCIL_INDEX:
841848b8605Smrg      return GL_FALSE;
842848b8605Smrg
843848b8605Smrg   default:
844848b8605Smrg      /* Color formats.
845848b8605Smrg       * Pixel transfer ops (scale, bias, table lookup) do not apply
846848b8605Smrg       * to integer formats.
847848b8605Smrg       */
848848b8605Smrg      dstType = _mesa_get_format_datatype(dstFormat);
849848b8605Smrg
850848b8605Smrg      return dstType != GL_INT && dstType != GL_UNSIGNED_INT &&
851848b8605Smrg             ctx->_ImageTransferState;
852848b8605Smrg   }
853848b8605Smrg}
854848b8605Smrg
855848b8605Smrg
856848b8605SmrgGLboolean
857848b8605Smrg_mesa_texstore_can_use_memcpy(struct gl_context *ctx,
858848b8605Smrg                              GLenum baseInternalFormat, mesa_format dstFormat,
859848b8605Smrg                              GLenum srcFormat, GLenum srcType,
860848b8605Smrg                              const struct gl_pixelstore_attrib *srcPacking)
861848b8605Smrg{
862848b8605Smrg   if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) {
863848b8605Smrg      return GL_FALSE;
864848b8605Smrg   }
865848b8605Smrg
866848b8605Smrg   /* The base internal format and the base Mesa format must match. */
867848b8605Smrg   if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) {
868848b8605Smrg      return GL_FALSE;
869848b8605Smrg   }
870848b8605Smrg
871848b8605Smrg   /* The Mesa format must match the input format and type. */
872848b8605Smrg   if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType,
873b8e80941Smrg                                             srcPacking->SwapBytes, NULL)) {
874848b8605Smrg      return GL_FALSE;
875848b8605Smrg   }
876848b8605Smrg
877848b8605Smrg   /* Depth texture data needs clamping in following cases:
878848b8605Smrg    * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0].
879848b8605Smrg    * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1].
880848b8605Smrg    *
881848b8605Smrg    * All the cases except one (float dstFormat with float srcType) are ruled
882848b8605Smrg    * out by _mesa_format_matches_format_and_type() check above. Handle the
883848b8605Smrg    * remaining case here.
884848b8605Smrg    */
885848b8605Smrg   if ((baseInternalFormat == GL_DEPTH_COMPONENT ||
886848b8605Smrg        baseInternalFormat == GL_DEPTH_STENCIL) &&
887848b8605Smrg       (srcType == GL_FLOAT ||
888848b8605Smrg        srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) {
889848b8605Smrg      return GL_FALSE;
890848b8605Smrg   }
891848b8605Smrg
892848b8605Smrg   return GL_TRUE;
893848b8605Smrg}
894848b8605Smrg
895848b8605Smrgstatic GLboolean
896848b8605Smrg_mesa_texstore_memcpy(TEXSTORE_PARAMS)
897848b8605Smrg{
898848b8605Smrg   if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat,
899848b8605Smrg                                      srcFormat, srcType, srcPacking)) {
900848b8605Smrg      return GL_FALSE;
901848b8605Smrg   }
902848b8605Smrg
903b8e80941Smrg   _mesa_memcpy_texture(ctx, dims,
904b8e80941Smrg                        dstFormat,
905b8e80941Smrg                        dstRowStride, dstSlices,
906b8e80941Smrg                        srcWidth, srcHeight, srcDepth, srcFormat, srcType,
907b8e80941Smrg                        srcAddr, srcPacking);
908848b8605Smrg   return GL_TRUE;
909848b8605Smrg}
910b8e80941Smrg
911b8e80941Smrg
912848b8605Smrg/**
913848b8605Smrg * Store user data into texture memory.
914848b8605Smrg * Called via glTex[Sub]Image1/2/3D()
915848b8605Smrg * \return GL_TRUE for success, GL_FALSE for failure (out of memory).
916848b8605Smrg */
917848b8605SmrgGLboolean
918848b8605Smrg_mesa_texstore(TEXSTORE_PARAMS)
919848b8605Smrg{
920848b8605Smrg   if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat,
921848b8605Smrg                             dstFormat,
922848b8605Smrg                             dstRowStride, dstSlices,
923848b8605Smrg                             srcWidth, srcHeight, srcDepth,
924848b8605Smrg                             srcFormat, srcType, srcAddr, srcPacking)) {
925848b8605Smrg      return GL_TRUE;
926848b8605Smrg   }
927848b8605Smrg
928848b8605Smrg   if (_mesa_is_depth_or_stencil_format(baseInternalFormat)) {
929848b8605Smrg      return texstore_depth_stencil(ctx, dims, baseInternalFormat,
930848b8605Smrg                                    dstFormat, dstRowStride, dstSlices,
931848b8605Smrg                                    srcWidth, srcHeight, srcDepth,
932848b8605Smrg                                    srcFormat, srcType, srcAddr, srcPacking);
933848b8605Smrg   } else if (_mesa_is_format_compressed(dstFormat)) {
934848b8605Smrg      return texstore_compressed(ctx, dims, baseInternalFormat,
935848b8605Smrg                                 dstFormat, dstRowStride, dstSlices,
936848b8605Smrg                                 srcWidth, srcHeight, srcDepth,
937848b8605Smrg                                 srcFormat, srcType, srcAddr, srcPacking);
938848b8605Smrg   } else {
939848b8605Smrg      return texstore_rgba(ctx, dims, baseInternalFormat,
940848b8605Smrg                           dstFormat, dstRowStride, dstSlices,
941848b8605Smrg                           srcWidth, srcHeight, srcDepth,
942848b8605Smrg                           srcFormat, srcType, srcAddr, srcPacking);
943848b8605Smrg   }
944848b8605Smrg}
945848b8605Smrg
946848b8605Smrg
947848b8605Smrg/**
948848b8605Smrg * Normally, we'll only _write_ texel data to a texture when we map it.
949848b8605Smrg * But if the user is providing depth or stencil values and the texture
950848b8605Smrg * image is a combined depth/stencil format, we'll actually read from
951848b8605Smrg * the texture buffer too (in order to insert the depth or stencil values.
952848b8605Smrg * \param userFormat  the user-provided image format
953848b8605Smrg * \param texFormat  the destination texture format
954848b8605Smrg */
955848b8605Smrgstatic GLbitfield
956848b8605Smrgget_read_write_mode(GLenum userFormat, mesa_format texFormat)
957848b8605Smrg{
958848b8605Smrg   if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT)
959848b8605Smrg       && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL)
960848b8605Smrg      return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT;
961848b8605Smrg   else
962848b8605Smrg      return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
963848b8605Smrg}
964848b8605Smrg
965848b8605Smrg
966848b8605Smrg/**
967848b8605Smrg * Helper function for storing 1D, 2D, 3D whole and subimages into texture
968848b8605Smrg * memory.
969848b8605Smrg * The source of the image data may be user memory or a PBO.  In the later
970848b8605Smrg * case, we'll map the PBO, copy from it, then unmap it.
971848b8605Smrg */
972848b8605Smrgstatic void
973848b8605Smrgstore_texsubimage(struct gl_context *ctx,
974848b8605Smrg                  struct gl_texture_image *texImage,
975848b8605Smrg                  GLint xoffset, GLint yoffset, GLint zoffset,
976848b8605Smrg                  GLint width, GLint height, GLint depth,
977848b8605Smrg                  GLenum format, GLenum type, const GLvoid *pixels,
978848b8605Smrg                  const struct gl_pixelstore_attrib *packing,
979848b8605Smrg                  const char *caller)
980848b8605Smrg
981848b8605Smrg{
982848b8605Smrg   const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat);
983848b8605Smrg   const GLenum target = texImage->TexObject->Target;
984848b8605Smrg   GLboolean success = GL_FALSE;
985848b8605Smrg   GLuint dims, slice, numSlices = 1, sliceOffset = 0;
986848b8605Smrg   GLint srcImageStride = 0;
987848b8605Smrg   const GLubyte *src;
988848b8605Smrg
989848b8605Smrg   assert(xoffset + width <= texImage->Width);
990848b8605Smrg   assert(yoffset + height <= texImage->Height);
991848b8605Smrg   assert(zoffset + depth <= texImage->Depth);
992848b8605Smrg
993848b8605Smrg   switch (target) {
994848b8605Smrg   case GL_TEXTURE_1D:
995848b8605Smrg      dims = 1;
996848b8605Smrg      break;
997848b8605Smrg   case GL_TEXTURE_2D_ARRAY:
998848b8605Smrg   case GL_TEXTURE_CUBE_MAP_ARRAY:
999848b8605Smrg   case GL_TEXTURE_3D:
1000848b8605Smrg      dims = 3;
1001848b8605Smrg      break;
1002848b8605Smrg   default:
1003848b8605Smrg      dims = 2;
1004848b8605Smrg   }
1005848b8605Smrg
1006848b8605Smrg   /* get pointer to src pixels (may be in a pbo which we'll map here) */
1007848b8605Smrg   src = (const GLubyte *)
1008848b8605Smrg      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
1009848b8605Smrg                                  format, type, pixels, packing, caller);
1010848b8605Smrg   if (!src)
1011848b8605Smrg      return;
1012848b8605Smrg
1013848b8605Smrg   /* compute slice info (and do some sanity checks) */
1014848b8605Smrg   switch (target) {
1015848b8605Smrg   case GL_TEXTURE_2D:
1016b8e80941Smrg   case GL_TEXTURE_2D_MULTISAMPLE:
1017848b8605Smrg   case GL_TEXTURE_RECTANGLE:
1018848b8605Smrg   case GL_TEXTURE_CUBE_MAP:
1019848b8605Smrg   case GL_TEXTURE_EXTERNAL_OES:
1020848b8605Smrg      /* one image slice, nothing special needs to be done */
1021848b8605Smrg      break;
1022848b8605Smrg   case GL_TEXTURE_1D:
1023848b8605Smrg      assert(height == 1);
1024848b8605Smrg      assert(depth == 1);
1025848b8605Smrg      assert(yoffset == 0);
1026848b8605Smrg      assert(zoffset == 0);
1027848b8605Smrg      break;
1028848b8605Smrg   case GL_TEXTURE_1D_ARRAY:
1029848b8605Smrg      assert(depth == 1);
1030848b8605Smrg      assert(zoffset == 0);
1031848b8605Smrg      numSlices = height;
1032848b8605Smrg      sliceOffset = yoffset;
1033848b8605Smrg      height = 1;
1034848b8605Smrg      yoffset = 0;
1035848b8605Smrg      srcImageStride = _mesa_image_row_stride(packing, width, format, type);
1036848b8605Smrg      break;
1037848b8605Smrg   case GL_TEXTURE_2D_ARRAY:
1038b8e80941Smrg   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1039848b8605Smrg      numSlices = depth;
1040848b8605Smrg      sliceOffset = zoffset;
1041848b8605Smrg      depth = 1;
1042848b8605Smrg      zoffset = 0;
1043848b8605Smrg      srcImageStride = _mesa_image_image_stride(packing, width, height,
1044848b8605Smrg                                                format, type);
1045848b8605Smrg      break;
1046848b8605Smrg   case GL_TEXTURE_3D:
1047848b8605Smrg      /* we'll store 3D images as a series of slices */
1048848b8605Smrg      numSlices = depth;
1049848b8605Smrg      sliceOffset = zoffset;
1050848b8605Smrg      srcImageStride = _mesa_image_image_stride(packing, width, height,
1051848b8605Smrg                                                format, type);
1052848b8605Smrg      break;
1053848b8605Smrg   case GL_TEXTURE_CUBE_MAP_ARRAY:
1054848b8605Smrg      numSlices = depth;
1055848b8605Smrg      sliceOffset = zoffset;
1056848b8605Smrg      srcImageStride = _mesa_image_image_stride(packing, width, height,
1057848b8605Smrg                                                format, type);
1058848b8605Smrg      break;
1059848b8605Smrg   default:
1060b8e80941Smrg      _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()",
1061b8e80941Smrg                    target);
1062848b8605Smrg      return;
1063848b8605Smrg   }
1064848b8605Smrg
1065848b8605Smrg   assert(numSlices == 1 || srcImageStride != 0);
1066848b8605Smrg
1067848b8605Smrg   for (slice = 0; slice < numSlices; slice++) {
1068848b8605Smrg      GLubyte *dstMap;
1069848b8605Smrg      GLint dstRowStride;
1070848b8605Smrg
1071848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage,
1072848b8605Smrg                                  slice + sliceOffset,
1073848b8605Smrg                                  xoffset, yoffset, width, height,
1074848b8605Smrg                                  mapMode, &dstMap, &dstRowStride);
1075848b8605Smrg      if (dstMap) {
1076848b8605Smrg         /* Note: we're only storing a 2D (or 1D) slice at a time but we need
1077848b8605Smrg          * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
1078848b8605Smrg          * used for 3D images.
1079848b8605Smrg          */
1080848b8605Smrg         success = _mesa_texstore(ctx, dims, texImage->_BaseFormat,
1081848b8605Smrg                                  texImage->TexFormat,
1082848b8605Smrg                                  dstRowStride,
1083848b8605Smrg                                  &dstMap,
1084848b8605Smrg                                  width, height, 1,  /* w, h, d */
1085848b8605Smrg                                  format, type, src, packing);
1086848b8605Smrg
1087848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
1088848b8605Smrg      }
1089848b8605Smrg
1090848b8605Smrg      src += srcImageStride;
1091848b8605Smrg
1092848b8605Smrg      if (!success)
1093848b8605Smrg         break;
1094848b8605Smrg   }
1095848b8605Smrg
1096848b8605Smrg   if (!success)
1097848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1098848b8605Smrg
1099848b8605Smrg   _mesa_unmap_teximage_pbo(ctx, packing);
1100848b8605Smrg}
1101848b8605Smrg
1102848b8605Smrg
1103848b8605Smrg
1104848b8605Smrg/**
1105848b8605Smrg * Fallback code for ctx->Driver.TexImage().
1106848b8605Smrg * Basically, allocate storage for the texture image, then copy the
1107848b8605Smrg * user's image into it.
1108848b8605Smrg */
1109848b8605Smrgvoid
1110848b8605Smrg_mesa_store_teximage(struct gl_context *ctx,
1111848b8605Smrg                     GLuint dims,
1112848b8605Smrg                     struct gl_texture_image *texImage,
1113848b8605Smrg                     GLenum format, GLenum type, const GLvoid *pixels,
1114848b8605Smrg                     const struct gl_pixelstore_attrib *packing)
1115848b8605Smrg{
1116848b8605Smrg   assert(dims == 1 || dims == 2 || dims == 3);
1117848b8605Smrg
1118848b8605Smrg   if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
1119848b8605Smrg      return;
1120848b8605Smrg
1121848b8605Smrg   /* allocate storage for texture data */
1122848b8605Smrg   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1123848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
1124848b8605Smrg      return;
1125848b8605Smrg   }
1126848b8605Smrg
1127848b8605Smrg   store_texsubimage(ctx, texImage,
1128848b8605Smrg                     0, 0, 0, texImage->Width, texImage->Height, texImage->Depth,
1129848b8605Smrg                     format, type, pixels, packing, "glTexImage");
1130848b8605Smrg}
1131848b8605Smrg
1132848b8605Smrg
1133848b8605Smrg/*
1134848b8605Smrg * Fallback for Driver.TexSubImage().
1135848b8605Smrg */
1136848b8605Smrgvoid
1137848b8605Smrg_mesa_store_texsubimage(struct gl_context *ctx, GLuint dims,
1138848b8605Smrg                        struct gl_texture_image *texImage,
1139848b8605Smrg                        GLint xoffset, GLint yoffset, GLint zoffset,
1140848b8605Smrg                        GLint width, GLint height, GLint depth,
1141848b8605Smrg                        GLenum format, GLenum type, const void *pixels,
1142848b8605Smrg                        const struct gl_pixelstore_attrib *packing)
1143848b8605Smrg{
1144848b8605Smrg   store_texsubimage(ctx, texImage,
1145848b8605Smrg                     xoffset, yoffset, zoffset, width, height, depth,
1146848b8605Smrg                     format, type, pixels, packing, "glTexSubImage");
1147848b8605Smrg}
1148848b8605Smrg
1149848b8605Smrgstatic void
1150848b8605Smrgclear_image_to_zero(GLubyte *dstMap, GLint dstRowStride,
1151848b8605Smrg                    GLsizei width, GLsizei height,
1152848b8605Smrg                    GLsizei clearValueSize)
1153848b8605Smrg{
1154848b8605Smrg   GLsizei y;
1155848b8605Smrg
1156848b8605Smrg   for (y = 0; y < height; y++) {
1157848b8605Smrg      memset(dstMap, 0, clearValueSize * width);
1158848b8605Smrg      dstMap += dstRowStride;
1159848b8605Smrg   }
1160848b8605Smrg}
1161848b8605Smrg
1162848b8605Smrgstatic void
1163848b8605Smrgclear_image_to_value(GLubyte *dstMap, GLint dstRowStride,
1164848b8605Smrg                     GLsizei width, GLsizei height,
1165848b8605Smrg                     const GLvoid *clearValue,
1166848b8605Smrg                     GLsizei clearValueSize)
1167848b8605Smrg{
1168848b8605Smrg   GLsizei y, x;
1169848b8605Smrg
1170848b8605Smrg   for (y = 0; y < height; y++) {
1171848b8605Smrg      for (x = 0; x < width; x++) {
1172848b8605Smrg         memcpy(dstMap, clearValue, clearValueSize);
1173848b8605Smrg         dstMap += clearValueSize;
1174848b8605Smrg      }
1175848b8605Smrg      dstMap += dstRowStride - clearValueSize * width;
1176848b8605Smrg   }
1177848b8605Smrg}
1178848b8605Smrg
1179848b8605Smrg/*
1180848b8605Smrg * Fallback for Driver.ClearTexSubImage().
1181848b8605Smrg */
1182848b8605Smrgvoid
1183848b8605Smrg_mesa_store_cleartexsubimage(struct gl_context *ctx,
1184848b8605Smrg                             struct gl_texture_image *texImage,
1185848b8605Smrg                             GLint xoffset, GLint yoffset, GLint zoffset,
1186848b8605Smrg                             GLsizei width, GLsizei height, GLsizei depth,
1187848b8605Smrg                             const GLvoid *clearValue)
1188848b8605Smrg{
1189848b8605Smrg   GLubyte *dstMap;
1190848b8605Smrg   GLint dstRowStride;
1191848b8605Smrg   GLsizeiptr clearValueSize;
1192848b8605Smrg   GLsizei z;
1193848b8605Smrg
1194848b8605Smrg   clearValueSize = _mesa_get_format_bytes(texImage->TexFormat);
1195848b8605Smrg
1196848b8605Smrg   for (z = 0; z < depth; z++) {
1197848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage,
1198848b8605Smrg                                  z + zoffset, xoffset, yoffset,
1199848b8605Smrg                                  width, height,
1200848b8605Smrg                                  GL_MAP_WRITE_BIT,
1201848b8605Smrg                                  &dstMap, &dstRowStride);
1202848b8605Smrg      if (dstMap == NULL) {
1203848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image");
1204848b8605Smrg         return;
1205848b8605Smrg      }
1206848b8605Smrg
1207848b8605Smrg      if (clearValue) {
1208848b8605Smrg         clear_image_to_value(dstMap, dstRowStride,
1209848b8605Smrg                              width, height,
1210848b8605Smrg                              clearValue,
1211848b8605Smrg                              clearValueSize);
1212848b8605Smrg      } else {
1213848b8605Smrg         clear_image_to_zero(dstMap, dstRowStride,
1214848b8605Smrg                             width, height,
1215848b8605Smrg                             clearValueSize);
1216848b8605Smrg      }
1217848b8605Smrg
1218848b8605Smrg      ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset);
1219848b8605Smrg   }
1220848b8605Smrg}
1221848b8605Smrg
1222848b8605Smrg/**
1223848b8605Smrg * Fallback for Driver.CompressedTexImage()
1224848b8605Smrg */
1225848b8605Smrgvoid
1226848b8605Smrg_mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims,
1227848b8605Smrg                                struct gl_texture_image *texImage,
1228848b8605Smrg                                GLsizei imageSize, const GLvoid *data)
1229848b8605Smrg{
1230848b8605Smrg   /* only 2D and 3D compressed images are supported at this time */
1231848b8605Smrg   if (dims == 1) {
1232848b8605Smrg      _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call");
1233848b8605Smrg      return;
1234848b8605Smrg   }
1235848b8605Smrg
1236848b8605Smrg   /* This is pretty simple, because unlike the general texstore path we don't
1237848b8605Smrg    * have to worry about the usual image unpacking or image transfer
1238848b8605Smrg    * operations.
1239848b8605Smrg    */
1240b8e80941Smrg   assert(texImage);
1241b8e80941Smrg   assert(texImage->Width > 0);
1242b8e80941Smrg   assert(texImage->Height > 0);
1243b8e80941Smrg   assert(texImage->Depth > 0);
1244848b8605Smrg
1245848b8605Smrg   /* allocate storage for texture data */
1246848b8605Smrg   if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
1247848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims);
1248848b8605Smrg      return;
1249848b8605Smrg   }
1250848b8605Smrg
1251b8e80941Smrg   ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
1252b8e80941Smrg                                     0, 0, 0,
1253b8e80941Smrg                                     texImage->Width, texImage->Height, texImage->Depth,
1254b8e80941Smrg                                     texImage->TexFormat,
1255b8e80941Smrg                                     imageSize, data);
1256848b8605Smrg}
1257848b8605Smrg
1258848b8605Smrg
1259848b8605Smrg/**
1260848b8605Smrg * Compute compressed_pixelstore parameters for copying compressed
1261848b8605Smrg * texture data.
1262848b8605Smrg * \param dims  number of texture image dimensions: 1, 2 or 3
1263848b8605Smrg * \param texFormat  the compressed texture format
1264848b8605Smrg * \param width, height, depth  size of image to copy
1265848b8605Smrg * \param packing  pixelstore parameters describing user-space image packing
1266848b8605Smrg * \param store  returns the compressed_pixelstore parameters
1267848b8605Smrg */
1268848b8605Smrgvoid
1269848b8605Smrg_mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat,
1270848b8605Smrg                                    GLsizei width, GLsizei height,
1271848b8605Smrg                                    GLsizei depth,
1272848b8605Smrg                                    const struct gl_pixelstore_attrib *packing,
1273848b8605Smrg                                    struct compressed_pixelstore *store)
1274848b8605Smrg{
1275b8e80941Smrg   GLuint bw, bh, bd;
1276848b8605Smrg
1277b8e80941Smrg   _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
1278848b8605Smrg
1279848b8605Smrg   store->SkipBytes = 0;
1280848b8605Smrg   store->TotalBytesPerRow = store->CopyBytesPerRow =
1281848b8605Smrg         _mesa_format_row_stride(texFormat, width);
1282848b8605Smrg   store->TotalRowsPerSlice = store->CopyRowsPerSlice =
1283848b8605Smrg         (height + bh - 1) / bh;
1284b8e80941Smrg   store->CopySlices = (depth + bd - 1) / bd;
1285848b8605Smrg
1286848b8605Smrg   if (packing->CompressedBlockWidth &&
1287848b8605Smrg       packing->CompressedBlockSize) {
1288848b8605Smrg
1289848b8605Smrg      bw = packing->CompressedBlockWidth;
1290848b8605Smrg
1291848b8605Smrg      if (packing->RowLength) {
1292848b8605Smrg         store->TotalBytesPerRow = packing->CompressedBlockSize *
1293848b8605Smrg            ((packing->RowLength + bw - 1) / bw);
1294848b8605Smrg      }
1295848b8605Smrg
1296b8e80941Smrg      store->SkipBytes +=
1297b8e80941Smrg         packing->SkipPixels * packing->CompressedBlockSize / bw;
1298848b8605Smrg   }
1299848b8605Smrg
1300848b8605Smrg   if (dims > 1 && packing->CompressedBlockHeight &&
1301848b8605Smrg       packing->CompressedBlockSize) {
1302848b8605Smrg
1303848b8605Smrg      bh = packing->CompressedBlockHeight;
1304848b8605Smrg
1305848b8605Smrg      store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh;
1306848b8605Smrg      store->CopyRowsPerSlice = (height + bh - 1) / bh;  /* rows in blocks */
1307848b8605Smrg
1308848b8605Smrg      if (packing->ImageHeight) {
1309848b8605Smrg         store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh;
1310848b8605Smrg      }
1311848b8605Smrg   }
1312848b8605Smrg
1313848b8605Smrg   if (dims > 2 && packing->CompressedBlockDepth &&
1314848b8605Smrg       packing->CompressedBlockSize) {
1315848b8605Smrg
1316848b8605Smrg      int bd = packing->CompressedBlockDepth;
1317848b8605Smrg
1318848b8605Smrg      store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow *
1319848b8605Smrg            store->TotalRowsPerSlice / bd;
1320848b8605Smrg   }
1321848b8605Smrg}
1322848b8605Smrg
1323848b8605Smrg
1324848b8605Smrg/**
1325848b8605Smrg * Fallback for Driver.CompressedTexSubImage()
1326848b8605Smrg */
1327848b8605Smrgvoid
1328848b8605Smrg_mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
1329848b8605Smrg                                   struct gl_texture_image *texImage,
1330848b8605Smrg                                   GLint xoffset, GLint yoffset, GLint zoffset,
1331848b8605Smrg                                   GLsizei width, GLsizei height, GLsizei depth,
1332848b8605Smrg                                   GLenum format,
1333848b8605Smrg                                   GLsizei imageSize, const GLvoid *data)
1334848b8605Smrg{
1335848b8605Smrg   struct compressed_pixelstore store;
1336848b8605Smrg   GLint dstRowStride;
1337848b8605Smrg   GLint i, slice;
1338848b8605Smrg   GLubyte *dstMap;
1339848b8605Smrg   const GLubyte *src;
1340848b8605Smrg
1341848b8605Smrg   if (dims == 1) {
1342848b8605Smrg      _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call");
1343848b8605Smrg      return;
1344848b8605Smrg   }
1345848b8605Smrg
1346848b8605Smrg   _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
1347848b8605Smrg                                       width, height, depth,
1348848b8605Smrg                                       &ctx->Unpack, &store);
1349848b8605Smrg
1350848b8605Smrg   /* get pointer to src pixels (may be in a pbo which we'll map here) */
1351848b8605Smrg   data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data,
1352848b8605Smrg                                                 &ctx->Unpack,
1353848b8605Smrg                                                 "glCompressedTexSubImage");
1354848b8605Smrg   if (!data)
1355848b8605Smrg      return;
1356848b8605Smrg
1357848b8605Smrg   src = (const GLubyte *) data + store.SkipBytes;
1358848b8605Smrg
1359848b8605Smrg   for (slice = 0; slice < store.CopySlices; slice++) {
1360848b8605Smrg      /* Map dest texture buffer */
1361848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
1362848b8605Smrg                                  xoffset, yoffset, width, height,
1363848b8605Smrg                                  GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT,
1364848b8605Smrg                                  &dstMap, &dstRowStride);
1365848b8605Smrg
1366848b8605Smrg      if (dstMap) {
1367848b8605Smrg
1368848b8605Smrg         /* copy rows of blocks */
1369b8e80941Smrg         if (dstRowStride == store.TotalBytesPerRow &&
1370b8e80941Smrg             dstRowStride == store.CopyBytesPerRow) {
1371b8e80941Smrg            memcpy(dstMap, src, store.CopyBytesPerRow * store.CopyRowsPerSlice);
1372b8e80941Smrg            src += store.CopyBytesPerRow * store.CopyRowsPerSlice;
1373b8e80941Smrg         }
1374b8e80941Smrg         else {
1375b8e80941Smrg            for (i = 0; i < store.CopyRowsPerSlice; i++) {
1376b8e80941Smrg               memcpy(dstMap, src, store.CopyBytesPerRow);
1377b8e80941Smrg               dstMap += dstRowStride;
1378b8e80941Smrg               src += store.TotalBytesPerRow;
1379b8e80941Smrg            }
1380848b8605Smrg         }
1381848b8605Smrg
1382848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
1383848b8605Smrg
1384848b8605Smrg         /* advance to next slice */
1385b8e80941Smrg         src += store.TotalBytesPerRow * (store.TotalRowsPerSlice
1386b8e80941Smrg                                          - store.CopyRowsPerSlice);
1387848b8605Smrg      }
1388848b8605Smrg      else {
1389848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD",
1390848b8605Smrg                     dims);
1391848b8605Smrg      }
1392848b8605Smrg   }
1393848b8605Smrg
1394848b8605Smrg   _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
1395848b8605Smrg}
1396