1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg/*
26848b8605Smrg * New (3.1) transformation code written by Keith Whitwell.
27848b8605Smrg */
28848b8605Smrg
29b8e80941Smrg#include <stdio.h>
30848b8605Smrg
31848b8605Smrg#include "main/glheader.h"
32848b8605Smrg#include "main/imports.h"
33848b8605Smrg#include "main/macros.h"
34848b8605Smrg
35848b8605Smrg#include "m_vector.h"
36848b8605Smrg
37848b8605Smrg
38848b8605Smrg
39848b8605Smrg/**
40848b8605Smrg * Given a vector [count][4] of floats, set all the [][elt] values
41848b8605Smrg * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
42848b8605Smrg */
43848b8605Smrgvoid
44848b8605Smrg_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
45848b8605Smrg{
46848b8605Smrg   static const GLubyte elem_bits[4] = {
47848b8605Smrg      VEC_DIRTY_0,
48848b8605Smrg      VEC_DIRTY_1,
49848b8605Smrg      VEC_DIRTY_2,
50848b8605Smrg      VEC_DIRTY_3
51848b8605Smrg   };
52848b8605Smrg   static const GLfloat clean[4] = { 0, 0, 0, 1 };
53848b8605Smrg   const GLfloat v = clean[elt];
54848b8605Smrg   GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
55848b8605Smrg   GLuint i;
56848b8605Smrg
57848b8605Smrg   for (i = 0; i < count; i++)
58848b8605Smrg      data[i][elt] = v;
59848b8605Smrg
60848b8605Smrg   vec->flags &= ~elem_bits[elt];
61848b8605Smrg}
62848b8605Smrg
63848b8605Smrg
64848b8605Smrgstatic const GLubyte size_bits[5] = {
65848b8605Smrg   0,
66848b8605Smrg   VEC_SIZE_1,
67848b8605Smrg   VEC_SIZE_2,
68848b8605Smrg   VEC_SIZE_3,
69848b8605Smrg   VEC_SIZE_4,
70848b8605Smrg};
71848b8605Smrg
72848b8605Smrg
73848b8605Smrg/**
74848b8605Smrg * Initialize GLvector objects.
75848b8605Smrg * \param v  the vector object to initialize.
76848b8605Smrg * \param flags  bitwise-OR of VEC_* flags
77848b8605Smrg * \param storage  pointer to storage for the vector's data
78848b8605Smrg */
79848b8605Smrgvoid
80848b8605Smrg_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
81848b8605Smrg{
82848b8605Smrg   v->stride = 4 * sizeof(GLfloat);
83848b8605Smrg   v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */
84848b8605Smrg   v->data = storage;
85848b8605Smrg   v->start = (GLfloat *) storage;
86848b8605Smrg   v->count = 0;
87848b8605Smrg   v->flags = size_bits[4] | flags;
88848b8605Smrg}
89848b8605Smrg
90848b8605Smrg
91848b8605Smrg/**
92848b8605Smrg * Initialize GLvector objects and allocate storage.
93848b8605Smrg * \param v  the vector object
94848b8605Smrg * \param flags  bitwise-OR of VEC_* flags
95848b8605Smrg * \param count  number of elements to allocate in vector
96848b8605Smrg * \param alignment  desired memory alignment for the data (in bytes)
97848b8605Smrg */
98848b8605Smrgvoid
99848b8605Smrg_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
100848b8605Smrg                      GLuint alignment )
101848b8605Smrg{
102848b8605Smrg   v->stride = 4 * sizeof(GLfloat);
103848b8605Smrg   v->size = 2;
104848b8605Smrg   v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
105848b8605Smrg   v->storage_count = count;
106848b8605Smrg   v->start = (GLfloat *) v->storage;
107848b8605Smrg   v->data = (GLfloat (*)[4]) v->storage;
108848b8605Smrg   v->count = 0;
109848b8605Smrg   v->flags = size_bits[4] | flags | VEC_MALLOC;
110848b8605Smrg}
111848b8605Smrg
112848b8605Smrg
113848b8605Smrg/**
114848b8605Smrg * Vector deallocation.  Free whatever memory is pointed to by the
115848b8605Smrg * vector's storage field if the VEC_MALLOC flag is set.
116848b8605Smrg * DO NOT free the GLvector object itself, though.
117848b8605Smrg */
118848b8605Smrgvoid
119848b8605Smrg_mesa_vector4f_free( GLvector4f *v )
120848b8605Smrg{
121848b8605Smrg   if (v->flags & VEC_MALLOC) {
122848b8605Smrg      _mesa_align_free( v->storage );
123848b8605Smrg      v->data = NULL;
124848b8605Smrg      v->start = NULL;
125848b8605Smrg      v->storage = NULL;
126848b8605Smrg      v->flags &= ~VEC_MALLOC;
127848b8605Smrg   }
128848b8605Smrg}
129848b8605Smrg
130848b8605Smrg
131848b8605Smrg/**
132848b8605Smrg * For debugging
133848b8605Smrg */
134848b8605Smrgvoid
135848b8605Smrg_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
136848b8605Smrg                      GLboolean culling )
137848b8605Smrg{
138848b8605Smrg   static const GLfloat c[4] = { 0, 0, 0, 1 };
139848b8605Smrg   static const char *templates[5] = {
140848b8605Smrg      "%d:\t0, 0, 0, 1\n",
141848b8605Smrg      "%d:\t%f, 0, 0, 1\n",
142848b8605Smrg      "%d:\t%f, %f, 0, 1\n",
143848b8605Smrg      "%d:\t%f, %f, %f, 1\n",
144848b8605Smrg      "%d:\t%f, %f, %f, %f\n"
145848b8605Smrg   };
146848b8605Smrg
147848b8605Smrg   const char *t = templates[v->size];
148848b8605Smrg   GLfloat *d = (GLfloat *)v->data;
149848b8605Smrg   GLuint j, i = 0, count;
150848b8605Smrg
151848b8605Smrg   printf("data-start\n");
152848b8605Smrg   for (; d != v->start; STRIDE_F(d, v->stride), i++)
153848b8605Smrg      printf(t, i, d[0], d[1], d[2], d[3]);
154848b8605Smrg
155848b8605Smrg   printf("start-count(%u)\n", v->count);
156848b8605Smrg   count = i + v->count;
157848b8605Smrg
158848b8605Smrg   if (culling) {
159848b8605Smrg      for (; i < count; STRIDE_F(d, v->stride), i++)
160848b8605Smrg	 if (cullmask[i])
161848b8605Smrg	    printf(t, i, d[0], d[1], d[2], d[3]);
162848b8605Smrg   }
163848b8605Smrg   else {
164848b8605Smrg      for (; i < count; STRIDE_F(d, v->stride), i++)
165848b8605Smrg	 printf(t, i, d[0], d[1], d[2], d[3]);
166848b8605Smrg   }
167848b8605Smrg
168848b8605Smrg   for (j = v->size; j < 4; j++) {
169848b8605Smrg      if ((v->flags & (1<<j)) == 0) {
170848b8605Smrg
171848b8605Smrg	 printf("checking col %u is clean as advertised ", j);
172848b8605Smrg
173848b8605Smrg	 for (i = 0, d = (GLfloat *) v->data;
174848b8605Smrg	      i < count && d[j] == c[j];
175848b8605Smrg	      i++, STRIDE_F(d, v->stride)) {
176848b8605Smrg            /* no-op */
177848b8605Smrg         }
178848b8605Smrg
179848b8605Smrg	 if (i == count)
180848b8605Smrg	    printf(" --> ok\n");
181848b8605Smrg	 else
182848b8605Smrg	    printf(" --> Failed at %u ******\n", i);
183848b8605Smrg      }
184848b8605Smrg   }
185848b8605Smrg}
186