1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg/* 26848b8605Smrg * New (3.1) transformation code written by Keith Whitwell. 27848b8605Smrg */ 28848b8605Smrg 29b8e80941Smrg#include <stdio.h> 30848b8605Smrg 31848b8605Smrg#include "main/glheader.h" 32848b8605Smrg#include "main/imports.h" 33848b8605Smrg#include "main/macros.h" 34848b8605Smrg 35848b8605Smrg#include "m_vector.h" 36848b8605Smrg 37848b8605Smrg 38848b8605Smrg 39848b8605Smrg/** 40848b8605Smrg * Given a vector [count][4] of floats, set all the [][elt] values 41848b8605Smrg * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). 42848b8605Smrg */ 43848b8605Smrgvoid 44848b8605Smrg_mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) 45848b8605Smrg{ 46848b8605Smrg static const GLubyte elem_bits[4] = { 47848b8605Smrg VEC_DIRTY_0, 48848b8605Smrg VEC_DIRTY_1, 49848b8605Smrg VEC_DIRTY_2, 50848b8605Smrg VEC_DIRTY_3 51848b8605Smrg }; 52848b8605Smrg static const GLfloat clean[4] = { 0, 0, 0, 1 }; 53848b8605Smrg const GLfloat v = clean[elt]; 54848b8605Smrg GLfloat (*data)[4] = (GLfloat (*)[4])vec->start; 55848b8605Smrg GLuint i; 56848b8605Smrg 57848b8605Smrg for (i = 0; i < count; i++) 58848b8605Smrg data[i][elt] = v; 59848b8605Smrg 60848b8605Smrg vec->flags &= ~elem_bits[elt]; 61848b8605Smrg} 62848b8605Smrg 63848b8605Smrg 64848b8605Smrgstatic const GLubyte size_bits[5] = { 65848b8605Smrg 0, 66848b8605Smrg VEC_SIZE_1, 67848b8605Smrg VEC_SIZE_2, 68848b8605Smrg VEC_SIZE_3, 69848b8605Smrg VEC_SIZE_4, 70848b8605Smrg}; 71848b8605Smrg 72848b8605Smrg 73848b8605Smrg/** 74848b8605Smrg * Initialize GLvector objects. 75848b8605Smrg * \param v the vector object to initialize. 76848b8605Smrg * \param flags bitwise-OR of VEC_* flags 77848b8605Smrg * \param storage pointer to storage for the vector's data 78848b8605Smrg */ 79848b8605Smrgvoid 80848b8605Smrg_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] ) 81848b8605Smrg{ 82848b8605Smrg v->stride = 4 * sizeof(GLfloat); 83848b8605Smrg v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ 84848b8605Smrg v->data = storage; 85848b8605Smrg v->start = (GLfloat *) storage; 86848b8605Smrg v->count = 0; 87848b8605Smrg v->flags = size_bits[4] | flags; 88848b8605Smrg} 89848b8605Smrg 90848b8605Smrg 91848b8605Smrg/** 92848b8605Smrg * Initialize GLvector objects and allocate storage. 93848b8605Smrg * \param v the vector object 94848b8605Smrg * \param flags bitwise-OR of VEC_* flags 95848b8605Smrg * \param count number of elements to allocate in vector 96848b8605Smrg * \param alignment desired memory alignment for the data (in bytes) 97848b8605Smrg */ 98848b8605Smrgvoid 99848b8605Smrg_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count, 100848b8605Smrg GLuint alignment ) 101848b8605Smrg{ 102848b8605Smrg v->stride = 4 * sizeof(GLfloat); 103848b8605Smrg v->size = 2; 104848b8605Smrg v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment ); 105848b8605Smrg v->storage_count = count; 106848b8605Smrg v->start = (GLfloat *) v->storage; 107848b8605Smrg v->data = (GLfloat (*)[4]) v->storage; 108848b8605Smrg v->count = 0; 109848b8605Smrg v->flags = size_bits[4] | flags | VEC_MALLOC; 110848b8605Smrg} 111848b8605Smrg 112848b8605Smrg 113848b8605Smrg/** 114848b8605Smrg * Vector deallocation. Free whatever memory is pointed to by the 115848b8605Smrg * vector's storage field if the VEC_MALLOC flag is set. 116848b8605Smrg * DO NOT free the GLvector object itself, though. 117848b8605Smrg */ 118848b8605Smrgvoid 119848b8605Smrg_mesa_vector4f_free( GLvector4f *v ) 120848b8605Smrg{ 121848b8605Smrg if (v->flags & VEC_MALLOC) { 122848b8605Smrg _mesa_align_free( v->storage ); 123848b8605Smrg v->data = NULL; 124848b8605Smrg v->start = NULL; 125848b8605Smrg v->storage = NULL; 126848b8605Smrg v->flags &= ~VEC_MALLOC; 127848b8605Smrg } 128848b8605Smrg} 129848b8605Smrg 130848b8605Smrg 131848b8605Smrg/** 132848b8605Smrg * For debugging 133848b8605Smrg */ 134848b8605Smrgvoid 135848b8605Smrg_mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask, 136848b8605Smrg GLboolean culling ) 137848b8605Smrg{ 138848b8605Smrg static const GLfloat c[4] = { 0, 0, 0, 1 }; 139848b8605Smrg static const char *templates[5] = { 140848b8605Smrg "%d:\t0, 0, 0, 1\n", 141848b8605Smrg "%d:\t%f, 0, 0, 1\n", 142848b8605Smrg "%d:\t%f, %f, 0, 1\n", 143848b8605Smrg "%d:\t%f, %f, %f, 1\n", 144848b8605Smrg "%d:\t%f, %f, %f, %f\n" 145848b8605Smrg }; 146848b8605Smrg 147848b8605Smrg const char *t = templates[v->size]; 148848b8605Smrg GLfloat *d = (GLfloat *)v->data; 149848b8605Smrg GLuint j, i = 0, count; 150848b8605Smrg 151848b8605Smrg printf("data-start\n"); 152848b8605Smrg for (; d != v->start; STRIDE_F(d, v->stride), i++) 153848b8605Smrg printf(t, i, d[0], d[1], d[2], d[3]); 154848b8605Smrg 155848b8605Smrg printf("start-count(%u)\n", v->count); 156848b8605Smrg count = i + v->count; 157848b8605Smrg 158848b8605Smrg if (culling) { 159848b8605Smrg for (; i < count; STRIDE_F(d, v->stride), i++) 160848b8605Smrg if (cullmask[i]) 161848b8605Smrg printf(t, i, d[0], d[1], d[2], d[3]); 162848b8605Smrg } 163848b8605Smrg else { 164848b8605Smrg for (; i < count; STRIDE_F(d, v->stride), i++) 165848b8605Smrg printf(t, i, d[0], d[1], d[2], d[3]); 166848b8605Smrg } 167848b8605Smrg 168848b8605Smrg for (j = v->size; j < 4; j++) { 169848b8605Smrg if ((v->flags & (1<<j)) == 0) { 170848b8605Smrg 171848b8605Smrg printf("checking col %u is clean as advertised ", j); 172848b8605Smrg 173848b8605Smrg for (i = 0, d = (GLfloat *) v->data; 174848b8605Smrg i < count && d[j] == c[j]; 175848b8605Smrg i++, STRIDE_F(d, v->stride)) { 176848b8605Smrg /* no-op */ 177848b8605Smrg } 178848b8605Smrg 179848b8605Smrg if (i == count) 180848b8605Smrg printf(" --> ok\n"); 181848b8605Smrg else 182848b8605Smrg printf(" --> Failed at %u ******\n", i); 183848b8605Smrg } 184848b8605Smrg } 185848b8605Smrg} 186