1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg/*
26848b8605Smrg * New (3.1) transformation code written by Keith Whitwell.
27848b8605Smrg */
28848b8605Smrg
29848b8605Smrg
30848b8605Smrg#ifndef _M_VECTOR_H_
31848b8605Smrg#define _M_VECTOR_H_
32848b8605Smrg
33848b8605Smrg#include "main/glheader.h"
34848b8605Smrg
35848b8605Smrg
36848b8605Smrg#define VEC_DIRTY_0        0x1
37848b8605Smrg#define VEC_DIRTY_1        0x2
38848b8605Smrg#define VEC_DIRTY_2        0x4
39848b8605Smrg#define VEC_DIRTY_3        0x8
40848b8605Smrg#define VEC_MALLOC         0x10 /* storage field points to self-allocated mem*/
41848b8605Smrg#define VEC_NOT_WRITEABLE  0x40	/* writable elements to hold clipped data */
42848b8605Smrg#define VEC_BAD_STRIDE     0x100 /* matches tnl's prefered stride */
43848b8605Smrg
44848b8605Smrg
45848b8605Smrg#define VEC_SIZE_1   VEC_DIRTY_0
46848b8605Smrg#define VEC_SIZE_2   (VEC_DIRTY_0|VEC_DIRTY_1)
47848b8605Smrg#define VEC_SIZE_3   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
48848b8605Smrg#define VEC_SIZE_4   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
49848b8605Smrg
50848b8605Smrg
51848b8605Smrg
52848b8605Smrg/**
53848b8605Smrg * Wrap all the information about vectors up in a struct.  Has
54b8e80941Smrg * additional fields compared to the other vectors to help us track
55848b8605Smrg * different vertex sizes, and whether we need to clean columns out
56848b8605Smrg * because they contain non-(0,0,0,1) values.
57848b8605Smrg *
58848b8605Smrg * The start field is used to reserve data for copied vertices at the
59848b8605Smrg * end of _mesa_transform_vb, and avoids the need for a multiplication in
60848b8605Smrg * the transformation routines.
61848b8605Smrg */
62848b8605Smrgtypedef struct {
63848b8605Smrg   GLfloat (*data)[4];	/**< may be malloc'd or point to client data */
64b8e80941Smrg   GLfloat *start;	/**< points somewhere inside of GLvector4f::data */
65848b8605Smrg   GLuint count;	/**< size of the vector (in elements) */
66848b8605Smrg   GLuint stride;	/**< stride from one element to the next (in bytes) */
67848b8605Smrg   GLuint size;		/**< 2-4 for vertices and 1-4 for texcoords */
68848b8605Smrg   GLbitfield flags;	/**< bitmask of VEC_x flags */
69848b8605Smrg   void *storage;	/**< self-allocated storage */
70848b8605Smrg   GLuint storage_count; /**< storage size in elements */
71848b8605Smrg} GLvector4f;
72848b8605Smrg
73848b8605Smrg
74848b8605Smrgextern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
75848b8605Smrg			      GLfloat (*storage)[4] );
76848b8605Smrgextern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
77848b8605Smrg			       GLuint count, GLuint alignment );
78848b8605Smrgextern void _mesa_vector4f_free( GLvector4f *v );
79848b8605Smrgextern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
80848b8605Smrgextern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
81848b8605Smrg
82848b8605Smrg
83848b8605Smrg/**
84848b8605Smrg * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
85848b8605Smrg *
86848b8605Smrg * End up doing a lot of slow imuls if not careful.
87848b8605Smrg */
88848b8605Smrg#define VEC_ELT( v, type, i ) \
89848b8605Smrg       ( (type *)  ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
90848b8605Smrg
91848b8605Smrg
92848b8605Smrg#endif
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