st_extensions.c revision 848b8605
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "main/imports.h"
30#include "main/context.h"
31#include "main/macros.h"
32#include "main/version.h"
33
34#include "pipe/p_context.h"
35#include "pipe/p_defines.h"
36#include "pipe/p_screen.h"
37#include "util/u_math.h"
38
39#include "st_context.h"
40#include "st_extensions.h"
41#include "st_format.h"
42
43
44/*
45 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
46 * avoid evaluating arguments (which are often function calls) more than once.
47 */
48
49static unsigned _min(unsigned a, unsigned b)
50{
51   return (a < b) ? a : b;
52}
53
54static float _maxf(float a, float b)
55{
56   return (a > b) ? a : b;
57}
58
59static int _clamp(int a, int min, int max)
60{
61   if (a < min)
62      return min;
63   else if (a > max)
64      return max;
65   else
66      return a;
67}
68
69
70/**
71 * Query driver to get implementation limits.
72 * Note that we have to limit/clamp against Mesa's internal limits too.
73 */
74void st_init_limits(struct pipe_screen *screen,
75                    struct gl_constants *c, struct gl_extensions *extensions)
76{
77   unsigned sh;
78   boolean can_ubo = TRUE;
79
80   c->MaxTextureLevels
81      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
82            MAX_TEXTURE_LEVELS);
83
84   c->Max3DTextureLevels
85      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
86            MAX_3D_TEXTURE_LEVELS);
87
88   c->MaxCubeTextureLevels
89      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
90            MAX_CUBE_TEXTURE_LEVELS);
91
92   c->MaxTextureRectSize
93      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
94
95   c->MaxArrayTextureLayers
96      = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
97
98   /* Define max viewport size and max renderbuffer size in terms of
99    * max texture size (note: max tex RECT size = max tex 2D size).
100    * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
101    */
102   c->MaxViewportWidth =
103   c->MaxViewportHeight =
104   c->MaxRenderbufferSize = c->MaxTextureRectSize;
105
106   c->MaxDrawBuffers = c->MaxColorAttachments =
107      _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
108             1, MAX_DRAW_BUFFERS);
109
110   c->MaxDualSourceDrawBuffers
111      = _clamp(screen->get_param(screen, PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
112              0, MAX_DRAW_BUFFERS);
113
114   c->MaxLineWidth
115      = _maxf(1.0f, screen->get_paramf(screen,
116                                       PIPE_CAPF_MAX_LINE_WIDTH));
117   c->MaxLineWidthAA
118      = _maxf(1.0f, screen->get_paramf(screen,
119                                       PIPE_CAPF_MAX_LINE_WIDTH_AA));
120
121   c->MaxPointSize
122      = _maxf(1.0f, screen->get_paramf(screen,
123                                       PIPE_CAPF_MAX_POINT_WIDTH));
124   c->MaxPointSizeAA
125      = _maxf(1.0f, screen->get_paramf(screen,
126                                       PIPE_CAPF_MAX_POINT_WIDTH_AA));
127
128   /* these are not queryable. Note that GL basically mandates a 1.0 minimum
129    * for non-aa sizes, but we can go down to 0.0 for aa points.
130    */
131   c->MinPointSize = 1.0f;
132   c->MinPointSizeAA = 0.0f;
133
134   c->MaxTextureMaxAnisotropy
135      = _maxf(2.0f, screen->get_paramf(screen,
136                                 PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
137
138   c->MaxTextureLodBias
139      = screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
140
141   c->QuadsFollowProvokingVertexConvention = screen->get_param(
142      screen, PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
143
144   c->MaxUniformBlockSize =
145      screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
146                               PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
147   if (c->MaxUniformBlockSize < 16384) {
148      can_ubo = FALSE;
149   }
150
151   for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
152      struct gl_shader_compiler_options *options;
153      struct gl_program_constants *pc;
154
155      switch (sh) {
156      case PIPE_SHADER_FRAGMENT:
157         pc = &c->Program[MESA_SHADER_FRAGMENT];
158         options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
159         break;
160      case PIPE_SHADER_VERTEX:
161         pc = &c->Program[MESA_SHADER_VERTEX];
162         options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
163         break;
164      case PIPE_SHADER_GEOMETRY:
165         pc = &c->Program[MESA_SHADER_GEOMETRY];
166         options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
167         break;
168      default:
169         /* compute shader, etc. */
170         continue;
171      }
172
173      pc->MaxTextureImageUnits =
174         _min(screen->get_shader_param(screen, sh,
175                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
176              MAX_TEXTURE_IMAGE_UNITS);
177
178      pc->MaxInstructions    = pc->MaxNativeInstructions    =
179         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
180      pc->MaxAluInstructions = pc->MaxNativeAluInstructions =
181         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
182      pc->MaxTexInstructions = pc->MaxNativeTexInstructions =
183         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
184      pc->MaxTexIndirections = pc->MaxNativeTexIndirections =
185         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
186      pc->MaxAttribs         = pc->MaxNativeAttribs         =
187         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
188      pc->MaxTemps           = pc->MaxNativeTemps           =
189         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
190      pc->MaxAddressRegs     = pc->MaxNativeAddressRegs     =
191         sh == PIPE_SHADER_VERTEX ? 1 : 0;
192      pc->MaxParameters      = pc->MaxNativeParameters      =
193         screen->get_shader_param(screen, sh,
194                   PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
195
196      pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
197
198      pc->MaxUniformBlocks =
199         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
200      if (pc->MaxUniformBlocks)
201         pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
202      pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
203
204      pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
205                                          c->MaxUniformBlockSize / 4 *
206                                          pc->MaxUniformBlocks);
207
208      /* Gallium doesn't really care about local vs. env parameters so use the
209       * same limits.
210       */
211      pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
212      pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
213
214      options->EmitNoNoise = TRUE;
215
216      /* TODO: make these more fine-grained if anyone needs it */
217      options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
218      options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
219      options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
220      options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
221
222      options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
223
224      options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
225                                        PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
226      options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
227                                        PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
228      options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
229                                        PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
230      options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
231                                        PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
232
233      if (pc->MaxNativeInstructions &&
234          (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
235         can_ubo = FALSE;
236      }
237
238      if (options->EmitNoLoops)
239         options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
240
241      options->LowerClipDistance = true;
242   }
243
244   c->MaxCombinedTextureImageUnits =
245         _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
246              c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
247              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
248              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
249
250   /* This depends on program constants. */
251   c->MaxTextureCoordUnits
252      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
253
254   c->MaxTextureUnits = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, c->MaxTextureCoordUnits);
255
256   c->Program[MESA_SHADER_VERTEX].MaxAttribs = MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
257
258   /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
259    * of inputs. It's always 2 colors + N generic inputs. */
260   c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
261                                            PIPE_SHADER_CAP_MAX_INPUTS);
262   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
263   c->Program[MESA_SHADER_FRAGMENT].MaxInputComponents = c->MaxVarying * 4;
264   c->Program[MESA_SHADER_VERTEX].MaxOutputComponents = c->MaxVarying * 4;
265   c->Program[MESA_SHADER_GEOMETRY].MaxInputComponents = c->MaxVarying * 4;
266   c->Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = c->MaxVarying * 4;
267   c->MaxGeometryOutputVertices = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
268   c->MaxGeometryTotalOutputComponents = screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
269
270   c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
271   c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
272
273   c->MaxProgramTextureGatherComponents = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
274   c->MinProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
275   c->MaxProgramTextureGatherOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
276
277   c->MaxTransformFeedbackBuffers =
278      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
279   c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers, MAX_FEEDBACK_BUFFERS);
280   c->MaxTransformFeedbackSeparateComponents =
281      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
282   c->MaxTransformFeedbackInterleavedComponents =
283      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
284   c->MaxVertexStreams =
285      MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
286
287   /* The vertex stream must fit into pipe_stream_output_info::stream */
288   assert(c->MaxVertexStreams <= 4);
289
290   c->StripTextureBorder = GL_TRUE;
291
292   c->GLSLSkipStrictMaxUniformLimitCheck =
293      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
294
295   if (can_ubo) {
296      extensions->ARB_uniform_buffer_object = GL_TRUE;
297      c->UniformBufferOffsetAlignment =
298         screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
299      c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
300         c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
301         c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
302         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks;
303      assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
304   }
305}
306
307
308/**
309 * Given a member \c x of struct gl_extensions, return offset of
310 * \c x in bytes.
311 */
312#define o(x) offsetof(struct gl_extensions, x)
313
314
315struct st_extension_cap_mapping {
316   int extension_offset;
317   int cap;
318};
319
320struct st_extension_format_mapping {
321   int extension_offset[2];
322   enum pipe_format format[8];
323
324   /* If TRUE, at least one format must be supported for the extensions to be
325    * advertised. If FALSE, all the formats must be supported. */
326   GLboolean need_at_least_one;
327};
328
329/**
330 * Enable extensions if certain pipe formats are supported by the driver.
331 * What extensions will be enabled and what formats must be supported is
332 * described by the array of st_extension_format_mapping.
333 *
334 * target and bind_flags are passed to is_format_supported.
335 */
336static void
337init_format_extensions(struct pipe_screen *screen,
338                       struct gl_extensions *extensions,
339                       const struct st_extension_format_mapping *mapping,
340                       unsigned num_mappings,
341                       enum pipe_texture_target target,
342                       unsigned bind_flags)
343{
344   GLboolean *extension_table = (GLboolean *) extensions;
345   unsigned i;
346   int j;
347   int num_formats = Elements(mapping->format);
348   int num_ext = Elements(mapping->extension_offset);
349
350   for (i = 0; i < num_mappings; i++) {
351      int num_supported = 0;
352
353      /* Examine each format in the list. */
354      for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
355         if (screen->is_format_supported(screen, mapping[i].format[j],
356                                         target, 0, bind_flags)) {
357            num_supported++;
358         }
359      }
360
361      if (!num_supported ||
362          (!mapping[i].need_at_least_one && num_supported != j)) {
363         continue;
364      }
365
366      /* Enable all extensions in the list. */
367      for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
368         extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
369   }
370}
371
372
373/**
374 * Given a list of formats and bind flags, return the maximum number
375 * of samples supported by any of those formats.
376 */
377static unsigned
378get_max_samples_for_formats(struct pipe_screen *screen,
379                            unsigned num_formats,
380                            enum pipe_format *formats,
381                            unsigned max_samples,
382                            unsigned bind)
383{
384   unsigned i, f;
385
386   for (i = max_samples; i > 0; --i) {
387      for (f = 0; f < num_formats; f++) {
388         if (screen->is_format_supported(screen, formats[f],
389                                         PIPE_TEXTURE_2D, i, bind)) {
390            return i;
391         }
392      }
393   }
394   return 0;
395}
396
397
398/**
399 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
400 * which GL extensions are supported.
401 * Quite a few extensions are always supported because they are standard
402 * features or can be built on top of other gallium features.
403 * Some fine tuning may still be needed.
404 */
405void st_init_extensions(struct pipe_screen *screen,
406                        gl_api api,
407                        struct gl_constants *consts,
408                        struct gl_extensions *extensions,
409                        struct st_config_options *options,
410                        boolean has_lib_dxtc)
411{
412   int i, glsl_feature_level;
413   GLboolean *extension_table = (GLboolean *) extensions;
414
415   static const struct st_extension_cap_mapping cap_mapping[] = {
416      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
417      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT },
418      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
419      { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
420      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
421      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
422      { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
423      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
424      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
425      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
426      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
427      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
428      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
429      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
430      { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
431      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
432      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
433      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
434      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
435      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
436
437      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
438      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
439      { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
440      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
441      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
442      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
443      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
444      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
445
446      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
447      { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
448      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
449      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
450      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
451      /* GL_NV_point_sprite is not supported by gallium because we don't
452       * support the GL_POINT_SPRITE_R_MODE_NV option. */
453
454      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
455      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
456      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
457      { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
458      { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
459      { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
460      { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
461      { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
462   };
463
464   /* Required: render target and sampler support */
465   static const struct st_extension_format_mapping rendertarget_mapping[] = {
466      { { o(ARB_texture_float) },
467        { PIPE_FORMAT_R32G32B32A32_FLOAT,
468          PIPE_FORMAT_R16G16B16A16_FLOAT } },
469
470      { { o(ARB_texture_rgb10_a2ui) },
471        { PIPE_FORMAT_R10G10B10A2_UINT,
472          PIPE_FORMAT_B10G10R10A2_UINT },
473         GL_TRUE }, /* at least one format must be supported */
474
475      { { o(EXT_framebuffer_sRGB) },
476        { PIPE_FORMAT_A8B8G8R8_SRGB,
477          PIPE_FORMAT_B8G8R8A8_SRGB },
478         GL_TRUE }, /* at least one format must be supported */
479
480      { { o(EXT_packed_float) },
481        { PIPE_FORMAT_R11G11B10_FLOAT } },
482
483      { { o(EXT_texture_integer) },
484        { PIPE_FORMAT_R32G32B32A32_UINT,
485          PIPE_FORMAT_R32G32B32A32_SINT } },
486
487      { { o(ARB_texture_rg) },
488        { PIPE_FORMAT_R8_UNORM,
489          PIPE_FORMAT_R8G8_UNORM } },
490   };
491
492   /* Required: depth stencil and sampler support */
493   static const struct st_extension_format_mapping depthstencil_mapping[] = {
494      { { o(ARB_depth_buffer_float) },
495        { PIPE_FORMAT_Z32_FLOAT,
496          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
497   };
498
499   /* Required: sampler support */
500   static const struct st_extension_format_mapping texture_mapping[] = {
501      { { o(ARB_texture_compression_rgtc) },
502        { PIPE_FORMAT_RGTC1_UNORM,
503          PIPE_FORMAT_RGTC1_SNORM,
504          PIPE_FORMAT_RGTC2_UNORM,
505          PIPE_FORMAT_RGTC2_SNORM } },
506
507      { { o(EXT_texture_compression_latc) },
508        { PIPE_FORMAT_LATC1_UNORM,
509          PIPE_FORMAT_LATC1_SNORM,
510          PIPE_FORMAT_LATC2_UNORM,
511          PIPE_FORMAT_LATC2_SNORM } },
512
513      { { o(EXT_texture_compression_s3tc),
514          o(ANGLE_texture_compression_dxt) },
515        { PIPE_FORMAT_DXT1_RGB,
516          PIPE_FORMAT_DXT1_RGBA,
517          PIPE_FORMAT_DXT3_RGBA,
518          PIPE_FORMAT_DXT5_RGBA } },
519
520      { { o(ARB_texture_compression_bptc) },
521        { PIPE_FORMAT_BPTC_RGBA_UNORM,
522          PIPE_FORMAT_BPTC_SRGBA,
523          PIPE_FORMAT_BPTC_RGB_FLOAT,
524          PIPE_FORMAT_BPTC_RGB_UFLOAT } },
525
526      { { o(EXT_texture_shared_exponent) },
527        { PIPE_FORMAT_R9G9B9E5_FLOAT } },
528
529      { { o(EXT_texture_snorm) },
530        { PIPE_FORMAT_R8G8B8A8_SNORM } },
531
532      { { o(EXT_texture_sRGB),
533          o(EXT_texture_sRGB_decode) },
534        { PIPE_FORMAT_A8B8G8R8_SRGB,
535          PIPE_FORMAT_B8G8R8A8_SRGB },
536        GL_TRUE }, /* at least one format must be supported */
537
538      { { o(ATI_texture_compression_3dc) },
539        { PIPE_FORMAT_LATC2_UNORM } },
540
541      { { o(MESA_ycbcr_texture) },
542        { PIPE_FORMAT_UYVY,
543          PIPE_FORMAT_YUYV },
544        GL_TRUE }, /* at least one format must be supported */
545
546      { { o(OES_compressed_ETC1_RGB8_texture) },
547        { PIPE_FORMAT_ETC1_RGB8,
548          PIPE_FORMAT_R8G8B8A8_UNORM },
549        GL_TRUE }, /* at least one format must be supported */
550
551      { { o(ARB_stencil_texturing) },
552        { PIPE_FORMAT_X24S8_UINT,
553          PIPE_FORMAT_S8X24_UINT },
554        GL_TRUE }, /* at least one format must be supported */
555   };
556
557   /* Required: vertex fetch support. */
558   static const struct st_extension_format_mapping vertex_mapping[] = {
559      { { o(ARB_vertex_type_2_10_10_10_rev) },
560        { PIPE_FORMAT_R10G10B10A2_UNORM,
561          PIPE_FORMAT_B10G10R10A2_UNORM,
562          PIPE_FORMAT_R10G10B10A2_SNORM,
563          PIPE_FORMAT_B10G10R10A2_SNORM,
564          PIPE_FORMAT_R10G10B10A2_USCALED,
565          PIPE_FORMAT_B10G10R10A2_USCALED,
566          PIPE_FORMAT_R10G10B10A2_SSCALED,
567          PIPE_FORMAT_B10G10R10A2_SSCALED } },
568      { { o(ARB_vertex_type_10f_11f_11f_rev) },
569        { PIPE_FORMAT_R11G11B10_FLOAT } },
570   };
571
572   static const struct st_extension_format_mapping tbo_rgb32[] = {
573      { {o(ARB_texture_buffer_object_rgb32) },
574        { PIPE_FORMAT_R32G32B32_FLOAT,
575          PIPE_FORMAT_R32G32B32_UINT,
576          PIPE_FORMAT_R32G32B32_SINT,
577        } },
578   };
579
580   /*
581    * Extensions that are supported by all Gallium drivers:
582    */
583   extensions->ARB_ES2_compatibility = GL_TRUE;
584   extensions->ARB_draw_elements_base_vertex = GL_TRUE;
585   extensions->ARB_explicit_attrib_location = GL_TRUE;
586   extensions->ARB_explicit_uniform_location = GL_TRUE;
587   extensions->ARB_fragment_coord_conventions = GL_TRUE;
588   extensions->ARB_fragment_program = GL_TRUE;
589   extensions->ARB_fragment_shader = GL_TRUE;
590   extensions->ARB_half_float_vertex = GL_TRUE;
591   extensions->ARB_internalformat_query = GL_TRUE;
592   extensions->ARB_map_buffer_range = GL_TRUE;
593   extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
594   extensions->ARB_texture_cube_map = GL_TRUE;
595   extensions->ARB_texture_env_combine = GL_TRUE;
596   extensions->ARB_texture_env_crossbar = GL_TRUE;
597   extensions->ARB_texture_env_dot3 = GL_TRUE;
598   extensions->ARB_vertex_program = GL_TRUE;
599   extensions->ARB_vertex_shader = GL_TRUE;
600
601   extensions->EXT_blend_color = GL_TRUE;
602   extensions->EXT_blend_func_separate = GL_TRUE;
603   extensions->EXT_blend_minmax = GL_TRUE;
604   extensions->EXT_gpu_program_parameters = GL_TRUE;
605   extensions->EXT_pixel_buffer_object = GL_TRUE;
606   extensions->EXT_point_parameters = GL_TRUE;
607   extensions->EXT_provoking_vertex = GL_TRUE;
608
609   extensions->EXT_texture_env_dot3 = GL_TRUE;
610   extensions->EXT_vertex_array_bgra = GL_TRUE;
611
612   extensions->ATI_texture_env_combine3 = GL_TRUE;
613
614   extensions->MESA_pack_invert = GL_TRUE;
615
616   extensions->NV_fog_distance = GL_TRUE;
617   extensions->NV_texture_env_combine4 = GL_TRUE;
618   extensions->NV_texture_rectangle = GL_TRUE;
619
620   extensions->OES_EGL_image = GL_TRUE;
621   extensions->OES_EGL_image_external = GL_TRUE;
622   extensions->OES_draw_texture = GL_TRUE;
623
624   /* Expose the extensions which directly correspond to gallium caps. */
625   for (i = 0; i < Elements(cap_mapping); i++) {
626      if (screen->get_param(screen, cap_mapping[i].cap)) {
627         extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
628      }
629   }
630
631   /* Expose the extensions which directly correspond to gallium formats. */
632   init_format_extensions(screen, extensions, rendertarget_mapping,
633                          Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
634                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
635   init_format_extensions(screen, extensions, depthstencil_mapping,
636                          Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
637                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
638   init_format_extensions(screen, extensions, texture_mapping,
639                          Elements(texture_mapping), PIPE_TEXTURE_2D,
640                          PIPE_BIND_SAMPLER_VIEW);
641   init_format_extensions(screen, extensions, vertex_mapping,
642                          Elements(vertex_mapping), PIPE_BUFFER,
643                          PIPE_BIND_VERTEX_BUFFER);
644
645   /* Figure out GLSL support. */
646   glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
647
648   consts->GLSLVersion = glsl_feature_level;
649   if (glsl_feature_level >= 330)
650      consts->GLSLVersion = 330;
651
652   _mesa_override_glsl_version(consts);
653
654   if (options->force_glsl_version > 0 &&
655       options->force_glsl_version <= consts->GLSLVersion) {
656      consts->ForceGLSLVersion = options->force_glsl_version;
657   }
658
659   if (glsl_feature_level >= 400)
660      extensions->ARB_gpu_shader5 = GL_TRUE;
661
662   /* This extension needs full OpenGL 3.2, but we don't know if that's
663    * supported at this point. Only check the GLSL version. */
664   if (consts->GLSLVersion >= 150 &&
665       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
666      extensions->AMD_vertex_shader_layer = GL_TRUE;
667   }
668
669   if (consts->GLSLVersion >= 130) {
670      consts->NativeIntegers = GL_TRUE;
671      consts->MaxClipPlanes = 8;
672
673      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
674      extensions->ARB_conservative_depth = GL_TRUE;
675      extensions->ARB_shading_language_packing = GL_TRUE;
676      extensions->OES_depth_texture_cube_map = GL_TRUE;
677      extensions->ARB_shading_language_420pack = GL_TRUE;
678      extensions->ARB_texture_query_levels = GL_TRUE;
679
680      if (!options->disable_shader_bit_encoding) {
681         extensions->ARB_shader_bit_encoding = GL_TRUE;
682      }
683
684      extensions->EXT_shader_integer_mix = GL_TRUE;
685   } else {
686      /* Optional integer support for GLSL 1.2. */
687      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
688                                   PIPE_SHADER_CAP_INTEGERS) &&
689          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
690                                   PIPE_SHADER_CAP_INTEGERS)) {
691         consts->NativeIntegers = GL_TRUE;
692
693         extensions->EXT_shader_integer_mix = GL_TRUE;
694      }
695   }
696
697   consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f);
698
699   /* Below are the cases which cannot be moved into tables easily. */
700
701   if (!has_lib_dxtc && !options->force_s3tc_enable) {
702      extensions->EXT_texture_compression_s3tc = GL_FALSE;
703      extensions->ANGLE_texture_compression_dxt = GL_FALSE;
704   }
705
706   if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
707                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
708#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
709      extensions->ARB_geometry_shader4 = GL_TRUE;
710#endif
711   }
712
713   extensions->NV_primitive_restart = GL_TRUE;
714   if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
715      consts->PrimitiveRestartInSoftware = GL_TRUE;
716   }
717
718   /* ARB_color_buffer_float. */
719   if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
720      extensions->ARB_color_buffer_float = GL_TRUE;
721   }
722
723   if (screen->fence_finish) {
724      extensions->ARB_sync = GL_TRUE;
725   }
726
727   /* Maximum sample count. */
728   {
729      enum pipe_format color_formats[] = {
730         PIPE_FORMAT_R8G8B8A8_UNORM,
731         PIPE_FORMAT_B8G8R8A8_UNORM,
732         PIPE_FORMAT_A8R8G8B8_UNORM,
733         PIPE_FORMAT_A8B8G8R8_UNORM,
734      };
735      enum pipe_format depth_formats[] = {
736         PIPE_FORMAT_Z16_UNORM,
737         PIPE_FORMAT_Z24X8_UNORM,
738         PIPE_FORMAT_X8Z24_UNORM,
739         PIPE_FORMAT_Z32_UNORM,
740         PIPE_FORMAT_Z32_FLOAT
741      };
742      enum pipe_format int_formats[] = {
743         PIPE_FORMAT_R8G8B8A8_SINT
744      };
745
746      consts->MaxSamples =
747         get_max_samples_for_formats(screen, Elements(color_formats),
748                                     color_formats, 16,
749                                     PIPE_BIND_RENDER_TARGET);
750
751      consts->MaxColorTextureSamples =
752         get_max_samples_for_formats(screen, Elements(color_formats),
753                                     color_formats, consts->MaxSamples,
754                                     PIPE_BIND_SAMPLER_VIEW);
755
756      consts->MaxDepthTextureSamples =
757         get_max_samples_for_formats(screen, Elements(depth_formats),
758                                     depth_formats, consts->MaxSamples,
759                                     PIPE_BIND_SAMPLER_VIEW);
760
761      consts->MaxIntegerSamples =
762         get_max_samples_for_formats(screen, Elements(int_formats),
763                                     int_formats, consts->MaxSamples,
764                                     PIPE_BIND_SAMPLER_VIEW);
765   }
766   if (consts->MaxSamples == 1) {
767      /* one sample doesn't really make sense */
768      consts->MaxSamples = 0;
769   }
770   else if (consts->MaxSamples >= 2) {
771      extensions->EXT_framebuffer_multisample = GL_TRUE;
772      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
773   }
774
775   if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
776	consts->FakeSWMSAA = GL_TRUE;
777        extensions->EXT_framebuffer_multisample = GL_TRUE;
778        extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
779        extensions->ARB_texture_multisample = GL_TRUE;
780   }
781
782   if (consts->MaxDualSourceDrawBuffers > 0 &&
783       !options->disable_blend_func_extended)
784      extensions->ARB_blend_func_extended = GL_TRUE;
785
786   if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
787       extensions->ARB_timer_query) {
788      extensions->EXT_timer_query = GL_TRUE;
789   }
790
791   if (extensions->ARB_transform_feedback2 &&
792       extensions->ARB_draw_instanced) {
793      extensions->ARB_transform_feedback_instanced = GL_TRUE;
794   }
795   if (options->force_glsl_extensions_warn)
796      consts->ForceGLSLExtensionsWarn = 1;
797
798   if (options->disable_glsl_line_continuations)
799      consts->DisableGLSLLineContinuations = 1;
800
801   if (options->allow_glsl_extension_directive_midshader)
802      consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
803
804   consts->MinMapBufferAlignment =
805      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
806
807   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
808      extensions->ARB_texture_buffer_object = GL_TRUE;
809
810      consts->MaxTextureBufferSize =
811         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
812              (1u << 31) - 1);
813      consts->TextureBufferOffsetAlignment =
814         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
815
816      if (consts->TextureBufferOffsetAlignment)
817         extensions->ARB_texture_buffer_range = GL_TRUE;
818
819      init_format_extensions(screen, extensions, tbo_rgb32,
820                             Elements(tbo_rgb32), PIPE_BUFFER,
821                             PIPE_BIND_SAMPLER_VIEW);
822   }
823
824   if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
825      extensions->ARB_framebuffer_object = GL_TRUE;
826   }
827
828   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
829    * If the number of available texture indirections is very limited, then we
830    * prefer to disable varying packing rather than run the risk of varying
831    * packing preventing a shader from running.
832    */
833   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
834                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
835      /* We can't disable varying packing if transform feedback is available,
836       * because transform feedback code assumes a packed varying layout.
837       */
838      if (!extensions->EXT_transform_feedback)
839         consts->DisableVaryingPacking = GL_TRUE;
840   }
841
842   if (api == API_OPENGL_CORE) {
843      consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
844      if (consts->MaxViewports >= 16) {
845         consts->ViewportBounds.Min = -16384.0;
846         consts->ViewportBounds.Max = 16384.0;
847         extensions->ARB_viewport_array = GL_TRUE;
848         extensions->ARB_fragment_layer_viewport = GL_TRUE;
849         if (extensions->AMD_vertex_shader_layer)
850            extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
851      }
852   }
853   if (consts->MaxProgramTextureGatherComponents > 0)
854      extensions->ARB_texture_gather = GL_TRUE;
855
856   /* GL_ARB_ES3_compatibility.
857    *
858    * Assume that ES3 is supported if GLSL 3.30 is supported.
859    * (OpenGL 3.3 is a requirement for that extension.)
860    */
861   if (consts->GLSLVersion >= 330 &&
862       /* Requirements for ETC2 emulation. */
863       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
864                                   PIPE_TEXTURE_2D, 0,
865                                   PIPE_BIND_SAMPLER_VIEW) &&
866       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
867                                   PIPE_TEXTURE_2D, 0,
868                                   PIPE_BIND_SAMPLER_VIEW) &&
869       screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
870                                   PIPE_TEXTURE_2D, 0,
871                                   PIPE_BIND_SAMPLER_VIEW) &&
872       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
873                                   PIPE_TEXTURE_2D, 0,
874                                   PIPE_BIND_SAMPLER_VIEW) &&
875       screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
876                                   PIPE_TEXTURE_2D, 0,
877                                   PIPE_BIND_SAMPLER_VIEW) &&
878       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
879                                   PIPE_TEXTURE_2D, 0,
880                                   PIPE_BIND_SAMPLER_VIEW)) {
881      extensions->ARB_ES3_compatibility = GL_TRUE;
882   }
883
884   if (screen->get_video_param &&
885       screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
886                               PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
887                               PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
888      extensions->NV_vdpau_interop = GL_TRUE;
889   }
890}
891