st_program.h revision 848b8605
1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29  * Authors:
30  *   Keith Whitwell <keithw@vmware.com>
31  */
32
33
34#ifndef ST_PROGRAM_H
35#define ST_PROGRAM_H
36
37#include "main/mtypes.h"
38#include "program/program.h"
39#include "pipe/p_state.h"
40#include "st_context.h"
41#include "st_glsl_to_tgsi.h"
42
43
44/** Fragment program variant key */
45struct st_fp_variant_key
46{
47   struct st_context *st;         /**< variants are per-context */
48
49   /** for glBitmap */
50   GLuint bitmap:1;               /**< glBitmap variant? */
51
52   /** for glDrawPixels */
53   GLuint drawpixels:1;           /**< glDrawPixels variant */
54   GLuint scaleAndBias:1;         /**< glDrawPixels w/ scale and/or bias? */
55   GLuint pixelMaps:1;            /**< glDrawPixels w/ pixel lookup map? */
56   GLuint drawpixels_z:1;         /**< glDrawPixels(GL_DEPTH) */
57   GLuint drawpixels_stencil:1;   /**< glDrawPixels(GL_STENCIL) */
58
59   /** for ARB_color_buffer_float */
60   GLuint clamp_color:1;
61
62   /** for ARB_sample_shading */
63   GLuint persample_shading:1;
64};
65
66
67/**
68 * Variant of a fragment program.
69 */
70struct st_fp_variant
71{
72   /** Parameters which generated this version of fragment program */
73   struct st_fp_variant_key key;
74
75   struct pipe_shader_state tgsi;
76
77   /** Driver's compiled shader */
78   void *driver_shader;
79
80   /** For glBitmap variants */
81   struct gl_program_parameter_list *parameters;
82   uint bitmap_sampler;
83
84   /** next in linked list */
85   struct st_fp_variant *next;
86};
87
88
89/**
90 * Derived from Mesa gl_fragment_program:
91 */
92struct st_fragment_program
93{
94   struct gl_fragment_program Base;
95   struct glsl_to_tgsi_visitor* glsl_to_tgsi;
96
97   struct st_fp_variant *variants;
98};
99
100
101
102/** Vertex program variant key */
103struct st_vp_variant_key
104{
105   struct st_context *st;          /**< variants are per-context */
106   boolean passthrough_edgeflags;
107
108   /** for ARB_color_buffer_float */
109   boolean clamp_color;
110};
111
112
113/**
114 * This represents a vertex program, especially translated to match
115 * the inputs of a particular fragment shader.
116 */
117struct st_vp_variant
118{
119   /* Parameters which generated this translated version of a vertex
120    * shader:
121    */
122   struct st_vp_variant_key key;
123
124   /**
125    * TGSI tokens (to later generate a 'draw' module shader for
126    * selection/feedback/rasterpos)
127    */
128   struct pipe_shader_state tgsi;
129
130   /** Driver's compiled shader */
131   void *driver_shader;
132
133   /** For using our private draw module (glRasterPos) */
134   struct draw_vertex_shader *draw_shader;
135
136   /** Next in linked list */
137   struct st_vp_variant *next;
138
139   /** similar to that in st_vertex_program, but with edgeflags info too */
140   GLuint num_inputs;
141};
142
143
144/**
145 * Derived from Mesa gl_fragment_program:
146 */
147struct st_vertex_program
148{
149   struct gl_vertex_program Base;  /**< The Mesa vertex program */
150   struct glsl_to_tgsi_visitor* glsl_to_tgsi;
151
152   /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
153   GLuint input_to_index[VERT_ATTRIB_MAX];
154   /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
155   GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
156   GLuint num_inputs;
157
158   /** Maps VARYING_SLOT_x to slot */
159   GLuint result_to_output[VARYING_SLOT_MAX];
160   ubyte output_semantic_name[VARYING_SLOT_MAX];
161   ubyte output_semantic_index[VARYING_SLOT_MAX];
162   GLuint num_outputs;
163
164   /** List of translated variants of this vertex program.
165    */
166   struct st_vp_variant *variants;
167};
168
169
170
171/** Geometry program variant key */
172struct st_gp_variant_key
173{
174   struct st_context *st;          /**< variants are per-context */
175   /* no other fields yet */
176};
177
178
179/**
180 * Geometry program variant.
181 */
182struct st_gp_variant
183{
184   /* Parameters which generated this translated version of a vertex */
185   struct st_gp_variant_key key;
186
187   void *driver_shader;
188
189   struct st_gp_variant *next;
190};
191
192
193/**
194 * Derived from Mesa gl_geometry_program:
195 */
196struct st_geometry_program
197{
198   struct gl_geometry_program Base;  /**< The Mesa geometry program */
199   struct glsl_to_tgsi_visitor* glsl_to_tgsi;
200
201   /** map GP input back to VP output */
202   GLuint input_map[PIPE_MAX_SHADER_INPUTS];
203
204   /** maps a Mesa VARYING_SLOT_x to a packed TGSI input index */
205   GLuint input_to_index[VARYING_SLOT_MAX];
206   /** maps a TGSI input index back to a Mesa VARYING_SLOT_x */
207   GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
208
209   GLuint num_inputs;
210
211   GLuint input_to_slot[VARYING_SLOT_MAX];  /**< Maps VARYING_SLOT_x to slot */
212   GLuint num_input_slots;
213
214   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
215   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
216
217   struct pipe_shader_state tgsi;
218
219   struct st_gp_variant *variants;
220};
221
222
223
224static INLINE struct st_fragment_program *
225st_fragment_program( struct gl_fragment_program *fp )
226{
227   return (struct st_fragment_program *)fp;
228}
229
230
231static INLINE struct st_vertex_program *
232st_vertex_program( struct gl_vertex_program *vp )
233{
234   return (struct st_vertex_program *)vp;
235}
236
237static INLINE struct st_geometry_program *
238st_geometry_program( struct gl_geometry_program *gp )
239{
240   return (struct st_geometry_program *)gp;
241}
242
243static INLINE void
244st_reference_vertprog(struct st_context *st,
245                      struct st_vertex_program **ptr,
246                      struct st_vertex_program *prog)
247{
248   _mesa_reference_program(st->ctx,
249                           (struct gl_program **) ptr,
250                           (struct gl_program *) prog);
251}
252
253static INLINE void
254st_reference_geomprog(struct st_context *st,
255                      struct st_geometry_program **ptr,
256                      struct st_geometry_program *prog)
257{
258   _mesa_reference_program(st->ctx,
259                           (struct gl_program **) ptr,
260                           (struct gl_program *) prog);
261}
262
263static INLINE void
264st_reference_fragprog(struct st_context *st,
265                      struct st_fragment_program **ptr,
266                      struct st_fragment_program *prog)
267{
268   _mesa_reference_program(st->ctx,
269                           (struct gl_program **) ptr,
270                           (struct gl_program *) prog);
271}
272
273
274extern struct st_vp_variant *
275st_get_vp_variant(struct st_context *st,
276                  struct st_vertex_program *stvp,
277                  const struct st_vp_variant_key *key);
278
279
280extern struct st_fp_variant *
281st_get_fp_variant(struct st_context *st,
282                  struct st_fragment_program *stfp,
283                  const struct st_fp_variant_key *key);
284
285
286extern struct st_gp_variant *
287st_get_gp_variant(struct st_context *st,
288                  struct st_geometry_program *stgp,
289                  const struct st_gp_variant_key *key);
290
291
292extern void
293st_prepare_vertex_program(struct gl_context *ctx,
294                          struct st_vertex_program *stvp);
295
296extern GLboolean
297st_prepare_fragment_program(struct gl_context *ctx,
298                            struct st_fragment_program *stfp);
299
300
301extern void
302st_release_vp_variants( struct st_context *st,
303                        struct st_vertex_program *stvp );
304
305extern void
306st_release_fp_variants( struct st_context *st,
307                        struct st_fragment_program *stfp );
308
309extern void
310st_release_gp_variants(struct st_context *st,
311                       struct st_geometry_program *stgp);
312
313
314extern void
315st_print_shaders(struct gl_context *ctx);
316
317extern void
318st_destroy_program_variants(struct st_context *st);
319
320
321extern void
322st_print_current_vertex_program(void);
323
324
325#endif
326