1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg/* 27848b8605Smrg * Implement the effect of glColorMask and glIndexMask in software. 28848b8605Smrg */ 29848b8605Smrg 30848b8605Smrg 31848b8605Smrg#include "main/glheader.h" 32848b8605Smrg#include "main/macros.h" 33848b8605Smrg 34848b8605Smrg#include "s_context.h" 35848b8605Smrg#include "s_masking.h" 36848b8605Smrg#include "s_span.h" 37848b8605Smrg 38848b8605Smrg 39848b8605Smrg/** 40848b8605Smrg * Apply the color mask to a span of rgba values. 41848b8605Smrg */ 42848b8605Smrgvoid 43848b8605Smrg_swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, 44848b8605Smrg SWspan *span, GLuint buf) 45848b8605Smrg{ 46848b8605Smrg const GLuint n = span->end; 47848b8605Smrg void *rbPixels; 48848b8605Smrg 49b8e80941Smrg assert(n < SWRAST_MAX_WIDTH); 50b8e80941Smrg assert(span->arrayMask & SPAN_RGBA); 51848b8605Smrg 52848b8605Smrg rbPixels = _swrast_get_dest_rgba(ctx, rb, span); 53848b8605Smrg 54848b8605Smrg /* 55848b8605Smrg * Do component masking. 56848b8605Smrg * Note that we're not using span->array->mask[] here. We could... 57848b8605Smrg */ 58848b8605Smrg if (span->array->ChanType == GL_UNSIGNED_BYTE) { 59b8e80941Smrg const GLubyte colormask[4] = { 60b8e80941Smrg GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xff : 0, 61b8e80941Smrg GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xff : 0, 62b8e80941Smrg GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xff : 0, 63b8e80941Smrg GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xff : 0, 64b8e80941Smrg }; 65b8e80941Smrg GLuint srcMask; 66b8e80941Smrg memcpy(&srcMask, colormask, sizeof(srcMask)); 67848b8605Smrg const GLuint dstMask = ~srcMask; 68848b8605Smrg const GLuint *dst = (const GLuint *) rbPixels; 69848b8605Smrg GLuint *src = (GLuint *) span->array->rgba8; 70848b8605Smrg GLuint i; 71848b8605Smrg for (i = 0; i < n; i++) { 72848b8605Smrg src[i] = (src[i] & srcMask) | (dst[i] & dstMask); 73848b8605Smrg } 74848b8605Smrg } 75848b8605Smrg else if (span->array->ChanType == GL_UNSIGNED_SHORT) { 76848b8605Smrg /* 2-byte components */ 77848b8605Smrg /* XXX try to use 64-bit arithmetic someday */ 78b8e80941Smrg const GLushort rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xffff : 0x0; 79b8e80941Smrg const GLushort gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xffff : 0x0; 80b8e80941Smrg const GLushort bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xffff : 0x0; 81b8e80941Smrg const GLushort aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xffff : 0x0; 82848b8605Smrg const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels; 83848b8605Smrg GLushort (*src)[4] = span->array->rgba16; 84848b8605Smrg GLuint i; 85848b8605Smrg for (i = 0; i < n; i++) { 86848b8605Smrg src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); 87848b8605Smrg src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); 88848b8605Smrg src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); 89848b8605Smrg src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); 90848b8605Smrg } 91848b8605Smrg } 92848b8605Smrg else { 93848b8605Smrg /* 4-byte components */ 94b8e80941Smrg const GLuint rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? ~0x0 : 0x0; 95b8e80941Smrg const GLuint gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? ~0x0 : 0x0; 96b8e80941Smrg const GLuint bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? ~0x0 : 0x0; 97b8e80941Smrg const GLuint aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? ~0x0 : 0x0; 98848b8605Smrg const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels; 99848b8605Smrg GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0]; 100848b8605Smrg GLuint i; 101848b8605Smrg for (i = 0; i < n; i++) { 102848b8605Smrg src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask); 103848b8605Smrg src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask); 104848b8605Smrg src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask); 105848b8605Smrg src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask); 106848b8605Smrg } 107848b8605Smrg } 108848b8605Smrg} 109