1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg
27848b8605Smrg#ifndef S_SPAN_H
28848b8605Smrg#define S_SPAN_H
29848b8605Smrg
30848b8605Smrg
31848b8605Smrg#include "main/config.h"
32848b8605Smrg#include "main/glheader.h"
33848b8605Smrg#include "main/mtypes.h"
34848b8605Smrg#include "swrast/s_chan.h"
35848b8605Smrg#include "swrast/swrast.h"
36848b8605Smrg
37848b8605Smrg
38848b8605Smrgstruct gl_context;
39848b8605Smrgstruct gl_renderbuffer;
40848b8605Smrg
41848b8605Smrg
42848b8605Smrg/**
43848b8605Smrg * \defgroup SpanFlags
44848b8605Smrg * Special bitflags to describe span data.
45848b8605Smrg *
46848b8605Smrg * In general, the point/line/triangle functions interpolate/emit the
47848b8605Smrg * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
48848b8605Smrg * Some things don't fit into that, though, so we have these flags.
49848b8605Smrg */
50848b8605Smrg/*@{*/
51848b8605Smrg#define SPAN_RGBA       0x01  /**< interpMask and arrayMask */
52848b8605Smrg#define SPAN_Z          0x02  /**< interpMask and arrayMask */
53848b8605Smrg#define SPAN_FLAT       0x04  /**< interpMask: flat shading? */
54848b8605Smrg#define SPAN_XY         0x08  /**< array.x[], y[] valid? */
55848b8605Smrg#define SPAN_MASK       0x10  /**< was array.mask[] filled in by caller? */
56848b8605Smrg#define SPAN_LAMBDA     0x20  /**< array.lambda[] valid? */
57848b8605Smrg#define SPAN_COVERAGE   0x40  /**< array.coverage[] valid? */
58848b8605Smrg/*@}*/
59848b8605Smrg
60848b8605Smrg
61848b8605Smrg/**
62848b8605Smrg * \sw_span_arrays
63848b8605Smrg * \brief Arrays of fragment values.
64848b8605Smrg *
65848b8605Smrg * These will either be computed from the span x/xStep values or
66848b8605Smrg * filled in by glDraw/CopyPixels, etc.
67848b8605Smrg * These arrays are separated out of sw_span to conserve memory.
68848b8605Smrg */
69848b8605Smrgtypedef struct sw_span_arrays
70848b8605Smrg{
71848b8605Smrg   /** Per-fragment attributes (indexed by VARYING_SLOT_* tokens) */
72848b8605Smrg   /* XXX someday look at transposing first two indexes for better memory
73848b8605Smrg    * access pattern.
74848b8605Smrg    */
75848b8605Smrg   GLfloat attribs[VARYING_SLOT_MAX][SWRAST_MAX_WIDTH][4];
76848b8605Smrg
77848b8605Smrg   /** This mask indicates which fragments are alive or culled */
78848b8605Smrg   GLubyte mask[SWRAST_MAX_WIDTH];
79848b8605Smrg
80848b8605Smrg   GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
81848b8605Smrg
82848b8605Smrg   /** Attribute arrays that don't fit into attribs[] array above */
83848b8605Smrg   /*@{*/
84848b8605Smrg   GLubyte rgba8[SWRAST_MAX_WIDTH][4];
85848b8605Smrg   GLushort rgba16[SWRAST_MAX_WIDTH][4];
86848b8605Smrg   GLchan (*rgba)[4];  /** either == rgba8 or rgba16 */
87848b8605Smrg   GLint   x[SWRAST_MAX_WIDTH];  /**< fragment X coords */
88848b8605Smrg   GLint   y[SWRAST_MAX_WIDTH];  /**< fragment Y coords */
89848b8605Smrg   GLuint  z[SWRAST_MAX_WIDTH];  /**< fragment Z coords */
90848b8605Smrg   GLuint  index[SWRAST_MAX_WIDTH];  /**< Color indexes */
91848b8605Smrg   GLfloat lambda[MAX_TEXTURE_COORD_UNITS][SWRAST_MAX_WIDTH]; /**< Texture LOD */
92848b8605Smrg   GLfloat coverage[SWRAST_MAX_WIDTH];  /**< Fragment coverage for AA/smoothing */
93848b8605Smrg   /*@}*/
94848b8605Smrg} SWspanarrays;
95848b8605Smrg
96848b8605Smrg
97848b8605Smrg/**
98848b8605Smrg * The SWspan structure describes the colors, Z, fogcoord, texcoords,
99848b8605Smrg * etc for either a horizontal run or an array of independent pixels.
100848b8605Smrg * We can either specify a base/step to indicate interpolated values, or
101848b8605Smrg * fill in explicit arrays of values.  The interpMask and arrayMask bitfields
102848b8605Smrg * indicate which attributes are active interpolants or arrays, respectively.
103848b8605Smrg *
104848b8605Smrg * It would be interesting to experiment with multiprocessor rasterization
105848b8605Smrg * with this structure.  The triangle rasterizer could simply emit a
106848b8605Smrg * stream of these structures which would be consumed by one or more
107848b8605Smrg * span-processing threads which could run in parallel.
108848b8605Smrg */
109848b8605Smrgtypedef struct sw_span
110848b8605Smrg{
111848b8605Smrg   /** Coord of first fragment in horizontal span/run */
112848b8605Smrg   GLint x, y;
113848b8605Smrg
114848b8605Smrg   /** Number of fragments in the span */
115848b8605Smrg   GLuint end;
116848b8605Smrg
117848b8605Smrg   /** for clipping left edge of spans */
118848b8605Smrg   GLuint leftClip;
119848b8605Smrg
120848b8605Smrg   /** This flag indicates that mask[] array is effectively filled with ones */
121848b8605Smrg   GLboolean writeAll;
122848b8605Smrg
123848b8605Smrg   /** either GL_POLYGON, GL_LINE, GL_POLYGON, GL_BITMAP */
124848b8605Smrg   GLenum primitive;
125848b8605Smrg
126848b8605Smrg   /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
127848b8605Smrg   GLuint facing;
128848b8605Smrg
129848b8605Smrg   /**
130848b8605Smrg    * This bitmask (of  \link SpanFlags SPAN_* flags\endlink) indicates
131848b8605Smrg    * which of the attrStart/StepX/StepY variables are relevant.
132848b8605Smrg    */
133848b8605Smrg   GLbitfield interpMask;
134848b8605Smrg
135848b8605Smrg   /** Fragment attribute interpolants */
136848b8605Smrg   GLfloat attrStart[VARYING_SLOT_MAX][4];   /**< initial value */
137848b8605Smrg   GLfloat attrStepX[VARYING_SLOT_MAX][4];   /**< dvalue/dx */
138848b8605Smrg   GLfloat attrStepY[VARYING_SLOT_MAX][4];   /**< dvalue/dy */
139848b8605Smrg
140848b8605Smrg   /* XXX the rest of these will go away eventually... */
141848b8605Smrg
142848b8605Smrg   /* For horizontal spans, step is the partial derivative wrt X.
143848b8605Smrg    * For lines, step is the delta from one fragment to the next.
144848b8605Smrg    */
145848b8605Smrg   GLfixed red, redStep;
146848b8605Smrg   GLfixed green, greenStep;
147848b8605Smrg   GLfixed blue, blueStep;
148848b8605Smrg   GLfixed alpha, alphaStep;
149848b8605Smrg   GLfixed index, indexStep;
150848b8605Smrg   GLfixed z, zStep;    /**< XXX z should probably be GLuint */
151848b8605Smrg   GLfixed intTex[2], intTexStep[2];  /**< (s,t) for unit[0] only */
152848b8605Smrg
153848b8605Smrg   /**
154848b8605Smrg    * This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
155848b8605Smrg    * which of the fragment arrays in the span_arrays struct are relevant.
156848b8605Smrg    */
157848b8605Smrg   GLbitfield arrayMask;
158848b8605Smrg
159848b8605Smrg   /** Mask of VARYING_BIT_x bits */
160848b8605Smrg   GLbitfield64 arrayAttribs;
161848b8605Smrg
162848b8605Smrg   /**
163848b8605Smrg    * We store the arrays of fragment values in a separate struct so
164848b8605Smrg    * that we can allocate sw_span structs on the stack without using
165848b8605Smrg    * a lot of memory.  The span_arrays struct is about 1.4MB while the
166848b8605Smrg    * sw_span struct is only about 512 bytes.
167848b8605Smrg    */
168848b8605Smrg   SWspanarrays *array;
169848b8605Smrg} SWspan;
170848b8605Smrg
171848b8605Smrg
172848b8605Smrg
173848b8605Smrg#define INIT_SPAN(S, PRIMITIVE)			\
174848b8605Smrgdo {						\
175848b8605Smrg   (S).primitive = (PRIMITIVE);			\
176848b8605Smrg   (S).interpMask = 0x0;			\
177848b8605Smrg   (S).arrayMask = 0x0;				\
178848b8605Smrg   (S).arrayAttribs = 0x0;			\
179848b8605Smrg   (S).end = 0;					\
180848b8605Smrg   (S).leftClip = 0;				\
181848b8605Smrg   (S).facing = 0;				\
182848b8605Smrg   (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;	\
183848b8605Smrg} while (0)
184848b8605Smrg
185848b8605Smrg
186848b8605Smrg
187848b8605Smrgextern void
188848b8605Smrg_swrast_span_default_attribs(struct gl_context *ctx, SWspan *span);
189848b8605Smrg
190848b8605Smrgextern void
191848b8605Smrg_swrast_span_interpolate_z( const struct gl_context *ctx, SWspan *span );
192848b8605Smrg
193848b8605Smrgextern GLfloat
194848b8605Smrg_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
195848b8605Smrg                       GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
196848b8605Smrg                       GLfloat s, GLfloat t, GLfloat q, GLfloat invQ);
197848b8605Smrg
198848b8605Smrg
199848b8605Smrgextern void
200848b8605Smrg_swrast_write_rgba_span( struct gl_context *ctx, SWspan *span);
201848b8605Smrg
202848b8605Smrg
203848b8605Smrgextern void
204848b8605Smrg_swrast_read_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
205848b8605Smrg                       GLuint n, GLint x, GLint y, GLvoid *rgba);
206848b8605Smrg
207848b8605Smrgextern void
208848b8605Smrg_swrast_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb,
209848b8605Smrg                GLenum datatype,
210848b8605Smrg                GLuint count, GLint x, GLint y,
211848b8605Smrg                const void *values, const GLubyte *mask);
212848b8605Smrg
213848b8605Smrgextern void *
214848b8605Smrg_swrast_get_dest_rgba(struct gl_context *ctx, struct gl_renderbuffer *rb,
215848b8605Smrg                      SWspan *span);
216848b8605Smrg
217848b8605Smrg#endif
218