1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg *
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg/**
27848b8605Smrg * \file swrast/swrast.h
28848b8605Smrg * \brief Public interface to the software rasterization functions.
29848b8605Smrg * \author Keith Whitwell <keithw@vmware.com>
30848b8605Smrg */
31848b8605Smrg
32848b8605Smrg#ifndef SWRAST_H
33848b8605Smrg#define SWRAST_H
34848b8605Smrg
35848b8605Smrg#include "main/mtypes.h"
36848b8605Smrg#include "swrast/s_chan.h"
37848b8605Smrg
38848b8605Smrg
39848b8605Smrg/**
40848b8605Smrg * If non-zero use GLdouble for walking triangle edges, for better accuracy.
41848b8605Smrg */
42848b8605Smrg#define TRIANGLE_WALK_DOUBLE 0
43848b8605Smrg
44848b8605Smrg
45848b8605Smrg/**
46848b8605Smrg * Bits per depth buffer value (max is 32).
47848b8605Smrg */
48848b8605Smrg#ifndef DEFAULT_SOFTWARE_DEPTH_BITS
49848b8605Smrg#define DEFAULT_SOFTWARE_DEPTH_BITS 16
50848b8605Smrg#endif
51848b8605Smrg/** Depth buffer data type */
52848b8605Smrg#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
53848b8605Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
54848b8605Smrg#else
55848b8605Smrg#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
56848b8605Smrg#endif
57848b8605Smrg
58848b8605Smrg
59848b8605Smrg/**
60848b8605Smrg * Max image/surface/texture size.
61848b8605Smrg */
62848b8605Smrg#define SWRAST_MAX_WIDTH 16384
63848b8605Smrg#define SWRAST_MAX_HEIGHT 16384
64848b8605Smrg
65848b8605Smrg
66848b8605Smrg/**
67848b8605Smrg * \struct SWvertex
68848b8605Smrg * \brief Data-structure to handle vertices in the software rasterizer.
69848b8605Smrg *
70848b8605Smrg * The software rasterizer now uses this format for vertices.  Thus a
71848b8605Smrg * 'RasterSetup' stage or other translation is required between the
72848b8605Smrg * tnl module and the swrast rasterization functions.  This serves to
73848b8605Smrg * isolate the swrast module from the internals of the tnl module, and
74848b8605Smrg * improve its usefulness as a fallback mechanism for hardware
75848b8605Smrg * drivers.
76848b8605Smrg *
77848b8605Smrg * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
78848b8605Smrg * vertex because of the tnl clipping code.
79848b8605Smrg
80848b8605Smrg * wpos[0] and [1] are the screen-coords of SWvertex.
81848b8605Smrg * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
82848b8605Smrg * wpos[3] is 1/w where w is the clip-space W coord.  This is the value
83848b8605Smrg * that clip{XYZ} were multiplied by to get ndc{XYZ}.
84848b8605Smrg *
85848b8605Smrg * Full software drivers:
86848b8605Smrg *   - Register the rastersetup and triangle functions from
87848b8605Smrg *     utils/software_helper.
88848b8605Smrg *   - On statechange, update the rasterization pointers in that module.
89848b8605Smrg *
90848b8605Smrg * Rasterization hardware drivers:
91848b8605Smrg *   - Keep native rastersetup.
92848b8605Smrg *   - Implement native twoside,offset and unfilled triangle setup.
93848b8605Smrg *   - Implement a translator from native vertices to swrast vertices.
94848b8605Smrg *   - On partial fallback (mix of accelerated and unaccelerated
95848b8605Smrg *   prims), call a pass-through function which translates native
96848b8605Smrg *   vertices to SWvertices and calls the appropriate swrast function.
97848b8605Smrg *   - On total fallback (vertex format insufficient for state or all
98848b8605Smrg *     primitives unaccelerated), hook in swrast_setup instead.
99848b8605Smrg */
100848b8605Smrgtypedef struct {
101848b8605Smrg   GLfloat attrib[VARYING_SLOT_MAX][4];
102848b8605Smrg   GLchan color[4];   /** integer color */
103848b8605Smrg   GLfloat pointSize;
104848b8605Smrg} SWvertex;
105848b8605Smrg
106848b8605Smrg
107848b8605Smrg#define VARYING_SLOT_CI VARYING_SLOT_COL0
108848b8605Smrg
109848b8605Smrg
110848b8605Smrgstruct swrast_device_driver;
111848b8605Smrg
112848b8605Smrg
113848b8605Smrg/* These are the public-access functions exported from swrast.
114848b8605Smrg */
115848b8605Smrg
116848b8605Smrgextern GLboolean
117848b8605Smrg_swrast_CreateContext( struct gl_context *ctx );
118848b8605Smrg
119848b8605Smrgextern void
120848b8605Smrg_swrast_DestroyContext( struct gl_context *ctx );
121848b8605Smrg
122848b8605Smrg/* Get a (non-const) reference to the device driver struct for swrast.
123848b8605Smrg */
124848b8605Smrgextern struct swrast_device_driver *
125848b8605Smrg_swrast_GetDeviceDriverReference( struct gl_context *ctx );
126848b8605Smrg
127848b8605Smrgextern void
128848b8605Smrg_swrast_Bitmap( struct gl_context *ctx,
129848b8605Smrg		GLint px, GLint py,
130848b8605Smrg		GLsizei width, GLsizei height,
131848b8605Smrg		const struct gl_pixelstore_attrib *unpack,
132848b8605Smrg		const GLubyte *bitmap );
133848b8605Smrg
134848b8605Smrgextern void
135b8e80941Smrg_swrast_CopyPixels(struct gl_context *ctx,
136b8e80941Smrg                   GLint srcx, GLint srcy,
137b8e80941Smrg                   GLint destx, GLint desty,
138b8e80941Smrg                   GLsizei width, GLsizei height,
139b8e80941Smrg                   GLenum type);
140848b8605Smrg
141848b8605Smrgextern GLboolean
142848b8605Smrgswrast_fast_copy_pixels(struct gl_context *ctx,
143b8e80941Smrg                        struct gl_framebuffer *srcFb,
144b8e80941Smrg                        struct gl_framebuffer *dstFb,
145b8e80941Smrg                        GLint srcX, GLint srcY, GLsizei width, GLsizei height,
146b8e80941Smrg                        GLint dstX, GLint dstY, GLenum type);
147848b8605Smrg
148848b8605Smrgextern void
149848b8605Smrg_swrast_DrawPixels( struct gl_context *ctx,
150848b8605Smrg		    GLint x, GLint y,
151848b8605Smrg		    GLsizei width, GLsizei height,
152848b8605Smrg		    GLenum format, GLenum type,
153848b8605Smrg		    const struct gl_pixelstore_attrib *unpack,
154848b8605Smrg		    const GLvoid *pixels );
155848b8605Smrg
156848b8605Smrgextern void
157848b8605Smrg_swrast_BlitFramebuffer(struct gl_context *ctx,
158b8e80941Smrg                        struct gl_framebuffer *readFb,
159b8e80941Smrg                        struct gl_framebuffer *drawFb,
160848b8605Smrg                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
161848b8605Smrg                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
162848b8605Smrg                        GLbitfield mask, GLenum filter);
163848b8605Smrg
164848b8605Smrgextern void
165848b8605Smrg_swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
166848b8605Smrg
167848b8605Smrg
168848b8605Smrg
169848b8605Smrg/* Reset the stipple counter
170848b8605Smrg */
171848b8605Smrgextern void
172848b8605Smrg_swrast_ResetLineStipple( struct gl_context *ctx );
173848b8605Smrg
174848b8605Smrg/**
175848b8605Smrg * Indicates front/back facing for subsequent points/lines when drawing
176848b8605Smrg * unfilled polygons.  Needed for two-side stencil.
177848b8605Smrg */
178848b8605Smrgextern void
179848b8605Smrg_swrast_SetFacing(struct gl_context *ctx, GLuint facing);
180848b8605Smrg
181848b8605Smrg/* These will always render the correct point/line/triangle for the
182848b8605Smrg * current state.
183848b8605Smrg *
184848b8605Smrg * For flatshaded primitives, the provoking vertex is the final one.
185848b8605Smrg */
186848b8605Smrgextern void
187848b8605Smrg_swrast_Point( struct gl_context *ctx, const SWvertex *v );
188848b8605Smrg
189848b8605Smrgextern void
190848b8605Smrg_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
191848b8605Smrg
192848b8605Smrgextern void
193848b8605Smrg_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
194848b8605Smrg                  const SWvertex *v1, const SWvertex *v2 );
195848b8605Smrg
196848b8605Smrgextern void
197848b8605Smrg_swrast_Quad( struct gl_context *ctx,
198848b8605Smrg              const SWvertex *v0, const SWvertex *v1,
199848b8605Smrg	      const SWvertex *v2,  const SWvertex *v3);
200848b8605Smrg
201848b8605Smrgextern void
202848b8605Smrg_swrast_flush( struct gl_context *ctx );
203848b8605Smrg
204848b8605Smrgextern void
205848b8605Smrg_swrast_render_primitive( struct gl_context *ctx, GLenum mode );
206848b8605Smrg
207848b8605Smrgextern void
208848b8605Smrg_swrast_render_start( struct gl_context *ctx );
209848b8605Smrg
210848b8605Smrgextern void
211848b8605Smrg_swrast_render_finish( struct gl_context *ctx );
212848b8605Smrg
213848b8605Smrgextern struct gl_texture_image *
214848b8605Smrg_swrast_new_texture_image( struct gl_context *ctx );
215848b8605Smrg
216848b8605Smrgextern void
217848b8605Smrg_swrast_delete_texture_image(struct gl_context *ctx,
218848b8605Smrg                             struct gl_texture_image *texImage);
219848b8605Smrg
220848b8605Smrgextern GLboolean
221848b8605Smrg_swrast_alloc_texture_image_buffer(struct gl_context *ctx,
222848b8605Smrg                                   struct gl_texture_image *texImage);
223848b8605Smrg
224848b8605Smrgextern GLboolean
225848b8605Smrg_swrast_init_texture_image(struct gl_texture_image *texImage);
226848b8605Smrg
227848b8605Smrgextern void
228848b8605Smrg_swrast_free_texture_image_buffer(struct gl_context *ctx,
229848b8605Smrg                                  struct gl_texture_image *texImage);
230848b8605Smrg
231848b8605Smrgextern void
232848b8605Smrg_swrast_map_teximage(struct gl_context *ctx,
233848b8605Smrg		     struct gl_texture_image *texImage,
234848b8605Smrg		     GLuint slice,
235848b8605Smrg		     GLuint x, GLuint y, GLuint w, GLuint h,
236848b8605Smrg		     GLbitfield mode,
237848b8605Smrg		     GLubyte **mapOut,
238848b8605Smrg		     GLint *rowStrideOut);
239848b8605Smrg
240848b8605Smrgextern void
241848b8605Smrg_swrast_unmap_teximage(struct gl_context *ctx,
242848b8605Smrg		       struct gl_texture_image *texImage,
243848b8605Smrg		       GLuint slice);
244848b8605Smrg
245848b8605Smrg/* Tell the software rasterizer about core state changes.
246848b8605Smrg */
247848b8605Smrgextern void
248848b8605Smrg_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
249848b8605Smrg
250848b8605Smrg/* Configure software rasterizer to match hardware rasterizer characteristics:
251848b8605Smrg */
252848b8605Smrgextern void
253848b8605Smrg_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
254848b8605Smrg
255848b8605Smrgextern void
256848b8605Smrg_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
257848b8605Smrg
258848b8605Smrg/* Debug:
259848b8605Smrg */
260848b8605Smrgextern void
261848b8605Smrg_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
262848b8605Smrg
263848b8605Smrg
264848b8605Smrg
265848b8605Smrgextern void
266848b8605Smrg_swrast_eject_texture_images(struct gl_context *ctx);
267848b8605Smrg
268848b8605Smrg
269848b8605Smrgextern void
270848b8605Smrg_swrast_render_texture(struct gl_context *ctx,
271848b8605Smrg                       struct gl_framebuffer *fb,
272848b8605Smrg                       struct gl_renderbuffer_attachment *att);
273848b8605Smrg
274848b8605Smrgextern void
275848b8605Smrg_swrast_finish_render_texture(struct gl_context *ctx,
276848b8605Smrg                              struct gl_renderbuffer *rb);
277848b8605Smrg
278848b8605Smrg
279848b8605Smrg/**
280848b8605Smrg * The driver interface for the software rasterizer.
281848b8605Smrg * XXX this may go away.
282848b8605Smrg * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
283848b8605Smrg */
284848b8605Smrgstruct swrast_device_driver {
285848b8605Smrg   /*
286848b8605Smrg    * These are called before and after accessing renderbuffers during
287848b8605Smrg    * software rasterization.
288848b8605Smrg    *
289848b8605Smrg    * These are a suitable place for grabbing/releasing hardware locks.
290848b8605Smrg    *
291848b8605Smrg    * NOTE: The swrast triangle/line/point routines *DO NOT* call
292848b8605Smrg    * these functions.  Locking in that case must be organized by the
293848b8605Smrg    * driver by other mechanisms.
294848b8605Smrg    */
295848b8605Smrg   void (*SpanRenderStart)(struct gl_context *ctx);
296848b8605Smrg   void (*SpanRenderFinish)(struct gl_context *ctx);
297848b8605Smrg};
298848b8605Smrg
299848b8605Smrg
300848b8605Smrg
301848b8605Smrg#endif
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