1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg * 24848b8605Smrg * Authors: 25848b8605Smrg * Keith Whitwell <keithw@vmware.com> 26848b8605Smrg */ 27848b8605Smrg 28848b8605Smrg#include "main/glheader.h" 29848b8605Smrg#include "main/imports.h" 30b8e80941Smrg#include "main/macros.h" 31b8e80941Smrg#include "main/state.h" 32848b8605Smrg#include "tnl/tnl.h" 33848b8605Smrg#include "tnl/t_context.h" 34848b8605Smrg#include "tnl/t_pipeline.h" 35848b8605Smrg#include "tnl/t_vertex.h" 36848b8605Smrg#include "swrast_setup.h" 37848b8605Smrg#include "ss_context.h" 38848b8605Smrg#include "ss_triangle.h" 39848b8605Smrg 40848b8605Smrg 41848b8605Smrg/* Need to check lighting state and vertex program state to know 42848b8605Smrg * if two-sided lighting is in effect. 43848b8605Smrg */ 44848b8605Smrg#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM) 45848b8605Smrg 46848b8605Smrg 47848b8605Smrg#define VARYING_EMIT_STYLE EMIT_4F 48848b8605Smrg 49848b8605Smrg 50848b8605SmrgGLboolean 51848b8605Smrg_swsetup_CreateContext( struct gl_context *ctx ) 52848b8605Smrg{ 53848b8605Smrg SScontext *swsetup = calloc(1, sizeof(SScontext)); 54848b8605Smrg 55848b8605Smrg if (!swsetup) 56848b8605Smrg return GL_FALSE; 57848b8605Smrg 58848b8605Smrg ctx->swsetup_context = swsetup; 59848b8605Smrg 60848b8605Smrg swsetup->NewState = ~0; 61848b8605Smrg _swsetup_trifuncs_init( ctx ); 62848b8605Smrg 63848b8605Smrg _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 64848b8605Smrg sizeof(SWvertex) ); 65848b8605Smrg 66848b8605Smrg 67848b8605Smrg return GL_TRUE; 68848b8605Smrg} 69848b8605Smrg 70848b8605Smrgvoid 71848b8605Smrg_swsetup_DestroyContext( struct gl_context *ctx ) 72848b8605Smrg{ 73848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 74848b8605Smrg 75848b8605Smrg if (swsetup) { 76848b8605Smrg free(swsetup); 77848b8605Smrg ctx->swsetup_context = 0; 78848b8605Smrg } 79848b8605Smrg 80848b8605Smrg _tnl_free_vertices( ctx ); 81848b8605Smrg} 82848b8605Smrg 83848b8605Smrgstatic void 84848b8605Smrg_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode ) 85848b8605Smrg{ 86848b8605Smrg SWSETUP_CONTEXT(ctx)->render_prim = mode; 87848b8605Smrg _swrast_render_primitive( ctx, mode ); 88848b8605Smrg} 89848b8605Smrg 90848b8605Smrg 91848b8605Smrg/** 92848b8605Smrg * Helper macros for setup_vertex_format() 93848b8605Smrg */ 94848b8605Smrg#define SWZ ((SWvertex *)0) 95848b8605Smrg#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) 96848b8605Smrg 97848b8605Smrg#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \ 98848b8605Smrgdo { \ 99848b8605Smrg map[e].attrib = (ATTR); \ 100848b8605Smrg map[e].format = (STYLE); \ 101848b8605Smrg map[e].offset = SWOffset(MEMBER); \ 102848b8605Smrg e++; \ 103848b8605Smrg} while (0) 104848b8605Smrg 105848b8605Smrg 106848b8605Smrg/** 107848b8605Smrg * Tell the tnl module how to build SWvertex objects for swrast. 108848b8605Smrg * We'll build the map[] array with that info and pass it to 109848b8605Smrg * _tnl_install_attrs(). 110848b8605Smrg */ 111848b8605Smrgstatic void 112848b8605Smrgsetup_vertex_format(struct gl_context *ctx) 113848b8605Smrg{ 114848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 115848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 116848b8605Smrg GLboolean intColors = !ctx->FragmentProgram._Current 117b8e80941Smrg && !_mesa_ati_fragment_shader_enabled(ctx) 118848b8605Smrg && ctx->RenderMode == GL_RENDER 119848b8605Smrg && CHAN_TYPE != GL_FLOAT; 120848b8605Smrg 121848b8605Smrg if (intColors != swsetup->intColors || 122848b8605Smrg tnl->render_inputs_bitset != swsetup->last_index_bitset) { 123848b8605Smrg GLbitfield64 index_bitset = tnl->render_inputs_bitset; 124848b8605Smrg struct tnl_attr_map map[_TNL_ATTRIB_MAX]; 125848b8605Smrg unsigned int i, e = 0; 126848b8605Smrg 127848b8605Smrg swsetup->intColors = intColors; 128848b8605Smrg 129848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[VARYING_SLOT_POS] ); 130848b8605Smrg 131848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) { 132848b8605Smrg if (swsetup->intColors) 133848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); 134848b8605Smrg else 135848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[VARYING_SLOT_COL0]); 136848b8605Smrg } 137848b8605Smrg 138848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) { 139848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[VARYING_SLOT_COL1]); 140848b8605Smrg } 141848b8605Smrg 142848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) { 143848b8605Smrg const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; 144848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[VARYING_SLOT_FOGC]); 145848b8605Smrg } 146848b8605Smrg 147848b8605Smrg if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX)) 148848b8605Smrg { 149848b8605Smrg for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { 150848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) { 151848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, 152848b8605Smrg attrib[VARYING_SLOT_TEX0 + i] ); 153848b8605Smrg } 154848b8605Smrg } 155848b8605Smrg } 156848b8605Smrg 157848b8605Smrg /* shader varying vars */ 158848b8605Smrg if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) { 159848b8605Smrg for (i = 0; i < ctx->Const.MaxVarying; i++) { 160848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) { 161848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, 162848b8605Smrg attrib[VARYING_SLOT_VAR0 + i] ); 163848b8605Smrg } 164848b8605Smrg } 165848b8605Smrg } 166848b8605Smrg 167848b8605Smrg if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE)) 168848b8605Smrg EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); 169848b8605Smrg 170848b8605Smrg _tnl_install_attrs( ctx, map, e, 171b8e80941Smrg tnl->_WindowMap.m, 172848b8605Smrg sizeof(SWvertex) ); 173848b8605Smrg 174848b8605Smrg swsetup->last_index_bitset = index_bitset; 175848b8605Smrg } 176848b8605Smrg} 177848b8605Smrg 178848b8605Smrg 179848b8605Smrg/** 180848b8605Smrg * Prepare to render a vertex buffer. 181848b8605Smrg * Called via tnl->Driver.Render.Start. 182848b8605Smrg */ 183848b8605Smrgstatic void 184848b8605Smrg_swsetup_RenderStart( struct gl_context *ctx ) 185848b8605Smrg{ 186848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 187848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 188848b8605Smrg struct vertex_buffer *VB = &tnl->vb; 189848b8605Smrg 190848b8605Smrg if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { 191848b8605Smrg _swsetup_choose_trifuncs(ctx); 192848b8605Smrg } 193848b8605Smrg 194848b8605Smrg if (swsetup->NewState & _NEW_PROGRAM) { 195848b8605Smrg swsetup->last_index_bitset = 0; 196848b8605Smrg } 197848b8605Smrg 198848b8605Smrg swsetup->NewState = 0; 199848b8605Smrg 200848b8605Smrg /* This will change if drawing unfilled tris */ 201848b8605Smrg _swrast_SetFacing(ctx, 0); 202848b8605Smrg 203848b8605Smrg _swrast_render_start(ctx); 204848b8605Smrg 205848b8605Smrg /* Important */ 206848b8605Smrg VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; 207848b8605Smrg 208848b8605Smrg setup_vertex_format(ctx); 209848b8605Smrg} 210848b8605Smrg 211848b8605Smrg 212848b8605Smrg/* 213848b8605Smrg * We patch this function into tnl->Driver.Render.Finish. 214848b8605Smrg * It's called when we finish rendering a vertex buffer. 215848b8605Smrg */ 216848b8605Smrgstatic void 217848b8605Smrg_swsetup_RenderFinish( struct gl_context *ctx ) 218848b8605Smrg{ 219848b8605Smrg _swrast_render_finish( ctx ); 220848b8605Smrg} 221848b8605Smrg 222848b8605Smrgvoid 223848b8605Smrg_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ) 224848b8605Smrg{ 225848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 226848b8605Smrg swsetup->NewState |= new_state; 227848b8605Smrg _tnl_invalidate_vertex_state( ctx, new_state ); 228848b8605Smrg} 229848b8605Smrg 230848b8605Smrg 231848b8605Smrgvoid 232848b8605Smrg_swsetup_Wakeup( struct gl_context *ctx ) 233848b8605Smrg{ 234848b8605Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 235848b8605Smrg SScontext *swsetup = SWSETUP_CONTEXT(ctx); 236848b8605Smrg 237848b8605Smrg tnl->Driver.Render.Start = _swsetup_RenderStart; 238848b8605Smrg tnl->Driver.Render.Finish = _swsetup_RenderFinish; 239848b8605Smrg tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; 240848b8605Smrg tnl->Driver.Render.Interp = _tnl_interp; 241848b8605Smrg tnl->Driver.Render.CopyPV = _tnl_copy_pv; 242848b8605Smrg tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ 243848b8605Smrg tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ 244848b8605Smrg /* points */ 245848b8605Smrg /* line */ 246848b8605Smrg /* triangle */ 247848b8605Smrg /* quad */ 248848b8605Smrg tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; 249848b8605Smrg tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; 250848b8605Smrg tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; 251848b8605Smrg tnl->Driver.Render.BuildVertices = _tnl_build_vertices; 252848b8605Smrg tnl->Driver.Render.Multipass = 0; 253848b8605Smrg 254848b8605Smrg _tnl_invalidate_vertices( ctx, ~0 ); 255848b8605Smrg _tnl_need_projected_coords( ctx, GL_TRUE ); 256848b8605Smrg _swsetup_InvalidateState( ctx, ~0 ); 257848b8605Smrg 258848b8605Smrg swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf; 259848b8605Smrg swsetup->last_index_bitset = 0; 260848b8605Smrg} 261848b8605Smrg 262848b8605Smrg 263848b8605Smrg/** 264848b8605Smrg * Populate a swrast SWvertex from an attrib-style vertex. 265848b8605Smrg */ 266848b8605Smrgvoid 267848b8605Smrg_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 268848b8605Smrg{ 269b8e80941Smrg TNLcontext *tnl = TNL_CONTEXT(ctx); 270b8e80941Smrg const GLfloat *m = tnl->_WindowMap.m; 271848b8605Smrg GLfloat tmp[4]; 272848b8605Smrg GLuint i; 273848b8605Smrg 274848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 275848b8605Smrg 276848b8605Smrg dest->attrib[VARYING_SLOT_POS][0] = m[0] * tmp[0] + m[12]; 277848b8605Smrg dest->attrib[VARYING_SLOT_POS][1] = m[5] * tmp[1] + m[13]; 278848b8605Smrg dest->attrib[VARYING_SLOT_POS][2] = m[10] * tmp[2] + m[14]; 279848b8605Smrg dest->attrib[VARYING_SLOT_POS][3] = tmp[3]; 280848b8605Smrg 281848b8605Smrg /** XXX try to limit these loops someday */ 282848b8605Smrg for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 283848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 284848b8605Smrg dest->attrib[VARYING_SLOT_TEX0 + i] ); 285848b8605Smrg 286848b8605Smrg for (i = 0 ; i < ctx->Const.MaxVarying ; i++) 287848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 288848b8605Smrg dest->attrib[VARYING_SLOT_VAR0 + i] ); 289848b8605Smrg 290848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 291848b8605Smrg dest->attrib[VARYING_SLOT_COL0] ); 292848b8605Smrg 293848b8605Smrg UNCLAMPED_FLOAT_TO_RGBA_CHAN(dest->color, dest->attrib[VARYING_SLOT_COL0]); 294848b8605Smrg 295848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, 296848b8605Smrg dest->attrib[VARYING_SLOT_COL1]); 297848b8605Smrg 298848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); 299848b8605Smrg dest->attrib[VARYING_SLOT_FOGC][0] = tmp[0]; 300848b8605Smrg 301848b8605Smrg /* XXX See _tnl_get_attr about pointsize ... */ 302848b8605Smrg _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); 303848b8605Smrg dest->pointSize = tmp[0]; 304848b8605Smrg} 305848b8605Smrg 306