vbo.h revision 848b8605
1/* 2 * mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file vbo_context.h 27 * \brief VBO builder module datatypes and definitions. 28 * \author Keith Whitwell 29 */ 30 31 32#ifndef _VBO_H 33#define _VBO_H 34 35#include <stdbool.h> 36#include "main/glheader.h" 37 38struct gl_client_array; 39struct gl_context; 40struct gl_transform_feedback_object; 41 42struct _mesa_prim { 43 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ 44 GLuint indexed:1; 45 GLuint begin:1; 46 GLuint end:1; 47 GLuint weak:1; 48 GLuint no_current_update:1; 49 GLuint is_indirect:1; 50 GLuint pad:18; 51 52 GLuint start; 53 GLuint count; 54 GLint basevertex; 55 GLuint num_instances; 56 GLuint base_instance; 57 58 GLsizeiptr indirect_offset; 59}; 60 61/* Would like to call this a "vbo_index_buffer", but this would be 62 * confusing as the indices are not neccessarily yet in a non-null 63 * buffer object. 64 */ 65struct _mesa_index_buffer { 66 GLuint count; 67 GLenum type; 68 struct gl_buffer_object *obj; 69 const void *ptr; 70}; 71 72 73 74GLboolean _vbo_CreateContext( struct gl_context *ctx ); 75void _vbo_DestroyContext( struct gl_context *ctx ); 76void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state ); 77 78 79void 80vbo_initialize_exec_dispatch(const struct gl_context *ctx, 81 struct _glapi_table *exec); 82 83void 84vbo_initialize_save_dispatch(const struct gl_context *ctx, 85 struct _glapi_table *exec); 86 87 88typedef void (*vbo_draw_func)( struct gl_context *ctx, 89 const struct _mesa_prim *prims, 90 GLuint nr_prims, 91 const struct _mesa_index_buffer *ib, 92 GLboolean index_bounds_valid, 93 GLuint min_index, 94 GLuint max_index, 95 struct gl_transform_feedback_object *tfb_vertcount, 96 struct gl_buffer_object *indirect ); 97 98 99 100 101/* Utility function to cope with various constraints on tnl modules or 102 * hardware. This can be used to split an incoming set of arrays and 103 * primitives against the following constraints: 104 * - Maximum number of indices in index buffer. 105 * - Maximum number of vertices referenced by index buffer. 106 * - Maximum hardware vertex buffer size. 107 */ 108struct split_limits { 109 GLuint max_verts; 110 GLuint max_indices; 111 GLuint max_vb_size; /* bytes */ 112}; 113 114 115void vbo_split_prims( struct gl_context *ctx, 116 const struct gl_client_array *arrays[], 117 const struct _mesa_prim *prim, 118 GLuint nr_prims, 119 const struct _mesa_index_buffer *ib, 120 GLuint min_index, 121 GLuint max_index, 122 vbo_draw_func draw, 123 const struct split_limits *limits ); 124 125 126/* Helpers for dealing translating away non-zero min_index. 127 */ 128GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] ); 129GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] ); 130 131void vbo_rebase_prims( struct gl_context *ctx, 132 const struct gl_client_array *arrays[], 133 const struct _mesa_prim *prim, 134 GLuint nr_prims, 135 const struct _mesa_index_buffer *ib, 136 GLuint min_index, 137 GLuint max_index, 138 vbo_draw_func draw ); 139 140static inline int 141vbo_sizeof_ib_type(GLenum type) 142{ 143 switch (type) { 144 case GL_UNSIGNED_INT: 145 return sizeof(GLuint); 146 case GL_UNSIGNED_SHORT: 147 return sizeof(GLushort); 148 case GL_UNSIGNED_BYTE: 149 return sizeof(GLubyte); 150 default: 151 assert(!"unsupported index data type"); 152 /* In case assert is turned off */ 153 return 0; 154 } 155} 156 157void 158vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim, 159 const struct _mesa_index_buffer *ib, 160 GLuint *min_index, GLuint *max_index, GLuint nr_prims); 161 162void vbo_use_buffer_objects(struct gl_context *ctx); 163 164void vbo_always_unmap_buffers(struct gl_context *ctx); 165 166void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); 167 168void vbo_check_buffers_are_unmapped(struct gl_context *ctx); 169 170void vbo_bind_arrays(struct gl_context *ctx); 171 172size_t 173vbo_count_tessellated_primitives(GLenum mode, GLuint count, 174 GLuint num_instances); 175 176void 177vbo_try_prim_conversion(struct _mesa_prim *p); 178 179bool 180vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1); 181 182void 183vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1); 184 185void 186vbo_sw_primitive_restart(struct gl_context *ctx, 187 const struct _mesa_prim *prim, 188 GLuint nr_prims, 189 const struct _mesa_index_buffer *ib, 190 struct gl_buffer_object *indirect); 191 192void GLAPIENTRY 193_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 194 195void GLAPIENTRY 196_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); 197 198void GLAPIENTRY 199_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 200 201void GLAPIENTRY 202_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); 203 204void GLAPIENTRY 205_es_Materialf(GLenum face, GLenum pname, GLfloat param); 206 207void GLAPIENTRY 208_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 209 210void GLAPIENTRY 211_es_VertexAttrib1f(GLuint indx, GLfloat x); 212 213void GLAPIENTRY 214_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); 215 216void GLAPIENTRY 217_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 218 219void GLAPIENTRY 220_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); 221 222void GLAPIENTRY 223_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 224 225void GLAPIENTRY 226_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); 227 228void GLAPIENTRY 229_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); 230 231#endif 232