vbo.h revision 848b8605
1/*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32#ifndef _VBO_H
33#define _VBO_H
34
35#include <stdbool.h>
36#include "main/glheader.h"
37
38struct gl_client_array;
39struct gl_context;
40struct gl_transform_feedback_object;
41
42struct _mesa_prim {
43   GLuint mode:8;    /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
44   GLuint indexed:1;
45   GLuint begin:1;
46   GLuint end:1;
47   GLuint weak:1;
48   GLuint no_current_update:1;
49   GLuint is_indirect:1;
50   GLuint pad:18;
51
52   GLuint start;
53   GLuint count;
54   GLint basevertex;
55   GLuint num_instances;
56   GLuint base_instance;
57
58   GLsizeiptr indirect_offset;
59};
60
61/* Would like to call this a "vbo_index_buffer", but this would be
62 * confusing as the indices are not neccessarily yet in a non-null
63 * buffer object.
64 */
65struct _mesa_index_buffer {
66   GLuint count;
67   GLenum type;
68   struct gl_buffer_object *obj;
69   const void *ptr;
70};
71
72
73
74GLboolean _vbo_CreateContext( struct gl_context *ctx );
75void _vbo_DestroyContext( struct gl_context *ctx );
76void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
77
78
79void
80vbo_initialize_exec_dispatch(const struct gl_context *ctx,
81                             struct _glapi_table *exec);
82
83void
84vbo_initialize_save_dispatch(const struct gl_context *ctx,
85                             struct _glapi_table *exec);
86
87
88typedef void (*vbo_draw_func)( struct gl_context *ctx,
89			       const struct _mesa_prim *prims,
90			       GLuint nr_prims,
91			       const struct _mesa_index_buffer *ib,
92			       GLboolean index_bounds_valid,
93			       GLuint min_index,
94			       GLuint max_index,
95			       struct gl_transform_feedback_object *tfb_vertcount,
96			       struct gl_buffer_object *indirect );
97
98
99
100
101/* Utility function to cope with various constraints on tnl modules or
102 * hardware.  This can be used to split an incoming set of arrays and
103 * primitives against the following constraints:
104 *    - Maximum number of indices in index buffer.
105 *    - Maximum number of vertices referenced by index buffer.
106 *    - Maximum hardware vertex buffer size.
107 */
108struct split_limits {
109   GLuint max_verts;
110   GLuint max_indices;
111   GLuint max_vb_size;		/* bytes */
112};
113
114
115void vbo_split_prims( struct gl_context *ctx,
116		      const struct gl_client_array *arrays[],
117		      const struct _mesa_prim *prim,
118		      GLuint nr_prims,
119		      const struct _mesa_index_buffer *ib,
120		      GLuint min_index,
121		      GLuint max_index,
122		      vbo_draw_func draw,
123		      const struct split_limits *limits );
124
125
126/* Helpers for dealing translating away non-zero min_index.
127 */
128GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
129GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
130
131void vbo_rebase_prims( struct gl_context *ctx,
132		       const struct gl_client_array *arrays[],
133		       const struct _mesa_prim *prim,
134		       GLuint nr_prims,
135		       const struct _mesa_index_buffer *ib,
136		       GLuint min_index,
137		       GLuint max_index,
138		       vbo_draw_func draw );
139
140static inline int
141vbo_sizeof_ib_type(GLenum type)
142{
143   switch (type) {
144   case GL_UNSIGNED_INT:
145      return sizeof(GLuint);
146   case GL_UNSIGNED_SHORT:
147      return sizeof(GLushort);
148   case GL_UNSIGNED_BYTE:
149      return sizeof(GLubyte);
150   default:
151      assert(!"unsupported index data type");
152      /* In case assert is turned off */
153      return 0;
154   }
155}
156
157void
158vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
159                       const struct _mesa_index_buffer *ib,
160                       GLuint *min_index, GLuint *max_index, GLuint nr_prims);
161
162void vbo_use_buffer_objects(struct gl_context *ctx);
163
164void vbo_always_unmap_buffers(struct gl_context *ctx);
165
166void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
167
168void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
169
170void vbo_bind_arrays(struct gl_context *ctx);
171
172size_t
173vbo_count_tessellated_primitives(GLenum mode, GLuint count,
174                                 GLuint num_instances);
175
176void
177vbo_try_prim_conversion(struct _mesa_prim *p);
178
179bool
180vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
181
182void
183vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
184
185void
186vbo_sw_primitive_restart(struct gl_context *ctx,
187                         const struct _mesa_prim *prim,
188                         GLuint nr_prims,
189                         const struct _mesa_index_buffer *ib,
190                         struct gl_buffer_object *indirect);
191
192void GLAPIENTRY
193_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
194
195void GLAPIENTRY
196_es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
197
198void GLAPIENTRY
199_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
200
201void GLAPIENTRY
202_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
203
204void GLAPIENTRY
205_es_Materialf(GLenum face, GLenum pname, GLfloat param);
206
207void GLAPIENTRY
208_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
209
210void GLAPIENTRY
211_es_VertexAttrib1f(GLuint indx, GLfloat x);
212
213void GLAPIENTRY
214_es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
215
216void GLAPIENTRY
217_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
218
219void GLAPIENTRY
220_es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
221
222void GLAPIENTRY
223_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
224
225void GLAPIENTRY
226_es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
227
228void GLAPIENTRY
229_es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
230
231#endif
232