vbo_save.c revision 848b8605
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28 29#include "main/mtypes.h" 30#include "main/bufferobj.h" 31#include "main/imports.h" 32 33#include "vbo_context.h" 34 35 36static void vbo_save_callback_init( struct gl_context *ctx ) 37{ 38 ctx->Driver.NewList = vbo_save_NewList; 39 ctx->Driver.EndList = vbo_save_EndList; 40 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; 41 ctx->Driver.BeginCallList = vbo_save_BeginCallList; 42 ctx->Driver.EndCallList = vbo_save_EndCallList; 43 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; 44} 45 46 47 48/** 49 * Called at context creation time. 50 */ 51void vbo_save_init( struct gl_context *ctx ) 52{ 53 struct vbo_context *vbo = vbo_context(ctx); 54 struct vbo_save_context *save = &vbo->save; 55 56 save->ctx = ctx; 57 58 vbo_save_api_init( save ); 59 vbo_save_callback_init(ctx); 60 61 { 62 struct gl_client_array *arrays = save->arrays; 63 unsigned i; 64 65 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS], 66 VERT_ATTRIB_FF_MAX * sizeof(arrays[0])); 67 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) { 68 struct gl_client_array *array; 69 array = &arrays[VERT_ATTRIB_FF(i)]; 70 array->BufferObj = NULL; 71 _mesa_reference_buffer_object(ctx, &arrays->BufferObj, 72 vbo->currval[VBO_ATTRIB_POS+i].BufferObj); 73 } 74 75 memcpy(arrays + VERT_ATTRIB_GENERIC(0), 76 &vbo->currval[VBO_ATTRIB_GENERIC0], 77 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0])); 78 79 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) { 80 struct gl_client_array *array; 81 array = &arrays[VERT_ATTRIB_GENERIC(i)]; 82 array->BufferObj = NULL; 83 _mesa_reference_buffer_object(ctx, &array->BufferObj, 84 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj); 85 } 86 } 87 88 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; 89} 90 91 92void vbo_save_destroy( struct gl_context *ctx ) 93{ 94 struct vbo_context *vbo = vbo_context(ctx); 95 struct vbo_save_context *save = &vbo->save; 96 GLuint i; 97 98 if (save->prim_store) { 99 if ( --save->prim_store->refcount == 0 ) { 100 free(save->prim_store); 101 save->prim_store = NULL; 102 } 103 if ( --save->vertex_store->refcount == 0 ) { 104 _mesa_reference_buffer_object(ctx, 105 &save->vertex_store->bufferobj, NULL); 106 free(save->vertex_store); 107 save->vertex_store = NULL; 108 } 109 } 110 111 for (i = 0; i < VBO_ATTRIB_MAX; i++) { 112 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL); 113 } 114} 115 116 117 118 119/* Note that this can occur during the playback of a display list: 120 */ 121void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ) 122{ 123 struct vbo_save_context *save = &vbo_context(ctx)->save; 124 125 if (fallback) 126 save->replay_flags |= VBO_SAVE_FALLBACK; 127 else 128 save->replay_flags &= ~VBO_SAVE_FALLBACK; 129} 130