u_math.c revision b8e80941
1/************************************************************************** 2 * 3 * Copyright 2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 30#include "pipe/p_config.h" 31#include "util/u_math.h" 32#include "util/u_cpu_detect.h" 33 34#if defined(PIPE_ARCH_SSE) 35#include <xmmintrin.h> 36/* This is defined in pmmintrin.h, but it can only be included when -msse3 is 37 * used, so just define it here to avoid further. */ 38#ifndef _MM_DENORMALS_ZERO_MASK 39#define _MM_DENORMALS_ZERO_MASK 0x0040 40#endif 41#endif 42 43 44/** 2^x, for x in [-1.0, 1.0) */ 45float pow2_table[POW2_TABLE_SIZE]; 46 47 48static void 49init_pow2_table(void) 50{ 51 int i; 52 for (i = 0; i < POW2_TABLE_SIZE; i++) 53 pow2_table[i] = exp2f((i - POW2_TABLE_OFFSET) / POW2_TABLE_SCALE); 54} 55 56 57/** log2(x), for x in [1.0, 2.0) */ 58float log2_table[LOG2_TABLE_SIZE]; 59 60 61static void 62init_log2_table(void) 63{ 64 unsigned i; 65 for (i = 0; i < LOG2_TABLE_SIZE; i++) 66 log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SCALE)); 67} 68 69 70/** 71 * One time init for math utilities. 72 */ 73void 74util_init_math(void) 75{ 76 static boolean initialized = FALSE; 77 if (!initialized) { 78 init_pow2_table(); 79 init_log2_table(); 80 initialized = TRUE; 81 } 82} 83 84/** 85 * Fetches the contents of the fpstate (mxcsr on x86) register. 86 * 87 * On platforms without support for it just returns 0. 88 */ 89unsigned 90util_fpstate_get(void) 91{ 92 unsigned mxcsr = 0; 93 94#if defined(PIPE_ARCH_SSE) 95 if (util_cpu_caps.has_sse) { 96 mxcsr = _mm_getcsr(); 97 } 98#endif 99 100 return mxcsr; 101} 102 103/** 104 * Make sure that the fp treats the denormalized floating 105 * point numbers as zero. 106 * 107 * This is the behavior required by D3D10. OpenGL doesn't care. 108 */ 109unsigned 110util_fpstate_set_denorms_to_zero(unsigned current_mxcsr) 111{ 112#if defined(PIPE_ARCH_SSE) 113 if (util_cpu_caps.has_sse) { 114 /* Enable flush to zero mode */ 115 current_mxcsr |= _MM_FLUSH_ZERO_MASK; 116 if (util_cpu_caps.has_daz) { 117 /* Enable denormals are zero mode */ 118 current_mxcsr |= _MM_DENORMALS_ZERO_MASK; 119 } 120 util_fpstate_set(current_mxcsr); 121 } 122#endif 123 return current_mxcsr; 124} 125 126/** 127 * Set the state of the fpstate (mxcsr on x86) register. 128 * 129 * On platforms without support for it's a noop. 130 */ 131void 132util_fpstate_set(unsigned mxcsr) 133{ 134#if defined(PIPE_ARCH_SSE) 135 if (util_cpu_caps.has_sse) { 136 _mm_setcsr(mxcsr); 137 } 138#endif 139} 140