1848b8605Smrg/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
2848b8605Smrg
3848b8605Smrg/*
4848b8605Smrg * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
5848b8605Smrg * (C) Copyright IBM Corporation 2004
6848b8605Smrg * All Rights Reserved.
7b8e80941Smrg *
8848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
9848b8605Smrg * copy of this software and associated documentation files (the "Software"),
10848b8605Smrg * to deal in the Software without restriction, including without limitation
11848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sub license,
12848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
13848b8605Smrg * Software is furnished to do so, subject to the following conditions:
14b8e80941Smrg *
15848b8605Smrg * The above copyright notice and this permission notice (including the next
16848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the
17848b8605Smrg * Software.
18b8e80941Smrg *
19848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
22848b8605Smrg * PRECISION INSIGHT, IBM,
23848b8605Smrg * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24848b8605Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25848b8605Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26848b8605Smrg * SOFTWARE.
27848b8605Smrg */
28848b8605Smrg
29848b8605Smrg#if !defined( _INDIRECT_H_ )
30848b8605Smrg#  define _INDIRECT_H_
31848b8605Smrg
32848b8605Smrg/**
33848b8605Smrg * \file
34848b8605Smrg * Prototypes for indirect rendering functions.
35848b8605Smrg *
36848b8605Smrg * \author Kevin E. Martin <kevin@precisioninsight.com>
37848b8605Smrg * \author Ian Romanick <idr@us.ibm.com>
38848b8605Smrg */
39848b8605Smrg
40848b8605Smrg#  if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
41848b8605Smrg#    define FASTCALL __attribute__((fastcall))
42848b8605Smrg#  else
43848b8605Smrg#    define FASTCALL
44848b8605Smrg#  endif
45b8e80941Smrg#  if defined(__GNUC__)
46848b8605Smrg#    define NOINLINE __attribute__((noinline))
47848b8605Smrg#  else
48848b8605Smrg#    define NOINLINE
49848b8605Smrg#  endif
50848b8605Smrg
51848b8605Smrg#include <X11/Xfuncproto.h>
52848b8605Smrg#include "glxclient.h"
53848b8605Smrg
54848b8605Smrgextern _X_HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
55848b8605Smrg    void * dest, GLboolean reply_is_always_array );
56848b8605Smrg
57848b8605Smrgextern _X_HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
58848b8605Smrg    struct glx_context * gc, unsigned max_dim, GLint width, GLint height,
59848b8605Smrg    GLint depth, GLenum format, GLenum type, void * dest,
60848b8605Smrg    GLboolean dimensions_in_reply );
61848b8605Smrg
62848b8605Smrgextern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
63848b8605Smrg    struct glx_context * gc, GLint sop, GLint cmdlen );
64848b8605Smrg
65848b8605Smrgextern _X_HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
66848b8605Smrg    struct glx_context * gc, GLint code, GLint vop, GLint cmdlen );
67848b8605Smrg
68848b8605Smrgextern _X_HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
69848b8605Smrgextern _X_HIDDEN void __indirect_glEndList(void);
70848b8605Smrgextern _X_HIDDEN void __indirect_glCallList(GLuint list);
71848b8605Smrgextern _X_HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
72848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
73848b8605Smrgextern _X_HIDDEN GLuint __indirect_glGenLists(GLsizei range);
74848b8605Smrgextern _X_HIDDEN void __indirect_glListBase(GLuint base);
75848b8605Smrgextern _X_HIDDEN void __indirect_glBegin(GLenum mode);
76848b8605Smrgextern _X_HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
77848b8605Smrgextern _X_HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
78848b8605Smrgextern _X_HIDDEN void __indirect_glColor3bv(const GLbyte * v);
79848b8605Smrgextern _X_HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
80848b8605Smrgextern _X_HIDDEN void __indirect_glColor3dv(const GLdouble * v);
81848b8605Smrgextern _X_HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
82848b8605Smrgextern _X_HIDDEN void __indirect_glColor3fv(const GLfloat * v);
83848b8605Smrgextern _X_HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
84848b8605Smrgextern _X_HIDDEN void __indirect_glColor3iv(const GLint * v);
85848b8605Smrgextern _X_HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
86848b8605Smrgextern _X_HIDDEN void __indirect_glColor3sv(const GLshort * v);
87848b8605Smrgextern _X_HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
88848b8605Smrgextern _X_HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
89848b8605Smrgextern _X_HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
90848b8605Smrgextern _X_HIDDEN void __indirect_glColor3uiv(const GLuint * v);
91848b8605Smrgextern _X_HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
92848b8605Smrgextern _X_HIDDEN void __indirect_glColor3usv(const GLushort * v);
93848b8605Smrgextern _X_HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
94848b8605Smrgextern _X_HIDDEN void __indirect_glColor4bv(const GLbyte * v);
95848b8605Smrgextern _X_HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
96848b8605Smrgextern _X_HIDDEN void __indirect_glColor4dv(const GLdouble * v);
97848b8605Smrgextern _X_HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
98848b8605Smrgextern _X_HIDDEN void __indirect_glColor4fv(const GLfloat * v);
99848b8605Smrgextern _X_HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
100848b8605Smrgextern _X_HIDDEN void __indirect_glColor4iv(const GLint * v);
101848b8605Smrgextern _X_HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
102848b8605Smrgextern _X_HIDDEN void __indirect_glColor4sv(const GLshort * v);
103848b8605Smrgextern _X_HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
104848b8605Smrgextern _X_HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
105848b8605Smrgextern _X_HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
106848b8605Smrgextern _X_HIDDEN void __indirect_glColor4uiv(const GLuint * v);
107848b8605Smrgextern _X_HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
108848b8605Smrgextern _X_HIDDEN void __indirect_glColor4usv(const GLushort * v);
109848b8605Smrgextern _X_HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
110848b8605Smrgextern _X_HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
111848b8605Smrgextern _X_HIDDEN void __indirect_glEnd(void);
112848b8605Smrgextern _X_HIDDEN void __indirect_glIndexd(GLdouble c);
113848b8605Smrgextern _X_HIDDEN void __indirect_glIndexdv(const GLdouble * c);
114848b8605Smrgextern _X_HIDDEN void __indirect_glIndexf(GLfloat c);
115848b8605Smrgextern _X_HIDDEN void __indirect_glIndexfv(const GLfloat * c);
116848b8605Smrgextern _X_HIDDEN void __indirect_glIndexi(GLint c);
117848b8605Smrgextern _X_HIDDEN void __indirect_glIndexiv(const GLint * c);
118848b8605Smrgextern _X_HIDDEN void __indirect_glIndexs(GLshort c);
119848b8605Smrgextern _X_HIDDEN void __indirect_glIndexsv(const GLshort * c);
120848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
121848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
122848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
123848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
124848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
125848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
126848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
127848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3iv(const GLint * v);
128848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
129848b8605Smrgextern _X_HIDDEN void __indirect_glNormal3sv(const GLshort * v);
130848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
131848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
132848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
133848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
134848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
135848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
136848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
137848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
138848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
139848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
140848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
141848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
142848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
143848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
144848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
145848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
146848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
147848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
148848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
149848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
150848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
151848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
152848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
153848b8605Smrgextern _X_HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
154848b8605Smrgextern _X_HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
155848b8605Smrgextern _X_HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
156848b8605Smrgextern _X_HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
157848b8605Smrgextern _X_HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
158848b8605Smrgextern _X_HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
159848b8605Smrgextern _X_HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
160848b8605Smrgextern _X_HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
161848b8605Smrgextern _X_HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
162848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1d(GLdouble s);
163848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
164848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1f(GLfloat s);
165848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
166848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1i(GLint s);
167848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
168848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1s(GLshort s);
169848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
170848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
171848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
172848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
173848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
174848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
175848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
176848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
177848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
178848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
179848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
180848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
181848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
182848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
183848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
184848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
185848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
186848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
187848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
188848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
189848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
190848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
191848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
192848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
193848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
194848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
195848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
196848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
197848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
198848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
199848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2iv(const GLint * v);
200848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
201848b8605Smrgextern _X_HIDDEN void __indirect_glVertex2sv(const GLshort * v);
202848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
203848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
204848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
205848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
206848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
207848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3iv(const GLint * v);
208848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
209848b8605Smrgextern _X_HIDDEN void __indirect_glVertex3sv(const GLshort * v);
210848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
211848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
212848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
213848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
214848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
215848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4iv(const GLint * v);
216848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
217848b8605Smrgextern _X_HIDDEN void __indirect_glVertex4sv(const GLshort * v);
218848b8605Smrgextern _X_HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
219848b8605Smrgextern _X_HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
220848b8605Smrgextern _X_HIDDEN void __indirect_glCullFace(GLenum mode);
221848b8605Smrgextern _X_HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
222848b8605Smrgextern _X_HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
223848b8605Smrgextern _X_HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
224848b8605Smrgextern _X_HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
225848b8605Smrgextern _X_HIDDEN void __indirect_glFrontFace(GLenum mode);
226848b8605Smrgextern _X_HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
227848b8605Smrgextern _X_HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
228848b8605Smrgextern _X_HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
229848b8605Smrgextern _X_HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
230848b8605Smrgextern _X_HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
231848b8605Smrgextern _X_HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
232848b8605Smrgextern _X_HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
233848b8605Smrgextern _X_HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
234848b8605Smrgextern _X_HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
235848b8605Smrgextern _X_HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
236848b8605Smrgextern _X_HIDDEN void __indirect_glLineWidth(GLfloat width);
237848b8605Smrgextern _X_HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
238848b8605Smrgextern _X_HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
239848b8605Smrgextern _X_HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
240848b8605Smrgextern _X_HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
241848b8605Smrgextern _X_HIDDEN void __indirect_glPointSize(GLfloat size);
242848b8605Smrgextern _X_HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
243848b8605Smrgextern _X_HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
244848b8605Smrgextern _X_HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
245848b8605Smrgextern _X_HIDDEN void __indirect_glShadeModel(GLenum mode);
246848b8605Smrgextern _X_HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
247848b8605Smrgextern _X_HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
248848b8605Smrgextern _X_HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
249848b8605Smrgextern _X_HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
250848b8605Smrgextern _X_HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
251848b8605Smrgextern _X_HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
252848b8605Smrgextern _X_HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
253848b8605Smrgextern _X_HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
254848b8605Smrgextern _X_HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
255848b8605Smrgextern _X_HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
256848b8605Smrgextern _X_HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
257848b8605Smrgextern _X_HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
258848b8605Smrgextern _X_HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
259848b8605Smrgextern _X_HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
260848b8605Smrgextern _X_HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
261848b8605Smrgextern _X_HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
262848b8605Smrgextern _X_HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
263848b8605Smrgextern _X_HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
264848b8605Smrgextern _X_HIDDEN GLint __indirect_glRenderMode(GLenum mode);
265848b8605Smrgextern _X_HIDDEN void __indirect_glInitNames(void);
266848b8605Smrgextern _X_HIDDEN void __indirect_glLoadName(GLuint name);
267848b8605Smrgextern _X_HIDDEN void __indirect_glPassThrough(GLfloat token);
268848b8605Smrgextern _X_HIDDEN void __indirect_glPopName(void);
269848b8605Smrgextern _X_HIDDEN void __indirect_glPushName(GLuint name);
270848b8605Smrgextern _X_HIDDEN void __indirect_glDrawBuffer(GLenum mode);
271848b8605Smrgextern _X_HIDDEN void __indirect_glClear(GLbitfield mask);
272848b8605Smrgextern _X_HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
273848b8605Smrgextern _X_HIDDEN void __indirect_glClearIndex(GLfloat c);
274848b8605Smrgextern _X_HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
275848b8605Smrgextern _X_HIDDEN void __indirect_glClearStencil(GLint s);
276848b8605Smrgextern _X_HIDDEN void __indirect_glClearDepth(GLclampd depth);
277848b8605Smrgextern _X_HIDDEN void __indirect_glStencilMask(GLuint mask);
278848b8605Smrgextern _X_HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
279848b8605Smrgextern _X_HIDDEN void __indirect_glDepthMask(GLboolean flag);
280848b8605Smrgextern _X_HIDDEN void __indirect_glIndexMask(GLuint mask);
281848b8605Smrgextern _X_HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
282848b8605Smrgextern _X_HIDDEN void __indirect_glDisable(GLenum cap);
283848b8605Smrgextern _X_HIDDEN void __indirect_glEnable(GLenum cap);
284848b8605Smrgextern _X_HIDDEN void __indirect_glFinish(void);
285848b8605Smrgextern _X_HIDDEN void __indirect_glFlush(void);
286848b8605Smrgextern _X_HIDDEN void __indirect_glPopAttrib(void);
287848b8605Smrgextern _X_HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
288848b8605Smrgextern _X_HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
289848b8605Smrgextern _X_HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
290848b8605Smrgextern _X_HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
291848b8605Smrgextern _X_HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
292848b8605Smrgextern _X_HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
293848b8605Smrgextern _X_HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
294848b8605Smrgextern _X_HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
295848b8605Smrgextern _X_HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
296848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
297848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
298848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
299848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
300848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
301848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
302848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
303848b8605Smrgextern _X_HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
304848b8605Smrgextern _X_HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
305848b8605Smrgextern _X_HIDDEN void __indirect_glEvalPoint1(GLint i);
306848b8605Smrgextern _X_HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
307848b8605Smrgextern _X_HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
308848b8605Smrgextern _X_HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
309848b8605Smrgextern _X_HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
310848b8605Smrgextern _X_HIDDEN void __indirect_glLogicOp(GLenum opcode);
311848b8605Smrgextern _X_HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
312848b8605Smrgextern _X_HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
313848b8605Smrgextern _X_HIDDEN void __indirect_glDepthFunc(GLenum func);
314848b8605Smrgextern _X_HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
315848b8605Smrgextern _X_HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
316848b8605Smrgextern _X_HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
317848b8605Smrgextern _X_HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
318848b8605Smrgextern _X_HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
319848b8605Smrgextern _X_HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
320848b8605Smrgextern _X_HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
321848b8605Smrgextern _X_HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
322848b8605Smrgextern _X_HIDDEN void __indirect_glReadBuffer(GLenum mode);
323848b8605Smrgextern _X_HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
324848b8605Smrgextern _X_HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
325848b8605Smrgextern _X_HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
326848b8605Smrgextern _X_HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
327848b8605Smrgextern _X_HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
328848b8605Smrgextern _X_HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
329848b8605Smrgextern _X_HIDDEN GLenum __indirect_glGetError(void);
330848b8605Smrgextern _X_HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
331848b8605Smrgextern _X_HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
332848b8605Smrgextern _X_HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
333848b8605Smrgextern _X_HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
334848b8605Smrgextern _X_HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
335848b8605Smrgextern _X_HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
336848b8605Smrgextern _X_HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
337848b8605Smrgextern _X_HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
338848b8605Smrgextern _X_HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
339848b8605Smrgextern _X_HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
340848b8605Smrgextern _X_HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
341848b8605Smrgextern _X_HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
342848b8605Smrgextern _X_HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
343848b8605Smrgextern _X_HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
344848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
345848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
346848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
347848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
348848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
349848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
350848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
351848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
352848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
353848b8605Smrgextern _X_HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
354848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
355848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsList(GLuint list);
356848b8605Smrgextern _X_HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
357848b8605Smrgextern _X_HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
358848b8605Smrgextern _X_HIDDEN void __indirect_glLoadIdentity(void);
359848b8605Smrgextern _X_HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
360848b8605Smrgextern _X_HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
361848b8605Smrgextern _X_HIDDEN void __indirect_glMatrixMode(GLenum mode);
362848b8605Smrgextern _X_HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
363848b8605Smrgextern _X_HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
364848b8605Smrgextern _X_HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
365848b8605Smrgextern _X_HIDDEN void __indirect_glPopMatrix(void);
366848b8605Smrgextern _X_HIDDEN void __indirect_glPushMatrix(void);
367848b8605Smrgextern _X_HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
368848b8605Smrgextern _X_HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
369848b8605Smrgextern _X_HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
370848b8605Smrgextern _X_HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
371848b8605Smrgextern _X_HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
372848b8605Smrgextern _X_HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
373848b8605Smrgextern _X_HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
374848b8605Smrgextern _X_HIDDEN void __indirect_glArrayElement(GLint i);
375848b8605Smrgextern _X_HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
376848b8605Smrgextern _X_HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
377848b8605Smrgextern _X_HIDDEN void __indirect_glDisableClientState(GLenum array);
378848b8605Smrgextern _X_HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
379848b8605Smrgextern _X_HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
380848b8605Smrgextern _X_HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
381848b8605Smrgextern _X_HIDDEN void __indirect_glEnableClientState(GLenum array);
382848b8605Smrgextern _X_HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
383848b8605Smrgextern _X_HIDDEN void __indirect_glIndexub(GLubyte c);
384848b8605Smrgextern _X_HIDDEN void __indirect_glIndexubv(const GLubyte * c);
385848b8605Smrgextern _X_HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
386848b8605Smrgextern _X_HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
387848b8605Smrgextern _X_HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
388848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
389848b8605Smrgextern _X_HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
390848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
391848b8605SmrgGLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
392848b8605Smrgextern _X_HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
393848b8605Smrgextern _X_HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
394848b8605Smrgextern _X_HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
395848b8605Smrgextern _X_HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
396848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
397848b8605SmrgGLAPI void GLAPIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint * textures);
398848b8605Smrgextern _X_HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
399848b8605SmrgGLAPI void GLAPIENTRY glGenTexturesEXT(GLsizei n, GLuint * textures);
400848b8605Smrgextern _X_HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
401848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
402848b8605SmrgGLAPI GLboolean GLAPIENTRY glIsTextureEXT(GLuint texture);
403848b8605Smrgextern _X_HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
404848b8605Smrgextern _X_HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
405848b8605Smrgextern _X_HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
406848b8605Smrgextern _X_HIDDEN void __indirect_glPopClientAttrib(void);
407848b8605Smrgextern _X_HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
408848b8605Smrgextern _X_HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
409848b8605Smrgextern _X_HIDDEN void __indirect_glBlendEquation(GLenum mode);
410848b8605Smrgextern _X_HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
411848b8605Smrgextern _X_HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
412848b8605Smrgextern _X_HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
413848b8605Smrgextern _X_HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
414848b8605Smrgextern _X_HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
415848b8605Smrgextern _X_HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
416b8e80941Smrgextern _X_HIDDEN void gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
417848b8605Smrgextern _X_HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
418b8e80941Smrgextern _X_HIDDEN void gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
419848b8605Smrgextern _X_HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
420b8e80941Smrgextern _X_HIDDEN void gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
421848b8605Smrgextern _X_HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
422848b8605Smrgextern _X_HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
423848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
424848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
425848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
426848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
427848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
428848b8605Smrgextern _X_HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
429848b8605Smrgextern _X_HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
430848b8605Smrgextern _X_HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
431848b8605Smrgextern _X_HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
432848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
433848b8605Smrgextern _X_HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
434848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
435848b8605Smrgextern _X_HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
436848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
437848b8605Smrgextern _X_HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
438848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
439848b8605Smrg#define gl_dispatch_stub_GetSeparableFilterEXT gl_dispatch_stub_359
440848b8605Smrgextern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
441848b8605Smrgextern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
442848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
443848b8605Smrgextern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
444848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
445848b8605Smrgextern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
446848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
447848b8605Smrgextern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
448848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
449848b8605Smrgextern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
450848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
451848b8605Smrgextern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
452848b8605Smrgextern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
453848b8605Smrgextern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
454848b8605Smrgextern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
455848b8605Smrgextern _X_HIDDEN void __indirect_glResetHistogram(GLenum target);
456848b8605Smrgextern _X_HIDDEN void __indirect_glResetMinmax(GLenum target);
457848b8605Smrgextern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
458848b8605Smrgextern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
459848b8605Smrgextern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
460848b8605Smrgextern _X_HIDDEN void __indirect_glActiveTexture(GLenum texture);
461848b8605Smrgextern _X_HIDDEN void __indirect_glClientActiveTexture(GLenum texture);
462848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1d(GLenum target, GLdouble s);
463848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1dv(GLenum target, const GLdouble * v);
464848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
465848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
466848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1i(GLenum target, GLint s);
467848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1iv(GLenum target, const GLint * v);
468848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1s(GLenum target, GLshort s);
469848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord1sv(GLenum target, const GLshort * v);
470848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
471848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2dv(GLenum target, const GLdouble * v);
472848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
473848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
474848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2i(GLenum target, GLint s, GLint t);
475848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2iv(GLenum target, const GLint * v);
476848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
477848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord2sv(GLenum target, const GLshort * v);
478848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
479848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3dv(GLenum target, const GLdouble * v);
480848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
481848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
482848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
483848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3iv(GLenum target, const GLint * v);
484848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
485848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord3sv(GLenum target, const GLshort * v);
486848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
487848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4dv(GLenum target, const GLdouble * v);
488848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
489848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
490848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
491848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4iv(GLenum target, const GLint * v);
492848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
493848b8605Smrgextern _X_HIDDEN void __indirect_glMultiTexCoord4sv(GLenum target, const GLshort * v);
494848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
495848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
496848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
497848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
498848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
499848b8605Smrgextern _X_HIDDEN void __indirect_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
500848b8605Smrgextern _X_HIDDEN void __indirect_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
501848b8605Smrgextern _X_HIDDEN void __indirect_glLoadTransposeMatrixd(const GLdouble * m);
502848b8605Smrgextern _X_HIDDEN void __indirect_glLoadTransposeMatrixf(const GLfloat * m);
503848b8605Smrgextern _X_HIDDEN void __indirect_glMultTransposeMatrixd(const GLdouble * m);
504848b8605Smrgextern _X_HIDDEN void __indirect_glMultTransposeMatrixf(const GLfloat * m);
505848b8605Smrgextern _X_HIDDEN void __indirect_glSampleCoverage(GLclampf value, GLboolean invert);
506848b8605Smrgextern _X_HIDDEN void __indirect_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
507848b8605Smrgextern _X_HIDDEN void __indirect_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
508848b8605Smrgextern _X_HIDDEN void __indirect_glFogCoordd(GLdouble coord);
509848b8605Smrgextern _X_HIDDEN void __indirect_glFogCoorddv(const GLdouble * coord);
510848b8605Smrgextern _X_HIDDEN void __indirect_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
511848b8605Smrgextern _X_HIDDEN void __indirect_glPointParameterf(GLenum pname, GLfloat param);
512848b8605Smrgextern _X_HIDDEN void __indirect_glPointParameterfv(GLenum pname, const GLfloat * params);
513848b8605Smrgextern _X_HIDDEN void __indirect_glPointParameteri(GLenum pname, GLint param);
514848b8605Smrgextern _X_HIDDEN void __indirect_glPointParameteriv(GLenum pname, const GLint * params);
515848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
516848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3bv(const GLbyte * v);
517848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
518848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3dv(const GLdouble * v);
519848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3i(GLint red, GLint green, GLint blue);
520848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3iv(const GLint * v);
521848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
522848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3sv(const GLshort * v);
523848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
524848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3ubv(const GLubyte * v);
525848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
526848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3uiv(const GLuint * v);
527848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
528848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3usv(const GLushort * v);
529848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
530848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2d(GLdouble x, GLdouble y);
531848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2dv(const GLdouble * v);
532848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2f(GLfloat x, GLfloat y);
533848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2fv(const GLfloat * v);
534848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2i(GLint x, GLint y);
535848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2iv(const GLint * v);
536848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2s(GLshort x, GLshort y);
537848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos2sv(const GLshort * v);
538848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
539848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3dv(const GLdouble * v);
540848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
541848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3fv(const GLfloat * v);
542848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3i(GLint x, GLint y, GLint z);
543848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3iv(const GLint * v);
544848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z);
545848b8605Smrgextern _X_HIDDEN void __indirect_glWindowPos3sv(const GLshort * v);
546848b8605Smrgextern _X_HIDDEN void __indirect_glBeginQuery(GLenum target, GLuint id);
547848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteQueries(GLsizei n, const GLuint * ids);
548848b8605Smrgextern _X_HIDDEN void __indirect_glEndQuery(GLenum target);
549848b8605Smrgextern _X_HIDDEN void __indirect_glGenQueries(GLsizei n, GLuint * ids);
550848b8605Smrgextern _X_HIDDEN void __indirect_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params);
551848b8605Smrgextern _X_HIDDEN void __indirect_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
552848b8605Smrgextern _X_HIDDEN void __indirect_glGetQueryiv(GLenum target, GLenum pname, GLint * params);
553848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsQuery(GLuint id);
554848b8605Smrgextern _X_HIDDEN void __indirect_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA);
555848b8605Smrgextern _X_HIDDEN void __indirect_glDisableVertexAttribArray(GLuint index);
556848b8605Smrgextern _X_HIDDEN void __indirect_glDrawBuffers(GLsizei n, const GLenum * bufs);
557848b8605Smrgextern _X_HIDDEN void __indirect_glEnableVertexAttribArray(GLuint index);
558848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer);
559848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
560848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
561848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
562848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1d(GLuint index, GLdouble x);
563848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1dv(GLuint index, const GLdouble * v);
564848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1s(GLuint index, GLshort x);
565848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1sv(GLuint index, const GLshort * v);
566848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
567848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2dv(GLuint index, const GLdouble * v);
568848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
569848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2sv(GLuint index, const GLshort * v);
570848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
571848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3dv(GLuint index, const GLdouble * v);
572848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
573848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3sv(GLuint index, const GLshort * v);
574848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
575848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Niv(GLuint index, const GLint * v);
576848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nsv(GLuint index, const GLshort * v);
577848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
578848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
579848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
580848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4Nusv(GLuint index, const GLushort * v);
581848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4bv(GLuint index, const GLbyte * v);
582848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
583848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4dv(GLuint index, const GLdouble * v);
584848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4iv(GLuint index, const GLint * v);
585848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
586848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4sv(GLuint index, const GLshort * v);
587848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4ubv(GLuint index, const GLubyte * v);
588848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4uiv(GLuint index, const GLuint * v);
589848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4usv(GLuint index, const GLushort * v);
590848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
591848b8605Smrgextern _X_HIDDEN void __indirect_glClampColor(GLenum target, GLenum clamp);
592848b8605Smrgextern _X_HIDDEN void __indirect_glBindProgramARB(GLenum target, GLuint program);
593848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteProgramsARB(GLsizei n, const GLuint * programs);
594848b8605Smrgextern _X_HIDDEN void __indirect_glGenProgramsARB(GLsizei n, GLuint * programs);
595848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
596848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
597848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
598848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
599848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
600848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
601848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsProgramARB(GLuint program);
602848b8605Smrgextern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
603848b8605Smrgextern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
604848b8605Smrgextern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
605848b8605Smrgextern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
606848b8605Smrgextern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
607848b8605Smrgextern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
608848b8605Smrgextern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
609848b8605Smrgextern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
610848b8605Smrgextern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
611848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
612848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
613848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
614848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
615848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
616848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
617848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
618848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
619848b8605Smrgextern _X_HIDDEN void __indirect_glBindFramebuffer(GLenum target, GLuint framebuffer);
620848b8605Smrgextern _X_HIDDEN void __indirect_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
621848b8605Smrgextern _X_HIDDEN void __indirect_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
622848b8605Smrgextern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatus(GLenum target);
623848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
624848b8605Smrgextern _X_HIDDEN void __indirect_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
625848b8605Smrgextern _X_HIDDEN void __indirect_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
626848b8605Smrgextern _X_HIDDEN void __indirect_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
627848b8605Smrgextern _X_HIDDEN void __indirect_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
628b8e80941Smrgextern _X_HIDDEN void __indirect_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
629848b8605Smrgextern _X_HIDDEN void __indirect_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
630848b8605Smrgextern _X_HIDDEN void __indirect_glGenFramebuffers(GLsizei n, GLuint * framebuffers);
631848b8605Smrgextern _X_HIDDEN void __indirect_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
632848b8605Smrgextern _X_HIDDEN void __indirect_glGenerateMipmap(GLenum target);
633848b8605Smrgextern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
634848b8605Smrgextern _X_HIDDEN void __indirect_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
635848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsFramebuffer(GLuint framebuffer);
636848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glIsRenderbuffer(GLuint renderbuffer);
637848b8605Smrgextern _X_HIDDEN void __indirect_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
638848b8605Smrgextern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
639848b8605Smrgextern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
640848b8605Smrgextern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
641848b8605Smrgextern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
642848b8605Smrgextern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
643848b8605Smrgextern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
644848b8605Smrgextern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
645848b8605Smrgextern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
646848b8605Smrgextern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
647848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
648848b8605Smrgextern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
649848b8605Smrgextern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount);
650848b8605Smrgextern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
651848b8605Smrgextern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
652848b8605Smrgextern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
653848b8605Smrgextern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
654848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
655848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
656848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
657848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
658848b8605Smrgextern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
659848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
660848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
661848b8605Smrgextern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
662848b8605Smrgextern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
663848b8605Smrgextern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
664848b8605Smrgextern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
665848b8605Smrgextern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
666848b8605Smrgextern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
667848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
668848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
669848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
670848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
671848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
672848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
673848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
674848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
675848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
676848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
677848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
678848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
679848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
680848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
681848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
682848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
683848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
684848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
685848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
686848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
687848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
688848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
689848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
690848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
691848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
692848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
693848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
694848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
695848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
696848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
697848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
698848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
699848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
700848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
701848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
702848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
703848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
704848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
705848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
706848b8605Smrgextern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
707848b8605Smrgextern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
708848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
709848b8605Smrgextern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
710848b8605Smrgextern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
711848b8605Smrgextern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
712848b8605Smrgextern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
713848b8605Smrgextern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
714848b8605Smrgextern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
715848b8605Smrgextern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
716848b8605Smrg
717b8e80941Smrg#ifdef GLX_INDIRECT_RENDERING
718848b8605Smrgextern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
719848b8605Smrg#endif
720848b8605Smrg
721848b8605Smrg#  undef FASTCALL
722848b8605Smrg#  undef NOINLINE
723848b8605Smrg
724848b8605Smrg#endif /* !defined( _INDIRECT_H_ ) */
725