17ec681f3SmrgMesa 10.0.4 Release Notes / (March 12, 2014)
27ec681f3Smrg============================================
37ec681f3Smrg
47ec681f3SmrgMesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
57ec681f3Smrgrelease.
67ec681f3Smrg
77ec681f3SmrgMesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
87ec681f3SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
97ec681f3SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
107ec681f3Smrgused. Some drivers don't support all the features required in OpenGL
117ec681f3Smrg3.3. OpenGL 3.3 is **only** available if requested at context creation
127ec681f3Smrgbecause compatibility contexts not supported.
137ec681f3Smrg
147ec681f3SmrgMD5 checksums
157ec681f3Smrg-------------
167ec681f3Smrg
177ec681f3Smrg::
187ec681f3Smrg
197ec681f3Smrg   5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
207ec681f3Smrg   8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
217ec681f3Smrg   da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
227ec681f3Smrg
237ec681f3SmrgNew features
247ec681f3Smrg------------
257ec681f3Smrg
267ec681f3SmrgNone
277ec681f3Smrg
287ec681f3SmrgBug fixes
297ec681f3Smrg---------
307ec681f3Smrg
317ec681f3SmrgThis list is likely incomplete.
327ec681f3Smrg
337ec681f3Smrg-  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
347ec681f3Smrg   Metro: Last Light rendering issues
357ec681f3Smrg-  `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
367ec681f3Smrg   Missing trees in flightgear 2.12.1 with mesa 10.0.1
377ec681f3Smrg-  `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
387ec681f3Smrg   Segfault in st_finalize_texture with Texture Buffer
397ec681f3Smrg-  `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
407ec681f3Smrg   main/shaderapi.c:407: detach_shader: Assertion
417ec681f3Smrg   \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
427ec681f3Smrg   0x8B30' failed.
437ec681f3Smrg
447ec681f3SmrgChanges
457ec681f3Smrg-------
467ec681f3Smrg
477ec681f3SmrgThe full set of changes can be viewed by using the following git
487ec681f3Smrgcommand:
497ec681f3Smrg
507ec681f3Smrg::
517ec681f3Smrg
527ec681f3Smrg     git log mesa-10.0.3..mesa-10.0.4
537ec681f3Smrg
547ec681f3SmrgAnuj Phogat (4):
557ec681f3Smrg
567ec681f3Smrg-  mesa: Generate correct error code in glDrawBuffers()
577ec681f3Smrg-  mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
587ec681f3Smrg   legal_get_tex_level_parameter_target()
597ec681f3Smrg-  glsl: Fix condition to generate shader link error
607ec681f3Smrg-  i965: Fix the region's pitch condition to use blitter
617ec681f3Smrg
627ec681f3SmrgBrian Paul (8):
637ec681f3Smrg
647ec681f3Smrg-  r200: move driContextSetFlags(ctx) call after ctx var is initialized
657ec681f3Smrg-  radeon: move driContextSetFlags(ctx) call after ctx var is
667ec681f3Smrg   initialized
677ec681f3Smrg-  gallium/auxiliary/indices: replace free() with FREE()
687ec681f3Smrg-  draw: fix incorrect color of flat-shaded clipped lines
697ec681f3Smrg-  st/mesa: avoid sw fallback for getting/decompressing textures
707ec681f3Smrg-  mesa: update assertion in detach_shader() for geom shaders
717ec681f3Smrg-  mesa: do depth/stencil format conversion in glGetTexImage
727ec681f3Smrg-  softpipe: use 64-bit arithmetic in softpipe_resource_layout()
737ec681f3Smrg
747ec681f3SmrgCarl Worth (4):
757ec681f3Smrg
767ec681f3Smrg-  docs: Add md5sums for 10.0.3 release
777ec681f3Smrg-  main: Avoid double-free of shader Label
787ec681f3Smrg-  get-pick-list: Update to only find patches nominated for the 10.0
797ec681f3Smrg   branch
807ec681f3Smrg-  Update version to 10.0.4
817ec681f3Smrg
827ec681f3SmrgChris Forbes (1):
837ec681f3Smrg
847ec681f3Smrg-  i965: Validate (and resolve) all the bound textures.
857ec681f3Smrg
867ec681f3SmrgChristian König (1):
877ec681f3Smrg
887ec681f3Smrg-  radeon/uvd: fix feedback buffer handling v2
897ec681f3Smrg
907ec681f3SmrgDaniel Kurtz (1):
917ec681f3Smrg
927ec681f3Smrg-  glsl: Add locking to builtin_builder singleton
937ec681f3Smrg
947ec681f3SmrgEmil Velikov (3):
957ec681f3Smrg
967ec681f3Smrg-  dri/nouveau: Pass the API into \_mesa_initialize_context
977ec681f3Smrg-  nv50: correctly calculate the number of vertical blocks during
987ec681f3Smrg   transfer map
997ec681f3Smrg-  dri/i9*5: correctly calculate the amount of system memory
1007ec681f3Smrg
1017ec681f3SmrgFredrik Höglund (3):
1027ec681f3Smrg
1037ec681f3Smrg-  mesa: Preserve the NewArrays state when copying a VAO
1047ec681f3Smrg-  glx: Fix the default values for GLXFBConfig attributes
1057ec681f3Smrg-  glx: Fix the GLXFBConfig attrib sort priorities
1067ec681f3Smrg
1077ec681f3SmrgHans (2):
1087ec681f3Smrg
1097ec681f3Smrg-  util: don't define isfinite(), isnan() for MSVC >= 1800
1107ec681f3Smrg-  mesa: don't define c99 math functions for MSVC >= 1800
1117ec681f3Smrg
1127ec681f3SmrgIan Romanick (6):
1137ec681f3Smrg
1147ec681f3Smrg-  meta: Release resources used by decompress_texture_image
1157ec681f3Smrg-  meta: Release resources used by \_mesa_meta_DrawPixels
1167ec681f3Smrg-  meta: Fallback to software for GetTexImage of compressed
1177ec681f3Smrg   GL_TEXTURE_CUBE_MAP_ARRAY
1187ec681f3Smrg-  meta: Consistenly use non-Apple VAO functions
1197ec681f3Smrg-  glcpp: Only warn for macro names containing \_\_
1207ec681f3Smrg-  glsl: Only warn for macro names containing \_\_
1217ec681f3Smrg
1227ec681f3SmrgIlia Mirkin (3):
1237ec681f3Smrg
1247ec681f3Smrg-  nv30: report 8 maximum inputs
1257ec681f3Smrg-  nouveau/video: make sure that firmware is present when checking caps
1267ec681f3Smrg-  nouveau: fix chipset checks for nv1a by using the oclass instead
1277ec681f3Smrg
1287ec681f3SmrgJulien Cristau (1):
1297ec681f3Smrg
1307ec681f3Smrg-  glx/dri2: fix build failure on HURD
1317ec681f3Smrg
1327ec681f3SmrgKenneth Graunke (2):
1337ec681f3Smrg
1347ec681f3Smrg-  glsl: Don't lose precision qualifiers when encountering "centroid".
1357ec681f3Smrg-  i965: Create a hardware context before initializing state module.
1367ec681f3Smrg
1377ec681f3SmrgKusanagi Kouichi (1):
1387ec681f3Smrg
1397ec681f3Smrg-  targets/vdpau: Always use c++ to link
1407ec681f3Smrg
1417ec681f3SmrgMarek Olšák (1):
1427ec681f3Smrg
1437ec681f3Smrg-  st/mesa: fix crash when a shader uses a TBO and it's not bound
1447ec681f3Smrg
1457ec681f3SmrgMatt Turner (1):
1467ec681f3Smrg
1477ec681f3Smrg-  glsl: Initialize ubo_binding_mask flags to zero.
1487ec681f3Smrg
1497ec681f3SmrgPaul Berry (2):
1507ec681f3Smrg
1517ec681f3Smrg-  glsl: Make condition_to_hir() callable from outside
1527ec681f3Smrg   ast_iteration_statement.
1537ec681f3Smrg-  glsl: Fix continue statements in do-while loops.
1547ec681f3Smrg
1557ec681f3SmrgTom Stellard (1):
1567ec681f3Smrg
1577ec681f3Smrg-  r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
1587ec681f3Smrg   GPUs
1597ec681f3Smrg
1607ec681f3SmrgTopi Pohjolainen (1):
1617ec681f3Smrg
1627ec681f3Smrg-  i965/blorp: do not use unnecessary hw-blending support
163