17ec681f3SmrgMesa 18.2.0 Release Notes / September 7, 2018 27ec681f3Smrg============================================= 37ec681f3Smrg 47ec681f3SmrgMesa 18.2.0 is a new development release. People who are concerned with 57ec681f3Smrgstability and reliability should stick with a previous release or wait 67ec681f3Smrgfor Mesa 18.2.1. 77ec681f3Smrg 87ec681f3SmrgMesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by 97ec681f3SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 107ec681f3SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 117ec681f3Smrgused. Some drivers don't support all the features required in OpenGL 127ec681f3Smrg4.5. OpenGL 4.5 is **only** available if requested at context creation. 137ec681f3SmrgCompatibility contexts may report a lower version depending on each 147ec681f3Smrgdriver. 157ec681f3Smrg 167ec681f3Smrglibwayland-egl is now distributed by Wayland (since 1.15, `see 177ec681f3Smrgannouncement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__), 187ec681f3Smrgand has been removed from Mesa in this release. Make sure you're using 197ec681f3Smrgan up-to-date version of Wayland to keep the functionality. 207ec681f3Smrg 217ec681f3SmrgSHA256 checksums 227ec681f3Smrg---------------- 237ec681f3Smrg 247ec681f3Smrg:: 257ec681f3Smrg 267ec681f3Smrg b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz 277ec681f3Smrg 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz 287ec681f3Smrg 297ec681f3SmrgNew features 307ec681f3Smrg------------ 317ec681f3Smrg 327ec681f3SmrgNote: some of the new features are only available with certain drivers. 337ec681f3Smrg 347ec681f3Smrg- OpenGL 4.3 on virgl 357ec681f3Smrg- OpenGL 4.4 Compatibility profile on radeonsi 367ec681f3Smrg- OpenGL ES 3.2 on radeonsi and virgl 377ec681f3Smrg- GL_ARB_ES3_2_compatibility on radeonsi 387ec681f3Smrg- GL_ARB_fragment_shader_interlock on i965 397ec681f3Smrg- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+) 407ec681f3Smrg- GL_ANDROID_extension_pack_es31a on radeonsi. 417ec681f3Smrg- GL_KHR_texture_compression_astc_ldr on radeonsi 427ec681f3Smrg- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on 437ec681f3Smrg nvc0 (GM200+) 447ec681f3Smrg- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+) 457ec681f3Smrg- multisampled images on nvc0 (GM107+) (now supported on GF100+) 467ec681f3Smrg 477ec681f3SmrgBug fixes 487ec681f3Smrg--------- 497ec681f3Smrg 507ec681f3Smrg- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ - 517ec681f3Smrg [G965] Some objects in Neverwinter Nights Linux version not displayed 527ec681f3Smrg correctly 537ec681f3Smrg- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ - 547ec681f3Smrg glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number 557ec681f3Smrg- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ - 567ec681f3Smrg Rename api_validate.[ch] to draw_validate.[ch] 577ec681f3Smrg- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ - 587ec681f3Smrg glUniform1ui and friends not supported by display lists 597ec681f3Smrg- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ - 607ec681f3Smrg trine1 misrender r600g 617ec681f3Smrg- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ - 627ec681f3Smrg [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails 637ec681f3Smrg- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ - 647ec681f3Smrg [SNB] 657ec681f3Smrg amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 667ec681f3Smrg intermittent 677ec681f3Smrg- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ - 687ec681f3Smrg [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent 697ec681f3Smrg- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ - 707ec681f3Smrg "float[a+++4 ? 1:1] f;" crashes glsl_compiler 717ec681f3Smrg- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ - 727ec681f3Smrg Wine DirectDraw programs showing only a blackscreen when using Mesa 737ec681f3Smrg Gallium drivers 747ec681f3Smrg- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ - 757ec681f3Smrg Metro Redux game(s) needs override for midshader extension 767ec681f3Smrg declaration 777ec681f3Smrg- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__ 787ec681f3Smrg - [GM206] Misrendering in XCOM Ennemy Within 797ec681f3Smrg- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__ 807ec681f3Smrg - [radv] graphical glitches on dolphin emulator 817ec681f3Smrg- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__ 827ec681f3Smrg - Mesa fails to link GLSL programs with unused output blocks 837ec681f3Smrg- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__ 847ec681f3Smrg - centroid interpolation causes broken attribute values 857ec681f3Smrg- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__ 867ec681f3Smrg - gl_BaseVertex should always be zero when the draw command has no 877ec681f3Smrg <basevertex> parameter 887ec681f3Smrg- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__ 897ec681f3Smrg - BRW allocates too much heap memory 907ec681f3Smrg- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__ 917ec681f3Smrg - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs 927ec681f3Smrg- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__ 937ec681f3Smrg - broadcom/vc5: double compare 947ec681f3Smrg- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__ 957ec681f3Smrg - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not 967ec681f3Smrg having depthBoundsTest 977ec681f3Smrg- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__ 987ec681f3Smrg - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails 997ec681f3Smrg with a glGetTexSubImage fallback path 1007ec681f3Smrg- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__ 1017ec681f3Smrg - texture3d, a SaschaWillems demo, assert fails 1027ec681f3Smrg- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__ 1037ec681f3Smrg - tc compatible htile sets depth of htiles of discarded fragments to 1047ec681f3Smrg 1.0 1057ec681f3Smrg- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__ 1067ec681f3Smrg - [snb] GPU hang: after geometry shader emits no geometry, the 1077ec681f3Smrg program hangs 1087ec681f3Smrg- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__ 1097ec681f3Smrg - shader-db crashes on 72 core system after ast_type_qualifier bitset 1107ec681f3Smrg change 1117ec681f3Smrg- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__ 1127ec681f3Smrg - Compute shader locks up within nested "for" loop 1137ec681f3Smrg- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__ 1147ec681f3Smrg - linker error "fragment shader input ... has no matching output in 1157ec681f3Smrg the previous stage" when previous stage's output declaration in a 1167ec681f3Smrg separate shader object 1177ec681f3Smrg- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__ 1187ec681f3Smrg - Needed to delete mesa shader cache after driver upgrade for 32 bit 1197ec681f3Smrg wine vulkan programs to work. 1207ec681f3Smrg- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__ 1217ec681f3Smrg - i965 always reports 0 viewport subpixel bits 1227ec681f3Smrg- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__ 1237ec681f3Smrg - Compiling compute shader crashes RADV 1247ec681f3Smrg- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__ 1257ec681f3Smrg - make check "OSError: [Errno 24] Too many open files" 1267ec681f3Smrg- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__ 1277ec681f3Smrg - r600/sb: optimizer tries to schedule access to different array 1287ec681f3Smrg elements in one instruction group 1297ec681f3Smrg- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__ 1307ec681f3Smrg - vulkan dota2 broken (segfaulting), found bug commit 1317ec681f3Smrg- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__ 1327ec681f3Smrg - [bisected] radv vulkan smoke test black screen (Add support for 1337ec681f3Smrg DRI3 v1.2) 1347ec681f3Smrg- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__ 1357ec681f3Smrg - LLVM unit tests have error in random number handling 1367ec681f3Smrg- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__ 1377ec681f3Smrg - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon 1387ec681f3Smrg- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__ 1397ec681f3Smrg - The witness + dxvk suffers flickering garbage 1407ec681f3Smrg- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__ 1417ec681f3Smrg - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT 1427ec681f3Smrg- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__ 1437ec681f3Smrg - Shader cache breaks INTEL_DEBUG=shader_time 1447ec681f3Smrg- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__ 1457ec681f3Smrg - glsl-fs-shader-stencil-export hangs forever 1467ec681f3Smrg- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__ 1477ec681f3Smrg - glGetIntegerv return wrong value in some cases 1487ec681f3Smrg- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__ 1497ec681f3Smrg - piglit.spec.arb_vertex_array_bgra.get regression 1507ec681f3Smrg- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__ 1517ec681f3Smrg - NDEBUG not defined for libamdgpu_addrlib 1527ec681f3Smrg- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__ 1537ec681f3Smrg - A2B10G10R10_SNORM vertex attribute doesn't work. 1547ec681f3Smrg- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__ 1557ec681f3Smrg - [regression, bisected] Several games crash on start 1567ec681f3Smrg- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__ 1577ec681f3Smrg - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 1587ec681f3Smrg- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__ 1597ec681f3Smrg - radv: MSAA broken on SI (assertion failure in vkCreateImage) 1607ec681f3Smrg- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__ 1617ec681f3Smrg - Dota2 is very dark when using vulkan render on a Intel << AMD prime 1627ec681f3Smrg setup 1637ec681f3Smrg- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__ 1647ec681f3Smrg - [regression,apitrace,bisected] Prison Architect rendered unplayable 1657ec681f3Smrg by multicoloured flickering triangles and overlayed triangles when 1667ec681f3Smrg performing certain actions 1677ec681f3Smrg- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__ 1687ec681f3Smrg - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate 1697ec681f3Smrg expects 6 arguments, 3 provided 1707ec681f3Smrg- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__ 1717ec681f3Smrg - [SNB,IVB,HSW,BDW] 1727ec681f3Smrg dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels 1737ec681f3Smrg- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__ 1747ec681f3Smrg - X server crashes in i965 on desktop startup when DRI3 v1.2 / 1757ec681f3Smrg modifier support is enabled 1767ec681f3Smrg- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__ 1777ec681f3Smrg - double free when exporting a temporarily imported semaphore 1787ec681f3Smrg- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__ 1797ec681f3Smrg - [bisected] Steam is unusable since commit 5c33e8c7 1807ec681f3Smrg- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__ 1817ec681f3Smrg - radv: Fast color clears use incorrect format 1827ec681f3Smrg- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__ 1837ec681f3Smrg - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% 1847ec681f3Smrg drop on SynMark Multithread 1857ec681f3Smrg- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__ 1867ec681f3Smrg - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu 1877ec681f3Smrg -display sdl,gl=on 1887ec681f3Smrg- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__ 1897ec681f3Smrg - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on 1907ec681f3Smrg VEGA but works ON POLARIS 1917ec681f3Smrg- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__ 1927ec681f3Smrg - GLSL IR copy propagates loads of SSBOs 1937ec681f3Smrg- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__ 1947ec681f3Smrg - vma_random unrecognized command line option "-std=c++11" 1957ec681f3Smrg- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__ 1967ec681f3Smrg - Files missing from tarball - intel_sanitize_gpu.\* 1977ec681f3Smrg- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__ 1987ec681f3Smrg - Files missing from tarball - u_debug_stack_android.cpp 1997ec681f3Smrg- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__ 2007ec681f3Smrg - 18.1.1 autotools build fail without mako 2017ec681f3Smrg- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__ 2027ec681f3Smrg - vma_random_test.cpp:239:18: error: non-constant-expression cannot 2037ec681f3Smrg be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 2047ec681f3Smrg 'unsigned int') in initializer list [-Wc++11-narrowing] 2057ec681f3Smrg- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__ 2067ec681f3Smrg - ProgramBinary does not switch program correctly when using 2077ec681f3Smrg transform feedback 2087ec681f3Smrg- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__ 2097ec681f3Smrg - Failed to recongnize keyword of shader code 2107ec681f3Smrg- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__ 2117ec681f3Smrg - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing 2127ec681f3Smrg on all platforms 2137ec681f3Smrg- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__ 2147ec681f3Smrg - fatal error: wayland-egl-backend.h: No such file or directory 2157ec681f3Smrg compilation terminated. 2167ec681f3Smrg- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__ 2177ec681f3Smrg - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil 2187ec681f3Smrg tests fail 2197ec681f3Smrg- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__ 2207ec681f3Smrg - radv: Fragment shader output goes to wrong attachments when render 2217ec681f3Smrg targets are sparse 2227ec681f3Smrg- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__ 2237ec681f3Smrg - Failed to recongnize keyword “sampler2DRect” and 2247ec681f3Smrg "sampler2DRectShadow" 2257ec681f3Smrg- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__ 2267ec681f3Smrg - Correct Transform Feedback Varyings information is expected after 2277ec681f3Smrg using ProgramBinary 2287ec681f3Smrg- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__ 2297ec681f3Smrg - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2 2307ec681f3Smrg- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__ 2317ec681f3Smrg - When starting a match Rocket League crashes on "Go" 2327ec681f3Smrg- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__ 2337ec681f3Smrg - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect 2347ec681f3Smrg- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__ 2357ec681f3Smrg - glGetQueryiv error when querying number of result bits for 2367ec681f3Smrg GL_ANY_SAMPLES_PASSED_CONSERVATIVE 2377ec681f3Smrg- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__ 2387ec681f3Smrg - [Regression]. Dying light game is crashing on latest mesa 2397ec681f3Smrg- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__ 2407ec681f3Smrg - Segfault after munmap(kms_sw_dt->ro_mapped) 2417ec681f3Smrg- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__ 2427ec681f3Smrg - mesa-18.1: regression with TFP on intel with modesettings and 2437ec681f3Smrg glamor acceleration 2447ec681f3Smrg- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__ 2457ec681f3Smrg - Got seg fault on snb when use INTEL_DEBUG=bat 2467ec681f3Smrg- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__ 2477ec681f3Smrg - piglit.spec.arb_compute_shader.linker.bug-93840 fails 2487ec681f3Smrg- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__ 2497ec681f3Smrg - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in 2507ec681f3Smrg corrupted graphics 2517ec681f3Smrg- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__ 2527ec681f3Smrg - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets 2537ec681f3Smrg disabled?) 2547ec681f3Smrg- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__ 2557ec681f3Smrg - [G45 ILK G965] Texture handling broken 2567ec681f3Smrg- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__ 2577ec681f3Smrg - NIR segfaults after spirv-opt 2587ec681f3Smrg- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__ 2597ec681f3Smrg - radv: OpBitfieldUExtract returns incorrect result when count is 2607ec681f3Smrg zero 2617ec681f3Smrg- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__ 2627ec681f3Smrg - Access violation on glDrawArrays with count >= 2048 2637ec681f3Smrg- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__ 2647ec681f3Smrg - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating 2657ec681f3Smrg constructors are permitted only in C++11 2667ec681f3Smrg- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__ 2677ec681f3Smrg - Mesa-git RPM build fails after commit 2687ec681f3Smrg 8cacf38f527d42e41441ef8c25d95d4b2f4e8602 2697ec681f3Smrg- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__ 2707ec681f3Smrg - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] 2717ec681f3Smrg KHR-GL46.texture_barrier*-texels, 2727ec681f3Smrg GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and 2737ec681f3Smrg GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners 2747ec681f3Smrg fail with some configuration 2757ec681f3Smrg- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__ 2767ec681f3Smrg - NIR verification crashes on piglit tests 2777ec681f3Smrg- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__ 2787ec681f3Smrg - vc4 build failure: "v3d_decoder.c:893: undefined reference to 2797ec681f3Smrg \`clif_lookup_bo'" 2807ec681f3Smrg- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__ 2817ec681f3Smrg - Build error on arm64: v3d_decoder.c:837:17: error: format not a 2827ec681f3Smrg string literal and no format arguments [-Werror=format-security] 2837ec681f3Smrg- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__ 2847ec681f3Smrg - radv: OpControlBarrier does not always work correctly (bisected) 2857ec681f3Smrg- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__ 2867ec681f3Smrg - [DXVK] Setting high shader quality in GTA V results in LLVM error 2877ec681f3Smrg- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__ 2887ec681f3Smrg - [GEN8+] up to 10% perf drop on several 3D benchmarks 2897ec681f3Smrg- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__ 2907ec681f3Smrg - intel/decoder: out of bounds group_iter 2917ec681f3Smrg- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__ 2927ec681f3Smrg - "0[2]" as function parameter hits assert 2937ec681f3Smrg- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__ 2947ec681f3Smrg - [SNB] The graphic corruption when we reuse the GS compiled and used 2957ec681f3Smrg for TFB when statebuffer contain magic trash in the unused space 2967ec681f3Smrg- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__ 2977ec681f3Smrg - Rise of the Tomb Raider Segmentation Fault when the game starts 2987ec681f3Smrg- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__ 2997ec681f3Smrg - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine 3007ec681f3Smrg 3017ec681f3SmrgChanges 3027ec681f3Smrg------- 3037ec681f3Smrg 3047ec681f3Smrg- Removed GL_EXT_polygon_offset applications should use glPolygonOffset 3057ec681f3Smrg instead. 3067ec681f3Smrg- Removed libwayland-egl, now part of Wayland 307