20.1.6.rst revision 7ec681f3
17ec681f3SmrgMesa 20.1.6 Release Notes / 2020-08-19
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47ec681f3SmrgMesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release.
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67ec681f3SmrgMesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by
77ec681f3SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
87ec681f3SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
97ec681f3SmrgSome drivers don't support all the features required in OpenGL 4.6. OpenGL
107ec681f3Smrg4.6 is **only** available if requested at context creation.
117ec681f3SmrgCompatibility contexts may report a lower version depending on each driver.
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137ec681f3SmrgMesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by
147ec681f3Smrgthe apiVersion property of the VkPhysicalDeviceProperties struct
157ec681f3Smrgdepends on the particular driver being used.
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177ec681f3SmrgSHA256 checksum
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207ec681f3Smrg::
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227ec681f3Smrg    23bed40114b03ad640c95bfe72cc879ed2f941d0d481b77b5204a1fc567fa93c  mesa-20.1.6.tar.xz
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257ec681f3SmrgNew features
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277ec681f3Smrg
287ec681f3Smrg- None
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307ec681f3Smrg
317ec681f3SmrgBug fixes
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337ec681f3Smrg
347ec681f3Smrg- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type"
357ec681f3Smrg- [RADV] commit d19bc94e4eb94 broke gamescope with Navi
367ec681f3Smrg- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
377ec681f3Smrg- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
387ec681f3Smrg- Mafia 3: Trees get rendered incorrectly
397ec681f3Smrg- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
407ec681f3Smrg- Assertion failure compiling shader from Zigguart
417ec681f3Smrg- Panfrost locks for waiting fence when running Source engine games
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447ec681f3SmrgChanges
457ec681f3Smrg-------
467ec681f3Smrg
477ec681f3SmrgBas Nieuwenhuizen (6):
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497ec681f3Smrg- radv: Do not consider layouts fast-clearable on compute queue.
507ec681f3Smrg- radv: When importing an image, redo the layout based on the metadata.
517ec681f3Smrg- radv: Use getter instead of setter to extract value.
527ec681f3Smrg- driconf: Support selection by Vulkan applicationName.
537ec681f3Smrg- radv: Override the uniform buffer offset alignment for World War Z.
547ec681f3Smrg- radv: Fix handling of attribs 16-31.
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567ec681f3SmrgChristian Gmeiner (1):
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587ec681f3Smrg- etnaviv: completely turn off MSAA
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607ec681f3SmrgDaniel Schürmann (1):
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627ec681f3Smrg- aco: execute branch instructions in WQM if necessary
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647ec681f3SmrgDanylo Piliaiev (3):
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667ec681f3Smrg- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
677ec681f3Smrg- anv/nir: Unify inputs_read/outputs_written between geometry stages
687ec681f3Smrg- spirv: Only require bare types to match when copying variables
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707ec681f3SmrgDave Airlie (2):
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727ec681f3Smrg- llvmpipe: only read 0 for channels being read
737ec681f3Smrg- llvmpipe/cs: update compute counters not fragment shader.
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757ec681f3SmrgEric Engestrom (8):
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777ec681f3Smrg- docs/relnotes: add sha256 sums to 20.1.5
787ec681f3Smrg- .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4
797ec681f3Smrg- .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated
807ec681f3Smrg- pick-ui: specify git commands in "resolve cherry pick" message
817ec681f3Smrg- egl/entrypoint-check: split sort-check into a function
827ec681f3Smrg- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
837ec681f3Smrg- driconf: fix force_gl_vendor description
847ec681f3Smrg- docs: add release notes for 20.1.6
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867ec681f3SmrgIcenowy Zheng (1):
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887ec681f3Smrg- panfrost: signal syncobj if nothing is going to be flushed
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907ec681f3SmrgJason Ekstrand (2):
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927ec681f3Smrg- anv: Advertise shaderIntegerFunctions2
937ec681f3Smrg- spirv: Don't emit RMW for vector indexing in shared or global
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957ec681f3SmrgKarol Herbst (1):
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977ec681f3Smrg- nv50/ir/nir: fix global_atomic_comp_swap
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997ec681f3SmrgLionel Landwerlin (1):
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1017ec681f3Smrg- anv: fix incorrect realloc failure handling
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1037ec681f3SmrgMarcin Ślusarz (1):
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1057ec681f3Smrg- intel/perf: fix performance counters availability after glFinish
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1077ec681f3SmrgMarek Olšák (2):
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1097ec681f3Smrg- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
1107ec681f3Smrg- radeonsi: fix applying the NGG minimum vertex count requirement
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1127ec681f3SmrgNanley Chery (1):
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1147ec681f3Smrg- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
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1167ec681f3SmrgRhys Perry (1):
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1187ec681f3Smrg- aco: set constant_data_offset correctly in the case of merged shaders
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1207ec681f3SmrgSamuel Pitoiset (2):
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1227ec681f3Smrg- radv/gfx10: add missing initialization of registers
1237ec681f3Smrg- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
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1257ec681f3SmrgTony Wasserka (1):
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1277ec681f3Smrg- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
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