d3d9caps.h revision 01e04c3f
1/* 2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23#ifndef _D3D9CAPS_H_ 24#define _D3D9CAPS_H_ 25 26#include "d3d9types.h" 27 28/* Caps flags */ 29#define D3DCAPS2_FULLSCREENGAMMA 0x00020000 30#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 31#define D3DCAPS2_RESERVED 0x02000000 32#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 33#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 34#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 35#define D3DCAPS2_CANSHARERESOURCE 0x80000000 36 37#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 38#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 39#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 40#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 41#define D3DCAPS3_DXVAHD 0x00000400 42#define D3DCAPS3_RESERVED 0x8000001F 43 44#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 45#define D3DPRESENT_INTERVAL_ONE 0x00000001 46#define D3DPRESENT_INTERVAL_TWO 0x00000002 47#define D3DPRESENT_INTERVAL_THREE 0x00000004 48#define D3DPRESENT_INTERVAL_FOUR 0x00000008 49#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 50 51#define D3DCURSORCAPS_COLOR 0x00000001 52#define D3DCURSORCAPS_LOWRES 0x00000002 53 54#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 55#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 56#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 57#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 58#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 59#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 60#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 61#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 62#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 63#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 64#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 65#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 66#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 67#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 68#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 69#define D3DDEVCAPS_PUREDEVICE 0x00100000 70#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 71#define D3DDEVCAPS_RTPATCHES 0x00400000 72#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 73#define D3DDEVCAPS_NPATCHES 0x01000000 74 75#define D3DPMISCCAPS_MASKZ 0x00000002 76#define D3DPMISCCAPS_CULLNONE 0x00000010 77#define D3DPMISCCAPS_CULLCW 0x00000020 78#define D3DPMISCCAPS_CULLCCW 0x00000040 79#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 80#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 81#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 82#define D3DPMISCCAPS_TSSARGTEMP 0x00000400 83#define D3DPMISCCAPS_BLENDOP 0x00000800 84#define D3DPMISCCAPS_NULLREFERENCE 0x00001000 85#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 86#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 87#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 88#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 89#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 90#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 91#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 92#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 93 94#define D3DPRASTERCAPS_DITHER 0x00000001 95#define D3DPRASTERCAPS_ZTEST 0x00000010 96#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 97#define D3DPRASTERCAPS_FOGTABLE 0x00000100 98#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 99#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 100#define D3DPRASTERCAPS_FOGRANGE 0x00010000 101#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 102#define D3DPRASTERCAPS_WBUFFER 0x00040000 103#define D3DPRASTERCAPS_WFOG 0x00100000 104#define D3DPRASTERCAPS_ZFOG 0x00200000 105#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 106#define D3DPRASTERCAPS_SCISSORTEST 0x01000000 107#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 108#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 109#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 110 111#define D3DPCMPCAPS_NEVER 0x00000001 112#define D3DPCMPCAPS_LESS 0x00000002 113#define D3DPCMPCAPS_EQUAL 0x00000004 114#define D3DPCMPCAPS_LESSEQUAL 0x00000008 115#define D3DPCMPCAPS_GREATER 0x00000010 116#define D3DPCMPCAPS_NOTEQUAL 0x00000020 117#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 118#define D3DPCMPCAPS_ALWAYS 0x00000080 119 120#define D3DPBLENDCAPS_ZERO 0x00000001 121#define D3DPBLENDCAPS_ONE 0x00000002 122#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 123#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 124#define D3DPBLENDCAPS_SRCALPHA 0x00000010 125#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 126#define D3DPBLENDCAPS_DESTALPHA 0x00000040 127#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 128#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 129#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 130#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 131#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 132#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 133#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 134#ifndef D3D_DISABLE_9EX 135# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000 136# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000 137#endif 138 139#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 140#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 141#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 142#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 143 144#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 145#define D3DPTEXTURECAPS_POW2 0x00000002 146#define D3DPTEXTURECAPS_ALPHA 0x00000004 147#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 148#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 149#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 150#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 151#define D3DPTEXTURECAPS_PROJECTED 0x00000400 152#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 153#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 154#define D3DPTEXTURECAPS_MIPMAP 0x00004000 155#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 156#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 157#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 158#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 159#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 160 161#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 162#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 163#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 164#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 165#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 166#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 167#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 168#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 169#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 170#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 171#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 172#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 173 174#define D3DPTADDRESSCAPS_WRAP 0x00000001 175#define D3DPTADDRESSCAPS_MIRROR 0x00000002 176#define D3DPTADDRESSCAPS_CLAMP 0x00000004 177#define D3DPTADDRESSCAPS_BORDER 0x00000008 178#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 179#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 180 181#define D3DLINECAPS_TEXTURE 0x00000001 182#define D3DLINECAPS_ZTEST 0x00000002 183#define D3DLINECAPS_BLEND 0x00000004 184#define D3DLINECAPS_ALPHACMP 0x00000008 185#define D3DLINECAPS_FOG 0x00000010 186#define D3DLINECAPS_ANTIALIAS 0x00000020 187 188#define D3DSTENCILCAPS_KEEP 0x00000001 189#define D3DSTENCILCAPS_ZERO 0x00000002 190#define D3DSTENCILCAPS_REPLACE 0x00000004 191#define D3DSTENCILCAPS_INCRSAT 0x00000008 192#define D3DSTENCILCAPS_DECRSAT 0x00000010 193#define D3DSTENCILCAPS_INVERT 0x00000020 194#define D3DSTENCILCAPS_INCR 0x00000040 195#define D3DSTENCILCAPS_DECR 0x00000080 196#define D3DSTENCILCAPS_TWOSIDED 0x00000100 197 198#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF 199#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 200#define D3DFVFCAPS_PSIZE 0x00100000 201 202#define D3DTEXOPCAPS_DISABLE 0x00000001 203#define D3DTEXOPCAPS_SELECTARG1 0x00000002 204#define D3DTEXOPCAPS_SELECTARG2 0x00000004 205#define D3DTEXOPCAPS_MODULATE 0x00000008 206#define D3DTEXOPCAPS_MODULATE2X 0x00000010 207#define D3DTEXOPCAPS_MODULATE4X 0x00000020 208#define D3DTEXOPCAPS_ADD 0x00000040 209#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 210#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 211#define D3DTEXOPCAPS_SUBTRACT 0x00000200 212#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 213#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 214#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 215#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 216#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 217#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 218#define D3DTEXOPCAPS_PREMODULATE 0x00010000 219#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 220#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 221#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 222#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 223#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 224#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 225#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 226#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 227#define D3DTEXOPCAPS_LERP 0x02000000 228 229#define D3DVTXPCAPS_TEXGEN 0x00000001 230#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 231#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 232#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 233#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 234#define D3DVTXPCAPS_TWEENING 0x00000040 235#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 236#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 237 238#define D3DDEVCAPS2_STREAMOFFSET 0x00000001 239#define D3DDEVCAPS2_DMAPNPATCH 0x00000002 240#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 241#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 242#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 243#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 244#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 245 246#define D3DDTCAPS_UBYTE4 0x00000001 247#define D3DDTCAPS_UBYTE4N 0x00000002 248#define D3DDTCAPS_SHORT2N 0x00000004 249#define D3DDTCAPS_SHORT4N 0x00000008 250#define D3DDTCAPS_USHORT2N 0x00000010 251#define D3DDTCAPS_USHORT4N 0x00000020 252#define D3DDTCAPS_UDEC3 0x00000040 253#define D3DDTCAPS_DEC3N 0x00000080 254#define D3DDTCAPS_FLOAT16_2 0x00000100 255#define D3DDTCAPS_FLOAT16_4 0x00000200 256 257 258#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 259#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 260#define D3DVS20_MAX_NUMTEMPS 32 261#define D3DVS20_MIN_NUMTEMPS 12 262#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 263#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 264 265#define D3DVS20CAPS_PREDICATION (1 << 0) 266 267#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) 268#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) 269#define D3DPS20CAPS_PREDICATION (1 << 2) 270#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) 271#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) 272 273#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 274#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 275#define D3DPS20_MAX_NUMTEMPS 32 276#define D3DPS20_MIN_NUMTEMPS 12 277#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 278#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 279#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 280#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 281 282#define D3DMIN30SHADERINSTRUCTIONS 512 283#define D3DMAX30SHADERINSTRUCTIONS 32768 284 285/* Structs */ 286typedef struct _D3DVSHADERCAPS2_0 { 287 DWORD Caps; 288 INT DynamicFlowControlDepth; 289 INT NumTemps; 290 INT StaticFlowControlDepth; 291} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0; 292 293typedef struct _D3DPSHADERCAPS2_0 { 294 DWORD Caps; 295 INT DynamicFlowControlDepth; 296 INT NumTemps; 297 INT StaticFlowControlDepth; 298 INT NumInstructionSlots; 299} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0; 300 301typedef struct _D3DCAPS9 { 302 D3DDEVTYPE DeviceType; 303 UINT AdapterOrdinal; 304 DWORD Caps; 305 DWORD Caps2; 306 DWORD Caps3; 307 DWORD PresentationIntervals; 308 DWORD CursorCaps; 309 DWORD DevCaps; 310 DWORD PrimitiveMiscCaps; 311 DWORD RasterCaps; 312 DWORD ZCmpCaps; 313 DWORD SrcBlendCaps; 314 DWORD DestBlendCaps; 315 DWORD AlphaCmpCaps; 316 DWORD ShadeCaps; 317 DWORD TextureCaps; 318 DWORD TextureFilterCaps; 319 DWORD CubeTextureFilterCaps; 320 DWORD VolumeTextureFilterCaps; 321 DWORD TextureAddressCaps; 322 DWORD VolumeTextureAddressCaps; 323 DWORD LineCaps; 324 DWORD MaxTextureWidth; 325 DWORD MaxTextureHeight; 326 DWORD MaxVolumeExtent; 327 DWORD MaxTextureRepeat; 328 DWORD MaxTextureAspectRatio; 329 DWORD MaxAnisotropy; 330 float MaxVertexW; 331 float GuardBandLeft; 332 float GuardBandTop; 333 float GuardBandRight; 334 float GuardBandBottom; 335 float ExtentsAdjust; 336 DWORD StencilCaps; 337 DWORD FVFCaps; 338 DWORD TextureOpCaps; 339 DWORD MaxTextureBlendStages; 340 DWORD MaxSimultaneousTextures; 341 DWORD VertexProcessingCaps; 342 DWORD MaxActiveLights; 343 DWORD MaxUserClipPlanes; 344 DWORD MaxVertexBlendMatrices; 345 DWORD MaxVertexBlendMatrixIndex; 346 float MaxPointSize; 347 DWORD MaxPrimitiveCount; 348 DWORD MaxVertexIndex; 349 DWORD MaxStreams; 350 DWORD MaxStreamStride; 351 DWORD VertexShaderVersion; 352 DWORD MaxVertexShaderConst; 353 DWORD PixelShaderVersion; 354 float PixelShader1xMaxValue; 355 DWORD DevCaps2; 356 float MaxNpatchTessellationLevel; 357 DWORD Reserved5; 358 UINT MasterAdapterOrdinal; 359 UINT AdapterOrdinalInGroup; 360 UINT NumberOfAdaptersInGroup; 361 DWORD DeclTypes; 362 DWORD NumSimultaneousRTs; 363 DWORD StretchRectFilterCaps; 364 D3DVSHADERCAPS2_0 VS20Caps; 365 D3DPSHADERCAPS2_0 PS20Caps; 366 DWORD VertexTextureFilterCaps; 367 DWORD MaxVShaderInstructionsExecuted; 368 DWORD MaxPShaderInstructionsExecuted; 369 DWORD MaxVertexShader30InstructionSlots; 370 DWORD MaxPixelShader30InstructionSlots; 371} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9; 372 373typedef struct _D3DCONTENTPROTECTIONCAPS { 374 DWORD Caps; 375 GUID KeyExchangeType; 376 UINT BufferAlignmentStart; 377 UINT BlockAlignmentSize; 378 ULONGLONG ProtectedMemorySize; 379} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS; 380 381typedef struct _D3DOVERLAYCAPS { 382 UINT Caps; 383 UINT MaxOverlayDisplayWidth; 384 UINT MaxOverlayDisplayHeight; 385} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS; 386 387#endif /* _D3D9CAPS_H_ */ 388