d3d9caps.h revision 01e04c3f
1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#ifndef _D3D9CAPS_H_
24#define _D3D9CAPS_H_
25
26#include "d3d9types.h"
27
28/* Caps flags */
29#define D3DCAPS2_FULLSCREENGAMMA   0x00020000
30#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
31#define D3DCAPS2_RESERVED          0x02000000
32#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
33#define D3DCAPS2_DYNAMICTEXTURES   0x20000000
34#define D3DCAPS2_CANAUTOGENMIPMAP  0x40000000
35#define D3DCAPS2_CANSHARERESOURCE  0x80000000
36
37#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
38#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION      0x00000080
39#define D3DCAPS3_COPY_TO_VIDMEM                   0x00000100
40#define D3DCAPS3_COPY_TO_SYSTEMMEM                0x00000200
41#define D3DCAPS3_DXVAHD                           0x00000400
42#define D3DCAPS3_RESERVED                         0x8000001F
43
44#define D3DPRESENT_INTERVAL_DEFAULT   0x00000000
45#define D3DPRESENT_INTERVAL_ONE       0x00000001
46#define D3DPRESENT_INTERVAL_TWO       0x00000002
47#define D3DPRESENT_INTERVAL_THREE     0x00000004
48#define D3DPRESENT_INTERVAL_FOUR      0x00000008
49#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
50
51#define D3DCURSORCAPS_COLOR  0x00000001
52#define D3DCURSORCAPS_LOWRES 0x00000002
53
54#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x00000010
55#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x00000020
56#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x00000040
57#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x00000080
58#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x00000100
59#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x00000200
60#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x00000400
61#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x00000800
62#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x00001000
63#define D3DDEVCAPS_DRAWPRIMITIVES2         0x00002000
64#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
65#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x00008000
66#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x00010000
67#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x00020000
68#define D3DDEVCAPS_HWRASTERIZATION         0x00080000
69#define D3DDEVCAPS_PUREDEVICE              0x00100000
70#define D3DDEVCAPS_QUINTICRTPATCHES        0x00200000
71#define D3DDEVCAPS_RTPATCHES               0x00400000
72#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x00800000
73#define D3DDEVCAPS_NPATCHES                0x01000000
74
75#define D3DPMISCCAPS_MASKZ                      0x00000002
76#define D3DPMISCCAPS_CULLNONE                   0x00000010
77#define D3DPMISCCAPS_CULLCW                     0x00000020
78#define D3DPMISCCAPS_CULLCCW                    0x00000040
79#define D3DPMISCCAPS_COLORWRITEENABLE           0x00000080
80#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x00000100
81#define D3DPMISCCAPS_CLIPTLVERTS                0x00000200
82#define D3DPMISCCAPS_TSSARGTEMP                 0x00000400
83#define D3DPMISCCAPS_BLENDOP                    0x00000800
84#define D3DPMISCCAPS_NULLREFERENCE              0x00001000
85#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x00004000
86#define D3DPMISCCAPS_PERSTAGECONSTANT           0x00008000
87#define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x00010000
88#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000
89#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000
90#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
91#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000
92#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       0x00200000
93
94#define D3DPRASTERCAPS_DITHER              0x00000001
95#define D3DPRASTERCAPS_ZTEST               0x00000010
96#define D3DPRASTERCAPS_FOGVERTEX           0x00000080
97#define D3DPRASTERCAPS_FOGTABLE            0x00000100
98#define D3DPRASTERCAPS_MIPMAPLODBIAS       0x00002000
99#define D3DPRASTERCAPS_ZBUFFERLESSHSR      0x00008000
100#define D3DPRASTERCAPS_FOGRANGE            0x00010000
101#define D3DPRASTERCAPS_ANISOTROPY          0x00020000
102#define D3DPRASTERCAPS_WBUFFER             0x00040000
103#define D3DPRASTERCAPS_WFOG                0x00100000
104#define D3DPRASTERCAPS_ZFOG                0x00200000
105#define D3DPRASTERCAPS_COLORPERSPECTIVE    0x00400000
106#define D3DPRASTERCAPS_SCISSORTEST         0x01000000
107#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
108#define D3DPRASTERCAPS_DEPTHBIAS           0x04000000
109#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE  0x08000000
110
111#define D3DPCMPCAPS_NEVER        0x00000001
112#define D3DPCMPCAPS_LESS         0x00000002
113#define D3DPCMPCAPS_EQUAL        0x00000004
114#define D3DPCMPCAPS_LESSEQUAL    0x00000008
115#define D3DPCMPCAPS_GREATER      0x00000010
116#define D3DPCMPCAPS_NOTEQUAL     0x00000020
117#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
118#define D3DPCMPCAPS_ALWAYS       0x00000080
119
120#define D3DPBLENDCAPS_ZERO            0x00000001
121#define D3DPBLENDCAPS_ONE             0x00000002
122#define D3DPBLENDCAPS_SRCCOLOR        0x00000004
123#define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
124#define D3DPBLENDCAPS_SRCALPHA        0x00000010
125#define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
126#define D3DPBLENDCAPS_DESTALPHA       0x00000040
127#define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
128#define D3DPBLENDCAPS_DESTCOLOR       0x00000100
129#define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
130#define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
131#define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
132#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
133#define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
134#ifndef D3D_DISABLE_9EX
135# define D3DPBLENDCAPS_SRCCOLOR2      0x00004000
136# define D3DPBLENDCAPS_INVSRCCOLOR2   0x00008000
137#endif
138
139#define D3DPSHADECAPS_COLORGOURAUDRGB    0x00000008
140#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
141#define D3DPSHADECAPS_ALPHAGOURAUDBLEND  0x00004000
142#define D3DPSHADECAPS_FOGGOURAUD         0x00080000
143
144#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001
145#define D3DPTEXTURECAPS_POW2                     0x00000002
146#define D3DPTEXTURECAPS_ALPHA                    0x00000004
147#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020
148#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
149#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080
150#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100
151#define D3DPTEXTURECAPS_PROJECTED                0x00000400
152#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800
153#define D3DPTEXTURECAPS_VOLUMEMAP                0x00002000
154#define D3DPTEXTURECAPS_MIPMAP                   0x00004000
155#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000
156#define D3DPTEXTURECAPS_MIPCUBEMAP               0x00010000
157#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000
158#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000
159#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000
160
161#define D3DPTFILTERCAPS_MINFPOINT         0x00000100
162#define D3DPTFILTERCAPS_MINFLINEAR        0x00000200
163#define D3DPTFILTERCAPS_MINFANISOTROPIC   0x00000400
164#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
165#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD  0x00001000
166#define D3DPTFILTERCAPS_MIPFPOINT         0x00010000
167#define D3DPTFILTERCAPS_MIPFLINEAR        0x00020000
168#define D3DPTFILTERCAPS_MAGFPOINT         0x01000000
169#define D3DPTFILTERCAPS_MAGFLINEAR        0x02000000
170#define D3DPTFILTERCAPS_MAGFANISOTROPIC   0x04000000
171#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
172#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD  0x10000000
173
174#define D3DPTADDRESSCAPS_WRAP          0x00000001
175#define D3DPTADDRESSCAPS_MIRROR        0x00000002
176#define D3DPTADDRESSCAPS_CLAMP         0x00000004
177#define D3DPTADDRESSCAPS_BORDER        0x00000008
178#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
179#define D3DPTADDRESSCAPS_MIRRORONCE    0x00000020
180
181#define D3DLINECAPS_TEXTURE   0x00000001
182#define D3DLINECAPS_ZTEST     0x00000002
183#define D3DLINECAPS_BLEND     0x00000004
184#define D3DLINECAPS_ALPHACMP  0x00000008
185#define D3DLINECAPS_FOG       0x00000010
186#define D3DLINECAPS_ANTIALIAS 0x00000020
187
188#define D3DSTENCILCAPS_KEEP     0x00000001
189#define D3DSTENCILCAPS_ZERO     0x00000002
190#define D3DSTENCILCAPS_REPLACE  0x00000004
191#define D3DSTENCILCAPS_INCRSAT  0x00000008
192#define D3DSTENCILCAPS_DECRSAT  0x00000010
193#define D3DSTENCILCAPS_INVERT   0x00000020
194#define D3DSTENCILCAPS_INCR     0x00000040
195#define D3DSTENCILCAPS_DECR     0x00000080
196#define D3DSTENCILCAPS_TWOSIDED 0x00000100
197
198#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x0000FFFF
199#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
200#define D3DFVFCAPS_PSIZE              0x00100000
201
202#define D3DTEXOPCAPS_DISABLE                   0x00000001
203#define D3DTEXOPCAPS_SELECTARG1                0x00000002
204#define D3DTEXOPCAPS_SELECTARG2                0x00000004
205#define D3DTEXOPCAPS_MODULATE                  0x00000008
206#define D3DTEXOPCAPS_MODULATE2X                0x00000010
207#define D3DTEXOPCAPS_MODULATE4X                0x00000020
208#define D3DTEXOPCAPS_ADD                       0x00000040
209#define D3DTEXOPCAPS_ADDSIGNED                 0x00000080
210#define D3DTEXOPCAPS_ADDSIGNED2X               0x00000100
211#define D3DTEXOPCAPS_SUBTRACT                  0x00000200
212#define D3DTEXOPCAPS_ADDSMOOTH                 0x00000400
213#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA         0x00000800
214#define D3DTEXOPCAPS_BLENDTEXTUREALPHA         0x00001000
215#define D3DTEXOPCAPS_BLENDFACTORALPHA          0x00002000
216#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM       0x00004000
217#define D3DTEXOPCAPS_BLENDCURRENTALPHA         0x00008000
218#define D3DTEXOPCAPS_PREMODULATE               0x00010000
219#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR    0x00020000
220#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA    0x00040000
221#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
222#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
223#define D3DTEXOPCAPS_BUMPENVMAP                0x00200000
224#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE       0x00400000
225#define D3DTEXOPCAPS_DOTPRODUCT3               0x00800000
226#define D3DTEXOPCAPS_MULTIPLYADD               0x01000000
227#define D3DTEXOPCAPS_LERP                      0x02000000
228
229#define D3DVTXPCAPS_TEXGEN                   0x00000001
230#define D3DVTXPCAPS_MATERIALSOURCE7          0x00000002
231#define D3DVTXPCAPS_DIRECTIONALLIGHTS        0x00000008
232#define D3DVTXPCAPS_POSITIONALLIGHTS         0x00000010
233#define D3DVTXPCAPS_LOCALVIEWER              0x00000020
234#define D3DVTXPCAPS_TWEENING                 0x00000040
235#define D3DVTXPCAPS_TEXGEN_SPHEREMAP         0x00000100
236#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
237
238#define D3DDEVCAPS2_STREAMOFFSET                       0x00000001
239#define D3DDEVCAPS2_DMAPNPATCH                         0x00000002
240#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                0x00000004
241#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                 0x00000008
242#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES      0x00000010
243#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH               0x00000020
244#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
245
246#define D3DDTCAPS_UBYTE4    0x00000001
247#define D3DDTCAPS_UBYTE4N   0x00000002
248#define D3DDTCAPS_SHORT2N   0x00000004
249#define D3DDTCAPS_SHORT4N   0x00000008
250#define D3DDTCAPS_USHORT2N  0x00000010
251#define D3DDTCAPS_USHORT4N  0x00000020
252#define D3DDTCAPS_UDEC3     0x00000040
253#define D3DDTCAPS_DEC3N     0x00000080
254#define D3DDTCAPS_FLOAT16_2 0x00000100
255#define D3DDTCAPS_FLOAT16_4 0x00000200
256
257
258#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
259#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
260#define D3DVS20_MAX_NUMTEMPS                 32
261#define D3DVS20_MIN_NUMTEMPS                 12
262#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
263#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
264
265#define D3DVS20CAPS_PREDICATION              (1 << 0)
266
267#define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
268#define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
269#define D3DPS20CAPS_PREDICATION              (1 << 2)
270#define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
271#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
272
273#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
274#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
275#define D3DPS20_MAX_NUMTEMPS                 32
276#define D3DPS20_MIN_NUMTEMPS                 12
277#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
278#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
279#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
280#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
281
282#define D3DMIN30SHADERINSTRUCTIONS          512
283#define D3DMAX30SHADERINSTRUCTIONS          32768
284
285/* Structs */
286typedef struct _D3DVSHADERCAPS2_0 {
287	DWORD Caps;
288	INT DynamicFlowControlDepth;
289	INT NumTemps;
290	INT StaticFlowControlDepth;
291} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
292
293typedef struct _D3DPSHADERCAPS2_0 {
294	DWORD Caps;
295	INT DynamicFlowControlDepth;
296	INT NumTemps;
297	INT StaticFlowControlDepth;
298	INT NumInstructionSlots;
299} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
300
301typedef struct _D3DCAPS9 {
302	D3DDEVTYPE DeviceType;
303	UINT AdapterOrdinal;
304	DWORD Caps;
305	DWORD Caps2;
306	DWORD Caps3;
307	DWORD PresentationIntervals;
308	DWORD CursorCaps;
309	DWORD DevCaps;
310	DWORD PrimitiveMiscCaps;
311	DWORD RasterCaps;
312	DWORD ZCmpCaps;
313	DWORD SrcBlendCaps;
314	DWORD DestBlendCaps;
315	DWORD AlphaCmpCaps;
316	DWORD ShadeCaps;
317	DWORD TextureCaps;
318	DWORD TextureFilterCaps;
319	DWORD CubeTextureFilterCaps;
320	DWORD VolumeTextureFilterCaps;
321	DWORD TextureAddressCaps;
322	DWORD VolumeTextureAddressCaps;
323	DWORD LineCaps;
324	DWORD MaxTextureWidth;
325	DWORD MaxTextureHeight;
326	DWORD MaxVolumeExtent;
327	DWORD MaxTextureRepeat;
328	DWORD MaxTextureAspectRatio;
329	DWORD MaxAnisotropy;
330	float MaxVertexW;
331	float GuardBandLeft;
332	float GuardBandTop;
333	float GuardBandRight;
334	float GuardBandBottom;
335	float ExtentsAdjust;
336	DWORD StencilCaps;
337	DWORD FVFCaps;
338	DWORD TextureOpCaps;
339	DWORD MaxTextureBlendStages;
340	DWORD MaxSimultaneousTextures;
341	DWORD VertexProcessingCaps;
342	DWORD MaxActiveLights;
343	DWORD MaxUserClipPlanes;
344	DWORD MaxVertexBlendMatrices;
345	DWORD MaxVertexBlendMatrixIndex;
346	float MaxPointSize;
347	DWORD MaxPrimitiveCount;
348	DWORD MaxVertexIndex;
349	DWORD MaxStreams;
350	DWORD MaxStreamStride;
351	DWORD VertexShaderVersion;
352	DWORD MaxVertexShaderConst;
353	DWORD PixelShaderVersion;
354	float PixelShader1xMaxValue;
355	DWORD DevCaps2;
356	float MaxNpatchTessellationLevel;
357	DWORD Reserved5;
358	UINT MasterAdapterOrdinal;
359	UINT AdapterOrdinalInGroup;
360	UINT NumberOfAdaptersInGroup;
361	DWORD DeclTypes;
362	DWORD NumSimultaneousRTs;
363	DWORD StretchRectFilterCaps;
364	D3DVSHADERCAPS2_0 VS20Caps;
365	D3DPSHADERCAPS2_0 PS20Caps;
366	DWORD VertexTextureFilterCaps;
367	DWORD MaxVShaderInstructionsExecuted;
368	DWORD MaxPShaderInstructionsExecuted;
369	DWORD MaxVertexShader30InstructionSlots;
370	DWORD MaxPixelShader30InstructionSlots;
371} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
372
373typedef struct _D3DCONTENTPROTECTIONCAPS {
374    DWORD Caps;
375    GUID KeyExchangeType;
376    UINT BufferAlignmentStart;
377    UINT BlockAlignmentSize;
378    ULONGLONG ProtectedMemorySize;
379} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
380
381typedef struct _D3DOVERLAYCAPS {
382    UINT Caps;
383    UINT MaxOverlayDisplayWidth;
384    UINT MaxOverlayDisplayHeight;
385} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
386
387#endif /* _D3D9CAPS_H_ */
388