gl3.h revision af69d88d
1af69d88dSmrg#ifndef __gl3_h_ 2af69d88dSmrg#define __gl3_h_ 1 3af69d88dSmrg 4af69d88dSmrg#ifdef __cplusplus 5af69d88dSmrgextern "C" { 6af69d88dSmrg#endif 7af69d88dSmrg 8af69d88dSmrg/* 9af69d88dSmrg** Copyright (c) 2013 The Khronos Group Inc. 10af69d88dSmrg** 11af69d88dSmrg** Permission is hereby granted, free of charge, to any person obtaining a 12af69d88dSmrg** copy of this software and/or associated documentation files (the 13af69d88dSmrg** "Materials"), to deal in the Materials without restriction, including 14af69d88dSmrg** without limitation the rights to use, copy, modify, merge, publish, 15af69d88dSmrg** distribute, sublicense, and/or sell copies of the Materials, and to 16af69d88dSmrg** permit persons to whom the Materials are furnished to do so, subject to 17af69d88dSmrg** the following conditions: 18af69d88dSmrg** 19af69d88dSmrg** The above copyright notice and this permission notice shall be included 20af69d88dSmrg** in all copies or substantial portions of the Materials. 21af69d88dSmrg** 22af69d88dSmrg** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23af69d88dSmrg** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24af69d88dSmrg** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25af69d88dSmrg** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26af69d88dSmrg** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27af69d88dSmrg** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28af69d88dSmrg** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29af69d88dSmrg*/ 30af69d88dSmrg/* 31af69d88dSmrg** This header is generated from the Khronos OpenGL / OpenGL ES XML 32af69d88dSmrg** API Registry. The current version of the Registry, generator scripts 33af69d88dSmrg** used to make the header, and the header can be found at 34af69d88dSmrg** http://www.opengl.org/registry/ 35af69d88dSmrg** 36af69d88dSmrg** Khronos $Revision: 1.1.1.1 $ on $Date: 2014/12/18 06:02:11 $ 37af69d88dSmrg*/ 38af69d88dSmrg 39af69d88dSmrg#include <GLES3/gl3platform.h> 40af69d88dSmrg 41af69d88dSmrg/* Generated on date 20131230 */ 42af69d88dSmrg 43af69d88dSmrg/* Generated C header for: 44af69d88dSmrg * API: gles2 45af69d88dSmrg * Profile: common 46af69d88dSmrg * Versions considered: [23]\.[0-9] 47af69d88dSmrg * Versions emitted: .* 48af69d88dSmrg * Default extensions included: None 49af69d88dSmrg * Additional extensions included: _nomatch_^ 50af69d88dSmrg * Extensions removed: _nomatch_^ 51af69d88dSmrg */ 52af69d88dSmrg 53af69d88dSmrg#ifndef GL_ES_VERSION_2_0 54af69d88dSmrg#define GL_ES_VERSION_2_0 1 55af69d88dSmrg#include <KHR/khrplatform.h> 56af69d88dSmrgtypedef khronos_int8_t GLbyte; 57af69d88dSmrgtypedef khronos_float_t GLclampf; 58af69d88dSmrgtypedef khronos_int32_t GLfixed; 59af69d88dSmrgtypedef short GLshort; 60af69d88dSmrgtypedef unsigned short GLushort; 61af69d88dSmrgtypedef void GLvoid; 62af69d88dSmrgtypedef struct __GLsync *GLsync; 63af69d88dSmrgtypedef khronos_int64_t GLint64; 64af69d88dSmrgtypedef khronos_uint64_t GLuint64; 65af69d88dSmrgtypedef unsigned int GLenum; 66af69d88dSmrgtypedef unsigned int GLuint; 67af69d88dSmrgtypedef char GLchar; 68af69d88dSmrgtypedef khronos_float_t GLfloat; 69af69d88dSmrgtypedef khronos_ssize_t GLsizeiptr; 70af69d88dSmrgtypedef khronos_intptr_t GLintptr; 71af69d88dSmrgtypedef unsigned int GLbitfield; 72af69d88dSmrgtypedef int GLint; 73af69d88dSmrgtypedef unsigned char GLboolean; 74af69d88dSmrgtypedef int GLsizei; 75af69d88dSmrgtypedef khronos_uint8_t GLubyte; 76af69d88dSmrg#define GL_DEPTH_BUFFER_BIT 0x00000100 77af69d88dSmrg#define GL_STENCIL_BUFFER_BIT 0x00000400 78af69d88dSmrg#define GL_COLOR_BUFFER_BIT 0x00004000 79af69d88dSmrg#define GL_FALSE 0 80af69d88dSmrg#define GL_TRUE 1 81af69d88dSmrg#define GL_POINTS 0x0000 82af69d88dSmrg#define GL_LINES 0x0001 83af69d88dSmrg#define GL_LINE_LOOP 0x0002 84af69d88dSmrg#define GL_LINE_STRIP 0x0003 85af69d88dSmrg#define GL_TRIANGLES 0x0004 86af69d88dSmrg#define GL_TRIANGLE_STRIP 0x0005 87af69d88dSmrg#define GL_TRIANGLE_FAN 0x0006 88af69d88dSmrg#define GL_ZERO 0 89af69d88dSmrg#define GL_ONE 1 90af69d88dSmrg#define GL_SRC_COLOR 0x0300 91af69d88dSmrg#define GL_ONE_MINUS_SRC_COLOR 0x0301 92af69d88dSmrg#define GL_SRC_ALPHA 0x0302 93af69d88dSmrg#define GL_ONE_MINUS_SRC_ALPHA 0x0303 94af69d88dSmrg#define GL_DST_ALPHA 0x0304 95af69d88dSmrg#define GL_ONE_MINUS_DST_ALPHA 0x0305 96af69d88dSmrg#define GL_DST_COLOR 0x0306 97af69d88dSmrg#define GL_ONE_MINUS_DST_COLOR 0x0307 98af69d88dSmrg#define GL_SRC_ALPHA_SATURATE 0x0308 99af69d88dSmrg#define GL_FUNC_ADD 0x8006 100af69d88dSmrg#define GL_BLEND_EQUATION 0x8009 101af69d88dSmrg#define GL_BLEND_EQUATION_RGB 0x8009 102af69d88dSmrg#define GL_BLEND_EQUATION_ALPHA 0x883D 103af69d88dSmrg#define GL_FUNC_SUBTRACT 0x800A 104af69d88dSmrg#define GL_FUNC_REVERSE_SUBTRACT 0x800B 105af69d88dSmrg#define GL_BLEND_DST_RGB 0x80C8 106af69d88dSmrg#define GL_BLEND_SRC_RGB 0x80C9 107af69d88dSmrg#define GL_BLEND_DST_ALPHA 0x80CA 108af69d88dSmrg#define GL_BLEND_SRC_ALPHA 0x80CB 109af69d88dSmrg#define GL_CONSTANT_COLOR 0x8001 110af69d88dSmrg#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 111af69d88dSmrg#define GL_CONSTANT_ALPHA 0x8003 112af69d88dSmrg#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 113af69d88dSmrg#define GL_BLEND_COLOR 0x8005 114af69d88dSmrg#define GL_ARRAY_BUFFER 0x8892 115af69d88dSmrg#define GL_ELEMENT_ARRAY_BUFFER 0x8893 116af69d88dSmrg#define GL_ARRAY_BUFFER_BINDING 0x8894 117af69d88dSmrg#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118af69d88dSmrg#define GL_STREAM_DRAW 0x88E0 119af69d88dSmrg#define GL_STATIC_DRAW 0x88E4 120af69d88dSmrg#define GL_DYNAMIC_DRAW 0x88E8 121af69d88dSmrg#define GL_BUFFER_SIZE 0x8764 122af69d88dSmrg#define GL_BUFFER_USAGE 0x8765 123af69d88dSmrg#define GL_CURRENT_VERTEX_ATTRIB 0x8626 124af69d88dSmrg#define GL_FRONT 0x0404 125af69d88dSmrg#define GL_BACK 0x0405 126af69d88dSmrg#define GL_FRONT_AND_BACK 0x0408 127af69d88dSmrg#define GL_TEXTURE_2D 0x0DE1 128af69d88dSmrg#define GL_CULL_FACE 0x0B44 129af69d88dSmrg#define GL_BLEND 0x0BE2 130af69d88dSmrg#define GL_DITHER 0x0BD0 131af69d88dSmrg#define GL_STENCIL_TEST 0x0B90 132af69d88dSmrg#define GL_DEPTH_TEST 0x0B71 133af69d88dSmrg#define GL_SCISSOR_TEST 0x0C11 134af69d88dSmrg#define GL_POLYGON_OFFSET_FILL 0x8037 135af69d88dSmrg#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 136af69d88dSmrg#define GL_SAMPLE_COVERAGE 0x80A0 137af69d88dSmrg#define GL_NO_ERROR 0 138af69d88dSmrg#define GL_INVALID_ENUM 0x0500 139af69d88dSmrg#define GL_INVALID_VALUE 0x0501 140af69d88dSmrg#define GL_INVALID_OPERATION 0x0502 141af69d88dSmrg#define GL_OUT_OF_MEMORY 0x0505 142af69d88dSmrg#define GL_CW 0x0900 143af69d88dSmrg#define GL_CCW 0x0901 144af69d88dSmrg#define GL_LINE_WIDTH 0x0B21 145af69d88dSmrg#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 146af69d88dSmrg#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 147af69d88dSmrg#define GL_CULL_FACE_MODE 0x0B45 148af69d88dSmrg#define GL_FRONT_FACE 0x0B46 149af69d88dSmrg#define GL_DEPTH_RANGE 0x0B70 150af69d88dSmrg#define GL_DEPTH_WRITEMASK 0x0B72 151af69d88dSmrg#define GL_DEPTH_CLEAR_VALUE 0x0B73 152af69d88dSmrg#define GL_DEPTH_FUNC 0x0B74 153af69d88dSmrg#define GL_STENCIL_CLEAR_VALUE 0x0B91 154af69d88dSmrg#define GL_STENCIL_FUNC 0x0B92 155af69d88dSmrg#define GL_STENCIL_FAIL 0x0B94 156af69d88dSmrg#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 157af69d88dSmrg#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 158af69d88dSmrg#define GL_STENCIL_REF 0x0B97 159af69d88dSmrg#define GL_STENCIL_VALUE_MASK 0x0B93 160af69d88dSmrg#define GL_STENCIL_WRITEMASK 0x0B98 161af69d88dSmrg#define GL_STENCIL_BACK_FUNC 0x8800 162af69d88dSmrg#define GL_STENCIL_BACK_FAIL 0x8801 163af69d88dSmrg#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 164af69d88dSmrg#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 165af69d88dSmrg#define GL_STENCIL_BACK_REF 0x8CA3 166af69d88dSmrg#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 167af69d88dSmrg#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 168af69d88dSmrg#define GL_VIEWPORT 0x0BA2 169af69d88dSmrg#define GL_SCISSOR_BOX 0x0C10 170af69d88dSmrg#define GL_COLOR_CLEAR_VALUE 0x0C22 171af69d88dSmrg#define GL_COLOR_WRITEMASK 0x0C23 172af69d88dSmrg#define GL_UNPACK_ALIGNMENT 0x0CF5 173af69d88dSmrg#define GL_PACK_ALIGNMENT 0x0D05 174af69d88dSmrg#define GL_MAX_TEXTURE_SIZE 0x0D33 175af69d88dSmrg#define GL_MAX_VIEWPORT_DIMS 0x0D3A 176af69d88dSmrg#define GL_SUBPIXEL_BITS 0x0D50 177af69d88dSmrg#define GL_RED_BITS 0x0D52 178af69d88dSmrg#define GL_GREEN_BITS 0x0D53 179af69d88dSmrg#define GL_BLUE_BITS 0x0D54 180af69d88dSmrg#define GL_ALPHA_BITS 0x0D55 181af69d88dSmrg#define GL_DEPTH_BITS 0x0D56 182af69d88dSmrg#define GL_STENCIL_BITS 0x0D57 183af69d88dSmrg#define GL_POLYGON_OFFSET_UNITS 0x2A00 184af69d88dSmrg#define GL_POLYGON_OFFSET_FACTOR 0x8038 185af69d88dSmrg#define GL_TEXTURE_BINDING_2D 0x8069 186af69d88dSmrg#define GL_SAMPLE_BUFFERS 0x80A8 187af69d88dSmrg#define GL_SAMPLES 0x80A9 188af69d88dSmrg#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 189af69d88dSmrg#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 190af69d88dSmrg#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 191af69d88dSmrg#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 192af69d88dSmrg#define GL_DONT_CARE 0x1100 193af69d88dSmrg#define GL_FASTEST 0x1101 194af69d88dSmrg#define GL_NICEST 0x1102 195af69d88dSmrg#define GL_GENERATE_MIPMAP_HINT 0x8192 196af69d88dSmrg#define GL_BYTE 0x1400 197af69d88dSmrg#define GL_UNSIGNED_BYTE 0x1401 198af69d88dSmrg#define GL_SHORT 0x1402 199af69d88dSmrg#define GL_UNSIGNED_SHORT 0x1403 200af69d88dSmrg#define GL_INT 0x1404 201af69d88dSmrg#define GL_UNSIGNED_INT 0x1405 202af69d88dSmrg#define GL_FLOAT 0x1406 203af69d88dSmrg#define GL_FIXED 0x140C 204af69d88dSmrg#define GL_DEPTH_COMPONENT 0x1902 205af69d88dSmrg#define GL_ALPHA 0x1906 206af69d88dSmrg#define GL_RGB 0x1907 207af69d88dSmrg#define GL_RGBA 0x1908 208af69d88dSmrg#define GL_LUMINANCE 0x1909 209af69d88dSmrg#define GL_LUMINANCE_ALPHA 0x190A 210af69d88dSmrg#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 211af69d88dSmrg#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 212af69d88dSmrg#define GL_UNSIGNED_SHORT_5_6_5 0x8363 213af69d88dSmrg#define GL_FRAGMENT_SHADER 0x8B30 214af69d88dSmrg#define GL_VERTEX_SHADER 0x8B31 215af69d88dSmrg#define GL_MAX_VERTEX_ATTRIBS 0x8869 216af69d88dSmrg#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 217af69d88dSmrg#define GL_MAX_VARYING_VECTORS 0x8DFC 218af69d88dSmrg#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 219af69d88dSmrg#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 220af69d88dSmrg#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 221af69d88dSmrg#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 222af69d88dSmrg#define GL_SHADER_TYPE 0x8B4F 223af69d88dSmrg#define GL_DELETE_STATUS 0x8B80 224af69d88dSmrg#define GL_LINK_STATUS 0x8B82 225af69d88dSmrg#define GL_VALIDATE_STATUS 0x8B83 226af69d88dSmrg#define GL_ATTACHED_SHADERS 0x8B85 227af69d88dSmrg#define GL_ACTIVE_UNIFORMS 0x8B86 228af69d88dSmrg#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 229af69d88dSmrg#define GL_ACTIVE_ATTRIBUTES 0x8B89 230af69d88dSmrg#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 231af69d88dSmrg#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 232af69d88dSmrg#define GL_CURRENT_PROGRAM 0x8B8D 233af69d88dSmrg#define GL_NEVER 0x0200 234af69d88dSmrg#define GL_LESS 0x0201 235af69d88dSmrg#define GL_EQUAL 0x0202 236af69d88dSmrg#define GL_LEQUAL 0x0203 237af69d88dSmrg#define GL_GREATER 0x0204 238af69d88dSmrg#define GL_NOTEQUAL 0x0205 239af69d88dSmrg#define GL_GEQUAL 0x0206 240af69d88dSmrg#define GL_ALWAYS 0x0207 241af69d88dSmrg#define GL_KEEP 0x1E00 242af69d88dSmrg#define GL_REPLACE 0x1E01 243af69d88dSmrg#define GL_INCR 0x1E02 244af69d88dSmrg#define GL_DECR 0x1E03 245af69d88dSmrg#define GL_INVERT 0x150A 246af69d88dSmrg#define GL_INCR_WRAP 0x8507 247af69d88dSmrg#define GL_DECR_WRAP 0x8508 248af69d88dSmrg#define GL_VENDOR 0x1F00 249af69d88dSmrg#define GL_RENDERER 0x1F01 250af69d88dSmrg#define GL_VERSION 0x1F02 251af69d88dSmrg#define GL_EXTENSIONS 0x1F03 252af69d88dSmrg#define GL_NEAREST 0x2600 253af69d88dSmrg#define GL_LINEAR 0x2601 254af69d88dSmrg#define GL_NEAREST_MIPMAP_NEAREST 0x2700 255af69d88dSmrg#define GL_LINEAR_MIPMAP_NEAREST 0x2701 256af69d88dSmrg#define GL_NEAREST_MIPMAP_LINEAR 0x2702 257af69d88dSmrg#define GL_LINEAR_MIPMAP_LINEAR 0x2703 258af69d88dSmrg#define GL_TEXTURE_MAG_FILTER 0x2800 259af69d88dSmrg#define GL_TEXTURE_MIN_FILTER 0x2801 260af69d88dSmrg#define GL_TEXTURE_WRAP_S 0x2802 261af69d88dSmrg#define GL_TEXTURE_WRAP_T 0x2803 262af69d88dSmrg#define GL_TEXTURE 0x1702 263af69d88dSmrg#define GL_TEXTURE_CUBE_MAP 0x8513 264af69d88dSmrg#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 265af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 266af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 267af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 268af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 269af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 270af69d88dSmrg#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 271af69d88dSmrg#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 272af69d88dSmrg#define GL_TEXTURE0 0x84C0 273af69d88dSmrg#define GL_TEXTURE1 0x84C1 274af69d88dSmrg#define GL_TEXTURE2 0x84C2 275af69d88dSmrg#define GL_TEXTURE3 0x84C3 276af69d88dSmrg#define GL_TEXTURE4 0x84C4 277af69d88dSmrg#define GL_TEXTURE5 0x84C5 278af69d88dSmrg#define GL_TEXTURE6 0x84C6 279af69d88dSmrg#define GL_TEXTURE7 0x84C7 280af69d88dSmrg#define GL_TEXTURE8 0x84C8 281af69d88dSmrg#define GL_TEXTURE9 0x84C9 282af69d88dSmrg#define GL_TEXTURE10 0x84CA 283af69d88dSmrg#define GL_TEXTURE11 0x84CB 284af69d88dSmrg#define GL_TEXTURE12 0x84CC 285af69d88dSmrg#define GL_TEXTURE13 0x84CD 286af69d88dSmrg#define GL_TEXTURE14 0x84CE 287af69d88dSmrg#define GL_TEXTURE15 0x84CF 288af69d88dSmrg#define GL_TEXTURE16 0x84D0 289af69d88dSmrg#define GL_TEXTURE17 0x84D1 290af69d88dSmrg#define GL_TEXTURE18 0x84D2 291af69d88dSmrg#define GL_TEXTURE19 0x84D3 292af69d88dSmrg#define GL_TEXTURE20 0x84D4 293af69d88dSmrg#define GL_TEXTURE21 0x84D5 294af69d88dSmrg#define GL_TEXTURE22 0x84D6 295af69d88dSmrg#define GL_TEXTURE23 0x84D7 296af69d88dSmrg#define GL_TEXTURE24 0x84D8 297af69d88dSmrg#define GL_TEXTURE25 0x84D9 298af69d88dSmrg#define GL_TEXTURE26 0x84DA 299af69d88dSmrg#define GL_TEXTURE27 0x84DB 300af69d88dSmrg#define GL_TEXTURE28 0x84DC 301af69d88dSmrg#define GL_TEXTURE29 0x84DD 302af69d88dSmrg#define GL_TEXTURE30 0x84DE 303af69d88dSmrg#define GL_TEXTURE31 0x84DF 304af69d88dSmrg#define GL_ACTIVE_TEXTURE 0x84E0 305af69d88dSmrg#define GL_REPEAT 0x2901 306af69d88dSmrg#define GL_CLAMP_TO_EDGE 0x812F 307af69d88dSmrg#define GL_MIRRORED_REPEAT 0x8370 308af69d88dSmrg#define GL_FLOAT_VEC2 0x8B50 309af69d88dSmrg#define GL_FLOAT_VEC3 0x8B51 310af69d88dSmrg#define GL_FLOAT_VEC4 0x8B52 311af69d88dSmrg#define GL_INT_VEC2 0x8B53 312af69d88dSmrg#define GL_INT_VEC3 0x8B54 313af69d88dSmrg#define GL_INT_VEC4 0x8B55 314af69d88dSmrg#define GL_BOOL 0x8B56 315af69d88dSmrg#define GL_BOOL_VEC2 0x8B57 316af69d88dSmrg#define GL_BOOL_VEC3 0x8B58 317af69d88dSmrg#define GL_BOOL_VEC4 0x8B59 318af69d88dSmrg#define GL_FLOAT_MAT2 0x8B5A 319af69d88dSmrg#define GL_FLOAT_MAT3 0x8B5B 320af69d88dSmrg#define GL_FLOAT_MAT4 0x8B5C 321af69d88dSmrg#define GL_SAMPLER_2D 0x8B5E 322af69d88dSmrg#define GL_SAMPLER_CUBE 0x8B60 323af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 324af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 325af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 326af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 327af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 328af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 329af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 330af69d88dSmrg#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 331af69d88dSmrg#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 332af69d88dSmrg#define GL_COMPILE_STATUS 0x8B81 333af69d88dSmrg#define GL_INFO_LOG_LENGTH 0x8B84 334af69d88dSmrg#define GL_SHADER_SOURCE_LENGTH 0x8B88 335af69d88dSmrg#define GL_SHADER_COMPILER 0x8DFA 336af69d88dSmrg#define GL_SHADER_BINARY_FORMATS 0x8DF8 337af69d88dSmrg#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 338af69d88dSmrg#define GL_LOW_FLOAT 0x8DF0 339af69d88dSmrg#define GL_MEDIUM_FLOAT 0x8DF1 340af69d88dSmrg#define GL_HIGH_FLOAT 0x8DF2 341af69d88dSmrg#define GL_LOW_INT 0x8DF3 342af69d88dSmrg#define GL_MEDIUM_INT 0x8DF4 343af69d88dSmrg#define GL_HIGH_INT 0x8DF5 344af69d88dSmrg#define GL_FRAMEBUFFER 0x8D40 345af69d88dSmrg#define GL_RENDERBUFFER 0x8D41 346af69d88dSmrg#define GL_RGBA4 0x8056 347af69d88dSmrg#define GL_RGB5_A1 0x8057 348af69d88dSmrg#define GL_RGB565 0x8D62 349af69d88dSmrg#define GL_DEPTH_COMPONENT16 0x81A5 350af69d88dSmrg#define GL_STENCIL_INDEX8 0x8D48 351af69d88dSmrg#define GL_RENDERBUFFER_WIDTH 0x8D42 352af69d88dSmrg#define GL_RENDERBUFFER_HEIGHT 0x8D43 353af69d88dSmrg#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 354af69d88dSmrg#define GL_RENDERBUFFER_RED_SIZE 0x8D50 355af69d88dSmrg#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 356af69d88dSmrg#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 357af69d88dSmrg#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 358af69d88dSmrg#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 359af69d88dSmrg#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 360af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 361af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 362af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 363af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 364af69d88dSmrg#define GL_COLOR_ATTACHMENT0 0x8CE0 365af69d88dSmrg#define GL_DEPTH_ATTACHMENT 0x8D00 366af69d88dSmrg#define GL_STENCIL_ATTACHMENT 0x8D20 367af69d88dSmrg#define GL_NONE 0 368af69d88dSmrg#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 369af69d88dSmrg#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 370af69d88dSmrg#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 371af69d88dSmrg#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 372af69d88dSmrg#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 373af69d88dSmrg#define GL_FRAMEBUFFER_BINDING 0x8CA6 374af69d88dSmrg#define GL_RENDERBUFFER_BINDING 0x8CA7 375af69d88dSmrg#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 376af69d88dSmrg#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 377af69d88dSmrgGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 378af69d88dSmrgGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 379af69d88dSmrgGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 380af69d88dSmrgGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 381af69d88dSmrgGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 382af69d88dSmrgGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 383af69d88dSmrgGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 384af69d88dSmrgGL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 385af69d88dSmrgGL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 386af69d88dSmrgGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 387af69d88dSmrgGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 388af69d88dSmrgGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 389af69d88dSmrgGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 390af69d88dSmrgGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 391af69d88dSmrgGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 392af69d88dSmrgGL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 393af69d88dSmrgGL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 394af69d88dSmrgGL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 395af69d88dSmrgGL_APICALL void GL_APIENTRY glClearStencil (GLint s); 396af69d88dSmrgGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 397af69d88dSmrgGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 398af69d88dSmrgGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 399af69d88dSmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 400af69d88dSmrgGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 401af69d88dSmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 402af69d88dSmrgGL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 403af69d88dSmrgGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 404af69d88dSmrgGL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 405af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 406af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 407af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 408af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 409af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 410af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 411af69d88dSmrgGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 412af69d88dSmrgGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 413af69d88dSmrgGL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 414af69d88dSmrgGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 415af69d88dSmrgGL_APICALL void GL_APIENTRY glDisable (GLenum cap); 416af69d88dSmrgGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 417af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 418af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 419af69d88dSmrgGL_APICALL void GL_APIENTRY glEnable (GLenum cap); 420af69d88dSmrgGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 421af69d88dSmrgGL_APICALL void GL_APIENTRY glFinish (void); 422af69d88dSmrgGL_APICALL void GL_APIENTRY glFlush (void); 423af69d88dSmrgGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 424af69d88dSmrgGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 425af69d88dSmrgGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 426af69d88dSmrgGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 427af69d88dSmrgGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 428af69d88dSmrgGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 429af69d88dSmrgGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 430af69d88dSmrgGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 431af69d88dSmrgGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 432af69d88dSmrgGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 433af69d88dSmrgGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 434af69d88dSmrgGL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 435af69d88dSmrgGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 436af69d88dSmrgGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 437af69d88dSmrgGL_APICALL GLenum GL_APIENTRY glGetError (void); 438af69d88dSmrgGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 439af69d88dSmrgGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 440af69d88dSmrgGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 441af69d88dSmrgGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 442af69d88dSmrgGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 443af69d88dSmrgGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 444af69d88dSmrgGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 445af69d88dSmrgGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 446af69d88dSmrgGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 447af69d88dSmrgGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 448af69d88dSmrgGL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 449af69d88dSmrgGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 450af69d88dSmrgGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 451af69d88dSmrgGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 452af69d88dSmrgGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 453af69d88dSmrgGL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 454af69d88dSmrgGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 455af69d88dSmrgGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 456af69d88dSmrgGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 457af69d88dSmrgGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 458af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 459af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 460af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 461af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 462af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 463af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 464af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 465af69d88dSmrgGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 466af69d88dSmrgGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 467af69d88dSmrgGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 468af69d88dSmrgGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 469af69d88dSmrgGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 470af69d88dSmrgGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 471af69d88dSmrgGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 472af69d88dSmrgGL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 473af69d88dSmrgGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 474af69d88dSmrgGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 475af69d88dSmrgGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 476af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 477af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 478af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 479af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 480af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 481af69d88dSmrgGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 482af69d88dSmrgGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 483af69d88dSmrgGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 484af69d88dSmrgGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 485af69d88dSmrgGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 486af69d88dSmrgGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 487af69d88dSmrgGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 488af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 489af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 490af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 491af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 492af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 493af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 494af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 495af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 496af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 497af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 498af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 499af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 500af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 501af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 502af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 503af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 504af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 505af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 506af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 507af69d88dSmrgGL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 508af69d88dSmrgGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 509af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 510af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 511af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 512af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 513af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 514af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 515af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 516af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 517af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 518af69d88dSmrgGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 519af69d88dSmrg#endif /* GL_ES_VERSION_2_0 */ 520af69d88dSmrg 521af69d88dSmrg#ifndef GL_ES_VERSION_3_0 522af69d88dSmrg#define GL_ES_VERSION_3_0 1 523af69d88dSmrgtypedef unsigned short GLhalf; 524af69d88dSmrg#define GL_READ_BUFFER 0x0C02 525af69d88dSmrg#define GL_UNPACK_ROW_LENGTH 0x0CF2 526af69d88dSmrg#define GL_UNPACK_SKIP_ROWS 0x0CF3 527af69d88dSmrg#define GL_UNPACK_SKIP_PIXELS 0x0CF4 528af69d88dSmrg#define GL_PACK_ROW_LENGTH 0x0D02 529af69d88dSmrg#define GL_PACK_SKIP_ROWS 0x0D03 530af69d88dSmrg#define GL_PACK_SKIP_PIXELS 0x0D04 531af69d88dSmrg#define GL_COLOR 0x1800 532af69d88dSmrg#define GL_DEPTH 0x1801 533af69d88dSmrg#define GL_STENCIL 0x1802 534af69d88dSmrg#define GL_RED 0x1903 535af69d88dSmrg#define GL_RGB8 0x8051 536af69d88dSmrg#define GL_RGBA8 0x8058 537af69d88dSmrg#define GL_RGB10_A2 0x8059 538af69d88dSmrg#define GL_TEXTURE_BINDING_3D 0x806A 539af69d88dSmrg#define GL_UNPACK_SKIP_IMAGES 0x806D 540af69d88dSmrg#define GL_UNPACK_IMAGE_HEIGHT 0x806E 541af69d88dSmrg#define GL_TEXTURE_3D 0x806F 542af69d88dSmrg#define GL_TEXTURE_WRAP_R 0x8072 543af69d88dSmrg#define GL_MAX_3D_TEXTURE_SIZE 0x8073 544af69d88dSmrg#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 545af69d88dSmrg#define GL_MAX_ELEMENTS_VERTICES 0x80E8 546af69d88dSmrg#define GL_MAX_ELEMENTS_INDICES 0x80E9 547af69d88dSmrg#define GL_TEXTURE_MIN_LOD 0x813A 548af69d88dSmrg#define GL_TEXTURE_MAX_LOD 0x813B 549af69d88dSmrg#define GL_TEXTURE_BASE_LEVEL 0x813C 550af69d88dSmrg#define GL_TEXTURE_MAX_LEVEL 0x813D 551af69d88dSmrg#define GL_MIN 0x8007 552af69d88dSmrg#define GL_MAX 0x8008 553af69d88dSmrg#define GL_DEPTH_COMPONENT24 0x81A6 554af69d88dSmrg#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 555af69d88dSmrg#define GL_TEXTURE_COMPARE_MODE 0x884C 556af69d88dSmrg#define GL_TEXTURE_COMPARE_FUNC 0x884D 557af69d88dSmrg#define GL_CURRENT_QUERY 0x8865 558af69d88dSmrg#define GL_QUERY_RESULT 0x8866 559af69d88dSmrg#define GL_QUERY_RESULT_AVAILABLE 0x8867 560af69d88dSmrg#define GL_BUFFER_MAPPED 0x88BC 561af69d88dSmrg#define GL_BUFFER_MAP_POINTER 0x88BD 562af69d88dSmrg#define GL_STREAM_READ 0x88E1 563af69d88dSmrg#define GL_STREAM_COPY 0x88E2 564af69d88dSmrg#define GL_STATIC_READ 0x88E5 565af69d88dSmrg#define GL_STATIC_COPY 0x88E6 566af69d88dSmrg#define GL_DYNAMIC_READ 0x88E9 567af69d88dSmrg#define GL_DYNAMIC_COPY 0x88EA 568af69d88dSmrg#define GL_MAX_DRAW_BUFFERS 0x8824 569af69d88dSmrg#define GL_DRAW_BUFFER0 0x8825 570af69d88dSmrg#define GL_DRAW_BUFFER1 0x8826 571af69d88dSmrg#define GL_DRAW_BUFFER2 0x8827 572af69d88dSmrg#define GL_DRAW_BUFFER3 0x8828 573af69d88dSmrg#define GL_DRAW_BUFFER4 0x8829 574af69d88dSmrg#define GL_DRAW_BUFFER5 0x882A 575af69d88dSmrg#define GL_DRAW_BUFFER6 0x882B 576af69d88dSmrg#define GL_DRAW_BUFFER7 0x882C 577af69d88dSmrg#define GL_DRAW_BUFFER8 0x882D 578af69d88dSmrg#define GL_DRAW_BUFFER9 0x882E 579af69d88dSmrg#define GL_DRAW_BUFFER10 0x882F 580af69d88dSmrg#define GL_DRAW_BUFFER11 0x8830 581af69d88dSmrg#define GL_DRAW_BUFFER12 0x8831 582af69d88dSmrg#define GL_DRAW_BUFFER13 0x8832 583af69d88dSmrg#define GL_DRAW_BUFFER14 0x8833 584af69d88dSmrg#define GL_DRAW_BUFFER15 0x8834 585af69d88dSmrg#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 586af69d88dSmrg#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 587af69d88dSmrg#define GL_SAMPLER_3D 0x8B5F 588af69d88dSmrg#define GL_SAMPLER_2D_SHADOW 0x8B62 589af69d88dSmrg#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 590af69d88dSmrg#define GL_PIXEL_PACK_BUFFER 0x88EB 591af69d88dSmrg#define GL_PIXEL_UNPACK_BUFFER 0x88EC 592af69d88dSmrg#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 593af69d88dSmrg#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 594af69d88dSmrg#define GL_FLOAT_MAT2x3 0x8B65 595af69d88dSmrg#define GL_FLOAT_MAT2x4 0x8B66 596af69d88dSmrg#define GL_FLOAT_MAT3x2 0x8B67 597af69d88dSmrg#define GL_FLOAT_MAT3x4 0x8B68 598af69d88dSmrg#define GL_FLOAT_MAT4x2 0x8B69 599af69d88dSmrg#define GL_FLOAT_MAT4x3 0x8B6A 600af69d88dSmrg#define GL_SRGB 0x8C40 601af69d88dSmrg#define GL_SRGB8 0x8C41 602af69d88dSmrg#define GL_SRGB8_ALPHA8 0x8C43 603af69d88dSmrg#define GL_COMPARE_REF_TO_TEXTURE 0x884E 604af69d88dSmrg#define GL_MAJOR_VERSION 0x821B 605af69d88dSmrg#define GL_MINOR_VERSION 0x821C 606af69d88dSmrg#define GL_NUM_EXTENSIONS 0x821D 607af69d88dSmrg#define GL_RGBA32F 0x8814 608af69d88dSmrg#define GL_RGB32F 0x8815 609af69d88dSmrg#define GL_RGBA16F 0x881A 610af69d88dSmrg#define GL_RGB16F 0x881B 611af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 612af69d88dSmrg#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 613af69d88dSmrg#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 614af69d88dSmrg#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 615af69d88dSmrg#define GL_MAX_VARYING_COMPONENTS 0x8B4B 616af69d88dSmrg#define GL_TEXTURE_2D_ARRAY 0x8C1A 617af69d88dSmrg#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 618af69d88dSmrg#define GL_R11F_G11F_B10F 0x8C3A 619af69d88dSmrg#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 620af69d88dSmrg#define GL_RGB9_E5 0x8C3D 621af69d88dSmrg#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 622af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 623af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 624af69d88dSmrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 625af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 626af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 627af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 628af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 629af69d88dSmrg#define GL_RASTERIZER_DISCARD 0x8C89 630af69d88dSmrg#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 631af69d88dSmrg#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 632af69d88dSmrg#define GL_INTERLEAVED_ATTRIBS 0x8C8C 633af69d88dSmrg#define GL_SEPARATE_ATTRIBS 0x8C8D 634af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 635af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 636af69d88dSmrg#define GL_RGBA32UI 0x8D70 637af69d88dSmrg#define GL_RGB32UI 0x8D71 638af69d88dSmrg#define GL_RGBA16UI 0x8D76 639af69d88dSmrg#define GL_RGB16UI 0x8D77 640af69d88dSmrg#define GL_RGBA8UI 0x8D7C 641af69d88dSmrg#define GL_RGB8UI 0x8D7D 642af69d88dSmrg#define GL_RGBA32I 0x8D82 643af69d88dSmrg#define GL_RGB32I 0x8D83 644af69d88dSmrg#define GL_RGBA16I 0x8D88 645af69d88dSmrg#define GL_RGB16I 0x8D89 646af69d88dSmrg#define GL_RGBA8I 0x8D8E 647af69d88dSmrg#define GL_RGB8I 0x8D8F 648af69d88dSmrg#define GL_RED_INTEGER 0x8D94 649af69d88dSmrg#define GL_RGB_INTEGER 0x8D98 650af69d88dSmrg#define GL_RGBA_INTEGER 0x8D99 651af69d88dSmrg#define GL_SAMPLER_2D_ARRAY 0x8DC1 652af69d88dSmrg#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 653af69d88dSmrg#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 654af69d88dSmrg#define GL_UNSIGNED_INT_VEC2 0x8DC6 655af69d88dSmrg#define GL_UNSIGNED_INT_VEC3 0x8DC7 656af69d88dSmrg#define GL_UNSIGNED_INT_VEC4 0x8DC8 657af69d88dSmrg#define GL_INT_SAMPLER_2D 0x8DCA 658af69d88dSmrg#define GL_INT_SAMPLER_3D 0x8DCB 659af69d88dSmrg#define GL_INT_SAMPLER_CUBE 0x8DCC 660af69d88dSmrg#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 661af69d88dSmrg#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 662af69d88dSmrg#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 663af69d88dSmrg#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 664af69d88dSmrg#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 665af69d88dSmrg#define GL_BUFFER_ACCESS_FLAGS 0x911F 666af69d88dSmrg#define GL_BUFFER_MAP_LENGTH 0x9120 667af69d88dSmrg#define GL_BUFFER_MAP_OFFSET 0x9121 668af69d88dSmrg#define GL_DEPTH_COMPONENT32F 0x8CAC 669af69d88dSmrg#define GL_DEPTH32F_STENCIL8 0x8CAD 670af69d88dSmrg#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 671af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 672af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 673af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 674af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 675af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 676af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 677af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 678af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 679af69d88dSmrg#define GL_FRAMEBUFFER_DEFAULT 0x8218 680af69d88dSmrg#define GL_FRAMEBUFFER_UNDEFINED 0x8219 681af69d88dSmrg#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 682af69d88dSmrg#define GL_DEPTH_STENCIL 0x84F9 683af69d88dSmrg#define GL_UNSIGNED_INT_24_8 0x84FA 684af69d88dSmrg#define GL_DEPTH24_STENCIL8 0x88F0 685af69d88dSmrg#define GL_UNSIGNED_NORMALIZED 0x8C17 686af69d88dSmrg#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 687af69d88dSmrg#define GL_READ_FRAMEBUFFER 0x8CA8 688af69d88dSmrg#define GL_DRAW_FRAMEBUFFER 0x8CA9 689af69d88dSmrg#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 690af69d88dSmrg#define GL_RENDERBUFFER_SAMPLES 0x8CAB 691af69d88dSmrg#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 692af69d88dSmrg#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 693af69d88dSmrg#define GL_COLOR_ATTACHMENT1 0x8CE1 694af69d88dSmrg#define GL_COLOR_ATTACHMENT2 0x8CE2 695af69d88dSmrg#define GL_COLOR_ATTACHMENT3 0x8CE3 696af69d88dSmrg#define GL_COLOR_ATTACHMENT4 0x8CE4 697af69d88dSmrg#define GL_COLOR_ATTACHMENT5 0x8CE5 698af69d88dSmrg#define GL_COLOR_ATTACHMENT6 0x8CE6 699af69d88dSmrg#define GL_COLOR_ATTACHMENT7 0x8CE7 700af69d88dSmrg#define GL_COLOR_ATTACHMENT8 0x8CE8 701af69d88dSmrg#define GL_COLOR_ATTACHMENT9 0x8CE9 702af69d88dSmrg#define GL_COLOR_ATTACHMENT10 0x8CEA 703af69d88dSmrg#define GL_COLOR_ATTACHMENT11 0x8CEB 704af69d88dSmrg#define GL_COLOR_ATTACHMENT12 0x8CEC 705af69d88dSmrg#define GL_COLOR_ATTACHMENT13 0x8CED 706af69d88dSmrg#define GL_COLOR_ATTACHMENT14 0x8CEE 707af69d88dSmrg#define GL_COLOR_ATTACHMENT15 0x8CEF 708af69d88dSmrg#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 709af69d88dSmrg#define GL_MAX_SAMPLES 0x8D57 710af69d88dSmrg#define GL_HALF_FLOAT 0x140B 711af69d88dSmrg#define GL_MAP_READ_BIT 0x0001 712af69d88dSmrg#define GL_MAP_WRITE_BIT 0x0002 713af69d88dSmrg#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 714af69d88dSmrg#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 715af69d88dSmrg#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 716af69d88dSmrg#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 717af69d88dSmrg#define GL_RG 0x8227 718af69d88dSmrg#define GL_RG_INTEGER 0x8228 719af69d88dSmrg#define GL_R8 0x8229 720af69d88dSmrg#define GL_RG8 0x822B 721af69d88dSmrg#define GL_R16F 0x822D 722af69d88dSmrg#define GL_R32F 0x822E 723af69d88dSmrg#define GL_RG16F 0x822F 724af69d88dSmrg#define GL_RG32F 0x8230 725af69d88dSmrg#define GL_R8I 0x8231 726af69d88dSmrg#define GL_R8UI 0x8232 727af69d88dSmrg#define GL_R16I 0x8233 728af69d88dSmrg#define GL_R16UI 0x8234 729af69d88dSmrg#define GL_R32I 0x8235 730af69d88dSmrg#define GL_R32UI 0x8236 731af69d88dSmrg#define GL_RG8I 0x8237 732af69d88dSmrg#define GL_RG8UI 0x8238 733af69d88dSmrg#define GL_RG16I 0x8239 734af69d88dSmrg#define GL_RG16UI 0x823A 735af69d88dSmrg#define GL_RG32I 0x823B 736af69d88dSmrg#define GL_RG32UI 0x823C 737af69d88dSmrg#define GL_VERTEX_ARRAY_BINDING 0x85B5 738af69d88dSmrg#define GL_R8_SNORM 0x8F94 739af69d88dSmrg#define GL_RG8_SNORM 0x8F95 740af69d88dSmrg#define GL_RGB8_SNORM 0x8F96 741af69d88dSmrg#define GL_RGBA8_SNORM 0x8F97 742af69d88dSmrg#define GL_SIGNED_NORMALIZED 0x8F9C 743af69d88dSmrg#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 744af69d88dSmrg#define GL_COPY_READ_BUFFER 0x8F36 745af69d88dSmrg#define GL_COPY_WRITE_BUFFER 0x8F37 746af69d88dSmrg#define GL_COPY_READ_BUFFER_BINDING 0x8F36 747af69d88dSmrg#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 748af69d88dSmrg#define GL_UNIFORM_BUFFER 0x8A11 749af69d88dSmrg#define GL_UNIFORM_BUFFER_BINDING 0x8A28 750af69d88dSmrg#define GL_UNIFORM_BUFFER_START 0x8A29 751af69d88dSmrg#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 752af69d88dSmrg#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 753af69d88dSmrg#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 754af69d88dSmrg#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 755af69d88dSmrg#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 756af69d88dSmrg#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 757af69d88dSmrg#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 758af69d88dSmrg#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 759af69d88dSmrg#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 760af69d88dSmrg#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 761af69d88dSmrg#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 762af69d88dSmrg#define GL_UNIFORM_TYPE 0x8A37 763af69d88dSmrg#define GL_UNIFORM_SIZE 0x8A38 764af69d88dSmrg#define GL_UNIFORM_NAME_LENGTH 0x8A39 765af69d88dSmrg#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 766af69d88dSmrg#define GL_UNIFORM_OFFSET 0x8A3B 767af69d88dSmrg#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 768af69d88dSmrg#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 769af69d88dSmrg#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 770af69d88dSmrg#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 771af69d88dSmrg#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 772af69d88dSmrg#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 773af69d88dSmrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 774af69d88dSmrg#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 775af69d88dSmrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 776af69d88dSmrg#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 777af69d88dSmrg#define GL_INVALID_INDEX 0xFFFFFFFFu 778af69d88dSmrg#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 779af69d88dSmrg#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 780af69d88dSmrg#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 781af69d88dSmrg#define GL_OBJECT_TYPE 0x9112 782af69d88dSmrg#define GL_SYNC_CONDITION 0x9113 783af69d88dSmrg#define GL_SYNC_STATUS 0x9114 784af69d88dSmrg#define GL_SYNC_FLAGS 0x9115 785af69d88dSmrg#define GL_SYNC_FENCE 0x9116 786af69d88dSmrg#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 787af69d88dSmrg#define GL_UNSIGNALED 0x9118 788af69d88dSmrg#define GL_SIGNALED 0x9119 789af69d88dSmrg#define GL_ALREADY_SIGNALED 0x911A 790af69d88dSmrg#define GL_TIMEOUT_EXPIRED 0x911B 791af69d88dSmrg#define GL_CONDITION_SATISFIED 0x911C 792af69d88dSmrg#define GL_WAIT_FAILED 0x911D 793af69d88dSmrg#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 794af69d88dSmrg#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 795af69d88dSmrg#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 796af69d88dSmrg#define GL_ANY_SAMPLES_PASSED 0x8C2F 797af69d88dSmrg#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 798af69d88dSmrg#define GL_SAMPLER_BINDING 0x8919 799af69d88dSmrg#define GL_RGB10_A2UI 0x906F 800af69d88dSmrg#define GL_TEXTURE_SWIZZLE_R 0x8E42 801af69d88dSmrg#define GL_TEXTURE_SWIZZLE_G 0x8E43 802af69d88dSmrg#define GL_TEXTURE_SWIZZLE_B 0x8E44 803af69d88dSmrg#define GL_TEXTURE_SWIZZLE_A 0x8E45 804af69d88dSmrg#define GL_GREEN 0x1904 805af69d88dSmrg#define GL_BLUE 0x1905 806af69d88dSmrg#define GL_INT_2_10_10_10_REV 0x8D9F 807af69d88dSmrg#define GL_TRANSFORM_FEEDBACK 0x8E22 808af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 809af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 810af69d88dSmrg#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 811af69d88dSmrg#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 812af69d88dSmrg#define GL_PROGRAM_BINARY_LENGTH 0x8741 813af69d88dSmrg#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 814af69d88dSmrg#define GL_PROGRAM_BINARY_FORMATS 0x87FF 815af69d88dSmrg#define GL_COMPRESSED_R11_EAC 0x9270 816af69d88dSmrg#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 817af69d88dSmrg#define GL_COMPRESSED_RG11_EAC 0x9272 818af69d88dSmrg#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 819af69d88dSmrg#define GL_COMPRESSED_RGB8_ETC2 0x9274 820af69d88dSmrg#define GL_COMPRESSED_SRGB8_ETC2 0x9275 821af69d88dSmrg#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 822af69d88dSmrg#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 823af69d88dSmrg#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 824af69d88dSmrg#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 825af69d88dSmrg#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 826af69d88dSmrg#define GL_MAX_ELEMENT_INDEX 0x8D6B 827af69d88dSmrg#define GL_NUM_SAMPLE_COUNTS 0x9380 828af69d88dSmrg#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 829af69d88dSmrgGL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); 830af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 831af69d88dSmrgGL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 832af69d88dSmrgGL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 833af69d88dSmrgGL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 834af69d88dSmrgGL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 835af69d88dSmrgGL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 836af69d88dSmrgGL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 837af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 838af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 839af69d88dSmrgGL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 840af69d88dSmrgGL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 841af69d88dSmrgGL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 842af69d88dSmrgGL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 843af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 844af69d88dSmrgGL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 845af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 846af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 847af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 848af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 849af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 850af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 851af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 852af69d88dSmrgGL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 853af69d88dSmrgGL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 854af69d88dSmrgGL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 855af69d88dSmrgGL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 856af69d88dSmrgGL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 857af69d88dSmrgGL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 858af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 859af69d88dSmrgGL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 860af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 861af69d88dSmrgGL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 862af69d88dSmrgGL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 863af69d88dSmrgGL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 864af69d88dSmrgGL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 865af69d88dSmrgGL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 866af69d88dSmrgGL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 867af69d88dSmrgGL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 868af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 869af69d88dSmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 870af69d88dSmrgGL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 871af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 872af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 873af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 874af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 875af69d88dSmrgGL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 876af69d88dSmrgGL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 877af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 878af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 879af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 880af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 881af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 882af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 883af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 884af69d88dSmrgGL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 885af69d88dSmrgGL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 886af69d88dSmrgGL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 887af69d88dSmrgGL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 888af69d88dSmrgGL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 889af69d88dSmrgGL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 890af69d88dSmrgGL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 891af69d88dSmrgGL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 892af69d88dSmrgGL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 893af69d88dSmrgGL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 894af69d88dSmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 895af69d88dSmrgGL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 896af69d88dSmrgGL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 897af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 898af69d88dSmrgGL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 899af69d88dSmrgGL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 900af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 901af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 902af69d88dSmrgGL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 903af69d88dSmrgGL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 904af69d88dSmrgGL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 905af69d88dSmrgGL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 906af69d88dSmrgGL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 907af69d88dSmrgGL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 908af69d88dSmrgGL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 909af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 910af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 911af69d88dSmrgGL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 912af69d88dSmrgGL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 913af69d88dSmrgGL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 914af69d88dSmrgGL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 915af69d88dSmrgGL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 916af69d88dSmrgGL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 917af69d88dSmrgGL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 918af69d88dSmrgGL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 919af69d88dSmrgGL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 920af69d88dSmrgGL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 921af69d88dSmrgGL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 922af69d88dSmrgGL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 923af69d88dSmrgGL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 924af69d88dSmrgGL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 925af69d88dSmrgGL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 926af69d88dSmrgGL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 927af69d88dSmrgGL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 928af69d88dSmrgGL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 929af69d88dSmrgGL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 930af69d88dSmrgGL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 931af69d88dSmrgGL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 932af69d88dSmrgGL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 933af69d88dSmrg#endif /* GL_ES_VERSION_3_0 */ 934af69d88dSmrg 935af69d88dSmrg#ifdef __cplusplus 936af69d88dSmrg} 937af69d88dSmrg#endif 938af69d88dSmrg 939af69d88dSmrg#endif 940