hardware_buffer.h revision 7ec681f3
1/*
2 * Copyright 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/**
18 * @file hardware_buffer.h
19 * @brief API for native hardware buffers.
20 */
21/**
22 * @defgroup AHardwareBuffer Native Hardware Buffer
23 *
24 * AHardwareBuffer objects represent chunks of memory that can be
25 * accessed by various hardware components in the system. It can be
26 * easily converted to the Java counterpart
27 * android.hardware.HardwareBuffer and passed between processes using
28 * Binder. All operations involving AHardwareBuffer and HardwareBuffer
29 * are zero-copy, i.e., passing AHardwareBuffer to another process
30 * creates a shared view of the same region of memory.
31 *
32 * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
33 * For EGL, use the extension function eglGetNativeClientBufferANDROID
34 * to obtain an EGLClientBuffer and pass it directly to
35 * eglCreateImageKHR. Refer to the EGL extensions
36 * EGL_ANDROID_get_native_client_buffer and
37 * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
38 * the contents of the AHardwareBuffer can be accessed as external
39 * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
40 * extension for details.
41 *
42 * @{
43 */
44
45#ifndef ANDROID_HARDWARE_BUFFER_H
46#define ANDROID_HARDWARE_BUFFER_H
47
48#include <inttypes.h>
49
50#include <sys/cdefs.h>
51
52#include <android/rect.h>
53
54__BEGIN_DECLS
55
56/**
57 * Buffer pixel formats.
58 */
59enum AHardwareBuffer_Format {
60    /**
61     * Corresponding formats:
62     *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
63     *   OpenGL ES: GL_RGBA8
64     */
65    AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
66
67    /**
68     * 32 bits per pixel, 8 bits per channel format where alpha values are
69     * ignored (always opaque).
70     * Corresponding formats:
71     *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
72     *   OpenGL ES: GL_RGB8
73     */
74    AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
75
76    /**
77     * Corresponding formats:
78     *   Vulkan: VK_FORMAT_R8G8B8_UNORM
79     *   OpenGL ES: GL_RGB8
80     */
81    AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
82
83    /**
84     * Corresponding formats:
85     *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
86     *   OpenGL ES: GL_RGB565
87     */
88    AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
89
90    /**
91     * Corresponding formats:
92     *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
93     *   OpenGL ES: GL_RGBA16F
94     */
95    AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
96
97    /**
98     * Corresponding formats:
99     *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
100     *   OpenGL ES: GL_RGB10_A2
101     */
102    AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
103
104    /**
105     * Opaque binary blob format.
106     * Must have height 1 and one layer, with width equal to the buffer
107     * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
108     * objects. Can be bound to the latter using GL_EXT_external_buffer.
109     */
110    AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
111
112    /**
113     * Corresponding formats:
114     *   Vulkan: VK_FORMAT_D16_UNORM
115     *   OpenGL ES: GL_DEPTH_COMPONENT16
116     */
117    AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
118
119    /**
120     * Corresponding formats:
121     *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
122     *   OpenGL ES: GL_DEPTH_COMPONENT24
123     */
124    AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
125
126    /**
127     * Corresponding formats:
128     *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
129     *   OpenGL ES: GL_DEPTH24_STENCIL8
130     */
131    AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
132
133    /**
134     * Corresponding formats:
135     *   Vulkan: VK_FORMAT_D32_SFLOAT
136     *   OpenGL ES: GL_DEPTH_COMPONENT32F
137     */
138    AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
139
140    /**
141     * Corresponding formats:
142     *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
143     *   OpenGL ES: GL_DEPTH32F_STENCIL8
144     */
145    AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
146
147    /**
148     * Corresponding formats:
149     *   Vulkan: VK_FORMAT_S8_UINT
150     *   OpenGL ES: GL_STENCIL_INDEX8
151     */
152    AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
153
154    /**
155     * YUV 420 888 format.
156     * Must have an even width and height. Can be accessed in OpenGL
157     * shaders through an external sampler. Does not support mip-maps
158     * cube-maps or multi-layered textures.
159     */
160    AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420             = 0x23,
161};
162
163/**
164 * Buffer usage flags, specifying how the buffer will be accessed.
165 */
166enum AHardwareBuffer_UsageFlags {
167    /// The buffer will never be locked for direct CPU reads using the
168    /// AHardwareBuffer_lock() function. Note that reading the buffer
169    /// using OpenGL or Vulkan functions or memory mappings is still
170    /// allowed.
171    AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
172    /// The buffer will sometimes be locked for direct CPU reads using
173    /// the AHardwareBuffer_lock() function. Note that reading the
174    /// buffer using OpenGL or Vulkan functions or memory mappings
175    /// does not require the presence of this flag.
176    AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
177    /// The buffer will often be locked for direct CPU reads using
178    /// the AHardwareBuffer_lock() function. Note that reading the
179    /// buffer using OpenGL or Vulkan functions or memory mappings
180    /// does not require the presence of this flag.
181    AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
182    /// CPU read value mask.
183    AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
184
185    /// The buffer will never be locked for direct CPU writes using the
186    /// AHardwareBuffer_lock() function. Note that writing the buffer
187    /// using OpenGL or Vulkan functions or memory mappings is still
188    /// allowed.
189    AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
190    /// The buffer will sometimes be locked for direct CPU writes using
191    /// the AHardwareBuffer_lock() function. Note that writing the
192    /// buffer using OpenGL or Vulkan functions or memory mappings
193    /// does not require the presence of this flag.
194    AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
195    /// The buffer will often be locked for direct CPU writes using
196    /// the AHardwareBuffer_lock() function. Note that writing the
197    /// buffer using OpenGL or Vulkan functions or memory mappings
198    /// does not require the presence of this flag.
199    AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
200    /// CPU write value mask.
201    AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
202
203    /// The buffer will be read from by the GPU as a texture.
204    AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
205    /// The buffer will be written to by the GPU as a framebuffer attachment.
206    AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER        = 1UL << 9,
207    /**
208     * The buffer will be written to by the GPU as a framebuffer
209     * attachment.
210     *
211     * Note that the name of this flag is somewhat misleading: it does
212     * not imply that the buffer contains a color format. A buffer with
213     * depth or stencil format that will be used as a framebuffer
214     * attachment should also have this flag. Use the equivalent flag
215     * AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER to avoid this confusion.
216     */
217    AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER,
218    /**
219     * The buffer will be used as a composer HAL overlay layer.
220     *
221     * This flag is currently only needed when using ASurfaceTransaction_setBuffer
222     * to set a buffer. In all other cases, the framework adds this flag
223     * internally to buffers that could be presented in a composer overlay.
224     * ASurfaceTransaction_setBuffer is special because it uses buffers allocated
225     * directly through AHardwareBuffer_allocate instead of buffers allocated
226     * by the framework.
227     */
228    AHARDWAREBUFFER_USAGE_COMPOSER_OVERLAY       = 1ULL << 11,
229    /**
230     * The buffer is protected from direct CPU access or being read by
231     * non-secure hardware, such as video encoders.
232     *
233     * This flag is incompatible with CPU read and write flags. It is
234     * mainly used when handling DRM video. Refer to the EGL extension
235     * EGL_EXT_protected_content and GL extension
236     * GL_EXT_protected_textures for more information on how these
237     * buffers are expected to behave.
238     */
239    AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
240    /// The buffer will be read by a hardware video encoder.
241    AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
242    /**
243     * The buffer will be used for direct writes from sensors.
244     * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
245     */
246    AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
247    /**
248     * The buffer will be used as a shader storage or uniform buffer object.
249     * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
250     */
251    AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
252    /**
253     * The buffer will be used as a cube map texture.
254     * When this flag is present, the buffer must have a layer count
255     * that is a multiple of 6. Note that buffers with this flag must be
256     * bound to OpenGL textures using the extension
257     * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
258     */
259    AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
260    /**
261     * The buffer contains a complete mipmap hierarchy.
262     * Note that buffers with this flag must be bound to OpenGL textures using
263     * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
264     */
265    AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
266
267    AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
268    AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
269    AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
270    AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
271    AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
272    AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
273    AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
274    AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
275    AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
276    AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
277    AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
278    AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
279    AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
280    AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
281    AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
282    AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
283    AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
284    AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
285    AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
286    AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
287};
288
289/**
290 * Buffer description. Used for allocating new buffers and querying
291 * parameters of existing ones.
292 */
293typedef struct AHardwareBuffer_Desc {
294    uint32_t    width;      ///< Width in pixels.
295    uint32_t    height;     ///< Height in pixels.
296    /**
297     * Number of images in an image array. AHardwareBuffers with one
298     * layer correspond to regular 2D textures. AHardwareBuffers with
299     * more than layer correspond to texture arrays. If the layer count
300     * is a multiple of 6 and the usage flag
301     * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
302     * a cube map or a cube map array.
303     */
304    uint32_t    layers;
305    uint32_t    format;     ///< One of AHardwareBuffer_Format.
306    uint64_t    usage;      ///< Combination of AHardwareBuffer_UsageFlags.
307    uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
308    uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
309    uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
310} AHardwareBuffer_Desc;
311
312/**
313 * Holds data for a single image plane.
314 */
315typedef struct AHardwareBuffer_Plane {
316    void*       data;        ///< Points to first byte in plane
317    uint32_t    pixelStride; ///< Distance in bytes from the color channel of one pixel to the next
318    uint32_t    rowStride;   ///< Distance in bytes from the first value of one row of the image to
319                             ///  the first value of the next row.
320} AHardwareBuffer_Plane;
321
322/**
323 * Holds all image planes that contain the pixel data.
324 */
325typedef struct AHardwareBuffer_Planes {
326    uint32_t               planeCount; ///< Number of distinct planes
327    AHardwareBuffer_Plane  planes[4];     ///< Array of image planes
328} AHardwareBuffer_Planes;
329
330/**
331 * Opaque handle for a native hardware buffer.
332 */
333typedef struct AHardwareBuffer AHardwareBuffer;
334
335/**
336 * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
337 *
338 * If allocation succeeds, the buffer can be used according to the
339 * usage flags specified in its description. If a buffer is used in ways
340 * not compatible with its usage flags, the results are undefined and
341 * may include program termination.
342 *
343 * Available since API level 26.
344 *
345 * \return 0 on success, or an error number of the allocation fails for
346 * any reason. The returned buffer has a reference count of 1.
347 */
348int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
349        AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
350/**
351 * Acquire a reference on the given AHardwareBuffer object.
352 *
353 * This prevents the object from being deleted until the last reference
354 * is removed.
355 *
356 * Available since API level 26.
357 */
358void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
359
360/**
361 * Remove a reference that was previously acquired with
362 * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
363 *
364 * Available since API level 26.
365 */
366void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
367
368/**
369 * Return a description of the AHardwareBuffer in the passed
370 * AHardwareBuffer_Desc struct.
371 *
372 * Available since API level 26.
373 */
374void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
375        AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26);
376
377/**
378 * Lock the AHardwareBuffer for direct CPU access.
379 *
380 * This function can lock the buffer for either reading or writing.
381 * It may block if the hardware needs to finish rendering, if CPU caches
382 * need to be synchronized, or possibly for other implementation-
383 * specific reasons.
384 *
385 * The passed AHardwareBuffer must have one layer, otherwise the call
386 * will fail.
387 *
388 * If \a fence is not negative, it specifies a fence file descriptor on
389 * which to wait before locking the buffer. If it's negative, the caller
390 * is responsible for ensuring that writes to the buffer have completed
391 * before calling this function.  Using this parameter is more efficient
392 * than waiting on the fence and then calling this function.
393 *
394 * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
395 * If set, then outVirtualAddress is filled with the address of the
396 * buffer in virtual memory. The flags must also be compatible with
397 * usage flags specified at buffer creation: if a read flag is passed,
398 * the buffer must have been created with
399 * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
400 * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
401 * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
402 * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
403 *
404 * If \a rect is not NULL, the caller promises to modify only data in
405 * the area specified by rect. If rect is NULL, the caller may modify
406 * the contents of the entire buffer. The content of the buffer outside
407 * of the specified rect is NOT modified by this call.
408 *
409 * It is legal for several different threads to lock a buffer for read
410 * access; none of the threads are blocked.
411 *
412 * Locking a buffer simultaneously for write or read/write is undefined,
413 * but will neither terminate the process nor block the caller.
414 * AHardwareBuffer_lock may return an error or leave the buffer's
415 * content in an indeterminate state.
416 *
417 * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
418 * for reading and writing in multiple threads and/or processes
419 * simultaneously, and the contents of the buffer behave like shared
420 * memory.
421 *
422 * Available since API level 26.
423 *
424 * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
425 * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
426 * has more than one layer. Error number if the lock fails for any other
427 * reason.
428 */
429int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
430        int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26);
431
432/**
433 * Lock a potentially multi-planar AHardwareBuffer for direct CPU access.
434 *
435 * This function is similar to AHardwareBuffer_lock, but can lock multi-planar
436 * formats. The locked planes are returned in the \a outPlanes argument. Note,
437 * that multi-planar should not be confused with multi-layer images, which this
438 * locking function does not support.
439 *
440 * YUV formats are always represented by three separate planes of data, one for
441 * each color plane. The order of planes in the array is guaranteed such that
442 * plane #0 is always Y, plane #1 is always U (Cb), and plane #2 is always V
443 * (Cr). All other formats are represented by a single plane.
444 *
445 * Additional information always accompanies the buffers, describing the row
446 * stride and the pixel stride for each plane.
447 *
448 * In case the buffer cannot be locked, \a outPlanes will contain zero planes.
449 *
450 * See the AHardwareBuffer_lock documentation for all other locking semantics.
451 *
452 * Available since API level 29.
453 *
454 * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
455 * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
456 * has more than one layer. Error number if the lock fails for any other
457 * reason.
458 */
459int AHardwareBuffer_lockPlanes(AHardwareBuffer* buffer, uint64_t usage,
460        int32_t fence, const ARect* rect, AHardwareBuffer_Planes* outPlanes) __INTRODUCED_IN(29);
461
462/**
463 * Unlock the AHardwareBuffer from direct CPU access.
464 *
465 * Must be called after all changes to the buffer are completed by the
466 * caller.  If \a fence is NULL, the function will block until all work
467 * is completed.  Otherwise, \a fence will be set either to a valid file
468 * descriptor or to -1.  The file descriptor will become signaled once
469 * the unlocking is complete and buffer contents are updated.
470 * The caller is responsible for closing the file descriptor once it's
471 * no longer needed.  The value -1 indicates that unlocking has already
472 * completed before the function returned and no further operations are
473 * necessary.
474 *
475 * Available since API level 26.
476 *
477 * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
478 * the unlock fails for any reason.
479 */
480int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26);
481
482/**
483 * Send the AHardwareBuffer to an AF_UNIX socket.
484 *
485 * Available since API level 26.
486 *
487 * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
488 * number if the operation fails for any reason.
489 */
490int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26);
491
492/**
493 * Receive an AHardwareBuffer from an AF_UNIX socket.
494 *
495 * Available since API level 26.
496 *
497 * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
498 * number if the operation fails for any reason.
499 */
500int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
501
502/**
503 * Test whether the given format and usage flag combination is
504 * allocatable.
505 *
506 * If this function returns true, it means that a buffer with the given
507 * description can be allocated on this implementation, unless resource
508 * exhaustion occurs. If this function returns false, it means that the
509 * allocation of the given description will never succeed.
510 *
511 * The return value of this function may depend on all fields in the
512 * description, except stride, which is always ignored. For example,
513 * some implementations have implementation-defined limits on texture
514 * size and layer count.
515 *
516 * Available since API level 29.
517 *
518 * \return 1 if the format and usage flag combination is allocatable,
519 *     0 otherwise.
520 */
521int AHardwareBuffer_isSupported(const AHardwareBuffer_Desc* desc) __INTRODUCED_IN(29);
522
523/**
524 * Lock an AHardwareBuffer for direct CPU access.
525 *
526 * This function is the same as the above lock function, but passes back
527 * additional information about the bytes per pixel and the bytes per stride
528 * of the locked buffer.  If the bytes per pixel or bytes per stride are unknown
529 * or variable, or if the underlying mapper implementation does not support returning
530 * additional information, then this call will fail with INVALID_OPERATION
531 *
532 * Available since API level 29.
533 */
534int AHardwareBuffer_lockAndGetInfo(AHardwareBuffer* buffer, uint64_t usage,
535        int32_t fence, const ARect* rect, void** outVirtualAddress,
536        int32_t* outBytesPerPixel, int32_t* outBytesPerStride) __INTRODUCED_IN(29);
537
538__END_DECLS
539
540#endif // ANDROID_HARDWARE_BUFFER_H
541
542/** @} */
543