present.h revision 01e04c3f
101e04c3fSmrg/*
201e04c3fSmrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
301e04c3fSmrg *
401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
501e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
601e04c3fSmrg * to deal in the Software without restriction, including without limitation
701e04c3fSmrg * on the rights to use, copy, modify, merge, publish, distribute, sub
801e04c3fSmrg * license, and/or sell copies of the Software, and to permit persons to whom
901e04c3fSmrg * the Software is furnished to do so, subject to the following conditions:
1001e04c3fSmrg *
1101e04c3fSmrg * The above copyright notice and this permission notice (including the next
1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the
1301e04c3fSmrg * Software.
1401e04c3fSmrg *
1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
1801e04c3fSmrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
1901e04c3fSmrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
2001e04c3fSmrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
2101e04c3fSmrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
2201e04c3fSmrg
2301e04c3fSmrg#ifndef _D3DADAPTER_PRESENT_H_
2401e04c3fSmrg#define _D3DADAPTER_PRESENT_H_
2501e04c3fSmrg
2601e04c3fSmrg#include <d3d9.h>
2701e04c3fSmrg
2801e04c3fSmrg#ifndef D3DOK_WINDOW_OCCLUDED
2901e04c3fSmrg#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
3001e04c3fSmrg#endif /* D3DOK_WINDOW_OCCLUDED */
3101e04c3fSmrg
3201e04c3fSmrg#ifndef __cplusplus
3301e04c3fSmrgtypedef struct ID3DPresent ID3DPresent;
3401e04c3fSmrgtypedef struct ID3DPresentGroup ID3DPresentGroup;
3501e04c3fSmrgtypedef struct ID3DAdapter9 ID3DAdapter9;
3601e04c3fSmrgtypedef struct D3DWindowBuffer D3DWindowBuffer;
3701e04c3fSmrg
3801e04c3fSmrg/* Available since version 1.3 */
3901e04c3fSmrgtypedef struct _D3DPRESENT_PARAMETERS2_ {
4001e04c3fSmrg    /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
4101e04c3fSmrg     * D3DWindowBuffers in any order, and eventually with a delay.
4201e04c3fSmrg     * FALSE (Default): buffers should be released as soon as possible.
4301e04c3fSmrg     * TRUE: it is allowed to release some buffers with a delay, and in
4401e04c3fSmrg     * a random order. */
4501e04c3fSmrg    BOOL AllowDISCARDDelayedRelease;
4601e04c3fSmrg    /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
4701e04c3fSmrg     * FALSE (Default): User prefers presentation to occur as soon as possible,
4801e04c3fSmrg     * with potential tearings.
4901e04c3fSmrg     * TRUE: User prefers presentation to be tear free. Requires
5001e04c3fSmrg     * AllowDISCARDDelayedRelease to have any effect. */
5101e04c3fSmrg    BOOL TearFreeDISCARD;
5201e04c3fSmrg} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
5301e04c3fSmrg
5401e04c3fSmrg/* Presentation backend for drivers to display their brilliant work */
5501e04c3fSmrgtypedef struct ID3DPresentVtbl
5601e04c3fSmrg{
5701e04c3fSmrg    /* IUnknown */
5801e04c3fSmrg    HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
5901e04c3fSmrg    ULONG (WINAPI *AddRef)(ID3DPresent *This);
6001e04c3fSmrg    ULONG (WINAPI *Release)(ID3DPresent *This);
6101e04c3fSmrg
6201e04c3fSmrg    /* ID3DPresent */
6301e04c3fSmrg    /* This function initializes the screen and window provided at creation.
6401e04c3fSmrg     * Hence why this should always be called as the one of first things a new
6501e04c3fSmrg     * swap chain does */
6601e04c3fSmrg    HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
6701e04c3fSmrg    /* Make a buffer visible to the window system via dma-buf fd.
6801e04c3fSmrg     * For better compatibility, it must be 32bpp and format ARGB/XRGB */
6901e04c3fSmrg    HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
7001e04c3fSmrg    HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
7101e04c3fSmrg    /* After presenting a buffer to the window system, the buffer
7201e04c3fSmrg     * may be used as is (no copy of the content) by the window system.
7301e04c3fSmrg     * You must not use a non-released buffer, else the user may see undefined content.
7401e04c3fSmrg     * Note: This function waits as well that the buffer content was displayed (this
7501e04c3fSmrg     * can be after the release of the buffer if the window system decided to make
7601e04c3fSmrg     * an internal copy and release early. */
7701e04c3fSmrg    HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
7801e04c3fSmrg    HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
7901e04c3fSmrg    /* It is possible to do partial copy, but impossible to do resizing, which must
8001e04c3fSmrg     * be done by the client after checking the front buffer size */
8101e04c3fSmrg    HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
8201e04c3fSmrg    HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
8301e04c3fSmrg    HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
8401e04c3fSmrg    HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
8501e04c3fSmrg    HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
8601e04c3fSmrg    HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
8701e04c3fSmrg    /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
8801e04c3fSmrg    HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
8901e04c3fSmrg    HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
9001e04c3fSmrg    HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This,  HWND hWnd, int *width, int *height, int *depth);
9101e04c3fSmrg    /* Available since version 1.1 */
9201e04c3fSmrg    BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
9301e04c3fSmrg    /* Available since version 1.2 */
9401e04c3fSmrg    BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
9501e04c3fSmrg    HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
9601e04c3fSmrg    BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
9701e04c3fSmrg    /* Available since version 1.3 */
9801e04c3fSmrg    HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
9901e04c3fSmrg    BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
10001e04c3fSmrg    /* Wait a buffer gets released. */
10101e04c3fSmrg    HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
10201e04c3fSmrg} ID3DPresentVtbl;
10301e04c3fSmrg
10401e04c3fSmrgstruct ID3DPresent
10501e04c3fSmrg{
10601e04c3fSmrg    ID3DPresentVtbl *lpVtbl;
10701e04c3fSmrg};
10801e04c3fSmrg
10901e04c3fSmrg/* IUnknown macros */
11001e04c3fSmrg#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
11101e04c3fSmrg#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
11201e04c3fSmrg#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
11301e04c3fSmrg/* ID3DPresent macros */
11401e04c3fSmrg#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
11501e04c3fSmrg#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
11601e04c3fSmrg#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
11701e04c3fSmrg#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
11801e04c3fSmrg#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
11901e04c3fSmrg#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
12001e04c3fSmrg#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
12101e04c3fSmrg#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
12201e04c3fSmrg#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
12301e04c3fSmrg#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
12401e04c3fSmrg#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
12501e04c3fSmrg#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
12601e04c3fSmrg#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
12701e04c3fSmrg#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
12801e04c3fSmrg#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
12901e04c3fSmrg#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
13001e04c3fSmrg#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
13101e04c3fSmrg#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
13201e04c3fSmrg#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
13301e04c3fSmrg#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
13401e04c3fSmrg#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
13501e04c3fSmrg#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
13601e04c3fSmrg
13701e04c3fSmrgtypedef struct ID3DPresentGroupVtbl
13801e04c3fSmrg{
13901e04c3fSmrg    /* IUnknown */
14001e04c3fSmrg    HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
14101e04c3fSmrg    ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
14201e04c3fSmrg    ULONG (WINAPI *Release)(ID3DPresentGroup *This);
14301e04c3fSmrg
14401e04c3fSmrg    /* ID3DPresentGroup */
14501e04c3fSmrg    /* When creating a device, it's relevant for the driver to know how many
14601e04c3fSmrg     * implicit swap chains to create. It has to create one per monitor in a
14701e04c3fSmrg     * multi-monitor setup */
14801e04c3fSmrg    UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
14901e04c3fSmrg    /* returns only the implicit present interfaces */
15001e04c3fSmrg    HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
15101e04c3fSmrg    /* used to create additional presentation interfaces along the way */
15201e04c3fSmrg    HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
15301e04c3fSmrg    void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
15401e04c3fSmrg} ID3DPresentGroupVtbl;
15501e04c3fSmrg
15601e04c3fSmrgstruct ID3DPresentGroup
15701e04c3fSmrg{
15801e04c3fSmrg    ID3DPresentGroupVtbl *lpVtbl;
15901e04c3fSmrg};
16001e04c3fSmrg
16101e04c3fSmrg/* IUnknown macros */
16201e04c3fSmrg#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
16301e04c3fSmrg#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
16401e04c3fSmrg#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
16501e04c3fSmrg/* ID3DPresentGroup */
16601e04c3fSmrg#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
16701e04c3fSmrg#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
16801e04c3fSmrg#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
16901e04c3fSmrg#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
17001e04c3fSmrg
17101e04c3fSmrg#endif /* __cplusplus */
17201e04c3fSmrg
17301e04c3fSmrg#endif /* _D3DADAPTER_PRESENT_H_ */
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