v3d_drm.h revision 01e04c3f
1/*
2 * Copyright © 2014-2018 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef _V3D_DRM_H_
25#define _V3D_DRM_H_
26
27#include "drm.h"
28
29#if defined(__cplusplus)
30extern "C" {
31#endif
32
33#define DRM_V3D_SUBMIT_CL                         0x00
34#define DRM_V3D_WAIT_BO                           0x01
35#define DRM_V3D_CREATE_BO                         0x02
36#define DRM_V3D_MMAP_BO                           0x03
37#define DRM_V3D_GET_PARAM                         0x04
38#define DRM_V3D_GET_BO_OFFSET                     0x05
39
40#define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
41#define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
42#define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
43#define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
44#define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
45#define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
46
47/**
48 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
49 * engine.
50 *
51 * This asks the kernel to have the GPU execute an optional binner
52 * command list, and a render command list.
53 */
54struct drm_v3d_submit_cl {
55	/* Pointer to the binner command list.
56	 *
57	 * This is the first set of commands executed, which runs the
58	 * coordinate shader to determine where primitives land on the screen,
59	 * then writes out the state updates and draw calls necessary per tile
60	 * to the tile allocation BO.
61	 */
62	__u32 bcl_start;
63
64	 /** End address of the BCL (first byte after the BCL) */
65	__u32 bcl_end;
66
67	/* Offset of the render command list.
68	 *
69	 * This is the second set of commands executed, which will either
70	 * execute the tiles that have been set up by the BCL, or a fixed set
71	 * of tiles (in the case of RCL-only blits).
72	 */
73	__u32 rcl_start;
74
75	 /** End address of the RCL (first byte after the RCL) */
76	__u32 rcl_end;
77
78	/** An optional sync object to wait on before starting the BCL. */
79	__u32 in_sync_bcl;
80	/** An optional sync object to wait on before starting the RCL. */
81	__u32 in_sync_rcl;
82	/** An optional sync object to place the completion fence in. */
83	__u32 out_sync;
84
85	/* Offset of the tile alloc memory
86	 *
87	 * This is optional on V3D 3.3 (where the CL can set the value) but
88	 * required on V3D 4.1.
89	 */
90	__u32 qma;
91
92	/** Size of the tile alloc memory. */
93	__u32 qms;
94
95	/** Offset of the tile state data array. */
96	__u32 qts;
97
98	/* Pointer to a u32 array of the BOs that are referenced by the job.
99	 */
100	__u64 bo_handles;
101
102	/* Number of BO handles passed in (size is that times 4). */
103	__u32 bo_handle_count;
104
105	/* Pad, must be zero-filled. */
106	__u32 pad;
107};
108
109/**
110 * struct drm_v3d_wait_bo - ioctl argument for waiting for
111 * completion of the last DRM_V3D_SUBMIT_CL on a BO.
112 *
113 * This is useful for cases where multiple processes might be
114 * rendering to a BO and you want to wait for all rendering to be
115 * completed.
116 */
117struct drm_v3d_wait_bo {
118	__u32 handle;
119	__u32 pad;
120	__u64 timeout_ns;
121};
122
123/**
124 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
125 *
126 * There are currently no values for the flags argument, but it may be
127 * used in a future extension.
128 */
129struct drm_v3d_create_bo {
130	__u32 size;
131	__u32 flags;
132	/** Returned GEM handle for the BO. */
133	__u32 handle;
134	/**
135	 * Returned offset for the BO in the V3D address space.  This offset
136	 * is private to the DRM fd and is valid for the lifetime of the GEM
137	 * handle.
138	 *
139	 * This offset value will always be nonzero, since various HW
140	 * units treat 0 specially.
141	 */
142	__u32 offset;
143};
144
145/**
146 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
147 *
148 * This doesn't actually perform an mmap.  Instead, it returns the
149 * offset you need to use in an mmap on the DRM device node.  This
150 * means that tools like valgrind end up knowing about the mapped
151 * memory.
152 *
153 * There are currently no values for the flags argument, but it may be
154 * used in a future extension.
155 */
156struct drm_v3d_mmap_bo {
157	/** Handle for the object being mapped. */
158	__u32 handle;
159	__u32 flags;
160	/** offset into the drm node to use for subsequent mmap call. */
161	__u64 offset;
162};
163
164enum drm_v3d_param {
165	DRM_V3D_PARAM_V3D_UIFCFG,
166	DRM_V3D_PARAM_V3D_HUB_IDENT1,
167	DRM_V3D_PARAM_V3D_HUB_IDENT2,
168	DRM_V3D_PARAM_V3D_HUB_IDENT3,
169	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
170	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
171	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
172};
173
174struct drm_v3d_get_param {
175	__u32 param;
176	__u32 pad;
177	__u64 value;
178};
179
180/**
181 * Returns the offset for the BO in the V3D address space for this DRM fd.
182 * This is the same value returned by drm_v3d_create_bo, if that was called
183 * from this DRM fd.
184 */
185struct drm_v3d_get_bo_offset {
186	__u32 handle;
187	__u32 offset;
188};
189
190#if defined(__cplusplus)
191}
192#endif
193
194#endif /* _V3D_DRM_H_ */
195