17ec681f3Smrg#! /usr/bin/env python3 27ec681f3Smrg# Taken from Crucible and modified to parse declarations 37ec681f3Smrg 47ec681f3Smrgimport argparse 57ec681f3Smrgimport io 67ec681f3Smrgimport os 77ec681f3Smrgimport re 87ec681f3Smrgimport shutil 97ec681f3Smrgimport struct 107ec681f3Smrgimport subprocess 117ec681f3Smrgimport sys 127ec681f3Smrgimport tempfile 137ec681f3Smrgfrom textwrap import dedent 147ec681f3Smrg 157ec681f3Smrgclass ShaderCompileError(RuntimeError): 167ec681f3Smrg def __init__(self, *args): 177ec681f3Smrg super(ShaderCompileError, self).__init__(*args) 187ec681f3Smrg 197ec681f3Smrgtarget_env_re = re.compile(r'QO_TARGET_ENV\s+(\S+)') 207ec681f3Smrg 217ec681f3Smrgstage_to_glslang_stage = { 227ec681f3Smrg 'VERTEX': 'vert', 237ec681f3Smrg 'TESS_CONTROL': 'tesc', 247ec681f3Smrg 'TESS_EVALUATION': 'tese', 257ec681f3Smrg 'GEOMETRY': 'geom', 267ec681f3Smrg 'FRAGMENT': 'frag', 277ec681f3Smrg 'COMPUTE': 'comp', 287ec681f3Smrg} 297ec681f3Smrg 307ec681f3Smrgbase_layout_qualifier_id_re = r'({0}\s*=\s*(?P<{0}>\d+))' 317ec681f3Smrgid_re = '(?P<name_%d>[^(gl_)]\S+)' 327ec681f3Smrgtype_re = '(?P<dtype_%d>\S+)' 337ec681f3Smrglocation_re = base_layout_qualifier_id_re.format('location') 347ec681f3Smrgcomponent_re = base_layout_qualifier_id_re.format('component') 357ec681f3Smrgbinding_re = base_layout_qualifier_id_re.format('binding') 367ec681f3Smrgset_re = base_layout_qualifier_id_re.format('set') 377ec681f3Smrgunk_re = r'\S+(=\d+)?' 387ec681f3Smrglayout_qualifier_re = r'layout\W*\((%s)+\)' % '|'.join([location_re, binding_re, set_re, unk_re, '[, ]+']) 397ec681f3Smrgubo_decl_re = 'uniform\W+%s(\W*{)?(?P<type_ubo>)' % (id_re%0) 407ec681f3Smrgssbo_decl_re = 'buffer\W+%s(\W*{)?(?P<type_ssbo>)' % (id_re%1) 417ec681f3Smrgimage_buffer_decl_re = r'uniform\W+imageBuffer\w+%s;(?P<type_img_buf>)' % (id_re%2) 427ec681f3Smrgimage_decl_re = r'uniform\W+image\S+\W+%s;(?P<type_img>)' % (id_re%3) 437ec681f3Smrgtexture_buffer_decl_re = r'uniform\W+textureBuffer\w+%s;(?P<type_tex_buf>)' % (id_re%4) 447ec681f3Smrgcombined_texture_sampler_decl_re = r'uniform\W+sampler\S+\W+%s;(?P<type_combined>)' % (id_re%5) 457ec681f3Smrgtexture_decl_re = r'uniform\W+texture\S+\W+%s;(?P<type_tex>)' % (id_re%6) 467ec681f3Smrgsampler_decl_re = r'uniform\W+sampler\w+%s;(?P<type_samp>)' % (id_re%7) 477ec681f3Smrginput_re = r'in\W+%s\W+%s;(?P<type_in>)' % (type_re%0, id_re%8) 487ec681f3Smrgoutput_re = r'out\W+%s\W+%s;(?P<type_out>)' % (type_re%1, id_re%9) 497ec681f3Smrgmatch_decl_re = re.compile(layout_qualifier_re + r'\W*((' + r')|('.join([ubo_decl_re, ssbo_decl_re, image_buffer_decl_re, image_decl_re, texture_buffer_decl_re, combined_texture_sampler_decl_re, texture_decl_re, sampler_decl_re, input_re, output_re]) + r'))$') 507ec681f3Smrg 517ec681f3Smrgclass Shader: 527ec681f3Smrg def __init__(self, stage): 537ec681f3Smrg self.glsl = None 547ec681f3Smrg self.stream = io.StringIO() 557ec681f3Smrg self.stage = stage 567ec681f3Smrg self.dwords = None 577ec681f3Smrg self.target_env = "" 587ec681f3Smrg self.declarations = [] 597ec681f3Smrg 607ec681f3Smrg def add_text(self, s): 617ec681f3Smrg self.stream.write(s) 627ec681f3Smrg 637ec681f3Smrg def finish_text(self, start_line, end_line): 647ec681f3Smrg self.glsl = self.stream.getvalue() 657ec681f3Smrg self.stream = None 667ec681f3Smrg 677ec681f3Smrg # Handle the QO_EXTENSION macro 687ec681f3Smrg self.glsl = self.glsl.replace('QO_EXTENSION', '#extension') 697ec681f3Smrg 707ec681f3Smrg # Handle the QO_DEFINE macro 717ec681f3Smrg self.glsl = self.glsl.replace('QO_DEFINE', '#define') 727ec681f3Smrg 737ec681f3Smrg m = target_env_re.search(self.glsl) 747ec681f3Smrg if m: 757ec681f3Smrg self.target_env = m.group(1) 767ec681f3Smrg self.glsl = self.glsl.replace('QO_TARGET_ENV', '// --target-env') 777ec681f3Smrg 787ec681f3Smrg self.start_line = start_line 797ec681f3Smrg self.end_line = end_line 807ec681f3Smrg 817ec681f3Smrg def __run_glslang(self, extra_args=[]): 827ec681f3Smrg stage = stage_to_glslang_stage[self.stage] 837ec681f3Smrg stage_flags = ['-S', stage] 847ec681f3Smrg 857ec681f3Smrg in_file = tempfile.NamedTemporaryFile(suffix='.'+stage) 867ec681f3Smrg src = ('#version 450\n' + self.glsl).encode('utf-8') 877ec681f3Smrg in_file.write(src) 887ec681f3Smrg in_file.flush() 897ec681f3Smrg out_file = tempfile.NamedTemporaryFile(suffix='.spirv') 907ec681f3Smrg args = [glslang, '-H'] + extra_args + stage_flags 917ec681f3Smrg if self.target_env: 927ec681f3Smrg args += ['--target-env', self.target_env] 937ec681f3Smrg args += ['-o', out_file.name, in_file.name] 947ec681f3Smrg with subprocess.Popen(args, 957ec681f3Smrg stdout = subprocess.PIPE, 967ec681f3Smrg stderr = subprocess.PIPE, 977ec681f3Smrg stdin = subprocess.PIPE) as proc: 987ec681f3Smrg 997ec681f3Smrg out, err = proc.communicate(timeout=30) 1007ec681f3Smrg in_file.close() 1017ec681f3Smrg 1027ec681f3Smrg if proc.returncode != 0: 1037ec681f3Smrg # Unfortunately, glslang dumps errors to standard out. 1047ec681f3Smrg # However, since we don't really want to count on that, 1057ec681f3Smrg # we'll grab the output of both 1067ec681f3Smrg message = out.decode('utf-8') + '\n' + err.decode('utf-8') 1077ec681f3Smrg raise ShaderCompileError(message.strip()) 1087ec681f3Smrg 1097ec681f3Smrg out_file.seek(0) 1107ec681f3Smrg spirv = out_file.read() 1117ec681f3Smrg out_file.close() 1127ec681f3Smrg return (spirv, out) 1137ec681f3Smrg 1147ec681f3Smrg def _parse_declarations(self): 1157ec681f3Smrg for line in self.glsl.splitlines(): 1167ec681f3Smrg res = re.match(match_decl_re, line.lstrip().rstrip()) 1177ec681f3Smrg if res == None: 1187ec681f3Smrg continue 1197ec681f3Smrg res = {k:v for k, v in res.groupdict().items() if v != None} 1207ec681f3Smrg name = [v for k, v in res.items() if k.startswith('name_')][0] 1217ec681f3Smrg data_type = ([v for k, v in res.items() if k.startswith('dtype_')] + [''])[0] 1227ec681f3Smrg decl_type = [k for k, v in res.items() if k.startswith('type_')][0][5:] 1237ec681f3Smrg location = int(res.get('location', 0)) 1247ec681f3Smrg component = int(res.get('component', 0)) 1257ec681f3Smrg binding = int(res.get('binding', 0)) 1267ec681f3Smrg desc_set = int(res.get('set', 0)) 1277ec681f3Smrg self.declarations.append('{"%s", "%s", QoShaderDeclType_%s, %d, %d, %d, %d}' % 1287ec681f3Smrg (name, data_type, decl_type, location, component, binding, desc_set)) 1297ec681f3Smrg 1307ec681f3Smrg def compile(self): 1317ec681f3Smrg def dwords(f): 1327ec681f3Smrg while True: 1337ec681f3Smrg dword_str = f.read(4) 1347ec681f3Smrg if not dword_str: 1357ec681f3Smrg return 1367ec681f3Smrg assert len(dword_str) == 4 1377ec681f3Smrg yield struct.unpack('I', dword_str)[0] 1387ec681f3Smrg 1397ec681f3Smrg (spirv, assembly) = self.__run_glslang() 1407ec681f3Smrg self.dwords = list(dwords(io.BytesIO(spirv))) 1417ec681f3Smrg self.assembly = str(assembly, 'utf-8') 1427ec681f3Smrg 1437ec681f3Smrg self._parse_declarations() 1447ec681f3Smrg 1457ec681f3Smrg def _dump_glsl_code(self, f): 1467ec681f3Smrg # Dump GLSL code for reference. Use // instead of /* */ 1477ec681f3Smrg # comments so we don't need to escape the GLSL code. 1487ec681f3Smrg f.write('// GLSL code:\n') 1497ec681f3Smrg f.write('//') 1507ec681f3Smrg for line in self.glsl.splitlines(): 1517ec681f3Smrg f.write('\n// {0}'.format(line)) 1527ec681f3Smrg f.write('\n\n') 1537ec681f3Smrg 1547ec681f3Smrg def _dump_spirv_code(self, f, var_name): 1557ec681f3Smrg f.write('/* SPIR-V Assembly:\n') 1567ec681f3Smrg f.write(' *\n') 1577ec681f3Smrg for line in self.assembly.splitlines(): 1587ec681f3Smrg f.write(' * ' + line + '\n') 1597ec681f3Smrg f.write(' */\n') 1607ec681f3Smrg 1617ec681f3Smrg f.write('static const uint32_t {0}[] = {{'.format(var_name)) 1627ec681f3Smrg line_start = 0 1637ec681f3Smrg while line_start < len(self.dwords): 1647ec681f3Smrg f.write('\n ') 1657ec681f3Smrg for i in range(line_start, min(line_start + 6, len(self.dwords))): 1667ec681f3Smrg f.write(' 0x{:08x},'.format(self.dwords[i])) 1677ec681f3Smrg line_start += 6 1687ec681f3Smrg f.write('\n};\n') 1697ec681f3Smrg 1707ec681f3Smrg def dump_c_code(self, f): 1717ec681f3Smrg f.write('\n\n') 1727ec681f3Smrg var_prefix = '__qonos_shader{0}'.format(self.end_line) 1737ec681f3Smrg 1747ec681f3Smrg self._dump_glsl_code(f) 1757ec681f3Smrg self._dump_spirv_code(f, var_prefix + '_spir_v_src') 1767ec681f3Smrg f.write('static const QoShaderDecl {0}_decls[] = {{{1}}};\n'.format(var_prefix, ', '.join(self.declarations))) 1777ec681f3Smrg 1787ec681f3Smrg f.write(dedent("""\ 1797ec681f3Smrg static const QoShaderModuleCreateInfo {0}_info = {{ 1807ec681f3Smrg .spirvSize = sizeof({0}_spir_v_src), 1817ec681f3Smrg .pSpirv = {0}_spir_v_src, 1827ec681f3Smrg .declarationCount = sizeof({0}_decls) / sizeof({0}_decls[0]), 1837ec681f3Smrg .pDeclarations = {0}_decls, 1847ec681f3Smrg """.format(var_prefix))) 1857ec681f3Smrg 1867ec681f3Smrg f.write(" .stage = VK_SHADER_STAGE_{0}_BIT,\n".format(self.stage)) 1877ec681f3Smrg 1887ec681f3Smrg f.write('};\n') 1897ec681f3Smrg 1907ec681f3Smrg f.write('#define __qonos_shader{0}_info __qonos_shader{1}_info\n'\ 1917ec681f3Smrg .format(self.start_line, self.end_line)) 1927ec681f3Smrg 1937ec681f3Smrgtoken_exp = re.compile(r'(qoShaderModuleCreateInfoGLSL|qoCreateShaderModuleGLSL|\(|\)|,)') 1947ec681f3Smrg 1957ec681f3Smrgclass Parser: 1967ec681f3Smrg def __init__(self, f): 1977ec681f3Smrg self.infile = f 1987ec681f3Smrg self.paren_depth = 0 1997ec681f3Smrg self.shader = None 2007ec681f3Smrg self.line_number = 1 2017ec681f3Smrg self.shaders = [] 2027ec681f3Smrg 2037ec681f3Smrg def tokenize(f): 2047ec681f3Smrg leftover = '' 2057ec681f3Smrg for line in f: 2067ec681f3Smrg pos = 0 2077ec681f3Smrg while True: 2087ec681f3Smrg m = token_exp.search(line, pos) 2097ec681f3Smrg if m: 2107ec681f3Smrg if m.start() > pos: 2117ec681f3Smrg leftover += line[pos:m.start()] 2127ec681f3Smrg pos = m.end() 2137ec681f3Smrg 2147ec681f3Smrg if leftover: 2157ec681f3Smrg yield leftover 2167ec681f3Smrg leftover = '' 2177ec681f3Smrg 2187ec681f3Smrg yield m.group(0) 2197ec681f3Smrg 2207ec681f3Smrg else: 2217ec681f3Smrg leftover += line[pos:] 2227ec681f3Smrg break 2237ec681f3Smrg 2247ec681f3Smrg self.line_number += 1 2257ec681f3Smrg 2267ec681f3Smrg if leftover: 2277ec681f3Smrg yield leftover 2287ec681f3Smrg 2297ec681f3Smrg self.token_iter = tokenize(self.infile) 2307ec681f3Smrg 2317ec681f3Smrg def handle_shader_src(self): 2327ec681f3Smrg paren_depth = 1 2337ec681f3Smrg for t in self.token_iter: 2347ec681f3Smrg if t == '(': 2357ec681f3Smrg paren_depth += 1 2367ec681f3Smrg elif t == ')': 2377ec681f3Smrg paren_depth -= 1 2387ec681f3Smrg if paren_depth == 0: 2397ec681f3Smrg return 2407ec681f3Smrg 2417ec681f3Smrg self.current_shader.add_text(t) 2427ec681f3Smrg 2437ec681f3Smrg def handle_macro(self, macro): 2447ec681f3Smrg t = next(self.token_iter) 2457ec681f3Smrg assert t == '(' 2467ec681f3Smrg 2477ec681f3Smrg start_line = self.line_number 2487ec681f3Smrg 2497ec681f3Smrg if macro == 'qoCreateShaderModuleGLSL': 2507ec681f3Smrg # Throw away the device parameter 2517ec681f3Smrg t = next(self.token_iter) 2527ec681f3Smrg t = next(self.token_iter) 2537ec681f3Smrg assert t == ',' 2547ec681f3Smrg 2557ec681f3Smrg stage = next(self.token_iter).strip() 2567ec681f3Smrg 2577ec681f3Smrg t = next(self.token_iter) 2587ec681f3Smrg assert t == ',' 2597ec681f3Smrg 2607ec681f3Smrg self.current_shader = Shader(stage) 2617ec681f3Smrg self.handle_shader_src() 2627ec681f3Smrg self.current_shader.finish_text(start_line, self.line_number) 2637ec681f3Smrg 2647ec681f3Smrg self.shaders.append(self.current_shader) 2657ec681f3Smrg self.current_shader = None 2667ec681f3Smrg 2677ec681f3Smrg def run(self): 2687ec681f3Smrg for t in self.token_iter: 2697ec681f3Smrg if t in ('qoShaderModuleCreateInfoGLSL', 'qoCreateShaderModuleGLSL'): 2707ec681f3Smrg self.handle_macro(t) 2717ec681f3Smrg 2727ec681f3Smrgdef open_file(name, mode): 2737ec681f3Smrg if name == '-': 2747ec681f3Smrg if mode == 'w': 2757ec681f3Smrg return sys.stdout 2767ec681f3Smrg elif mode == 'r': 2777ec681f3Smrg return sys.stdin 2787ec681f3Smrg else: 2797ec681f3Smrg assert False 2807ec681f3Smrg else: 2817ec681f3Smrg return open(name, mode) 2827ec681f3Smrg 2837ec681f3Smrgdef parse_args(): 2847ec681f3Smrg description = dedent("""\ 2857ec681f3Smrg This program scrapes a C file for any instance of the 2867ec681f3Smrg qoShaderModuleCreateInfoGLSL and qoCreateShaderModuleGLSL macaros, 2877ec681f3Smrg grabs the GLSL source code, compiles it to SPIR-V. The resulting 2887ec681f3Smrg SPIR-V code is written to another C file as an array of 32-bit 2897ec681f3Smrg words. 2907ec681f3Smrg 2917ec681f3Smrg If '-' is passed as the input file or output file, stdin or stdout 2927ec681f3Smrg will be used instead of a file on disc.""") 2937ec681f3Smrg 2947ec681f3Smrg p = argparse.ArgumentParser( 2957ec681f3Smrg description=description, 2967ec681f3Smrg formatter_class=argparse.RawDescriptionHelpFormatter) 2977ec681f3Smrg p.add_argument('-o', '--outfile', default='-', 2987ec681f3Smrg help='Output to the given file (default: stdout).') 2997ec681f3Smrg p.add_argument('--with-glslang', metavar='PATH', 3007ec681f3Smrg default='glslangValidator', 3017ec681f3Smrg dest='glslang', 3027ec681f3Smrg help='Full path to the glslangValidator shader compiler.') 3037ec681f3Smrg p.add_argument('infile', metavar='INFILE') 3047ec681f3Smrg 3057ec681f3Smrg return p.parse_args() 3067ec681f3Smrg 3077ec681f3Smrg 3087ec681f3Smrgargs = parse_args() 3097ec681f3Smrginfname = args.infile 3107ec681f3Smrgoutfname = args.outfile 3117ec681f3Smrgglslang = args.glslang 3127ec681f3Smrg 3137ec681f3Smrgwith open_file(infname, 'r') as infile: 3147ec681f3Smrg parser = Parser(infile) 3157ec681f3Smrg parser.run() 3167ec681f3Smrg 3177ec681f3Smrgfor shader in parser.shaders: 3187ec681f3Smrg shader.compile() 3197ec681f3Smrg 3207ec681f3Smrgwith open_file(outfname, 'w') as outfile: 3217ec681f3Smrg outfile.write(dedent("""\ 3227ec681f3Smrg /* ========================== DO NOT EDIT! ========================== 3237ec681f3Smrg * This file is autogenerated by glsl_scraper.py. 3247ec681f3Smrg */ 3257ec681f3Smrg 3267ec681f3Smrg #include <stdint.h> 3277ec681f3Smrg 3287ec681f3Smrg #define __QO_SHADER_INFO_VAR2(_line) __qonos_shader ## _line ## _info 3297ec681f3Smrg #define __QO_SHADER_INFO_VAR(_line) __QO_SHADER_INFO_VAR2(_line) 3307ec681f3Smrg 3317ec681f3Smrg #define qoShaderModuleCreateInfoGLSL(stage, ...) \\ 3327ec681f3Smrg __QO_SHADER_INFO_VAR(__LINE__) 3337ec681f3Smrg 3347ec681f3Smrg #define qoCreateShaderModuleGLSL(dev, stage, ...) \\ 3357ec681f3Smrg __qoCreateShaderModule((dev), &__QO_SHADER_INFO_VAR(__LINE__)) 3367ec681f3Smrg """)) 3377ec681f3Smrg 3387ec681f3Smrg for shader in parser.shaders: 3397ec681f3Smrg shader.dump_c_code(outfile) 340