radv_pipeline.c revision 01e04c3f
1/*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28#include "util/mesa-sha1.h"
29#include "util/u_atomic.h"
30#include "radv_debug.h"
31#include "radv_private.h"
32#include "radv_cs.h"
33#include "radv_shader.h"
34#include "nir/nir.h"
35#include "nir/nir_builder.h"
36#include "spirv/nir_spirv.h"
37#include "vk_util.h"
38
39#include <llvm-c/Core.h>
40#include <llvm-c/TargetMachine.h>
41
42#include "sid.h"
43#include "gfx9d.h"
44#include "ac_binary.h"
45#include "ac_llvm_util.h"
46#include "ac_nir_to_llvm.h"
47#include "vk_format.h"
48#include "util/debug.h"
49#include "ac_exp_param.h"
50#include "ac_shader_util.h"
51#include "main/menums.h"
52
53struct radv_blend_state {
54	uint32_t blend_enable_4bit;
55	uint32_t need_src_alpha;
56
57	uint32_t cb_color_control;
58	uint32_t cb_target_mask;
59	uint32_t cb_target_enabled_4bit;
60	uint32_t sx_mrt_blend_opt[8];
61	uint32_t cb_blend_control[8];
62
63	uint32_t spi_shader_col_format;
64	uint32_t cb_shader_mask;
65	uint32_t db_alpha_to_mask;
66
67	uint32_t commutative_4bit;
68
69	bool single_cb_enable;
70	bool mrt0_is_dual_src;
71};
72
73struct radv_dsa_order_invariance {
74	/* Whether the final result in Z/S buffers is guaranteed to be
75	 * invariant under changes to the order in which fragments arrive.
76	 */
77	bool zs;
78
79	/* Whether the set of fragments that pass the combined Z/S test is
80	 * guaranteed to be invariant under changes to the order in which
81	 * fragments arrive.
82	 */
83	bool pass_set;
84};
85
86struct radv_tessellation_state {
87	uint32_t ls_hs_config;
88	unsigned num_patches;
89	unsigned lds_size;
90	uint32_t tf_param;
91};
92
93struct radv_gs_state {
94	uint32_t vgt_gs_onchip_cntl;
95	uint32_t vgt_gs_max_prims_per_subgroup;
96	uint32_t vgt_esgs_ring_itemsize;
97	uint32_t lds_size;
98};
99
100static void
101radv_pipeline_destroy(struct radv_device *device,
102                      struct radv_pipeline *pipeline,
103                      const VkAllocationCallbacks* allocator)
104{
105	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
106		if (pipeline->shaders[i])
107			radv_shader_variant_destroy(device, pipeline->shaders[i]);
108
109	if (pipeline->gs_copy_shader)
110		radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
111
112	if(pipeline->cs.buf)
113		free(pipeline->cs.buf);
114	vk_free2(&device->alloc, allocator, pipeline);
115}
116
117void radv_DestroyPipeline(
118	VkDevice                                    _device,
119	VkPipeline                                  _pipeline,
120	const VkAllocationCallbacks*                pAllocator)
121{
122	RADV_FROM_HANDLE(radv_device, device, _device);
123	RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
124
125	if (!_pipeline)
126		return;
127
128	radv_pipeline_destroy(device, pipeline, pAllocator);
129}
130
131static uint32_t get_hash_flags(struct radv_device *device)
132{
133	uint32_t hash_flags = 0;
134
135	if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
136		hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
137	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
138		hash_flags |= RADV_HASH_SHADER_SISCHED;
139	return hash_flags;
140}
141
142static VkResult
143radv_pipeline_scratch_init(struct radv_device *device,
144                           struct radv_pipeline *pipeline)
145{
146	unsigned scratch_bytes_per_wave = 0;
147	unsigned max_waves = 0;
148	unsigned min_waves = 1;
149
150	for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
151		if (pipeline->shaders[i]) {
152			unsigned max_stage_waves = device->scratch_waves;
153
154			scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
155			                              pipeline->shaders[i]->config.scratch_bytes_per_wave);
156
157			max_stage_waves = MIN2(max_stage_waves,
158			          4 * device->physical_device->rad_info.num_good_compute_units *
159			          (256 / pipeline->shaders[i]->config.num_vgprs));
160			max_waves = MAX2(max_waves, max_stage_waves);
161		}
162	}
163
164	if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
165		unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
166		                      pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
167		                      pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
168		min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
169	}
170
171	if (scratch_bytes_per_wave)
172		max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
173
174	if (scratch_bytes_per_wave && max_waves < min_waves) {
175		/* Not really true at this moment, but will be true on first
176		 * execution. Avoid having hanging shaders. */
177		return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
178	}
179	pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
180	pipeline->max_waves = max_waves;
181	return VK_SUCCESS;
182}
183
184static uint32_t si_translate_blend_logic_op(VkLogicOp op)
185{
186	switch (op) {
187	case VK_LOGIC_OP_CLEAR:
188		return V_028808_ROP3_CLEAR;
189	case VK_LOGIC_OP_AND:
190		return V_028808_ROP3_AND;
191	case VK_LOGIC_OP_AND_REVERSE:
192		return V_028808_ROP3_AND_REVERSE;
193	case VK_LOGIC_OP_COPY:
194		return V_028808_ROP3_COPY;
195	case VK_LOGIC_OP_AND_INVERTED:
196		return V_028808_ROP3_AND_INVERTED;
197	case VK_LOGIC_OP_NO_OP:
198		return V_028808_ROP3_NO_OP;
199	case VK_LOGIC_OP_XOR:
200		return V_028808_ROP3_XOR;
201	case VK_LOGIC_OP_OR:
202		return V_028808_ROP3_OR;
203	case VK_LOGIC_OP_NOR:
204		return V_028808_ROP3_NOR;
205	case VK_LOGIC_OP_EQUIVALENT:
206		return V_028808_ROP3_EQUIVALENT;
207	case VK_LOGIC_OP_INVERT:
208		return V_028808_ROP3_INVERT;
209	case VK_LOGIC_OP_OR_REVERSE:
210		return V_028808_ROP3_OR_REVERSE;
211	case VK_LOGIC_OP_COPY_INVERTED:
212		return V_028808_ROP3_COPY_INVERTED;
213	case VK_LOGIC_OP_OR_INVERTED:
214		return V_028808_ROP3_OR_INVERTED;
215	case VK_LOGIC_OP_NAND:
216		return V_028808_ROP3_NAND;
217	case VK_LOGIC_OP_SET:
218		return V_028808_ROP3_SET;
219	default:
220		unreachable("Unhandled logic op");
221	}
222}
223
224
225static uint32_t si_translate_blend_function(VkBlendOp op)
226{
227	switch (op) {
228	case VK_BLEND_OP_ADD:
229		return V_028780_COMB_DST_PLUS_SRC;
230	case VK_BLEND_OP_SUBTRACT:
231		return V_028780_COMB_SRC_MINUS_DST;
232	case VK_BLEND_OP_REVERSE_SUBTRACT:
233		return V_028780_COMB_DST_MINUS_SRC;
234	case VK_BLEND_OP_MIN:
235		return V_028780_COMB_MIN_DST_SRC;
236	case VK_BLEND_OP_MAX:
237		return V_028780_COMB_MAX_DST_SRC;
238	default:
239		return 0;
240	}
241}
242
243static uint32_t si_translate_blend_factor(VkBlendFactor factor)
244{
245	switch (factor) {
246	case VK_BLEND_FACTOR_ZERO:
247		return V_028780_BLEND_ZERO;
248	case VK_BLEND_FACTOR_ONE:
249		return V_028780_BLEND_ONE;
250	case VK_BLEND_FACTOR_SRC_COLOR:
251		return V_028780_BLEND_SRC_COLOR;
252	case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
253		return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
254	case VK_BLEND_FACTOR_DST_COLOR:
255		return V_028780_BLEND_DST_COLOR;
256	case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
257		return V_028780_BLEND_ONE_MINUS_DST_COLOR;
258	case VK_BLEND_FACTOR_SRC_ALPHA:
259		return V_028780_BLEND_SRC_ALPHA;
260	case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
261		return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
262	case VK_BLEND_FACTOR_DST_ALPHA:
263		return V_028780_BLEND_DST_ALPHA;
264	case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
265		return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
266	case VK_BLEND_FACTOR_CONSTANT_COLOR:
267		return V_028780_BLEND_CONSTANT_COLOR;
268	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
269		return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
270	case VK_BLEND_FACTOR_CONSTANT_ALPHA:
271		return V_028780_BLEND_CONSTANT_ALPHA;
272	case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
273		return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
274	case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
275		return V_028780_BLEND_SRC_ALPHA_SATURATE;
276	case VK_BLEND_FACTOR_SRC1_COLOR:
277		return V_028780_BLEND_SRC1_COLOR;
278	case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
279		return V_028780_BLEND_INV_SRC1_COLOR;
280	case VK_BLEND_FACTOR_SRC1_ALPHA:
281		return V_028780_BLEND_SRC1_ALPHA;
282	case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
283		return V_028780_BLEND_INV_SRC1_ALPHA;
284	default:
285		return 0;
286	}
287}
288
289static uint32_t si_translate_blend_opt_function(VkBlendOp op)
290{
291	switch (op) {
292	case VK_BLEND_OP_ADD:
293		return V_028760_OPT_COMB_ADD;
294	case VK_BLEND_OP_SUBTRACT:
295		return V_028760_OPT_COMB_SUBTRACT;
296	case VK_BLEND_OP_REVERSE_SUBTRACT:
297		return V_028760_OPT_COMB_REVSUBTRACT;
298	case VK_BLEND_OP_MIN:
299		return V_028760_OPT_COMB_MIN;
300	case VK_BLEND_OP_MAX:
301		return V_028760_OPT_COMB_MAX;
302	default:
303		return V_028760_OPT_COMB_BLEND_DISABLED;
304	}
305}
306
307static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
308{
309	switch (factor) {
310	case VK_BLEND_FACTOR_ZERO:
311		return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
312	case VK_BLEND_FACTOR_ONE:
313		return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
314	case VK_BLEND_FACTOR_SRC_COLOR:
315		return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
316				: V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
317	case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
318		return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
319				: V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
320	case VK_BLEND_FACTOR_SRC_ALPHA:
321		return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
322	case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
323		return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
324	case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
325		return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
326				: V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
327	default:
328		return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
329	}
330}
331
332/**
333 * Get rid of DST in the blend factors by commuting the operands:
334 *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
335 */
336static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
337				unsigned *dst_factor, unsigned expected_dst,
338				unsigned replacement_src)
339{
340	if (*src_factor == expected_dst &&
341	    *dst_factor == VK_BLEND_FACTOR_ZERO) {
342		*src_factor = VK_BLEND_FACTOR_ZERO;
343		*dst_factor = replacement_src;
344
345		/* Commuting the operands requires reversing subtractions. */
346		if (*func == VK_BLEND_OP_SUBTRACT)
347			*func = VK_BLEND_OP_REVERSE_SUBTRACT;
348		else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
349			*func = VK_BLEND_OP_SUBTRACT;
350	}
351}
352
353static bool si_blend_factor_uses_dst(unsigned factor)
354{
355	return factor == VK_BLEND_FACTOR_DST_COLOR ||
356		factor == VK_BLEND_FACTOR_DST_ALPHA ||
357		factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
358		factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
359		factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
360}
361
362static bool is_dual_src(VkBlendFactor factor)
363{
364	switch (factor) {
365	case VK_BLEND_FACTOR_SRC1_COLOR:
366	case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
367	case VK_BLEND_FACTOR_SRC1_ALPHA:
368	case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
369		return true;
370	default:
371		return false;
372	}
373}
374
375static unsigned si_choose_spi_color_format(VkFormat vk_format,
376					    bool blend_enable,
377					    bool blend_need_alpha)
378{
379	const struct vk_format_description *desc = vk_format_description(vk_format);
380	unsigned format, ntype, swap;
381
382	/* Alpha is needed for alpha-to-coverage.
383	 * Blending may be with or without alpha.
384	 */
385	unsigned normal = 0; /* most optimal, may not support blending or export alpha */
386	unsigned alpha = 0; /* exports alpha, but may not support blending */
387	unsigned blend = 0; /* supports blending, but may not export alpha */
388	unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
389
390	format = radv_translate_colorformat(vk_format);
391	ntype = radv_translate_color_numformat(vk_format, desc,
392					       vk_format_get_first_non_void_channel(vk_format));
393	swap = radv_translate_colorswap(vk_format, false);
394
395	/* Choose the SPI color formats. These are required values for Stoney/RB+.
396	 * Other chips have multiple choices, though they are not necessarily better.
397	 */
398	switch (format) {
399	case V_028C70_COLOR_5_6_5:
400	case V_028C70_COLOR_1_5_5_5:
401	case V_028C70_COLOR_5_5_5_1:
402	case V_028C70_COLOR_4_4_4_4:
403	case V_028C70_COLOR_10_11_11:
404	case V_028C70_COLOR_11_11_10:
405	case V_028C70_COLOR_8:
406	case V_028C70_COLOR_8_8:
407	case V_028C70_COLOR_8_8_8_8:
408	case V_028C70_COLOR_10_10_10_2:
409	case V_028C70_COLOR_2_10_10_10:
410		if (ntype == V_028C70_NUMBER_UINT)
411			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
412		else if (ntype == V_028C70_NUMBER_SINT)
413			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
414		else
415			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
416		break;
417
418	case V_028C70_COLOR_16:
419	case V_028C70_COLOR_16_16:
420	case V_028C70_COLOR_16_16_16_16:
421		if (ntype == V_028C70_NUMBER_UNORM ||
422		    ntype == V_028C70_NUMBER_SNORM) {
423			/* UNORM16 and SNORM16 don't support blending */
424			if (ntype == V_028C70_NUMBER_UNORM)
425				normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
426			else
427				normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
428
429			/* Use 32 bits per channel for blending. */
430			if (format == V_028C70_COLOR_16) {
431				if (swap == V_028C70_SWAP_STD) { /* R */
432					blend = V_028714_SPI_SHADER_32_R;
433					blend_alpha = V_028714_SPI_SHADER_32_AR;
434				} else if (swap == V_028C70_SWAP_ALT_REV) /* A */
435					blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
436				else
437					assert(0);
438			} else if (format == V_028C70_COLOR_16_16) {
439				if (swap == V_028C70_SWAP_STD) { /* RG */
440					blend = V_028714_SPI_SHADER_32_GR;
441					blend_alpha = V_028714_SPI_SHADER_32_ABGR;
442				} else if (swap == V_028C70_SWAP_ALT) /* RA */
443					blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
444				else
445					assert(0);
446			} else /* 16_16_16_16 */
447				blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
448		} else if (ntype == V_028C70_NUMBER_UINT)
449			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
450		else if (ntype == V_028C70_NUMBER_SINT)
451			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
452		else if (ntype == V_028C70_NUMBER_FLOAT)
453			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
454		else
455			assert(0);
456		break;
457
458	case V_028C70_COLOR_32:
459		if (swap == V_028C70_SWAP_STD) { /* R */
460			blend = normal = V_028714_SPI_SHADER_32_R;
461			alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
462		} else if (swap == V_028C70_SWAP_ALT_REV) /* A */
463			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
464		else
465			assert(0);
466		break;
467
468	case V_028C70_COLOR_32_32:
469		if (swap == V_028C70_SWAP_STD) { /* RG */
470			blend = normal = V_028714_SPI_SHADER_32_GR;
471			alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
472		} else if (swap == V_028C70_SWAP_ALT) /* RA */
473			alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
474		else
475			assert(0);
476		break;
477
478	case V_028C70_COLOR_32_32_32_32:
479	case V_028C70_COLOR_8_24:
480	case V_028C70_COLOR_24_8:
481	case V_028C70_COLOR_X24_8_32_FLOAT:
482		alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
483		break;
484
485	default:
486		unreachable("unhandled blend format");
487	}
488
489	if (blend_enable && blend_need_alpha)
490		return blend_alpha;
491	else if(blend_need_alpha)
492		return alpha;
493	else if(blend_enable)
494		return blend;
495	else
496		return normal;
497}
498
499static void
500radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
501					const VkGraphicsPipelineCreateInfo *pCreateInfo,
502					struct radv_blend_state *blend)
503{
504	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
505	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
506	unsigned col_format = 0;
507	unsigned num_targets;
508
509	for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
510		unsigned cf;
511
512		if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
513			cf = V_028714_SPI_SHADER_ZERO;
514		} else {
515			struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
516			bool blend_enable =
517				blend->blend_enable_4bit & (0xfu << (i * 4));
518
519			cf = si_choose_spi_color_format(attachment->format,
520			                                blend_enable,
521			                                blend->need_src_alpha & (1 << i));
522		}
523
524		col_format |= cf << (4 * i);
525	}
526
527	/* If the i-th target format is set, all previous target formats must
528	 * be non-zero to avoid hangs.
529	 */
530	num_targets = (util_last_bit(col_format) + 3) / 4;
531	for (unsigned i = 0; i < num_targets; i++) {
532		if (!(col_format & (0xf << (i * 4)))) {
533			col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
534		}
535	}
536
537	blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
538
539	if (blend->mrt0_is_dual_src)
540		col_format |= (col_format & 0xf) << 4;
541	blend->spi_shader_col_format = col_format;
542}
543
544static bool
545format_is_int8(VkFormat format)
546{
547	const struct vk_format_description *desc = vk_format_description(format);
548	int channel =  vk_format_get_first_non_void_channel(format);
549
550	return channel >= 0 && desc->channel[channel].pure_integer &&
551	       desc->channel[channel].size == 8;
552}
553
554static bool
555format_is_int10(VkFormat format)
556{
557	const struct vk_format_description *desc = vk_format_description(format);
558
559	if (desc->nr_channels != 4)
560		return false;
561	for (unsigned i = 0; i < 4; i++) {
562		if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
563			return true;
564	}
565	return false;
566}
567
568/*
569 * Ordered so that for each i,
570 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
571 */
572const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
573	VK_FORMAT_R32_SFLOAT,
574	VK_FORMAT_R32G32_SFLOAT,
575	VK_FORMAT_R8G8B8A8_UNORM,
576	VK_FORMAT_R16G16B16A16_UNORM,
577	VK_FORMAT_R16G16B16A16_SNORM,
578	VK_FORMAT_R16G16B16A16_UINT,
579	VK_FORMAT_R16G16B16A16_SINT,
580	VK_FORMAT_R32G32B32A32_SFLOAT,
581	VK_FORMAT_R8G8B8A8_UINT,
582	VK_FORMAT_R8G8B8A8_SINT,
583	VK_FORMAT_A2R10G10B10_UINT_PACK32,
584	VK_FORMAT_A2R10G10B10_SINT_PACK32,
585};
586
587unsigned radv_format_meta_fs_key(VkFormat format)
588{
589	unsigned col_format = si_choose_spi_color_format(format, false, false);
590
591	assert(col_format != V_028714_SPI_SHADER_32_AR);
592	if (col_format >= V_028714_SPI_SHADER_32_AR)
593		--col_format; /* Skip V_028714_SPI_SHADER_32_AR  since there is no such VkFormat */
594
595	--col_format; /* Skip V_028714_SPI_SHADER_ZERO */
596	bool is_int8 = format_is_int8(format);
597	bool is_int10 = format_is_int10(format);
598
599	return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
600}
601
602static void
603radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
604				    unsigned *is_int8, unsigned *is_int10)
605{
606	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
607	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
608	*is_int8 = 0;
609	*is_int10 = 0;
610
611	for (unsigned i = 0; i < subpass->color_count; ++i) {
612		struct radv_render_pass_attachment *attachment;
613
614		if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
615			continue;
616
617		attachment = pass->attachments + subpass->color_attachments[i].attachment;
618
619		if (format_is_int8(attachment->format))
620			*is_int8 |= 1 << i;
621		if (format_is_int10(attachment->format))
622			*is_int10 |= 1 << i;
623	}
624}
625
626static void
627radv_blend_check_commutativity(struct radv_blend_state *blend,
628			       VkBlendOp op, VkBlendFactor src,
629			       VkBlendFactor dst, unsigned chanmask)
630{
631	/* Src factor is allowed when it does not depend on Dst. */
632	static const uint32_t src_allowed =
633		(1u << VK_BLEND_FACTOR_ONE) |
634		(1u << VK_BLEND_FACTOR_SRC_COLOR) |
635		(1u << VK_BLEND_FACTOR_SRC_ALPHA) |
636		(1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
637		(1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
638		(1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
639		(1u << VK_BLEND_FACTOR_SRC1_COLOR) |
640		(1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
641		(1u << VK_BLEND_FACTOR_ZERO) |
642		(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
643		(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
644		(1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
645		(1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
646		(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
647		(1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
648
649	if (dst == VK_BLEND_FACTOR_ONE &&
650	    (src_allowed & (1u << src))) {
651		/* Addition is commutative, but floating point addition isn't
652		 * associative: subtle changes can be introduced via different
653		 * rounding. Be conservative, only enable for min and max.
654		 */
655		if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
656			blend->commutative_4bit |= chanmask;
657	}
658}
659
660static struct radv_blend_state
661radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
662			       const VkGraphicsPipelineCreateInfo *pCreateInfo,
663			       const struct radv_graphics_pipeline_create_info *extra)
664{
665	const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
666	const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
667	struct radv_blend_state blend = {0};
668	unsigned mode = V_028808_CB_NORMAL;
669	int i;
670
671	if (!vkblend)
672		return blend;
673
674	if (extra && extra->custom_blend_mode) {
675		blend.single_cb_enable = true;
676		mode = extra->custom_blend_mode;
677	}
678	blend.cb_color_control = 0;
679	if (vkblend->logicOpEnable)
680		blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
681	else
682		blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
683
684	blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
685		S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
686		S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
687		S_028B70_ALPHA_TO_MASK_OFFSET3(2);
688
689	if (vkms && vkms->alphaToCoverageEnable) {
690		blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
691	}
692
693	blend.cb_target_mask = 0;
694	for (i = 0; i < vkblend->attachmentCount; i++) {
695		const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
696		unsigned blend_cntl = 0;
697		unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
698		VkBlendOp eqRGB = att->colorBlendOp;
699		VkBlendFactor srcRGB = att->srcColorBlendFactor;
700		VkBlendFactor dstRGB = att->dstColorBlendFactor;
701		VkBlendOp eqA = att->alphaBlendOp;
702		VkBlendFactor srcA = att->srcAlphaBlendFactor;
703		VkBlendFactor dstA = att->dstAlphaBlendFactor;
704
705		blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
706
707		if (!att->colorWriteMask)
708			continue;
709
710		blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
711		blend.cb_target_enabled_4bit |= 0xf << (4 * i);
712		if (!att->blendEnable) {
713			blend.cb_blend_control[i] = blend_cntl;
714			continue;
715		}
716
717		if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
718			if (i == 0)
719				blend.mrt0_is_dual_src = true;
720
721		if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
722			srcRGB = VK_BLEND_FACTOR_ONE;
723			dstRGB = VK_BLEND_FACTOR_ONE;
724		}
725		if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
726			srcA = VK_BLEND_FACTOR_ONE;
727			dstA = VK_BLEND_FACTOR_ONE;
728		}
729
730		radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
731					       0x7 << (4 * i));
732		radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
733					       0x8 << (4 * i));
734
735		/* Blending optimizations for RB+.
736		 * These transformations don't change the behavior.
737		 *
738		 * First, get rid of DST in the blend factors:
739		 *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
740		 */
741		si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
742				    VK_BLEND_FACTOR_DST_COLOR,
743				    VK_BLEND_FACTOR_SRC_COLOR);
744
745		si_blend_remove_dst(&eqA, &srcA, &dstA,
746				    VK_BLEND_FACTOR_DST_COLOR,
747				    VK_BLEND_FACTOR_SRC_COLOR);
748
749		si_blend_remove_dst(&eqA, &srcA, &dstA,
750				    VK_BLEND_FACTOR_DST_ALPHA,
751				    VK_BLEND_FACTOR_SRC_ALPHA);
752
753		/* Look up the ideal settings from tables. */
754		srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
755		dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
756		srcA_opt = si_translate_blend_opt_factor(srcA, true);
757		dstA_opt = si_translate_blend_opt_factor(dstA, true);
758
759				/* Handle interdependencies. */
760		if (si_blend_factor_uses_dst(srcRGB))
761			dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
762		if (si_blend_factor_uses_dst(srcA))
763			dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
764
765		if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
766		    (dstRGB == VK_BLEND_FACTOR_ZERO ||
767		     dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
768		     dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
769			dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
770
771		/* Set the final value. */
772		blend.sx_mrt_blend_opt[i] =
773			S_028760_COLOR_SRC_OPT(srcRGB_opt) |
774			S_028760_COLOR_DST_OPT(dstRGB_opt) |
775			S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
776			S_028760_ALPHA_SRC_OPT(srcA_opt) |
777			S_028760_ALPHA_DST_OPT(dstA_opt) |
778			S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
779		blend_cntl |= S_028780_ENABLE(1);
780
781		blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
782		blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
783		blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
784		if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
785			blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
786			blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
787			blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
788			blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
789		}
790		blend.cb_blend_control[i] = blend_cntl;
791
792		blend.blend_enable_4bit |= 0xfu << (i * 4);
793
794		if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
795		    dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
796		    srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
797		    dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
798		    srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
799		    dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
800			blend.need_src_alpha |= 1 << i;
801	}
802	for (i = vkblend->attachmentCount; i < 8; i++) {
803		blend.cb_blend_control[i] = 0;
804		blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
805	}
806
807	if (pipeline->device->physical_device->has_rbplus) {
808		/* Disable RB+ blend optimizations for dual source blending. */
809		if (blend.mrt0_is_dual_src) {
810			for (i = 0; i < 8; i++) {
811				blend.sx_mrt_blend_opt[i] =
812					S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
813					S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
814			}
815		}
816
817		/* RB+ doesn't work with dual source blending, logic op and
818		 * RESOLVE.
819		 */
820		if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
821		    mode == V_028808_CB_RESOLVE)
822			blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
823	}
824
825	if (blend.cb_target_mask)
826		blend.cb_color_control |= S_028808_MODE(mode);
827	else
828		blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
829
830	radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
831	return blend;
832}
833
834static uint32_t si_translate_stencil_op(enum VkStencilOp op)
835{
836	switch (op) {
837	case VK_STENCIL_OP_KEEP:
838		return V_02842C_STENCIL_KEEP;
839	case VK_STENCIL_OP_ZERO:
840		return V_02842C_STENCIL_ZERO;
841	case VK_STENCIL_OP_REPLACE:
842		return V_02842C_STENCIL_REPLACE_TEST;
843	case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
844		return V_02842C_STENCIL_ADD_CLAMP;
845	case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
846		return V_02842C_STENCIL_SUB_CLAMP;
847	case VK_STENCIL_OP_INVERT:
848		return V_02842C_STENCIL_INVERT;
849	case VK_STENCIL_OP_INCREMENT_AND_WRAP:
850		return V_02842C_STENCIL_ADD_WRAP;
851	case VK_STENCIL_OP_DECREMENT_AND_WRAP:
852		return V_02842C_STENCIL_SUB_WRAP;
853	default:
854		return 0;
855	}
856}
857
858static uint32_t si_translate_fill(VkPolygonMode func)
859{
860	switch(func) {
861	case VK_POLYGON_MODE_FILL:
862		return V_028814_X_DRAW_TRIANGLES;
863	case VK_POLYGON_MODE_LINE:
864		return V_028814_X_DRAW_LINES;
865	case VK_POLYGON_MODE_POINT:
866		return V_028814_X_DRAW_POINTS;
867	default:
868		assert(0);
869		return V_028814_X_DRAW_POINTS;
870	}
871}
872
873static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
874{
875	uint32_t num_samples = vkms->rasterizationSamples;
876	uint32_t ps_iter_samples = 1;
877
878	if (vkms->sampleShadingEnable) {
879		ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
880		ps_iter_samples = util_next_power_of_two(ps_iter_samples);
881	}
882	return ps_iter_samples;
883}
884
885static bool
886radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
887{
888	return pCreateInfo->depthTestEnable &&
889	       pCreateInfo->depthWriteEnable &&
890	       pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
891}
892
893static bool
894radv_writes_stencil(const VkStencilOpState *state)
895{
896	return state->writeMask &&
897	       (state->failOp != VK_STENCIL_OP_KEEP ||
898		state->passOp != VK_STENCIL_OP_KEEP ||
899		state->depthFailOp != VK_STENCIL_OP_KEEP);
900}
901
902static bool
903radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
904{
905	return pCreateInfo->stencilTestEnable &&
906	       (radv_writes_stencil(&pCreateInfo->front) ||
907		radv_writes_stencil(&pCreateInfo->back));
908}
909
910static bool
911radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
912{
913	return radv_is_depth_write_enabled(pCreateInfo) ||
914	       radv_is_stencil_write_enabled(pCreateInfo);
915}
916
917static bool
918radv_order_invariant_stencil_op(VkStencilOp op)
919{
920	/* REPLACE is normally order invariant, except when the stencil
921	 * reference value is written by the fragment shader. Tracking this
922	 * interaction does not seem worth the effort, so be conservative.
923	 */
924	return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
925	       op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
926	       op != VK_STENCIL_OP_REPLACE;
927}
928
929static bool
930radv_order_invariant_stencil_state(const VkStencilOpState *state)
931{
932	/* Compute whether, assuming Z writes are disabled, this stencil state
933	 * is order invariant in the sense that the set of passing fragments as
934	 * well as the final stencil buffer result does not depend on the order
935	 * of fragments.
936	 */
937	return !state->writeMask ||
938	       /* The following assumes that Z writes are disabled. */
939	       (state->compareOp == VK_COMPARE_OP_ALWAYS &&
940		radv_order_invariant_stencil_op(state->passOp) &&
941		radv_order_invariant_stencil_op(state->depthFailOp)) ||
942	       (state->compareOp == VK_COMPARE_OP_NEVER &&
943		radv_order_invariant_stencil_op(state->failOp));
944}
945
946static bool
947radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
948				struct radv_blend_state *blend,
949				const VkGraphicsPipelineCreateInfo *pCreateInfo)
950{
951	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
952	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
953	unsigned colormask = blend->cb_target_enabled_4bit;
954
955	if (!pipeline->device->physical_device->out_of_order_rast_allowed)
956		return false;
957
958	/* Be conservative if a logic operation is enabled with color buffers. */
959	if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
960		return false;
961
962	/* Default depth/stencil invariance when no attachment is bound. */
963	struct radv_dsa_order_invariance dsa_order_invariant = {
964		.zs = true, .pass_set = true
965	};
966
967	if (pCreateInfo->pDepthStencilState &&
968	    subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
969		const VkPipelineDepthStencilStateCreateInfo *vkds =
970			pCreateInfo->pDepthStencilState;
971		struct radv_render_pass_attachment *attachment =
972			pass->attachments + subpass->depth_stencil_attachment.attachment;
973		bool has_stencil = vk_format_is_stencil(attachment->format);
974		struct radv_dsa_order_invariance order_invariance[2];
975		struct radv_shader_variant *ps =
976			pipeline->shaders[MESA_SHADER_FRAGMENT];
977
978		/* Compute depth/stencil order invariance in order to know if
979		 * it's safe to enable out-of-order.
980		 */
981		bool zfunc_is_ordered =
982			vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
983			vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
984			vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
985			vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
986			vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
987
988		bool nozwrite_and_order_invariant_stencil =
989			!radv_is_ds_write_enabled(vkds) ||
990			(!radv_is_depth_write_enabled(vkds) &&
991			 radv_order_invariant_stencil_state(&vkds->front) &&
992			 radv_order_invariant_stencil_state(&vkds->back));
993
994		order_invariance[1].zs =
995			nozwrite_and_order_invariant_stencil ||
996			(!radv_is_stencil_write_enabled(vkds) &&
997			 zfunc_is_ordered);
998		order_invariance[0].zs =
999			!radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
1000
1001		order_invariance[1].pass_set =
1002			nozwrite_and_order_invariant_stencil ||
1003			(!radv_is_stencil_write_enabled(vkds) &&
1004			 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1005			  vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
1006		order_invariance[0].pass_set =
1007			!radv_is_depth_write_enabled(vkds) ||
1008			(vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1009			 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
1010
1011		dsa_order_invariant = order_invariance[has_stencil];
1012		if (!dsa_order_invariant.zs)
1013			return false;
1014
1015		/* The set of PS invocations is always order invariant,
1016		 * except when early Z/S tests are requested.
1017		 */
1018		if (ps &&
1019		    ps->info.info.ps.writes_memory &&
1020		    ps->info.fs.early_fragment_test &&
1021		    !dsa_order_invariant.pass_set)
1022			return false;
1023
1024		/* Determine if out-of-order rasterization should be disabled
1025		 * when occlusion queries are used.
1026		 */
1027		pipeline->graphics.disable_out_of_order_rast_for_occlusion =
1028			!dsa_order_invariant.pass_set;
1029	}
1030
1031	/* No color buffers are enabled for writing. */
1032	if (!colormask)
1033		return true;
1034
1035	unsigned blendmask = colormask & blend->blend_enable_4bit;
1036
1037	if (blendmask) {
1038		/* Only commutative blending. */
1039		if (blendmask & ~blend->commutative_4bit)
1040			return false;
1041
1042		if (!dsa_order_invariant.pass_set)
1043			return false;
1044	}
1045
1046	if (colormask & ~blendmask)
1047		return false;
1048
1049	return true;
1050}
1051
1052static void
1053radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1054				     struct radv_blend_state *blend,
1055				     const VkGraphicsPipelineCreateInfo *pCreateInfo)
1056{
1057	const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1058	struct radv_multisample_state *ms = &pipeline->graphics.ms;
1059	unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1060	bool out_of_order_rast = false;
1061	int ps_iter_samples = 1;
1062	uint32_t mask = 0xffff;
1063
1064	if (vkms)
1065		ms->num_samples = vkms->rasterizationSamples;
1066	else
1067		ms->num_samples = 1;
1068
1069	if (vkms)
1070		ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1071	if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
1072		ps_iter_samples = ms->num_samples;
1073	}
1074
1075	const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1076		vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1077	if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1078		/* Out-of-order rasterization is explicitly enabled by the
1079		 * application.
1080		 */
1081		out_of_order_rast = true;
1082	} else {
1083		/* Determine if the driver can enable out-of-order
1084		 * rasterization internally.
1085		 */
1086		out_of_order_rast =
1087			radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1088	}
1089
1090	ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1091	ms->pa_sc_aa_config = 0;
1092	ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1093		      S_028804_INCOHERENT_EQAA_READS(1) |
1094		      S_028804_INTERPOLATE_COMP_Z(1) |
1095		      S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1096	ms->pa_sc_mode_cntl_1 =
1097		S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1098		S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1099		S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
1100		S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1101		/* always 1: */
1102		S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1103		S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1104		S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1105		S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1106		S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1107		S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1108	ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1109	                        S_028A48_VPORT_SCISSOR_ENABLE(1);
1110
1111	if (ms->num_samples > 1) {
1112		unsigned log_samples = util_logbase2(ms->num_samples);
1113		unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1114		ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1115		ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1116		ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1117			S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1118			S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1119			S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1120		ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1121			S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
1122			S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1123		ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1124		if (ps_iter_samples > 1)
1125			pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1126	}
1127
1128	if (vkms && vkms->pSampleMask) {
1129		mask = vkms->pSampleMask[0] & 0xffff;
1130	}
1131
1132	ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1133	ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1134}
1135
1136static bool
1137radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1138{
1139	switch (topology) {
1140	case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1141	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1142	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1143	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1144	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1145		return false;
1146	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1147	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1148	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1149	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1150	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1151	case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1152		return true;
1153	default:
1154		unreachable("unhandled primitive type");
1155	}
1156}
1157
1158static uint32_t
1159si_translate_prim(enum VkPrimitiveTopology topology)
1160{
1161	switch (topology) {
1162	case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1163		return V_008958_DI_PT_POINTLIST;
1164	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1165		return V_008958_DI_PT_LINELIST;
1166	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1167		return V_008958_DI_PT_LINESTRIP;
1168	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1169		return V_008958_DI_PT_TRILIST;
1170	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1171		return V_008958_DI_PT_TRISTRIP;
1172	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1173		return V_008958_DI_PT_TRIFAN;
1174	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1175		return V_008958_DI_PT_LINELIST_ADJ;
1176	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1177		return V_008958_DI_PT_LINESTRIP_ADJ;
1178	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1179		return V_008958_DI_PT_TRILIST_ADJ;
1180	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1181		return V_008958_DI_PT_TRISTRIP_ADJ;
1182	case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1183		return V_008958_DI_PT_PATCH;
1184	default:
1185		assert(0);
1186		return 0;
1187	}
1188}
1189
1190static uint32_t
1191si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1192{
1193	switch (gl_prim) {
1194	case 0: /* GL_POINTS */
1195		return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1196	case 1: /* GL_LINES */
1197	case 3: /* GL_LINE_STRIP */
1198	case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1199	case 0x8E7A: /* GL_ISOLINES */
1200		return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1201
1202	case 4: /* GL_TRIANGLES */
1203	case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1204	case 5: /* GL_TRIANGLE_STRIP */
1205	case 7: /* GL_QUADS */
1206		return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1207	default:
1208		assert(0);
1209		return 0;
1210	}
1211}
1212
1213static uint32_t
1214si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1215{
1216	switch (topology) {
1217	case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1218	case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1219		return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1220	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1221	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1222	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1223	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1224		return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1225	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1226	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1227	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1228	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1229	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1230		return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1231	default:
1232		assert(0);
1233		return 0;
1234	}
1235}
1236
1237static unsigned si_map_swizzle(unsigned swizzle)
1238{
1239	switch (swizzle) {
1240	case VK_SWIZZLE_Y:
1241		return V_008F0C_SQ_SEL_Y;
1242	case VK_SWIZZLE_Z:
1243		return V_008F0C_SQ_SEL_Z;
1244	case VK_SWIZZLE_W:
1245		return V_008F0C_SQ_SEL_W;
1246	case VK_SWIZZLE_0:
1247		return V_008F0C_SQ_SEL_0;
1248	case VK_SWIZZLE_1:
1249		return V_008F0C_SQ_SEL_1;
1250	default: /* VK_SWIZZLE_X */
1251		return V_008F0C_SQ_SEL_X;
1252	}
1253}
1254
1255
1256static unsigned radv_dynamic_state_mask(VkDynamicState state)
1257{
1258	switch(state) {
1259	case VK_DYNAMIC_STATE_VIEWPORT:
1260		return RADV_DYNAMIC_VIEWPORT;
1261	case VK_DYNAMIC_STATE_SCISSOR:
1262		return RADV_DYNAMIC_SCISSOR;
1263	case VK_DYNAMIC_STATE_LINE_WIDTH:
1264		return RADV_DYNAMIC_LINE_WIDTH;
1265	case VK_DYNAMIC_STATE_DEPTH_BIAS:
1266		return RADV_DYNAMIC_DEPTH_BIAS;
1267	case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1268		return RADV_DYNAMIC_BLEND_CONSTANTS;
1269	case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1270		return RADV_DYNAMIC_DEPTH_BOUNDS;
1271	case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1272		return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1273	case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1274		return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1275	case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1276		return RADV_DYNAMIC_STENCIL_REFERENCE;
1277	case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1278		return RADV_DYNAMIC_DISCARD_RECTANGLE;
1279	default:
1280		unreachable("Unhandled dynamic state");
1281	}
1282}
1283
1284static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1285{
1286	uint32_t states = RADV_DYNAMIC_ALL;
1287
1288	/* If rasterization is disabled we do not care about any of the dynamic states,
1289	 * since they are all rasterization related only. */
1290	if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1291		return 0;
1292
1293	if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1294		states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1295
1296	if (!pCreateInfo->pDepthStencilState ||
1297	    !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1298		states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1299
1300	if (!pCreateInfo->pDepthStencilState ||
1301	    !pCreateInfo->pDepthStencilState->stencilTestEnable)
1302		states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1303		            RADV_DYNAMIC_STENCIL_WRITE_MASK |
1304		            RADV_DYNAMIC_STENCIL_REFERENCE);
1305
1306	if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1307		states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1308
1309	/* TODO: blend constants & line width. */
1310
1311	return states;
1312}
1313
1314
1315static void
1316radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1317				 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1318{
1319	uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1320	uint32_t states = needed_states;
1321	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1322	struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1323
1324	pipeline->dynamic_state = default_dynamic_state;
1325	pipeline->graphics.needed_dynamic_state = needed_states;
1326
1327	if (pCreateInfo->pDynamicState) {
1328		/* Remove all of the states that are marked as dynamic */
1329		uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1330		for (uint32_t s = 0; s < count; s++)
1331			states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1332	}
1333
1334	struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1335
1336	if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1337		assert(pCreateInfo->pViewportState);
1338
1339		dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1340		if (states & RADV_DYNAMIC_VIEWPORT) {
1341			typed_memcpy(dynamic->viewport.viewports,
1342			             pCreateInfo->pViewportState->pViewports,
1343			             pCreateInfo->pViewportState->viewportCount);
1344		}
1345	}
1346
1347	if (needed_states & RADV_DYNAMIC_SCISSOR) {
1348		dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1349		if (states & RADV_DYNAMIC_SCISSOR) {
1350			typed_memcpy(dynamic->scissor.scissors,
1351			             pCreateInfo->pViewportState->pScissors,
1352			             pCreateInfo->pViewportState->scissorCount);
1353		}
1354	}
1355
1356	if (states & RADV_DYNAMIC_LINE_WIDTH) {
1357		assert(pCreateInfo->pRasterizationState);
1358		dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1359	}
1360
1361	if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1362		assert(pCreateInfo->pRasterizationState);
1363		dynamic->depth_bias.bias =
1364			pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1365		dynamic->depth_bias.clamp =
1366			pCreateInfo->pRasterizationState->depthBiasClamp;
1367		dynamic->depth_bias.slope =
1368			pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1369	}
1370
1371	/* Section 9.2 of the Vulkan 1.0.15 spec says:
1372	 *
1373	 *    pColorBlendState is [...] NULL if the pipeline has rasterization
1374	 *    disabled or if the subpass of the render pass the pipeline is
1375	 *    created against does not use any color attachments.
1376	 */
1377	bool uses_color_att = false;
1378	for (unsigned i = 0; i < subpass->color_count; ++i) {
1379		if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
1380			uses_color_att = true;
1381			break;
1382		}
1383	}
1384
1385	if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1386		assert(pCreateInfo->pColorBlendState);
1387		typed_memcpy(dynamic->blend_constants,
1388			     pCreateInfo->pColorBlendState->blendConstants, 4);
1389	}
1390
1391	/* If there is no depthstencil attachment, then don't read
1392	 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1393	 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1394	 * no need to override the depthstencil defaults in
1395	 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1396	 *
1397	 * Section 9.2 of the Vulkan 1.0.15 spec says:
1398	 *
1399	 *    pDepthStencilState is [...] NULL if the pipeline has rasterization
1400	 *    disabled or if the subpass of the render pass the pipeline is created
1401	 *    against does not use a depth/stencil attachment.
1402	 */
1403	if (needed_states &&
1404	    subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
1405		assert(pCreateInfo->pDepthStencilState);
1406
1407		if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1408			dynamic->depth_bounds.min =
1409				pCreateInfo->pDepthStencilState->minDepthBounds;
1410			dynamic->depth_bounds.max =
1411				pCreateInfo->pDepthStencilState->maxDepthBounds;
1412		}
1413
1414		if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1415			dynamic->stencil_compare_mask.front =
1416				pCreateInfo->pDepthStencilState->front.compareMask;
1417			dynamic->stencil_compare_mask.back =
1418				pCreateInfo->pDepthStencilState->back.compareMask;
1419		}
1420
1421		if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1422			dynamic->stencil_write_mask.front =
1423				pCreateInfo->pDepthStencilState->front.writeMask;
1424			dynamic->stencil_write_mask.back =
1425				pCreateInfo->pDepthStencilState->back.writeMask;
1426		}
1427
1428		if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1429			dynamic->stencil_reference.front =
1430				pCreateInfo->pDepthStencilState->front.reference;
1431			dynamic->stencil_reference.back =
1432				pCreateInfo->pDepthStencilState->back.reference;
1433		}
1434	}
1435
1436	const  VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1437			vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1438	if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1439		dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1440		typed_memcpy(dynamic->discard_rectangle.rectangles,
1441		             discard_rectangle_info->pDiscardRectangles,
1442		             discard_rectangle_info->discardRectangleCount);
1443	}
1444
1445	pipeline->dynamic_state.mask = states;
1446}
1447
1448static struct radv_gs_state
1449calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1450                       const struct radv_pipeline *pipeline)
1451{
1452	struct radv_gs_state gs = {0};
1453	struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1454	struct radv_es_output_info *es_info;
1455	if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1456		es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1457	else
1458		es_info = radv_pipeline_has_tess(pipeline) ?
1459			&pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1460			&pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1461
1462	unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1463	bool uses_adjacency;
1464	switch(pCreateInfo->pInputAssemblyState->topology) {
1465	case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1466	case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1467	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1468	case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1469		uses_adjacency = true;
1470		break;
1471	default:
1472		uses_adjacency = false;
1473		break;
1474	}
1475
1476	/* All these are in dwords: */
1477	/* We can't allow using the whole LDS, because GS waves compete with
1478	 * other shader stages for LDS space. */
1479	const unsigned max_lds_size = 8 * 1024;
1480	const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1481	unsigned esgs_lds_size;
1482
1483	/* All these are per subgroup: */
1484	const unsigned max_out_prims = 32 * 1024;
1485	const unsigned max_es_verts = 255;
1486	const unsigned ideal_gs_prims = 64;
1487	unsigned max_gs_prims, gs_prims;
1488	unsigned min_es_verts, es_verts, worst_case_es_verts;
1489
1490	if (uses_adjacency || gs_num_invocations > 1)
1491		max_gs_prims = 127 / gs_num_invocations;
1492	else
1493		max_gs_prims = 255;
1494
1495	/* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1496	 * Make sure we don't go over the maximum value.
1497	 */
1498	if (gs_info->gs.vertices_out > 0) {
1499		max_gs_prims = MIN2(max_gs_prims,
1500				    max_out_prims /
1501				    (gs_info->gs.vertices_out * gs_num_invocations));
1502	}
1503	assert(max_gs_prims > 0);
1504
1505	/* If the primitive has adjacency, halve the number of vertices
1506	 * that will be reused in multiple primitives.
1507	 */
1508	min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1509
1510	gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1511	worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1512
1513	/* Compute ESGS LDS size based on the worst case number of ES vertices
1514	 * needed to create the target number of GS prims per subgroup.
1515	 */
1516	esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1517
1518	/* If total LDS usage is too big, refactor partitions based on ratio
1519	 * of ESGS item sizes.
1520	 */
1521	if (esgs_lds_size > max_lds_size) {
1522		/* Our target GS Prims Per Subgroup was too large. Calculate
1523		 * the maximum number of GS Prims Per Subgroup that will fit
1524		 * into LDS, capped by the maximum that the hardware can support.
1525		 */
1526		gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1527				max_gs_prims);
1528		assert(gs_prims > 0);
1529		worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1530					   max_es_verts);
1531
1532		esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1533		assert(esgs_lds_size <= max_lds_size);
1534	}
1535
1536	/* Now calculate remaining ESGS information. */
1537	if (esgs_lds_size)
1538		es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1539	else
1540		es_verts = max_es_verts;
1541
1542	/* Vertices for adjacency primitives are not always reused, so restore
1543	 * it for ES_VERTS_PER_SUBGRP.
1544	 */
1545	min_es_verts = gs_info->gs.vertices_in;
1546
1547	/* For normal primitives, the VGT only checks if they are past the ES
1548	 * verts per subgroup after allocating a full GS primitive and if they
1549	 * are, kick off a new subgroup.  But if those additional ES verts are
1550	 * unique (e.g. not reused) we need to make sure there is enough LDS
1551	 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1552	 */
1553	es_verts -= min_es_verts - 1;
1554
1555	uint32_t es_verts_per_subgroup = es_verts;
1556	uint32_t gs_prims_per_subgroup = gs_prims;
1557	uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1558	uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1559	gs.lds_size = align(esgs_lds_size, 128) / 128;
1560	gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1561	                        S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1562	                        S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1563	gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1564	gs.vgt_esgs_ring_itemsize  = esgs_itemsize;
1565	assert(max_prims_per_subgroup <= max_out_prims);
1566
1567	return gs;
1568}
1569
1570static void
1571calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1572{
1573	struct radv_device *device = pipeline->device;
1574	unsigned num_se = device->physical_device->rad_info.max_se;
1575	unsigned wave_size = 64;
1576	unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1577	/* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
1578	 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1579	 */
1580	unsigned gs_vertex_reuse =
1581		(device->physical_device->rad_info.chip_class >= VI ? 32 : 16) * num_se;
1582	unsigned alignment = 256 * num_se;
1583	/* The maximum size is 63.999 MB per SE. */
1584	unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1585	struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1586
1587	/* Calculate the minimum size. */
1588	unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1589					    wave_size, alignment);
1590	/* These are recommended sizes, not minimum sizes. */
1591	unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1592		gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1593	unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1594		gs_info->gs.max_gsvs_emit_size;
1595
1596	min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1597	esgs_ring_size = align(esgs_ring_size, alignment);
1598	gsvs_ring_size = align(gsvs_ring_size, alignment);
1599
1600	if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1601		pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1602
1603	pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1604}
1605
1606static void si_multiwave_lds_size_workaround(struct radv_device *device,
1607					     unsigned *lds_size)
1608{
1609	/* If tessellation is all offchip and on-chip GS isn't used, this
1610	 * workaround is not needed.
1611	 */
1612	return;
1613
1614	/* SPI barrier management bug:
1615	 *   Make sure we have at least 4k of LDS in use to avoid the bug.
1616	 *   It applies to workgroup sizes of more than one wavefront.
1617	 */
1618	if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1619	    device->physical_device->rad_info.family == CHIP_KABINI ||
1620	    device->physical_device->rad_info.family == CHIP_MULLINS)
1621		*lds_size = MAX2(*lds_size, 8);
1622}
1623
1624struct radv_shader_variant *
1625radv_get_shader(struct radv_pipeline *pipeline,
1626		gl_shader_stage stage)
1627{
1628	if (stage == MESA_SHADER_VERTEX) {
1629		if (pipeline->shaders[MESA_SHADER_VERTEX])
1630			return pipeline->shaders[MESA_SHADER_VERTEX];
1631		if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1632			return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1633		if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1634			return pipeline->shaders[MESA_SHADER_GEOMETRY];
1635	} else if (stage == MESA_SHADER_TESS_EVAL) {
1636		if (!radv_pipeline_has_tess(pipeline))
1637			return NULL;
1638		if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1639			return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1640		if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1641			return pipeline->shaders[MESA_SHADER_GEOMETRY];
1642	}
1643	return pipeline->shaders[stage];
1644}
1645
1646static struct radv_tessellation_state
1647calculate_tess_state(struct radv_pipeline *pipeline,
1648		     const VkGraphicsPipelineCreateInfo *pCreateInfo)
1649{
1650	unsigned num_tcs_input_cp;
1651	unsigned num_tcs_output_cp;
1652	unsigned lds_size;
1653	unsigned num_patches;
1654	struct radv_tessellation_state tess = {0};
1655
1656	num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1657	num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1658	num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1659
1660	lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1661
1662	if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1663		assert(lds_size <= 65536);
1664		lds_size = align(lds_size, 512) / 512;
1665	} else {
1666		assert(lds_size <= 32768);
1667		lds_size = align(lds_size, 256) / 256;
1668	}
1669	si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1670
1671	tess.lds_size = lds_size;
1672
1673	tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1674		S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1675		S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1676	tess.num_patches = num_patches;
1677
1678	struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1679	unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1680
1681	switch (tes->info.tes.primitive_mode) {
1682	case GL_TRIANGLES:
1683		type = V_028B6C_TESS_TRIANGLE;
1684		break;
1685	case GL_QUADS:
1686		type = V_028B6C_TESS_QUAD;
1687		break;
1688	case GL_ISOLINES:
1689		type = V_028B6C_TESS_ISOLINE;
1690		break;
1691	}
1692
1693	switch (tes->info.tes.spacing) {
1694	case TESS_SPACING_EQUAL:
1695		partitioning = V_028B6C_PART_INTEGER;
1696		break;
1697	case TESS_SPACING_FRACTIONAL_ODD:
1698		partitioning = V_028B6C_PART_FRAC_ODD;
1699		break;
1700	case TESS_SPACING_FRACTIONAL_EVEN:
1701		partitioning = V_028B6C_PART_FRAC_EVEN;
1702		break;
1703	default:
1704		break;
1705	}
1706
1707	bool ccw = tes->info.tes.ccw;
1708	const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
1709	              vk_find_struct_const(pCreateInfo->pTessellationState,
1710	                                   PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
1711
1712	if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
1713		ccw = !ccw;
1714
1715	if (tes->info.tes.point_mode)
1716		topology = V_028B6C_OUTPUT_POINT;
1717	else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1718		topology = V_028B6C_OUTPUT_LINE;
1719	else if (ccw)
1720		topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1721	else
1722		topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1723
1724	if (pipeline->device->has_distributed_tess) {
1725		if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1726		    pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1727			distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1728		else
1729			distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1730	} else
1731		distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1732
1733	tess.tf_param = S_028B6C_TYPE(type) |
1734		S_028B6C_PARTITIONING(partitioning) |
1735		S_028B6C_TOPOLOGY(topology) |
1736		S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1737
1738	return tess;
1739}
1740
1741static const struct radv_prim_vertex_count prim_size_table[] = {
1742	[V_008958_DI_PT_NONE] = {0, 0},
1743	[V_008958_DI_PT_POINTLIST] = {1, 1},
1744	[V_008958_DI_PT_LINELIST] = {2, 2},
1745	[V_008958_DI_PT_LINESTRIP] = {2, 1},
1746	[V_008958_DI_PT_TRILIST] = {3, 3},
1747	[V_008958_DI_PT_TRIFAN] = {3, 1},
1748	[V_008958_DI_PT_TRISTRIP] = {3, 1},
1749	[V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1750	[V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1751	[V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1752	[V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1753	[V_008958_DI_PT_RECTLIST] = {3, 3},
1754	[V_008958_DI_PT_LINELOOP] = {2, 1},
1755	[V_008958_DI_PT_POLYGON] = {3, 1},
1756	[V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1757};
1758
1759static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
1760{
1761	if (radv_pipeline_has_gs(pipeline))
1762		return &pipeline->gs_copy_shader->info.vs.outinfo;
1763	else if (radv_pipeline_has_tess(pipeline))
1764		return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1765	else
1766		return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1767}
1768
1769static void
1770radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1771{
1772	nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1773	int shader_count = 0;
1774
1775	if(shaders[MESA_SHADER_FRAGMENT]) {
1776		ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1777	}
1778	if(shaders[MESA_SHADER_GEOMETRY]) {
1779		ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1780	}
1781	if(shaders[MESA_SHADER_TESS_EVAL]) {
1782		ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1783	}
1784	if(shaders[MESA_SHADER_TESS_CTRL]) {
1785		ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1786	}
1787	if(shaders[MESA_SHADER_VERTEX]) {
1788		ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1789	}
1790
1791	if (shader_count > 1) {
1792		unsigned first = ordered_shaders[shader_count - 1]->info.stage;
1793		unsigned last = ordered_shaders[0]->info.stage;
1794
1795		if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
1796		    ordered_shaders[1]->info.has_transform_feedback_varyings)
1797			nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
1798
1799		for (int i = 0; i < shader_count; ++i)  {
1800			nir_variable_mode mask = 0;
1801
1802			if (ordered_shaders[i]->info.stage != first)
1803				mask = mask | nir_var_shader_in;
1804
1805			if (ordered_shaders[i]->info.stage != last)
1806				mask = mask | nir_var_shader_out;
1807
1808			nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
1809			radv_optimize_nir(ordered_shaders[i], false, false);
1810		}
1811	}
1812
1813	for (int i = 1; i < shader_count; ++i)  {
1814		nir_lower_io_arrays_to_elements(ordered_shaders[i],
1815						ordered_shaders[i - 1]);
1816
1817		nir_remove_dead_variables(ordered_shaders[i],
1818					  nir_var_shader_out);
1819		nir_remove_dead_variables(ordered_shaders[i - 1],
1820					  nir_var_shader_in);
1821
1822		bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1823							   ordered_shaders[i - 1]);
1824
1825		nir_compact_varyings(ordered_shaders[i],
1826				     ordered_shaders[i - 1], true);
1827
1828		if (progress) {
1829			if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
1830				ac_lower_indirect_derefs(ordered_shaders[i],
1831				                         pipeline->device->physical_device->rad_info.chip_class);
1832			}
1833			radv_optimize_nir(ordered_shaders[i], false, false);
1834
1835			if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
1836				ac_lower_indirect_derefs(ordered_shaders[i - 1],
1837				                         pipeline->device->physical_device->rad_info.chip_class);
1838			}
1839			radv_optimize_nir(ordered_shaders[i - 1], false, false);
1840		}
1841	}
1842}
1843
1844
1845static struct radv_pipeline_key
1846radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1847                                    const VkGraphicsPipelineCreateInfo *pCreateInfo,
1848                                    const struct radv_blend_state *blend,
1849                                    bool has_view_index)
1850{
1851	const VkPipelineVertexInputStateCreateInfo *input_state =
1852	                                         pCreateInfo->pVertexInputState;
1853	const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
1854		vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
1855
1856	struct radv_pipeline_key key;
1857	memset(&key, 0, sizeof(key));
1858
1859	if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
1860		key.optimisations_disabled = 1;
1861
1862	key.has_multiview_view_index = has_view_index;
1863
1864	uint32_t binding_input_rate = 0;
1865	uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
1866	for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1867		if (input_state->pVertexBindingDescriptions[i].inputRate) {
1868			unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
1869			binding_input_rate |= 1u << binding;
1870			instance_rate_divisors[binding] = 1;
1871		}
1872	}
1873	if (divisor_state) {
1874		for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
1875			instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
1876				divisor_state->pVertexBindingDivisors[i].divisor;
1877		}
1878	}
1879
1880	for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1881		unsigned location = input_state->pVertexAttributeDescriptions[i].location;
1882		unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
1883		if (binding_input_rate & (1u << binding)) {
1884			key.instance_rate_inputs |= 1u << location;
1885			key.instance_rate_divisors[location] = instance_rate_divisors[binding];
1886		}
1887
1888		if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
1889		    pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
1890			VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
1891			uint64_t adjust;
1892			switch(format) {
1893			case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
1894			case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
1895				adjust = RADV_ALPHA_ADJUST_SNORM;
1896				break;
1897			case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
1898			case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
1899				adjust = RADV_ALPHA_ADJUST_SSCALED;
1900				break;
1901			case VK_FORMAT_A2R10G10B10_SINT_PACK32:
1902			case VK_FORMAT_A2B10G10R10_SINT_PACK32:
1903				adjust = RADV_ALPHA_ADJUST_SINT;
1904				break;
1905			default:
1906				adjust = 0;
1907				break;
1908			}
1909			key.vertex_alpha_adjust |= adjust << (2 * location);
1910		}
1911	}
1912
1913	if (pCreateInfo->pTessellationState)
1914		key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1915
1916
1917	if (pCreateInfo->pMultisampleState &&
1918	    pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1919		uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1920		uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1921		key.num_samples = num_samples;
1922		key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1923	}
1924
1925	key.col_format = blend->spi_shader_col_format;
1926	if (pipeline->device->physical_device->rad_info.chip_class < VI)
1927		radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1928
1929	return key;
1930}
1931
1932static void
1933radv_fill_shader_keys(struct radv_shader_variant_key *keys,
1934                      const struct radv_pipeline_key *key,
1935                      nir_shader **nir)
1936{
1937	keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1938	keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
1939	for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1940		keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
1941
1942	if (nir[MESA_SHADER_TESS_CTRL]) {
1943		keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1944		keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
1945		keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1946		keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1947
1948		keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1949	}
1950
1951	if (nir[MESA_SHADER_GEOMETRY]) {
1952		if (nir[MESA_SHADER_TESS_CTRL])
1953			keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
1954		else
1955			keys[MESA_SHADER_VERTEX].vs.as_es = true;
1956	}
1957
1958	for(int i = 0; i < MESA_SHADER_STAGES; ++i)
1959		keys[i].has_multiview_view_index = key->has_multiview_view_index;
1960
1961	keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
1962	keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
1963	keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
1964	keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
1965	keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
1966}
1967
1968static void
1969merge_tess_info(struct shader_info *tes_info,
1970                const struct shader_info *tcs_info)
1971{
1972	/* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1973	 *
1974	 *    "PointMode. Controls generation of points rather than triangles
1975	 *     or lines. This functionality defaults to disabled, and is
1976	 *     enabled if either shader stage includes the execution mode.
1977	 *
1978	 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1979	 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1980	 * and OutputVertices, it says:
1981	 *
1982	 *    "One mode must be set in at least one of the tessellation
1983	 *     shader stages."
1984	 *
1985	 * So, the fields can be set in either the TCS or TES, but they must
1986	 * agree if set in both.  Our backend looks at TES, so bitwise-or in
1987	 * the values from the TCS.
1988	 */
1989	assert(tcs_info->tess.tcs_vertices_out == 0 ||
1990	       tes_info->tess.tcs_vertices_out == 0 ||
1991	       tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
1992	tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
1993
1994	assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1995	       tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1996	       tcs_info->tess.spacing == tes_info->tess.spacing);
1997	tes_info->tess.spacing |= tcs_info->tess.spacing;
1998
1999	assert(tcs_info->tess.primitive_mode == 0 ||
2000	       tes_info->tess.primitive_mode == 0 ||
2001	       tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
2002	tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
2003	tes_info->tess.ccw |= tcs_info->tess.ccw;
2004	tes_info->tess.point_mode |= tcs_info->tess.point_mode;
2005}
2006
2007static
2008void radv_create_shaders(struct radv_pipeline *pipeline,
2009                         struct radv_device *device,
2010                         struct radv_pipeline_cache *cache,
2011                         const struct radv_pipeline_key *key,
2012                         const VkPipelineShaderStageCreateInfo **pStages,
2013                         const VkPipelineCreateFlags flags)
2014{
2015	struct radv_shader_module fs_m = {0};
2016	struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
2017	nir_shader *nir[MESA_SHADER_STAGES] = {0};
2018	void *codes[MESA_SHADER_STAGES] = {0};
2019	unsigned code_sizes[MESA_SHADER_STAGES] = {0};
2020	struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
2021	unsigned char hash[20], gs_copy_hash[20];
2022
2023	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2024		if (pStages[i]) {
2025			modules[i] = radv_shader_module_from_handle(pStages[i]->module);
2026			if (modules[i]->nir)
2027				_mesa_sha1_compute(modules[i]->nir->info.name,
2028				                   strlen(modules[i]->nir->info.name),
2029				                   modules[i]->sha1);
2030
2031			pipeline->active_stages |= mesa_to_vk_shader_stage(i);
2032		}
2033	}
2034
2035	radv_hash_shaders(hash, pStages, pipeline->layout, key, get_hash_flags(device));
2036	memcpy(gs_copy_hash, hash, 20);
2037	gs_copy_hash[0] ^= 1;
2038
2039	if (modules[MESA_SHADER_GEOMETRY]) {
2040		struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2041		radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
2042		pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
2043	}
2044
2045	if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
2046	    (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
2047		return;
2048	}
2049
2050	if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
2051		nir_builder fs_b;
2052		nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
2053		fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
2054		fs_m.nir = fs_b.shader;
2055		modules[MESA_SHADER_FRAGMENT] = &fs_m;
2056	}
2057
2058	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2059		const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2060
2061		if (!modules[i])
2062			continue;
2063
2064		nir[i] = radv_shader_compile_to_nir(device, modules[i],
2065						    stage ? stage->pName : "main", i,
2066						    stage ? stage->pSpecializationInfo : NULL,
2067						    flags);
2068
2069		/* We don't want to alter meta shaders IR directly so clone it
2070		 * first.
2071		 */
2072		if (nir[i]->info.name) {
2073			nir[i] = nir_shader_clone(NULL, nir[i]);
2074		}
2075	}
2076
2077	if (nir[MESA_SHADER_TESS_CTRL]) {
2078		nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
2079		merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2080	}
2081
2082	if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2083		radv_link_shaders(pipeline, nir);
2084
2085	for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2086		if (radv_can_dump_shader(device, modules[i], false))
2087			nir_print_shader(nir[i], stderr);
2088	}
2089
2090	radv_fill_shader_keys(keys, key, nir);
2091
2092	if (nir[MESA_SHADER_FRAGMENT]) {
2093		if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2094			pipeline->shaders[MESA_SHADER_FRAGMENT] =
2095			       radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2096			                                  pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2097			                                  &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
2098		}
2099
2100		/* TODO: These are no longer used as keys we should refactor this */
2101		keys[MESA_SHADER_VERTEX].vs.export_prim_id =
2102		        pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2103		keys[MESA_SHADER_VERTEX].vs.export_layer_id =
2104		        pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2105		keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
2106		        pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2107		keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
2108		        pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2109	}
2110
2111	if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2112		if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2113			struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2114			struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2115			key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2116			pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2117			                                                                      pipeline->layout,
2118			                                                                      &key, &codes[MESA_SHADER_TESS_CTRL],
2119			                                                                      &code_sizes[MESA_SHADER_TESS_CTRL]);
2120		}
2121		modules[MESA_SHADER_VERTEX] = NULL;
2122		keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2123		keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2124	}
2125
2126	if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2127		gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2128		if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2129			struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2130			pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2131			                                                                     pipeline->layout,
2132			                                                                     &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
2133		                                                                     &code_sizes[MESA_SHADER_GEOMETRY]);
2134		}
2135		modules[pre_stage] = NULL;
2136	}
2137
2138	for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2139		if(modules[i] && !pipeline->shaders[i]) {
2140			if (i == MESA_SHADER_TESS_CTRL) {
2141				keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
2142			}
2143			if (i == MESA_SHADER_TESS_EVAL) {
2144				keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2145				keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2146			}
2147			pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
2148									  pipeline->layout,
2149									  keys + i, &codes[i],
2150									  &code_sizes[i]);
2151		}
2152	}
2153
2154	if(modules[MESA_SHADER_GEOMETRY]) {
2155		void *gs_copy_code = NULL;
2156		unsigned gs_copy_code_size = 0;
2157		if (!pipeline->gs_copy_shader) {
2158			pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2159					device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
2160					&gs_copy_code_size,
2161					keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2162		}
2163
2164		if (pipeline->gs_copy_shader) {
2165			void *code[MESA_SHADER_STAGES] = {0};
2166			unsigned code_size[MESA_SHADER_STAGES] = {0};
2167			struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2168
2169			code[MESA_SHADER_GEOMETRY] = gs_copy_code;
2170			code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
2171			variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2172
2173			radv_pipeline_cache_insert_shaders(device, cache,
2174							   gs_copy_hash,
2175							   variants,
2176							   (const void**)code,
2177							   code_size);
2178		}
2179		free(gs_copy_code);
2180	}
2181
2182	radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2183					   (const void**)codes, code_sizes);
2184
2185	for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2186		free(codes[i]);
2187		if (nir[i]) {
2188			if (!pipeline->device->keep_shader_info)
2189				ralloc_free(nir[i]);
2190
2191			if (radv_can_dump_shader_stats(device, modules[i]))
2192				radv_shader_dump_stats(device,
2193						       pipeline->shaders[i],
2194						       i, stderr);
2195		}
2196	}
2197
2198	if (fs_m.nir)
2199		ralloc_free(fs_m.nir);
2200}
2201
2202static uint32_t
2203radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2204				   gl_shader_stage stage, enum chip_class chip_class)
2205{
2206	bool has_gs = radv_pipeline_has_gs(pipeline);
2207	bool has_tess = radv_pipeline_has_tess(pipeline);
2208	switch (stage) {
2209	case MESA_SHADER_FRAGMENT:
2210		return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2211	case MESA_SHADER_VERTEX:
2212		if (chip_class >= GFX9) {
2213			return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2214			       has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2215			       R_00B130_SPI_SHADER_USER_DATA_VS_0;
2216		}
2217		if (has_tess)
2218			return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2219		else
2220			return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
2221	case MESA_SHADER_GEOMETRY:
2222		return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2223		                            R_00B230_SPI_SHADER_USER_DATA_GS_0;
2224	case MESA_SHADER_COMPUTE:
2225		return R_00B900_COMPUTE_USER_DATA_0;
2226	case MESA_SHADER_TESS_CTRL:
2227		return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2228		                            R_00B430_SPI_SHADER_USER_DATA_HS_0;
2229	case MESA_SHADER_TESS_EVAL:
2230		if (chip_class >= GFX9) {
2231			return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2232			       R_00B130_SPI_SHADER_USER_DATA_VS_0;
2233		}
2234		if (has_gs)
2235			return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2236		else
2237			return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2238	default:
2239		unreachable("unknown shader");
2240	}
2241}
2242
2243struct radv_bin_size_entry {
2244	unsigned bpp;
2245	VkExtent2D extent;
2246};
2247
2248static VkExtent2D
2249radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2250{
2251	static const struct radv_bin_size_entry color_size_table[][3][9] = {
2252		{
2253			/* One RB / SE */
2254			{
2255				/* One shader engine */
2256				{        0, {128,  128}},
2257				{        1, { 64,  128}},
2258				{        2, { 32,  128}},
2259				{        3, { 16,  128}},
2260				{       17, {  0,    0}},
2261				{ UINT_MAX, {  0,    0}},
2262			},
2263			{
2264				/* Two shader engines */
2265				{        0, {128,  128}},
2266				{        2, { 64,  128}},
2267				{        3, { 32,  128}},
2268				{        5, { 16,  128}},
2269				{       17, {  0,    0}},
2270				{ UINT_MAX, {  0,    0}},
2271			},
2272			{
2273				/* Four shader engines */
2274				{        0, {128,  128}},
2275				{        3, { 64,  128}},
2276				{        5, { 16,  128}},
2277				{       17, {  0,    0}},
2278				{ UINT_MAX, {  0,    0}},
2279			},
2280		},
2281		{
2282			/* Two RB / SE */
2283			{
2284				/* One shader engine */
2285				{        0, {128,  128}},
2286				{        2, { 64,  128}},
2287				{        3, { 32,  128}},
2288				{        5, { 16,  128}},
2289				{       33, {  0,    0}},
2290				{ UINT_MAX, {  0,    0}},
2291			},
2292			{
2293				/* Two shader engines */
2294				{        0, {128,  128}},
2295				{        3, { 64,  128}},
2296				{        5, { 32,  128}},
2297				{        9, { 16,  128}},
2298				{       33, {  0,    0}},
2299				{ UINT_MAX, {  0,    0}},
2300			},
2301			{
2302				/* Four shader engines */
2303				{        0, {256,  256}},
2304				{        2, {128,  256}},
2305				{        3, {128,  128}},
2306				{        5, { 64,  128}},
2307				{        9, { 16,  128}},
2308				{       33, {  0,    0}},
2309				{ UINT_MAX, {  0,    0}},
2310			},
2311		},
2312		{
2313			/* Four RB / SE */
2314			{
2315				/* One shader engine */
2316				{        0, {128,  256}},
2317				{        2, {128,  128}},
2318				{        3, { 64,  128}},
2319				{        5, { 32,  128}},
2320				{        9, { 16,  128}},
2321				{       33, {  0,    0}},
2322				{ UINT_MAX, {  0,    0}},
2323			},
2324			{
2325				/* Two shader engines */
2326				{        0, {256,  256}},
2327				{        2, {128,  256}},
2328				{        3, {128,  128}},
2329				{        5, { 64,  128}},
2330				{        9, { 32,  128}},
2331				{       17, { 16,  128}},
2332				{       33, {  0,    0}},
2333				{ UINT_MAX, {  0,    0}},
2334			},
2335			{
2336				/* Four shader engines */
2337				{        0, {256,  512}},
2338				{        2, {256,  256}},
2339				{        3, {128,  256}},
2340				{        5, {128,  128}},
2341				{        9, { 64,  128}},
2342				{       17, { 16,  128}},
2343				{       33, {  0,    0}},
2344				{ UINT_MAX, {  0,    0}},
2345			},
2346		},
2347	};
2348	static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2349		{
2350			// One RB / SE
2351			{
2352				// One shader engine
2353				{        0, {128,  256}},
2354				{        2, {128,  128}},
2355				{        4, { 64,  128}},
2356				{        7, { 32,  128}},
2357				{       13, { 16,  128}},
2358				{       49, {  0,    0}},
2359				{ UINT_MAX, {  0,    0}},
2360			},
2361			{
2362				// Two shader engines
2363				{        0, {256,  256}},
2364				{        2, {128,  256}},
2365				{        4, {128,  128}},
2366				{        7, { 64,  128}},
2367				{       13, { 32,  128}},
2368				{       25, { 16,  128}},
2369				{       49, {  0,    0}},
2370				{ UINT_MAX, {  0,    0}},
2371			},
2372			{
2373				// Four shader engines
2374				{        0, {256,  512}},
2375				{        2, {256,  256}},
2376				{        4, {128,  256}},
2377				{        7, {128,  128}},
2378				{       13, { 64,  128}},
2379				{       25, { 16,  128}},
2380				{       49, {  0,    0}},
2381				{ UINT_MAX, {  0,    0}},
2382			},
2383		},
2384		{
2385			// Two RB / SE
2386			{
2387				// One shader engine
2388				{        0, {256,  256}},
2389				{        2, {128,  256}},
2390				{        4, {128,  128}},
2391				{        7, { 64,  128}},
2392				{       13, { 32,  128}},
2393				{       25, { 16,  128}},
2394				{       97, {  0,    0}},
2395				{ UINT_MAX, {  0,    0}},
2396			},
2397			{
2398				// Two shader engines
2399				{        0, {256,  512}},
2400				{        2, {256,  256}},
2401				{        4, {128,  256}},
2402				{        7, {128,  128}},
2403				{       13, { 64,  128}},
2404				{       25, { 32,  128}},
2405				{       49, { 16,  128}},
2406				{       97, {  0,    0}},
2407				{ UINT_MAX, {  0,    0}},
2408			},
2409			{
2410				// Four shader engines
2411				{        0, {512,  512}},
2412				{        2, {256,  512}},
2413				{        4, {256,  256}},
2414				{        7, {128,  256}},
2415				{       13, {128,  128}},
2416				{       25, { 64,  128}},
2417				{       49, { 16,  128}},
2418				{       97, {  0,    0}},
2419				{ UINT_MAX, {  0,    0}},
2420			},
2421		},
2422		{
2423			// Four RB / SE
2424			{
2425				// One shader engine
2426				{        0, {256,  512}},
2427				{        2, {256,  256}},
2428				{        4, {128,  256}},
2429				{        7, {128,  128}},
2430				{       13, { 64,  128}},
2431				{       25, { 32,  128}},
2432				{       49, { 16,  128}},
2433				{ UINT_MAX, {  0,    0}},
2434			},
2435			{
2436				// Two shader engines
2437				{        0, {512,  512}},
2438				{        2, {256,  512}},
2439				{        4, {256,  256}},
2440				{        7, {128,  256}},
2441				{       13, {128,  128}},
2442				{       25, { 64,  128}},
2443				{       49, { 32,  128}},
2444				{       97, { 16,  128}},
2445				{ UINT_MAX, {  0,    0}},
2446			},
2447			{
2448				// Four shader engines
2449				{        0, {512,  512}},
2450				{        4, {256,  512}},
2451				{        7, {256,  256}},
2452				{       13, {128,  256}},
2453				{       25, {128,  128}},
2454				{       49, { 64,  128}},
2455				{       97, { 16,  128}},
2456				{ UINT_MAX, {  0,    0}},
2457			},
2458		},
2459	};
2460
2461	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2462	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2463	VkExtent2D extent = {512, 512};
2464
2465	unsigned log_num_rb_per_se =
2466	    util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2467	                       pipeline->device->physical_device->rad_info.max_se);
2468	unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2469
2470	unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
2471	unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2472	unsigned effective_samples = total_samples;
2473	unsigned color_bytes_per_pixel = 0;
2474
2475	const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2476	if (vkblend) {
2477		for (unsigned i = 0; i < subpass->color_count; i++) {
2478			if (!vkblend->pAttachments[i].colorWriteMask)
2479				continue;
2480
2481			if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2482				continue;
2483
2484			VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2485			color_bytes_per_pixel += vk_format_get_blocksize(format);
2486		}
2487
2488		/* MSAA images typically don't use all samples all the time. */
2489		if (effective_samples >= 2 && ps_iter_samples <= 1)
2490			effective_samples = 2;
2491		color_bytes_per_pixel *= effective_samples;
2492	}
2493
2494	const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2495	while(color_entry[1].bpp <= color_bytes_per_pixel)
2496		++color_entry;
2497
2498	extent = color_entry->extent;
2499
2500	if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
2501		struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2502
2503		/* Coefficients taken from AMDVLK */
2504		unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2505		unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2506		unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2507
2508		const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2509		while(ds_entry[1].bpp <= ds_bytes_per_pixel)
2510			++ds_entry;
2511
2512		extent.width = MIN2(extent.width, ds_entry->extent.width);
2513		extent.height = MIN2(extent.height, ds_entry->extent.height);
2514	}
2515
2516	return extent;
2517}
2518
2519static void
2520radv_pipeline_generate_binning_state(struct radeon_cmdbuf *cs,
2521				     struct radv_pipeline *pipeline,
2522				     const VkGraphicsPipelineCreateInfo *pCreateInfo)
2523{
2524	if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
2525		return;
2526
2527	uint32_t pa_sc_binner_cntl_0 =
2528	                S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2529	                S_028C44_DISABLE_START_OF_PRIM(1);
2530	uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2531
2532	VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2533
2534	unsigned context_states_per_bin; /* allowed range: [1, 6] */
2535	unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2536	unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2537
2538	switch (pipeline->device->physical_device->rad_info.family) {
2539	case CHIP_VEGA10:
2540	case CHIP_VEGA12:
2541	case CHIP_VEGA20:
2542		context_states_per_bin = 1;
2543		persistent_states_per_bin = 1;
2544		fpovs_per_batch = 63;
2545		break;
2546	case CHIP_RAVEN:
2547	case CHIP_RAVEN2:
2548		context_states_per_bin = 6;
2549		persistent_states_per_bin = 32;
2550		fpovs_per_batch = 63;
2551		break;
2552	default:
2553		unreachable("unhandled family while determining binning state.");
2554	}
2555
2556	if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
2557		pa_sc_binner_cntl_0 =
2558	                S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2559	                S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2560	                S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2561	                S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2562	                S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2563	                S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2564	                S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2565	                S_028C44_DISABLE_START_OF_PRIM(1) |
2566	                S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2567	                S_028C44_OPTIMAL_BIN_SELECTION(1);
2568	}
2569
2570	radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
2571			       pa_sc_binner_cntl_0);
2572	radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
2573			       db_dfsm_control);
2574}
2575
2576
2577static void
2578radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *cs,
2579                                           struct radv_pipeline *pipeline,
2580                                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
2581                                           const struct radv_graphics_pipeline_create_info *extra)
2582{
2583	const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
2584	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2585	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2586	struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2587	struct radv_render_pass_attachment *attachment = NULL;
2588	uint32_t db_depth_control = 0, db_stencil_control = 0;
2589	uint32_t db_render_control = 0, db_render_override2 = 0;
2590	uint32_t db_render_override = 0;
2591
2592	if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
2593		attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2594
2595	bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
2596	bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
2597
2598	if (vkds && has_depth_attachment) {
2599		db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
2600		                   S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
2601		                   S_028800_ZFUNC(vkds->depthCompareOp) |
2602		                   S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
2603
2604		/* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2605		db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
2606	}
2607
2608	if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
2609		db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2610		db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
2611		db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
2612		db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
2613		db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
2614
2615		db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
2616		db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
2617		db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
2618		db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
2619	}
2620
2621	if (attachment && extra) {
2622		db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
2623		db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
2624
2625		db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
2626		db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
2627		db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
2628		db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
2629		db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
2630	}
2631
2632	db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
2633			      S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
2634
2635	if (pipeline->device->enabled_extensions.EXT_depth_range_unrestricted &&
2636	    !pCreateInfo->pRasterizationState->depthClampEnable &&
2637	    ps->info.info.ps.writes_z) {
2638		/* From VK_EXT_depth_range_unrestricted spec:
2639		 *
2640		 * "The behavior described in Primitive Clipping still applies.
2641		 *  If depth clamping is disabled the depth values are still
2642		 *  clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2643		 *  depth clamping is enabled the above equation is ignored and
2644		 *  the depth values are instead clamped to the VkViewport
2645		 *  minDepth and maxDepth values, which in the case of this
2646		 *  extension can be outside of the 0.0 to 1.0 range."
2647		 */
2648		db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2649	}
2650
2651	radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
2652	radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
2653
2654	radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
2655	radeon_set_context_reg(cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
2656	radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
2657}
2658
2659static void
2660radv_pipeline_generate_blend_state(struct radeon_cmdbuf *cs,
2661                                   struct radv_pipeline *pipeline,
2662                                   const struct radv_blend_state *blend)
2663{
2664	radeon_set_context_reg_seq(cs, R_028780_CB_BLEND0_CONTROL, 8);
2665	radeon_emit_array(cs, blend->cb_blend_control,
2666			  8);
2667	radeon_set_context_reg(cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
2668	radeon_set_context_reg(cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
2669
2670	if (pipeline->device->physical_device->has_rbplus) {
2671
2672		radeon_set_context_reg_seq(cs, R_028760_SX_MRT0_BLEND_OPT, 8);
2673		radeon_emit_array(cs, blend->sx_mrt_blend_opt, 8);
2674	}
2675
2676	radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
2677
2678	radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
2679	radeon_set_context_reg(cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
2680
2681	pipeline->graphics.col_format = blend->spi_shader_col_format;
2682	pipeline->graphics.cb_target_mask = blend->cb_target_mask;
2683}
2684
2685static const VkConservativeRasterizationModeEXT
2686radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
2687{
2688	const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
2689		vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
2690
2691	if (!conservative_raster)
2692		return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
2693	return conservative_raster->conservativeRasterizationMode;
2694}
2695
2696static void
2697radv_pipeline_generate_raster_state(struct radeon_cmdbuf *cs,
2698				    struct radv_pipeline *pipeline,
2699                                    const VkGraphicsPipelineCreateInfo *pCreateInfo)
2700{
2701	const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
2702	const VkConservativeRasterizationModeEXT mode =
2703		radv_get_conservative_raster_mode(vkraster);
2704	uint32_t pa_sc_conservative_rast = 0;
2705
2706	radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
2707	                       S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2708	                       S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2709	                       S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2710	                       S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
2711	                       S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2712
2713	radeon_set_context_reg(cs, R_0286D4_SPI_INTERP_CONTROL_0,
2714	                       S_0286D4_FLAT_SHADE_ENA(1) |
2715	                       S_0286D4_PNT_SPRITE_ENA(1) |
2716	                       S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
2717	                       S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
2718	                       S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
2719	                       S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
2720	                       S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2721
2722	radeon_set_context_reg(cs, R_028BE4_PA_SU_VTX_CNTL,
2723	                       S_028BE4_PIX_CENTER(1) | // TODO verify
2724	                       S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
2725	                       S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
2726
2727	radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL,
2728	                       S_028814_FACE(vkraster->frontFace) |
2729	                       S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
2730	                       S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
2731	                       S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
2732	                       S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2733	                       S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2734	                       S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2735	                       S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2736	                       S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
2737
2738	/* Conservative rasterization. */
2739	if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
2740		struct radv_multisample_state *ms = &pipeline->graphics.ms;
2741
2742		ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
2743		ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
2744			       S_028804_OVERRASTERIZATION_AMOUNT(4);
2745
2746		pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
2747					  S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
2748					  S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
2749
2750		if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
2751			pa_sc_conservative_rast |=
2752				S_028C4C_OVER_RAST_ENABLE(1) |
2753				S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
2754				S_028C4C_UNDER_RAST_ENABLE(0) |
2755				S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
2756				S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
2757		} else {
2758			assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
2759			pa_sc_conservative_rast |=
2760				S_028C4C_OVER_RAST_ENABLE(0) |
2761				S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
2762				S_028C4C_UNDER_RAST_ENABLE(1) |
2763				S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
2764				S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
2765		}
2766	}
2767
2768	radeon_set_context_reg(cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
2769				   pa_sc_conservative_rast);
2770}
2771
2772
2773static void
2774radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *cs,
2775                                         struct radv_pipeline *pipeline)
2776{
2777	struct radv_multisample_state *ms = &pipeline->graphics.ms;
2778
2779	radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
2780	radeon_emit(cs, ms->pa_sc_aa_mask[0]);
2781	radeon_emit(cs, ms->pa_sc_aa_mask[1]);
2782
2783	radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
2784	radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
2785
2786	/* The exclusion bits can be set to improve rasterization efficiency
2787	 * if no sample lies on the pixel boundary (-8 sample offset). It's
2788	 * currently always TRUE because the driver doesn't support 16 samples.
2789	 */
2790	bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= CIK;
2791	radeon_set_context_reg(cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
2792			       S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
2793			       S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
2794}
2795
2796static void
2797radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *cs,
2798                                   const struct radv_pipeline *pipeline)
2799{
2800	const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2801
2802	uint32_t vgt_primitiveid_en = false;
2803	uint32_t vgt_gs_mode = 0;
2804
2805	if (radv_pipeline_has_gs(pipeline)) {
2806		const struct radv_shader_variant *gs =
2807			pipeline->shaders[MESA_SHADER_GEOMETRY];
2808
2809		vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
2810		                             pipeline->device->physical_device->rad_info.chip_class);
2811	} else if (outinfo->export_prim_id) {
2812		vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
2813		vgt_primitiveid_en = true;
2814	}
2815
2816	radeon_set_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
2817	radeon_set_context_reg(cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
2818}
2819
2820static void
2821radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *cs,
2822			     struct radv_pipeline *pipeline,
2823			     struct radv_shader_variant *shader)
2824{
2825	uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2826
2827	radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
2828	radeon_emit(cs, va >> 8);
2829	radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
2830	radeon_emit(cs, shader->rsrc1);
2831	radeon_emit(cs, shader->rsrc2);
2832
2833	const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2834	unsigned clip_dist_mask, cull_dist_mask, total_mask;
2835	clip_dist_mask = outinfo->clip_dist_mask;
2836	cull_dist_mask = outinfo->cull_dist_mask;
2837	total_mask = clip_dist_mask | cull_dist_mask;
2838	bool misc_vec_ena = outinfo->writes_pointsize ||
2839		outinfo->writes_layer ||
2840		outinfo->writes_viewport_index;
2841
2842	radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
2843	                       S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
2844
2845	radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
2846	                       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
2847	                       S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
2848	                                                   V_02870C_SPI_SHADER_4COMP :
2849	                                                   V_02870C_SPI_SHADER_NONE) |
2850	                       S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
2851	                                                   V_02870C_SPI_SHADER_4COMP :
2852	                                                   V_02870C_SPI_SHADER_NONE) |
2853	                       S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
2854	                                                   V_02870C_SPI_SHADER_4COMP :
2855	                                                   V_02870C_SPI_SHADER_NONE));
2856
2857	radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL,
2858			       S_028818_VTX_W0_FMT(1) |
2859			       S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2860			       S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2861			       S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2862
2863	radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
2864	                       S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
2865	                       S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
2866	                       S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
2867	                       S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
2868	                       S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
2869	                       S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
2870	                       S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
2871	                       cull_dist_mask << 8 |
2872	                       clip_dist_mask);
2873
2874	if (pipeline->device->physical_device->rad_info.chip_class <= VI)
2875		radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
2876		                       outinfo->writes_viewport_index);
2877}
2878
2879static void
2880radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
2881			     struct radv_pipeline *pipeline,
2882			     struct radv_shader_variant *shader)
2883{
2884	uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2885
2886	radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
2887	radeon_emit(cs, va >> 8);
2888	radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
2889	radeon_emit(cs, shader->rsrc1);
2890	radeon_emit(cs, shader->rsrc2);
2891}
2892
2893static void
2894radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
2895			     struct radv_pipeline *pipeline,
2896			     struct radv_shader_variant *shader,
2897			     const struct radv_tessellation_state *tess)
2898{
2899	uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2900	uint32_t rsrc2 = shader->rsrc2;
2901
2902	radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
2903	radeon_emit(cs, va >> 8);
2904	radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
2905
2906	rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
2907	if (pipeline->device->physical_device->rad_info.chip_class == CIK &&
2908	    pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
2909		radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
2910
2911	radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
2912	radeon_emit(cs, shader->rsrc1);
2913	radeon_emit(cs, rsrc2);
2914}
2915
2916static void
2917radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
2918			     struct radv_pipeline *pipeline,
2919			     struct radv_shader_variant *shader,
2920			     const struct radv_tessellation_state *tess)
2921{
2922	uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2923
2924	if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2925		radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
2926		radeon_emit(cs, va >> 8);
2927		radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
2928
2929		radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
2930		radeon_emit(cs, shader->rsrc1);
2931		radeon_emit(cs, shader->rsrc2 |
2932		                S_00B42C_LDS_SIZE(tess->lds_size));
2933	} else {
2934		radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
2935		radeon_emit(cs, va >> 8);
2936		radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
2937		radeon_emit(cs, shader->rsrc1);
2938		radeon_emit(cs, shader->rsrc2);
2939	}
2940}
2941
2942static void
2943radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *cs,
2944				     struct radv_pipeline *pipeline,
2945				     const struct radv_tessellation_state *tess)
2946{
2947	struct radv_shader_variant *vs;
2948
2949	/* Skip shaders merged into HS/GS */
2950	vs = pipeline->shaders[MESA_SHADER_VERTEX];
2951	if (!vs)
2952		return;
2953
2954	if (vs->info.vs.as_ls)
2955		radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
2956	else if (vs->info.vs.as_es)
2957		radv_pipeline_generate_hw_es(cs, pipeline, vs);
2958	else
2959		radv_pipeline_generate_hw_vs(cs, pipeline, vs);
2960}
2961
2962static void
2963radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *cs,
2964				    struct radv_pipeline *pipeline,
2965				    const struct radv_tessellation_state *tess)
2966{
2967	if (!radv_pipeline_has_tess(pipeline))
2968		return;
2969
2970	struct radv_shader_variant *tes, *tcs;
2971
2972	tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
2973	tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
2974
2975	if (tes) {
2976		if (tes->info.tes.as_es)
2977			radv_pipeline_generate_hw_es(cs, pipeline, tes);
2978		else
2979			radv_pipeline_generate_hw_vs(cs, pipeline, tes);
2980	}
2981
2982	radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
2983
2984	radeon_set_context_reg(cs, R_028B6C_VGT_TF_PARAM,
2985			       tess->tf_param);
2986
2987	if (pipeline->device->physical_device->rad_info.chip_class >= CIK)
2988		radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
2989					   tess->ls_hs_config);
2990	else
2991		radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
2992				       tess->ls_hs_config);
2993}
2994
2995static void
2996radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
2997				       struct radv_pipeline *pipeline,
2998				       const struct radv_gs_state *gs_state)
2999{
3000	struct radv_shader_variant *gs;
3001	unsigned gs_max_out_vertices;
3002	uint8_t *num_components;
3003	uint8_t max_stream;
3004	unsigned offset;
3005	uint64_t va;
3006
3007	gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
3008	if (!gs)
3009		return;
3010
3011	gs_max_out_vertices = gs->info.gs.vertices_out;
3012	max_stream = gs->info.info.gs.max_stream;
3013	num_components = gs->info.info.gs.num_stream_output_components;
3014
3015	offset = num_components[0] * gs_max_out_vertices;
3016
3017	radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
3018	radeon_emit(cs, offset);
3019	if (max_stream >= 1)
3020		offset += num_components[1] * gs_max_out_vertices;
3021	radeon_emit(cs, offset);
3022	if (max_stream >= 2)
3023		offset += num_components[2] * gs_max_out_vertices;
3024	radeon_emit(cs, offset);
3025	if (max_stream >= 3)
3026		offset += num_components[3] * gs_max_out_vertices;
3027	radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
3028
3029	radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
3030
3031	radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
3032	radeon_emit(cs, num_components[0]);
3033	radeon_emit(cs, (max_stream >= 1) ? num_components[1] : 0);
3034	radeon_emit(cs, (max_stream >= 2) ? num_components[2] : 0);
3035	radeon_emit(cs, (max_stream >= 3) ? num_components[3] : 0);
3036
3037	uint32_t gs_num_invocations = gs->info.gs.invocations;
3038	radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
3039			       S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
3040			       S_028B90_ENABLE(gs_num_invocations > 0));
3041
3042	radeon_set_context_reg(cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
3043			       gs_state->vgt_esgs_ring_itemsize);
3044
3045	va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
3046
3047	if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
3048		radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
3049		radeon_emit(cs, va >> 8);
3050		radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
3051
3052		radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
3053		radeon_emit(cs, gs->rsrc1);
3054		radeon_emit(cs, gs->rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
3055
3056		radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
3057		radeon_set_context_reg(cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
3058	} else {
3059		radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
3060		radeon_emit(cs, va >> 8);
3061		radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
3062		radeon_emit(cs, gs->rsrc1);
3063		radeon_emit(cs, gs->rsrc2);
3064	}
3065
3066	radv_pipeline_generate_hw_vs(cs, pipeline, pipeline->gs_copy_shader);
3067}
3068
3069static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
3070{
3071	uint32_t ps_input_cntl;
3072	if (offset <= AC_EXP_PARAM_OFFSET_31) {
3073		ps_input_cntl = S_028644_OFFSET(offset);
3074		if (flat_shade)
3075			ps_input_cntl |= S_028644_FLAT_SHADE(1);
3076	} else {
3077		/* The input is a DEFAULT_VAL constant. */
3078		assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
3079		       offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
3080		offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
3081		ps_input_cntl = S_028644_OFFSET(0x20) |
3082			S_028644_DEFAULT_VAL(offset);
3083	}
3084	return ps_input_cntl;
3085}
3086
3087static void
3088radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
3089                                 struct radv_pipeline *pipeline)
3090{
3091	struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3092	const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3093	uint32_t ps_input_cntl[32];
3094
3095	unsigned ps_offset = 0;
3096
3097	if (ps->info.info.ps.prim_id_input) {
3098		unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
3099		if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3100			ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3101			++ps_offset;
3102		}
3103	}
3104
3105	if (ps->info.info.ps.layer_input ||
3106	    ps->info.info.ps.uses_input_attachments ||
3107	    ps->info.info.needs_multiview_view_index) {
3108		unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
3109		if (vs_offset != AC_EXP_PARAM_UNDEFINED)
3110			ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3111		else
3112			ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
3113		++ps_offset;
3114	}
3115
3116	if (ps->info.info.ps.has_pcoord) {
3117		unsigned val;
3118		val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3119		ps_input_cntl[ps_offset] = val;
3120		ps_offset++;
3121	}
3122
3123	if (ps->info.info.ps.num_input_clips_culls) {
3124		unsigned vs_offset;
3125
3126		vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
3127		if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3128			ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false);
3129			++ps_offset;
3130		}
3131
3132		vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
3133		if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
3134		    ps->info.info.ps.num_input_clips_culls > 4) {
3135			ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false);
3136			++ps_offset;
3137		}
3138	}
3139
3140	for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
3141		unsigned vs_offset;
3142		bool flat_shade;
3143		if (!(ps->info.fs.input_mask & (1u << i)))
3144			continue;
3145
3146		vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
3147		if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
3148			ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
3149			++ps_offset;
3150			continue;
3151		}
3152
3153		flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
3154
3155		ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
3156		++ps_offset;
3157	}
3158
3159	if (ps_offset) {
3160		radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
3161		for (unsigned i = 0; i < ps_offset; i++) {
3162			radeon_emit(cs, ps_input_cntl[i]);
3163		}
3164	}
3165}
3166
3167static uint32_t
3168radv_compute_db_shader_control(const struct radv_device *device,
3169			       const struct radv_pipeline *pipeline,
3170                               const struct radv_shader_variant *ps)
3171{
3172	const struct radv_multisample_state *ms = &pipeline->graphics.ms;
3173	unsigned z_order;
3174	if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
3175		z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
3176	else
3177		z_order = V_02880C_LATE_Z;
3178
3179	bool disable_rbplus = device->physical_device->has_rbplus &&
3180	                      !device->physical_device->rbplus_allowed;
3181
3182	/* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
3183	 * but this appears to break Project Cars (DXVK). See
3184	 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
3185	 */
3186	bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
3187
3188	return  S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
3189		S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
3190		S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
3191		S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
3192		S_02880C_Z_ORDER(z_order) |
3193		S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
3194		S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
3195		S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
3196		S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
3197}
3198
3199static void
3200radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *cs,
3201				       struct radv_pipeline *pipeline)
3202{
3203	struct radv_shader_variant *ps;
3204	uint64_t va;
3205	assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
3206
3207	ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3208	va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
3209
3210	radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
3211	radeon_emit(cs, va >> 8);
3212	radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
3213	radeon_emit(cs, ps->rsrc1);
3214	radeon_emit(cs, ps->rsrc2);
3215
3216	radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
3217	                       radv_compute_db_shader_control(pipeline->device,
3218							      pipeline, ps));
3219
3220	radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
3221			       ps->config.spi_ps_input_ena);
3222
3223	radeon_set_context_reg(cs, R_0286D0_SPI_PS_INPUT_ADDR,
3224			       ps->config.spi_ps_input_addr);
3225
3226	radeon_set_context_reg(cs, R_0286D8_SPI_PS_IN_CONTROL,
3227			       S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
3228
3229	radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
3230
3231	radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
3232	                       ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
3233	                                                  ps->info.info.ps.writes_stencil,
3234	                                                  ps->info.info.ps.writes_sample_mask));
3235
3236	if (pipeline->device->dfsm_allowed) {
3237		/* optimise this? */
3238		radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3239		radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3240	}
3241}
3242
3243static void
3244radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *cs,
3245					struct radv_pipeline *pipeline)
3246{
3247	if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
3248		return;
3249
3250	unsigned vtx_reuse_depth = 30;
3251	if (radv_pipeline_has_tess(pipeline) &&
3252	    radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
3253		vtx_reuse_depth = 14;
3254	}
3255	radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
3256	                       S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
3257}
3258
3259static uint32_t
3260radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
3261{
3262	uint32_t stages = 0;
3263	if (radv_pipeline_has_tess(pipeline)) {
3264		stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
3265			S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3266
3267		if (radv_pipeline_has_gs(pipeline))
3268			stages |=  S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
3269				S_028B54_GS_EN(1) |
3270				S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3271		else
3272			stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
3273
3274	} else if (radv_pipeline_has_gs(pipeline))
3275		stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
3276			S_028B54_GS_EN(1) |
3277			S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3278
3279	if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
3280		stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3281
3282	return stages;
3283}
3284
3285static uint32_t
3286radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
3287{
3288	const  VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
3289			vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
3290
3291	if (!discard_rectangle_info)
3292		return 0xffff;
3293
3294	unsigned mask = 0;
3295
3296	for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
3297		/* Interpret i as a bitmask, and then set the bit in the mask if
3298		 * that combination of rectangles in which the pixel is contained
3299		 * should pass the cliprect test. */
3300		unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
3301
3302		if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
3303		    !relevant_subset)
3304			continue;
3305
3306		if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
3307		    relevant_subset)
3308			continue;
3309
3310		mask |= 1u << i;
3311	}
3312
3313	return mask;
3314}
3315
3316static void
3317radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
3318                           const VkGraphicsPipelineCreateInfo *pCreateInfo,
3319                           const struct radv_graphics_pipeline_create_info *extra,
3320                           const struct radv_blend_state *blend,
3321                           const struct radv_tessellation_state *tess,
3322                           const struct radv_gs_state *gs,
3323                           unsigned prim, unsigned gs_out)
3324{
3325	pipeline->cs.buf = malloc(4 * 256);
3326	pipeline->cs.max_dw = 256;
3327
3328	radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
3329	radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
3330	radv_pipeline_generate_raster_state(&pipeline->cs, pipeline, pCreateInfo);
3331	radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
3332	radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
3333	radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);
3334	radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline, tess);
3335	radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline, gs);
3336	radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline);
3337	radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline);
3338	radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline);
3339	radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo);
3340
3341	radeon_set_context_reg(&pipeline->cs, R_0286E8_SPI_TMPRING_SIZE,
3342			       S_0286E8_WAVES(pipeline->max_waves) |
3343			       S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3344
3345	radeon_set_context_reg(&pipeline->cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
3346
3347	if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
3348		radeon_set_uconfig_reg_idx(&pipeline->cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
3349	} else {
3350		radeon_set_config_reg(&pipeline->cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
3351	}
3352	radeon_set_context_reg(&pipeline->cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
3353
3354	radeon_set_context_reg(&pipeline->cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
3355
3356	assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3357}
3358
3359static struct radv_ia_multi_vgt_param_helpers
3360radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
3361                                        const struct radv_tessellation_state *tess,
3362                                        uint32_t prim)
3363{
3364	struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
3365	const struct radv_device *device = pipeline->device;
3366
3367	if (radv_pipeline_has_tess(pipeline))
3368		ia_multi_vgt_param.primgroup_size = tess->num_patches;
3369	else if (radv_pipeline_has_gs(pipeline))
3370		ia_multi_vgt_param.primgroup_size = 64;
3371	else
3372		ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
3373
3374	/* GS requirement. */
3375	ia_multi_vgt_param.partial_es_wave = false;
3376	if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= VI)
3377		if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
3378			ia_multi_vgt_param.partial_es_wave = true;
3379
3380	ia_multi_vgt_param.wd_switch_on_eop = false;
3381	if (device->physical_device->rad_info.chip_class >= CIK) {
3382		/* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3383		 * 4 shader engines. Set 1 to pass the assertion below.
3384		 * The other cases are hardware requirements. */
3385		if (device->physical_device->rad_info.max_se < 4 ||
3386		    prim == V_008958_DI_PT_POLYGON ||
3387		    prim == V_008958_DI_PT_LINELOOP ||
3388		    prim == V_008958_DI_PT_TRIFAN ||
3389		    prim == V_008958_DI_PT_TRISTRIP_ADJ ||
3390		    (pipeline->graphics.prim_restart_enable &&
3391		     (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
3392		      (prim != V_008958_DI_PT_POINTLIST &&
3393		       prim != V_008958_DI_PT_LINESTRIP))))
3394			ia_multi_vgt_param.wd_switch_on_eop = true;
3395	}
3396
3397	ia_multi_vgt_param.ia_switch_on_eoi = false;
3398	if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
3399		ia_multi_vgt_param.ia_switch_on_eoi = true;
3400	if (radv_pipeline_has_gs(pipeline) &&
3401	    pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
3402		ia_multi_vgt_param.ia_switch_on_eoi = true;
3403	if (radv_pipeline_has_tess(pipeline)) {
3404		/* SWITCH_ON_EOI must be set if PrimID is used. */
3405		if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
3406		    radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
3407			ia_multi_vgt_param.ia_switch_on_eoi = true;
3408	}
3409
3410	ia_multi_vgt_param.partial_vs_wave = false;
3411	if (radv_pipeline_has_tess(pipeline)) {
3412		/* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3413		if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
3414		     device->physical_device->rad_info.family == CHIP_PITCAIRN ||
3415		     device->physical_device->rad_info.family == CHIP_BONAIRE) &&
3416		    radv_pipeline_has_gs(pipeline))
3417			ia_multi_vgt_param.partial_vs_wave = true;
3418		/* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3419		if (device->has_distributed_tess) {
3420			if (radv_pipeline_has_gs(pipeline)) {
3421				if (device->physical_device->rad_info.chip_class <= VI)
3422					ia_multi_vgt_param.partial_es_wave = true;
3423			} else {
3424				ia_multi_vgt_param.partial_vs_wave = true;
3425			}
3426		}
3427	}
3428
3429	/* Workaround for a VGT hang when strip primitive types are used with
3430	 * primitive restart.
3431	 */
3432	if (pipeline->graphics.prim_restart_enable &&
3433	    (prim == V_008958_DI_PT_LINESTRIP ||
3434	     prim == V_008958_DI_PT_TRISTRIP ||
3435	     prim == V_008958_DI_PT_LINESTRIP_ADJ ||
3436	     prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
3437		ia_multi_vgt_param.partial_vs_wave = true;
3438	}
3439
3440	if (radv_pipeline_has_gs(pipeline)) {
3441		/* On these chips there is the possibility of a hang if the
3442		 * pipeline uses a GS and partial_vs_wave is not set.
3443		 *
3444		 * This mostly does not hit 4-SE chips, as those typically set
3445		 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
3446		 * with GS due to another workaround.
3447		 *
3448		 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
3449		 */
3450		if (device->physical_device->rad_info.family == CHIP_TONGA ||
3451		    device->physical_device->rad_info.family == CHIP_FIJI ||
3452		    device->physical_device->rad_info.family == CHIP_POLARIS10 ||
3453		    device->physical_device->rad_info.family == CHIP_POLARIS11 ||
3454		    device->physical_device->rad_info.family == CHIP_POLARIS12 ||
3455	            device->physical_device->rad_info.family == CHIP_VEGAM) {
3456			ia_multi_vgt_param.partial_vs_wave = true;
3457		}
3458	}
3459
3460	ia_multi_vgt_param.base =
3461		S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
3462		/* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3463		S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
3464		S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
3465		S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
3466
3467	return ia_multi_vgt_param;
3468}
3469
3470
3471static void
3472radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
3473                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
3474{
3475	const VkPipelineVertexInputStateCreateInfo *vi_info =
3476		pCreateInfo->pVertexInputState;
3477	struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
3478
3479	for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
3480		const VkVertexInputAttributeDescription *desc =
3481			&vi_info->pVertexAttributeDescriptions[i];
3482		unsigned loc = desc->location;
3483		const struct vk_format_description *format_desc;
3484		int first_non_void;
3485		uint32_t num_format, data_format;
3486		format_desc = vk_format_description(desc->format);
3487		first_non_void = vk_format_get_first_non_void_channel(desc->format);
3488
3489		num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
3490		data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
3491
3492		velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
3493			S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
3494			S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
3495			S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
3496			S_008F0C_NUM_FORMAT(num_format) |
3497			S_008F0C_DATA_FORMAT(data_format);
3498		velems->format_size[loc] = format_desc->block.bits / 8;
3499		velems->offset[loc] = desc->offset;
3500		velems->binding[loc] = desc->binding;
3501		velems->count = MAX2(velems->count, loc + 1);
3502	}
3503
3504	for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
3505		const VkVertexInputBindingDescription *desc =
3506			&vi_info->pVertexBindingDescriptions[i];
3507
3508		pipeline->binding_stride[desc->binding] = desc->stride;
3509	}
3510}
3511
3512static struct radv_shader_variant *
3513radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
3514{
3515	int i;
3516
3517	for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
3518		struct radv_shader_variant *shader =
3519			radv_get_shader(pipeline, i);
3520
3521		if (shader && shader->info.info.so.num_outputs > 0)
3522			return shader;
3523	}
3524
3525	return NULL;
3526}
3527
3528static VkResult
3529radv_pipeline_init(struct radv_pipeline *pipeline,
3530		   struct radv_device *device,
3531		   struct radv_pipeline_cache *cache,
3532		   const VkGraphicsPipelineCreateInfo *pCreateInfo,
3533		   const struct radv_graphics_pipeline_create_info *extra,
3534		   const VkAllocationCallbacks *alloc)
3535{
3536	VkResult result;
3537	bool has_view_index = false;
3538
3539	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3540	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3541	if (subpass->view_mask)
3542		has_view_index = true;
3543	if (alloc == NULL)
3544		alloc = &device->alloc;
3545
3546	pipeline->device = device;
3547	pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3548	assert(pipeline->layout);
3549
3550	struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
3551
3552	const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3553	for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
3554		gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
3555		pStages[stage] = &pCreateInfo->pStages[i];
3556	}
3557
3558	struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
3559	radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags);
3560
3561	pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
3562	radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
3563	uint32_t gs_out;
3564	uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
3565
3566	pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
3567
3568	if (radv_pipeline_has_gs(pipeline)) {
3569		gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
3570		pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3571	} else {
3572		gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
3573	}
3574	if (extra && extra->use_rectlist) {
3575		prim = V_008958_DI_PT_RECTLIST;
3576		gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3577		pipeline->graphics.can_use_guardband = true;
3578	}
3579	pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
3580	/* prim vertex count will need TESS changes */
3581	pipeline->graphics.prim_vertex_count = prim_size_table[prim];
3582
3583	radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
3584
3585	/* Ensure that some export memory is always allocated, for two reasons:
3586	 *
3587	 * 1) Correctness: The hardware ignores the EXEC mask if no export
3588	 *    memory is allocated, so KILL and alpha test do not work correctly
3589	 *    without this.
3590	 * 2) Performance: Every shader needs at least a NULL export, even when
3591	 *    it writes no color/depth output. The NULL export instruction
3592	 *    stalls without this setting.
3593	 *
3594	 * Don't add this to CB_SHADER_MASK.
3595	 */
3596	struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3597	if (!blend.spi_shader_col_format) {
3598		if (!ps->info.info.ps.writes_z &&
3599		    !ps->info.info.ps.writes_stencil &&
3600		    !ps->info.info.ps.writes_sample_mask)
3601			blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
3602	}
3603
3604	for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3605		if (pipeline->shaders[i]) {
3606			pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
3607		}
3608	}
3609
3610	struct radv_gs_state gs = {0};
3611	if (radv_pipeline_has_gs(pipeline)) {
3612		gs = calculate_gs_info(pCreateInfo, pipeline);
3613		calculate_gs_ring_sizes(pipeline, &gs);
3614	}
3615
3616	struct radv_tessellation_state tess = {0};
3617	if (radv_pipeline_has_tess(pipeline)) {
3618		if (prim == V_008958_DI_PT_PATCH) {
3619			pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
3620			pipeline->graphics.prim_vertex_count.incr = 1;
3621		}
3622		tess = calculate_tess_state(pipeline, pCreateInfo);
3623	}
3624
3625	pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
3626
3627	radv_compute_vertex_input_state(pipeline, pCreateInfo);
3628
3629	for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
3630		pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
3631
3632	struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
3633							     AC_UD_VS_BASE_VERTEX_START_INSTANCE);
3634	if (loc->sgpr_idx != -1) {
3635		pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
3636		pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
3637		if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
3638			pipeline->graphics.vtx_emit_num = 3;
3639		else
3640			pipeline->graphics.vtx_emit_num = 2;
3641	}
3642
3643	/* Find the last vertex shader stage that eventually uses streamout. */
3644	pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
3645
3646	result = radv_pipeline_scratch_init(device, pipeline);
3647	radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
3648
3649	return result;
3650}
3651
3652VkResult
3653radv_graphics_pipeline_create(
3654	VkDevice _device,
3655	VkPipelineCache _cache,
3656	const VkGraphicsPipelineCreateInfo *pCreateInfo,
3657	const struct radv_graphics_pipeline_create_info *extra,
3658	const VkAllocationCallbacks *pAllocator,
3659	VkPipeline *pPipeline)
3660{
3661	RADV_FROM_HANDLE(radv_device, device, _device);
3662	RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3663	struct radv_pipeline *pipeline;
3664	VkResult result;
3665
3666	pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3667			      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3668	if (pipeline == NULL)
3669		return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3670
3671	result = radv_pipeline_init(pipeline, device, cache,
3672				    pCreateInfo, extra, pAllocator);
3673	if (result != VK_SUCCESS) {
3674		radv_pipeline_destroy(device, pipeline, pAllocator);
3675		return result;
3676	}
3677
3678	*pPipeline = radv_pipeline_to_handle(pipeline);
3679
3680	return VK_SUCCESS;
3681}
3682
3683VkResult radv_CreateGraphicsPipelines(
3684	VkDevice                                    _device,
3685	VkPipelineCache                             pipelineCache,
3686	uint32_t                                    count,
3687	const VkGraphicsPipelineCreateInfo*         pCreateInfos,
3688	const VkAllocationCallbacks*                pAllocator,
3689	VkPipeline*                                 pPipelines)
3690{
3691	VkResult result = VK_SUCCESS;
3692	unsigned i = 0;
3693
3694	for (; i < count; i++) {
3695		VkResult r;
3696		r = radv_graphics_pipeline_create(_device,
3697						  pipelineCache,
3698						  &pCreateInfos[i],
3699						  NULL, pAllocator, &pPipelines[i]);
3700		if (r != VK_SUCCESS) {
3701			result = r;
3702			pPipelines[i] = VK_NULL_HANDLE;
3703		}
3704	}
3705
3706	return result;
3707}
3708
3709
3710static void
3711radv_compute_generate_pm4(struct radv_pipeline *pipeline)
3712{
3713	struct radv_shader_variant *compute_shader;
3714	struct radv_device *device = pipeline->device;
3715	unsigned compute_resource_limits;
3716	unsigned waves_per_threadgroup;
3717	uint64_t va;
3718
3719	pipeline->cs.buf = malloc(20 * 4);
3720	pipeline->cs.max_dw = 20;
3721
3722	compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
3723	va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
3724
3725	radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
3726	radeon_emit(&pipeline->cs, va >> 8);
3727	radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
3728
3729	radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
3730	radeon_emit(&pipeline->cs, compute_shader->rsrc1);
3731	radeon_emit(&pipeline->cs, compute_shader->rsrc2);
3732
3733	radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
3734			  S_00B860_WAVES(pipeline->max_waves) |
3735			  S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3736
3737	/* Calculate best compute resource limits. */
3738	waves_per_threadgroup =
3739		DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
3740			     compute_shader->info.cs.block_size[1] *
3741			     compute_shader->info.cs.block_size[2], 64);
3742	compute_resource_limits =
3743		S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
3744
3745	if (device->physical_device->rad_info.chip_class >= CIK) {
3746		unsigned num_cu_per_se =
3747			device->physical_device->rad_info.num_good_compute_units /
3748			device->physical_device->rad_info.max_se;
3749
3750		/* Force even distribution on all SIMDs in CU if the workgroup
3751		 * size is 64. This has shown some good improvements if # of
3752		 * CUs per SE is not a multiple of 4.
3753		 */
3754		if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
3755			compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
3756	}
3757
3758	radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
3759			  compute_resource_limits);
3760
3761	radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
3762	radeon_emit(&pipeline->cs,
3763		    S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
3764	radeon_emit(&pipeline->cs,
3765		    S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
3766	radeon_emit(&pipeline->cs,
3767		    S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
3768
3769	assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3770}
3771
3772static VkResult radv_compute_pipeline_create(
3773	VkDevice                                    _device,
3774	VkPipelineCache                             _cache,
3775	const VkComputePipelineCreateInfo*          pCreateInfo,
3776	const VkAllocationCallbacks*                pAllocator,
3777	VkPipeline*                                 pPipeline)
3778{
3779	RADV_FROM_HANDLE(radv_device, device, _device);
3780	RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3781	const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3782	struct radv_pipeline *pipeline;
3783	VkResult result;
3784
3785	pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3786			      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3787	if (pipeline == NULL)
3788		return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3789
3790	pipeline->device = device;
3791	pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3792	assert(pipeline->layout);
3793
3794	pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
3795	radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
3796
3797	pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
3798	pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
3799	result = radv_pipeline_scratch_init(device, pipeline);
3800	if (result != VK_SUCCESS) {
3801		radv_pipeline_destroy(device, pipeline, pAllocator);
3802		return result;
3803	}
3804
3805	radv_compute_generate_pm4(pipeline);
3806
3807	*pPipeline = radv_pipeline_to_handle(pipeline);
3808
3809	return VK_SUCCESS;
3810}
3811
3812VkResult radv_CreateComputePipelines(
3813	VkDevice                                    _device,
3814	VkPipelineCache                             pipelineCache,
3815	uint32_t                                    count,
3816	const VkComputePipelineCreateInfo*          pCreateInfos,
3817	const VkAllocationCallbacks*                pAllocator,
3818	VkPipeline*                                 pPipelines)
3819{
3820	VkResult result = VK_SUCCESS;
3821
3822	unsigned i = 0;
3823	for (; i < count; i++) {
3824		VkResult r;
3825		r = radv_compute_pipeline_create(_device, pipelineCache,
3826						 &pCreateInfos[i],
3827						 pAllocator, &pPipelines[i]);
3828		if (r != VK_SUCCESS) {
3829			result = r;
3830			pPipelines[i] = VK_NULL_HANDLE;
3831		}
3832	}
3833
3834	return result;
3835}
3836