radv_shader_args.h revision 7ec681f3
1/* 2 * Copyright © 2019 Valve Corporation. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "compiler/shader_enums.h" 25#include "util/list.h" 26#include "util/macros.h" 27#include "ac_shader_args.h" 28#include "amd_family.h" 29#include "radv_constants.h" 30 31struct radv_shader_args { 32 struct ac_shader_args ac; 33 struct radv_shader_info *shader_info; 34 const struct radv_nir_compiler_options *options; 35 36 struct ac_arg descriptor_sets[MAX_SETS]; 37 struct ac_arg ring_offsets; 38 39 /* Streamout */ 40 struct ac_arg streamout_buffers; 41 42 /* NGG GS */ 43 struct ac_arg ngg_gs_state; 44 struct ac_arg ngg_culling_settings; 45 struct ac_arg ngg_viewport_scale[2]; 46 struct ac_arg ngg_viewport_translate[2]; 47 48 struct ac_arg prolog_inputs; 49 struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS]; 50 51 bool is_gs_copy_shader; 52 bool is_trap_handler_shader; 53}; 54 55static inline struct radv_shader_args * 56radv_shader_args_from_ac(struct ac_shader_args *args) 57{ 58 return container_of(args, struct radv_shader_args, ac); 59} 60 61void radv_declare_shader_args(struct radv_shader_args *args, gl_shader_stage stage, 62 bool has_previous_stage, gl_shader_stage previous_stage); 63