io.h revision 7ec681f3
1/*
2 * Copyright (C) 2021 Alyssa Rosenzweig <alyssa@rosenzweig.io>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24#ifndef __AGX_IO_H
25#define __AGX_IO_H
26
27#include <stdbool.h>
28#include "agx_bo.h"
29
30#if __APPLE__
31#include <mach/mach.h>
32#include <IOKit/IODataQueueClient.h>
33#endif
34
35#define AGX_SERVICE_TYPE 0x100005
36
37enum agx_selector {
38	AGX_SELECTOR_GET_GLOBAL_IDS = 0x6,
39	AGX_SELECTOR_SET_API = 0x7,
40	AGX_SELECTOR_CREATE_COMMAND_QUEUE = 0x8,
41	AGX_SELECTOR_FREE_COMMAND_QUEUE = 0x9,
42	AGX_SELECTOR_ALLOCATE_MEM = 0xA,
43	AGX_SELECTOR_FREE_MEM = 0xB,
44	AGX_SELECTOR_CREATE_SHMEM = 0xF,
45	AGX_SELECTOR_FREE_SHMEM = 0x10,
46	AGX_SELECTOR_CREATE_NOTIFICATION_QUEUE = 0x11,
47	AGX_SELECTOR_FREE_NOTIFICATION_QUEUE = 0x12,
48	AGX_SELECTOR_SUBMIT_COMMAND_BUFFERS = 0x1E,
49	AGX_SELECTOR_GET_VERSION = 0x23,
50	AGX_NUM_SELECTORS = 0x30
51};
52
53static const char *selector_table[AGX_NUM_SELECTORS] = {
54	"unk0",
55	"unk1",
56	"unk2",
57	"unk3",
58	"unk4",
59	"unk5",
60	"GET_GLOBAL_IDS",
61	"SET_API",
62	"CREATE_COMMAND_QUEUE",
63	"FREE_COMMAND_QUEUE",
64	"ALLOCATE_MEM",
65	"FREE_MEM",
66	"unkC",
67	"unkD",
68	"unkE",
69	"CREATE_SHMEM",
70	"FREE_SHMEM",
71	"CREATE_NOTIFICATION_QUEUE",
72	"FREE_NOTIFICATION_QUEUE",
73	"unk13",
74	"unk14",
75	"unk15",
76	"unk16",
77	"unk17",
78	"unk18",
79	"unk19",
80	"unk1A",
81	"unk1B",
82	"unk1C",
83	"unk1D",
84	"SUBMIT_COMMAND_BUFFERS",
85	"unk1F",
86	"unk20",
87	"unk21",
88	"unk22",
89	"GET_VERSION",
90	"unk24",
91	"unk25",
92	"unk26",
93	"unk27",
94	"unk28",
95	"unk29",
96	"unk2A",
97	"unk2B",
98	"unk2C",
99	"unk2D",
100	"unk2E",
101	"unk2F"
102};
103
104static inline const char *
105wrap_selector_name(uint32_t selector)
106{
107	return (selector < AGX_NUM_SELECTORS) ? selector_table[selector] : "unk??";
108}
109
110struct agx_create_command_queue_resp {
111	uint64_t id;
112	uint32_t unk2; // 90 0A 08 27
113	uint32_t unk3; // 0
114} __attribute__((packed));
115
116struct agx_create_shmem_resp {
117	void *map;
118	uint32_t size;
119	uint32_t id;
120} __attribute__((packed));
121
122struct agx_create_notification_queue_resp {
123#ifdef __APPLE__
124	IODataQueueMemory *queue;
125#else
126   void *queue;
127#endif
128	uint32_t unk2; // 1
129	uint32_t unk3; // 0
130} __attribute__((packed));
131
132struct agx_submit_cmdbuf_req {
133	uint32_t unk0;
134	uint32_t unk1;
135	uint32_t cmdbuf;
136	uint32_t mappings;
137	void *user_0;
138	void *user_1;
139	uint32_t unk2;
140	uint32_t unk3;
141} __attribute__((packed));
142
143/* Memory allocation isn't really understood yet. By comparing SHADER/CMDBUF_32
144 * vs everything else, it appears the 0x40000000 bit indicates the GPU VA must
145 * be be in the first 4GiB */
146
147enum agx_memory_type {
148	AGX_MEMORY_TYPE_NORMAL      = 0x00000000, /* used for user allocations */
149	AGX_MEMORY_TYPE_UNK         = 0x08000000, /* unknown */
150	AGX_MEMORY_TYPE_CMDBUF_64   = 0x18000000, /* used for command buffer storage */
151	AGX_MEMORY_TYPE_SHADER      = 0x48000000, /* used for shader memory, with VA = 0 */
152	AGX_MEMORY_TYPE_CMDBUF_32   = 0x58000000, /* used for command buffers, with VA < 32-bit */
153	AGX_MEMORY_TYPE_FRAMEBUFFER = 0x00888F00, /* used for framebuffer backing */
154};
155
156static inline const char *
157agx_memory_type_name(uint32_t type)
158{
159	switch (type) {
160	case AGX_MEMORY_TYPE_NORMAL: return "normal";
161	case AGX_MEMORY_TYPE_UNK: return "unk";
162	case AGX_MEMORY_TYPE_CMDBUF_64: return "cmdbuf_64";
163	case AGX_MEMORY_TYPE_SHADER: return "shader";
164	case AGX_MEMORY_TYPE_CMDBUF_32: return "cmdbuf_32";
165	case AGX_MEMORY_TYPE_FRAMEBUFFER: return "framebuffer";
166	default: return NULL;
167	}
168}
169
170struct agx_notification_queue {
171#ifdef __APPLE__
172   mach_port_t port;
173   IODataQueueMemory *queue;
174#else
175   unsigned port;
176   void *queue;
177#endif
178   unsigned id;
179};
180
181struct agx_command_queue {
182   unsigned id;
183   struct agx_notification_queue notif;
184};
185
186/* Not sure if this is hardware or software defined */
187
188struct agx_map_header {
189	uint64_t cmdbuf_id; // GUID
190	uint32_t unk2; // 01 00 00 00
191	uint32_t unk3; // 28 05 00 80
192	uint64_t encoder_id; // GUID
193	uint32_t unk6; // 00 00 00 00
194	uint32_t cmdbuf_size;
195	uint32_t nr_handles;
196	uint32_t nr_entries;
197	uint32_t indices[6];
198} __attribute__((packed));
199
200struct agx_map_entry {
201	uint32_t unkAAA; // 20 00 00 00
202	uint32_t unk2; // 00 00 00 00
203	uint32_t unk3; // 00 00 00 00
204	uint32_t unk4; // 00 00 00 00
205	uint32_t unk5; // 00 00 00 00
206	uint32_t unk6; // 00 00 00 00
207	uint32_t unkBBB; // 01 00 00 00
208	uint32_t unk8; // 00 00 00 00
209	uint32_t unk9; // 00 00 00 00
210	uint32_t unka; // ff ff 01 00
211	uint32_t indices[6];
212} __attribute__((packed));
213
214uint64_t
215agx_get_global_id(struct agx_device *dev);
216
217#endif
218