pool.h revision 7ec681f3
1/* 2 * © Copyright 2017-2018 Alyssa Rosenzweig 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 */ 24 25#ifndef __AGX_POOL_H__ 26#define __AGX_POOL_H__ 27 28#include <stddef.h> 29#include "asahi/lib/agx_pack.h" 30#include "agx_bo.h" 31 32#include "util/u_dynarray.h" 33 34/* Represents a pool of memory that can only grow, used to allocate objects 35 * with the same lifetime as the pool itself. In OpenGL, a pool is owned by the 36 * batch for transient structures. In Vulkan, it may be owned by e.g. the 37 * command pool */ 38 39struct agx_pool { 40 /* Parent device for allocation */ 41 struct agx_device *dev; 42 43 /* BOs allocated by this pool */ 44 struct util_dynarray bos; 45 46 /* Current transient BO */ 47 struct agx_bo *transient_bo; 48 49 /* Within the topmost transient BO, how much has been used? */ 50 unsigned transient_offset; 51 52 /* BO flags to use in the pool */ 53 unsigned create_flags; 54}; 55 56void 57agx_pool_init(struct agx_pool *pool, struct agx_device *dev, 58 unsigned create_flags, bool prealloc); 59 60void 61agx_pool_cleanup(struct agx_pool *pool); 62 63static inline unsigned 64agx_pool_num_bos(struct agx_pool *pool) 65{ 66 return util_dynarray_num_elements(&pool->bos, struct agx_bo *); 67} 68 69void 70agx_pool_get_bo_handles(struct agx_pool *pool, uint32_t *handles); 71 72/* Represents a fat pointer for GPU-mapped memory, returned from the transient 73 * allocator and not used for much else */ 74 75struct agx_ptr 76agx_pool_alloc_aligned(struct agx_pool *pool, size_t sz, unsigned alignment); 77 78uint64_t 79agx_pool_upload(struct agx_pool *pool, const void *data, size_t sz); 80 81uint64_t 82agx_pool_upload_aligned(struct agx_pool *pool, const void *data, size_t sz, unsigned alignment); 83 84struct agx_desc_alloc_info { 85 unsigned size; 86 unsigned align; 87 unsigned nelems; 88}; 89 90#define AGX_DESC_ARRAY(count, name) \ 91 { \ 92 .size = MALI_ ## name ## _LENGTH, \ 93 .align = MALI_ ## name ## _ALIGN, \ 94 .nelems = count, \ 95 } 96 97#define AGX_DESC(name) AGX_DESC_ARRAY(1, name) 98 99#define AGX_DESC_AGGREGATE(...) \ 100 (struct agx_desc_alloc_info[]) { \ 101 __VA_ARGS__, \ 102 { 0 }, \ 103 } 104 105static inline struct agx_ptr 106agx_pool_alloc_descs(struct agx_pool *pool, 107 const struct agx_desc_alloc_info *descs) 108{ 109 unsigned size = 0; 110 unsigned align = descs[0].align; 111 112 for (unsigned i = 0; descs[i].size; i++) { 113 assert(!(size & (descs[i].align - 1))); 114 size += descs[i].size * descs[i].nelems; 115 } 116 117 return agx_pool_alloc_aligned(pool, size, align); 118} 119 120#define agx_pool_alloc_desc(pool, name) \ 121 agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC(name))) 122 123#define agx_pool_alloc_desc_array(pool, count, name) \ 124 agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(AGX_DESC_ARRAY(count, name))) 125 126#define agx_pool_alloc_desc_aggregate(pool, ...) \ 127 agx_pool_alloc_descs(pool, AGX_DESC_AGGREGATE(__VA_ARGS__)) 128 129#endif 130