101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2016-2018 Broadcom 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 2101e04c3fSmrg * IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg#include "v3d_compiler.h" 2501e04c3fSmrg 2601e04c3fSmrg/* We don't do any address packing. */ 2701e04c3fSmrg#define __gen_user_data void 2801e04c3fSmrg#define __gen_address_type uint32_t 2901e04c3fSmrg#define __gen_address_offset(reloc) (*reloc) 3001e04c3fSmrg#define __gen_emit_reloc(cl, reloc) 3101e04c3fSmrg#include "cle/v3d_packet_v33_pack.h" 3201e04c3fSmrg 3301e04c3fSmrgvoid 3401e04c3fSmrgv3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr) 3501e04c3fSmrg{ 367ec681f3Smrg /* FIXME: We don't bother implementing pipelining for texture reads 377ec681f3Smrg * for any pre 4.x hardware. It should be straight forward to do but 387ec681f3Smrg * we are not really testing or even targetting this hardware at 397ec681f3Smrg * present. 407ec681f3Smrg */ 417ec681f3Smrg ntq_flush_tmu(c); 427ec681f3Smrg 4301e04c3fSmrg unsigned unit = instr->texture_index; 4401e04c3fSmrg 4501e04c3fSmrg struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 p0_unpacked = { 4601e04c3fSmrg V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header, 4701e04c3fSmrg 4801e04c3fSmrg .fetch_sample_mode = instr->op == nir_texop_txf, 4901e04c3fSmrg }; 5001e04c3fSmrg 5101e04c3fSmrg struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 p1_unpacked = { 5201e04c3fSmrg }; 5301e04c3fSmrg 5401e04c3fSmrg switch (instr->sampler_dim) { 5501e04c3fSmrg case GLSL_SAMPLER_DIM_1D: 5601e04c3fSmrg if (instr->is_array) 5701e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_1D_ARRAY; 5801e04c3fSmrg else 5901e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_1D; 6001e04c3fSmrg break; 6101e04c3fSmrg case GLSL_SAMPLER_DIM_2D: 6201e04c3fSmrg case GLSL_SAMPLER_DIM_RECT: 6301e04c3fSmrg if (instr->is_array) 6401e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_2D_ARRAY; 6501e04c3fSmrg else 6601e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_2D; 6701e04c3fSmrg break; 6801e04c3fSmrg case GLSL_SAMPLER_DIM_3D: 6901e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_3D; 7001e04c3fSmrg break; 7101e04c3fSmrg case GLSL_SAMPLER_DIM_CUBE: 7201e04c3fSmrg p0_unpacked.lookup_type = TEXTURE_CUBE_MAP; 7301e04c3fSmrg break; 7401e04c3fSmrg default: 7501e04c3fSmrg unreachable("Bad sampler type"); 7601e04c3fSmrg } 7701e04c3fSmrg 7801e04c3fSmrg struct qreg coords[5]; 7901e04c3fSmrg int next_coord = 0; 8001e04c3fSmrg for (unsigned i = 0; i < instr->num_srcs; i++) { 8101e04c3fSmrg switch (instr->src[i].src_type) { 8201e04c3fSmrg case nir_tex_src_coord: 8301e04c3fSmrg for (int j = 0; j < instr->coord_components; j++) { 8401e04c3fSmrg coords[next_coord++] = 8501e04c3fSmrg ntq_get_src(c, instr->src[i].src, j); 8601e04c3fSmrg } 8701e04c3fSmrg if (instr->coord_components < 2) 8801e04c3fSmrg coords[next_coord++] = vir_uniform_f(c, 0.5); 8901e04c3fSmrg break; 9001e04c3fSmrg case nir_tex_src_bias: 9101e04c3fSmrg coords[next_coord++] = 9201e04c3fSmrg ntq_get_src(c, instr->src[i].src, 0); 9301e04c3fSmrg 9401e04c3fSmrg p0_unpacked.bias_supplied = true; 9501e04c3fSmrg break; 9601e04c3fSmrg case nir_tex_src_lod: 9701e04c3fSmrg coords[next_coord++] = 9801e04c3fSmrg vir_FADD(c, 9901e04c3fSmrg ntq_get_src(c, instr->src[i].src, 0), 10001e04c3fSmrg vir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL, 10101e04c3fSmrg unit)); 10201e04c3fSmrg 10301e04c3fSmrg if (instr->op != nir_texop_txf && 10401e04c3fSmrg instr->op != nir_texop_tg4) { 10501e04c3fSmrg p0_unpacked.disable_autolod_use_bias_only = true; 10601e04c3fSmrg } 10701e04c3fSmrg break; 10801e04c3fSmrg case nir_tex_src_comparator: 10901e04c3fSmrg coords[next_coord++] = 11001e04c3fSmrg ntq_get_src(c, instr->src[i].src, 0); 11101e04c3fSmrg 11201e04c3fSmrg p0_unpacked.shadow = true; 11301e04c3fSmrg break; 11401e04c3fSmrg 11501e04c3fSmrg case nir_tex_src_offset: { 11601e04c3fSmrg p0_unpacked.texel_offset_for_s_coordinate = 117ed98bd31Smaya nir_src_comp_as_int(instr->src[i].src, 0); 11801e04c3fSmrg 11901e04c3fSmrg if (instr->coord_components >= 2) 12001e04c3fSmrg p0_unpacked.texel_offset_for_t_coordinate = 121ed98bd31Smaya nir_src_comp_as_int(instr->src[i].src, 1); 12201e04c3fSmrg 12301e04c3fSmrg if (instr->coord_components >= 3) 12401e04c3fSmrg p0_unpacked.texel_offset_for_r_coordinate = 125ed98bd31Smaya nir_src_comp_as_int(instr->src[i].src, 2); 12601e04c3fSmrg break; 12701e04c3fSmrg } 12801e04c3fSmrg 12901e04c3fSmrg default: 13001e04c3fSmrg unreachable("unknown texture source"); 13101e04c3fSmrg } 13201e04c3fSmrg } 13301e04c3fSmrg 13401e04c3fSmrg /* Limit the number of channels returned to both how many the NIR 13501e04c3fSmrg * instruction writes and how many the instruction could produce. 13601e04c3fSmrg */ 13701e04c3fSmrg p1_unpacked.return_words_of_texture_data = 1387ec681f3Smrg instr->dest.is_ssa ? 1397ec681f3Smrg nir_ssa_def_components_read(&instr->dest.ssa) : 1407ec681f3Smrg (1 << instr->dest.reg.reg->num_components) - 1; 14101e04c3fSmrg 14201e04c3fSmrg uint32_t p0_packed; 14301e04c3fSmrg V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(NULL, 14401e04c3fSmrg (uint8_t *)&p0_packed, 14501e04c3fSmrg &p0_unpacked); 14601e04c3fSmrg 14701e04c3fSmrg uint32_t p1_packed; 14801e04c3fSmrg V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(NULL, 14901e04c3fSmrg (uint8_t *)&p1_packed, 15001e04c3fSmrg &p1_unpacked); 15101e04c3fSmrg /* Load unit number into the address field, which will be be used by 15201e04c3fSmrg * the driver to decide which texture to put in the actual address 15301e04c3fSmrg * field. 15401e04c3fSmrg */ 15501e04c3fSmrg p1_packed |= unit << 5; 15601e04c3fSmrg 15701e04c3fSmrg /* There is no native support for GL texture rectangle coordinates, so 15801e04c3fSmrg * we have to rescale from ([0, width], [0, height]) to ([0, 1], [0, 15901e04c3fSmrg * 1]). 16001e04c3fSmrg */ 16101e04c3fSmrg if (instr->sampler_dim == GLSL_SAMPLER_DIM_RECT) { 16201e04c3fSmrg coords[0] = vir_FMUL(c, coords[0], 16301e04c3fSmrg vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X, 16401e04c3fSmrg unit)); 16501e04c3fSmrg coords[1] = vir_FMUL(c, coords[1], 16601e04c3fSmrg vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y, 16701e04c3fSmrg unit)); 16801e04c3fSmrg } 16901e04c3fSmrg 170ed98bd31Smaya int texture_u[] = { 171ed98bd31Smaya vir_get_uniform_index(c, QUNIFORM_TEXTURE_CONFIG_P0_0 + unit, p0_packed), 172ed98bd31Smaya vir_get_uniform_index(c, QUNIFORM_TEXTURE_CONFIG_P1, p1_packed), 17301e04c3fSmrg }; 17401e04c3fSmrg 17501e04c3fSmrg for (int i = 0; i < next_coord; i++) { 17601e04c3fSmrg struct qreg dst; 17701e04c3fSmrg 17801e04c3fSmrg if (i == next_coord - 1) 17901e04c3fSmrg dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL); 18001e04c3fSmrg else 18101e04c3fSmrg dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU); 18201e04c3fSmrg 18301e04c3fSmrg struct qinst *tmu = vir_MOV_dest(c, dst, coords[i]); 18401e04c3fSmrg 185ed98bd31Smaya if (i < 2) 186ed98bd31Smaya tmu->uniform = texture_u[i]; 18701e04c3fSmrg } 18801e04c3fSmrg 18901e04c3fSmrg vir_emit_thrsw(c); 19001e04c3fSmrg 19101e04c3fSmrg for (int i = 0; i < 4; i++) { 19201e04c3fSmrg if (p1_unpacked.return_words_of_texture_data & (1 << i)) 193ed98bd31Smaya ntq_store_dest(c, &instr->dest, i, vir_LDTMU(c)); 19401e04c3fSmrg } 19501e04c3fSmrg} 196