101e04c3fSmrg/*
201e04c3fSmrg * Copyright © 2018 Timothy Arceri
301e04c3fSmrg *
401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
501e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
601e04c3fSmrg * to deal in the Software without restriction, including without limitation
701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the
901e04c3fSmrg * Software is furnished to do so, subject to the following conditions:
1001e04c3fSmrg *
1101e04c3fSmrg * The above copyright notice and this permission notice (including the next
1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the
1301e04c3fSmrg * Software.
1401e04c3fSmrg *
1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
2001e04c3fSmrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
2101e04c3fSmrg * SOFTWARE.
2201e04c3fSmrg */
2301e04c3fSmrg
2401e04c3fSmrg#ifndef GL_NIR_H
2501e04c3fSmrg#define GL_NIR_H
2601e04c3fSmrg
2701e04c3fSmrg#ifdef __cplusplus
2801e04c3fSmrgextern "C" {
2901e04c3fSmrg#endif
3001e04c3fSmrg
3101e04c3fSmrgstruct nir_shader;
3201e04c3fSmrgstruct gl_shader_program;
3301e04c3fSmrg
3401e04c3fSmrgbool gl_nir_lower_atomics(nir_shader *shader,
3501e04c3fSmrg                          const struct gl_shader_program *shader_program,
3601e04c3fSmrg                          bool use_binding_as_idx);
3701e04c3fSmrg
387ec681f3Smrgbool gl_nir_lower_images(nir_shader *shader, bool bindless_only);
3901e04c3fSmrgbool gl_nir_lower_samplers(nir_shader *shader,
4001e04c3fSmrg                           const struct gl_shader_program *shader_program);
4101e04c3fSmrgbool gl_nir_lower_samplers_as_deref(nir_shader *shader,
4201e04c3fSmrg                                    const struct gl_shader_program *shader_program);
4301e04c3fSmrg
447e102996Smayabool gl_nir_lower_buffers(nir_shader *shader,
457e102996Smaya                          const struct gl_shader_program *shader_program);
467e102996Smaya
4701e04c3fSmrg#ifdef __cplusplus
4801e04c3fSmrg}
4901e04c3fSmrg#endif
5001e04c3fSmrg
5101e04c3fSmrg#endif /* GL_NIR_H */
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