glsl_parser_extras.cpp revision 7e995a2e
1/*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23#include <inttypes.h> /* for PRIx64 macro */
24#include <stdio.h>
25#include <stdarg.h>
26#include <string.h>
27#include <assert.h>
28
29#include "main/context.h"
30#include "main/debug_output.h"
31#include "main/formats.h"
32#include "main/shaderobj.h"
33#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34#include "util/ralloc.h"
35#include "util/disk_cache.h"
36#include "util/mesa-sha1.h"
37#include "ast.h"
38#include "glsl_parser_extras.h"
39#include "glsl_parser.h"
40#include "ir_optimization.h"
41#include "loop_analysis.h"
42#include "builtin_functions.h"
43
44/**
45 * Format a short human-readable description of the given GLSL version.
46 */
47const char *
48glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49{
50   return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51                          version / 100, version % 100);
52}
53
54
55static const unsigned known_desktop_glsl_versions[] =
56   { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57static const unsigned known_desktop_gl_versions[] =
58   {  20,  21,  30,  31,  32,  33,  40,  41,  42,  43,  44,  45, 46 };
59
60
61_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62					       gl_shader_stage stage,
63                                               void *mem_ctx)
64   : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65     switch_state()
66{
67   assert(stage < MESA_SHADER_STAGES);
68   this->stage = stage;
69
70   this->scanner = NULL;
71   this->translation_unit.make_empty();
72   this->symbols = new(mem_ctx) glsl_symbol_table;
73
74   this->linalloc = linear_alloc_parent(this, 0);
75
76   this->info_log = ralloc_strdup(mem_ctx, "");
77   this->error = false;
78   this->loop_nesting_ast = NULL;
79
80   this->uses_builtin_functions = false;
81
82   /* Set default language version and extensions */
83   this->language_version = 110;
84   this->forced_language_version = ctx->Const.ForceGLSLVersion;
85   this->zero_init = ctx->Const.GLSLZeroInit;
86   this->gl_version = 20;
87   this->compat_shader = true;
88   this->es_shader = false;
89   this->ARB_texture_rectangle_enable = true;
90
91   /* OpenGL ES 2.0 has different defaults from desktop GL. */
92   if (ctx->API == API_OPENGLES2) {
93      this->language_version = 100;
94      this->es_shader = true;
95      this->ARB_texture_rectangle_enable = false;
96   }
97
98   this->extensions = &ctx->Extensions;
99
100   this->Const.MaxLights = ctx->Const.MaxLights;
101   this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102   this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103   this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104   this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105   this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106   this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107   this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108   this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109   this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110   this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111   this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113   this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115   this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117   /* 1.50 constants */
118   this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119   this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120   this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121   this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122   this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123   this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124   this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125   this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126   this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128   this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129   this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130   this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131   this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132   this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133   this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134   this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135   this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136   this->Const.MaxVertexAtomicCounterBuffers =
137      ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138   this->Const.MaxTessControlAtomicCounterBuffers =
139      ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140   this->Const.MaxTessEvaluationAtomicCounterBuffers =
141      ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142   this->Const.MaxGeometryAtomicCounterBuffers =
143      ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144   this->Const.MaxFragmentAtomicCounterBuffers =
145      ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146   this->Const.MaxComputeAtomicCounterBuffers =
147      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148   this->Const.MaxCombinedAtomicCounterBuffers =
149      ctx->Const.MaxCombinedAtomicBuffers;
150   this->Const.MaxAtomicCounterBufferSize =
151      ctx->Const.MaxAtomicBufferSize;
152
153   /* ARB_enhanced_layouts constants */
154   this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155   this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157   /* Compute shader constants */
158   for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159      this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160   for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161      this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163   this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164   this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166   this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167   this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168   this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169   this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170   this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171   this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172   this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173   this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174   this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175   this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177   /* ARB_viewport_array */
178   this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180   /* tessellation shader constants */
181   this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182   this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183   this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184   this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185   this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186   this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187   this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188   this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189   this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190   this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191   this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192   this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194   /* GL 4.5 / OES_sample_variables */
195   this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197   this->current_function = NULL;
198   this->toplevel_ir = NULL;
199   this->found_return = false;
200   this->all_invariant = false;
201   this->user_structures = NULL;
202   this->num_user_structures = 0;
203   this->num_subroutines = 0;
204   this->subroutines = NULL;
205   this->num_subroutine_types = 0;
206   this->subroutine_types = NULL;
207
208   /* supported_versions should be large enough to support the known desktop
209    * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210    */
211   STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212                 ARRAY_SIZE(this->supported_versions));
213
214   /* Populate the list of supported GLSL versions */
215   /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216    * the OpenGL 3.2 Core context is supported, this logic will need
217    * change.  Older versions of GLSL are no longer supported
218    * outside the compatibility contexts of 3.x.
219    */
220   this->num_supported_versions = 0;
221   if (_mesa_is_desktop_gl(ctx)) {
222      for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223         if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224            this->supported_versions[this->num_supported_versions].ver
225               = known_desktop_glsl_versions[i];
226            this->supported_versions[this->num_supported_versions].gl_ver
227               = known_desktop_gl_versions[i];
228            this->supported_versions[this->num_supported_versions].es = false;
229            this->num_supported_versions++;
230         }
231      }
232   }
233   if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234      this->supported_versions[this->num_supported_versions].ver = 100;
235      this->supported_versions[this->num_supported_versions].gl_ver = 20;
236      this->supported_versions[this->num_supported_versions].es = true;
237      this->num_supported_versions++;
238   }
239   if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240      this->supported_versions[this->num_supported_versions].ver = 300;
241      this->supported_versions[this->num_supported_versions].gl_ver = 30;
242      this->supported_versions[this->num_supported_versions].es = true;
243      this->num_supported_versions++;
244   }
245   if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246      this->supported_versions[this->num_supported_versions].ver = 310;
247      this->supported_versions[this->num_supported_versions].gl_ver = 31;
248      this->supported_versions[this->num_supported_versions].es = true;
249      this->num_supported_versions++;
250   }
251   if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252       ctx->Extensions.ARB_ES3_2_compatibility) {
253      this->supported_versions[this->num_supported_versions].ver = 320;
254      this->supported_versions[this->num_supported_versions].gl_ver = 32;
255      this->supported_versions[this->num_supported_versions].es = true;
256      this->num_supported_versions++;
257   }
258
259   /* Create a string for use in error messages to tell the user which GLSL
260    * versions are supported.
261    */
262   char *supported = ralloc_strdup(this, "");
263   for (unsigned i = 0; i < this->num_supported_versions; i++) {
264      unsigned ver = this->supported_versions[i].ver;
265      const char *const prefix = (i == 0)
266	 ? ""
267	 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268      const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270      ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271			     prefix,
272			     ver / 100, ver % 100,
273			     suffix);
274   }
275
276   this->supported_version_string = supported;
277
278   if (ctx->Const.ForceGLSLExtensionsWarn)
279      _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281   this->default_uniform_qualifier = new(this) ast_type_qualifier();
282   this->default_uniform_qualifier->flags.q.shared = 1;
283   this->default_uniform_qualifier->flags.q.column_major = 1;
284
285   this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286   this->default_shader_storage_qualifier->flags.q.shared = 1;
287   this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289   this->fs_uses_gl_fragcoord = false;
290   this->fs_redeclares_gl_fragcoord = false;
291   this->fs_origin_upper_left = false;
292   this->fs_pixel_center_integer = false;
293   this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295   this->gs_input_prim_type_specified = false;
296   this->tcs_output_vertices_specified = false;
297   this->gs_input_size = 0;
298   this->in_qualifier = new(this) ast_type_qualifier();
299   this->out_qualifier = new(this) ast_type_qualifier();
300   this->fs_early_fragment_tests = false;
301   this->fs_inner_coverage = false;
302   this->fs_post_depth_coverage = false;
303   this->fs_pixel_interlock_ordered = false;
304   this->fs_pixel_interlock_unordered = false;
305   this->fs_sample_interlock_ordered = false;
306   this->fs_sample_interlock_unordered = false;
307   this->fs_blend_support = 0;
308   memset(this->atomic_counter_offsets, 0,
309          sizeof(this->atomic_counter_offsets));
310   this->allow_extension_directive_midshader =
311      ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312   this->allow_builtin_variable_redeclaration =
313      ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314   this->allow_layout_qualifier_on_function_parameter =
315      ctx->Const.AllowLayoutQualifiersOnFunctionParameters;
316
317   this->cs_input_local_size_variable_specified = false;
318
319   /* ARB_bindless_texture */
320   this->bindless_sampler_specified = false;
321   this->bindless_image_specified = false;
322   this->bound_sampler_specified = false;
323   this->bound_image_specified = false;
324}
325
326/**
327 * Determine whether the current GLSL version is sufficiently high to support
328 * a certain feature, and generate an error message if it isn't.
329 *
330 * \param required_glsl_version and \c required_glsl_es_version are
331 * interpreted as they are in _mesa_glsl_parse_state::is_version().
332 *
333 * \param locp is the parser location where the error should be reported.
334 *
335 * \param fmt (and additional arguments) constitute a printf-style error
336 * message to report if the version check fails.  Information about the
337 * current and required GLSL versions will be appended.  So, for example, if
338 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
339 * "foo unsupported") is called, the error message will be "foo unsupported in
340 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
341 */
342bool
343_mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
344                                      unsigned required_glsl_es_version,
345                                      YYLTYPE *locp, const char *fmt, ...)
346{
347   if (this->is_version(required_glsl_version, required_glsl_es_version))
348      return true;
349
350   va_list args;
351   va_start(args, fmt);
352   char *problem = ralloc_vasprintf(this, fmt, args);
353   va_end(args);
354   const char *glsl_version_string
355      = glsl_compute_version_string(this, false, required_glsl_version);
356   const char *glsl_es_version_string
357      = glsl_compute_version_string(this, true, required_glsl_es_version);
358   const char *requirement_string = "";
359   if (required_glsl_version && required_glsl_es_version) {
360      requirement_string = ralloc_asprintf(this, " (%s or %s required)",
361                                           glsl_version_string,
362                                           glsl_es_version_string);
363   } else if (required_glsl_version) {
364      requirement_string = ralloc_asprintf(this, " (%s required)",
365                                           glsl_version_string);
366   } else if (required_glsl_es_version) {
367      requirement_string = ralloc_asprintf(this, " (%s required)",
368                                           glsl_es_version_string);
369   }
370   _mesa_glsl_error(locp, this, "%s in %s%s",
371                    problem, this->get_version_string(),
372                    requirement_string);
373
374   return false;
375}
376
377/**
378 * Process a GLSL #version directive.
379 *
380 * \param version is the integer that follows the #version token.
381 *
382 * \param ident is a string identifier that follows the integer, if any is
383 * present.  Otherwise NULL.
384 */
385void
386_mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
387                                                  const char *ident)
388{
389   bool es_token_present = false;
390   bool compat_token_present = false;
391   if (ident) {
392      if (strcmp(ident, "es") == 0) {
393         es_token_present = true;
394      } else if (version >= 150) {
395         if (strcmp(ident, "core") == 0) {
396            /* Accept the token.  There's no need to record that this is
397             * a core profile shader since that's the only profile we support.
398             */
399         } else if (strcmp(ident, "compatibility") == 0) {
400            compat_token_present = true;
401
402            if (this->ctx->API != API_OPENGL_COMPAT) {
403               _mesa_glsl_error(locp, this,
404                                "the compatibility profile is not supported");
405            }
406         } else {
407            _mesa_glsl_error(locp, this,
408                             "\"%s\" is not a valid shading language profile; "
409                             "if present, it must be \"core\"", ident);
410         }
411      } else {
412         _mesa_glsl_error(locp, this,
413                          "illegal text following version number");
414      }
415   }
416
417   this->es_shader = es_token_present;
418   if (version == 100) {
419      if (es_token_present) {
420         _mesa_glsl_error(locp, this,
421                          "GLSL 1.00 ES should be selected using "
422                          "`#version 100'");
423      } else {
424         this->es_shader = true;
425      }
426   }
427
428   if (this->es_shader) {
429      this->ARB_texture_rectangle_enable = false;
430   }
431
432   if (this->forced_language_version)
433      this->language_version = this->forced_language_version;
434   else
435      this->language_version = version;
436
437   this->compat_shader = compat_token_present ||
438                         (this->ctx->API == API_OPENGL_COMPAT &&
439                          this->language_version == 140) ||
440                         (!this->es_shader && this->language_version < 140);
441
442   bool supported = false;
443   for (unsigned i = 0; i < this->num_supported_versions; i++) {
444      if (this->supported_versions[i].ver == this->language_version
445          && this->supported_versions[i].es == this->es_shader) {
446         this->gl_version = this->supported_versions[i].gl_ver;
447         supported = true;
448         break;
449      }
450   }
451
452   if (!supported) {
453      _mesa_glsl_error(locp, this, "%s is not supported. "
454                       "Supported versions are: %s",
455                       this->get_version_string(),
456                       this->supported_version_string);
457
458      /* On exit, the language_version must be set to a valid value.
459       * Later calls to _mesa_glsl_initialize_types will misbehave if
460       * the version is invalid.
461       */
462      switch (this->ctx->API) {
463      case API_OPENGL_COMPAT:
464      case API_OPENGL_CORE:
465	 this->language_version = this->ctx->Const.GLSLVersion;
466	 break;
467
468      case API_OPENGLES:
469	 assert(!"Should not get here.");
470	 /* FALLTHROUGH */
471
472      case API_OPENGLES2:
473	 this->language_version = 100;
474	 break;
475      }
476   }
477}
478
479
480/* This helper function will append the given message to the shader's
481   info log and report it via GL_ARB_debug_output. Per that extension,
482   'type' is one of the enum values classifying the message, and
483   'id' is the implementation-defined ID of the given message. */
484static void
485_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
486               GLenum type, const char *fmt, va_list ap)
487{
488   bool error = (type == MESA_DEBUG_TYPE_ERROR);
489   GLuint msg_id = 0;
490
491   assert(state->info_log != NULL);
492
493   /* Get the offset that the new message will be written to. */
494   int msg_offset = strlen(state->info_log);
495
496   ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
497					    locp->source,
498					    locp->first_line,
499					    locp->first_column,
500					    error ? "error" : "warning");
501   ralloc_vasprintf_append(&state->info_log, fmt, ap);
502
503   const char *const msg = &state->info_log[msg_offset];
504   struct gl_context *ctx = state->ctx;
505
506   /* Report the error via GL_ARB_debug_output. */
507   _mesa_shader_debug(ctx, type, &msg_id, msg);
508
509   ralloc_strcat(&state->info_log, "\n");
510}
511
512void
513_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
514		 const char *fmt, ...)
515{
516   va_list ap;
517
518   state->error = true;
519
520   va_start(ap, fmt);
521   _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
522   va_end(ap);
523}
524
525
526void
527_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
528		   const char *fmt, ...)
529{
530   va_list ap;
531
532   va_start(ap, fmt);
533   _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
534   va_end(ap);
535}
536
537
538/**
539 * Enum representing the possible behaviors that can be specified in
540 * an #extension directive.
541 */
542enum ext_behavior {
543   extension_disable,
544   extension_enable,
545   extension_require,
546   extension_warn
547};
548
549/**
550 * Element type for _mesa_glsl_supported_extensions
551 */
552struct _mesa_glsl_extension {
553   /**
554    * Name of the extension when referred to in a GLSL extension
555    * statement
556    */
557   const char *name;
558
559   /**
560    * Whether this extension is a part of AEP
561    */
562   bool aep;
563
564   /**
565    * Predicate that checks whether the relevant extension is available for
566    * this context.
567    */
568   bool (*available_pred)(const struct gl_context *,
569                          gl_api api, uint8_t version);
570
571   /**
572    * Flag in the _mesa_glsl_parse_state struct that should be set
573    * when this extension is enabled.
574    *
575    * See note in _mesa_glsl_extension::supported_flag about "pointer
576    * to member" types.
577    */
578   bool _mesa_glsl_parse_state::* enable_flag;
579
580   /**
581    * Flag in the _mesa_glsl_parse_state struct that should be set
582    * when the shader requests "warn" behavior for this extension.
583    *
584    * See note in _mesa_glsl_extension::supported_flag about "pointer
585    * to member" types.
586    */
587   bool _mesa_glsl_parse_state::* warn_flag;
588
589
590   bool compatible_with_state(const _mesa_glsl_parse_state *state,
591                              gl_api api, uint8_t gl_version) const;
592   void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
593};
594
595/** Checks if the context supports a user-facing extension */
596#define EXT(name_str, driver_cap, ...) \
597static MAYBE_UNUSED bool \
598has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
599{ \
600   return ctx->Extensions.driver_cap && (version >= \
601          _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
602}
603#include "main/extensions_table.h"
604#undef EXT
605
606#define EXT(NAME)                                           \
607   { "GL_" #NAME, false, has_##NAME,                        \
608     &_mesa_glsl_parse_state::NAME##_enable,                \
609     &_mesa_glsl_parse_state::NAME##_warn }
610
611#define EXT_AEP(NAME)                                       \
612   { "GL_" #NAME, true, has_##NAME,                         \
613     &_mesa_glsl_parse_state::NAME##_enable,                \
614     &_mesa_glsl_parse_state::NAME##_warn }
615
616/**
617 * Table of extensions that can be enabled/disabled within a shader,
618 * and the conditions under which they are supported.
619 */
620static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
621   /* ARB extensions go here, sorted alphabetically.
622    */
623   EXT(ARB_ES3_1_compatibility),
624   EXT(ARB_ES3_2_compatibility),
625   EXT(ARB_arrays_of_arrays),
626   EXT(ARB_bindless_texture),
627   EXT(ARB_compatibility),
628   EXT(ARB_compute_shader),
629   EXT(ARB_compute_variable_group_size),
630   EXT(ARB_conservative_depth),
631   EXT(ARB_cull_distance),
632   EXT(ARB_derivative_control),
633   EXT(ARB_draw_buffers),
634   EXT(ARB_draw_instanced),
635   EXT(ARB_enhanced_layouts),
636   EXT(ARB_explicit_attrib_location),
637   EXT(ARB_explicit_uniform_location),
638   EXT(ARB_fragment_coord_conventions),
639   EXT(ARB_fragment_layer_viewport),
640   EXT(ARB_fragment_shader_interlock),
641   EXT(ARB_gpu_shader5),
642   EXT(ARB_gpu_shader_fp64),
643   EXT(ARB_gpu_shader_int64),
644   EXT(ARB_post_depth_coverage),
645   EXT(ARB_sample_shading),
646   EXT(ARB_separate_shader_objects),
647   EXT(ARB_shader_atomic_counter_ops),
648   EXT(ARB_shader_atomic_counters),
649   EXT(ARB_shader_ballot),
650   EXT(ARB_shader_bit_encoding),
651   EXT(ARB_shader_clock),
652   EXT(ARB_shader_draw_parameters),
653   EXT(ARB_shader_group_vote),
654   EXT(ARB_shader_image_load_store),
655   EXT(ARB_shader_image_size),
656   EXT(ARB_shader_precision),
657   EXT(ARB_shader_stencil_export),
658   EXT(ARB_shader_storage_buffer_object),
659   EXT(ARB_shader_subroutine),
660   EXT(ARB_shader_texture_image_samples),
661   EXT(ARB_shader_texture_lod),
662   EXT(ARB_shader_viewport_layer_array),
663   EXT(ARB_shading_language_420pack),
664   EXT(ARB_shading_language_packing),
665   EXT(ARB_tessellation_shader),
666   EXT(ARB_texture_cube_map_array),
667   EXT(ARB_texture_gather),
668   EXT(ARB_texture_multisample),
669   EXT(ARB_texture_query_levels),
670   EXT(ARB_texture_query_lod),
671   EXT(ARB_texture_rectangle),
672   EXT(ARB_uniform_buffer_object),
673   EXT(ARB_vertex_attrib_64bit),
674   EXT(ARB_viewport_array),
675
676   /* KHR extensions go here, sorted alphabetically.
677    */
678   EXT_AEP(KHR_blend_equation_advanced),
679
680   /* OES extensions go here, sorted alphabetically.
681    */
682   EXT(OES_EGL_image_external),
683   EXT(OES_EGL_image_external_essl3),
684   EXT(OES_geometry_point_size),
685   EXT(OES_geometry_shader),
686   EXT(OES_gpu_shader5),
687   EXT(OES_primitive_bounding_box),
688   EXT_AEP(OES_sample_variables),
689   EXT_AEP(OES_shader_image_atomic),
690   EXT(OES_shader_io_blocks),
691   EXT_AEP(OES_shader_multisample_interpolation),
692   EXT(OES_standard_derivatives),
693   EXT(OES_tessellation_point_size),
694   EXT(OES_tessellation_shader),
695   EXT(OES_texture_3D),
696   EXT(OES_texture_buffer),
697   EXT(OES_texture_cube_map_array),
698   EXT_AEP(OES_texture_storage_multisample_2d_array),
699   EXT(OES_viewport_array),
700
701   /* All other extensions go here, sorted alphabetically.
702    */
703   EXT(AMD_conservative_depth),
704   EXT(AMD_gpu_shader_int64),
705   EXT(AMD_shader_stencil_export),
706   EXT(AMD_shader_trinary_minmax),
707   EXT(AMD_vertex_shader_layer),
708   EXT(AMD_vertex_shader_viewport_index),
709   EXT(ANDROID_extension_pack_es31a),
710   EXT(EXT_blend_func_extended),
711   EXT(EXT_frag_depth),
712   EXT(EXT_draw_buffers),
713   EXT(EXT_clip_cull_distance),
714   EXT(EXT_geometry_point_size),
715   EXT_AEP(EXT_geometry_shader),
716   EXT_AEP(EXT_gpu_shader5),
717   EXT_AEP(EXT_primitive_bounding_box),
718   EXT(EXT_separate_shader_objects),
719   EXT(EXT_shader_framebuffer_fetch),
720   EXT(EXT_shader_framebuffer_fetch_non_coherent),
721   EXT(EXT_shader_integer_mix),
722   EXT_AEP(EXT_shader_io_blocks),
723   EXT(EXT_shader_samples_identical),
724   EXT(EXT_tessellation_point_size),
725   EXT_AEP(EXT_tessellation_shader),
726   EXT(EXT_texture_array),
727   EXT_AEP(EXT_texture_buffer),
728   EXT_AEP(EXT_texture_cube_map_array),
729   EXT(INTEL_conservative_rasterization),
730   EXT(INTEL_shader_atomic_float_minmax),
731   EXT(MESA_shader_integer_functions),
732   EXT(NV_fragment_shader_interlock),
733   EXT(NV_image_formats),
734   EXT(NV_shader_atomic_float),
735};
736
737#undef EXT
738
739
740/**
741 * Determine whether a given extension is compatible with the target,
742 * API, and extension information in the current parser state.
743 */
744bool _mesa_glsl_extension::compatible_with_state(
745      const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
746{
747   return this->available_pred(state->ctx, api, gl_version);
748}
749
750/**
751 * Set the appropriate flags in the parser state to establish the
752 * given behavior for this extension.
753 */
754void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
755                                     ext_behavior behavior) const
756{
757   /* Note: the ->* operator indexes into state by the
758    * offsets this->enable_flag and this->warn_flag.  See
759    * _mesa_glsl_extension::supported_flag for more info.
760    */
761   state->*(this->enable_flag) = (behavior != extension_disable);
762   state->*(this->warn_flag)   = (behavior == extension_warn);
763}
764
765/**
766 * Find an extension by name in _mesa_glsl_supported_extensions.  If
767 * the name is not found, return NULL.
768 */
769static const _mesa_glsl_extension *find_extension(const char *name)
770{
771   for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
772      if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
773         return &_mesa_glsl_supported_extensions[i];
774      }
775   }
776   return NULL;
777}
778
779bool
780_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
781			     const char *behavior_string, YYLTYPE *behavior_locp,
782			     _mesa_glsl_parse_state *state)
783{
784   uint8_t gl_version = state->ctx->Extensions.Version;
785   gl_api api = state->ctx->API;
786   ext_behavior behavior;
787   if (strcmp(behavior_string, "warn") == 0) {
788      behavior = extension_warn;
789   } else if (strcmp(behavior_string, "require") == 0) {
790      behavior = extension_require;
791   } else if (strcmp(behavior_string, "enable") == 0) {
792      behavior = extension_enable;
793   } else if (strcmp(behavior_string, "disable") == 0) {
794      behavior = extension_disable;
795   } else {
796      _mesa_glsl_error(behavior_locp, state,
797		       "unknown extension behavior `%s'",
798		       behavior_string);
799      return false;
800   }
801
802   /* If we're in a desktop context but with an ES shader, use an ES API enum
803    * to verify extension availability.
804    */
805   if (state->es_shader && api != API_OPENGLES2)
806      api = API_OPENGLES2;
807   /* Use the language-version derived GL version to extension checks, unless
808    * we're using meta, which sets the version to the max.
809    */
810   if (gl_version != 0xff)
811      gl_version = state->gl_version;
812
813   if (strcmp(name, "all") == 0) {
814      if ((behavior == extension_enable) || (behavior == extension_require)) {
815	 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
816			  (behavior == extension_enable)
817			  ? "enable" : "require");
818	 return false;
819      } else {
820         for (unsigned i = 0;
821              i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
822            const _mesa_glsl_extension *extension
823               = &_mesa_glsl_supported_extensions[i];
824            if (extension->compatible_with_state(state, api, gl_version)) {
825               _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
826            }
827         }
828      }
829   } else {
830      const _mesa_glsl_extension *extension = find_extension(name);
831      if (extension && extension->compatible_with_state(state, api, gl_version)) {
832         extension->set_flags(state, behavior);
833         if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
834            for (unsigned i = 0;
835                 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
836               const _mesa_glsl_extension *extension =
837                  &_mesa_glsl_supported_extensions[i];
838
839               if (!extension->aep)
840                  continue;
841               /* AEP should not be enabled if all of the sub-extensions can't
842                * also be enabled. This is not the proper layer to do such
843                * error-checking though.
844                */
845               assert(extension->compatible_with_state(state, api, gl_version));
846               extension->set_flags(state, behavior);
847            }
848         }
849      } else {
850         static const char fmt[] = "extension `%s' unsupported in %s shader";
851
852         if (behavior == extension_require) {
853            _mesa_glsl_error(name_locp, state, fmt,
854                             name, _mesa_shader_stage_to_string(state->stage));
855            return false;
856         } else {
857            _mesa_glsl_warning(name_locp, state, fmt,
858                               name, _mesa_shader_stage_to_string(state->stage));
859         }
860      }
861   }
862
863   return true;
864}
865
866
867/**
868 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
869 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
870 * (process_array_constructor, et al) sufficient information to do type
871 * checking.
872 *
873 * Operates on assignments involving an aggregate initializer. E.g.,
874 *
875 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
876 *
877 * or more ridiculously,
878 *
879 * struct S {
880 *     vec4 v[2];
881 * };
882 *
883 * struct {
884 *     S a[2], b;
885 *     int c;
886 * } aggregate = {
887 *     {
888 *         {
889 *             {
890 *                 {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
891 *                 {5.0, 6.0, 7.0, 8.0}  // a[0].v[1]
892 *             } // a[0].v
893 *         }, // a[0]
894 *         {
895 *             {
896 *                 {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
897 *                 {5.0, 6.0, 7.0, 8.0}  // a[1].v[1]
898 *             } // a[1].v
899 *         } // a[1]
900 *     }, // a
901 *     {
902 *         {
903 *             {1.0, 2.0, 3.0, 4.0}, // b.v[0]
904 *             {5.0, 6.0, 7.0, 8.0}  // b.v[1]
905 *         } // b.v
906 *     }, // b
907 *     4 // c
908 * };
909 *
910 * This pass is necessary because the right-hand side of <type> e = { ... }
911 * doesn't contain sufficient information to determine if the types match.
912 */
913void
914_mesa_ast_set_aggregate_type(const glsl_type *type,
915                             ast_expression *expr)
916{
917   ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
918   ai->constructor_type = type;
919
920   /* If the aggregate is an array, recursively set its elements' types. */
921   if (type->is_array()) {
922      /* Each array element has the type type->fields.array.
923       *
924       * E.g., if <type> if struct S[2] we want to set each element's type to
925       * struct S.
926       */
927      for (exec_node *expr_node = ai->expressions.get_head_raw();
928           !expr_node->is_tail_sentinel();
929           expr_node = expr_node->next) {
930         ast_expression *expr = exec_node_data(ast_expression, expr_node,
931                                               link);
932
933         if (expr->oper == ast_aggregate)
934            _mesa_ast_set_aggregate_type(type->fields.array, expr);
935      }
936
937   /* If the aggregate is a struct, recursively set its fields' types. */
938   } else if (type->is_record()) {
939      exec_node *expr_node = ai->expressions.get_head_raw();
940
941      /* Iterate through the struct's fields. */
942      for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
943           i++, expr_node = expr_node->next) {
944         ast_expression *expr = exec_node_data(ast_expression, expr_node,
945                                               link);
946
947         if (expr->oper == ast_aggregate) {
948            _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
949         }
950      }
951   /* If the aggregate is a matrix, set its columns' types. */
952   } else if (type->is_matrix()) {
953      for (exec_node *expr_node = ai->expressions.get_head_raw();
954           !expr_node->is_tail_sentinel();
955           expr_node = expr_node->next) {
956         ast_expression *expr = exec_node_data(ast_expression, expr_node,
957                                               link);
958
959         if (expr->oper == ast_aggregate)
960            _mesa_ast_set_aggregate_type(type->column_type(), expr);
961      }
962   }
963}
964
965void
966_mesa_ast_process_interface_block(YYLTYPE *locp,
967                                  _mesa_glsl_parse_state *state,
968                                  ast_interface_block *const block,
969                                  const struct ast_type_qualifier &q)
970{
971   if (q.flags.q.buffer) {
972      if (!state->has_shader_storage_buffer_objects()) {
973         _mesa_glsl_error(locp, state,
974                          "#version 430 / GL_ARB_shader_storage_buffer_object "
975                          "required for defining shader storage blocks");
976      } else if (state->ARB_shader_storage_buffer_object_warn) {
977         _mesa_glsl_warning(locp, state,
978                            "#version 430 / GL_ARB_shader_storage_buffer_object "
979                            "required for defining shader storage blocks");
980      }
981   } else if (q.flags.q.uniform) {
982      if (!state->has_uniform_buffer_objects()) {
983         _mesa_glsl_error(locp, state,
984                          "#version 140 / GL_ARB_uniform_buffer_object "
985                          "required for defining uniform blocks");
986      } else if (state->ARB_uniform_buffer_object_warn) {
987         _mesa_glsl_warning(locp, state,
988                            "#version 140 / GL_ARB_uniform_buffer_object "
989                            "required for defining uniform blocks");
990      }
991   } else {
992      if (!state->has_shader_io_blocks()) {
993         if (state->es_shader) {
994            _mesa_glsl_error(locp, state,
995                             "GL_OES_shader_io_blocks or #version 320 "
996                             "required for using interface blocks");
997         } else {
998            _mesa_glsl_error(locp, state,
999                             "#version 150 required for using "
1000                             "interface blocks");
1001         }
1002      }
1003   }
1004
1005   /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1006    * "It is illegal to have an input block in a vertex shader
1007    *  or an output block in a fragment shader"
1008    */
1009   if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1010      _mesa_glsl_error(locp, state,
1011                       "`in' interface block is not allowed for "
1012                       "a vertex shader");
1013   } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1014      _mesa_glsl_error(locp, state,
1015                       "`out' interface block is not allowed for "
1016                       "a fragment shader");
1017   }
1018
1019   /* Since block arrays require names, and both features are added in
1020    * the same language versions, we don't have to explicitly
1021    * version-check both things.
1022    */
1023   if (block->instance_name != NULL) {
1024      state->check_version(150, 300, locp, "interface blocks with "
1025                           "an instance name are not allowed");
1026   }
1027
1028   ast_type_qualifier::bitset_t interface_type_mask;
1029   struct ast_type_qualifier temp_type_qualifier;
1030
1031   /* Get a bitmask containing only the in/out/uniform/buffer
1032    * flags, allowing us to ignore other irrelevant flags like
1033    * interpolation qualifiers.
1034    */
1035   temp_type_qualifier.flags.i = 0;
1036   temp_type_qualifier.flags.q.uniform = true;
1037   temp_type_qualifier.flags.q.in = true;
1038   temp_type_qualifier.flags.q.out = true;
1039   temp_type_qualifier.flags.q.buffer = true;
1040   temp_type_qualifier.flags.q.patch = true;
1041   interface_type_mask = temp_type_qualifier.flags.i;
1042
1043   /* Get the block's interface qualifier.  The interface_qualifier
1044    * production rule guarantees that only one bit will be set (and
1045    * it will be in/out/uniform).
1046    */
1047   ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1048
1049   block->default_layout.flags.i |= block_interface_qualifier;
1050
1051   if (state->stage == MESA_SHADER_GEOMETRY &&
1052       state->has_explicit_attrib_stream() &&
1053       block->default_layout.flags.q.out) {
1054      /* Assign global layout's stream value. */
1055      block->default_layout.flags.q.stream = 1;
1056      block->default_layout.flags.q.explicit_stream = 0;
1057      block->default_layout.stream = state->out_qualifier->stream;
1058   }
1059
1060   if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1061      /* Assign global layout's xfb_buffer value. */
1062      block->default_layout.flags.q.xfb_buffer = 1;
1063      block->default_layout.flags.q.explicit_xfb_buffer = 0;
1064      block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1065   }
1066
1067   foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1068      ast_type_qualifier& qualifier = member->type->qualifier;
1069      if ((qualifier.flags.i & interface_type_mask) == 0) {
1070         /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1071          * "If no optional qualifier is used in a member declaration, the
1072          *  qualifier of the variable is just in, out, or uniform as declared
1073          *  by interface-qualifier."
1074          */
1075         qualifier.flags.i |= block_interface_qualifier;
1076      } else if ((qualifier.flags.i & interface_type_mask) !=
1077                 block_interface_qualifier) {
1078         /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1079          * "If optional qualifiers are used, they can include interpolation
1080          *  and storage qualifiers and they must declare an input, output,
1081          *  or uniform variable consistent with the interface qualifier of
1082          *  the block."
1083          */
1084         _mesa_glsl_error(locp, state,
1085                          "uniform/in/out qualifier on "
1086                          "interface block member does not match "
1087                          "the interface block");
1088      }
1089
1090      if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1091         _mesa_glsl_error(locp, state,
1092                          "invariant qualifiers can be used only "
1093                          "in interface block members for shader "
1094                          "inputs or outputs");
1095   }
1096}
1097
1098static void
1099_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1100{
1101   if (q->is_subroutine_decl())
1102      printf("subroutine ");
1103
1104   if (q->subroutine_list) {
1105      printf("subroutine (");
1106      q->subroutine_list->print();
1107      printf(")");
1108   }
1109
1110   if (q->flags.q.constant)
1111      printf("const ");
1112
1113   if (q->flags.q.invariant)
1114      printf("invariant ");
1115
1116   if (q->flags.q.attribute)
1117      printf("attribute ");
1118
1119   if (q->flags.q.varying)
1120      printf("varying ");
1121
1122   if (q->flags.q.in && q->flags.q.out)
1123      printf("inout ");
1124   else {
1125      if (q->flags.q.in)
1126	 printf("in ");
1127
1128      if (q->flags.q.out)
1129	 printf("out ");
1130   }
1131
1132   if (q->flags.q.centroid)
1133      printf("centroid ");
1134   if (q->flags.q.sample)
1135      printf("sample ");
1136   if (q->flags.q.patch)
1137      printf("patch ");
1138   if (q->flags.q.uniform)
1139      printf("uniform ");
1140   if (q->flags.q.buffer)
1141      printf("buffer ");
1142   if (q->flags.q.smooth)
1143      printf("smooth ");
1144   if (q->flags.q.flat)
1145      printf("flat ");
1146   if (q->flags.q.noperspective)
1147      printf("noperspective ");
1148}
1149
1150
1151void
1152ast_node::print(void) const
1153{
1154   printf("unhandled node ");
1155}
1156
1157
1158ast_node::ast_node(void)
1159{
1160   this->location.source = 0;
1161   this->location.first_line = 0;
1162   this->location.first_column = 0;
1163   this->location.last_line = 0;
1164   this->location.last_column = 0;
1165}
1166
1167
1168static void
1169ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1170{
1171   if (array_specifier)
1172      array_specifier->print();
1173}
1174
1175
1176void
1177ast_compound_statement::print(void) const
1178{
1179   printf("{\n");
1180
1181   foreach_list_typed(ast_node, ast, link, &this->statements) {
1182      ast->print();
1183   }
1184
1185   printf("}\n");
1186}
1187
1188
1189ast_compound_statement::ast_compound_statement(int new_scope,
1190					       ast_node *statements)
1191{
1192   this->new_scope = new_scope;
1193
1194   if (statements != NULL) {
1195      this->statements.push_degenerate_list_at_head(&statements->link);
1196   }
1197}
1198
1199
1200void
1201ast_expression::print(void) const
1202{
1203   switch (oper) {
1204   case ast_assign:
1205   case ast_mul_assign:
1206   case ast_div_assign:
1207   case ast_mod_assign:
1208   case ast_add_assign:
1209   case ast_sub_assign:
1210   case ast_ls_assign:
1211   case ast_rs_assign:
1212   case ast_and_assign:
1213   case ast_xor_assign:
1214   case ast_or_assign:
1215      subexpressions[0]->print();
1216      printf("%s ", operator_string(oper));
1217      subexpressions[1]->print();
1218      break;
1219
1220   case ast_field_selection:
1221      subexpressions[0]->print();
1222      printf(". %s ", primary_expression.identifier);
1223      break;
1224
1225   case ast_plus:
1226   case ast_neg:
1227   case ast_bit_not:
1228   case ast_logic_not:
1229   case ast_pre_inc:
1230   case ast_pre_dec:
1231      printf("%s ", operator_string(oper));
1232      subexpressions[0]->print();
1233      break;
1234
1235   case ast_post_inc:
1236   case ast_post_dec:
1237      subexpressions[0]->print();
1238      printf("%s ", operator_string(oper));
1239      break;
1240
1241   case ast_conditional:
1242      subexpressions[0]->print();
1243      printf("? ");
1244      subexpressions[1]->print();
1245      printf(": ");
1246      subexpressions[2]->print();
1247      break;
1248
1249   case ast_array_index:
1250      subexpressions[0]->print();
1251      printf("[ ");
1252      subexpressions[1]->print();
1253      printf("] ");
1254      break;
1255
1256   case ast_function_call: {
1257      subexpressions[0]->print();
1258      printf("( ");
1259
1260      foreach_list_typed (ast_node, ast, link, &this->expressions) {
1261	 if (&ast->link != this->expressions.get_head())
1262	    printf(", ");
1263
1264	 ast->print();
1265      }
1266
1267      printf(") ");
1268      break;
1269   }
1270
1271   case ast_identifier:
1272      printf("%s ", primary_expression.identifier);
1273      break;
1274
1275   case ast_int_constant:
1276      printf("%d ", primary_expression.int_constant);
1277      break;
1278
1279   case ast_uint_constant:
1280      printf("%u ", primary_expression.uint_constant);
1281      break;
1282
1283   case ast_float_constant:
1284      printf("%f ", primary_expression.float_constant);
1285      break;
1286
1287   case ast_double_constant:
1288      printf("%f ", primary_expression.double_constant);
1289      break;
1290
1291   case ast_int64_constant:
1292      printf("%" PRId64 " ", primary_expression.int64_constant);
1293      break;
1294
1295   case ast_uint64_constant:
1296      printf("%" PRIu64 " ", primary_expression.uint64_constant);
1297      break;
1298
1299   case ast_bool_constant:
1300      printf("%s ",
1301	     primary_expression.bool_constant
1302	     ? "true" : "false");
1303      break;
1304
1305   case ast_sequence: {
1306      printf("( ");
1307      foreach_list_typed (ast_node, ast, link, & this->expressions) {
1308	 if (&ast->link != this->expressions.get_head())
1309	    printf(", ");
1310
1311	 ast->print();
1312      }
1313      printf(") ");
1314      break;
1315   }
1316
1317   case ast_aggregate: {
1318      printf("{ ");
1319      foreach_list_typed (ast_node, ast, link, & this->expressions) {
1320	 if (&ast->link != this->expressions.get_head())
1321	    printf(", ");
1322
1323	 ast->print();
1324      }
1325      printf("} ");
1326      break;
1327   }
1328
1329   default:
1330      assert(0);
1331      break;
1332   }
1333}
1334
1335ast_expression::ast_expression(int oper,
1336			       ast_expression *ex0,
1337			       ast_expression *ex1,
1338			       ast_expression *ex2) :
1339   primary_expression()
1340{
1341   this->oper = ast_operators(oper);
1342   this->subexpressions[0] = ex0;
1343   this->subexpressions[1] = ex1;
1344   this->subexpressions[2] = ex2;
1345   this->non_lvalue_description = NULL;
1346   this->is_lhs = false;
1347}
1348
1349
1350void
1351ast_expression_statement::print(void) const
1352{
1353   if (expression)
1354      expression->print();
1355
1356   printf("; ");
1357}
1358
1359
1360ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1361   expression(ex)
1362{
1363   /* empty */
1364}
1365
1366
1367void
1368ast_function::print(void) const
1369{
1370   return_type->print();
1371   printf(" %s (", identifier);
1372
1373   foreach_list_typed(ast_node, ast, link, & this->parameters) {
1374      ast->print();
1375   }
1376
1377   printf(")");
1378}
1379
1380
1381ast_function::ast_function(void)
1382   : return_type(NULL), identifier(NULL), is_definition(false),
1383     signature(NULL)
1384{
1385   /* empty */
1386}
1387
1388
1389void
1390ast_fully_specified_type::print(void) const
1391{
1392   _mesa_ast_type_qualifier_print(& qualifier);
1393   specifier->print();
1394}
1395
1396
1397void
1398ast_parameter_declarator::print(void) const
1399{
1400   type->print();
1401   if (identifier)
1402      printf("%s ", identifier);
1403   ast_opt_array_dimensions_print(array_specifier);
1404}
1405
1406
1407void
1408ast_function_definition::print(void) const
1409{
1410   prototype->print();
1411   body->print();
1412}
1413
1414
1415void
1416ast_declaration::print(void) const
1417{
1418   printf("%s ", identifier);
1419   ast_opt_array_dimensions_print(array_specifier);
1420
1421   if (initializer) {
1422      printf("= ");
1423      initializer->print();
1424   }
1425}
1426
1427
1428ast_declaration::ast_declaration(const char *identifier,
1429				 ast_array_specifier *array_specifier,
1430				 ast_expression *initializer)
1431{
1432   this->identifier = identifier;
1433   this->array_specifier = array_specifier;
1434   this->initializer = initializer;
1435}
1436
1437
1438void
1439ast_declarator_list::print(void) const
1440{
1441   assert(type || invariant);
1442
1443   if (type)
1444      type->print();
1445   else if (invariant)
1446      printf("invariant ");
1447   else
1448      printf("precise ");
1449
1450   foreach_list_typed (ast_node, ast, link, & this->declarations) {
1451      if (&ast->link != this->declarations.get_head())
1452	 printf(", ");
1453
1454      ast->print();
1455   }
1456
1457   printf("; ");
1458}
1459
1460
1461ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1462{
1463   this->type = type;
1464   this->invariant = false;
1465   this->precise = false;
1466}
1467
1468void
1469ast_jump_statement::print(void) const
1470{
1471   switch (mode) {
1472   case ast_continue:
1473      printf("continue; ");
1474      break;
1475   case ast_break:
1476      printf("break; ");
1477      break;
1478   case ast_return:
1479      printf("return ");
1480      if (opt_return_value)
1481	 opt_return_value->print();
1482
1483      printf("; ");
1484      break;
1485   case ast_discard:
1486      printf("discard; ");
1487      break;
1488   }
1489}
1490
1491
1492ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1493   : opt_return_value(NULL)
1494{
1495   this->mode = ast_jump_modes(mode);
1496
1497   if (mode == ast_return)
1498      opt_return_value = return_value;
1499}
1500
1501
1502void
1503ast_selection_statement::print(void) const
1504{
1505   printf("if ( ");
1506   condition->print();
1507   printf(") ");
1508
1509   then_statement->print();
1510
1511   if (else_statement) {
1512      printf("else ");
1513      else_statement->print();
1514   }
1515}
1516
1517
1518ast_selection_statement::ast_selection_statement(ast_expression *condition,
1519						 ast_node *then_statement,
1520						 ast_node *else_statement)
1521{
1522   this->condition = condition;
1523   this->then_statement = then_statement;
1524   this->else_statement = else_statement;
1525}
1526
1527
1528void
1529ast_switch_statement::print(void) const
1530{
1531   printf("switch ( ");
1532   test_expression->print();
1533   printf(") ");
1534
1535   body->print();
1536}
1537
1538
1539ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1540					   ast_node *body)
1541{
1542   this->test_expression = test_expression;
1543   this->body = body;
1544}
1545
1546
1547void
1548ast_switch_body::print(void) const
1549{
1550   printf("{\n");
1551   if (stmts != NULL) {
1552      stmts->print();
1553   }
1554   printf("}\n");
1555}
1556
1557
1558ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1559{
1560   this->stmts = stmts;
1561}
1562
1563
1564void ast_case_label::print(void) const
1565{
1566   if (test_value != NULL) {
1567      printf("case ");
1568      test_value->print();
1569      printf(": ");
1570   } else {
1571      printf("default: ");
1572   }
1573}
1574
1575
1576ast_case_label::ast_case_label(ast_expression *test_value)
1577{
1578   this->test_value = test_value;
1579}
1580
1581
1582void ast_case_label_list::print(void) const
1583{
1584   foreach_list_typed(ast_node, ast, link, & this->labels) {
1585      ast->print();
1586   }
1587   printf("\n");
1588}
1589
1590
1591ast_case_label_list::ast_case_label_list(void)
1592{
1593}
1594
1595
1596void ast_case_statement::print(void) const
1597{
1598   labels->print();
1599   foreach_list_typed(ast_node, ast, link, & this->stmts) {
1600      ast->print();
1601      printf("\n");
1602   }
1603}
1604
1605
1606ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1607{
1608   this->labels = labels;
1609}
1610
1611
1612void ast_case_statement_list::print(void) const
1613{
1614   foreach_list_typed(ast_node, ast, link, & this->cases) {
1615      ast->print();
1616   }
1617}
1618
1619
1620ast_case_statement_list::ast_case_statement_list(void)
1621{
1622}
1623
1624
1625void
1626ast_iteration_statement::print(void) const
1627{
1628   switch (mode) {
1629   case ast_for:
1630      printf("for( ");
1631      if (init_statement)
1632	 init_statement->print();
1633      printf("; ");
1634
1635      if (condition)
1636	 condition->print();
1637      printf("; ");
1638
1639      if (rest_expression)
1640	 rest_expression->print();
1641      printf(") ");
1642
1643      body->print();
1644      break;
1645
1646   case ast_while:
1647      printf("while ( ");
1648      if (condition)
1649	 condition->print();
1650      printf(") ");
1651      body->print();
1652      break;
1653
1654   case ast_do_while:
1655      printf("do ");
1656      body->print();
1657      printf("while ( ");
1658      if (condition)
1659	 condition->print();
1660      printf("); ");
1661      break;
1662   }
1663}
1664
1665
1666ast_iteration_statement::ast_iteration_statement(int mode,
1667						 ast_node *init,
1668						 ast_node *condition,
1669						 ast_expression *rest_expression,
1670						 ast_node *body)
1671{
1672   this->mode = ast_iteration_modes(mode);
1673   this->init_statement = init;
1674   this->condition = condition;
1675   this->rest_expression = rest_expression;
1676   this->body = body;
1677}
1678
1679
1680void
1681ast_struct_specifier::print(void) const
1682{
1683   printf("struct %s { ", name);
1684   foreach_list_typed(ast_node, ast, link, &this->declarations) {
1685      ast->print();
1686   }
1687   printf("} ");
1688}
1689
1690
1691ast_struct_specifier::ast_struct_specifier(const char *identifier,
1692					   ast_declarator_list *declarator_list)
1693   : name(identifier), layout(NULL), declarations(), is_declaration(true),
1694     type(NULL)
1695{
1696   this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1697}
1698
1699void ast_subroutine_list::print(void) const
1700{
1701   foreach_list_typed (ast_node, ast, link, & this->declarations) {
1702      if (&ast->link != this->declarations.get_head())
1703         printf(", ");
1704      ast->print();
1705   }
1706}
1707
1708static void
1709set_shader_inout_layout(struct gl_shader *shader,
1710		     struct _mesa_glsl_parse_state *state)
1711{
1712   /* Should have been prevented by the parser. */
1713   if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1714       shader->Stage == MESA_SHADER_VERTEX) {
1715      assert(!state->in_qualifier->flags.i);
1716   } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1717              shader->Stage != MESA_SHADER_TESS_EVAL) {
1718      assert(!state->in_qualifier->flags.i);
1719   }
1720
1721   if (shader->Stage != MESA_SHADER_COMPUTE) {
1722      /* Should have been prevented by the parser. */
1723      assert(!state->cs_input_local_size_specified);
1724      assert(!state->cs_input_local_size_variable_specified);
1725   }
1726
1727   if (shader->Stage != MESA_SHADER_FRAGMENT) {
1728      /* Should have been prevented by the parser. */
1729      assert(!state->fs_uses_gl_fragcoord);
1730      assert(!state->fs_redeclares_gl_fragcoord);
1731      assert(!state->fs_pixel_center_integer);
1732      assert(!state->fs_origin_upper_left);
1733      assert(!state->fs_early_fragment_tests);
1734      assert(!state->fs_inner_coverage);
1735      assert(!state->fs_post_depth_coverage);
1736      assert(!state->fs_pixel_interlock_ordered);
1737      assert(!state->fs_pixel_interlock_unordered);
1738      assert(!state->fs_sample_interlock_ordered);
1739      assert(!state->fs_sample_interlock_unordered);
1740   }
1741
1742   for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1743      if (state->out_qualifier->out_xfb_stride[i]) {
1744         unsigned xfb_stride;
1745         if (state->out_qualifier->out_xfb_stride[i]->
1746                process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1747                true)) {
1748            shader->TransformFeedbackBufferStride[i] = xfb_stride;
1749         }
1750      }
1751   }
1752
1753   switch (shader->Stage) {
1754   case MESA_SHADER_TESS_CTRL:
1755      shader->info.TessCtrl.VerticesOut = 0;
1756      if (state->tcs_output_vertices_specified) {
1757         unsigned vertices;
1758         if (state->out_qualifier->vertices->
1759               process_qualifier_constant(state, "vertices", &vertices,
1760                                          false)) {
1761
1762            YYLTYPE loc = state->out_qualifier->vertices->get_location();
1763            if (vertices > state->Const.MaxPatchVertices) {
1764               _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1765                                "GL_MAX_PATCH_VERTICES", vertices);
1766            }
1767            shader->info.TessCtrl.VerticesOut = vertices;
1768         }
1769      }
1770      break;
1771   case MESA_SHADER_TESS_EVAL:
1772      shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1773      if (state->in_qualifier->flags.q.prim_type)
1774         shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1775
1776      shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1777      if (state->in_qualifier->flags.q.vertex_spacing)
1778         shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1779
1780      shader->info.TessEval.VertexOrder = 0;
1781      if (state->in_qualifier->flags.q.ordering)
1782         shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1783
1784      shader->info.TessEval.PointMode = -1;
1785      if (state->in_qualifier->flags.q.point_mode)
1786         shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1787      break;
1788   case MESA_SHADER_GEOMETRY:
1789      shader->info.Geom.VerticesOut = -1;
1790      if (state->out_qualifier->flags.q.max_vertices) {
1791         unsigned qual_max_vertices;
1792         if (state->out_qualifier->max_vertices->
1793               process_qualifier_constant(state, "max_vertices",
1794                                          &qual_max_vertices, true)) {
1795
1796            if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1797               YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1798               _mesa_glsl_error(&loc, state,
1799                                "maximum output vertices (%d) exceeds "
1800                                "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1801                                qual_max_vertices);
1802            }
1803            shader->info.Geom.VerticesOut = qual_max_vertices;
1804         }
1805      }
1806
1807      if (state->gs_input_prim_type_specified) {
1808         shader->info.Geom.InputType = state->in_qualifier->prim_type;
1809      } else {
1810         shader->info.Geom.InputType = PRIM_UNKNOWN;
1811      }
1812
1813      if (state->out_qualifier->flags.q.prim_type) {
1814         shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1815      } else {
1816         shader->info.Geom.OutputType = PRIM_UNKNOWN;
1817      }
1818
1819      shader->info.Geom.Invocations = 0;
1820      if (state->in_qualifier->flags.q.invocations) {
1821         unsigned invocations;
1822         if (state->in_qualifier->invocations->
1823               process_qualifier_constant(state, "invocations",
1824                                          &invocations, false)) {
1825
1826            YYLTYPE loc = state->in_qualifier->invocations->get_location();
1827            if (invocations > state->Const.MaxGeometryShaderInvocations) {
1828               _mesa_glsl_error(&loc, state,
1829                                "invocations (%d) exceeds "
1830                                "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1831                                invocations);
1832            }
1833            shader->info.Geom.Invocations = invocations;
1834         }
1835      }
1836      break;
1837
1838   case MESA_SHADER_COMPUTE:
1839      if (state->cs_input_local_size_specified) {
1840         for (int i = 0; i < 3; i++)
1841            shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1842      } else {
1843         for (int i = 0; i < 3; i++)
1844            shader->info.Comp.LocalSize[i] = 0;
1845      }
1846
1847      shader->info.Comp.LocalSizeVariable =
1848         state->cs_input_local_size_variable_specified;
1849      break;
1850
1851   case MESA_SHADER_FRAGMENT:
1852      shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1853      shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1854      shader->pixel_center_integer = state->fs_pixel_center_integer;
1855      shader->origin_upper_left = state->fs_origin_upper_left;
1856      shader->ARB_fragment_coord_conventions_enable =
1857         state->ARB_fragment_coord_conventions_enable;
1858      shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1859      shader->InnerCoverage = state->fs_inner_coverage;
1860      shader->PostDepthCoverage = state->fs_post_depth_coverage;
1861      shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1862      shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1863      shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1864      shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1865      shader->BlendSupport = state->fs_blend_support;
1866      break;
1867
1868   default:
1869      /* Nothing to do. */
1870      break;
1871   }
1872
1873   shader->bindless_sampler = state->bindless_sampler_specified;
1874   shader->bindless_image = state->bindless_image_specified;
1875   shader->bound_sampler = state->bound_sampler_specified;
1876   shader->bound_image = state->bound_image_specified;
1877}
1878
1879/* src can be NULL if only the symbols found in the exec_list should be
1880 * copied
1881 */
1882void
1883_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1884                                   struct glsl_symbol_table *src,
1885                                   struct glsl_symbol_table *dest)
1886{
1887   foreach_in_list (ir_instruction, ir, shader_ir) {
1888      switch (ir->ir_type) {
1889      case ir_type_function:
1890         dest->add_function((ir_function *) ir);
1891         break;
1892      case ir_type_variable: {
1893         ir_variable *const var = (ir_variable *) ir;
1894
1895         if (var->data.mode != ir_var_temporary)
1896            dest->add_variable(var);
1897         break;
1898      }
1899      default:
1900         break;
1901      }
1902   }
1903
1904   if (src != NULL) {
1905      /* Explicitly copy the gl_PerVertex interface definitions because these
1906       * are needed to check they are the same during the interstage link.
1907       * They can’t necessarily be found via the exec_list because the members
1908       * might not be referenced. The GL spec still requires that they match
1909       * in that case.
1910       */
1911      const glsl_type *iface =
1912         src->get_interface("gl_PerVertex", ir_var_shader_in);
1913      if (iface)
1914         dest->add_interface(iface->name, iface, ir_var_shader_in);
1915
1916      iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1917      if (iface)
1918         dest->add_interface(iface->name, iface, ir_var_shader_out);
1919   }
1920}
1921
1922extern "C" {
1923
1924static void
1925assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1926{
1927   int j, k;
1928   int index = 0;
1929
1930   for (j = 0; j < state->num_subroutines; j++) {
1931      while (state->subroutines[j]->subroutine_index == -1) {
1932         for (k = 0; k < state->num_subroutines; k++) {
1933            if (state->subroutines[k]->subroutine_index == index)
1934               break;
1935            else if (k == state->num_subroutines - 1) {
1936               state->subroutines[j]->subroutine_index = index;
1937            }
1938         }
1939         index++;
1940      }
1941   }
1942}
1943
1944static void
1945add_builtin_defines(struct _mesa_glsl_parse_state *state,
1946                    void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1947                    struct glcpp_parser *data,
1948                    unsigned version,
1949                    bool es)
1950{
1951   unsigned gl_version = state->ctx->Extensions.Version;
1952   gl_api api = state->ctx->API;
1953
1954   if (gl_version != 0xff) {
1955      unsigned i;
1956      for (i = 0; i < state->num_supported_versions; i++) {
1957         if (state->supported_versions[i].ver == version &&
1958             state->supported_versions[i].es == es) {
1959            gl_version = state->supported_versions[i].gl_ver;
1960            break;
1961         }
1962      }
1963
1964      if (i == state->num_supported_versions)
1965         return;
1966   }
1967
1968   if (es)
1969      api = API_OPENGLES2;
1970
1971   for (unsigned i = 0;
1972        i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1973      const _mesa_glsl_extension *extension
1974         = &_mesa_glsl_supported_extensions[i];
1975      if (extension->compatible_with_state(state, api, gl_version)) {
1976         add_builtin_define(data, extension->name, 1);
1977      }
1978   }
1979}
1980
1981/* Implements parsing checks that we can't do during parsing */
1982static void
1983do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1984{
1985   if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1986      YYLTYPE loc;
1987      memset(&loc, 0, sizeof(loc));
1988      _mesa_glsl_error(&loc, state, "Compute shaders require "
1989                       "GLSL 4.30 or GLSL ES 3.10");
1990   }
1991}
1992
1993static void
1994opt_shader_and_create_symbol_table(struct gl_context *ctx,
1995                                   struct glsl_symbol_table *source_symbols,
1996                                   struct gl_shader *shader)
1997{
1998   assert(shader->CompileStatus != COMPILE_FAILURE &&
1999          !shader->ir->is_empty());
2000
2001   struct gl_shader_compiler_options *options =
2002      &ctx->Const.ShaderCompilerOptions[shader->Stage];
2003
2004   /* Do some optimization at compile time to reduce shader IR size
2005    * and reduce later work if the same shader is linked multiple times
2006    */
2007   if (ctx->Const.GLSLOptimizeConservatively) {
2008      /* Run it just once. */
2009      do_common_optimization(shader->ir, false, false, options,
2010                             ctx->Const.NativeIntegers);
2011   } else {
2012      /* Repeat it until it stops making changes. */
2013      while (do_common_optimization(shader->ir, false, false, options,
2014                                    ctx->Const.NativeIntegers))
2015         ;
2016   }
2017
2018   validate_ir_tree(shader->ir);
2019
2020   enum ir_variable_mode other;
2021   switch (shader->Stage) {
2022   case MESA_SHADER_VERTEX:
2023      other = ir_var_shader_in;
2024      break;
2025   case MESA_SHADER_FRAGMENT:
2026      other = ir_var_shader_out;
2027      break;
2028   default:
2029      /* Something invalid to ensure optimize_dead_builtin_uniforms
2030       * doesn't remove anything other than uniforms or constants.
2031       */
2032      other = ir_var_mode_count;
2033      break;
2034   }
2035
2036   optimize_dead_builtin_variables(shader->ir, other);
2037
2038   validate_ir_tree(shader->ir);
2039
2040   /* Retain any live IR, but trash the rest. */
2041   reparent_ir(shader->ir, shader->ir);
2042
2043   /* Destroy the symbol table.  Create a new symbol table that contains only
2044    * the variables and functions that still exist in the IR.  The symbol
2045    * table will be used later during linking.
2046    *
2047    * There must NOT be any freed objects still referenced by the symbol
2048    * table.  That could cause the linker to dereference freed memory.
2049    *
2050    * We don't have to worry about types or interface-types here because those
2051    * are fly-weights that are looked up by glsl_type.
2052    */
2053   _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2054                                      shader->symbols);
2055}
2056
2057void
2058_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2059                          bool dump_ast, bool dump_hir, bool force_recompile)
2060{
2061   const char *source = force_recompile && shader->FallbackSource ?
2062      shader->FallbackSource : shader->Source;
2063
2064   if (!force_recompile) {
2065      if (ctx->Cache) {
2066         char buf[41];
2067         disk_cache_compute_key(ctx->Cache, source, strlen(source),
2068                                shader->sha1);
2069         if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2070            /* We've seen this shader before and know it compiles */
2071            if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2072               _mesa_sha1_format(buf, shader->sha1);
2073               fprintf(stderr, "deferring compile of shader: %s\n", buf);
2074            }
2075            shader->CompileStatus = COMPILE_SKIPPED;
2076
2077            free((void *)shader->FallbackSource);
2078            shader->FallbackSource = NULL;
2079            return;
2080         }
2081      }
2082   } else {
2083      /* We should only ever end up here if a re-compile has been forced by a
2084       * shader cache miss. In which case we can skip the compile if its
2085       * already be done by a previous fallback or the initial compile call.
2086       */
2087      if (shader->CompileStatus == COMPILE_SUCCESS)
2088         return;
2089
2090      if (shader->CompileStatus == COMPILED_NO_OPTS) {
2091         opt_shader_and_create_symbol_table(ctx,
2092                                            NULL, /* source_symbols */
2093                                            shader);
2094         shader->CompileStatus = COMPILE_SUCCESS;
2095         return;
2096      }
2097   }
2098
2099   struct _mesa_glsl_parse_state *state =
2100      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2101
2102   if (ctx->Const.GenerateTemporaryNames)
2103      (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2104                              false, true);
2105
2106   state->error = glcpp_preprocess(state, &source, &state->info_log,
2107                                   add_builtin_defines, state, ctx);
2108
2109   if (!state->error) {
2110     _mesa_glsl_lexer_ctor(state, source);
2111     _mesa_glsl_parse(state);
2112     _mesa_glsl_lexer_dtor(state);
2113     do_late_parsing_checks(state);
2114   }
2115
2116   if (dump_ast) {
2117      foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2118         ast->print();
2119      }
2120      printf("\n\n");
2121   }
2122
2123   ralloc_free(shader->ir);
2124   shader->ir = new(shader) exec_list;
2125   if (!state->error && !state->translation_unit.is_empty())
2126      _mesa_ast_to_hir(shader->ir, state);
2127
2128   if (!state->error) {
2129      validate_ir_tree(shader->ir);
2130
2131      /* Print out the unoptimized IR. */
2132      if (dump_hir) {
2133         _mesa_print_ir(stdout, shader->ir, state);
2134      }
2135   }
2136
2137   if (shader->InfoLog)
2138      ralloc_free(shader->InfoLog);
2139
2140   if (!state->error)
2141      set_shader_inout_layout(shader, state);
2142
2143   shader->symbols = new(shader->ir) glsl_symbol_table;
2144   shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2145   shader->InfoLog = state->info_log;
2146   shader->Version = state->language_version;
2147   shader->IsES = state->es_shader;
2148
2149   if (!state->error && !shader->ir->is_empty()) {
2150      assign_subroutine_indexes(state);
2151      lower_subroutine(shader->ir, state);
2152
2153      if (!ctx->Cache || force_recompile)
2154         opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2155      else {
2156         reparent_ir(shader->ir, shader->ir);
2157         shader->CompileStatus = COMPILED_NO_OPTS;
2158      }
2159   }
2160
2161   if (!force_recompile) {
2162      free((void *)shader->FallbackSource);
2163      shader->FallbackSource = NULL;
2164   }
2165
2166   delete state->symbols;
2167   ralloc_free(state);
2168}
2169
2170} /* extern "C" */
2171/**
2172 * Do the set of common optimizations passes
2173 *
2174 * \param ir                          List of instructions to be optimized
2175 * \param linked                      Is the shader linked?  This enables
2176 *                                    optimizations passes that remove code at
2177 *                                    global scope and could cause linking to
2178 *                                    fail.
2179 * \param uniform_locations_assigned  Have locations already been assigned for
2180 *                                    uniforms?  This prevents the declarations
2181 *                                    of unused uniforms from being removed.
2182 *                                    The setting of this flag only matters if
2183 *                                    \c linked is \c true.
2184 * \param options                     The driver's preferred shader options.
2185 * \param native_integers             Selects optimizations that depend on the
2186 *                                    implementations supporting integers
2187 *                                    natively (as opposed to supporting
2188 *                                    integers in floating point registers).
2189 */
2190bool
2191do_common_optimization(exec_list *ir, bool linked,
2192		       bool uniform_locations_assigned,
2193                       const struct gl_shader_compiler_options *options,
2194                       bool native_integers)
2195{
2196   const bool debug = false;
2197   GLboolean progress = GL_FALSE;
2198
2199#define OPT(PASS, ...) do {                                             \
2200      if (debug) {                                                      \
2201         fprintf(stderr, "START GLSL optimization %s\n", #PASS);        \
2202         const bool opt_progress = PASS(__VA_ARGS__);                   \
2203         progress = opt_progress || progress;                           \
2204         if (opt_progress)                                              \
2205            _mesa_print_ir(stderr, ir, NULL);                           \
2206         fprintf(stderr, "GLSL optimization %s: %s progress\n",         \
2207                 #PASS, opt_progress ? "made" : "no");                  \
2208      } else {                                                          \
2209         progress = PASS(__VA_ARGS__) || progress;                      \
2210      }                                                                 \
2211   } while (false)
2212
2213   OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2214
2215   if (linked) {
2216      OPT(do_function_inlining, ir);
2217      OPT(do_dead_functions, ir);
2218      OPT(do_structure_splitting, ir);
2219   }
2220   propagate_invariance(ir);
2221   OPT(do_if_simplification, ir);
2222   OPT(opt_flatten_nested_if_blocks, ir);
2223   OPT(opt_conditional_discard, ir);
2224   OPT(do_copy_propagation_elements, ir);
2225
2226   if (options->OptimizeForAOS && !linked)
2227      OPT(opt_flip_matrices, ir);
2228
2229   if (linked && options->OptimizeForAOS) {
2230      OPT(do_vectorize, ir);
2231   }
2232
2233   if (linked)
2234      OPT(do_dead_code, ir, uniform_locations_assigned);
2235   else
2236      OPT(do_dead_code_unlinked, ir);
2237   OPT(do_dead_code_local, ir);
2238   OPT(do_tree_grafting, ir);
2239   OPT(do_constant_propagation, ir);
2240   if (linked)
2241      OPT(do_constant_variable, ir);
2242   else
2243      OPT(do_constant_variable_unlinked, ir);
2244   OPT(do_constant_folding, ir);
2245   OPT(do_minmax_prune, ir);
2246   OPT(do_rebalance_tree, ir);
2247   OPT(do_algebraic, ir, native_integers, options);
2248   OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2249       options->EmitNoCont, options->EmitNoLoops);
2250   OPT(do_vec_index_to_swizzle, ir);
2251   OPT(lower_vector_insert, ir, false);
2252   OPT(optimize_swizzles, ir);
2253
2254   OPT(optimize_split_arrays, ir, linked);
2255   OPT(optimize_redundant_jumps, ir);
2256
2257   if (options->MaxUnrollIterations) {
2258      loop_state *ls = analyze_loop_variables(ir);
2259      if (ls->loop_found) {
2260         bool loop_progress = unroll_loops(ir, ls, options);
2261         while (loop_progress) {
2262            loop_progress = false;
2263            loop_progress |= do_constant_propagation(ir);
2264            loop_progress |= do_if_simplification(ir);
2265
2266            /* Some drivers only call do_common_optimization() once rather
2267             * than in a loop. So we must call do_lower_jumps() after
2268             * unrolling a loop because for drivers that use LLVM validation
2269             * will fail if a jump is not the last instruction in the block.
2270             * For example the following will fail LLVM validation:
2271             *
2272             *   (loop (
2273             *      ...
2274             *   break
2275             *   (assign  (x) (var_ref v124)  (expression int + (var_ref v124)
2276             *      (constant int (1)) ) )
2277             *   ))
2278             */
2279            loop_progress |= do_lower_jumps(ir, true, true,
2280                                            options->EmitNoMainReturn,
2281                                            options->EmitNoCont,
2282                                            options->EmitNoLoops);
2283         }
2284         progress |= loop_progress;
2285      }
2286      delete ls;
2287   }
2288
2289#undef OPT
2290
2291   return progress;
2292}
2293
2294extern "C" {
2295
2296/**
2297 * To be called at GL teardown time, this frees compiler datastructures.
2298 *
2299 * After calling this, any previously compiled shaders and shader
2300 * programs would be invalid.  So this should happen at approximately
2301 * program exit.
2302 */
2303void __attribute__((__destructor__))
2304_mesa_destroy_shader_compiler(void)
2305{
2306   _mesa_destroy_shader_compiler_caches();
2307
2308   _mesa_glsl_release_types();
2309}
2310
2311/**
2312 * Releases compiler caches to trade off performance for memory.
2313 *
2314 * Intended to be used with glReleaseShaderCompiler().
2315 */
2316void
2317_mesa_destroy_shader_compiler_caches(void)
2318{
2319   _mesa_glsl_release_builtin_functions();
2320}
2321
2322}
2323