101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2010 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 2101e04c3fSmrg * DEALINGS IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg/** 2501e04c3fSmrg * \file ir_optimization.h 2601e04c3fSmrg * 2701e04c3fSmrg * Prototypes for optimization passes to be called by the compiler and drivers. 2801e04c3fSmrg */ 2901e04c3fSmrg 3001e04c3fSmrg#ifndef GLSL_IR_OPTIMIZATION_H 3101e04c3fSmrg#define GLSL_IR_OPTIMIZATION_H 3201e04c3fSmrg 3301e04c3fSmrgstruct gl_linked_shader; 3401e04c3fSmrgstruct gl_shader_program; 3501e04c3fSmrg 3601e04c3fSmrg/* Operations for lower_instructions() */ 3701e04c3fSmrg#define SUB_TO_ADD_NEG 0x01 3801e04c3fSmrg#define FDIV_TO_MUL_RCP 0x02 3901e04c3fSmrg#define EXP_TO_EXP2 0x04 4001e04c3fSmrg#define POW_TO_EXP2 0x08 4101e04c3fSmrg#define LOG_TO_LOG2 0x10 4201e04c3fSmrg#define MOD_TO_FLOOR 0x20 4301e04c3fSmrg#define INT_DIV_TO_MUL_RCP 0x40 4401e04c3fSmrg#define LDEXP_TO_ARITH 0x80 4501e04c3fSmrg#define CARRY_TO_ARITH 0x100 4601e04c3fSmrg#define BORROW_TO_ARITH 0x200 4701e04c3fSmrg#define SAT_TO_CLAMP 0x400 4801e04c3fSmrg#define DOPS_TO_DFRAC 0x800 4901e04c3fSmrg#define DFREXP_DLDEXP_TO_ARITH 0x1000 5001e04c3fSmrg#define BIT_COUNT_TO_MATH 0x02000 5101e04c3fSmrg#define EXTRACT_TO_SHIFTS 0x04000 5201e04c3fSmrg#define INSERT_TO_SHIFTS 0x08000 5301e04c3fSmrg#define REVERSE_TO_SHIFTS 0x10000 5401e04c3fSmrg#define FIND_LSB_TO_FLOAT_CAST 0x20000 5501e04c3fSmrg#define FIND_MSB_TO_FLOAT_CAST 0x40000 5601e04c3fSmrg#define IMUL_HIGH_TO_MUL 0x80000 5701e04c3fSmrg#define DDIV_TO_MUL_RCP 0x100000 5801e04c3fSmrg#define DIV_TO_MUL_RCP (FDIV_TO_MUL_RCP | DDIV_TO_MUL_RCP) 5901e04c3fSmrg#define SQRT_TO_ABS_SQRT 0x200000 607e102996Smaya#define MUL64_TO_MUL_AND_MUL_HIGH 0x400000 6101e04c3fSmrg 6201e04c3fSmrg/* Opertaions for lower_64bit_integer_instructions() */ 6301e04c3fSmrg#define MUL64 (1U << 0) 6401e04c3fSmrg#define SIGN64 (1U << 1) 6501e04c3fSmrg#define DIV64 (1U << 2) 6601e04c3fSmrg#define MOD64 (1U << 3) 6701e04c3fSmrg 6801e04c3fSmrg/** 6901e04c3fSmrg * \see class lower_packing_builtins_visitor 7001e04c3fSmrg */ 7101e04c3fSmrgenum lower_packing_builtins_op { 7201e04c3fSmrg LOWER_PACK_UNPACK_NONE = 0x0000, 7301e04c3fSmrg 7401e04c3fSmrg LOWER_PACK_SNORM_2x16 = 0x0001, 7501e04c3fSmrg LOWER_UNPACK_SNORM_2x16 = 0x0002, 7601e04c3fSmrg 7701e04c3fSmrg LOWER_PACK_UNORM_2x16 = 0x0004, 7801e04c3fSmrg LOWER_UNPACK_UNORM_2x16 = 0x0008, 7901e04c3fSmrg 8001e04c3fSmrg LOWER_PACK_HALF_2x16 = 0x0010, 8101e04c3fSmrg LOWER_UNPACK_HALF_2x16 = 0x0020, 8201e04c3fSmrg 8301e04c3fSmrg LOWER_PACK_SNORM_4x8 = 0x0040, 8401e04c3fSmrg LOWER_UNPACK_SNORM_4x8 = 0x0080, 8501e04c3fSmrg 8601e04c3fSmrg LOWER_PACK_UNORM_4x8 = 0x0100, 8701e04c3fSmrg LOWER_UNPACK_UNORM_4x8 = 0x0200, 8801e04c3fSmrg 8901e04c3fSmrg LOWER_PACK_USE_BFI = 0x0400, 9001e04c3fSmrg LOWER_PACK_USE_BFE = 0x0800, 9101e04c3fSmrg}; 9201e04c3fSmrg 9301e04c3fSmrgbool do_common_optimization(exec_list *ir, bool linked, 9401e04c3fSmrg bool uniform_locations_assigned, 9501e04c3fSmrg const struct gl_shader_compiler_options *options, 9601e04c3fSmrg bool native_integers); 9701e04c3fSmrg 9801e04c3fSmrgbool ir_constant_fold(ir_rvalue **rvalue); 9901e04c3fSmrg 10001e04c3fSmrgbool do_rebalance_tree(exec_list *instructions); 10101e04c3fSmrgbool do_algebraic(exec_list *instructions, bool native_integers, 10201e04c3fSmrg const struct gl_shader_compiler_options *options); 10301e04c3fSmrgbool opt_conditional_discard(exec_list *instructions); 10401e04c3fSmrgbool do_constant_folding(exec_list *instructions); 10501e04c3fSmrgbool do_constant_variable(exec_list *instructions); 10601e04c3fSmrgbool do_constant_variable_unlinked(exec_list *instructions); 10701e04c3fSmrgbool do_copy_propagation_elements(exec_list *instructions); 10801e04c3fSmrgbool do_constant_propagation(exec_list *instructions); 10901e04c3fSmrgvoid do_dead_builtin_varyings(struct gl_context *ctx, 11001e04c3fSmrg gl_linked_shader *producer, 11101e04c3fSmrg gl_linked_shader *consumer, 11201e04c3fSmrg unsigned num_tfeedback_decls, 11301e04c3fSmrg class tfeedback_decl *tfeedback_decls); 11401e04c3fSmrgbool do_dead_code(exec_list *instructions, bool uniform_locations_assigned); 11501e04c3fSmrgbool do_dead_code_local(exec_list *instructions); 11601e04c3fSmrgbool do_dead_code_unlinked(exec_list *instructions); 11701e04c3fSmrgbool do_dead_functions(exec_list *instructions); 11801e04c3fSmrgbool opt_flip_matrices(exec_list *instructions); 11901e04c3fSmrgbool do_function_inlining(exec_list *instructions); 12001e04c3fSmrgbool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false); 12101e04c3fSmrgbool do_if_simplification(exec_list *instructions); 12201e04c3fSmrgbool opt_flatten_nested_if_blocks(exec_list *instructions); 12301e04c3fSmrgbool do_discard_simplification(exec_list *instructions); 12401e04c3fSmrgbool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions, 12501e04c3fSmrg unsigned max_depth = 0, unsigned min_branch_cost = 0); 12601e04c3fSmrgbool do_mat_op_to_vec(exec_list *instructions); 12701e04c3fSmrgbool do_minmax_prune(exec_list *instructions); 12801e04c3fSmrgbool do_structure_splitting(exec_list *instructions); 12901e04c3fSmrgbool optimize_swizzles(exec_list *instructions); 13001e04c3fSmrgbool do_vectorize(exec_list *instructions); 13101e04c3fSmrgbool do_tree_grafting(exec_list *instructions); 13201e04c3fSmrgbool do_vec_index_to_cond_assign(exec_list *instructions); 13301e04c3fSmrgbool do_vec_index_to_swizzle(exec_list *instructions); 13401e04c3fSmrgbool lower_discard(exec_list *instructions); 13501e04c3fSmrgvoid lower_discard_flow(exec_list *instructions); 13601e04c3fSmrgbool lower_instructions(exec_list *instructions, unsigned what_to_lower); 13701e04c3fSmrgbool lower_variable_index_to_cond_assign(gl_shader_stage stage, 13801e04c3fSmrg exec_list *instructions, bool lower_input, bool lower_output, 13901e04c3fSmrg bool lower_temp, bool lower_uniform); 14001e04c3fSmrgbool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz); 1417ec681f3Smrgbool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components); 14201e04c3fSmrgbool lower_clip_cull_distance(struct gl_shader_program *prog, 14301e04c3fSmrg gl_linked_shader *shader); 1447ec681f3Smrgir_variable * lower_xfb_varying(void *mem_ctx, 1457ec681f3Smrg gl_linked_shader *shader, 1467ec681f3Smrg const char *old_var_name); 14701e04c3fSmrgvoid lower_output_reads(unsigned stage, exec_list *instructions); 14801e04c3fSmrgbool lower_packing_builtins(exec_list *instructions, int op_mask); 14901e04c3fSmrgvoid lower_shared_reference(struct gl_context *ctx, 15001e04c3fSmrg struct gl_shader_program *prog, 15101e04c3fSmrg struct gl_linked_shader *shader); 15201e04c3fSmrgvoid lower_ubo_reference(struct gl_linked_shader *shader, 15301e04c3fSmrg bool clamp_block_indices, bool use_std430_as_default); 15401e04c3fSmrgvoid lower_packed_varyings(void *mem_ctx, 15501e04c3fSmrg unsigned locations_used, 15601e04c3fSmrg const uint8_t *components, 15701e04c3fSmrg ir_variable_mode mode, 15801e04c3fSmrg unsigned gs_input_vertices, 15901e04c3fSmrg gl_linked_shader *shader, 1607ec681f3Smrg bool disable_varying_packing, 1617ec681f3Smrg bool disable_xfb_packing, 1627ec681f3Smrg bool xfb_enabled); 16301e04c3fSmrgbool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index); 16401e04c3fSmrgbool lower_vector_derefs(gl_linked_shader *shader); 16501e04c3fSmrgvoid lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader); 16601e04c3fSmrgbool optimize_redundant_jumps(exec_list *instructions); 16701e04c3fSmrgbool optimize_split_arrays(exec_list *instructions, bool linked); 16801e04c3fSmrgbool lower_offset_arrays(exec_list *instructions); 16901e04c3fSmrgvoid optimize_dead_builtin_variables(exec_list *instructions, 17001e04c3fSmrg enum ir_variable_mode other); 17101e04c3fSmrgbool lower_tess_level(gl_linked_shader *shader); 17201e04c3fSmrg 17301e04c3fSmrgbool lower_vertex_id(gl_linked_shader *shader); 17401e04c3fSmrgbool lower_cs_derived(gl_linked_shader *shader); 17501e04c3fSmrgbool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent); 17601e04c3fSmrg 1777ec681f3Smrgbool lower_builtins(exec_list *instructions); 17801e04c3fSmrgbool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); 1797ec681f3Smrgbool propagate_invariance(exec_list *instructions); 18001e04c3fSmrg 18101e04c3fSmrgnamespace ir_builder { class ir_factory; }; 18201e04c3fSmrg 18301e04c3fSmrgir_variable *compare_index_block(ir_builder::ir_factory &body, 18401e04c3fSmrg ir_variable *index, 18501e04c3fSmrg unsigned base, unsigned components); 18601e04c3fSmrg 18701e04c3fSmrgbool lower_64bit_integer_instructions(exec_list *instructions, 18801e04c3fSmrg unsigned what_to_lower); 18901e04c3fSmrg 1907ec681f3Smrgvoid lower_precision(const struct gl_shader_compiler_options *options, 1917ec681f3Smrg exec_list *instructions); 1927ec681f3Smrg 19301e04c3fSmrg#endif /* GLSL_IR_OPTIMIZATION_H */ 194