ir_optimization.h revision 01e04c3f
1/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file ir_optimization.h
26 *
27 * Prototypes for optimization passes to be called by the compiler and drivers.
28 */
29
30#ifndef GLSL_IR_OPTIMIZATION_H
31#define GLSL_IR_OPTIMIZATION_H
32
33struct gl_linked_shader;
34struct gl_shader_program;
35
36/* Operations for lower_instructions() */
37#define SUB_TO_ADD_NEG     0x01
38#define FDIV_TO_MUL_RCP    0x02
39#define EXP_TO_EXP2        0x04
40#define POW_TO_EXP2        0x08
41#define LOG_TO_LOG2        0x10
42#define MOD_TO_FLOOR       0x20
43#define INT_DIV_TO_MUL_RCP 0x40
44#define LDEXP_TO_ARITH     0x80
45#define CARRY_TO_ARITH     0x100
46#define BORROW_TO_ARITH    0x200
47#define SAT_TO_CLAMP       0x400
48#define DOPS_TO_DFRAC      0x800
49#define DFREXP_DLDEXP_TO_ARITH    0x1000
50#define BIT_COUNT_TO_MATH         0x02000
51#define EXTRACT_TO_SHIFTS         0x04000
52#define INSERT_TO_SHIFTS          0x08000
53#define REVERSE_TO_SHIFTS         0x10000
54#define FIND_LSB_TO_FLOAT_CAST    0x20000
55#define FIND_MSB_TO_FLOAT_CAST    0x40000
56#define IMUL_HIGH_TO_MUL          0x80000
57#define DDIV_TO_MUL_RCP           0x100000
58#define DIV_TO_MUL_RCP            (FDIV_TO_MUL_RCP | DDIV_TO_MUL_RCP)
59#define SQRT_TO_ABS_SQRT          0x200000
60
61/* Opertaions for lower_64bit_integer_instructions() */
62#define MUL64                     (1U << 0)
63#define SIGN64                    (1U << 1)
64#define DIV64                     (1U << 2)
65#define MOD64                     (1U << 3)
66
67/**
68 * \see class lower_packing_builtins_visitor
69 */
70enum lower_packing_builtins_op {
71   LOWER_PACK_UNPACK_NONE               = 0x0000,
72
73   LOWER_PACK_SNORM_2x16                = 0x0001,
74   LOWER_UNPACK_SNORM_2x16              = 0x0002,
75
76   LOWER_PACK_UNORM_2x16                = 0x0004,
77   LOWER_UNPACK_UNORM_2x16              = 0x0008,
78
79   LOWER_PACK_HALF_2x16                 = 0x0010,
80   LOWER_UNPACK_HALF_2x16               = 0x0020,
81
82   LOWER_PACK_SNORM_4x8                 = 0x0040,
83   LOWER_UNPACK_SNORM_4x8               = 0x0080,
84
85   LOWER_PACK_UNORM_4x8                 = 0x0100,
86   LOWER_UNPACK_UNORM_4x8               = 0x0200,
87
88   LOWER_PACK_USE_BFI                   = 0x0400,
89   LOWER_PACK_USE_BFE                   = 0x0800,
90};
91
92bool do_common_optimization(exec_list *ir, bool linked,
93			    bool uniform_locations_assigned,
94                            const struct gl_shader_compiler_options *options,
95                            bool native_integers);
96
97bool ir_constant_fold(ir_rvalue **rvalue);
98
99bool do_rebalance_tree(exec_list *instructions);
100bool do_algebraic(exec_list *instructions, bool native_integers,
101                  const struct gl_shader_compiler_options *options);
102bool opt_conditional_discard(exec_list *instructions);
103bool do_constant_folding(exec_list *instructions);
104bool do_constant_variable(exec_list *instructions);
105bool do_constant_variable_unlinked(exec_list *instructions);
106bool do_copy_propagation_elements(exec_list *instructions);
107bool do_constant_propagation(exec_list *instructions);
108void do_dead_builtin_varyings(struct gl_context *ctx,
109                              gl_linked_shader *producer,
110                              gl_linked_shader *consumer,
111                              unsigned num_tfeedback_decls,
112                              class tfeedback_decl *tfeedback_decls);
113bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
114bool do_dead_code_local(exec_list *instructions);
115bool do_dead_code_unlinked(exec_list *instructions);
116bool do_dead_functions(exec_list *instructions);
117bool opt_flip_matrices(exec_list *instructions);
118bool do_function_inlining(exec_list *instructions);
119bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
120bool do_lower_texture_projection(exec_list *instructions);
121bool do_if_simplification(exec_list *instructions);
122bool opt_flatten_nested_if_blocks(exec_list *instructions);
123bool do_discard_simplification(exec_list *instructions);
124bool lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions,
125                             unsigned max_depth = 0, unsigned min_branch_cost = 0);
126bool do_mat_op_to_vec(exec_list *instructions);
127bool do_minmax_prune(exec_list *instructions);
128bool do_structure_splitting(exec_list *instructions);
129bool optimize_swizzles(exec_list *instructions);
130bool do_vectorize(exec_list *instructions);
131bool do_tree_grafting(exec_list *instructions);
132bool do_vec_index_to_cond_assign(exec_list *instructions);
133bool do_vec_index_to_swizzle(exec_list *instructions);
134bool lower_discard(exec_list *instructions);
135void lower_discard_flow(exec_list *instructions);
136bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
137bool lower_noise(exec_list *instructions);
138bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
139    exec_list *instructions, bool lower_input, bool lower_output,
140    bool lower_temp, bool lower_uniform);
141bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
142bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
143bool lower_clip_cull_distance(struct gl_shader_program *prog,
144                              gl_linked_shader *shader);
145void lower_output_reads(unsigned stage, exec_list *instructions);
146bool lower_packing_builtins(exec_list *instructions, int op_mask);
147void lower_shared_reference(struct gl_context *ctx,
148                            struct gl_shader_program *prog,
149                            struct gl_linked_shader *shader);
150void lower_ubo_reference(struct gl_linked_shader *shader,
151                         bool clamp_block_indices, bool use_std430_as_default);
152void lower_packed_varyings(void *mem_ctx,
153                           unsigned locations_used,
154                           const uint8_t *components,
155                           ir_variable_mode mode,
156                           unsigned gs_input_vertices,
157                           gl_linked_shader *shader,
158                           bool disable_varying_packing, bool xfb_enabled);
159bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
160bool lower_vector_derefs(gl_linked_shader *shader);
161void lower_named_interface_blocks(void *mem_ctx, gl_linked_shader *shader);
162bool optimize_redundant_jumps(exec_list *instructions);
163bool optimize_split_arrays(exec_list *instructions, bool linked);
164bool lower_offset_arrays(exec_list *instructions);
165void optimize_dead_builtin_variables(exec_list *instructions,
166                                     enum ir_variable_mode other);
167bool lower_tess_level(gl_linked_shader *shader);
168
169bool lower_vertex_id(gl_linked_shader *shader);
170bool lower_cs_derived(gl_linked_shader *shader);
171bool lower_blend_equation_advanced(gl_linked_shader *shader, bool coherent);
172
173bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state);
174void propagate_invariance(exec_list *instructions);
175
176namespace ir_builder { class ir_factory; };
177
178ir_variable *compare_index_block(ir_builder::ir_factory &body,
179                                 ir_variable *index,
180                                 unsigned base, unsigned components);
181
182bool lower_64bit_integer_instructions(exec_list *instructions,
183                                      unsigned what_to_lower);
184
185#endif /* GLSL_IR_OPTIMIZATION_H */
186