linker.h revision 01e04c3f
1/* -*- c++ -*- */ 2/* 3 * Copyright © 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22 * DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef GLSL_LINKER_H 26#define GLSL_LINKER_H 27 28#include "linker_util.h" 29 30struct gl_shader_program; 31struct gl_shader; 32struct gl_linked_shader; 33 34extern bool 35link_function_calls(gl_shader_program *prog, gl_linked_shader *main, 36 gl_shader **shader_list, unsigned num_shaders); 37 38extern void 39link_invalidate_variable_locations(exec_list *ir); 40 41extern void 42link_assign_uniform_locations(struct gl_shader_program *prog, 43 struct gl_context *ctx); 44 45extern void 46link_set_uniform_initializers(struct gl_shader_program *prog, 47 unsigned int boolean_true); 48 49extern int 50link_cross_validate_uniform_block(void *mem_ctx, 51 struct gl_uniform_block **linked_blocks, 52 unsigned int *num_linked_blocks, 53 struct gl_uniform_block *new_block); 54 55extern void 56link_uniform_blocks(void *mem_ctx, 57 struct gl_context *ctx, 58 struct gl_shader_program *prog, 59 struct gl_linked_shader *shader, 60 struct gl_uniform_block **ubo_blocks, 61 unsigned *num_ubo_blocks, 62 struct gl_uniform_block **ssbo_blocks, 63 unsigned *num_ssbo_blocks); 64 65bool 66validate_intrastage_arrays(struct gl_shader_program *prog, 67 ir_variable *const var, 68 ir_variable *const existing); 69 70void 71validate_intrastage_interface_blocks(struct gl_shader_program *prog, 72 const gl_shader **shader_list, 73 unsigned num_shaders); 74 75void 76validate_interstage_inout_blocks(struct gl_shader_program *prog, 77 const gl_linked_shader *producer, 78 const gl_linked_shader *consumer); 79 80void 81validate_interstage_uniform_blocks(struct gl_shader_program *prog, 82 gl_linked_shader **stages); 83 84extern void 85link_assign_atomic_counter_resources(struct gl_context *ctx, 86 struct gl_shader_program *prog); 87 88extern void 89link_check_atomic_counter_resources(struct gl_context *ctx, 90 struct gl_shader_program *prog); 91 92 93extern struct gl_linked_shader * 94link_intrastage_shaders(void *mem_ctx, 95 struct gl_context *ctx, 96 struct gl_shader_program *prog, 97 struct gl_shader **shader_list, 98 unsigned num_shaders, 99 bool allow_missing_main); 100 101extern unsigned 102link_calculate_matrix_stride(const glsl_type *matrix, bool row_major, 103 enum glsl_interface_packing packing); 104 105/** 106 * Class for processing all of the leaf fields of a variable that corresponds 107 * to a program resource. 108 * 109 * The leaf fields are all the parts of the variable that the application 110 * could query using \c glGetProgramResourceIndex (or that could be returned 111 * by \c glGetProgramResourceName). 112 * 113 * Classes my derive from this class to implement specific functionality. 114 * This class only provides the mechanism to iterate over the leaves. Derived 115 * classes must implement \c ::visit_field and may override \c ::process. 116 */ 117class program_resource_visitor { 118public: 119 /** 120 * Begin processing a variable 121 * 122 * Classes that overload this function should call \c ::process from the 123 * base class to start the recursive processing of the variable. 124 * 125 * \param var The variable that is to be processed 126 * 127 * Calls \c ::visit_field for each leaf of the variable. 128 * 129 * \warning 130 * When processing a uniform block, this entry should only be used in cases 131 * where the row / column ordering of matrices in the block does not 132 * matter. For example, enumerating the names of members of the block, but 133 * not for determining the offsets of members. 134 */ 135 void process(ir_variable *var, bool use_std430_as_default); 136 137 /** 138 * Begin processing a variable of a structured type. 139 * 140 * This flavor of \c process should be used to handle structured types 141 * (i.e., structures, interfaces, or arrays there of) that need special 142 * name handling. A common usage is to handle cases where the block name 143 * (instead of the instance name) is used for an interface block. 144 * 145 * \param type Type that is to be processed, associated with \c name 146 * \param name Base name of the structured variable being processed 147 * 148 * \note 149 * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array 150 * there of. 151 */ 152 void process(const glsl_type *type, const char *name, 153 bool use_std430_as_default); 154 155protected: 156 /** 157 * Method invoked for each leaf of the variable 158 * 159 * \param type Type of the field. 160 * \param name Fully qualified name of the field. 161 * \param row_major For a matrix type, is it stored row-major. 162 * \param record_type Type of the record containing the field. 163 * \param last_field Set if \c name is the last field of the structure 164 * containing it. This will always be false for items 165 * not contained in a structure or interface block. 166 */ 167 virtual void visit_field(const glsl_type *type, const char *name, 168 bool row_major, const glsl_type *record_type, 169 const enum glsl_interface_packing packing, 170 bool last_field) = 0; 171 172 virtual void enter_record(const glsl_type *type, const char *name, 173 bool row_major, const enum glsl_interface_packing packing); 174 175 virtual void leave_record(const glsl_type *type, const char *name, 176 bool row_major, const enum glsl_interface_packing packing); 177 178 virtual void set_buffer_offset(unsigned offset); 179 180 virtual void set_record_array_count(unsigned record_array_count); 181 182private: 183 /** 184 * \param name_length Length of the current name \b not including the 185 * terminating \c NUL character. 186 * \param last_field Set if \c name is the last field of the structure 187 * containing it. This will always be false for items 188 * not contained in a structure or interface block. 189 */ 190 void recursion(const glsl_type *t, char **name, size_t name_length, 191 bool row_major, const glsl_type *record_type, 192 const enum glsl_interface_packing packing, 193 bool last_field, unsigned record_array_count, 194 const glsl_struct_field *named_ifc_member); 195}; 196 197#endif /* GLSL_LINKER_H */ 198