101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2011 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 2101e04c3fSmrg * DEALINGS IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg/** 2501e04c3fSmrg * \file lower_distance.cpp 2601e04c3fSmrg * 2701e04c3fSmrg * This pass accounts for the difference between the way 2801e04c3fSmrg * gl_ClipDistance is declared in standard GLSL (as an array of 2901e04c3fSmrg * floats), and the way it is frequently implemented in hardware (as 3001e04c3fSmrg * a pair of vec4s, with four clip distances packed into each). 3101e04c3fSmrg * 3201e04c3fSmrg * The declaration of gl_ClipDistance is replaced with a declaration 3301e04c3fSmrg * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are 3401e04c3fSmrg * translated to refer to gl_ClipDistanceMESA with the appropriate 3501e04c3fSmrg * swizzling of array indices. For instance: 3601e04c3fSmrg * 3701e04c3fSmrg * gl_ClipDistance[i] 3801e04c3fSmrg * 3901e04c3fSmrg * is translated into: 4001e04c3fSmrg * 4101e04c3fSmrg * gl_ClipDistanceMESA[i>>2][i&3] 4201e04c3fSmrg * 4301e04c3fSmrg * Since some hardware may not internally represent gl_ClipDistance as a pair 4401e04c3fSmrg * of vec4's, this lowering pass is optional. To enable it, set the 4501e04c3fSmrg * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true. 4601e04c3fSmrg */ 4701e04c3fSmrg 4801e04c3fSmrg#include "main/macros.h" 4901e04c3fSmrg#include "glsl_symbol_table.h" 5001e04c3fSmrg#include "ir_rvalue_visitor.h" 5101e04c3fSmrg#include "ir.h" 5201e04c3fSmrg#include "program/prog_instruction.h" /* For WRITEMASK_* */ 5301e04c3fSmrg#include "main/mtypes.h" 5401e04c3fSmrg 5501e04c3fSmrg#define GLSL_CLIP_VAR_NAME "gl_ClipDistanceMESA" 5601e04c3fSmrg 5701e04c3fSmrgnamespace { 5801e04c3fSmrg 5901e04c3fSmrgclass lower_distance_visitor : public ir_rvalue_visitor { 6001e04c3fSmrgpublic: 6101e04c3fSmrg explicit lower_distance_visitor(gl_shader_stage shader_stage, 6201e04c3fSmrg const char *in_name, int total_size, 6301e04c3fSmrg int offset) 6401e04c3fSmrg : progress(false), old_distance_out_var(NULL), 6501e04c3fSmrg old_distance_in_var(NULL), new_distance_out_var(NULL), 6601e04c3fSmrg new_distance_in_var(NULL), shader_stage(shader_stage), 6701e04c3fSmrg in_name(in_name), total_size(total_size), offset(offset) 6801e04c3fSmrg { 6901e04c3fSmrg } 7001e04c3fSmrg 7101e04c3fSmrg explicit lower_distance_visitor(gl_shader_stage shader_stage, 7201e04c3fSmrg const char *in_name, 7301e04c3fSmrg const lower_distance_visitor *orig, 7401e04c3fSmrg int offset) 7501e04c3fSmrg : progress(false), 7601e04c3fSmrg old_distance_out_var(NULL), 7701e04c3fSmrg old_distance_in_var(NULL), 7801e04c3fSmrg new_distance_out_var(orig->new_distance_out_var), 7901e04c3fSmrg new_distance_in_var(orig->new_distance_in_var), 8001e04c3fSmrg shader_stage(shader_stage), 8101e04c3fSmrg in_name(in_name), 8201e04c3fSmrg total_size(orig->total_size), 8301e04c3fSmrg offset(offset) 8401e04c3fSmrg { 8501e04c3fSmrg } 8601e04c3fSmrg 8701e04c3fSmrg virtual ir_visitor_status visit(ir_variable *); 8801e04c3fSmrg void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&); 8901e04c3fSmrg bool is_distance_vec8(ir_rvalue *ir); 9001e04c3fSmrg ir_rvalue *lower_distance_vec8(ir_rvalue *ir); 9101e04c3fSmrg virtual ir_visitor_status visit_leave(ir_assignment *); 9201e04c3fSmrg void visit_new_assignment(ir_assignment *ir); 9301e04c3fSmrg virtual ir_visitor_status visit_leave(ir_call *); 9401e04c3fSmrg 9501e04c3fSmrg virtual void handle_rvalue(ir_rvalue **rvalue); 9601e04c3fSmrg 9701e04c3fSmrg void fix_lhs(ir_assignment *); 9801e04c3fSmrg 9901e04c3fSmrg bool progress; 10001e04c3fSmrg 10101e04c3fSmrg /** 10201e04c3fSmrg * Pointer to the declaration of gl_ClipDistance, if found. 10301e04c3fSmrg * 10401e04c3fSmrg * Note: 10501e04c3fSmrg * 10601e04c3fSmrg * - the in_var is for geometry and both tessellation shader inputs only. 10701e04c3fSmrg * 10801e04c3fSmrg * - since gl_ClipDistance is available in tessellation control, 10901e04c3fSmrg * tessellation evaluation and geometry shaders as both an input 11001e04c3fSmrg * and an output, it's possible for both old_distance_out_var 11101e04c3fSmrg * and old_distance_in_var to be non-null. 11201e04c3fSmrg */ 11301e04c3fSmrg ir_variable *old_distance_out_var; 11401e04c3fSmrg ir_variable *old_distance_in_var; 11501e04c3fSmrg 11601e04c3fSmrg /** 11701e04c3fSmrg * Pointer to the newly-created gl_ClipDistanceMESA variable. 11801e04c3fSmrg */ 11901e04c3fSmrg ir_variable *new_distance_out_var; 12001e04c3fSmrg ir_variable *new_distance_in_var; 12101e04c3fSmrg 12201e04c3fSmrg /** 12301e04c3fSmrg * Type of shader we are compiling (e.g. MESA_SHADER_VERTEX) 12401e04c3fSmrg */ 12501e04c3fSmrg const gl_shader_stage shader_stage; 12601e04c3fSmrg const char *in_name; 12701e04c3fSmrg int total_size; 12801e04c3fSmrg int offset; 12901e04c3fSmrg}; 13001e04c3fSmrg 13101e04c3fSmrg} /* anonymous namespace */ 13201e04c3fSmrg 13301e04c3fSmrg/** 13401e04c3fSmrg * Replace any declaration of 'in_name' as an array of floats with a 13501e04c3fSmrg * declaration of gl_ClipDistanceMESA as an array of vec4's. 13601e04c3fSmrg */ 13701e04c3fSmrgir_visitor_status 13801e04c3fSmrglower_distance_visitor::visit(ir_variable *ir) 13901e04c3fSmrg{ 14001e04c3fSmrg ir_variable **old_var; 14101e04c3fSmrg ir_variable **new_var; 14201e04c3fSmrg 14301e04c3fSmrg if (!ir->name || strcmp(ir->name, in_name) != 0) 14401e04c3fSmrg return visit_continue; 14501e04c3fSmrg assert (ir->type->is_array()); 14601e04c3fSmrg 14701e04c3fSmrg if (ir->data.mode == ir_var_shader_out) { 14801e04c3fSmrg if (this->old_distance_out_var) 14901e04c3fSmrg return visit_continue; 15001e04c3fSmrg old_var = &old_distance_out_var; 15101e04c3fSmrg new_var = &new_distance_out_var; 15201e04c3fSmrg } else if (ir->data.mode == ir_var_shader_in) { 15301e04c3fSmrg if (this->old_distance_in_var) 15401e04c3fSmrg return visit_continue; 15501e04c3fSmrg old_var = &old_distance_in_var; 15601e04c3fSmrg new_var = &new_distance_in_var; 15701e04c3fSmrg } else { 15801e04c3fSmrg unreachable("not reached"); 15901e04c3fSmrg } 16001e04c3fSmrg 16101e04c3fSmrg this->progress = true; 16201e04c3fSmrg 16301e04c3fSmrg *old_var = ir; 16401e04c3fSmrg 16501e04c3fSmrg if (!(*new_var)) { 16601e04c3fSmrg unsigned new_size = (total_size + 3) / 4; 16701e04c3fSmrg 16801e04c3fSmrg /* Clone the old var so that we inherit all of its properties */ 16901e04c3fSmrg *new_var = ir->clone(ralloc_parent(ir), NULL); 17001e04c3fSmrg (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME); 17101e04c3fSmrg (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0; 17201e04c3fSmrg 17301e04c3fSmrg if (!ir->type->fields.array->is_array()) { 17401e04c3fSmrg /* gl_ClipDistance (used for vertex, tessellation evaluation and 17501e04c3fSmrg * geometry output, and fragment input). 17601e04c3fSmrg */ 17701e04c3fSmrg assert((ir->data.mode == ir_var_shader_in && 17801e04c3fSmrg this->shader_stage == MESA_SHADER_FRAGMENT) || 17901e04c3fSmrg (ir->data.mode == ir_var_shader_out && 18001e04c3fSmrg (this->shader_stage == MESA_SHADER_VERTEX || 18101e04c3fSmrg this->shader_stage == MESA_SHADER_TESS_EVAL || 18201e04c3fSmrg this->shader_stage == MESA_SHADER_GEOMETRY))); 18301e04c3fSmrg 18401e04c3fSmrg assert (ir->type->fields.array == glsl_type::float_type); 18501e04c3fSmrg (*new_var)->data.max_array_access = new_size - 1; 18601e04c3fSmrg 18701e04c3fSmrg /* And change the properties that we need to change */ 18801e04c3fSmrg (*new_var)->type = glsl_type::get_array_instance(glsl_type::vec4_type, 18901e04c3fSmrg new_size); 19001e04c3fSmrg } else { 19101e04c3fSmrg /* 2D gl_ClipDistance (used for tessellation control, tessellation 19201e04c3fSmrg * evaluation and geometry input, and tessellation control output). 19301e04c3fSmrg */ 19401e04c3fSmrg assert((ir->data.mode == ir_var_shader_in && 19501e04c3fSmrg (this->shader_stage == MESA_SHADER_GEOMETRY || 19601e04c3fSmrg this->shader_stage == MESA_SHADER_TESS_EVAL)) || 19701e04c3fSmrg this->shader_stage == MESA_SHADER_TESS_CTRL); 19801e04c3fSmrg 19901e04c3fSmrg assert (ir->type->fields.array->fields.array == glsl_type::float_type); 20001e04c3fSmrg 20101e04c3fSmrg /* And change the properties that we need to change */ 20201e04c3fSmrg (*new_var)->type = glsl_type::get_array_instance( 20301e04c3fSmrg glsl_type::get_array_instance(glsl_type::vec4_type, 20401e04c3fSmrg new_size), 20501e04c3fSmrg ir->type->array_size()); 20601e04c3fSmrg } 20701e04c3fSmrg ir->replace_with(*new_var); 20801e04c3fSmrg } else { 20901e04c3fSmrg ir->remove(); 21001e04c3fSmrg } 21101e04c3fSmrg 21201e04c3fSmrg return visit_continue; 21301e04c3fSmrg} 21401e04c3fSmrg 21501e04c3fSmrg 21601e04c3fSmrg/** 21701e04c3fSmrg * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based 21801e04c3fSmrg * on the rvalue previously used to index into gl_ClipDistance. 21901e04c3fSmrg * 22001e04c3fSmrg * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA 22101e04c3fSmrg * \param swizzle_index Selects a component within the vec4 selected by 22201e04c3fSmrg * array_index. 22301e04c3fSmrg */ 22401e04c3fSmrgvoid 22501e04c3fSmrglower_distance_visitor::create_indices(ir_rvalue *old_index, 22601e04c3fSmrg ir_rvalue *&array_index, 22701e04c3fSmrg ir_rvalue *&swizzle_index) 22801e04c3fSmrg{ 22901e04c3fSmrg void *ctx = ralloc_parent(old_index); 23001e04c3fSmrg 23101e04c3fSmrg /* Make sure old_index is a signed int so that the bitwise "shift" and 23201e04c3fSmrg * "and" operations below type check properly. 23301e04c3fSmrg */ 23401e04c3fSmrg if (old_index->type != glsl_type::int_type) { 23501e04c3fSmrg assert (old_index->type == glsl_type::uint_type); 23601e04c3fSmrg old_index = new(ctx) ir_expression(ir_unop_u2i, old_index); 23701e04c3fSmrg } 23801e04c3fSmrg 23901e04c3fSmrg ir_constant *old_index_constant = 24001e04c3fSmrg old_index->constant_expression_value(ctx); 24101e04c3fSmrg if (old_index_constant) { 24201e04c3fSmrg /* gl_ClipDistance is being accessed via a constant index. Don't bother 24301e04c3fSmrg * creating expressions to calculate the lowered indices. Just create 24401e04c3fSmrg * constants. 24501e04c3fSmrg */ 24601e04c3fSmrg int const_val = old_index_constant->get_int_component(0) + offset; 24701e04c3fSmrg array_index = new(ctx) ir_constant(const_val / 4); 24801e04c3fSmrg swizzle_index = new(ctx) ir_constant(const_val % 4); 24901e04c3fSmrg } else { 25001e04c3fSmrg /* Create a variable to hold the value of old_index (so that we 25101e04c3fSmrg * don't compute it twice). 25201e04c3fSmrg */ 25301e04c3fSmrg ir_variable *old_index_var = new(ctx) ir_variable( 25401e04c3fSmrg glsl_type::int_type, "distance_index", ir_var_temporary); 25501e04c3fSmrg this->base_ir->insert_before(old_index_var); 25601e04c3fSmrg this->base_ir->insert_before(new(ctx) ir_assignment( 25701e04c3fSmrg new(ctx) ir_dereference_variable(old_index_var), old_index)); 25801e04c3fSmrg 25901e04c3fSmrg /* Create the expression distance_index / 4. Do this as a bit 26001e04c3fSmrg * shift because that's likely to be more efficient. 26101e04c3fSmrg */ 26201e04c3fSmrg array_index = new(ctx) ir_expression( 26301e04c3fSmrg ir_binop_rshift, 26401e04c3fSmrg new(ctx) ir_expression(ir_binop_add, 26501e04c3fSmrg new(ctx) ir_dereference_variable(old_index_var), 26601e04c3fSmrg new(ctx) ir_constant(offset)), 26701e04c3fSmrg new(ctx) ir_constant(2)); 26801e04c3fSmrg 26901e04c3fSmrg /* Create the expression distance_index % 4. Do this as a bitwise 27001e04c3fSmrg * AND because that's likely to be more efficient. 27101e04c3fSmrg */ 27201e04c3fSmrg swizzle_index = new(ctx) ir_expression( 27301e04c3fSmrg ir_binop_bit_and, 27401e04c3fSmrg new(ctx) ir_expression(ir_binop_add, 27501e04c3fSmrg new(ctx) ir_dereference_variable(old_index_var), 27601e04c3fSmrg new(ctx) ir_constant(offset)), 27701e04c3fSmrg new(ctx) ir_constant(3)); 27801e04c3fSmrg } 27901e04c3fSmrg} 28001e04c3fSmrg 28101e04c3fSmrg 28201e04c3fSmrg/** 28301e04c3fSmrg * Determine whether the given rvalue describes an array of 8 floats that 28401e04c3fSmrg * needs to be lowered to an array of 2 vec4's; that is, determine whether it 28501e04c3fSmrg * matches one of the following patterns: 28601e04c3fSmrg * 28701e04c3fSmrg * - gl_ClipDistance (if gl_ClipDistance is 1D) 28801e04c3fSmrg * - gl_ClipDistance[i] (if gl_ClipDistance is 2D) 28901e04c3fSmrg */ 29001e04c3fSmrgbool 29101e04c3fSmrglower_distance_visitor::is_distance_vec8(ir_rvalue *ir) 29201e04c3fSmrg{ 29301e04c3fSmrg /* Note that geometry shaders contain gl_ClipDistance both as an input 29401e04c3fSmrg * (which is a 2D array) and an output (which is a 1D array), so it's 29501e04c3fSmrg * possible for both this->old_distance_out_var and 29601e04c3fSmrg * this->old_distance_in_var to be non-NULL in the same shader. 29701e04c3fSmrg */ 29801e04c3fSmrg 29901e04c3fSmrg if (!ir->type->is_array()) 30001e04c3fSmrg return false; 30101e04c3fSmrg if (ir->type->fields.array != glsl_type::float_type) 30201e04c3fSmrg return false; 30301e04c3fSmrg 30401e04c3fSmrg if (this->old_distance_out_var) { 30501e04c3fSmrg if (ir->variable_referenced() == this->old_distance_out_var) 30601e04c3fSmrg return true; 30701e04c3fSmrg } 30801e04c3fSmrg if (this->old_distance_in_var) { 30901e04c3fSmrg assert(this->shader_stage == MESA_SHADER_TESS_CTRL || 31001e04c3fSmrg this->shader_stage == MESA_SHADER_TESS_EVAL || 31101e04c3fSmrg this->shader_stage == MESA_SHADER_GEOMETRY || 31201e04c3fSmrg this->shader_stage == MESA_SHADER_FRAGMENT); 31301e04c3fSmrg 31401e04c3fSmrg if (ir->variable_referenced() == this->old_distance_in_var) 31501e04c3fSmrg return true; 31601e04c3fSmrg } 31701e04c3fSmrg return false; 31801e04c3fSmrg} 31901e04c3fSmrg 32001e04c3fSmrg 32101e04c3fSmrg/** 32201e04c3fSmrg * If the given ir satisfies is_distance_vec8(), return new ir 32301e04c3fSmrg * representing its lowered equivalent. That is, map: 32401e04c3fSmrg * 32501e04c3fSmrg * - gl_ClipDistance => gl_ClipDistanceMESA (if gl_ClipDistance is 1D) 32601e04c3fSmrg * - gl_ClipDistance[i] => gl_ClipDistanceMESA[i] (if gl_ClipDistance is 2D) 32701e04c3fSmrg * 32801e04c3fSmrg * Otherwise return NULL. 32901e04c3fSmrg */ 33001e04c3fSmrgir_rvalue * 33101e04c3fSmrglower_distance_visitor::lower_distance_vec8(ir_rvalue *ir) 33201e04c3fSmrg{ 33301e04c3fSmrg if (!ir->type->is_array()) 33401e04c3fSmrg return NULL; 33501e04c3fSmrg if (ir->type->fields.array != glsl_type::float_type) 33601e04c3fSmrg return NULL; 33701e04c3fSmrg 33801e04c3fSmrg ir_variable **new_var = NULL; 33901e04c3fSmrg if (this->old_distance_out_var) { 34001e04c3fSmrg if (ir->variable_referenced() == this->old_distance_out_var) 34101e04c3fSmrg new_var = &this->new_distance_out_var; 34201e04c3fSmrg } 34301e04c3fSmrg if (this->old_distance_in_var) { 34401e04c3fSmrg if (ir->variable_referenced() == this->old_distance_in_var) 34501e04c3fSmrg new_var = &this->new_distance_in_var; 34601e04c3fSmrg } 34701e04c3fSmrg if (new_var == NULL) 34801e04c3fSmrg return NULL; 34901e04c3fSmrg 35001e04c3fSmrg if (ir->as_dereference_variable()) { 35101e04c3fSmrg return new(ralloc_parent(ir)) ir_dereference_variable(*new_var); 35201e04c3fSmrg } else { 35301e04c3fSmrg ir_dereference_array *array_ref = ir->as_dereference_array(); 35401e04c3fSmrg assert(array_ref); 35501e04c3fSmrg assert(array_ref->array->as_dereference_variable()); 35601e04c3fSmrg 35701e04c3fSmrg return new(ralloc_parent(ir)) 35801e04c3fSmrg ir_dereference_array(*new_var, array_ref->array_index); 35901e04c3fSmrg } 36001e04c3fSmrg} 36101e04c3fSmrg 36201e04c3fSmrg 36301e04c3fSmrgvoid 36401e04c3fSmrglower_distance_visitor::handle_rvalue(ir_rvalue **rv) 36501e04c3fSmrg{ 36601e04c3fSmrg if (*rv == NULL) 36701e04c3fSmrg return; 36801e04c3fSmrg 36901e04c3fSmrg ir_dereference_array *const array_deref = (*rv)->as_dereference_array(); 37001e04c3fSmrg if (array_deref == NULL) 37101e04c3fSmrg return; 37201e04c3fSmrg 37301e04c3fSmrg /* Replace any expression that indexes one of the floats in gl_ClipDistance 37401e04c3fSmrg * with an expression that indexes into one of the vec4's in 37501e04c3fSmrg * gl_ClipDistanceMESA and accesses the appropriate component. 37601e04c3fSmrg */ 37701e04c3fSmrg ir_rvalue *lowered_vec8 = 37801e04c3fSmrg this->lower_distance_vec8(array_deref->array); 37901e04c3fSmrg if (lowered_vec8 != NULL) { 38001e04c3fSmrg this->progress = true; 38101e04c3fSmrg ir_rvalue *array_index; 38201e04c3fSmrg ir_rvalue *swizzle_index; 38301e04c3fSmrg this->create_indices(array_deref->array_index, array_index, swizzle_index); 38401e04c3fSmrg void *mem_ctx = ralloc_parent(array_deref); 38501e04c3fSmrg 38601e04c3fSmrg ir_dereference_array *const new_array_deref = 38701e04c3fSmrg new(mem_ctx) ir_dereference_array(lowered_vec8, array_index); 38801e04c3fSmrg 38901e04c3fSmrg ir_expression *const expr = 39001e04c3fSmrg new(mem_ctx) ir_expression(ir_binop_vector_extract, 39101e04c3fSmrg new_array_deref, 39201e04c3fSmrg swizzle_index); 39301e04c3fSmrg 39401e04c3fSmrg *rv = expr; 39501e04c3fSmrg } 39601e04c3fSmrg} 39701e04c3fSmrg 39801e04c3fSmrgvoid 39901e04c3fSmrglower_distance_visitor::fix_lhs(ir_assignment *ir) 40001e04c3fSmrg{ 40101e04c3fSmrg if (ir->lhs->ir_type == ir_type_expression) { 40201e04c3fSmrg void *mem_ctx = ralloc_parent(ir); 40301e04c3fSmrg ir_expression *const expr = (ir_expression *) ir->lhs; 40401e04c3fSmrg 40501e04c3fSmrg /* The expression must be of the form: 40601e04c3fSmrg * 40701e04c3fSmrg * (vector_extract gl_ClipDistanceMESA[i], j). 40801e04c3fSmrg */ 40901e04c3fSmrg assert(expr->operation == ir_binop_vector_extract); 41001e04c3fSmrg assert(expr->operands[0]->ir_type == ir_type_dereference_array); 41101e04c3fSmrg assert(expr->operands[0]->type == glsl_type::vec4_type); 41201e04c3fSmrg 41301e04c3fSmrg ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0]; 41401e04c3fSmrg ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert, 41501e04c3fSmrg glsl_type::vec4_type, 41601e04c3fSmrg new_lhs->clone(mem_ctx, NULL), 41701e04c3fSmrg ir->rhs, 41801e04c3fSmrg expr->operands[1]); 41901e04c3fSmrg ir->set_lhs(new_lhs); 42001e04c3fSmrg ir->write_mask = WRITEMASK_XYZW; 42101e04c3fSmrg } 42201e04c3fSmrg} 42301e04c3fSmrg 42401e04c3fSmrg/** 42501e04c3fSmrg * Replace any assignment having the 1D gl_ClipDistance (undereferenced) as 42601e04c3fSmrg * its LHS or RHS with a sequence of assignments, one for each component of 42701e04c3fSmrg * the array. Each of these assignments is lowered to refer to 42801e04c3fSmrg * gl_ClipDistanceMESA as appropriate. 42901e04c3fSmrg * 43001e04c3fSmrg * We need to do a similar replacement for 2D gl_ClipDistance, however since 43101e04c3fSmrg * it's an input, the only case we need to address is where a 1D slice of it 43201e04c3fSmrg * is the entire RHS of an assignment, e.g.: 43301e04c3fSmrg * 43401e04c3fSmrg * foo = gl_in[i].gl_ClipDistance 43501e04c3fSmrg */ 43601e04c3fSmrgir_visitor_status 43701e04c3fSmrglower_distance_visitor::visit_leave(ir_assignment *ir) 43801e04c3fSmrg{ 43901e04c3fSmrg /* First invoke the base class visitor. This causes handle_rvalue() to be 44001e04c3fSmrg * called on ir->rhs and ir->condition. 44101e04c3fSmrg */ 44201e04c3fSmrg ir_rvalue_visitor::visit_leave(ir); 44301e04c3fSmrg 44401e04c3fSmrg if (this->is_distance_vec8(ir->lhs) || 44501e04c3fSmrg this->is_distance_vec8(ir->rhs)) { 44601e04c3fSmrg /* LHS or RHS of the assignment is the entire 1D gl_ClipDistance array 44701e04c3fSmrg * (or a 1D slice of a 2D gl_ClipDistance input array). Since we are 44801e04c3fSmrg * reshaping gl_ClipDistance from an array of floats to an array of 44901e04c3fSmrg * vec4's, this isn't going to work as a bulk assignment anymore, so 45001e04c3fSmrg * unroll it to element-by-element assignments and lower each of them. 45101e04c3fSmrg * 45201e04c3fSmrg * Note: to unroll into element-by-element assignments, we need to make 45301e04c3fSmrg * clones of the LHS and RHS. This is safe because expressions and 45401e04c3fSmrg * l-values are side-effect free. 45501e04c3fSmrg */ 45601e04c3fSmrg void *ctx = ralloc_parent(ir); 45701e04c3fSmrg int array_size = ir->lhs->type->array_size(); 45801e04c3fSmrg for (int i = 0; i < array_size; ++i) { 45901e04c3fSmrg ir_dereference_array *new_lhs = new(ctx) ir_dereference_array( 46001e04c3fSmrg ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 46101e04c3fSmrg ir_dereference_array *new_rhs = new(ctx) ir_dereference_array( 46201e04c3fSmrg ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i)); 46301e04c3fSmrg this->handle_rvalue((ir_rvalue **) &new_rhs); 46401e04c3fSmrg 46501e04c3fSmrg /* Handle the LHS after creating the new assignment. This must 46601e04c3fSmrg * happen in this order because handle_rvalue may replace the old LHS 46701e04c3fSmrg * with an ir_expression of ir_binop_vector_extract. Since this is 46801e04c3fSmrg * not a valide l-value, this will cause an assertion in the 46901e04c3fSmrg * ir_assignment constructor to fail. 47001e04c3fSmrg * 47101e04c3fSmrg * If this occurs, replace the mangled LHS with a dereference of the 47201e04c3fSmrg * vector, and replace the RHS with an ir_triop_vector_insert. 47301e04c3fSmrg */ 47401e04c3fSmrg ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs); 47501e04c3fSmrg this->handle_rvalue((ir_rvalue **) &assign->lhs); 47601e04c3fSmrg this->fix_lhs(assign); 47701e04c3fSmrg 47801e04c3fSmrg this->base_ir->insert_before(assign); 47901e04c3fSmrg } 48001e04c3fSmrg ir->remove(); 48101e04c3fSmrg 48201e04c3fSmrg return visit_continue; 48301e04c3fSmrg } 48401e04c3fSmrg 48501e04c3fSmrg /* Handle the LHS as if it were an r-value. Normally 48601e04c3fSmrg * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower 48701e04c3fSmrg * expressions in the LHS as well. 48801e04c3fSmrg * 48901e04c3fSmrg * This may cause the LHS to get replaced with an ir_expression of 49001e04c3fSmrg * ir_binop_vector_extract. If this occurs, replace it with a dereference 49101e04c3fSmrg * of the vector, and replace the RHS with an ir_triop_vector_insert. 49201e04c3fSmrg */ 49301e04c3fSmrg handle_rvalue((ir_rvalue **)&ir->lhs); 49401e04c3fSmrg this->fix_lhs(ir); 49501e04c3fSmrg 49601e04c3fSmrg return rvalue_visit(ir); 49701e04c3fSmrg} 49801e04c3fSmrg 49901e04c3fSmrg 50001e04c3fSmrg/** 50101e04c3fSmrg * Set up base_ir properly and call visit_leave() on a newly created 50201e04c3fSmrg * ir_assignment node. This is used in cases where we have to insert an 50301e04c3fSmrg * ir_assignment in a place where we know the hierarchical visitor won't see 50401e04c3fSmrg * it. 50501e04c3fSmrg */ 50601e04c3fSmrgvoid 50701e04c3fSmrglower_distance_visitor::visit_new_assignment(ir_assignment *ir) 50801e04c3fSmrg{ 50901e04c3fSmrg ir_instruction *old_base_ir = this->base_ir; 51001e04c3fSmrg this->base_ir = ir; 51101e04c3fSmrg ir->accept(this); 51201e04c3fSmrg this->base_ir = old_base_ir; 51301e04c3fSmrg} 51401e04c3fSmrg 51501e04c3fSmrg 51601e04c3fSmrg/** 51701e04c3fSmrg * If a 1D gl_ClipDistance variable appears as an argument in an ir_call 51801e04c3fSmrg * expression, replace it with a temporary variable, and make sure the ir_call 51901e04c3fSmrg * is preceded and/or followed by assignments that copy the contents of the 52001e04c3fSmrg * temporary variable to and/or from gl_ClipDistance. Each of these 52101e04c3fSmrg * assignments is then lowered to refer to gl_ClipDistanceMESA. 52201e04c3fSmrg * 52301e04c3fSmrg * We need to do a similar replacement for 2D gl_ClipDistance, however since 52401e04c3fSmrg * it's an input, the only case we need to address is where a 1D slice of it 52501e04c3fSmrg * is passed as an "in" parameter to an ir_call, e.g.: 52601e04c3fSmrg * 52701e04c3fSmrg * foo(gl_in[i].gl_ClipDistance) 52801e04c3fSmrg */ 52901e04c3fSmrgir_visitor_status 53001e04c3fSmrglower_distance_visitor::visit_leave(ir_call *ir) 53101e04c3fSmrg{ 53201e04c3fSmrg void *ctx = ralloc_parent(ir); 53301e04c3fSmrg 53401e04c3fSmrg const exec_node *formal_param_node = ir->callee->parameters.get_head_raw(); 53501e04c3fSmrg const exec_node *actual_param_node = ir->actual_parameters.get_head_raw(); 53601e04c3fSmrg while (!actual_param_node->is_tail_sentinel()) { 53701e04c3fSmrg ir_variable *formal_param = (ir_variable *) formal_param_node; 53801e04c3fSmrg ir_rvalue *actual_param = (ir_rvalue *) actual_param_node; 53901e04c3fSmrg 54001e04c3fSmrg /* Advance formal_param_node and actual_param_node now so that we can 54101e04c3fSmrg * safely replace actual_param with another node, if necessary, below. 54201e04c3fSmrg */ 54301e04c3fSmrg formal_param_node = formal_param_node->next; 54401e04c3fSmrg actual_param_node = actual_param_node->next; 54501e04c3fSmrg 54601e04c3fSmrg if (this->is_distance_vec8(actual_param)) { 54701e04c3fSmrg /* User is trying to pass the whole 1D gl_ClipDistance array (or a 1D 54801e04c3fSmrg * slice of a 2D gl_ClipDistance array) to a function call. Since we 54901e04c3fSmrg * are reshaping gl_ClipDistance from an array of floats to an array 55001e04c3fSmrg * of vec4's, this isn't going to work anymore, so use a temporary 55101e04c3fSmrg * array instead. 55201e04c3fSmrg */ 55301e04c3fSmrg ir_variable *temp_clip_distance = new(ctx) ir_variable( 55401e04c3fSmrg actual_param->type, "temp_clip_distance", ir_var_temporary); 55501e04c3fSmrg this->base_ir->insert_before(temp_clip_distance); 55601e04c3fSmrg actual_param->replace_with( 55701e04c3fSmrg new(ctx) ir_dereference_variable(temp_clip_distance)); 55801e04c3fSmrg if (formal_param->data.mode == ir_var_function_in 55901e04c3fSmrg || formal_param->data.mode == ir_var_function_inout) { 56001e04c3fSmrg /* Copy from gl_ClipDistance to the temporary before the call. 56101e04c3fSmrg * Since we are going to insert this copy before the current 56201e04c3fSmrg * instruction, we need to visit it afterwards to make sure it 56301e04c3fSmrg * gets lowered. 56401e04c3fSmrg */ 56501e04c3fSmrg ir_assignment *new_assignment = new(ctx) ir_assignment( 56601e04c3fSmrg new(ctx) ir_dereference_variable(temp_clip_distance), 56701e04c3fSmrg actual_param->clone(ctx, NULL)); 56801e04c3fSmrg this->base_ir->insert_before(new_assignment); 56901e04c3fSmrg this->visit_new_assignment(new_assignment); 57001e04c3fSmrg } 57101e04c3fSmrg if (formal_param->data.mode == ir_var_function_out 57201e04c3fSmrg || formal_param->data.mode == ir_var_function_inout) { 57301e04c3fSmrg /* Copy from the temporary to gl_ClipDistance after the call. 57401e04c3fSmrg * Since visit_list_elements() has already decided which 57501e04c3fSmrg * instruction it's going to visit next, we need to visit 57601e04c3fSmrg * afterwards to make sure it gets lowered. 57701e04c3fSmrg */ 57801e04c3fSmrg ir_assignment *new_assignment = new(ctx) ir_assignment( 57901e04c3fSmrg actual_param->clone(ctx, NULL), 58001e04c3fSmrg new(ctx) ir_dereference_variable(temp_clip_distance)); 58101e04c3fSmrg this->base_ir->insert_after(new_assignment); 58201e04c3fSmrg this->visit_new_assignment(new_assignment); 58301e04c3fSmrg } 58401e04c3fSmrg } 58501e04c3fSmrg } 58601e04c3fSmrg 58701e04c3fSmrg return rvalue_visit(ir); 58801e04c3fSmrg} 58901e04c3fSmrg 59001e04c3fSmrgnamespace { 59101e04c3fSmrgclass lower_distance_visitor_counter : public ir_rvalue_visitor { 59201e04c3fSmrgpublic: 59301e04c3fSmrg explicit lower_distance_visitor_counter(void) 59401e04c3fSmrg : in_clip_size(0), in_cull_size(0), 59501e04c3fSmrg out_clip_size(0), out_cull_size(0) 59601e04c3fSmrg { 59701e04c3fSmrg } 59801e04c3fSmrg 59901e04c3fSmrg virtual ir_visitor_status visit(ir_variable *); 60001e04c3fSmrg virtual void handle_rvalue(ir_rvalue **rvalue); 60101e04c3fSmrg 60201e04c3fSmrg int in_clip_size; 60301e04c3fSmrg int in_cull_size; 60401e04c3fSmrg int out_clip_size; 60501e04c3fSmrg int out_cull_size; 60601e04c3fSmrg}; 60701e04c3fSmrg 60801e04c3fSmrg} 60901e04c3fSmrg/** 61001e04c3fSmrg * Count gl_ClipDistance and gl_CullDistance sizes. 61101e04c3fSmrg */ 61201e04c3fSmrgir_visitor_status 61301e04c3fSmrglower_distance_visitor_counter::visit(ir_variable *ir) 61401e04c3fSmrg{ 61501e04c3fSmrg int *clip_size, *cull_size; 61601e04c3fSmrg 61701e04c3fSmrg if (!ir->name) 61801e04c3fSmrg return visit_continue; 61901e04c3fSmrg 62001e04c3fSmrg if (ir->data.mode == ir_var_shader_out) { 62101e04c3fSmrg clip_size = &out_clip_size; 62201e04c3fSmrg cull_size = &out_cull_size; 62301e04c3fSmrg } else if (ir->data.mode == ir_var_shader_in) { 62401e04c3fSmrg clip_size = &in_clip_size; 62501e04c3fSmrg cull_size = &in_cull_size; 62601e04c3fSmrg } else 62701e04c3fSmrg return visit_continue; 62801e04c3fSmrg 62901e04c3fSmrg if (ir->type->is_unsized_array()) 63001e04c3fSmrg return visit_continue; 63101e04c3fSmrg 63201e04c3fSmrg if (*clip_size == 0) { 63301e04c3fSmrg if (!strcmp(ir->name, "gl_ClipDistance")) { 63401e04c3fSmrg if (!ir->type->fields.array->is_array()) 63501e04c3fSmrg *clip_size = ir->type->array_size(); 63601e04c3fSmrg else 63701e04c3fSmrg *clip_size = ir->type->fields.array->array_size(); 63801e04c3fSmrg } 63901e04c3fSmrg } 64001e04c3fSmrg 64101e04c3fSmrg if (*cull_size == 0) { 64201e04c3fSmrg if (!strcmp(ir->name, "gl_CullDistance")) { 64301e04c3fSmrg if (!ir->type->fields.array->is_array()) 64401e04c3fSmrg *cull_size = ir->type->array_size(); 64501e04c3fSmrg else 64601e04c3fSmrg *cull_size = ir->type->fields.array->array_size(); 64701e04c3fSmrg } 64801e04c3fSmrg } 64901e04c3fSmrg return visit_continue; 65001e04c3fSmrg} 65101e04c3fSmrg 65201e04c3fSmrgvoid 65301e04c3fSmrglower_distance_visitor_counter::handle_rvalue(ir_rvalue **) 65401e04c3fSmrg{ 65501e04c3fSmrg return; 65601e04c3fSmrg} 65701e04c3fSmrg 65801e04c3fSmrgbool 65901e04c3fSmrglower_clip_cull_distance(struct gl_shader_program *prog, 66001e04c3fSmrg struct gl_linked_shader *shader) 66101e04c3fSmrg{ 66201e04c3fSmrg int clip_size, cull_size; 66301e04c3fSmrg 66401e04c3fSmrg lower_distance_visitor_counter count; 66501e04c3fSmrg visit_list_elements(&count, shader->ir); 66601e04c3fSmrg 66701e04c3fSmrg clip_size = MAX2(count.in_clip_size, count.out_clip_size); 66801e04c3fSmrg cull_size = MAX2(count.in_cull_size, count.out_cull_size); 66901e04c3fSmrg 67001e04c3fSmrg if (clip_size == 0 && cull_size == 0) 67101e04c3fSmrg return false; 67201e04c3fSmrg 67301e04c3fSmrg lower_distance_visitor v(shader->Stage, "gl_ClipDistance", clip_size + cull_size, 0); 67401e04c3fSmrg visit_list_elements(&v, shader->ir); 67501e04c3fSmrg 67601e04c3fSmrg lower_distance_visitor v2(shader->Stage, "gl_CullDistance", &v, clip_size); 67701e04c3fSmrg visit_list_elements(&v2, shader->ir); 67801e04c3fSmrg 67901e04c3fSmrg if (v2.new_distance_out_var) 68001e04c3fSmrg shader->symbols->add_variable(v2.new_distance_out_var); 68101e04c3fSmrg if (v2.new_distance_in_var) 68201e04c3fSmrg shader->symbols->add_variable(v2.new_distance_in_var); 68301e04c3fSmrg 68401e04c3fSmrg return v2.progress; 68501e04c3fSmrg} 686