101e04c3fSmrg/* 201e04c3fSmrg * Copyright © 2014 Intel Corporation 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 801e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 901e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 1901e04c3fSmrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 2001e04c3fSmrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 2101e04c3fSmrg * DEALINGS IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg/** 2501e04c3fSmrg * \file lower_vertex_id.cpp 2601e04c3fSmrg * 2701e04c3fSmrg * There exists hardware, such as i965, that does not implement the OpenGL 2801e04c3fSmrg * semantic for gl_VertexID. Instead, that hardware does not include the 2901e04c3fSmrg * value of basevertex in the gl_VertexID value. To implement the OpenGL 3001e04c3fSmrg * semantic, we'll have to convert gl_Vertex_ID to 3101e04c3fSmrg * gl_VertexIDMESA+gl_BaseVertexMESA. 3201e04c3fSmrg */ 3301e04c3fSmrg 3401e04c3fSmrg#include "glsl_symbol_table.h" 3501e04c3fSmrg#include "ir_hierarchical_visitor.h" 3601e04c3fSmrg#include "ir.h" 3701e04c3fSmrg#include "ir_builder.h" 3801e04c3fSmrg#include "linker.h" 3901e04c3fSmrg#include "program/prog_statevars.h" 4001e04c3fSmrg#include "builtin_functions.h" 4101e04c3fSmrg#include "main/mtypes.h" 4201e04c3fSmrg 4301e04c3fSmrgnamespace { 4401e04c3fSmrg 4501e04c3fSmrgclass lower_vertex_id_visitor : public ir_hierarchical_visitor { 4601e04c3fSmrgpublic: 4701e04c3fSmrg explicit lower_vertex_id_visitor(ir_function_signature *main_sig, 4801e04c3fSmrg exec_list *ir_list) 4901e04c3fSmrg : progress(false), VertexID(NULL), gl_VertexID(NULL), 5001e04c3fSmrg gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list) 5101e04c3fSmrg { 5201e04c3fSmrg foreach_in_list(ir_instruction, ir, ir_list) { 5301e04c3fSmrg ir_variable *const var = ir->as_variable(); 5401e04c3fSmrg 5501e04c3fSmrg if (var != NULL && var->data.mode == ir_var_system_value && 5601e04c3fSmrg var->data.location == SYSTEM_VALUE_BASE_VERTEX) { 5701e04c3fSmrg gl_BaseVertex = var; 5801e04c3fSmrg break; 5901e04c3fSmrg } 6001e04c3fSmrg } 6101e04c3fSmrg } 6201e04c3fSmrg 6301e04c3fSmrg virtual ir_visitor_status visit(ir_dereference_variable *); 6401e04c3fSmrg 6501e04c3fSmrg bool progress; 6601e04c3fSmrg 6701e04c3fSmrgprivate: 6801e04c3fSmrg ir_variable *VertexID; 6901e04c3fSmrg ir_variable *gl_VertexID; 7001e04c3fSmrg ir_variable *gl_BaseVertex; 7101e04c3fSmrg 7201e04c3fSmrg ir_function_signature *main_sig; 7301e04c3fSmrg exec_list *ir_list; 7401e04c3fSmrg}; 7501e04c3fSmrg 7601e04c3fSmrg} /* anonymous namespace */ 7701e04c3fSmrg 7801e04c3fSmrgir_visitor_status 7901e04c3fSmrglower_vertex_id_visitor::visit(ir_dereference_variable *ir) 8001e04c3fSmrg{ 8101e04c3fSmrg if (ir->var->data.mode != ir_var_system_value || 8201e04c3fSmrg ir->var->data.location != SYSTEM_VALUE_VERTEX_ID) 8301e04c3fSmrg return visit_continue; 8401e04c3fSmrg 8501e04c3fSmrg if (VertexID == NULL) { 8601e04c3fSmrg const glsl_type *const int_t = glsl_type::int_type; 8701e04c3fSmrg void *const mem_ctx = ralloc_parent(ir); 8801e04c3fSmrg 8901e04c3fSmrg VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", 9001e04c3fSmrg ir_var_temporary); 9101e04c3fSmrg ir_list->push_head(VertexID); 9201e04c3fSmrg 9301e04c3fSmrg gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 9401e04c3fSmrg ir_var_system_value); 9501e04c3fSmrg gl_VertexID->data.how_declared = ir_var_declared_implicitly; 9601e04c3fSmrg gl_VertexID->data.read_only = true; 9701e04c3fSmrg gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; 9801e04c3fSmrg gl_VertexID->data.explicit_location = true; 9901e04c3fSmrg gl_VertexID->data.explicit_index = 0; 10001e04c3fSmrg ir_list->push_head(gl_VertexID); 10101e04c3fSmrg 10201e04c3fSmrg if (gl_BaseVertex == NULL) { 10301e04c3fSmrg gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex", 10401e04c3fSmrg ir_var_system_value); 10501e04c3fSmrg gl_BaseVertex->data.how_declared = ir_var_hidden; 10601e04c3fSmrg gl_BaseVertex->data.read_only = true; 10701e04c3fSmrg gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX; 10801e04c3fSmrg gl_BaseVertex->data.explicit_location = true; 10901e04c3fSmrg gl_BaseVertex->data.explicit_index = 0; 11001e04c3fSmrg ir_list->push_head(gl_BaseVertex); 11101e04c3fSmrg } 11201e04c3fSmrg 11301e04c3fSmrg ir_instruction *const inst = 11401e04c3fSmrg ir_builder::assign(VertexID, 11501e04c3fSmrg ir_builder::add(gl_VertexID, gl_BaseVertex)); 11601e04c3fSmrg 11701e04c3fSmrg main_sig->body.push_head(inst); 11801e04c3fSmrg } 11901e04c3fSmrg 12001e04c3fSmrg ir->var = VertexID; 12101e04c3fSmrg progress = true; 12201e04c3fSmrg 12301e04c3fSmrg return visit_continue; 12401e04c3fSmrg} 12501e04c3fSmrg 12601e04c3fSmrgbool 12701e04c3fSmrglower_vertex_id(gl_linked_shader *shader) 12801e04c3fSmrg{ 12901e04c3fSmrg /* gl_VertexID only exists in the vertex shader. 13001e04c3fSmrg */ 13101e04c3fSmrg if (shader->Stage != MESA_SHADER_VERTEX) 13201e04c3fSmrg return false; 13301e04c3fSmrg 13401e04c3fSmrg ir_function_signature *const main_sig = 13501e04c3fSmrg _mesa_get_main_function_signature(shader->symbols); 13601e04c3fSmrg if (main_sig == NULL) { 13701e04c3fSmrg assert(main_sig != NULL); 13801e04c3fSmrg return false; 13901e04c3fSmrg } 14001e04c3fSmrg 14101e04c3fSmrg lower_vertex_id_visitor v(main_sig, shader->ir); 14201e04c3fSmrg 14301e04c3fSmrg v.run(shader->ir); 14401e04c3fSmrg 14501e04c3fSmrg return v.progress; 14601e04c3fSmrg} 147