serialize.cpp revision 7ec681f3
1/*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file serialize.cpp
26 *
27 * GLSL serialization
28 *
29 * Supports serializing and deserializing glsl programs using a blob.
30 */
31
32#include "compiler/glsl_types.h"
33#include "compiler/shader_info.h"
34#include "ir_uniform.h"
35#include "main/mtypes.h"
36#include "main/shaderobj.h"
37#include "program/program.h"
38#include "string_to_uint_map.h"
39#include "util/bitscan.h"
40
41
42static void
43write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
44{
45   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
46      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
47      if (!sh)
48         continue;
49
50      struct gl_program *glprog = sh->Program;
51
52      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
53      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
54      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
55      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
56         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
57
58         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
59         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
60         blob_write_uint32(metadata, num_types);
61
62         for (int k = 0; k < num_types; k++) {
63            encode_type_to_blob(metadata,
64                                glprog->sh.SubroutineFunctions[j].types[k]);
65         }
66      }
67   }
68}
69
70static void
71read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
72{
73   struct gl_subroutine_function *subs;
74
75   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
76      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
77      if (!sh)
78         continue;
79
80      struct gl_program *glprog = sh->Program;
81
82      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
83      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
84      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
85
86      subs = rzalloc_array(prog, struct gl_subroutine_function,
87                           glprog->sh.NumSubroutineFunctions);
88      glprog->sh.SubroutineFunctions = subs;
89
90      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
91         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
92         subs[j].index = (int) blob_read_uint32(metadata);
93         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
94
95         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
96                                       subs[j].num_compat_types);
97         for (int k = 0; k < subs[j].num_compat_types; k++) {
98            subs[j].types[k] = decode_type_from_blob(metadata);
99         }
100      }
101   }
102}
103
104static void
105write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
106{
107   blob_write_string(metadata, b->Name);
108   blob_write_uint32(metadata, b->NumUniforms);
109   blob_write_uint32(metadata, b->Binding);
110   blob_write_uint32(metadata, b->UniformBufferSize);
111   blob_write_uint32(metadata, b->stageref);
112
113   for (unsigned j = 0; j < b->NumUniforms; j++) {
114      blob_write_string(metadata, b->Uniforms[j].Name);
115      blob_write_string(metadata, b->Uniforms[j].IndexName);
116      encode_type_to_blob(metadata, b->Uniforms[j].Type);
117      blob_write_uint32(metadata, b->Uniforms[j].Offset);
118   }
119}
120
121static void
122write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
123{
124   blob_write_uint32(metadata, prog->data->NumUniformBlocks);
125   blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
126
127   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
128      write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
129   }
130
131   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
132      write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
133   }
134
135   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
136      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
137      if (!sh)
138         continue;
139
140      struct gl_program *glprog = sh->Program;
141
142      blob_write_uint32(metadata, glprog->sh.NumUniformBlocks);
143      blob_write_uint32(metadata, glprog->info.num_ssbos);
144
145      for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
146         uint32_t offset =
147            glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
148         blob_write_uint32(metadata, offset);
149      }
150
151      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
152         uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
153            prog->data->ShaderStorageBlocks;
154         blob_write_uint32(metadata, offset);
155      }
156   }
157}
158
159static void
160read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
161                  struct gl_shader_program *prog)
162{
163      b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
164      b->NumUniforms = blob_read_uint32(metadata);
165      b->Binding = blob_read_uint32(metadata);
166      b->UniformBufferSize = blob_read_uint32(metadata);
167      b->stageref = blob_read_uint32(metadata);
168
169      b->Uniforms =
170         rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
171                       b->NumUniforms);
172      for (unsigned j = 0; j < b->NumUniforms; j++) {
173         b->Uniforms[j].Name = ralloc_strdup(prog->data,
174                                             blob_read_string (metadata));
175
176         char *index_name = blob_read_string(metadata);
177         if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
178            b->Uniforms[j].IndexName = b->Uniforms[j].Name;
179         } else {
180            b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
181         }
182
183         b->Uniforms[j].Type = decode_type_from_blob(metadata);
184         b->Uniforms[j].Offset = blob_read_uint32(metadata);
185      }
186}
187
188static void
189read_buffer_blocks(struct blob_reader *metadata,
190                   struct gl_shader_program *prog)
191{
192   prog->data->NumUniformBlocks = blob_read_uint32(metadata);
193   prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
194
195   prog->data->UniformBlocks =
196      rzalloc_array(prog->data, struct gl_uniform_block,
197                    prog->data->NumUniformBlocks);
198
199   prog->data->ShaderStorageBlocks =
200      rzalloc_array(prog->data, struct gl_uniform_block,
201                    prog->data->NumShaderStorageBlocks);
202
203   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
204      read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
205   }
206
207   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
208      read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
209   }
210
211   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
212      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
213      if (!sh)
214         continue;
215
216      struct gl_program *glprog = sh->Program;
217
218      glprog->sh.NumUniformBlocks = blob_read_uint32(metadata);
219      glprog->info.num_ssbos = blob_read_uint32(metadata);
220
221      glprog->sh.UniformBlocks =
222         rzalloc_array(glprog, gl_uniform_block *, glprog->sh.NumUniformBlocks);
223      glprog->sh.ShaderStorageBlocks =
224         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
225
226      for (unsigned j = 0; j < glprog->sh.NumUniformBlocks; j++) {
227         uint32_t offset = blob_read_uint32(metadata);
228         glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
229      }
230
231      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
232         uint32_t offset = blob_read_uint32(metadata);
233         glprog->sh.ShaderStorageBlocks[j] =
234            prog->data->ShaderStorageBlocks + offset;
235      }
236   }
237}
238
239static void
240write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
241{
242   blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
243
244   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
245      if (prog->_LinkedShaders[i]) {
246         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
247         blob_write_uint32(metadata, glprog->info.num_abos);
248      }
249   }
250
251   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
252      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
253      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
254      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
255
256      blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
257                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
258
259      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
260         blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
261      }
262   }
263}
264
265static void
266read_atomic_buffers(struct blob_reader *metadata,
267                     struct gl_shader_program *prog)
268{
269   prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
270   prog->data->AtomicBuffers =
271      rzalloc_array(prog, gl_active_atomic_buffer,
272                    prog->data->NumAtomicBuffers);
273
274   struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
275   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
276      if (prog->_LinkedShaders[i]) {
277         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
278
279         glprog->info.num_abos = blob_read_uint32(metadata);
280         glprog->sh.AtomicBuffers =
281            rzalloc_array(glprog, gl_active_atomic_buffer *,
282                          glprog->info.num_abos);
283         stage_buff_list[i] = glprog->sh.AtomicBuffers;
284      }
285   }
286
287   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
288      prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
289      prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
290      prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
291
292      blob_copy_bytes(metadata,
293                      (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
294                      sizeof(prog->data->AtomicBuffers[i].StageReferences));
295
296      prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
297         prog->data->AtomicBuffers[i].NumUniforms);
298
299      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
300         prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
301      }
302
303      for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
304         if (prog->data->AtomicBuffers[i].StageReferences[j]) {
305            *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
306            stage_buff_list[j]++;
307         }
308      }
309   }
310}
311
312static void
313write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
314{
315   struct gl_program *prog = shProg->last_vert_prog;
316
317   if (!prog) {
318      blob_write_uint32(metadata, ~0u);
319      return;
320   }
321
322   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
323
324   blob_write_uint32(metadata, prog->info.stage);
325
326   /* Data set by glTransformFeedbackVaryings. */
327   blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
328   blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride,
329                    sizeof(shProg->TransformFeedback.BufferStride));
330   blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
331   for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
332      blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
333
334   blob_write_uint32(metadata, ltf->NumOutputs);
335   blob_write_uint32(metadata, ltf->ActiveBuffers);
336   blob_write_uint32(metadata, ltf->NumVarying);
337
338   blob_write_bytes(metadata, ltf->Outputs,
339                    sizeof(struct gl_transform_feedback_output) *
340                       ltf->NumOutputs);
341
342   for (int i = 0; i < ltf->NumVarying; i++) {
343      blob_write_string(metadata, ltf->Varyings[i].Name);
344      blob_write_uint32(metadata, ltf->Varyings[i].Type);
345      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
346      blob_write_uint32(metadata, ltf->Varyings[i].Size);
347      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
348   }
349
350   blob_write_bytes(metadata, ltf->Buffers,
351                    sizeof(struct gl_transform_feedback_buffer) *
352                       MAX_FEEDBACK_BUFFERS);
353}
354
355static void
356read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
357{
358   unsigned xfb_stage = blob_read_uint32(metadata);
359
360   if (xfb_stage == ~0u)
361      return;
362
363   if (shProg->TransformFeedback.VaryingNames)  {
364      for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
365         free(shProg->TransformFeedback.VaryingNames[i]);
366   }
367
368   /* Data set by glTransformFeedbackVaryings. */
369   shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
370   blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
371                   sizeof(shProg->TransformFeedback.BufferStride));
372   shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
373
374   shProg->TransformFeedback.VaryingNames = (char **)
375      realloc(shProg->TransformFeedback.VaryingNames,
376             shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
377   /* Note, malloc used with VaryingNames. */
378   for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
379      shProg->TransformFeedback.VaryingNames[i] =
380         strdup(blob_read_string(metadata));
381
382   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
383   struct gl_transform_feedback_info *ltf =
384      rzalloc(prog, struct gl_transform_feedback_info);
385
386   prog->sh.LinkedTransformFeedback = ltf;
387   shProg->last_vert_prog = prog;
388
389   ltf->NumOutputs = blob_read_uint32(metadata);
390   ltf->ActiveBuffers = blob_read_uint32(metadata);
391   ltf->NumVarying = blob_read_uint32(metadata);
392
393   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
394                                ltf->NumOutputs);
395
396   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
397                   sizeof(struct gl_transform_feedback_output) *
398                      ltf->NumOutputs);
399
400   ltf->Varyings = rzalloc_array(prog,
401                                 struct gl_transform_feedback_varying_info,
402                                 ltf->NumVarying);
403
404   for (int i = 0; i < ltf->NumVarying; i++) {
405      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
406      ltf->Varyings[i].Type = blob_read_uint32(metadata);
407      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
408      ltf->Varyings[i].Size = blob_read_uint32(metadata);
409      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
410   }
411
412   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
413                   sizeof(struct gl_transform_feedback_buffer) *
414                      MAX_FEEDBACK_BUFFERS);
415}
416
417static bool
418has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
419{
420   if (!prog->data->UniformStorage[idx].builtin &&
421       !prog->data->UniformStorage[idx].is_shader_storage &&
422       prog->data->UniformStorage[idx].block_index == -1)
423      return true;
424
425   return false;
426}
427
428static void
429write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
430{
431   blob_write_uint32(metadata, prog->SamplersValidated);
432   blob_write_uint32(metadata, prog->data->NumUniformStorage);
433   blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
434
435   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
436      encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
437      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
438      if (prog->data->UniformStorage[i].name) {
439         blob_write_string(metadata, prog->data->UniformStorage[i].name);
440      } else {
441         blob_write_string(metadata, "");
442      }
443      blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
444      blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
445      blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
446      blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
447      blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
448      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
449      blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
450      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
451      blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
452      blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
453      blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
454      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
455      blob_write_uint32(metadata,
456                        prog->data->UniformStorage[i].num_compatible_subroutines);
457      blob_write_uint32(metadata,
458                        prog->data->UniformStorage[i].top_level_array_size);
459      blob_write_uint32(metadata,
460                        prog->data->UniformStorage[i].top_level_array_stride);
461
462     if (has_uniform_storage(prog, i)) {
463         blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
464                                     prog->data->UniformDataSlots);
465      }
466
467      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
468                       sizeof(prog->data->UniformStorage[i].opaque));
469   }
470
471   /* Here we cache all uniform values. We do this to retain values for
472    * uniforms with initialisers and also hidden uniforms that may be lowered
473    * constant arrays. We could possibly just store the values we need but for
474    * now we just store everything.
475    */
476   blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
477   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
478      if (has_uniform_storage(prog, i)) {
479         unsigned vec_size =
480            prog->data->UniformStorage[i].type->component_slots() *
481            MAX2(prog->data->UniformStorage[i].array_elements, 1);
482         unsigned slot =
483            prog->data->UniformStorage[i].storage -
484            prog->data->UniformDataSlots;
485         blob_write_bytes(metadata, &prog->data->UniformDataDefaults[slot],
486                          sizeof(union gl_constant_value) * vec_size);
487      }
488   }
489}
490
491static void
492read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
493{
494   struct gl_uniform_storage *uniforms;
495   union gl_constant_value *data;
496
497   prog->SamplersValidated = blob_read_uint32(metadata);
498   prog->data->NumUniformStorage = blob_read_uint32(metadata);
499   prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
500
501   uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
502                            prog->data->NumUniformStorage);
503   prog->data->UniformStorage = uniforms;
504
505   data = rzalloc_array(uniforms, union gl_constant_value,
506                        prog->data->NumUniformDataSlots);
507   prog->data->UniformDataSlots = data;
508   prog->data->UniformDataDefaults =
509      rzalloc_array(uniforms, union gl_constant_value,
510                    prog->data->NumUniformDataSlots);
511
512   prog->UniformHash = new string_to_uint_map;
513
514   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
515      uniforms[i].type = decode_type_from_blob(metadata);
516      uniforms[i].array_elements = blob_read_uint32(metadata);
517      uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
518      uniforms[i].builtin = blob_read_uint32(metadata);
519      uniforms[i].remap_location = blob_read_uint32(metadata);
520      uniforms[i].block_index = blob_read_uint32(metadata);
521      uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
522      uniforms[i].offset = blob_read_uint32(metadata);
523      uniforms[i].array_stride = blob_read_uint32(metadata);
524      uniforms[i].hidden = blob_read_uint32(metadata);
525      uniforms[i].is_shader_storage = blob_read_uint32(metadata);
526      uniforms[i].active_shader_mask = blob_read_uint32(metadata);
527      uniforms[i].matrix_stride = blob_read_uint32(metadata);
528      uniforms[i].row_major = blob_read_uint32(metadata);
529      uniforms[i].is_bindless = blob_read_uint32(metadata);
530      uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
531      uniforms[i].top_level_array_size = blob_read_uint32(metadata);
532      uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
533      prog->UniformHash->put(i, uniforms[i].name);
534
535      if (has_uniform_storage(prog, i)) {
536         uniforms[i].storage = data + blob_read_uint32(metadata);
537      }
538
539      memcpy(uniforms[i].opaque,
540             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
541             sizeof(uniforms[i].opaque));
542   }
543
544   /* Restore uniform values. */
545   prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
546   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
547      if (has_uniform_storage(prog, i)) {
548         unsigned vec_size =
549            prog->data->UniformStorage[i].type->component_slots() *
550            MAX2(prog->data->UniformStorage[i].array_elements, 1);
551         unsigned slot =
552            prog->data->UniformStorage[i].storage -
553            prog->data->UniformDataSlots;
554         blob_copy_bytes(metadata,
555                         (uint8_t *) &prog->data->UniformDataSlots[slot],
556                         sizeof(union gl_constant_value) * vec_size);
557
558        assert(vec_size + prog->data->UniformStorage[i].storage <=
559               data +  prog->data->NumUniformDataSlots);
560      }
561   }
562
563   memcpy(prog->data->UniformDataDefaults, prog->data->UniformDataSlots,
564          sizeof(union gl_constant_value) * prog->data->NumUniformDataSlots);
565}
566
567enum uniform_remap_type
568{
569   remap_type_inactive_explicit_location,
570   remap_type_null_ptr,
571   remap_type_uniform_offset,
572   remap_type_uniform_offsets_equal,
573};
574
575static void
576write_uniform_remap_table(struct blob *metadata,
577                          unsigned num_entries,
578                          gl_uniform_storage *uniform_storage,
579                          gl_uniform_storage **remap_table)
580{
581   blob_write_uint32(metadata, num_entries);
582
583   for (unsigned i = 0; i < num_entries; i++) {
584      gl_uniform_storage *entry = remap_table[i];
585      uint32_t offset = entry - uniform_storage;
586
587      if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
588         blob_write_uint32(metadata, remap_type_inactive_explicit_location);
589      } else if (entry == NULL) {
590         blob_write_uint32(metadata, remap_type_null_ptr);
591      } else if (i+1 < num_entries && entry == remap_table[i+1]) {
592         blob_write_uint32(metadata, remap_type_uniform_offsets_equal);
593
594         /* If many offsets are equal, write only one offset and the number
595          * of consecutive entries being equal.
596          */
597         unsigned count = 1;
598         for (unsigned j = i + 1; j < num_entries; j++) {
599            if (entry != remap_table[j])
600               break;
601
602            count++;
603         }
604
605         blob_write_uint32(metadata, offset);
606         blob_write_uint32(metadata, count);
607         i += count - 1;
608      } else {
609         blob_write_uint32(metadata, remap_type_uniform_offset);
610
611         blob_write_uint32(metadata, offset);
612      }
613   }
614}
615
616static void
617write_uniform_remap_tables(struct blob *metadata,
618                           struct gl_shader_program *prog)
619{
620   write_uniform_remap_table(metadata, prog->NumUniformRemapTable,
621                             prog->data->UniformStorage,
622                             prog->UniformRemapTable);
623
624   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
625      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
626      if (sh) {
627         write_uniform_remap_table(metadata,
628                                   sh->Program->sh.NumSubroutineUniformRemapTable,
629                                   prog->data->UniformStorage,
630                                   sh->Program->sh.SubroutineUniformRemapTable);
631      }
632   }
633}
634
635static struct gl_uniform_storage **
636read_uniform_remap_table(struct blob_reader *metadata,
637                         struct gl_shader_program *prog,
638                         unsigned *num_entries,
639                         gl_uniform_storage *uniform_storage)
640{
641   unsigned num = blob_read_uint32(metadata);
642   *num_entries = num;
643
644   struct gl_uniform_storage **remap_table =
645      rzalloc_array(prog, struct gl_uniform_storage *, num);
646
647   for (unsigned i = 0; i < num; i++) {
648      enum uniform_remap_type type =
649         (enum uniform_remap_type) blob_read_uint32(metadata);
650
651      if (type == remap_type_inactive_explicit_location) {
652         remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
653      } else if (type == remap_type_null_ptr) {
654         remap_table[i] = NULL;
655      } else if (type == remap_type_uniform_offsets_equal) {
656         uint32_t uni_offset = blob_read_uint32(metadata);
657         uint32_t count = blob_read_uint32(metadata);
658         struct gl_uniform_storage *entry = uniform_storage + uni_offset;
659
660         for (unsigned j = 0; j < count; j++)
661            remap_table[i+j] = entry;
662         i += count - 1;
663      } else {
664         uint32_t uni_offset = blob_read_uint32(metadata);
665         remap_table[i] = uniform_storage + uni_offset;
666      }
667   }
668   return remap_table;
669}
670
671static void
672read_uniform_remap_tables(struct blob_reader *metadata,
673                          struct gl_shader_program *prog)
674{
675   prog->UniformRemapTable =
676      read_uniform_remap_table(metadata, prog, &prog->NumUniformRemapTable,
677                               prog->data->UniformStorage);
678
679   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
680      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
681      if (sh) {
682         struct gl_program *glprog = sh->Program;
683
684         glprog->sh.SubroutineUniformRemapTable =
685            read_uniform_remap_table(metadata, prog,
686                                     &glprog->sh.NumSubroutineUniformRemapTable,
687                                     prog->data->UniformStorage);
688      }
689   }
690}
691
692struct whte_closure
693{
694   struct blob *blob;
695   size_t num_entries;
696};
697
698static void
699write_hash_table_entry(const char *key, unsigned value, void *closure)
700{
701   struct whte_closure *whte = (struct whte_closure *) closure;
702
703   blob_write_string(whte->blob, key);
704   blob_write_uint32(whte->blob, value);
705
706   whte->num_entries++;
707}
708
709static void
710write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
711{
712   size_t offset;
713   struct whte_closure whte;
714
715   whte.blob = metadata;
716   whte.num_entries = 0;
717
718   offset = metadata->size;
719
720   /* Write a placeholder for the hashtable size. */
721   blob_write_uint32 (metadata, 0);
722
723   hash->iterate(write_hash_table_entry, &whte);
724
725   /* Overwrite with the computed number of entries written. */
726   blob_overwrite_uint32 (metadata, offset, whte.num_entries);
727}
728
729static void
730read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
731{
732   size_t i, num_entries;
733   const char *key;
734   uint32_t value;
735
736   num_entries = blob_read_uint32 (metadata);
737
738   for (i = 0; i < num_entries; i++) {
739      key = blob_read_string(metadata);
740      value = blob_read_uint32(metadata);
741
742      hash->put(value, key);
743   }
744}
745
746static void
747write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
748{
749   write_hash_table(metadata, prog->AttributeBindings);
750   write_hash_table(metadata, prog->FragDataBindings);
751   write_hash_table(metadata, prog->FragDataIndexBindings);
752}
753
754static void
755read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
756{
757   read_hash_table(metadata, prog->AttributeBindings);
758   read_hash_table(metadata, prog->FragDataBindings);
759   read_hash_table(metadata, prog->FragDataIndexBindings);
760}
761
762static void
763write_shader_subroutine_index(struct blob *metadata,
764                              struct gl_linked_shader *sh,
765                              struct gl_program_resource *res)
766{
767   assert(sh);
768
769   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
770      if (strcmp(((gl_subroutine_function *)res->Data)->name,
771                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
772         blob_write_uint32(metadata, j);
773         break;
774      }
775   }
776}
777
778static void
779get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
780                                 const gl_shader_variable *var)
781{
782   *s_var_size = sizeof(gl_shader_variable);
783   *s_var_ptrs =
784      sizeof(var->type) +
785      sizeof(var->interface_type) +
786      sizeof(var->outermost_struct_type) +
787      sizeof(var->name);
788}
789
790enum uniform_type
791{
792   uniform_remapped,
793   uniform_not_remapped
794};
795
796static void
797write_program_resource_data(struct blob *metadata,
798                            struct gl_shader_program *prog,
799                            struct gl_program_resource *res)
800{
801   struct gl_linked_shader *sh;
802
803   switch(res->Type) {
804   case GL_PROGRAM_INPUT:
805   case GL_PROGRAM_OUTPUT: {
806      const gl_shader_variable *var = (gl_shader_variable *)res->Data;
807
808      encode_type_to_blob(metadata, var->type);
809      encode_type_to_blob(metadata, var->interface_type);
810      encode_type_to_blob(metadata, var->outermost_struct_type);
811
812      if (var->name) {
813         blob_write_string(metadata, var->name);
814      } else {
815         blob_write_string(metadata, "");
816      }
817
818      size_t s_var_size, s_var_ptrs;
819      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
820
821      /* Write gl_shader_variable skipping over the pointers */
822      blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
823                       s_var_size - s_var_ptrs);
824      break;
825   }
826   case GL_UNIFORM_BLOCK:
827      for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
828         if (strcmp(((gl_uniform_block *)res->Data)->Name,
829                    prog->data->UniformBlocks[i].Name) == 0) {
830            blob_write_uint32(metadata, i);
831            break;
832         }
833      }
834      break;
835   case GL_SHADER_STORAGE_BLOCK:
836      for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
837         if (strcmp(((gl_uniform_block *)res->Data)->Name,
838                    prog->data->ShaderStorageBlocks[i].Name) == 0) {
839            blob_write_uint32(metadata, i);
840            break;
841         }
842      }
843      break;
844   case GL_BUFFER_VARIABLE:
845   case GL_VERTEX_SUBROUTINE_UNIFORM:
846   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
847   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
848   case GL_COMPUTE_SUBROUTINE_UNIFORM:
849   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
850   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
851   case GL_UNIFORM:
852      if (((gl_uniform_storage *)res->Data)->builtin ||
853          res->Type != GL_UNIFORM) {
854         blob_write_uint32(metadata, uniform_not_remapped);
855         for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
856            if (strcmp(((gl_uniform_storage *)res->Data)->name,
857                       prog->data->UniformStorage[i].name) == 0) {
858               blob_write_uint32(metadata, i);
859               break;
860            }
861         }
862      } else {
863         blob_write_uint32(metadata, uniform_remapped);
864         blob_write_uint32(metadata, ((gl_uniform_storage *)res->Data)->remap_location);
865      }
866      break;
867   case GL_ATOMIC_COUNTER_BUFFER:
868      for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
869         if (((gl_active_atomic_buffer *)res->Data)->Binding ==
870             prog->data->AtomicBuffers[i].Binding) {
871            blob_write_uint32(metadata, i);
872            break;
873         }
874      }
875      break;
876   case GL_TRANSFORM_FEEDBACK_BUFFER:
877      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
878         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
879             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
880            blob_write_uint32(metadata, i);
881            break;
882         }
883      }
884      break;
885   case GL_TRANSFORM_FEEDBACK_VARYING:
886      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
887         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
888                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
889            blob_write_uint32(metadata, i);
890            break;
891         }
892      }
893      break;
894   case GL_VERTEX_SUBROUTINE:
895   case GL_TESS_CONTROL_SUBROUTINE:
896   case GL_TESS_EVALUATION_SUBROUTINE:
897   case GL_GEOMETRY_SUBROUTINE:
898   case GL_FRAGMENT_SUBROUTINE:
899   case GL_COMPUTE_SUBROUTINE:
900      sh =
901         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
902      write_shader_subroutine_index(metadata, sh, res);
903      break;
904   default:
905      assert(!"Support for writing resource not yet implemented.");
906   }
907}
908
909static void
910read_program_resource_data(struct blob_reader *metadata,
911                           struct gl_shader_program *prog,
912                           struct gl_program_resource *res)
913{
914   struct gl_linked_shader *sh;
915
916   switch(res->Type) {
917   case GL_PROGRAM_INPUT:
918   case GL_PROGRAM_OUTPUT: {
919      gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
920
921      var->type = decode_type_from_blob(metadata);
922      var->interface_type = decode_type_from_blob(metadata);
923      var->outermost_struct_type = decode_type_from_blob(metadata);
924
925      var->name = ralloc_strdup(prog, blob_read_string(metadata));
926
927      size_t s_var_size, s_var_ptrs;
928      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
929
930      blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
931                      s_var_size - s_var_ptrs);
932
933      res->Data = var;
934      break;
935   }
936   case GL_UNIFORM_BLOCK:
937      res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
938      break;
939   case GL_SHADER_STORAGE_BLOCK:
940      res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
941      break;
942   case GL_BUFFER_VARIABLE:
943   case GL_VERTEX_SUBROUTINE_UNIFORM:
944   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
945   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
946   case GL_COMPUTE_SUBROUTINE_UNIFORM:
947   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
948   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
949   case GL_UNIFORM: {
950      enum uniform_type type = (enum uniform_type) blob_read_uint32(metadata);
951      if (type == uniform_not_remapped) {
952         res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
953      } else {
954         res->Data = prog->UniformRemapTable[blob_read_uint32(metadata)];
955      }
956      break;
957   }
958   case GL_ATOMIC_COUNTER_BUFFER:
959      res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
960      break;
961   case GL_TRANSFORM_FEEDBACK_BUFFER:
962      res->Data = &prog->last_vert_prog->
963         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
964      break;
965   case GL_TRANSFORM_FEEDBACK_VARYING:
966      res->Data = &prog->last_vert_prog->
967         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
968      break;
969   case GL_VERTEX_SUBROUTINE:
970   case GL_TESS_CONTROL_SUBROUTINE:
971   case GL_TESS_EVALUATION_SUBROUTINE:
972   case GL_GEOMETRY_SUBROUTINE:
973   case GL_FRAGMENT_SUBROUTINE:
974   case GL_COMPUTE_SUBROUTINE:
975      sh =
976         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
977      res->Data =
978         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
979      break;
980   default:
981      assert(!"Support for reading resource not yet implemented.");
982   }
983}
984
985static void
986write_program_resource_list(struct blob *metadata,
987                            struct gl_shader_program *prog)
988{
989   blob_write_uint32(metadata, prog->data->NumProgramResourceList);
990
991   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
992      blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
993      write_program_resource_data(metadata, prog,
994                                  &prog->data->ProgramResourceList[i]);
995      blob_write_bytes(metadata,
996                       &prog->data->ProgramResourceList[i].StageReferences,
997                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
998   }
999}
1000
1001static void
1002read_program_resource_list(struct blob_reader *metadata,
1003                           struct gl_shader_program *prog)
1004{
1005   prog->data->NumProgramResourceList = blob_read_uint32(metadata);
1006
1007   prog->data->ProgramResourceList =
1008      ralloc_array(prog->data, gl_program_resource,
1009                   prog->data->NumProgramResourceList);
1010
1011   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
1012      prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
1013      read_program_resource_data(metadata, prog,
1014                                 &prog->data->ProgramResourceList[i]);
1015      blob_copy_bytes(metadata,
1016                      (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
1017                      sizeof(prog->data->ProgramResourceList[i].StageReferences));
1018   }
1019}
1020
1021static void
1022write_shader_parameters(struct blob *metadata,
1023                        struct gl_program_parameter_list *params)
1024{
1025   blob_write_uint32(metadata, params->NumParameters);
1026   uint32_t i = 0;
1027
1028   while (i < params->NumParameters) {
1029      struct gl_program_parameter *param = &params->Parameters[i];
1030      blob_write_uint32(metadata, param->Type);
1031      blob_write_string(metadata, param->Name);
1032      blob_write_uint32(metadata, param->Size);
1033      blob_write_uint32(metadata, param->Padded);
1034      blob_write_uint32(metadata, param->DataType);
1035      blob_write_bytes(metadata, param->StateIndexes,
1036                       sizeof(param->StateIndexes));
1037      blob_write_uint32(metadata, param->UniformStorageIndex);
1038      blob_write_uint32(metadata, param->MainUniformStorageIndex);
1039
1040      i++;
1041   }
1042
1043   blob_write_bytes(metadata, params->ParameterValues,
1044                    sizeof(gl_constant_value) * params->NumParameterValues);
1045
1046   blob_write_uint32(metadata, params->StateFlags);
1047   blob_write_uint32(metadata, params->UniformBytes);
1048   blob_write_uint32(metadata, params->FirstStateVarIndex);
1049   blob_write_uint32(metadata, params->LastStateVarIndex);
1050}
1051
1052static void
1053read_shader_parameters(struct blob_reader *metadata,
1054                       struct gl_program_parameter_list *params)
1055{
1056   gl_state_index16 state_indexes[STATE_LENGTH];
1057   uint32_t i = 0;
1058   uint32_t num_parameters = blob_read_uint32(metadata);
1059
1060   _mesa_reserve_parameter_storage(params, num_parameters, num_parameters);
1061   while (i < num_parameters) {
1062      gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
1063      const char *name = blob_read_string(metadata);
1064      unsigned size = blob_read_uint32(metadata);
1065      bool padded = blob_read_uint32(metadata);
1066      unsigned data_type = blob_read_uint32(metadata);
1067      blob_copy_bytes(metadata, (uint8_t *) state_indexes,
1068                      sizeof(state_indexes));
1069
1070      _mesa_add_parameter(params, type, name, size, data_type,
1071                          NULL, state_indexes, padded);
1072
1073      gl_program_parameter *param = &params->Parameters[i];
1074      param->UniformStorageIndex = blob_read_uint32(metadata);
1075      param->MainUniformStorageIndex = blob_read_uint32(metadata);
1076
1077      i++;
1078   }
1079
1080   blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
1081                   sizeof(gl_constant_value) * params->NumParameterValues);
1082
1083   params->StateFlags = blob_read_uint32(metadata);
1084   params->UniformBytes = blob_read_uint32(metadata);
1085   params->FirstStateVarIndex = blob_read_uint32(metadata);
1086   params->LastStateVarIndex = blob_read_uint32(metadata);
1087}
1088
1089static void
1090write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
1091{
1092   assert(shader->Program);
1093   struct gl_program *glprog = shader->Program;
1094   unsigned i;
1095
1096   blob_write_uint64(metadata, glprog->DualSlotInputs);
1097   blob_write_bytes(metadata, glprog->TexturesUsed,
1098                    sizeof(glprog->TexturesUsed));
1099   blob_write_uint64(metadata, glprog->SamplersUsed);
1100
1101   blob_write_bytes(metadata, glprog->SamplerUnits,
1102                    sizeof(glprog->SamplerUnits));
1103   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
1104                    sizeof(glprog->sh.SamplerTargets));
1105   blob_write_uint32(metadata, glprog->ShadowSamplers);
1106   blob_write_uint32(metadata, glprog->ExternalSamplersUsed);
1107   blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess);
1108
1109   blob_write_bytes(metadata, glprog->sh.ImageAccess,
1110                    sizeof(glprog->sh.ImageAccess));
1111   blob_write_bytes(metadata, glprog->sh.ImageUnits,
1112                    sizeof(glprog->sh.ImageUnits));
1113
1114   size_t ptr_size = sizeof(GLvoid *);
1115
1116   blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
1117   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
1118   for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1119      blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
1120                       sizeof(struct gl_bindless_sampler) - ptr_size);
1121   }
1122
1123   blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
1124   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
1125   for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1126      blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
1127                       sizeof(struct gl_bindless_image) - ptr_size);
1128   }
1129
1130   write_shader_parameters(metadata, glprog->Parameters);
1131
1132   assert((glprog->driver_cache_blob == NULL) ==
1133          (glprog->driver_cache_blob_size == 0));
1134   blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
1135   if (glprog->driver_cache_blob_size > 0) {
1136      blob_write_bytes(metadata, glprog->driver_cache_blob,
1137                       glprog->driver_cache_blob_size);
1138   }
1139}
1140
1141static void
1142read_shader_metadata(struct blob_reader *metadata,
1143                     struct gl_program *glprog,
1144                     gl_linked_shader *linked)
1145{
1146   unsigned i;
1147
1148   glprog->DualSlotInputs = blob_read_uint64(metadata);
1149   blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
1150                   sizeof(glprog->TexturesUsed));
1151   glprog->SamplersUsed = blob_read_uint64(metadata);
1152
1153   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
1154                   sizeof(glprog->SamplerUnits));
1155   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
1156                   sizeof(glprog->sh.SamplerTargets));
1157   glprog->ShadowSamplers = blob_read_uint32(metadata);
1158   glprog->ExternalSamplersUsed = blob_read_uint32(metadata);
1159   glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata);
1160
1161   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
1162                   sizeof(glprog->sh.ImageAccess));
1163   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
1164                   sizeof(glprog->sh.ImageUnits));
1165
1166   size_t ptr_size = sizeof(GLvoid *);
1167
1168   glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
1169   glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
1170   if (glprog->sh.NumBindlessSamplers > 0) {
1171      glprog->sh.BindlessSamplers =
1172         rzalloc_array(glprog, gl_bindless_sampler,
1173                       glprog->sh.NumBindlessSamplers);
1174
1175      for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
1176         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
1177                         sizeof(struct gl_bindless_sampler) - ptr_size);
1178      }
1179   }
1180
1181   glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
1182   glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
1183   if (glprog->sh.NumBindlessImages > 0) {
1184      glprog->sh.BindlessImages =
1185         rzalloc_array(glprog, gl_bindless_image,
1186                       glprog->sh.NumBindlessImages);
1187
1188      for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
1189         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
1190                        sizeof(struct gl_bindless_image) - ptr_size);
1191      }
1192   }
1193
1194   glprog->Parameters = _mesa_new_parameter_list();
1195   read_shader_parameters(metadata, glprog->Parameters);
1196
1197   glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
1198   if (glprog->driver_cache_blob_size > 0) {
1199      glprog->driver_cache_blob =
1200         (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
1201      blob_copy_bytes(metadata, glprog->driver_cache_blob,
1202                      glprog->driver_cache_blob_size);
1203   }
1204}
1205
1206static void
1207get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
1208                                  shader_info *info)
1209{
1210   *s_info_size = sizeof(shader_info);
1211   *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
1212}
1213
1214static void
1215create_linked_shader_and_program(struct gl_context *ctx,
1216                                 gl_shader_stage stage,
1217                                 struct gl_shader_program *prog,
1218                                 struct blob_reader *metadata)
1219{
1220   struct gl_program *glprog;
1221
1222   struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
1223   linked->Stage = stage;
1224
1225   glprog = ctx->Driver.NewProgram(ctx, stage, prog->Name, false);
1226   glprog->info.stage = stage;
1227   linked->Program = glprog;
1228
1229   read_shader_metadata(metadata, glprog, linked);
1230
1231   glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
1232   glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
1233
1234   size_t s_info_size, s_info_ptrs;
1235   get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1236                                     &glprog->info);
1237
1238   /* Restore shader info */
1239   blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
1240                   s_info_size - s_info_ptrs);
1241
1242   _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
1243   _mesa_reference_program(ctx, &linked->Program, glprog);
1244   prog->_LinkedShaders[stage] = linked;
1245}
1246
1247extern "C" void
1248serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
1249                       struct gl_shader_program *prog)
1250{
1251   blob_write_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1252
1253   write_uniforms(blob, prog);
1254
1255   write_hash_tables(blob, prog);
1256
1257   blob_write_uint32(blob, prog->data->Version);
1258   blob_write_uint32(blob, prog->IsES);
1259   blob_write_uint32(blob, prog->data->linked_stages);
1260
1261   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1262      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
1263      if (sh) {
1264         write_shader_metadata(blob, sh);
1265
1266         if (sh->Program->info.name)
1267            blob_write_string(blob, sh->Program->info.name);
1268         else
1269            blob_write_string(blob, "");
1270
1271         if (sh->Program->info.label)
1272            blob_write_string(blob, sh->Program->info.label);
1273         else
1274            blob_write_string(blob, "");
1275
1276         size_t s_info_size, s_info_ptrs;
1277         get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
1278                                           &sh->Program->info);
1279
1280         /* Store shader info */
1281         blob_write_bytes(blob,
1282                          ((char *) &sh->Program->info) + s_info_ptrs,
1283                          s_info_size - s_info_ptrs);
1284      }
1285   }
1286
1287   write_xfb(blob, prog);
1288
1289   write_uniform_remap_tables(blob, prog);
1290
1291   write_atomic_buffers(blob, prog);
1292
1293   write_buffer_blocks(blob, prog);
1294
1295   write_subroutines(blob, prog);
1296
1297   write_program_resource_list(blob, prog);
1298}
1299
1300extern "C" bool
1301deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
1302                         struct gl_shader_program *prog)
1303{
1304   /* Fixed function programs generated by Mesa can't be serialized. */
1305   if (prog->Name == 0)
1306      return false;
1307
1308   assert(prog->data->UniformStorage == NULL);
1309
1310   blob_copy_bytes(blob, prog->data->sha1, sizeof(prog->data->sha1));
1311
1312   read_uniforms(blob, prog);
1313
1314   read_hash_tables(blob, prog);
1315
1316   prog->data->Version = blob_read_uint32(blob);
1317   prog->IsES = blob_read_uint32(blob);
1318   prog->data->linked_stages = blob_read_uint32(blob);
1319
1320   unsigned mask = prog->data->linked_stages;
1321   while (mask) {
1322      const int j = u_bit_scan(&mask);
1323      create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
1324                                       blob);
1325   }
1326
1327   read_xfb(blob, prog);
1328
1329   read_uniform_remap_tables(blob, prog);
1330
1331   read_atomic_buffers(blob, prog);
1332
1333   read_buffer_blocks(blob, prog);
1334
1335   read_subroutines(blob, prog);
1336
1337   read_program_resource_list(blob, prog);
1338
1339   return !blob->overrun;
1340}
1341