17ec681f3Smrg/*
27ec681f3Smrg * Copyright © 2015 Red Hat
37ec681f3Smrg *
47ec681f3Smrg * Permission is hereby granted, free of charge, to any person obtaining a
57ec681f3Smrg * copy of this software and associated documentation files (the "Software"),
67ec681f3Smrg * to deal in the Software without restriction, including without limitation
77ec681f3Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
87ec681f3Smrg * and/or sell copies of the Software, and to permit persons to whom the
97ec681f3Smrg * Software is furnished to do so, subject to the following conditions:
107ec681f3Smrg *
117ec681f3Smrg * The above copyright notice and this permission notice (including the next
127ec681f3Smrg * paragraph) shall be included in all copies or substantial portions of the
137ec681f3Smrg * Software.
147ec681f3Smrg *
157ec681f3Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
167ec681f3Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
177ec681f3Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
187ec681f3Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
197ec681f3Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
207ec681f3Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
217ec681f3Smrg * SOFTWARE.
227ec681f3Smrg */
237ec681f3Smrg
247ec681f3Smrg
257ec681f3Smrg#include "nir.h"
267ec681f3Smrg#include "nir_builder.h"
277ec681f3Smrg
287ec681f3Smrgstatic bool
297ec681f3Smrglower_input(nir_shader *shader, nir_variable *var)
307ec681f3Smrg{
317ec681f3Smrg   if (var->data.interpolation == INTERP_MODE_NONE &&
327ec681f3Smrg       (var->data.location == VARYING_SLOT_COL0 ||
337ec681f3Smrg        var->data.location == VARYING_SLOT_COL1 ||
347ec681f3Smrg        var->data.location == VARYING_SLOT_BFC0 ||
357ec681f3Smrg        var->data.location == VARYING_SLOT_BFC1))
367ec681f3Smrg      var->data.interpolation = INTERP_MODE_FLAT;
377ec681f3Smrg   return true;
387ec681f3Smrg}
397ec681f3Smrg
407ec681f3Smrgbool
417ec681f3Smrgnir_lower_flatshade(nir_shader *shader)
427ec681f3Smrg{
437ec681f3Smrg   bool progress = false;
447ec681f3Smrg
457ec681f3Smrg   nir_foreach_shader_in_variable(var, shader) {
467ec681f3Smrg      progress |= lower_input(shader, var);
477ec681f3Smrg   }
487ec681f3Smrg
497ec681f3Smrg   return progress;
507ec681f3Smrg}
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