nir_lower_multiview.c revision 7ec681f3
1/* 2 * Copyright © 2016 Intel Corporation 3 * Copyright © 2020 Valve Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22 * IN THE SOFTWARE. 23 */ 24 25#include "nir_control_flow.h" 26#include "nir_builder.h" 27 28/** 29 * This file implements an optimization for multiview. Some GPU's have a 30 * special mode which allows the vertex shader (or last stage in the geometry 31 * pipeline) to create multiple primitives in different layers of the 32 * framebuffer at once by writing multiple copies of gl_Position. The 33 * assumption is that in most uses of multiview, the only use of gl_ViewIndex 34 * is to change the position to implement the parallax effect, and other 35 * varyings will be the same between the different views. We put the body of 36 * the original vertex shader in a loop, writing to a different copy of 37 * gl_Position each loop iteration, and then let other optimizations clean up 38 * the mess. 39 */ 40 41static bool 42shader_writes_to_memory(nir_shader *shader) 43{ 44 /* With multiview, we would need to ensure that memory writes happen either 45 * once or once per view. Since combination of multiview and memory writes 46 * is not expected, we'll just skip this optimization in this case. 47 */ 48 49 nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader); 50 51 nir_foreach_block(block, entrypoint) { 52 nir_foreach_instr(instr, block) { 53 if (instr->type != nir_instr_type_intrinsic) 54 continue; 55 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 56 57 switch (intrin->intrinsic) { 58 case nir_intrinsic_deref_atomic_add: 59 case nir_intrinsic_deref_atomic_imin: 60 case nir_intrinsic_deref_atomic_umin: 61 case nir_intrinsic_deref_atomic_imax: 62 case nir_intrinsic_deref_atomic_umax: 63 case nir_intrinsic_deref_atomic_and: 64 case nir_intrinsic_deref_atomic_or: 65 case nir_intrinsic_deref_atomic_xor: 66 case nir_intrinsic_deref_atomic_exchange: 67 case nir_intrinsic_deref_atomic_comp_swap: 68 case nir_intrinsic_store_ssbo: 69 case nir_intrinsic_ssbo_atomic_add: 70 case nir_intrinsic_ssbo_atomic_imin: 71 case nir_intrinsic_ssbo_atomic_umin: 72 case nir_intrinsic_ssbo_atomic_imax: 73 case nir_intrinsic_ssbo_atomic_umax: 74 case nir_intrinsic_ssbo_atomic_and: 75 case nir_intrinsic_ssbo_atomic_or: 76 case nir_intrinsic_ssbo_atomic_xor: 77 case nir_intrinsic_ssbo_atomic_exchange: 78 case nir_intrinsic_ssbo_atomic_comp_swap: 79 case nir_intrinsic_store_shared: 80 case nir_intrinsic_shared_atomic_add: 81 case nir_intrinsic_shared_atomic_imin: 82 case nir_intrinsic_shared_atomic_umin: 83 case nir_intrinsic_shared_atomic_imax: 84 case nir_intrinsic_shared_atomic_umax: 85 case nir_intrinsic_shared_atomic_and: 86 case nir_intrinsic_shared_atomic_or: 87 case nir_intrinsic_shared_atomic_xor: 88 case nir_intrinsic_shared_atomic_exchange: 89 case nir_intrinsic_shared_atomic_comp_swap: 90 case nir_intrinsic_image_deref_store: 91 case nir_intrinsic_image_deref_atomic_add: 92 case nir_intrinsic_image_deref_atomic_fadd: 93 case nir_intrinsic_image_deref_atomic_umin: 94 case nir_intrinsic_image_deref_atomic_umax: 95 case nir_intrinsic_image_deref_atomic_imin: 96 case nir_intrinsic_image_deref_atomic_imax: 97 case nir_intrinsic_image_deref_atomic_fmin: 98 case nir_intrinsic_image_deref_atomic_fmax: 99 case nir_intrinsic_image_deref_atomic_and: 100 case nir_intrinsic_image_deref_atomic_or: 101 case nir_intrinsic_image_deref_atomic_xor: 102 case nir_intrinsic_image_deref_atomic_exchange: 103 case nir_intrinsic_image_deref_atomic_comp_swap: 104 return true; 105 106 default: 107 /* Keep walking. */ 108 break; 109 } 110 } 111 } 112 113 return false; 114} 115 116bool 117nir_shader_uses_view_index(nir_shader *shader) 118{ 119 nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader); 120 121 nir_foreach_block(block, entrypoint) { 122 nir_foreach_instr(instr, block) { 123 if (instr->type != nir_instr_type_intrinsic) 124 continue; 125 126 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 127 if (intrin->intrinsic == nir_intrinsic_load_view_index) 128 return true; 129 } 130 } 131 132 return false; 133} 134 135static bool 136shader_only_position_uses_view_index(nir_shader *shader) 137{ 138 nir_shader *shader_no_position = nir_shader_clone(NULL, shader); 139 nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader_no_position); 140 141 /* Remove the store position from a cloned shader. */ 142 nir_foreach_block(block, entrypoint) { 143 nir_foreach_instr_safe(instr, block) { 144 if (instr->type != nir_instr_type_intrinsic) 145 continue; 146 147 nir_intrinsic_instr *store = nir_instr_as_intrinsic(instr); 148 if (store->intrinsic != nir_intrinsic_store_deref) 149 continue; 150 151 nir_variable *var = nir_intrinsic_get_var(store, 0); 152 if (var->data.location != VARYING_SLOT_POS) 153 continue; 154 155 nir_instr_remove(&store->instr); 156 } 157 } 158 159 /* Clean up shader so unused load_view_index intrinsics are removed. */ 160 bool progress; 161 do { 162 progress = false; 163 progress |= nir_opt_dead_cf(shader_no_position); 164 165 /* Peephole select will drop if-blocks that have then and else empty, 166 * which will remove the usage of an SSA in the condition. 167 */ 168 progress |= nir_opt_peephole_select(shader_no_position, 0, false, false); 169 170 progress |= nir_opt_dce(shader_no_position); 171 } while (progress); 172 173 bool uses_view_index = nir_shader_uses_view_index(shader_no_position); 174 175 ralloc_free(shader_no_position); 176 return !uses_view_index; 177} 178 179/* Return true if it's safe to call nir_lower_multiview() on this vertex 180 * shader. Note that this only handles driver-agnostic checks, i.e. things 181 * which would make nir_lower_multiview() incorrect. Any driver-specific 182 * checks, e.g. for sufficient varying space or performance considerations, 183 * should be handled in the driver. 184 * 185 * Note that we don't handle the more complex checks needed for lowering 186 * pipelines with geometry or tessellation shaders. 187 */ 188 189bool 190nir_can_lower_multiview(nir_shader *shader) 191{ 192 bool writes_position = false; 193 nir_foreach_shader_out_variable(var, shader) { 194 if (var->data.location == VARYING_SLOT_POS) { 195 writes_position = true; 196 break; 197 } 198 } 199 200 /* Don't bother handling this edge case. */ 201 if (!writes_position) 202 return false; 203 204 return !shader_writes_to_memory(shader) && 205 shader_only_position_uses_view_index(shader); 206} 207 208/** 209 * The lowering. Call with the last active geometry stage. 210 */ 211 212bool 213nir_lower_multiview(nir_shader *shader, uint32_t view_mask) 214{ 215 assert(shader->info.stage != MESA_SHADER_FRAGMENT); 216 int view_count = util_bitcount(view_mask); 217 218 nir_function_impl *entrypoint = nir_shader_get_entrypoint(shader); 219 220 /* Update position to refer to an array. */ 221 nir_variable *pos_var = NULL; 222 nir_foreach_shader_out_variable(var, shader) { 223 if (var->data.location == VARYING_SLOT_POS) { 224 assert(var->type == glsl_vec4_type()); 225 var->type = glsl_array_type(glsl_vec4_type(), view_count, 0); 226 var->data.per_view = true; 227 pos_var = var; 228 break; 229 } 230 } 231 232 assert(pos_var); 233 234 nir_cf_list body; 235 nir_cf_list_extract(&body, &entrypoint->body); 236 237 nir_builder b; 238 nir_builder_init(&b, entrypoint); 239 b.cursor = nir_after_cf_list(&entrypoint->body); 240 241 /* Loop Index will go from 0 to view_count. */ 242 nir_variable *loop_index_var = 243 nir_local_variable_create(entrypoint, glsl_uint_type(), "loop_index"); 244 nir_deref_instr *loop_index_deref = nir_build_deref_var(&b, loop_index_var); 245 nir_store_deref(&b, loop_index_deref, nir_imm_int(&b, 0), 1); 246 247 /* Array of view index values that are active in the loop. Note that the 248 * loop index only matches the view index if there are no gaps in the 249 * view_mask. 250 */ 251 nir_variable *view_index_var = nir_local_variable_create( 252 entrypoint, glsl_array_type(glsl_uint_type(), view_count, 0), "view_index"); 253 nir_deref_instr *view_index_deref = nir_build_deref_var(&b, view_index_var); 254 { 255 int array_position = 0; 256 uint32_t view_mask_temp = view_mask; 257 while (view_mask_temp) { 258 uint32_t view_index = u_bit_scan(&view_mask_temp); 259 nir_store_deref(&b, nir_build_deref_array_imm(&b, view_index_deref, array_position), 260 nir_imm_int(&b, view_index), 1); 261 array_position++; 262 } 263 } 264 265 /* Create the equivalent of 266 * 267 * while (true): 268 * if (loop_index >= view_count): 269 * break 270 * 271 * view_index = active_indices[loop_index] 272 * pos_deref = &pos[loop_index] 273 * 274 * # Placeholder for the body to be reinserted. 275 * 276 * loop_index += 1 277 * 278 * Later both `view_index` and `pos_deref` will be used to rewrite the 279 * original shader body. 280 */ 281 282 nir_loop* loop = nir_push_loop(&b); 283 284 nir_ssa_def *loop_index = nir_load_deref(&b, loop_index_deref); 285 nir_ssa_def *cmp = nir_ige(&b, loop_index, nir_imm_int(&b, view_count)); 286 nir_if *loop_check = nir_push_if(&b, cmp); 287 nir_jump(&b, nir_jump_break); 288 nir_pop_if(&b, loop_check); 289 290 nir_ssa_def *view_index = 291 nir_load_deref(&b, nir_build_deref_array(&b, view_index_deref, loop_index)); 292 nir_deref_instr *pos_deref = 293 nir_build_deref_array(&b, nir_build_deref_var(&b, pos_var), loop_index); 294 295 nir_store_deref(&b, loop_index_deref, nir_iadd_imm(&b, loop_index, 1), 1); 296 nir_pop_loop(&b, loop); 297 298 /* Reinsert the body. */ 299 b.cursor = nir_after_instr(&pos_deref->instr); 300 nir_cf_reinsert(&body, b.cursor); 301 302 nir_foreach_block(block, entrypoint) { 303 nir_foreach_instr_safe(instr, block) { 304 if (instr->type != nir_instr_type_intrinsic) 305 continue; 306 307 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 308 309 switch (intrin->intrinsic) { 310 case nir_intrinsic_load_view_index: { 311 assert(intrin->dest.is_ssa); 312 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, view_index); 313 break; 314 } 315 316 case nir_intrinsic_store_deref: { 317 nir_variable *var = nir_intrinsic_get_var(intrin, 0); 318 if (var == pos_var) { 319 nir_deref_instr *old_deref = nir_src_as_deref(intrin->src[0]); 320 321 nir_instr_rewrite_src(instr, &intrin->src[0], 322 nir_src_for_ssa(&pos_deref->dest.ssa)); 323 324 /* Remove old deref since it has the wrong type. */ 325 nir_deref_instr_remove_if_unused(old_deref); 326 } 327 break; 328 } 329 330 case nir_intrinsic_load_deref: 331 if (nir_intrinsic_get_var(intrin, 0) == pos_var) { 332 unreachable("Should have lowered I/O to temporaries " 333 "so no load_deref on position output is expected."); 334 } 335 break; 336 337 case nir_intrinsic_copy_deref: 338 unreachable("Should have lowered copy_derefs at this point"); 339 break; 340 341 default: 342 /* Do nothing. */ 343 break; 344 } 345 } 346 } 347 348 nir_metadata_preserve(entrypoint, nir_metadata_none); 349 return true; 350} 351 352