nir_opt_access.c revision 7ec681f3
1/*
2 * Copyright © 2019 Valve Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "nir.h"
25
26/* This pass optimizes GL access qualifiers. So far it does three things:
27 *
28 * - Infer readonly when it's missing.
29 * - Infer writeonly when it's missing.
30 * - Infer ACCESS_CAN_REORDER when the following are true:
31 *   - Either there are no writes, or ACCESS_NON_WRITEABLE is set. In either
32 *     case there are no writes to the underlying memory.
33 *   - ACCESS_VOLATILE is not set.
34 *
35 * If these conditions are true, then image and buffer reads may be treated as
36 * if they were uniform buffer reads, i.e. they may be arbitrarily moved,
37 * combined, rematerialized etc.
38 */
39
40struct access_state {
41   nir_shader *shader;
42   bool infer_non_readable;
43
44   struct set *vars_written;
45   struct set *vars_read;
46   bool images_written;
47   bool buffers_written;
48   bool images_read;
49   bool buffers_read;
50};
51
52static void
53gather_buffer_access(struct access_state *state, nir_ssa_def *def, bool read, bool write)
54{
55   state->buffers_read |= read;
56   state->buffers_written |= write;
57
58   if (!def)
59      return;
60
61   const nir_variable *var = nir_get_binding_variable(
62      state->shader, nir_chase_binding(nir_src_for_ssa(def)));
63   if (var) {
64      if (read)
65         _mesa_set_add(state->vars_read, var);
66      if (write)
67         _mesa_set_add(state->vars_written, var);
68   } else {
69      nir_foreach_variable_with_modes(possible_var, state->shader, nir_var_mem_ssbo) {
70         if (read)
71            _mesa_set_add(state->vars_read, possible_var);
72         if (write)
73            _mesa_set_add(state->vars_written, possible_var);
74      }
75   }
76}
77
78static void
79gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
80{
81   const nir_variable *var;
82   bool read, write;
83   switch (instr->intrinsic) {
84   case nir_intrinsic_image_deref_load:
85   case nir_intrinsic_image_deref_store:
86   case nir_intrinsic_image_deref_sparse_load:
87   case nir_intrinsic_image_deref_atomic_add:
88   case nir_intrinsic_image_deref_atomic_imin:
89   case nir_intrinsic_image_deref_atomic_umin:
90   case nir_intrinsic_image_deref_atomic_imax:
91   case nir_intrinsic_image_deref_atomic_umax:
92   case nir_intrinsic_image_deref_atomic_and:
93   case nir_intrinsic_image_deref_atomic_or:
94   case nir_intrinsic_image_deref_atomic_xor:
95   case nir_intrinsic_image_deref_atomic_exchange:
96   case nir_intrinsic_image_deref_atomic_comp_swap:
97   case nir_intrinsic_image_deref_atomic_fadd:
98   case nir_intrinsic_image_deref_atomic_fmin:
99   case nir_intrinsic_image_deref_atomic_fmax:
100      var = nir_intrinsic_get_var(instr, 0);
101      read = instr->intrinsic != nir_intrinsic_image_deref_store;
102      write = instr->intrinsic != nir_intrinsic_image_deref_load &&
103              instr->intrinsic != nir_intrinsic_image_deref_sparse_load;
104
105      /* In OpenGL, buffer images use normal buffer objects, whereas other
106       * image types use textures which cannot alias with buffer objects.
107       * Therefore we have to group buffer samplers together with SSBO's.
108       */
109      if (glsl_get_sampler_dim(glsl_without_array(var->type)) ==
110          GLSL_SAMPLER_DIM_BUF) {
111         state->buffers_read |= read;
112         state->buffers_written |= write;
113      } else {
114         state->images_read |= read;
115         state->images_written |= write;
116      }
117
118      if (var->data.mode == nir_var_uniform && read)
119         _mesa_set_add(state->vars_read, var);
120      if (var->data.mode == nir_var_uniform && write)
121         _mesa_set_add(state->vars_written, var);
122      break;
123
124   case nir_intrinsic_bindless_image_load:
125   case nir_intrinsic_bindless_image_store:
126   case nir_intrinsic_bindless_image_sparse_load:
127   case nir_intrinsic_bindless_image_atomic_add:
128   case nir_intrinsic_bindless_image_atomic_imin:
129   case nir_intrinsic_bindless_image_atomic_umin:
130   case nir_intrinsic_bindless_image_atomic_imax:
131   case nir_intrinsic_bindless_image_atomic_umax:
132   case nir_intrinsic_bindless_image_atomic_and:
133   case nir_intrinsic_bindless_image_atomic_or:
134   case nir_intrinsic_bindless_image_atomic_xor:
135   case nir_intrinsic_bindless_image_atomic_exchange:
136   case nir_intrinsic_bindless_image_atomic_comp_swap:
137   case nir_intrinsic_bindless_image_atomic_fadd:
138   case nir_intrinsic_bindless_image_atomic_fmin:
139   case nir_intrinsic_bindless_image_atomic_fmax:
140      read = instr->intrinsic != nir_intrinsic_bindless_image_store;
141      write = instr->intrinsic != nir_intrinsic_bindless_image_load &&
142              instr->intrinsic != nir_intrinsic_bindless_image_sparse_load;
143
144      if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF) {
145         state->buffers_read |= read;
146         state->buffers_written |= write;
147      } else {
148         state->images_read |= read;
149         state->images_written |= write;
150      }
151      break;
152
153   case nir_intrinsic_load_deref:
154   case nir_intrinsic_store_deref:
155   case nir_intrinsic_deref_atomic_add:
156   case nir_intrinsic_deref_atomic_imin:
157   case nir_intrinsic_deref_atomic_umin:
158   case nir_intrinsic_deref_atomic_imax:
159   case nir_intrinsic_deref_atomic_umax:
160   case nir_intrinsic_deref_atomic_and:
161   case nir_intrinsic_deref_atomic_or:
162   case nir_intrinsic_deref_atomic_xor:
163   case nir_intrinsic_deref_atomic_exchange:
164   case nir_intrinsic_deref_atomic_comp_swap:
165   case nir_intrinsic_deref_atomic_fadd:
166   case nir_intrinsic_deref_atomic_fmin:
167   case nir_intrinsic_deref_atomic_fmax:
168   case nir_intrinsic_deref_atomic_fcomp_swap: {
169      nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
170      if (!nir_deref_mode_may_be(deref, nir_var_mem_ssbo | nir_var_mem_global))
171         break;
172
173      bool ssbo = nir_deref_mode_is(deref, nir_var_mem_ssbo);
174      gather_buffer_access(state, ssbo ? instr->src[0].ssa : NULL,
175                           instr->intrinsic != nir_intrinsic_store_deref,
176                           instr->intrinsic != nir_intrinsic_load_deref);
177      break;
178   }
179
180   default:
181      break;
182   }
183}
184
185static bool
186process_variable(struct access_state *state, nir_variable *var)
187{
188   const struct glsl_type *type = glsl_without_array(var->type);
189   if (var->data.mode != nir_var_mem_ssbo &&
190       !(var->data.mode == nir_var_uniform && glsl_type_is_image(type)))
191      return false;
192
193   /* Ignore variables we've already marked */
194   if (var->data.access & ACCESS_CAN_REORDER)
195      return false;
196
197   unsigned access = var->data.access;
198   bool is_buffer = var->data.mode == nir_var_mem_ssbo ||
199                    glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_BUF;
200
201   if (!(access & ACCESS_NON_WRITEABLE)) {
202      if (is_buffer ? !state->buffers_written : !state->images_written)
203         access |= ACCESS_NON_WRITEABLE;
204      else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_written, var))
205         access |= ACCESS_NON_WRITEABLE;
206   }
207
208   if (state->infer_non_readable && !(access & ACCESS_NON_READABLE)) {
209      if (is_buffer ? !state->buffers_read : !state->images_read)
210         access |= ACCESS_NON_READABLE;
211      else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_read, var))
212         access |= ACCESS_NON_READABLE;
213   }
214
215   bool changed = var->data.access != access;
216   var->data.access = access;
217   return changed;
218}
219
220static bool
221update_access(struct access_state *state, nir_intrinsic_instr *instr, bool is_image, bool is_buffer)
222{
223   enum gl_access_qualifier access = nir_intrinsic_access(instr);
224
225   bool is_memory_readonly = access & ACCESS_NON_WRITEABLE;
226   bool is_memory_writeonly = access & ACCESS_NON_READABLE;
227
228   if (instr->intrinsic != nir_intrinsic_bindless_image_load &&
229       instr->intrinsic != nir_intrinsic_bindless_image_store &&
230       instr->intrinsic != nir_intrinsic_bindless_image_sparse_load) {
231      const nir_variable *var = nir_get_binding_variable(
232         state->shader, nir_chase_binding(instr->src[0]));
233      is_memory_readonly |= var && (var->data.access & ACCESS_NON_WRITEABLE);
234      is_memory_writeonly |= var && (var->data.access & ACCESS_NON_READABLE);
235   }
236
237   is_memory_readonly |= is_buffer ? !state->buffers_written : !state->images_written;
238   is_memory_writeonly |= is_buffer ? !state->buffers_read : !state->images_read;
239
240   if (is_memory_readonly)
241      access |= ACCESS_NON_WRITEABLE;
242   if (state->infer_non_readable && is_memory_writeonly)
243      access |= ACCESS_NON_READABLE;
244   if (!(access & ACCESS_VOLATILE) && is_memory_readonly)
245      access |= ACCESS_CAN_REORDER;
246
247   bool progress = nir_intrinsic_access(instr) != access;
248   nir_intrinsic_set_access(instr, access);
249   return progress;
250}
251
252static bool
253process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr)
254{
255   switch (instr->intrinsic) {
256   case nir_intrinsic_bindless_image_load:
257   case nir_intrinsic_bindless_image_store:
258   case nir_intrinsic_bindless_image_sparse_load:
259      return update_access(state, instr, true,
260                           nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF);
261
262   case nir_intrinsic_load_deref:
263   case nir_intrinsic_store_deref: {
264      if (!nir_deref_mode_is(nir_src_as_deref(instr->src[0]), nir_var_mem_ssbo))
265         return false;
266
267      return update_access(state, instr, false, true);
268   }
269
270   case nir_intrinsic_image_deref_load:
271   case nir_intrinsic_image_deref_store:
272   case nir_intrinsic_image_deref_sparse_load: {
273      nir_variable *var = nir_intrinsic_get_var(instr, 0);
274
275      bool is_buffer =
276         glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF;
277
278      return update_access(state, instr, true, is_buffer);
279   }
280
281   default:
282      return false;
283   }
284}
285
286static bool
287opt_access_impl(struct access_state *state,
288                nir_function_impl *impl)
289{
290   bool progress = false;
291
292   nir_foreach_block(block, impl) {
293      nir_foreach_instr(instr, block) {
294         if (instr->type == nir_instr_type_intrinsic)
295            progress |= process_intrinsic(state,
296                                          nir_instr_as_intrinsic(instr));
297      }
298   }
299
300   if (progress) {
301      nir_metadata_preserve(impl,
302                            nir_metadata_block_index |
303                            nir_metadata_dominance |
304                            nir_metadata_live_ssa_defs |
305                            nir_metadata_loop_analysis);
306   }
307
308
309   return progress;
310}
311
312bool
313nir_opt_access(nir_shader *shader, const nir_opt_access_options *options)
314{
315   struct access_state state = {
316      .shader = shader,
317      .infer_non_readable = options->infer_non_readable,
318      .vars_written = _mesa_pointer_set_create(NULL),
319      .vars_read = _mesa_pointer_set_create(NULL),
320   };
321
322   bool var_progress = false;
323   bool progress = false;
324
325   nir_foreach_function(func, shader) {
326      if (func->impl) {
327         nir_foreach_block(block, func->impl) {
328            nir_foreach_instr(instr, block) {
329               if (instr->type == nir_instr_type_intrinsic)
330                  gather_intrinsic(&state, nir_instr_as_intrinsic(instr));
331            }
332         }
333      }
334   }
335
336   /* In Vulkan, buffers and images can alias. */
337   if (options->is_vulkan) {
338      state.buffers_written |= state.images_written;
339      state.images_written |= state.buffers_written;
340      state.buffers_read |= state.images_read;
341      state.images_read |= state.buffers_read;
342   }
343
344   nir_foreach_variable_with_modes(var, shader, nir_var_uniform |
345                                                nir_var_mem_ubo |
346                                                nir_var_mem_ssbo)
347      var_progress |= process_variable(&state, var);
348
349   nir_foreach_function(func, shader) {
350      if (func->impl) {
351         progress |= opt_access_impl(&state, func->impl);
352
353         /* If we make a change to the uniforms, update all the impls. */
354         if (var_progress) {
355            nir_metadata_preserve(func->impl,
356                                  nir_metadata_block_index |
357                                  nir_metadata_dominance |
358                                  nir_metadata_live_ssa_defs |
359                                  nir_metadata_loop_analysis);
360         }
361      }
362   }
363
364   progress |= var_progress;
365
366   _mesa_set_destroy(state.vars_read, NULL);
367   _mesa_set_destroy(state.vars_written, NULL);
368   return progress;
369}
370