nir_opt_access.c revision 7ec681f3
1/* 2 * Copyright © 2019 Valve Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "nir.h" 25 26/* This pass optimizes GL access qualifiers. So far it does three things: 27 * 28 * - Infer readonly when it's missing. 29 * - Infer writeonly when it's missing. 30 * - Infer ACCESS_CAN_REORDER when the following are true: 31 * - Either there are no writes, or ACCESS_NON_WRITEABLE is set. In either 32 * case there are no writes to the underlying memory. 33 * - ACCESS_VOLATILE is not set. 34 * 35 * If these conditions are true, then image and buffer reads may be treated as 36 * if they were uniform buffer reads, i.e. they may be arbitrarily moved, 37 * combined, rematerialized etc. 38 */ 39 40struct access_state { 41 nir_shader *shader; 42 bool infer_non_readable; 43 44 struct set *vars_written; 45 struct set *vars_read; 46 bool images_written; 47 bool buffers_written; 48 bool images_read; 49 bool buffers_read; 50}; 51 52static void 53gather_buffer_access(struct access_state *state, nir_ssa_def *def, bool read, bool write) 54{ 55 state->buffers_read |= read; 56 state->buffers_written |= write; 57 58 if (!def) 59 return; 60 61 const nir_variable *var = nir_get_binding_variable( 62 state->shader, nir_chase_binding(nir_src_for_ssa(def))); 63 if (var) { 64 if (read) 65 _mesa_set_add(state->vars_read, var); 66 if (write) 67 _mesa_set_add(state->vars_written, var); 68 } else { 69 nir_foreach_variable_with_modes(possible_var, state->shader, nir_var_mem_ssbo) { 70 if (read) 71 _mesa_set_add(state->vars_read, possible_var); 72 if (write) 73 _mesa_set_add(state->vars_written, possible_var); 74 } 75 } 76} 77 78static void 79gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) 80{ 81 const nir_variable *var; 82 bool read, write; 83 switch (instr->intrinsic) { 84 case nir_intrinsic_image_deref_load: 85 case nir_intrinsic_image_deref_store: 86 case nir_intrinsic_image_deref_sparse_load: 87 case nir_intrinsic_image_deref_atomic_add: 88 case nir_intrinsic_image_deref_atomic_imin: 89 case nir_intrinsic_image_deref_atomic_umin: 90 case nir_intrinsic_image_deref_atomic_imax: 91 case nir_intrinsic_image_deref_atomic_umax: 92 case nir_intrinsic_image_deref_atomic_and: 93 case nir_intrinsic_image_deref_atomic_or: 94 case nir_intrinsic_image_deref_atomic_xor: 95 case nir_intrinsic_image_deref_atomic_exchange: 96 case nir_intrinsic_image_deref_atomic_comp_swap: 97 case nir_intrinsic_image_deref_atomic_fadd: 98 case nir_intrinsic_image_deref_atomic_fmin: 99 case nir_intrinsic_image_deref_atomic_fmax: 100 var = nir_intrinsic_get_var(instr, 0); 101 read = instr->intrinsic != nir_intrinsic_image_deref_store; 102 write = instr->intrinsic != nir_intrinsic_image_deref_load && 103 instr->intrinsic != nir_intrinsic_image_deref_sparse_load; 104 105 /* In OpenGL, buffer images use normal buffer objects, whereas other 106 * image types use textures which cannot alias with buffer objects. 107 * Therefore we have to group buffer samplers together with SSBO's. 108 */ 109 if (glsl_get_sampler_dim(glsl_without_array(var->type)) == 110 GLSL_SAMPLER_DIM_BUF) { 111 state->buffers_read |= read; 112 state->buffers_written |= write; 113 } else { 114 state->images_read |= read; 115 state->images_written |= write; 116 } 117 118 if (var->data.mode == nir_var_uniform && read) 119 _mesa_set_add(state->vars_read, var); 120 if (var->data.mode == nir_var_uniform && write) 121 _mesa_set_add(state->vars_written, var); 122 break; 123 124 case nir_intrinsic_bindless_image_load: 125 case nir_intrinsic_bindless_image_store: 126 case nir_intrinsic_bindless_image_sparse_load: 127 case nir_intrinsic_bindless_image_atomic_add: 128 case nir_intrinsic_bindless_image_atomic_imin: 129 case nir_intrinsic_bindless_image_atomic_umin: 130 case nir_intrinsic_bindless_image_atomic_imax: 131 case nir_intrinsic_bindless_image_atomic_umax: 132 case nir_intrinsic_bindless_image_atomic_and: 133 case nir_intrinsic_bindless_image_atomic_or: 134 case nir_intrinsic_bindless_image_atomic_xor: 135 case nir_intrinsic_bindless_image_atomic_exchange: 136 case nir_intrinsic_bindless_image_atomic_comp_swap: 137 case nir_intrinsic_bindless_image_atomic_fadd: 138 case nir_intrinsic_bindless_image_atomic_fmin: 139 case nir_intrinsic_bindless_image_atomic_fmax: 140 read = instr->intrinsic != nir_intrinsic_bindless_image_store; 141 write = instr->intrinsic != nir_intrinsic_bindless_image_load && 142 instr->intrinsic != nir_intrinsic_bindless_image_sparse_load; 143 144 if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF) { 145 state->buffers_read |= read; 146 state->buffers_written |= write; 147 } else { 148 state->images_read |= read; 149 state->images_written |= write; 150 } 151 break; 152 153 case nir_intrinsic_load_deref: 154 case nir_intrinsic_store_deref: 155 case nir_intrinsic_deref_atomic_add: 156 case nir_intrinsic_deref_atomic_imin: 157 case nir_intrinsic_deref_atomic_umin: 158 case nir_intrinsic_deref_atomic_imax: 159 case nir_intrinsic_deref_atomic_umax: 160 case nir_intrinsic_deref_atomic_and: 161 case nir_intrinsic_deref_atomic_or: 162 case nir_intrinsic_deref_atomic_xor: 163 case nir_intrinsic_deref_atomic_exchange: 164 case nir_intrinsic_deref_atomic_comp_swap: 165 case nir_intrinsic_deref_atomic_fadd: 166 case nir_intrinsic_deref_atomic_fmin: 167 case nir_intrinsic_deref_atomic_fmax: 168 case nir_intrinsic_deref_atomic_fcomp_swap: { 169 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]); 170 if (!nir_deref_mode_may_be(deref, nir_var_mem_ssbo | nir_var_mem_global)) 171 break; 172 173 bool ssbo = nir_deref_mode_is(deref, nir_var_mem_ssbo); 174 gather_buffer_access(state, ssbo ? instr->src[0].ssa : NULL, 175 instr->intrinsic != nir_intrinsic_store_deref, 176 instr->intrinsic != nir_intrinsic_load_deref); 177 break; 178 } 179 180 default: 181 break; 182 } 183} 184 185static bool 186process_variable(struct access_state *state, nir_variable *var) 187{ 188 const struct glsl_type *type = glsl_without_array(var->type); 189 if (var->data.mode != nir_var_mem_ssbo && 190 !(var->data.mode == nir_var_uniform && glsl_type_is_image(type))) 191 return false; 192 193 /* Ignore variables we've already marked */ 194 if (var->data.access & ACCESS_CAN_REORDER) 195 return false; 196 197 unsigned access = var->data.access; 198 bool is_buffer = var->data.mode == nir_var_mem_ssbo || 199 glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_BUF; 200 201 if (!(access & ACCESS_NON_WRITEABLE)) { 202 if (is_buffer ? !state->buffers_written : !state->images_written) 203 access |= ACCESS_NON_WRITEABLE; 204 else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_written, var)) 205 access |= ACCESS_NON_WRITEABLE; 206 } 207 208 if (state->infer_non_readable && !(access & ACCESS_NON_READABLE)) { 209 if (is_buffer ? !state->buffers_read : !state->images_read) 210 access |= ACCESS_NON_READABLE; 211 else if ((access & ACCESS_RESTRICT) && !_mesa_set_search(state->vars_read, var)) 212 access |= ACCESS_NON_READABLE; 213 } 214 215 bool changed = var->data.access != access; 216 var->data.access = access; 217 return changed; 218} 219 220static bool 221update_access(struct access_state *state, nir_intrinsic_instr *instr, bool is_image, bool is_buffer) 222{ 223 enum gl_access_qualifier access = nir_intrinsic_access(instr); 224 225 bool is_memory_readonly = access & ACCESS_NON_WRITEABLE; 226 bool is_memory_writeonly = access & ACCESS_NON_READABLE; 227 228 if (instr->intrinsic != nir_intrinsic_bindless_image_load && 229 instr->intrinsic != nir_intrinsic_bindless_image_store && 230 instr->intrinsic != nir_intrinsic_bindless_image_sparse_load) { 231 const nir_variable *var = nir_get_binding_variable( 232 state->shader, nir_chase_binding(instr->src[0])); 233 is_memory_readonly |= var && (var->data.access & ACCESS_NON_WRITEABLE); 234 is_memory_writeonly |= var && (var->data.access & ACCESS_NON_READABLE); 235 } 236 237 is_memory_readonly |= is_buffer ? !state->buffers_written : !state->images_written; 238 is_memory_writeonly |= is_buffer ? !state->buffers_read : !state->images_read; 239 240 if (is_memory_readonly) 241 access |= ACCESS_NON_WRITEABLE; 242 if (state->infer_non_readable && is_memory_writeonly) 243 access |= ACCESS_NON_READABLE; 244 if (!(access & ACCESS_VOLATILE) && is_memory_readonly) 245 access |= ACCESS_CAN_REORDER; 246 247 bool progress = nir_intrinsic_access(instr) != access; 248 nir_intrinsic_set_access(instr, access); 249 return progress; 250} 251 252static bool 253process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) 254{ 255 switch (instr->intrinsic) { 256 case nir_intrinsic_bindless_image_load: 257 case nir_intrinsic_bindless_image_store: 258 case nir_intrinsic_bindless_image_sparse_load: 259 return update_access(state, instr, true, 260 nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF); 261 262 case nir_intrinsic_load_deref: 263 case nir_intrinsic_store_deref: { 264 if (!nir_deref_mode_is(nir_src_as_deref(instr->src[0]), nir_var_mem_ssbo)) 265 return false; 266 267 return update_access(state, instr, false, true); 268 } 269 270 case nir_intrinsic_image_deref_load: 271 case nir_intrinsic_image_deref_store: 272 case nir_intrinsic_image_deref_sparse_load: { 273 nir_variable *var = nir_intrinsic_get_var(instr, 0); 274 275 bool is_buffer = 276 glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF; 277 278 return update_access(state, instr, true, is_buffer); 279 } 280 281 default: 282 return false; 283 } 284} 285 286static bool 287opt_access_impl(struct access_state *state, 288 nir_function_impl *impl) 289{ 290 bool progress = false; 291 292 nir_foreach_block(block, impl) { 293 nir_foreach_instr(instr, block) { 294 if (instr->type == nir_instr_type_intrinsic) 295 progress |= process_intrinsic(state, 296 nir_instr_as_intrinsic(instr)); 297 } 298 } 299 300 if (progress) { 301 nir_metadata_preserve(impl, 302 nir_metadata_block_index | 303 nir_metadata_dominance | 304 nir_metadata_live_ssa_defs | 305 nir_metadata_loop_analysis); 306 } 307 308 309 return progress; 310} 311 312bool 313nir_opt_access(nir_shader *shader, const nir_opt_access_options *options) 314{ 315 struct access_state state = { 316 .shader = shader, 317 .infer_non_readable = options->infer_non_readable, 318 .vars_written = _mesa_pointer_set_create(NULL), 319 .vars_read = _mesa_pointer_set_create(NULL), 320 }; 321 322 bool var_progress = false; 323 bool progress = false; 324 325 nir_foreach_function(func, shader) { 326 if (func->impl) { 327 nir_foreach_block(block, func->impl) { 328 nir_foreach_instr(instr, block) { 329 if (instr->type == nir_instr_type_intrinsic) 330 gather_intrinsic(&state, nir_instr_as_intrinsic(instr)); 331 } 332 } 333 } 334 } 335 336 /* In Vulkan, buffers and images can alias. */ 337 if (options->is_vulkan) { 338 state.buffers_written |= state.images_written; 339 state.images_written |= state.buffers_written; 340 state.buffers_read |= state.images_read; 341 state.images_read |= state.buffers_read; 342 } 343 344 nir_foreach_variable_with_modes(var, shader, nir_var_uniform | 345 nir_var_mem_ubo | 346 nir_var_mem_ssbo) 347 var_progress |= process_variable(&state, var); 348 349 nir_foreach_function(func, shader) { 350 if (func->impl) { 351 progress |= opt_access_impl(&state, func->impl); 352 353 /* If we make a change to the uniforms, update all the impls. */ 354 if (var_progress) { 355 nir_metadata_preserve(func->impl, 356 nir_metadata_block_index | 357 nir_metadata_dominance | 358 nir_metadata_live_ssa_defs | 359 nir_metadata_loop_analysis); 360 } 361 } 362 } 363 364 progress |= var_progress; 365 366 _mesa_set_destroy(state.vars_read, NULL); 367 _mesa_set_destroy(state.vars_written, NULL); 368 return progress; 369} 370