shader_enums.h revision 01e04c3f
101e04c3fSmrg/*
201e04c3fSmrg * Mesa 3-D graphics library
301e04c3fSmrg *
401e04c3fSmrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
501e04c3fSmrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
601e04c3fSmrg *
701e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
801e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
901e04c3fSmrg * to deal in the Software without restriction, including without limitation
1001e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1101e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the
1201e04c3fSmrg * Software is furnished to do so, subject to the following conditions:
1301e04c3fSmrg *
1401e04c3fSmrg * The above copyright notice and this permission notice shall be included
1501e04c3fSmrg * in all copies or substantial portions of the Software.
1601e04c3fSmrg *
1701e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
1801e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1901e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2001e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
2101e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
2201e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
2301e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE.
2401e04c3fSmrg */
2501e04c3fSmrg
2601e04c3fSmrg#ifndef SHADER_ENUMS_H
2701e04c3fSmrg#define SHADER_ENUMS_H
2801e04c3fSmrg
2901e04c3fSmrg#ifdef __cplusplus
3001e04c3fSmrgextern "C" {
3101e04c3fSmrg#endif
3201e04c3fSmrg
3301e04c3fSmrg/**
3401e04c3fSmrg * Shader stages.
3501e04c3fSmrg *
3601e04c3fSmrg * The order must match how shaders are ordered in the pipeline.
3701e04c3fSmrg * The GLSL linker assumes that if i<j, then the j-th shader is
3801e04c3fSmrg * executed later than the i-th shader.
3901e04c3fSmrg */
4001e04c3fSmrgtypedef enum
4101e04c3fSmrg{
4201e04c3fSmrg   MESA_SHADER_NONE = -1,
4301e04c3fSmrg   MESA_SHADER_VERTEX = 0,
4401e04c3fSmrg   MESA_SHADER_TESS_CTRL = 1,
4501e04c3fSmrg   MESA_SHADER_TESS_EVAL = 2,
4601e04c3fSmrg   MESA_SHADER_GEOMETRY = 3,
4701e04c3fSmrg   MESA_SHADER_FRAGMENT = 4,
4801e04c3fSmrg   MESA_SHADER_COMPUTE = 5,
4901e04c3fSmrg} gl_shader_stage;
5001e04c3fSmrg
5101e04c3fSmrg/**
5201e04c3fSmrg * Number of STATE_* values we need to address any GL state.
5301e04c3fSmrg * Used to dimension arrays.
5401e04c3fSmrg */
5501e04c3fSmrg#define STATE_LENGTH 5
5601e04c3fSmrg
5701e04c3fSmrgtypedef short gl_state_index16; /* see enum gl_state_index */
5801e04c3fSmrg
5901e04c3fSmrgconst char *gl_shader_stage_name(gl_shader_stage stage);
6001e04c3fSmrg
6101e04c3fSmrg/**
6201e04c3fSmrg * Translate a gl_shader_stage to a short shader stage name for debug
6301e04c3fSmrg * printouts and error messages.
6401e04c3fSmrg */
6501e04c3fSmrgconst char *_mesa_shader_stage_to_string(unsigned stage);
6601e04c3fSmrg
6701e04c3fSmrg/**
6801e04c3fSmrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
6901e04c3fSmrg * for debug printouts and error messages.
7001e04c3fSmrg */
7101e04c3fSmrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage);
7201e04c3fSmrg
7301e04c3fSmrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
7401e04c3fSmrg
7501e04c3fSmrg
7601e04c3fSmrg/**
7701e04c3fSmrg * Indexes for vertex program attributes.
7801e04c3fSmrg * GL_NV_vertex_program aliases generic attributes over the conventional
7901e04c3fSmrg * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
8001e04c3fSmrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
8101e04c3fSmrg * generic attributes are distinct/separate).
8201e04c3fSmrg */
8301e04c3fSmrgtypedef enum
8401e04c3fSmrg{
8501e04c3fSmrg   VERT_ATTRIB_POS,
8601e04c3fSmrg   VERT_ATTRIB_NORMAL,
8701e04c3fSmrg   VERT_ATTRIB_COLOR0,
8801e04c3fSmrg   VERT_ATTRIB_COLOR1,
8901e04c3fSmrg   VERT_ATTRIB_FOG,
9001e04c3fSmrg   VERT_ATTRIB_COLOR_INDEX,
9101e04c3fSmrg   VERT_ATTRIB_EDGEFLAG,
9201e04c3fSmrg   VERT_ATTRIB_TEX0,
9301e04c3fSmrg   VERT_ATTRIB_TEX1,
9401e04c3fSmrg   VERT_ATTRIB_TEX2,
9501e04c3fSmrg   VERT_ATTRIB_TEX3,
9601e04c3fSmrg   VERT_ATTRIB_TEX4,
9701e04c3fSmrg   VERT_ATTRIB_TEX5,
9801e04c3fSmrg   VERT_ATTRIB_TEX6,
9901e04c3fSmrg   VERT_ATTRIB_TEX7,
10001e04c3fSmrg   VERT_ATTRIB_POINT_SIZE,
10101e04c3fSmrg   VERT_ATTRIB_GENERIC0,
10201e04c3fSmrg   VERT_ATTRIB_GENERIC1,
10301e04c3fSmrg   VERT_ATTRIB_GENERIC2,
10401e04c3fSmrg   VERT_ATTRIB_GENERIC3,
10501e04c3fSmrg   VERT_ATTRIB_GENERIC4,
10601e04c3fSmrg   VERT_ATTRIB_GENERIC5,
10701e04c3fSmrg   VERT_ATTRIB_GENERIC6,
10801e04c3fSmrg   VERT_ATTRIB_GENERIC7,
10901e04c3fSmrg   VERT_ATTRIB_GENERIC8,
11001e04c3fSmrg   VERT_ATTRIB_GENERIC9,
11101e04c3fSmrg   VERT_ATTRIB_GENERIC10,
11201e04c3fSmrg   VERT_ATTRIB_GENERIC11,
11301e04c3fSmrg   VERT_ATTRIB_GENERIC12,
11401e04c3fSmrg   VERT_ATTRIB_GENERIC13,
11501e04c3fSmrg   VERT_ATTRIB_GENERIC14,
11601e04c3fSmrg   VERT_ATTRIB_GENERIC15,
11701e04c3fSmrg   VERT_ATTRIB_MAX
11801e04c3fSmrg} gl_vert_attrib;
11901e04c3fSmrg
12001e04c3fSmrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib);
12101e04c3fSmrg
12201e04c3fSmrg/**
12301e04c3fSmrg * Symbolic constats to help iterating over
12401e04c3fSmrg * specific blocks of vertex attributes.
12501e04c3fSmrg *
12601e04c3fSmrg * VERT_ATTRIB_FF
12701e04c3fSmrg *   includes all fixed function attributes as well as
12801e04c3fSmrg *   the aliased GL_NV_vertex_program shader attributes.
12901e04c3fSmrg * VERT_ATTRIB_TEX
13001e04c3fSmrg *   include the classic texture coordinate attributes.
13101e04c3fSmrg *   Is a subset of VERT_ATTRIB_FF.
13201e04c3fSmrg * VERT_ATTRIB_GENERIC
13301e04c3fSmrg *   include the OpenGL 2.0+ GLSL generic shader attributes.
13401e04c3fSmrg *   These alias the generic GL_ARB_vertex_shader attributes.
13501e04c3fSmrg * VERT_ATTRIB_MAT
13601e04c3fSmrg *   include the generic shader attributes used to alias
13701e04c3fSmrg *   varying material values for the TNL shader programs.
13801e04c3fSmrg *   They are located at the end of the generic attribute
13901e04c3fSmrg *   block not to overlap with the generic 0 attribute.
14001e04c3fSmrg */
14101e04c3fSmrg#define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
14201e04c3fSmrg#define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
14301e04c3fSmrg
14401e04c3fSmrg#define VERT_ATTRIB_TEX(i)          (VERT_ATTRIB_TEX0 + (i))
14501e04c3fSmrg#define VERT_ATTRIB_TEX_MAX         MAX_TEXTURE_COORD_UNITS
14601e04c3fSmrg
14701e04c3fSmrg#define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
14801e04c3fSmrg#define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
14901e04c3fSmrg
15001e04c3fSmrg#define VERT_ATTRIB_MAT0            \
15101e04c3fSmrg   (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
15201e04c3fSmrg#define VERT_ATTRIB_MAT(i)          \
15301e04c3fSmrg   VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
15401e04c3fSmrg#define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
15501e04c3fSmrg
15601e04c3fSmrg/**
15701e04c3fSmrg * Bitflags for vertex attributes.
15801e04c3fSmrg * These are used in bitfields in many places.
15901e04c3fSmrg */
16001e04c3fSmrg/*@{*/
16101e04c3fSmrg#define VERT_BIT_POS             BITFIELD_BIT(VERT_ATTRIB_POS)
16201e04c3fSmrg#define VERT_BIT_NORMAL          BITFIELD_BIT(VERT_ATTRIB_NORMAL)
16301e04c3fSmrg#define VERT_BIT_COLOR0          BITFIELD_BIT(VERT_ATTRIB_COLOR0)
16401e04c3fSmrg#define VERT_BIT_COLOR1          BITFIELD_BIT(VERT_ATTRIB_COLOR1)
16501e04c3fSmrg#define VERT_BIT_FOG             BITFIELD_BIT(VERT_ATTRIB_FOG)
16601e04c3fSmrg#define VERT_BIT_COLOR_INDEX     BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
16701e04c3fSmrg#define VERT_BIT_EDGEFLAG        BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
16801e04c3fSmrg#define VERT_BIT_TEX0            BITFIELD_BIT(VERT_ATTRIB_TEX0)
16901e04c3fSmrg#define VERT_BIT_TEX1            BITFIELD_BIT(VERT_ATTRIB_TEX1)
17001e04c3fSmrg#define VERT_BIT_TEX2            BITFIELD_BIT(VERT_ATTRIB_TEX2)
17101e04c3fSmrg#define VERT_BIT_TEX3            BITFIELD_BIT(VERT_ATTRIB_TEX3)
17201e04c3fSmrg#define VERT_BIT_TEX4            BITFIELD_BIT(VERT_ATTRIB_TEX4)
17301e04c3fSmrg#define VERT_BIT_TEX5            BITFIELD_BIT(VERT_ATTRIB_TEX5)
17401e04c3fSmrg#define VERT_BIT_TEX6            BITFIELD_BIT(VERT_ATTRIB_TEX6)
17501e04c3fSmrg#define VERT_BIT_TEX7            BITFIELD_BIT(VERT_ATTRIB_TEX7)
17601e04c3fSmrg#define VERT_BIT_POINT_SIZE      BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
17701e04c3fSmrg#define VERT_BIT_GENERIC0        BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
17801e04c3fSmrg
17901e04c3fSmrg#define VERT_BIT(i)              BITFIELD_BIT(i)
18001e04c3fSmrg#define VERT_BIT_ALL             BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
18101e04c3fSmrg
18201e04c3fSmrg#define VERT_BIT_FF(i)           VERT_BIT(i)
18301e04c3fSmrg#define VERT_BIT_FF_ALL          BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
18401e04c3fSmrg#define VERT_BIT_TEX(i)          VERT_BIT(VERT_ATTRIB_TEX(i))
18501e04c3fSmrg#define VERT_BIT_TEX_ALL         \
18601e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
18701e04c3fSmrg
18801e04c3fSmrg#define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
18901e04c3fSmrg#define VERT_BIT_GENERIC_ALL     \
19001e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
19101e04c3fSmrg
19201e04c3fSmrg#define VERT_BIT_MAT(i)	         VERT_BIT(VERT_ATTRIB_MAT(i))
19301e04c3fSmrg#define VERT_BIT_MAT_ALL         \
19401e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
19501e04c3fSmrg/*@}*/
19601e04c3fSmrg
19701e04c3fSmrg#define MAX_VARYING 32 /**< number of float[4] vectors */
19801e04c3fSmrg
19901e04c3fSmrg/**
20001e04c3fSmrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
20101e04c3fSmrg * fragment shader inputs.
20201e04c3fSmrg *
20301e04c3fSmrg * Note that some of these values are not available to all pipeline stages.
20401e04c3fSmrg *
20501e04c3fSmrg * When this enum is updated, the following code must be updated too:
20601e04c3fSmrg * - vertResults (in prog_print.c's arb_output_attrib_string())
20701e04c3fSmrg * - fragAttribs (in prog_print.c's arb_input_attrib_string())
20801e04c3fSmrg * - _mesa_varying_slot_in_fs()
20901e04c3fSmrg */
21001e04c3fSmrgtypedef enum
21101e04c3fSmrg{
21201e04c3fSmrg   VARYING_SLOT_POS,
21301e04c3fSmrg   VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
21401e04c3fSmrg   VARYING_SLOT_COL1,
21501e04c3fSmrg   VARYING_SLOT_FOGC,
21601e04c3fSmrg   VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
21701e04c3fSmrg   VARYING_SLOT_TEX1,
21801e04c3fSmrg   VARYING_SLOT_TEX2,
21901e04c3fSmrg   VARYING_SLOT_TEX3,
22001e04c3fSmrg   VARYING_SLOT_TEX4,
22101e04c3fSmrg   VARYING_SLOT_TEX5,
22201e04c3fSmrg   VARYING_SLOT_TEX6,
22301e04c3fSmrg   VARYING_SLOT_TEX7,
22401e04c3fSmrg   VARYING_SLOT_PSIZ, /* Does not appear in FS */
22501e04c3fSmrg   VARYING_SLOT_BFC0, /* Does not appear in FS */
22601e04c3fSmrg   VARYING_SLOT_BFC1, /* Does not appear in FS */
22701e04c3fSmrg   VARYING_SLOT_EDGE, /* Does not appear in FS */
22801e04c3fSmrg   VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
22901e04c3fSmrg   VARYING_SLOT_CLIP_DIST0,
23001e04c3fSmrg   VARYING_SLOT_CLIP_DIST1,
23101e04c3fSmrg   VARYING_SLOT_CULL_DIST0,
23201e04c3fSmrg   VARYING_SLOT_CULL_DIST1,
23301e04c3fSmrg   VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
23401e04c3fSmrg   VARYING_SLOT_LAYER, /* Appears as VS or GS output */
23501e04c3fSmrg   VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
23601e04c3fSmrg   VARYING_SLOT_FACE, /* FS only */
23701e04c3fSmrg   VARYING_SLOT_PNTC, /* FS only */
23801e04c3fSmrg   VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
23901e04c3fSmrg   VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
24001e04c3fSmrg   VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
24101e04c3fSmrg   VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
24201e04c3fSmrg   VARYING_SLOT_VIEW_INDEX,
24301e04c3fSmrg   VARYING_SLOT_VAR0, /* First generic varying slot */
24401e04c3fSmrg   /* the remaining are simply for the benefit of gl_varying_slot_name()
24501e04c3fSmrg    * and not to be construed as an upper bound:
24601e04c3fSmrg    */
24701e04c3fSmrg   VARYING_SLOT_VAR1,
24801e04c3fSmrg   VARYING_SLOT_VAR2,
24901e04c3fSmrg   VARYING_SLOT_VAR3,
25001e04c3fSmrg   VARYING_SLOT_VAR4,
25101e04c3fSmrg   VARYING_SLOT_VAR5,
25201e04c3fSmrg   VARYING_SLOT_VAR6,
25301e04c3fSmrg   VARYING_SLOT_VAR7,
25401e04c3fSmrg   VARYING_SLOT_VAR8,
25501e04c3fSmrg   VARYING_SLOT_VAR9,
25601e04c3fSmrg   VARYING_SLOT_VAR10,
25701e04c3fSmrg   VARYING_SLOT_VAR11,
25801e04c3fSmrg   VARYING_SLOT_VAR12,
25901e04c3fSmrg   VARYING_SLOT_VAR13,
26001e04c3fSmrg   VARYING_SLOT_VAR14,
26101e04c3fSmrg   VARYING_SLOT_VAR15,
26201e04c3fSmrg   VARYING_SLOT_VAR16,
26301e04c3fSmrg   VARYING_SLOT_VAR17,
26401e04c3fSmrg   VARYING_SLOT_VAR18,
26501e04c3fSmrg   VARYING_SLOT_VAR19,
26601e04c3fSmrg   VARYING_SLOT_VAR20,
26701e04c3fSmrg   VARYING_SLOT_VAR21,
26801e04c3fSmrg   VARYING_SLOT_VAR22,
26901e04c3fSmrg   VARYING_SLOT_VAR23,
27001e04c3fSmrg   VARYING_SLOT_VAR24,
27101e04c3fSmrg   VARYING_SLOT_VAR25,
27201e04c3fSmrg   VARYING_SLOT_VAR26,
27301e04c3fSmrg   VARYING_SLOT_VAR27,
27401e04c3fSmrg   VARYING_SLOT_VAR28,
27501e04c3fSmrg   VARYING_SLOT_VAR29,
27601e04c3fSmrg   VARYING_SLOT_VAR30,
27701e04c3fSmrg   VARYING_SLOT_VAR31,
27801e04c3fSmrg} gl_varying_slot;
27901e04c3fSmrg
28001e04c3fSmrg
28101e04c3fSmrg#define VARYING_SLOT_MAX	(VARYING_SLOT_VAR0 + MAX_VARYING)
28201e04c3fSmrg#define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
28301e04c3fSmrg#define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
28401e04c3fSmrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
28501e04c3fSmrg
28601e04c3fSmrgconst char *gl_varying_slot_name(gl_varying_slot slot);
28701e04c3fSmrg
28801e04c3fSmrg/**
28901e04c3fSmrg * Bitflags for varying slots.
29001e04c3fSmrg */
29101e04c3fSmrg/*@{*/
29201e04c3fSmrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
29301e04c3fSmrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
29401e04c3fSmrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
29501e04c3fSmrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
29601e04c3fSmrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
29701e04c3fSmrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
29801e04c3fSmrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
29901e04c3fSmrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
30001e04c3fSmrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
30101e04c3fSmrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
30201e04c3fSmrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
30301e04c3fSmrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
30401e04c3fSmrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
30501e04c3fSmrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
30601e04c3fSmrg                                              MAX_TEXTURE_COORD_UNITS)
30701e04c3fSmrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
30801e04c3fSmrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
30901e04c3fSmrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
31001e04c3fSmrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
31101e04c3fSmrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
31201e04c3fSmrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
31301e04c3fSmrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
31401e04c3fSmrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
31501e04c3fSmrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
31601e04c3fSmrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
31701e04c3fSmrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
31801e04c3fSmrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
31901e04c3fSmrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
32001e04c3fSmrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
32101e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
32201e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
32301e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
32401e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
32501e04c3fSmrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
32601e04c3fSmrg/*@}*/
32701e04c3fSmrg
32801e04c3fSmrg/**
32901e04c3fSmrg * Bitflags for system values.
33001e04c3fSmrg */
33101e04c3fSmrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
33201e04c3fSmrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
33301e04c3fSmrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
33401e04c3fSmrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
33501e04c3fSmrg
33601e04c3fSmrg/**
33701e04c3fSmrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
33801e04c3fSmrg * one of these values.  If a NIR variable's mode is nir_var_system_value, it
33901e04c3fSmrg * will be one of these values.
34001e04c3fSmrg */
34101e04c3fSmrgtypedef enum
34201e04c3fSmrg{
34301e04c3fSmrg   /**
34401e04c3fSmrg    * \name System values applicable to all shaders
34501e04c3fSmrg    */
34601e04c3fSmrg   /*@{*/
34701e04c3fSmrg
34801e04c3fSmrg   /**
34901e04c3fSmrg    * Builtin variables added by GL_ARB_shader_ballot.
35001e04c3fSmrg    */
35101e04c3fSmrg   /*@{*/
35201e04c3fSmrg
35301e04c3fSmrg   /**
35401e04c3fSmrg    * From the GL_ARB_shader-ballot spec:
35501e04c3fSmrg    *
35601e04c3fSmrg    *    "A sub-group is a collection of invocations which execute in lockstep.
35701e04c3fSmrg    *     The variable <gl_SubGroupSizeARB> is the maximum number of
35801e04c3fSmrg    *     invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
35901e04c3fSmrg    *     supported in this extension is 64."
36001e04c3fSmrg    *
36101e04c3fSmrg    * The spec defines this as a uniform. However, it's highly unlikely that
36201e04c3fSmrg    * implementations actually treat it as a uniform (which is loaded from a
36301e04c3fSmrg    * constant buffer). Most likely, this is an implementation-wide constant,
36401e04c3fSmrg    * or perhaps something that depends on the shader stage.
36501e04c3fSmrg    */
36601e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_SIZE,
36701e04c3fSmrg
36801e04c3fSmrg   /**
36901e04c3fSmrg    * From the GL_ARB_shader_ballot spec:
37001e04c3fSmrg    *
37101e04c3fSmrg    *    "The variable <gl_SubGroupInvocationARB> holds the index of the
37201e04c3fSmrg    *     invocation within sub-group. This variable is in the range 0 to
37301e04c3fSmrg    *     <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
37401e04c3fSmrg    *     number of invocations in a sub-group."
37501e04c3fSmrg    */
37601e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_INVOCATION,
37701e04c3fSmrg
37801e04c3fSmrg   /**
37901e04c3fSmrg    * From the GL_ARB_shader_ballot spec:
38001e04c3fSmrg    *
38101e04c3fSmrg    *    "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
38201e04c3fSmrg    *     invocations, with one bit per invocation starting with the least
38301e04c3fSmrg    *     significant bit, according to the following table,
38401e04c3fSmrg    *
38501e04c3fSmrg    *       variable               equation for bit values
38601e04c3fSmrg    *       --------------------   ------------------------------------
38701e04c3fSmrg    *       gl_SubGroupEqMaskARB   bit index == gl_SubGroupInvocationARB
38801e04c3fSmrg    *       gl_SubGroupGeMaskARB   bit index >= gl_SubGroupInvocationARB
38901e04c3fSmrg    *       gl_SubGroupGtMaskARB   bit index >  gl_SubGroupInvocationARB
39001e04c3fSmrg    *       gl_SubGroupLeMaskARB   bit index <= gl_SubGroupInvocationARB
39101e04c3fSmrg    *       gl_SubGroupLtMaskARB   bit index <  gl_SubGroupInvocationARB
39201e04c3fSmrg    */
39301e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_EQ_MASK,
39401e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_GE_MASK,
39501e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_GT_MASK,
39601e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_LE_MASK,
39701e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_LT_MASK,
39801e04c3fSmrg   /*@}*/
39901e04c3fSmrg
40001e04c3fSmrg   /**
40101e04c3fSmrg    * Builtin variables added by VK_KHR_subgroups
40201e04c3fSmrg    */
40301e04c3fSmrg   /*@{*/
40401e04c3fSmrg   SYSTEM_VALUE_NUM_SUBGROUPS,
40501e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_ID,
40601e04c3fSmrg   /*@}*/
40701e04c3fSmrg
40801e04c3fSmrg   /*@}*/
40901e04c3fSmrg
41001e04c3fSmrg   /**
41101e04c3fSmrg    * \name Vertex shader system values
41201e04c3fSmrg    */
41301e04c3fSmrg   /*@{*/
41401e04c3fSmrg   /**
41501e04c3fSmrg    * OpenGL-style vertex ID.
41601e04c3fSmrg    *
41701e04c3fSmrg    * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
41801e04c3fSmrg    * OpenGL 3.3 core profile spec says:
41901e04c3fSmrg    *
42001e04c3fSmrg    *     "gl_VertexID holds the integer index i implicitly passed by
42101e04c3fSmrg    *     DrawArrays or one of the other drawing commands defined in section
42201e04c3fSmrg    *     2.8.3."
42301e04c3fSmrg    *
42401e04c3fSmrg    * Section 2.8.3 (Drawing Commands) of the same spec says:
42501e04c3fSmrg    *
42601e04c3fSmrg    *     "The commands....are equivalent to the commands with the same base
42701e04c3fSmrg    *     name (without the BaseVertex suffix), except that the ith element
42801e04c3fSmrg    *     transferred by the corresponding draw call will be taken from
42901e04c3fSmrg    *     element indices[i] + basevertex of each enabled array."
43001e04c3fSmrg    *
43101e04c3fSmrg    * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
43201e04c3fSmrg    * says:
43301e04c3fSmrg    *
43401e04c3fSmrg    *     "In unextended GL, vertex shaders have inputs named gl_VertexID and
43501e04c3fSmrg    *     gl_InstanceID, which contain, respectively the index of the vertex
43601e04c3fSmrg    *     and instance. The value of gl_VertexID is the implicitly passed
43701e04c3fSmrg    *     index of the vertex being processed, which includes the value of
43801e04c3fSmrg    *     baseVertex, for those commands that accept it."
43901e04c3fSmrg    *
44001e04c3fSmrg    * gl_VertexID gets basevertex added in.  This differs from DirectX where
44101e04c3fSmrg    * SV_VertexID does \b not get basevertex added in.
44201e04c3fSmrg    *
44301e04c3fSmrg    * \note
44401e04c3fSmrg    * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
44501e04c3fSmrg    * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
44601e04c3fSmrg    * \c SYSTEM_VALUE_BASE_VERTEX.
44701e04c3fSmrg    *
44801e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
44901e04c3fSmrg    */
45001e04c3fSmrg   SYSTEM_VALUE_VERTEX_ID,
45101e04c3fSmrg
45201e04c3fSmrg   /**
45301e04c3fSmrg    * Instanced ID as supplied to gl_InstanceID
45401e04c3fSmrg    *
45501e04c3fSmrg    * Values assigned to gl_InstanceID always begin with zero, regardless of
45601e04c3fSmrg    * the value of baseinstance.
45701e04c3fSmrg    *
45801e04c3fSmrg    * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
45901e04c3fSmrg    * says:
46001e04c3fSmrg    *
46101e04c3fSmrg    *     "gl_InstanceID holds the integer instance number of the current
46201e04c3fSmrg    *     primitive in an instanced draw call (see section 10.5)."
46301e04c3fSmrg    *
46401e04c3fSmrg    * Through a big chain of pseudocode, section 10.5 describes that
46501e04c3fSmrg    * baseinstance is not counted by gl_InstanceID.  In that section, notice
46601e04c3fSmrg    *
46701e04c3fSmrg    *     "If an enabled vertex attribute array is instanced (it has a
46801e04c3fSmrg    *     non-zero divisor as specified by VertexAttribDivisor), the element
46901e04c3fSmrg    *     index that is transferred to the GL, for all vertices, is given by
47001e04c3fSmrg    *
47101e04c3fSmrg    *         floor(instance/divisor) + baseinstance
47201e04c3fSmrg    *
47301e04c3fSmrg    *     If an array corresponding to an attribute required by a vertex
47401e04c3fSmrg    *     shader is not enabled, then the corresponding element is taken from
47501e04c3fSmrg    *     the current attribute state (see section 10.2)."
47601e04c3fSmrg    *
47701e04c3fSmrg    * Note that baseinstance is \b not included in the value of instance.
47801e04c3fSmrg    */
47901e04c3fSmrg   SYSTEM_VALUE_INSTANCE_ID,
48001e04c3fSmrg
48101e04c3fSmrg   /**
48201e04c3fSmrg    * Vulkan InstanceIndex.
48301e04c3fSmrg    *
48401e04c3fSmrg    * InstanceIndex = gl_InstanceID + gl_BaseInstance
48501e04c3fSmrg    */
48601e04c3fSmrg   SYSTEM_VALUE_INSTANCE_INDEX,
48701e04c3fSmrg
48801e04c3fSmrg   /**
48901e04c3fSmrg    * DirectX-style vertex ID.
49001e04c3fSmrg    *
49101e04c3fSmrg    * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
49201e04c3fSmrg    * the value of basevertex.
49301e04c3fSmrg    *
49401e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
49501e04c3fSmrg    */
49601e04c3fSmrg   SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
49701e04c3fSmrg
49801e04c3fSmrg   /**
49901e04c3fSmrg    * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
50001e04c3fSmrg    * functions.
50101e04c3fSmrg    *
50201e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
50301e04c3fSmrg    */
50401e04c3fSmrg   SYSTEM_VALUE_BASE_VERTEX,
50501e04c3fSmrg
50601e04c3fSmrg   /**
50701e04c3fSmrg    * Depending on the type of the draw call (indexed or non-indexed),
50801e04c3fSmrg    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
50901e04c3fSmrg    * similar, or is the value of \c first passed to \c glDrawArrays and
51001e04c3fSmrg    * similar.
51101e04c3fSmrg    *
51201e04c3fSmrg    * \note
51301e04c3fSmrg    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
51401e04c3fSmrg    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
51501e04c3fSmrg    *
51601e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
51701e04c3fSmrg    */
51801e04c3fSmrg   SYSTEM_VALUE_FIRST_VERTEX,
51901e04c3fSmrg
52001e04c3fSmrg   /**
52101e04c3fSmrg    * If the Draw command used to start the rendering was an indexed draw
52201e04c3fSmrg    * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
52301e04c3fSmrg    * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
52401e04c3fSmrg    */
52501e04c3fSmrg   SYSTEM_VALUE_IS_INDEXED_DRAW,
52601e04c3fSmrg
52701e04c3fSmrg   /**
52801e04c3fSmrg    * Value of \c baseinstance passed to instanced draw entry points
52901e04c3fSmrg    *
53001e04c3fSmrg    * \sa SYSTEM_VALUE_INSTANCE_ID
53101e04c3fSmrg    */
53201e04c3fSmrg   SYSTEM_VALUE_BASE_INSTANCE,
53301e04c3fSmrg
53401e04c3fSmrg   /**
53501e04c3fSmrg    * From _ARB_shader_draw_parameters:
53601e04c3fSmrg    *
53701e04c3fSmrg    *   "Additionally, this extension adds a further built-in variable,
53801e04c3fSmrg    *    gl_DrawID to the shading language. This variable contains the index
53901e04c3fSmrg    *    of the draw currently being processed by a Multi* variant of a
54001e04c3fSmrg    *    drawing command (such as MultiDrawElements or
54101e04c3fSmrg    *    MultiDrawArraysIndirect)."
54201e04c3fSmrg    *
54301e04c3fSmrg    * If GL_ARB_multi_draw_indirect is not supported, this is always 0.
54401e04c3fSmrg    */
54501e04c3fSmrg   SYSTEM_VALUE_DRAW_ID,
54601e04c3fSmrg   /*@}*/
54701e04c3fSmrg
54801e04c3fSmrg   /**
54901e04c3fSmrg    * \name Geometry shader system values
55001e04c3fSmrg    */
55101e04c3fSmrg   /*@{*/
55201e04c3fSmrg   SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
55301e04c3fSmrg   /*@}*/
55401e04c3fSmrg
55501e04c3fSmrg   /**
55601e04c3fSmrg    * \name Fragment shader system values
55701e04c3fSmrg    */
55801e04c3fSmrg   /*@{*/
55901e04c3fSmrg   SYSTEM_VALUE_FRAG_COORD,
56001e04c3fSmrg   SYSTEM_VALUE_FRONT_FACE,
56101e04c3fSmrg   SYSTEM_VALUE_SAMPLE_ID,
56201e04c3fSmrg   SYSTEM_VALUE_SAMPLE_POS,
56301e04c3fSmrg   SYSTEM_VALUE_SAMPLE_MASK_IN,
56401e04c3fSmrg   SYSTEM_VALUE_HELPER_INVOCATION,
56501e04c3fSmrg   /*@}*/
56601e04c3fSmrg
56701e04c3fSmrg   /**
56801e04c3fSmrg    * \name Tessellation Evaluation shader system values
56901e04c3fSmrg    */
57001e04c3fSmrg   /*@{*/
57101e04c3fSmrg   SYSTEM_VALUE_TESS_COORD,
57201e04c3fSmrg   SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
57301e04c3fSmrg   SYSTEM_VALUE_PRIMITIVE_ID,
57401e04c3fSmrg   SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
57501e04c3fSmrg   SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
57601e04c3fSmrg   /*@}*/
57701e04c3fSmrg
57801e04c3fSmrg   /**
57901e04c3fSmrg    * \name Compute shader system values
58001e04c3fSmrg    */
58101e04c3fSmrg   /*@{*/
58201e04c3fSmrg   SYSTEM_VALUE_LOCAL_INVOCATION_ID,
58301e04c3fSmrg   SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
58401e04c3fSmrg   SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
58501e04c3fSmrg   SYSTEM_VALUE_WORK_GROUP_ID,
58601e04c3fSmrg   SYSTEM_VALUE_NUM_WORK_GROUPS,
58701e04c3fSmrg   SYSTEM_VALUE_LOCAL_GROUP_SIZE,
58801e04c3fSmrg   SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
58901e04c3fSmrg   SYSTEM_VALUE_WORK_DIM,
59001e04c3fSmrg   /*@}*/
59101e04c3fSmrg
59201e04c3fSmrg   /** Required for VK_KHR_device_group */
59301e04c3fSmrg   SYSTEM_VALUE_DEVICE_INDEX,
59401e04c3fSmrg
59501e04c3fSmrg   /** Required for VK_KHX_multiview */
59601e04c3fSmrg   SYSTEM_VALUE_VIEW_INDEX,
59701e04c3fSmrg
59801e04c3fSmrg   /**
59901e04c3fSmrg    * Driver internal vertex-count, used (for example) for drivers to
60001e04c3fSmrg    * calculate stride for stream-out outputs.  Not externally visible.
60101e04c3fSmrg    */
60201e04c3fSmrg   SYSTEM_VALUE_VERTEX_CNT,
60301e04c3fSmrg
60401e04c3fSmrg   /**
60501e04c3fSmrg    * Driver internal varying-coord, used for varying-fetch instructions.
60601e04c3fSmrg    * Not externally visible.
60701e04c3fSmrg    */
60801e04c3fSmrg   SYSTEM_VALUE_VARYING_COORD,
60901e04c3fSmrg
61001e04c3fSmrg   SYSTEM_VALUE_MAX             /**< Number of values */
61101e04c3fSmrg} gl_system_value;
61201e04c3fSmrg
61301e04c3fSmrgconst char *gl_system_value_name(gl_system_value sysval);
61401e04c3fSmrg
61501e04c3fSmrg/**
61601e04c3fSmrg * The possible interpolation qualifiers that can be applied to a fragment
61701e04c3fSmrg * shader input in GLSL.
61801e04c3fSmrg *
61901e04c3fSmrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the
62001e04c3fSmrg * ir_variable data structure to 0 causes the default behavior.
62101e04c3fSmrg */
62201e04c3fSmrgenum glsl_interp_mode
62301e04c3fSmrg{
62401e04c3fSmrg   INTERP_MODE_NONE = 0,
62501e04c3fSmrg   INTERP_MODE_SMOOTH,
62601e04c3fSmrg   INTERP_MODE_FLAT,
62701e04c3fSmrg   INTERP_MODE_NOPERSPECTIVE,
62801e04c3fSmrg   INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
62901e04c3fSmrg};
63001e04c3fSmrg
63101e04c3fSmrgenum glsl_interface_packing {
63201e04c3fSmrg   GLSL_INTERFACE_PACKING_STD140,
63301e04c3fSmrg   GLSL_INTERFACE_PACKING_SHARED,
63401e04c3fSmrg   GLSL_INTERFACE_PACKING_PACKED,
63501e04c3fSmrg   GLSL_INTERFACE_PACKING_STD430
63601e04c3fSmrg};
63701e04c3fSmrg
63801e04c3fSmrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual);
63901e04c3fSmrg
64001e04c3fSmrg/**
64101e04c3fSmrg * Fragment program results
64201e04c3fSmrg */
64301e04c3fSmrgtypedef enum
64401e04c3fSmrg{
64501e04c3fSmrg   FRAG_RESULT_DEPTH = 0,
64601e04c3fSmrg   FRAG_RESULT_STENCIL = 1,
64701e04c3fSmrg   /* If a single color should be written to all render targets, this
64801e04c3fSmrg    * register is written.  No FRAG_RESULT_DATAn will be written.
64901e04c3fSmrg    */
65001e04c3fSmrg   FRAG_RESULT_COLOR = 2,
65101e04c3fSmrg   FRAG_RESULT_SAMPLE_MASK = 3,
65201e04c3fSmrg
65301e04c3fSmrg   /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
65401e04c3fSmrg    * or ARB_fragment_program fragment.color[n]) color results.  If
65501e04c3fSmrg    * any are written, FRAG_RESULT_COLOR will not be written.
65601e04c3fSmrg    * FRAG_RESULT_DATA1 and up are simply for the benefit of
65701e04c3fSmrg    * gl_frag_result_name() and not to be construed as an upper bound
65801e04c3fSmrg    */
65901e04c3fSmrg   FRAG_RESULT_DATA0 = 4,
66001e04c3fSmrg   FRAG_RESULT_DATA1,
66101e04c3fSmrg   FRAG_RESULT_DATA2,
66201e04c3fSmrg   FRAG_RESULT_DATA3,
66301e04c3fSmrg   FRAG_RESULT_DATA4,
66401e04c3fSmrg   FRAG_RESULT_DATA5,
66501e04c3fSmrg   FRAG_RESULT_DATA6,
66601e04c3fSmrg   FRAG_RESULT_DATA7,
66701e04c3fSmrg} gl_frag_result;
66801e04c3fSmrg
66901e04c3fSmrgconst char *gl_frag_result_name(gl_frag_result result);
67001e04c3fSmrg
67101e04c3fSmrg#define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
67201e04c3fSmrg
67301e04c3fSmrg/**
67401e04c3fSmrg * \brief Layout qualifiers for gl_FragDepth.
67501e04c3fSmrg *
67601e04c3fSmrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
67701e04c3fSmrg * a layout qualifier.
67801e04c3fSmrg *
67901e04c3fSmrg * \see enum ir_depth_layout
68001e04c3fSmrg */
68101e04c3fSmrgenum gl_frag_depth_layout
68201e04c3fSmrg{
68301e04c3fSmrg   FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
68401e04c3fSmrg   FRAG_DEPTH_LAYOUT_ANY,
68501e04c3fSmrg   FRAG_DEPTH_LAYOUT_GREATER,
68601e04c3fSmrg   FRAG_DEPTH_LAYOUT_LESS,
68701e04c3fSmrg   FRAG_DEPTH_LAYOUT_UNCHANGED
68801e04c3fSmrg};
68901e04c3fSmrg
69001e04c3fSmrg/**
69101e04c3fSmrg * \brief Buffer access qualifiers
69201e04c3fSmrg */
69301e04c3fSmrgenum gl_access_qualifier
69401e04c3fSmrg{
69501e04c3fSmrg   ACCESS_COHERENT      = (1 << 0),
69601e04c3fSmrg   ACCESS_RESTRICT      = (1 << 1),
69701e04c3fSmrg   ACCESS_VOLATILE      = (1 << 2),
69801e04c3fSmrg   ACCESS_NON_READABLE  = (1 << 3),
69901e04c3fSmrg   ACCESS_NON_WRITEABLE = (1 << 4),
70001e04c3fSmrg};
70101e04c3fSmrg
70201e04c3fSmrg/**
70301e04c3fSmrg * \brief Blend support qualifiers
70401e04c3fSmrg */
70501e04c3fSmrgenum gl_advanced_blend_mode
70601e04c3fSmrg{
70701e04c3fSmrg   BLEND_NONE           = 0x0000,
70801e04c3fSmrg
70901e04c3fSmrg   BLEND_MULTIPLY       = 0x0001,
71001e04c3fSmrg   BLEND_SCREEN         = 0x0002,
71101e04c3fSmrg   BLEND_OVERLAY        = 0x0004,
71201e04c3fSmrg   BLEND_DARKEN         = 0x0008,
71301e04c3fSmrg   BLEND_LIGHTEN        = 0x0010,
71401e04c3fSmrg   BLEND_COLORDODGE     = 0x0020,
71501e04c3fSmrg   BLEND_COLORBURN      = 0x0040,
71601e04c3fSmrg   BLEND_HARDLIGHT      = 0x0080,
71701e04c3fSmrg   BLEND_SOFTLIGHT      = 0x0100,
71801e04c3fSmrg   BLEND_DIFFERENCE     = 0x0200,
71901e04c3fSmrg   BLEND_EXCLUSION      = 0x0400,
72001e04c3fSmrg   BLEND_HSL_HUE        = 0x0800,
72101e04c3fSmrg   BLEND_HSL_SATURATION = 0x1000,
72201e04c3fSmrg   BLEND_HSL_COLOR      = 0x2000,
72301e04c3fSmrg   BLEND_HSL_LUMINOSITY = 0x4000,
72401e04c3fSmrg
72501e04c3fSmrg   BLEND_ALL            = 0x7fff,
72601e04c3fSmrg};
72701e04c3fSmrg
72801e04c3fSmrgenum gl_tess_spacing
72901e04c3fSmrg{
73001e04c3fSmrg   TESS_SPACING_UNSPECIFIED,
73101e04c3fSmrg   TESS_SPACING_EQUAL,
73201e04c3fSmrg   TESS_SPACING_FRACTIONAL_ODD,
73301e04c3fSmrg   TESS_SPACING_FRACTIONAL_EVEN,
73401e04c3fSmrg};
73501e04c3fSmrg
73601e04c3fSmrg/**
73701e04c3fSmrg * A compare function enum for use in compiler lowering passes.  This is in
73801e04c3fSmrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is
73901e04c3fSmrg * exactly the same as gallium's PIPE_FUNC_*.
74001e04c3fSmrg */
74101e04c3fSmrgenum compare_func
74201e04c3fSmrg{
74301e04c3fSmrg   COMPARE_FUNC_NEVER,
74401e04c3fSmrg   COMPARE_FUNC_LESS,
74501e04c3fSmrg   COMPARE_FUNC_EQUAL,
74601e04c3fSmrg   COMPARE_FUNC_LEQUAL,
74701e04c3fSmrg   COMPARE_FUNC_GREATER,
74801e04c3fSmrg   COMPARE_FUNC_NOTEQUAL,
74901e04c3fSmrg   COMPARE_FUNC_GEQUAL,
75001e04c3fSmrg   COMPARE_FUNC_ALWAYS,
75101e04c3fSmrg};
75201e04c3fSmrg
75301e04c3fSmrg#ifdef __cplusplus
75401e04c3fSmrg} /* extern "C" */
75501e04c3fSmrg#endif
75601e04c3fSmrg
75701e04c3fSmrg#endif /* SHADER_ENUMS_H */
758