shader_enums.h revision 01e04c3f
101e04c3fSmrg/* 201e04c3fSmrg * Mesa 3-D graphics library 301e04c3fSmrg * 401e04c3fSmrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 501e04c3fSmrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 601e04c3fSmrg * 701e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 801e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 901e04c3fSmrg * to deal in the Software without restriction, including without limitation 1001e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1101e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 1201e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1301e04c3fSmrg * 1401e04c3fSmrg * The above copyright notice and this permission notice shall be included 1501e04c3fSmrg * in all copies or substantial portions of the Software. 1601e04c3fSmrg * 1701e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1801e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1901e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 2001e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 2101e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 2201e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 2301e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE. 2401e04c3fSmrg */ 2501e04c3fSmrg 2601e04c3fSmrg#ifndef SHADER_ENUMS_H 2701e04c3fSmrg#define SHADER_ENUMS_H 2801e04c3fSmrg 2901e04c3fSmrg#ifdef __cplusplus 3001e04c3fSmrgextern "C" { 3101e04c3fSmrg#endif 3201e04c3fSmrg 3301e04c3fSmrg/** 3401e04c3fSmrg * Shader stages. 3501e04c3fSmrg * 3601e04c3fSmrg * The order must match how shaders are ordered in the pipeline. 3701e04c3fSmrg * The GLSL linker assumes that if i<j, then the j-th shader is 3801e04c3fSmrg * executed later than the i-th shader. 3901e04c3fSmrg */ 4001e04c3fSmrgtypedef enum 4101e04c3fSmrg{ 4201e04c3fSmrg MESA_SHADER_NONE = -1, 4301e04c3fSmrg MESA_SHADER_VERTEX = 0, 4401e04c3fSmrg MESA_SHADER_TESS_CTRL = 1, 4501e04c3fSmrg MESA_SHADER_TESS_EVAL = 2, 4601e04c3fSmrg MESA_SHADER_GEOMETRY = 3, 4701e04c3fSmrg MESA_SHADER_FRAGMENT = 4, 4801e04c3fSmrg MESA_SHADER_COMPUTE = 5, 4901e04c3fSmrg} gl_shader_stage; 5001e04c3fSmrg 5101e04c3fSmrg/** 5201e04c3fSmrg * Number of STATE_* values we need to address any GL state. 5301e04c3fSmrg * Used to dimension arrays. 5401e04c3fSmrg */ 5501e04c3fSmrg#define STATE_LENGTH 5 5601e04c3fSmrg 5701e04c3fSmrgtypedef short gl_state_index16; /* see enum gl_state_index */ 5801e04c3fSmrg 5901e04c3fSmrgconst char *gl_shader_stage_name(gl_shader_stage stage); 6001e04c3fSmrg 6101e04c3fSmrg/** 6201e04c3fSmrg * Translate a gl_shader_stage to a short shader stage name for debug 6301e04c3fSmrg * printouts and error messages. 6401e04c3fSmrg */ 6501e04c3fSmrgconst char *_mesa_shader_stage_to_string(unsigned stage); 6601e04c3fSmrg 6701e04c3fSmrg/** 6801e04c3fSmrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) 6901e04c3fSmrg * for debug printouts and error messages. 7001e04c3fSmrg */ 7101e04c3fSmrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage); 7201e04c3fSmrg 7301e04c3fSmrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) 7401e04c3fSmrg 7501e04c3fSmrg 7601e04c3fSmrg/** 7701e04c3fSmrg * Indexes for vertex program attributes. 7801e04c3fSmrg * GL_NV_vertex_program aliases generic attributes over the conventional 7901e04c3fSmrg * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 8001e04c3fSmrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the 8101e04c3fSmrg * generic attributes are distinct/separate). 8201e04c3fSmrg */ 8301e04c3fSmrgtypedef enum 8401e04c3fSmrg{ 8501e04c3fSmrg VERT_ATTRIB_POS, 8601e04c3fSmrg VERT_ATTRIB_NORMAL, 8701e04c3fSmrg VERT_ATTRIB_COLOR0, 8801e04c3fSmrg VERT_ATTRIB_COLOR1, 8901e04c3fSmrg VERT_ATTRIB_FOG, 9001e04c3fSmrg VERT_ATTRIB_COLOR_INDEX, 9101e04c3fSmrg VERT_ATTRIB_EDGEFLAG, 9201e04c3fSmrg VERT_ATTRIB_TEX0, 9301e04c3fSmrg VERT_ATTRIB_TEX1, 9401e04c3fSmrg VERT_ATTRIB_TEX2, 9501e04c3fSmrg VERT_ATTRIB_TEX3, 9601e04c3fSmrg VERT_ATTRIB_TEX4, 9701e04c3fSmrg VERT_ATTRIB_TEX5, 9801e04c3fSmrg VERT_ATTRIB_TEX6, 9901e04c3fSmrg VERT_ATTRIB_TEX7, 10001e04c3fSmrg VERT_ATTRIB_POINT_SIZE, 10101e04c3fSmrg VERT_ATTRIB_GENERIC0, 10201e04c3fSmrg VERT_ATTRIB_GENERIC1, 10301e04c3fSmrg VERT_ATTRIB_GENERIC2, 10401e04c3fSmrg VERT_ATTRIB_GENERIC3, 10501e04c3fSmrg VERT_ATTRIB_GENERIC4, 10601e04c3fSmrg VERT_ATTRIB_GENERIC5, 10701e04c3fSmrg VERT_ATTRIB_GENERIC6, 10801e04c3fSmrg VERT_ATTRIB_GENERIC7, 10901e04c3fSmrg VERT_ATTRIB_GENERIC8, 11001e04c3fSmrg VERT_ATTRIB_GENERIC9, 11101e04c3fSmrg VERT_ATTRIB_GENERIC10, 11201e04c3fSmrg VERT_ATTRIB_GENERIC11, 11301e04c3fSmrg VERT_ATTRIB_GENERIC12, 11401e04c3fSmrg VERT_ATTRIB_GENERIC13, 11501e04c3fSmrg VERT_ATTRIB_GENERIC14, 11601e04c3fSmrg VERT_ATTRIB_GENERIC15, 11701e04c3fSmrg VERT_ATTRIB_MAX 11801e04c3fSmrg} gl_vert_attrib; 11901e04c3fSmrg 12001e04c3fSmrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib); 12101e04c3fSmrg 12201e04c3fSmrg/** 12301e04c3fSmrg * Symbolic constats to help iterating over 12401e04c3fSmrg * specific blocks of vertex attributes. 12501e04c3fSmrg * 12601e04c3fSmrg * VERT_ATTRIB_FF 12701e04c3fSmrg * includes all fixed function attributes as well as 12801e04c3fSmrg * the aliased GL_NV_vertex_program shader attributes. 12901e04c3fSmrg * VERT_ATTRIB_TEX 13001e04c3fSmrg * include the classic texture coordinate attributes. 13101e04c3fSmrg * Is a subset of VERT_ATTRIB_FF. 13201e04c3fSmrg * VERT_ATTRIB_GENERIC 13301e04c3fSmrg * include the OpenGL 2.0+ GLSL generic shader attributes. 13401e04c3fSmrg * These alias the generic GL_ARB_vertex_shader attributes. 13501e04c3fSmrg * VERT_ATTRIB_MAT 13601e04c3fSmrg * include the generic shader attributes used to alias 13701e04c3fSmrg * varying material values for the TNL shader programs. 13801e04c3fSmrg * They are located at the end of the generic attribute 13901e04c3fSmrg * block not to overlap with the generic 0 attribute. 14001e04c3fSmrg */ 14101e04c3fSmrg#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) 14201e04c3fSmrg#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 14301e04c3fSmrg 14401e04c3fSmrg#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) 14501e04c3fSmrg#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS 14601e04c3fSmrg 14701e04c3fSmrg#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) 14801e04c3fSmrg#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS 14901e04c3fSmrg 15001e04c3fSmrg#define VERT_ATTRIB_MAT0 \ 15101e04c3fSmrg (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX) 15201e04c3fSmrg#define VERT_ATTRIB_MAT(i) \ 15301e04c3fSmrg VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0) 15401e04c3fSmrg#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX 15501e04c3fSmrg 15601e04c3fSmrg/** 15701e04c3fSmrg * Bitflags for vertex attributes. 15801e04c3fSmrg * These are used in bitfields in many places. 15901e04c3fSmrg */ 16001e04c3fSmrg/*@{*/ 16101e04c3fSmrg#define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS) 16201e04c3fSmrg#define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL) 16301e04c3fSmrg#define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0) 16401e04c3fSmrg#define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1) 16501e04c3fSmrg#define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG) 16601e04c3fSmrg#define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX) 16701e04c3fSmrg#define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG) 16801e04c3fSmrg#define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0) 16901e04c3fSmrg#define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1) 17001e04c3fSmrg#define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2) 17101e04c3fSmrg#define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3) 17201e04c3fSmrg#define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4) 17301e04c3fSmrg#define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5) 17401e04c3fSmrg#define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6) 17501e04c3fSmrg#define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7) 17601e04c3fSmrg#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE) 17701e04c3fSmrg#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0) 17801e04c3fSmrg 17901e04c3fSmrg#define VERT_BIT(i) BITFIELD_BIT(i) 18001e04c3fSmrg#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) 18101e04c3fSmrg 18201e04c3fSmrg#define VERT_BIT_FF(i) VERT_BIT(i) 18301e04c3fSmrg#define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX) 18401e04c3fSmrg#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) 18501e04c3fSmrg#define VERT_BIT_TEX_ALL \ 18601e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX) 18701e04c3fSmrg 18801e04c3fSmrg#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) 18901e04c3fSmrg#define VERT_BIT_GENERIC_ALL \ 19001e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX) 19101e04c3fSmrg 19201e04c3fSmrg#define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i)) 19301e04c3fSmrg#define VERT_BIT_MAT_ALL \ 19401e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX) 19501e04c3fSmrg/*@}*/ 19601e04c3fSmrg 19701e04c3fSmrg#define MAX_VARYING 32 /**< number of float[4] vectors */ 19801e04c3fSmrg 19901e04c3fSmrg/** 20001e04c3fSmrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and 20101e04c3fSmrg * fragment shader inputs. 20201e04c3fSmrg * 20301e04c3fSmrg * Note that some of these values are not available to all pipeline stages. 20401e04c3fSmrg * 20501e04c3fSmrg * When this enum is updated, the following code must be updated too: 20601e04c3fSmrg * - vertResults (in prog_print.c's arb_output_attrib_string()) 20701e04c3fSmrg * - fragAttribs (in prog_print.c's arb_input_attrib_string()) 20801e04c3fSmrg * - _mesa_varying_slot_in_fs() 20901e04c3fSmrg */ 21001e04c3fSmrgtypedef enum 21101e04c3fSmrg{ 21201e04c3fSmrg VARYING_SLOT_POS, 21301e04c3fSmrg VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ 21401e04c3fSmrg VARYING_SLOT_COL1, 21501e04c3fSmrg VARYING_SLOT_FOGC, 21601e04c3fSmrg VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ 21701e04c3fSmrg VARYING_SLOT_TEX1, 21801e04c3fSmrg VARYING_SLOT_TEX2, 21901e04c3fSmrg VARYING_SLOT_TEX3, 22001e04c3fSmrg VARYING_SLOT_TEX4, 22101e04c3fSmrg VARYING_SLOT_TEX5, 22201e04c3fSmrg VARYING_SLOT_TEX6, 22301e04c3fSmrg VARYING_SLOT_TEX7, 22401e04c3fSmrg VARYING_SLOT_PSIZ, /* Does not appear in FS */ 22501e04c3fSmrg VARYING_SLOT_BFC0, /* Does not appear in FS */ 22601e04c3fSmrg VARYING_SLOT_BFC1, /* Does not appear in FS */ 22701e04c3fSmrg VARYING_SLOT_EDGE, /* Does not appear in FS */ 22801e04c3fSmrg VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ 22901e04c3fSmrg VARYING_SLOT_CLIP_DIST0, 23001e04c3fSmrg VARYING_SLOT_CLIP_DIST1, 23101e04c3fSmrg VARYING_SLOT_CULL_DIST0, 23201e04c3fSmrg VARYING_SLOT_CULL_DIST1, 23301e04c3fSmrg VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ 23401e04c3fSmrg VARYING_SLOT_LAYER, /* Appears as VS or GS output */ 23501e04c3fSmrg VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ 23601e04c3fSmrg VARYING_SLOT_FACE, /* FS only */ 23701e04c3fSmrg VARYING_SLOT_PNTC, /* FS only */ 23801e04c3fSmrg VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ 23901e04c3fSmrg VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ 24001e04c3fSmrg VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */ 24101e04c3fSmrg VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */ 24201e04c3fSmrg VARYING_SLOT_VIEW_INDEX, 24301e04c3fSmrg VARYING_SLOT_VAR0, /* First generic varying slot */ 24401e04c3fSmrg /* the remaining are simply for the benefit of gl_varying_slot_name() 24501e04c3fSmrg * and not to be construed as an upper bound: 24601e04c3fSmrg */ 24701e04c3fSmrg VARYING_SLOT_VAR1, 24801e04c3fSmrg VARYING_SLOT_VAR2, 24901e04c3fSmrg VARYING_SLOT_VAR3, 25001e04c3fSmrg VARYING_SLOT_VAR4, 25101e04c3fSmrg VARYING_SLOT_VAR5, 25201e04c3fSmrg VARYING_SLOT_VAR6, 25301e04c3fSmrg VARYING_SLOT_VAR7, 25401e04c3fSmrg VARYING_SLOT_VAR8, 25501e04c3fSmrg VARYING_SLOT_VAR9, 25601e04c3fSmrg VARYING_SLOT_VAR10, 25701e04c3fSmrg VARYING_SLOT_VAR11, 25801e04c3fSmrg VARYING_SLOT_VAR12, 25901e04c3fSmrg VARYING_SLOT_VAR13, 26001e04c3fSmrg VARYING_SLOT_VAR14, 26101e04c3fSmrg VARYING_SLOT_VAR15, 26201e04c3fSmrg VARYING_SLOT_VAR16, 26301e04c3fSmrg VARYING_SLOT_VAR17, 26401e04c3fSmrg VARYING_SLOT_VAR18, 26501e04c3fSmrg VARYING_SLOT_VAR19, 26601e04c3fSmrg VARYING_SLOT_VAR20, 26701e04c3fSmrg VARYING_SLOT_VAR21, 26801e04c3fSmrg VARYING_SLOT_VAR22, 26901e04c3fSmrg VARYING_SLOT_VAR23, 27001e04c3fSmrg VARYING_SLOT_VAR24, 27101e04c3fSmrg VARYING_SLOT_VAR25, 27201e04c3fSmrg VARYING_SLOT_VAR26, 27301e04c3fSmrg VARYING_SLOT_VAR27, 27401e04c3fSmrg VARYING_SLOT_VAR28, 27501e04c3fSmrg VARYING_SLOT_VAR29, 27601e04c3fSmrg VARYING_SLOT_VAR30, 27701e04c3fSmrg VARYING_SLOT_VAR31, 27801e04c3fSmrg} gl_varying_slot; 27901e04c3fSmrg 28001e04c3fSmrg 28101e04c3fSmrg#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) 28201e04c3fSmrg#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) 28301e04c3fSmrg#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) 28401e04c3fSmrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0) 28501e04c3fSmrg 28601e04c3fSmrgconst char *gl_varying_slot_name(gl_varying_slot slot); 28701e04c3fSmrg 28801e04c3fSmrg/** 28901e04c3fSmrg * Bitflags for varying slots. 29001e04c3fSmrg */ 29101e04c3fSmrg/*@{*/ 29201e04c3fSmrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) 29301e04c3fSmrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) 29401e04c3fSmrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) 29501e04c3fSmrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) 29601e04c3fSmrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) 29701e04c3fSmrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) 29801e04c3fSmrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) 29901e04c3fSmrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) 30001e04c3fSmrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) 30101e04c3fSmrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) 30201e04c3fSmrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) 30301e04c3fSmrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) 30401e04c3fSmrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) 30501e04c3fSmrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ 30601e04c3fSmrg MAX_TEXTURE_COORD_UNITS) 30701e04c3fSmrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) 30801e04c3fSmrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) 30901e04c3fSmrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) 31001e04c3fSmrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) 31101e04c3fSmrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) 31201e04c3fSmrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) 31301e04c3fSmrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) 31401e04c3fSmrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0) 31501e04c3fSmrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1) 31601e04c3fSmrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) 31701e04c3fSmrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) 31801e04c3fSmrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) 31901e04c3fSmrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) 32001e04c3fSmrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) 32101e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) 32201e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) 32301e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0) 32401e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1) 32501e04c3fSmrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) 32601e04c3fSmrg/*@}*/ 32701e04c3fSmrg 32801e04c3fSmrg/** 32901e04c3fSmrg * Bitflags for system values. 33001e04c3fSmrg */ 33101e04c3fSmrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) 33201e04c3fSmrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS) 33301e04c3fSmrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN) 33401e04c3fSmrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID) 33501e04c3fSmrg 33601e04c3fSmrg/** 33701e04c3fSmrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be 33801e04c3fSmrg * one of these values. If a NIR variable's mode is nir_var_system_value, it 33901e04c3fSmrg * will be one of these values. 34001e04c3fSmrg */ 34101e04c3fSmrgtypedef enum 34201e04c3fSmrg{ 34301e04c3fSmrg /** 34401e04c3fSmrg * \name System values applicable to all shaders 34501e04c3fSmrg */ 34601e04c3fSmrg /*@{*/ 34701e04c3fSmrg 34801e04c3fSmrg /** 34901e04c3fSmrg * Builtin variables added by GL_ARB_shader_ballot. 35001e04c3fSmrg */ 35101e04c3fSmrg /*@{*/ 35201e04c3fSmrg 35301e04c3fSmrg /** 35401e04c3fSmrg * From the GL_ARB_shader-ballot spec: 35501e04c3fSmrg * 35601e04c3fSmrg * "A sub-group is a collection of invocations which execute in lockstep. 35701e04c3fSmrg * The variable <gl_SubGroupSizeARB> is the maximum number of 35801e04c3fSmrg * invocations in a sub-group. The maximum <gl_SubGroupSizeARB> 35901e04c3fSmrg * supported in this extension is 64." 36001e04c3fSmrg * 36101e04c3fSmrg * The spec defines this as a uniform. However, it's highly unlikely that 36201e04c3fSmrg * implementations actually treat it as a uniform (which is loaded from a 36301e04c3fSmrg * constant buffer). Most likely, this is an implementation-wide constant, 36401e04c3fSmrg * or perhaps something that depends on the shader stage. 36501e04c3fSmrg */ 36601e04c3fSmrg SYSTEM_VALUE_SUBGROUP_SIZE, 36701e04c3fSmrg 36801e04c3fSmrg /** 36901e04c3fSmrg * From the GL_ARB_shader_ballot spec: 37001e04c3fSmrg * 37101e04c3fSmrg * "The variable <gl_SubGroupInvocationARB> holds the index of the 37201e04c3fSmrg * invocation within sub-group. This variable is in the range 0 to 37301e04c3fSmrg * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total 37401e04c3fSmrg * number of invocations in a sub-group." 37501e04c3fSmrg */ 37601e04c3fSmrg SYSTEM_VALUE_SUBGROUP_INVOCATION, 37701e04c3fSmrg 37801e04c3fSmrg /** 37901e04c3fSmrg * From the GL_ARB_shader_ballot spec: 38001e04c3fSmrg * 38101e04c3fSmrg * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all 38201e04c3fSmrg * invocations, with one bit per invocation starting with the least 38301e04c3fSmrg * significant bit, according to the following table, 38401e04c3fSmrg * 38501e04c3fSmrg * variable equation for bit values 38601e04c3fSmrg * -------------------- ------------------------------------ 38701e04c3fSmrg * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB 38801e04c3fSmrg * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB 38901e04c3fSmrg * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB 39001e04c3fSmrg * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB 39101e04c3fSmrg * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB 39201e04c3fSmrg */ 39301e04c3fSmrg SYSTEM_VALUE_SUBGROUP_EQ_MASK, 39401e04c3fSmrg SYSTEM_VALUE_SUBGROUP_GE_MASK, 39501e04c3fSmrg SYSTEM_VALUE_SUBGROUP_GT_MASK, 39601e04c3fSmrg SYSTEM_VALUE_SUBGROUP_LE_MASK, 39701e04c3fSmrg SYSTEM_VALUE_SUBGROUP_LT_MASK, 39801e04c3fSmrg /*@}*/ 39901e04c3fSmrg 40001e04c3fSmrg /** 40101e04c3fSmrg * Builtin variables added by VK_KHR_subgroups 40201e04c3fSmrg */ 40301e04c3fSmrg /*@{*/ 40401e04c3fSmrg SYSTEM_VALUE_NUM_SUBGROUPS, 40501e04c3fSmrg SYSTEM_VALUE_SUBGROUP_ID, 40601e04c3fSmrg /*@}*/ 40701e04c3fSmrg 40801e04c3fSmrg /*@}*/ 40901e04c3fSmrg 41001e04c3fSmrg /** 41101e04c3fSmrg * \name Vertex shader system values 41201e04c3fSmrg */ 41301e04c3fSmrg /*@{*/ 41401e04c3fSmrg /** 41501e04c3fSmrg * OpenGL-style vertex ID. 41601e04c3fSmrg * 41701e04c3fSmrg * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the 41801e04c3fSmrg * OpenGL 3.3 core profile spec says: 41901e04c3fSmrg * 42001e04c3fSmrg * "gl_VertexID holds the integer index i implicitly passed by 42101e04c3fSmrg * DrawArrays or one of the other drawing commands defined in section 42201e04c3fSmrg * 2.8.3." 42301e04c3fSmrg * 42401e04c3fSmrg * Section 2.8.3 (Drawing Commands) of the same spec says: 42501e04c3fSmrg * 42601e04c3fSmrg * "The commands....are equivalent to the commands with the same base 42701e04c3fSmrg * name (without the BaseVertex suffix), except that the ith element 42801e04c3fSmrg * transferred by the corresponding draw call will be taken from 42901e04c3fSmrg * element indices[i] + basevertex of each enabled array." 43001e04c3fSmrg * 43101e04c3fSmrg * Additionally, the overview in the GL_ARB_shader_draw_parameters spec 43201e04c3fSmrg * says: 43301e04c3fSmrg * 43401e04c3fSmrg * "In unextended GL, vertex shaders have inputs named gl_VertexID and 43501e04c3fSmrg * gl_InstanceID, which contain, respectively the index of the vertex 43601e04c3fSmrg * and instance. The value of gl_VertexID is the implicitly passed 43701e04c3fSmrg * index of the vertex being processed, which includes the value of 43801e04c3fSmrg * baseVertex, for those commands that accept it." 43901e04c3fSmrg * 44001e04c3fSmrg * gl_VertexID gets basevertex added in. This differs from DirectX where 44101e04c3fSmrg * SV_VertexID does \b not get basevertex added in. 44201e04c3fSmrg * 44301e04c3fSmrg * \note 44401e04c3fSmrg * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be 44501e04c3fSmrg * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus 44601e04c3fSmrg * \c SYSTEM_VALUE_BASE_VERTEX. 44701e04c3fSmrg * 44801e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX 44901e04c3fSmrg */ 45001e04c3fSmrg SYSTEM_VALUE_VERTEX_ID, 45101e04c3fSmrg 45201e04c3fSmrg /** 45301e04c3fSmrg * Instanced ID as supplied to gl_InstanceID 45401e04c3fSmrg * 45501e04c3fSmrg * Values assigned to gl_InstanceID always begin with zero, regardless of 45601e04c3fSmrg * the value of baseinstance. 45701e04c3fSmrg * 45801e04c3fSmrg * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec 45901e04c3fSmrg * says: 46001e04c3fSmrg * 46101e04c3fSmrg * "gl_InstanceID holds the integer instance number of the current 46201e04c3fSmrg * primitive in an instanced draw call (see section 10.5)." 46301e04c3fSmrg * 46401e04c3fSmrg * Through a big chain of pseudocode, section 10.5 describes that 46501e04c3fSmrg * baseinstance is not counted by gl_InstanceID. In that section, notice 46601e04c3fSmrg * 46701e04c3fSmrg * "If an enabled vertex attribute array is instanced (it has a 46801e04c3fSmrg * non-zero divisor as specified by VertexAttribDivisor), the element 46901e04c3fSmrg * index that is transferred to the GL, for all vertices, is given by 47001e04c3fSmrg * 47101e04c3fSmrg * floor(instance/divisor) + baseinstance 47201e04c3fSmrg * 47301e04c3fSmrg * If an array corresponding to an attribute required by a vertex 47401e04c3fSmrg * shader is not enabled, then the corresponding element is taken from 47501e04c3fSmrg * the current attribute state (see section 10.2)." 47601e04c3fSmrg * 47701e04c3fSmrg * Note that baseinstance is \b not included in the value of instance. 47801e04c3fSmrg */ 47901e04c3fSmrg SYSTEM_VALUE_INSTANCE_ID, 48001e04c3fSmrg 48101e04c3fSmrg /** 48201e04c3fSmrg * Vulkan InstanceIndex. 48301e04c3fSmrg * 48401e04c3fSmrg * InstanceIndex = gl_InstanceID + gl_BaseInstance 48501e04c3fSmrg */ 48601e04c3fSmrg SYSTEM_VALUE_INSTANCE_INDEX, 48701e04c3fSmrg 48801e04c3fSmrg /** 48901e04c3fSmrg * DirectX-style vertex ID. 49001e04c3fSmrg * 49101e04c3fSmrg * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include 49201e04c3fSmrg * the value of basevertex. 49301e04c3fSmrg * 49401e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX 49501e04c3fSmrg */ 49601e04c3fSmrg SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, 49701e04c3fSmrg 49801e04c3fSmrg /** 49901e04c3fSmrg * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar 50001e04c3fSmrg * functions. 50101e04c3fSmrg * 50201e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE 50301e04c3fSmrg */ 50401e04c3fSmrg SYSTEM_VALUE_BASE_VERTEX, 50501e04c3fSmrg 50601e04c3fSmrg /** 50701e04c3fSmrg * Depending on the type of the draw call (indexed or non-indexed), 50801e04c3fSmrg * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and 50901e04c3fSmrg * similar, or is the value of \c first passed to \c glDrawArrays and 51001e04c3fSmrg * similar. 51101e04c3fSmrg * 51201e04c3fSmrg * \note 51301e04c3fSmrg * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as 51401e04c3fSmrg * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX. 51501e04c3fSmrg * 51601e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID 51701e04c3fSmrg */ 51801e04c3fSmrg SYSTEM_VALUE_FIRST_VERTEX, 51901e04c3fSmrg 52001e04c3fSmrg /** 52101e04c3fSmrg * If the Draw command used to start the rendering was an indexed draw 52201e04c3fSmrg * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as 52301e04c3fSmrg * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX. 52401e04c3fSmrg */ 52501e04c3fSmrg SYSTEM_VALUE_IS_INDEXED_DRAW, 52601e04c3fSmrg 52701e04c3fSmrg /** 52801e04c3fSmrg * Value of \c baseinstance passed to instanced draw entry points 52901e04c3fSmrg * 53001e04c3fSmrg * \sa SYSTEM_VALUE_INSTANCE_ID 53101e04c3fSmrg */ 53201e04c3fSmrg SYSTEM_VALUE_BASE_INSTANCE, 53301e04c3fSmrg 53401e04c3fSmrg /** 53501e04c3fSmrg * From _ARB_shader_draw_parameters: 53601e04c3fSmrg * 53701e04c3fSmrg * "Additionally, this extension adds a further built-in variable, 53801e04c3fSmrg * gl_DrawID to the shading language. This variable contains the index 53901e04c3fSmrg * of the draw currently being processed by a Multi* variant of a 54001e04c3fSmrg * drawing command (such as MultiDrawElements or 54101e04c3fSmrg * MultiDrawArraysIndirect)." 54201e04c3fSmrg * 54301e04c3fSmrg * If GL_ARB_multi_draw_indirect is not supported, this is always 0. 54401e04c3fSmrg */ 54501e04c3fSmrg SYSTEM_VALUE_DRAW_ID, 54601e04c3fSmrg /*@}*/ 54701e04c3fSmrg 54801e04c3fSmrg /** 54901e04c3fSmrg * \name Geometry shader system values 55001e04c3fSmrg */ 55101e04c3fSmrg /*@{*/ 55201e04c3fSmrg SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */ 55301e04c3fSmrg /*@}*/ 55401e04c3fSmrg 55501e04c3fSmrg /** 55601e04c3fSmrg * \name Fragment shader system values 55701e04c3fSmrg */ 55801e04c3fSmrg /*@{*/ 55901e04c3fSmrg SYSTEM_VALUE_FRAG_COORD, 56001e04c3fSmrg SYSTEM_VALUE_FRONT_FACE, 56101e04c3fSmrg SYSTEM_VALUE_SAMPLE_ID, 56201e04c3fSmrg SYSTEM_VALUE_SAMPLE_POS, 56301e04c3fSmrg SYSTEM_VALUE_SAMPLE_MASK_IN, 56401e04c3fSmrg SYSTEM_VALUE_HELPER_INVOCATION, 56501e04c3fSmrg /*@}*/ 56601e04c3fSmrg 56701e04c3fSmrg /** 56801e04c3fSmrg * \name Tessellation Evaluation shader system values 56901e04c3fSmrg */ 57001e04c3fSmrg /*@{*/ 57101e04c3fSmrg SYSTEM_VALUE_TESS_COORD, 57201e04c3fSmrg SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */ 57301e04c3fSmrg SYSTEM_VALUE_PRIMITIVE_ID, 57401e04c3fSmrg SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */ 57501e04c3fSmrg SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ 57601e04c3fSmrg /*@}*/ 57701e04c3fSmrg 57801e04c3fSmrg /** 57901e04c3fSmrg * \name Compute shader system values 58001e04c3fSmrg */ 58101e04c3fSmrg /*@{*/ 58201e04c3fSmrg SYSTEM_VALUE_LOCAL_INVOCATION_ID, 58301e04c3fSmrg SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, 58401e04c3fSmrg SYSTEM_VALUE_GLOBAL_INVOCATION_ID, 58501e04c3fSmrg SYSTEM_VALUE_WORK_GROUP_ID, 58601e04c3fSmrg SYSTEM_VALUE_NUM_WORK_GROUPS, 58701e04c3fSmrg SYSTEM_VALUE_LOCAL_GROUP_SIZE, 58801e04c3fSmrg SYSTEM_VALUE_GLOBAL_GROUP_SIZE, 58901e04c3fSmrg SYSTEM_VALUE_WORK_DIM, 59001e04c3fSmrg /*@}*/ 59101e04c3fSmrg 59201e04c3fSmrg /** Required for VK_KHR_device_group */ 59301e04c3fSmrg SYSTEM_VALUE_DEVICE_INDEX, 59401e04c3fSmrg 59501e04c3fSmrg /** Required for VK_KHX_multiview */ 59601e04c3fSmrg SYSTEM_VALUE_VIEW_INDEX, 59701e04c3fSmrg 59801e04c3fSmrg /** 59901e04c3fSmrg * Driver internal vertex-count, used (for example) for drivers to 60001e04c3fSmrg * calculate stride for stream-out outputs. Not externally visible. 60101e04c3fSmrg */ 60201e04c3fSmrg SYSTEM_VALUE_VERTEX_CNT, 60301e04c3fSmrg 60401e04c3fSmrg /** 60501e04c3fSmrg * Driver internal varying-coord, used for varying-fetch instructions. 60601e04c3fSmrg * Not externally visible. 60701e04c3fSmrg */ 60801e04c3fSmrg SYSTEM_VALUE_VARYING_COORD, 60901e04c3fSmrg 61001e04c3fSmrg SYSTEM_VALUE_MAX /**< Number of values */ 61101e04c3fSmrg} gl_system_value; 61201e04c3fSmrg 61301e04c3fSmrgconst char *gl_system_value_name(gl_system_value sysval); 61401e04c3fSmrg 61501e04c3fSmrg/** 61601e04c3fSmrg * The possible interpolation qualifiers that can be applied to a fragment 61701e04c3fSmrg * shader input in GLSL. 61801e04c3fSmrg * 61901e04c3fSmrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the 62001e04c3fSmrg * ir_variable data structure to 0 causes the default behavior. 62101e04c3fSmrg */ 62201e04c3fSmrgenum glsl_interp_mode 62301e04c3fSmrg{ 62401e04c3fSmrg INTERP_MODE_NONE = 0, 62501e04c3fSmrg INTERP_MODE_SMOOTH, 62601e04c3fSmrg INTERP_MODE_FLAT, 62701e04c3fSmrg INTERP_MODE_NOPERSPECTIVE, 62801e04c3fSmrg INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ 62901e04c3fSmrg}; 63001e04c3fSmrg 63101e04c3fSmrgenum glsl_interface_packing { 63201e04c3fSmrg GLSL_INTERFACE_PACKING_STD140, 63301e04c3fSmrg GLSL_INTERFACE_PACKING_SHARED, 63401e04c3fSmrg GLSL_INTERFACE_PACKING_PACKED, 63501e04c3fSmrg GLSL_INTERFACE_PACKING_STD430 63601e04c3fSmrg}; 63701e04c3fSmrg 63801e04c3fSmrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual); 63901e04c3fSmrg 64001e04c3fSmrg/** 64101e04c3fSmrg * Fragment program results 64201e04c3fSmrg */ 64301e04c3fSmrgtypedef enum 64401e04c3fSmrg{ 64501e04c3fSmrg FRAG_RESULT_DEPTH = 0, 64601e04c3fSmrg FRAG_RESULT_STENCIL = 1, 64701e04c3fSmrg /* If a single color should be written to all render targets, this 64801e04c3fSmrg * register is written. No FRAG_RESULT_DATAn will be written. 64901e04c3fSmrg */ 65001e04c3fSmrg FRAG_RESULT_COLOR = 2, 65101e04c3fSmrg FRAG_RESULT_SAMPLE_MASK = 3, 65201e04c3fSmrg 65301e04c3fSmrg /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] 65401e04c3fSmrg * or ARB_fragment_program fragment.color[n]) color results. If 65501e04c3fSmrg * any are written, FRAG_RESULT_COLOR will not be written. 65601e04c3fSmrg * FRAG_RESULT_DATA1 and up are simply for the benefit of 65701e04c3fSmrg * gl_frag_result_name() and not to be construed as an upper bound 65801e04c3fSmrg */ 65901e04c3fSmrg FRAG_RESULT_DATA0 = 4, 66001e04c3fSmrg FRAG_RESULT_DATA1, 66101e04c3fSmrg FRAG_RESULT_DATA2, 66201e04c3fSmrg FRAG_RESULT_DATA3, 66301e04c3fSmrg FRAG_RESULT_DATA4, 66401e04c3fSmrg FRAG_RESULT_DATA5, 66501e04c3fSmrg FRAG_RESULT_DATA6, 66601e04c3fSmrg FRAG_RESULT_DATA7, 66701e04c3fSmrg} gl_frag_result; 66801e04c3fSmrg 66901e04c3fSmrgconst char *gl_frag_result_name(gl_frag_result result); 67001e04c3fSmrg 67101e04c3fSmrg#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) 67201e04c3fSmrg 67301e04c3fSmrg/** 67401e04c3fSmrg * \brief Layout qualifiers for gl_FragDepth. 67501e04c3fSmrg * 67601e04c3fSmrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with 67701e04c3fSmrg * a layout qualifier. 67801e04c3fSmrg * 67901e04c3fSmrg * \see enum ir_depth_layout 68001e04c3fSmrg */ 68101e04c3fSmrgenum gl_frag_depth_layout 68201e04c3fSmrg{ 68301e04c3fSmrg FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ 68401e04c3fSmrg FRAG_DEPTH_LAYOUT_ANY, 68501e04c3fSmrg FRAG_DEPTH_LAYOUT_GREATER, 68601e04c3fSmrg FRAG_DEPTH_LAYOUT_LESS, 68701e04c3fSmrg FRAG_DEPTH_LAYOUT_UNCHANGED 68801e04c3fSmrg}; 68901e04c3fSmrg 69001e04c3fSmrg/** 69101e04c3fSmrg * \brief Buffer access qualifiers 69201e04c3fSmrg */ 69301e04c3fSmrgenum gl_access_qualifier 69401e04c3fSmrg{ 69501e04c3fSmrg ACCESS_COHERENT = (1 << 0), 69601e04c3fSmrg ACCESS_RESTRICT = (1 << 1), 69701e04c3fSmrg ACCESS_VOLATILE = (1 << 2), 69801e04c3fSmrg ACCESS_NON_READABLE = (1 << 3), 69901e04c3fSmrg ACCESS_NON_WRITEABLE = (1 << 4), 70001e04c3fSmrg}; 70101e04c3fSmrg 70201e04c3fSmrg/** 70301e04c3fSmrg * \brief Blend support qualifiers 70401e04c3fSmrg */ 70501e04c3fSmrgenum gl_advanced_blend_mode 70601e04c3fSmrg{ 70701e04c3fSmrg BLEND_NONE = 0x0000, 70801e04c3fSmrg 70901e04c3fSmrg BLEND_MULTIPLY = 0x0001, 71001e04c3fSmrg BLEND_SCREEN = 0x0002, 71101e04c3fSmrg BLEND_OVERLAY = 0x0004, 71201e04c3fSmrg BLEND_DARKEN = 0x0008, 71301e04c3fSmrg BLEND_LIGHTEN = 0x0010, 71401e04c3fSmrg BLEND_COLORDODGE = 0x0020, 71501e04c3fSmrg BLEND_COLORBURN = 0x0040, 71601e04c3fSmrg BLEND_HARDLIGHT = 0x0080, 71701e04c3fSmrg BLEND_SOFTLIGHT = 0x0100, 71801e04c3fSmrg BLEND_DIFFERENCE = 0x0200, 71901e04c3fSmrg BLEND_EXCLUSION = 0x0400, 72001e04c3fSmrg BLEND_HSL_HUE = 0x0800, 72101e04c3fSmrg BLEND_HSL_SATURATION = 0x1000, 72201e04c3fSmrg BLEND_HSL_COLOR = 0x2000, 72301e04c3fSmrg BLEND_HSL_LUMINOSITY = 0x4000, 72401e04c3fSmrg 72501e04c3fSmrg BLEND_ALL = 0x7fff, 72601e04c3fSmrg}; 72701e04c3fSmrg 72801e04c3fSmrgenum gl_tess_spacing 72901e04c3fSmrg{ 73001e04c3fSmrg TESS_SPACING_UNSPECIFIED, 73101e04c3fSmrg TESS_SPACING_EQUAL, 73201e04c3fSmrg TESS_SPACING_FRACTIONAL_ODD, 73301e04c3fSmrg TESS_SPACING_FRACTIONAL_EVEN, 73401e04c3fSmrg}; 73501e04c3fSmrg 73601e04c3fSmrg/** 73701e04c3fSmrg * A compare function enum for use in compiler lowering passes. This is in 73801e04c3fSmrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is 73901e04c3fSmrg * exactly the same as gallium's PIPE_FUNC_*. 74001e04c3fSmrg */ 74101e04c3fSmrgenum compare_func 74201e04c3fSmrg{ 74301e04c3fSmrg COMPARE_FUNC_NEVER, 74401e04c3fSmrg COMPARE_FUNC_LESS, 74501e04c3fSmrg COMPARE_FUNC_EQUAL, 74601e04c3fSmrg COMPARE_FUNC_LEQUAL, 74701e04c3fSmrg COMPARE_FUNC_GREATER, 74801e04c3fSmrg COMPARE_FUNC_NOTEQUAL, 74901e04c3fSmrg COMPARE_FUNC_GEQUAL, 75001e04c3fSmrg COMPARE_FUNC_ALWAYS, 75101e04c3fSmrg}; 75201e04c3fSmrg 75301e04c3fSmrg#ifdef __cplusplus 75401e04c3fSmrg} /* extern "C" */ 75501e04c3fSmrg#endif 75601e04c3fSmrg 75701e04c3fSmrg#endif /* SHADER_ENUMS_H */ 758