shader_enums.h revision ed98bd31
101e04c3fSmrg/* 201e04c3fSmrg * Mesa 3-D graphics library 301e04c3fSmrg * 401e04c3fSmrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 501e04c3fSmrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 601e04c3fSmrg * 701e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 801e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 901e04c3fSmrg * to deal in the Software without restriction, including without limitation 1001e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1101e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 1201e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1301e04c3fSmrg * 1401e04c3fSmrg * The above copyright notice and this permission notice shall be included 1501e04c3fSmrg * in all copies or substantial portions of the Software. 1601e04c3fSmrg * 1701e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 1801e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1901e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 2001e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 2101e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 2201e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 2301e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE. 2401e04c3fSmrg */ 2501e04c3fSmrg 2601e04c3fSmrg#ifndef SHADER_ENUMS_H 2701e04c3fSmrg#define SHADER_ENUMS_H 2801e04c3fSmrg 29ed98bd31Smaya#include <stdbool.h> 30ed98bd31Smaya 3101e04c3fSmrg#ifdef __cplusplus 3201e04c3fSmrgextern "C" { 3301e04c3fSmrg#endif 3401e04c3fSmrg 3501e04c3fSmrg/** 3601e04c3fSmrg * Shader stages. 3701e04c3fSmrg * 3801e04c3fSmrg * The order must match how shaders are ordered in the pipeline. 3901e04c3fSmrg * The GLSL linker assumes that if i<j, then the j-th shader is 4001e04c3fSmrg * executed later than the i-th shader. 4101e04c3fSmrg */ 4201e04c3fSmrgtypedef enum 4301e04c3fSmrg{ 4401e04c3fSmrg MESA_SHADER_NONE = -1, 4501e04c3fSmrg MESA_SHADER_VERTEX = 0, 4601e04c3fSmrg MESA_SHADER_TESS_CTRL = 1, 4701e04c3fSmrg MESA_SHADER_TESS_EVAL = 2, 4801e04c3fSmrg MESA_SHADER_GEOMETRY = 3, 4901e04c3fSmrg MESA_SHADER_FRAGMENT = 4, 5001e04c3fSmrg MESA_SHADER_COMPUTE = 5, 51ed98bd31Smaya /* must be last so it doesn't affect the GL pipeline */ 52ed98bd31Smaya MESA_SHADER_KERNEL = 6, 5301e04c3fSmrg} gl_shader_stage; 5401e04c3fSmrg 55ed98bd31Smayastatic inline bool 56ed98bd31Smayagl_shader_stage_is_compute(gl_shader_stage stage) 57ed98bd31Smaya{ 58ed98bd31Smaya return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL; 59ed98bd31Smaya} 60ed98bd31Smaya 6101e04c3fSmrg/** 6201e04c3fSmrg * Number of STATE_* values we need to address any GL state. 6301e04c3fSmrg * Used to dimension arrays. 6401e04c3fSmrg */ 6501e04c3fSmrg#define STATE_LENGTH 5 6601e04c3fSmrg 6701e04c3fSmrgtypedef short gl_state_index16; /* see enum gl_state_index */ 6801e04c3fSmrg 6901e04c3fSmrgconst char *gl_shader_stage_name(gl_shader_stage stage); 7001e04c3fSmrg 7101e04c3fSmrg/** 7201e04c3fSmrg * Translate a gl_shader_stage to a short shader stage name for debug 7301e04c3fSmrg * printouts and error messages. 7401e04c3fSmrg */ 7501e04c3fSmrgconst char *_mesa_shader_stage_to_string(unsigned stage); 7601e04c3fSmrg 7701e04c3fSmrg/** 7801e04c3fSmrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) 7901e04c3fSmrg * for debug printouts and error messages. 8001e04c3fSmrg */ 8101e04c3fSmrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage); 8201e04c3fSmrg 83ed98bd31Smaya/** 84ed98bd31Smaya * GL related stages (not including CL) 85ed98bd31Smaya */ 8601e04c3fSmrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) 8701e04c3fSmrg 88ed98bd31Smaya/** 89ed98bd31Smaya * All stages 90ed98bd31Smaya */ 91ed98bd31Smaya#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1) 92ed98bd31Smaya 9301e04c3fSmrg 9401e04c3fSmrg/** 9501e04c3fSmrg * Indexes for vertex program attributes. 9601e04c3fSmrg * GL_NV_vertex_program aliases generic attributes over the conventional 9701e04c3fSmrg * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 9801e04c3fSmrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the 9901e04c3fSmrg * generic attributes are distinct/separate). 10001e04c3fSmrg */ 10101e04c3fSmrgtypedef enum 10201e04c3fSmrg{ 10301e04c3fSmrg VERT_ATTRIB_POS, 10401e04c3fSmrg VERT_ATTRIB_NORMAL, 10501e04c3fSmrg VERT_ATTRIB_COLOR0, 10601e04c3fSmrg VERT_ATTRIB_COLOR1, 10701e04c3fSmrg VERT_ATTRIB_FOG, 10801e04c3fSmrg VERT_ATTRIB_COLOR_INDEX, 10901e04c3fSmrg VERT_ATTRIB_EDGEFLAG, 11001e04c3fSmrg VERT_ATTRIB_TEX0, 11101e04c3fSmrg VERT_ATTRIB_TEX1, 11201e04c3fSmrg VERT_ATTRIB_TEX2, 11301e04c3fSmrg VERT_ATTRIB_TEX3, 11401e04c3fSmrg VERT_ATTRIB_TEX4, 11501e04c3fSmrg VERT_ATTRIB_TEX5, 11601e04c3fSmrg VERT_ATTRIB_TEX6, 11701e04c3fSmrg VERT_ATTRIB_TEX7, 11801e04c3fSmrg VERT_ATTRIB_POINT_SIZE, 11901e04c3fSmrg VERT_ATTRIB_GENERIC0, 12001e04c3fSmrg VERT_ATTRIB_GENERIC1, 12101e04c3fSmrg VERT_ATTRIB_GENERIC2, 12201e04c3fSmrg VERT_ATTRIB_GENERIC3, 12301e04c3fSmrg VERT_ATTRIB_GENERIC4, 12401e04c3fSmrg VERT_ATTRIB_GENERIC5, 12501e04c3fSmrg VERT_ATTRIB_GENERIC6, 12601e04c3fSmrg VERT_ATTRIB_GENERIC7, 12701e04c3fSmrg VERT_ATTRIB_GENERIC8, 12801e04c3fSmrg VERT_ATTRIB_GENERIC9, 12901e04c3fSmrg VERT_ATTRIB_GENERIC10, 13001e04c3fSmrg VERT_ATTRIB_GENERIC11, 13101e04c3fSmrg VERT_ATTRIB_GENERIC12, 13201e04c3fSmrg VERT_ATTRIB_GENERIC13, 13301e04c3fSmrg VERT_ATTRIB_GENERIC14, 13401e04c3fSmrg VERT_ATTRIB_GENERIC15, 13501e04c3fSmrg VERT_ATTRIB_MAX 13601e04c3fSmrg} gl_vert_attrib; 13701e04c3fSmrg 13801e04c3fSmrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib); 13901e04c3fSmrg 14001e04c3fSmrg/** 14101e04c3fSmrg * Symbolic constats to help iterating over 14201e04c3fSmrg * specific blocks of vertex attributes. 14301e04c3fSmrg * 14401e04c3fSmrg * VERT_ATTRIB_FF 14501e04c3fSmrg * includes all fixed function attributes as well as 14601e04c3fSmrg * the aliased GL_NV_vertex_program shader attributes. 14701e04c3fSmrg * VERT_ATTRIB_TEX 14801e04c3fSmrg * include the classic texture coordinate attributes. 14901e04c3fSmrg * Is a subset of VERT_ATTRIB_FF. 15001e04c3fSmrg * VERT_ATTRIB_GENERIC 15101e04c3fSmrg * include the OpenGL 2.0+ GLSL generic shader attributes. 15201e04c3fSmrg * These alias the generic GL_ARB_vertex_shader attributes. 15301e04c3fSmrg * VERT_ATTRIB_MAT 15401e04c3fSmrg * include the generic shader attributes used to alias 15501e04c3fSmrg * varying material values for the TNL shader programs. 15601e04c3fSmrg * They are located at the end of the generic attribute 15701e04c3fSmrg * block not to overlap with the generic 0 attribute. 15801e04c3fSmrg */ 15901e04c3fSmrg#define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) 16001e04c3fSmrg#define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 16101e04c3fSmrg 16201e04c3fSmrg#define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) 16301e04c3fSmrg#define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS 16401e04c3fSmrg 16501e04c3fSmrg#define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) 16601e04c3fSmrg#define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS 16701e04c3fSmrg 16801e04c3fSmrg#define VERT_ATTRIB_MAT0 \ 16901e04c3fSmrg (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX) 17001e04c3fSmrg#define VERT_ATTRIB_MAT(i) \ 17101e04c3fSmrg VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0) 17201e04c3fSmrg#define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX 17301e04c3fSmrg 17401e04c3fSmrg/** 17501e04c3fSmrg * Bitflags for vertex attributes. 17601e04c3fSmrg * These are used in bitfields in many places. 17701e04c3fSmrg */ 17801e04c3fSmrg/*@{*/ 17901e04c3fSmrg#define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS) 18001e04c3fSmrg#define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL) 18101e04c3fSmrg#define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0) 18201e04c3fSmrg#define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1) 18301e04c3fSmrg#define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG) 18401e04c3fSmrg#define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX) 18501e04c3fSmrg#define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG) 18601e04c3fSmrg#define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0) 18701e04c3fSmrg#define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1) 18801e04c3fSmrg#define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2) 18901e04c3fSmrg#define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3) 19001e04c3fSmrg#define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4) 19101e04c3fSmrg#define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5) 19201e04c3fSmrg#define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6) 19301e04c3fSmrg#define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7) 19401e04c3fSmrg#define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE) 19501e04c3fSmrg#define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0) 19601e04c3fSmrg 19701e04c3fSmrg#define VERT_BIT(i) BITFIELD_BIT(i) 19801e04c3fSmrg#define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) 19901e04c3fSmrg 20001e04c3fSmrg#define VERT_BIT_FF(i) VERT_BIT(i) 20101e04c3fSmrg#define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX) 20201e04c3fSmrg#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) 20301e04c3fSmrg#define VERT_BIT_TEX_ALL \ 20401e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX) 20501e04c3fSmrg 20601e04c3fSmrg#define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) 20701e04c3fSmrg#define VERT_BIT_GENERIC_ALL \ 20801e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX) 20901e04c3fSmrg 21001e04c3fSmrg#define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i)) 21101e04c3fSmrg#define VERT_BIT_MAT_ALL \ 21201e04c3fSmrg BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX) 21301e04c3fSmrg/*@}*/ 21401e04c3fSmrg 21501e04c3fSmrg#define MAX_VARYING 32 /**< number of float[4] vectors */ 21601e04c3fSmrg 21701e04c3fSmrg/** 21801e04c3fSmrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and 21901e04c3fSmrg * fragment shader inputs. 22001e04c3fSmrg * 22101e04c3fSmrg * Note that some of these values are not available to all pipeline stages. 22201e04c3fSmrg * 22301e04c3fSmrg * When this enum is updated, the following code must be updated too: 22401e04c3fSmrg * - vertResults (in prog_print.c's arb_output_attrib_string()) 22501e04c3fSmrg * - fragAttribs (in prog_print.c's arb_input_attrib_string()) 22601e04c3fSmrg * - _mesa_varying_slot_in_fs() 22701e04c3fSmrg */ 22801e04c3fSmrgtypedef enum 22901e04c3fSmrg{ 23001e04c3fSmrg VARYING_SLOT_POS, 23101e04c3fSmrg VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ 23201e04c3fSmrg VARYING_SLOT_COL1, 23301e04c3fSmrg VARYING_SLOT_FOGC, 23401e04c3fSmrg VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ 23501e04c3fSmrg VARYING_SLOT_TEX1, 23601e04c3fSmrg VARYING_SLOT_TEX2, 23701e04c3fSmrg VARYING_SLOT_TEX3, 23801e04c3fSmrg VARYING_SLOT_TEX4, 23901e04c3fSmrg VARYING_SLOT_TEX5, 24001e04c3fSmrg VARYING_SLOT_TEX6, 24101e04c3fSmrg VARYING_SLOT_TEX7, 24201e04c3fSmrg VARYING_SLOT_PSIZ, /* Does not appear in FS */ 24301e04c3fSmrg VARYING_SLOT_BFC0, /* Does not appear in FS */ 24401e04c3fSmrg VARYING_SLOT_BFC1, /* Does not appear in FS */ 24501e04c3fSmrg VARYING_SLOT_EDGE, /* Does not appear in FS */ 24601e04c3fSmrg VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ 24701e04c3fSmrg VARYING_SLOT_CLIP_DIST0, 24801e04c3fSmrg VARYING_SLOT_CLIP_DIST1, 24901e04c3fSmrg VARYING_SLOT_CULL_DIST0, 25001e04c3fSmrg VARYING_SLOT_CULL_DIST1, 25101e04c3fSmrg VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ 25201e04c3fSmrg VARYING_SLOT_LAYER, /* Appears as VS or GS output */ 25301e04c3fSmrg VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ 25401e04c3fSmrg VARYING_SLOT_FACE, /* FS only */ 25501e04c3fSmrg VARYING_SLOT_PNTC, /* FS only */ 25601e04c3fSmrg VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ 25701e04c3fSmrg VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ 25801e04c3fSmrg VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */ 25901e04c3fSmrg VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */ 26001e04c3fSmrg VARYING_SLOT_VIEW_INDEX, 26101e04c3fSmrg VARYING_SLOT_VAR0, /* First generic varying slot */ 26201e04c3fSmrg /* the remaining are simply for the benefit of gl_varying_slot_name() 26301e04c3fSmrg * and not to be construed as an upper bound: 26401e04c3fSmrg */ 26501e04c3fSmrg VARYING_SLOT_VAR1, 26601e04c3fSmrg VARYING_SLOT_VAR2, 26701e04c3fSmrg VARYING_SLOT_VAR3, 26801e04c3fSmrg VARYING_SLOT_VAR4, 26901e04c3fSmrg VARYING_SLOT_VAR5, 27001e04c3fSmrg VARYING_SLOT_VAR6, 27101e04c3fSmrg VARYING_SLOT_VAR7, 27201e04c3fSmrg VARYING_SLOT_VAR8, 27301e04c3fSmrg VARYING_SLOT_VAR9, 27401e04c3fSmrg VARYING_SLOT_VAR10, 27501e04c3fSmrg VARYING_SLOT_VAR11, 27601e04c3fSmrg VARYING_SLOT_VAR12, 27701e04c3fSmrg VARYING_SLOT_VAR13, 27801e04c3fSmrg VARYING_SLOT_VAR14, 27901e04c3fSmrg VARYING_SLOT_VAR15, 28001e04c3fSmrg VARYING_SLOT_VAR16, 28101e04c3fSmrg VARYING_SLOT_VAR17, 28201e04c3fSmrg VARYING_SLOT_VAR18, 28301e04c3fSmrg VARYING_SLOT_VAR19, 28401e04c3fSmrg VARYING_SLOT_VAR20, 28501e04c3fSmrg VARYING_SLOT_VAR21, 28601e04c3fSmrg VARYING_SLOT_VAR22, 28701e04c3fSmrg VARYING_SLOT_VAR23, 28801e04c3fSmrg VARYING_SLOT_VAR24, 28901e04c3fSmrg VARYING_SLOT_VAR25, 29001e04c3fSmrg VARYING_SLOT_VAR26, 29101e04c3fSmrg VARYING_SLOT_VAR27, 29201e04c3fSmrg VARYING_SLOT_VAR28, 29301e04c3fSmrg VARYING_SLOT_VAR29, 29401e04c3fSmrg VARYING_SLOT_VAR30, 29501e04c3fSmrg VARYING_SLOT_VAR31, 29601e04c3fSmrg} gl_varying_slot; 29701e04c3fSmrg 29801e04c3fSmrg 29901e04c3fSmrg#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) 30001e04c3fSmrg#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) 30101e04c3fSmrg#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) 30201e04c3fSmrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0) 30301e04c3fSmrg 30401e04c3fSmrgconst char *gl_varying_slot_name(gl_varying_slot slot); 30501e04c3fSmrg 30601e04c3fSmrg/** 30701e04c3fSmrg * Bitflags for varying slots. 30801e04c3fSmrg */ 30901e04c3fSmrg/*@{*/ 31001e04c3fSmrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) 31101e04c3fSmrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) 31201e04c3fSmrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) 31301e04c3fSmrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) 31401e04c3fSmrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) 31501e04c3fSmrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) 31601e04c3fSmrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) 31701e04c3fSmrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) 31801e04c3fSmrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) 31901e04c3fSmrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) 32001e04c3fSmrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) 32101e04c3fSmrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) 32201e04c3fSmrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) 32301e04c3fSmrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ 32401e04c3fSmrg MAX_TEXTURE_COORD_UNITS) 32501e04c3fSmrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) 32601e04c3fSmrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) 32701e04c3fSmrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) 32801e04c3fSmrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) 32901e04c3fSmrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) 33001e04c3fSmrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) 33101e04c3fSmrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) 33201e04c3fSmrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0) 33301e04c3fSmrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1) 33401e04c3fSmrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) 33501e04c3fSmrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) 33601e04c3fSmrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) 33701e04c3fSmrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) 33801e04c3fSmrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) 33901e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) 34001e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) 34101e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0) 34201e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1) 34301e04c3fSmrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) 34401e04c3fSmrg/*@}*/ 34501e04c3fSmrg 34601e04c3fSmrg/** 34701e04c3fSmrg * Bitflags for system values. 34801e04c3fSmrg */ 34901e04c3fSmrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) 35001e04c3fSmrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS) 35101e04c3fSmrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN) 35201e04c3fSmrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID) 35301e04c3fSmrg 35401e04c3fSmrg/** 35501e04c3fSmrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be 35601e04c3fSmrg * one of these values. If a NIR variable's mode is nir_var_system_value, it 35701e04c3fSmrg * will be one of these values. 35801e04c3fSmrg */ 35901e04c3fSmrgtypedef enum 36001e04c3fSmrg{ 36101e04c3fSmrg /** 36201e04c3fSmrg * \name System values applicable to all shaders 36301e04c3fSmrg */ 36401e04c3fSmrg /*@{*/ 36501e04c3fSmrg 36601e04c3fSmrg /** 36701e04c3fSmrg * Builtin variables added by GL_ARB_shader_ballot. 36801e04c3fSmrg */ 36901e04c3fSmrg /*@{*/ 37001e04c3fSmrg 37101e04c3fSmrg /** 37201e04c3fSmrg * From the GL_ARB_shader-ballot spec: 37301e04c3fSmrg * 37401e04c3fSmrg * "A sub-group is a collection of invocations which execute in lockstep. 37501e04c3fSmrg * The variable <gl_SubGroupSizeARB> is the maximum number of 37601e04c3fSmrg * invocations in a sub-group. The maximum <gl_SubGroupSizeARB> 37701e04c3fSmrg * supported in this extension is 64." 37801e04c3fSmrg * 37901e04c3fSmrg * The spec defines this as a uniform. However, it's highly unlikely that 38001e04c3fSmrg * implementations actually treat it as a uniform (which is loaded from a 38101e04c3fSmrg * constant buffer). Most likely, this is an implementation-wide constant, 38201e04c3fSmrg * or perhaps something that depends on the shader stage. 38301e04c3fSmrg */ 38401e04c3fSmrg SYSTEM_VALUE_SUBGROUP_SIZE, 38501e04c3fSmrg 38601e04c3fSmrg /** 38701e04c3fSmrg * From the GL_ARB_shader_ballot spec: 38801e04c3fSmrg * 38901e04c3fSmrg * "The variable <gl_SubGroupInvocationARB> holds the index of the 39001e04c3fSmrg * invocation within sub-group. This variable is in the range 0 to 39101e04c3fSmrg * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total 39201e04c3fSmrg * number of invocations in a sub-group." 39301e04c3fSmrg */ 39401e04c3fSmrg SYSTEM_VALUE_SUBGROUP_INVOCATION, 39501e04c3fSmrg 39601e04c3fSmrg /** 39701e04c3fSmrg * From the GL_ARB_shader_ballot spec: 39801e04c3fSmrg * 39901e04c3fSmrg * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all 40001e04c3fSmrg * invocations, with one bit per invocation starting with the least 40101e04c3fSmrg * significant bit, according to the following table, 40201e04c3fSmrg * 40301e04c3fSmrg * variable equation for bit values 40401e04c3fSmrg * -------------------- ------------------------------------ 40501e04c3fSmrg * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB 40601e04c3fSmrg * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB 40701e04c3fSmrg * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB 40801e04c3fSmrg * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB 40901e04c3fSmrg * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB 41001e04c3fSmrg */ 41101e04c3fSmrg SYSTEM_VALUE_SUBGROUP_EQ_MASK, 41201e04c3fSmrg SYSTEM_VALUE_SUBGROUP_GE_MASK, 41301e04c3fSmrg SYSTEM_VALUE_SUBGROUP_GT_MASK, 41401e04c3fSmrg SYSTEM_VALUE_SUBGROUP_LE_MASK, 41501e04c3fSmrg SYSTEM_VALUE_SUBGROUP_LT_MASK, 41601e04c3fSmrg /*@}*/ 41701e04c3fSmrg 41801e04c3fSmrg /** 41901e04c3fSmrg * Builtin variables added by VK_KHR_subgroups 42001e04c3fSmrg */ 42101e04c3fSmrg /*@{*/ 42201e04c3fSmrg SYSTEM_VALUE_NUM_SUBGROUPS, 42301e04c3fSmrg SYSTEM_VALUE_SUBGROUP_ID, 42401e04c3fSmrg /*@}*/ 42501e04c3fSmrg 42601e04c3fSmrg /*@}*/ 42701e04c3fSmrg 42801e04c3fSmrg /** 42901e04c3fSmrg * \name Vertex shader system values 43001e04c3fSmrg */ 43101e04c3fSmrg /*@{*/ 43201e04c3fSmrg /** 43301e04c3fSmrg * OpenGL-style vertex ID. 43401e04c3fSmrg * 43501e04c3fSmrg * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the 43601e04c3fSmrg * OpenGL 3.3 core profile spec says: 43701e04c3fSmrg * 43801e04c3fSmrg * "gl_VertexID holds the integer index i implicitly passed by 43901e04c3fSmrg * DrawArrays or one of the other drawing commands defined in section 44001e04c3fSmrg * 2.8.3." 44101e04c3fSmrg * 44201e04c3fSmrg * Section 2.8.3 (Drawing Commands) of the same spec says: 44301e04c3fSmrg * 44401e04c3fSmrg * "The commands....are equivalent to the commands with the same base 44501e04c3fSmrg * name (without the BaseVertex suffix), except that the ith element 44601e04c3fSmrg * transferred by the corresponding draw call will be taken from 44701e04c3fSmrg * element indices[i] + basevertex of each enabled array." 44801e04c3fSmrg * 44901e04c3fSmrg * Additionally, the overview in the GL_ARB_shader_draw_parameters spec 45001e04c3fSmrg * says: 45101e04c3fSmrg * 45201e04c3fSmrg * "In unextended GL, vertex shaders have inputs named gl_VertexID and 45301e04c3fSmrg * gl_InstanceID, which contain, respectively the index of the vertex 45401e04c3fSmrg * and instance. The value of gl_VertexID is the implicitly passed 45501e04c3fSmrg * index of the vertex being processed, which includes the value of 45601e04c3fSmrg * baseVertex, for those commands that accept it." 45701e04c3fSmrg * 45801e04c3fSmrg * gl_VertexID gets basevertex added in. This differs from DirectX where 45901e04c3fSmrg * SV_VertexID does \b not get basevertex added in. 46001e04c3fSmrg * 46101e04c3fSmrg * \note 46201e04c3fSmrg * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be 46301e04c3fSmrg * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus 46401e04c3fSmrg * \c SYSTEM_VALUE_BASE_VERTEX. 46501e04c3fSmrg * 46601e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX 46701e04c3fSmrg */ 46801e04c3fSmrg SYSTEM_VALUE_VERTEX_ID, 46901e04c3fSmrg 47001e04c3fSmrg /** 47101e04c3fSmrg * Instanced ID as supplied to gl_InstanceID 47201e04c3fSmrg * 47301e04c3fSmrg * Values assigned to gl_InstanceID always begin with zero, regardless of 47401e04c3fSmrg * the value of baseinstance. 47501e04c3fSmrg * 47601e04c3fSmrg * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec 47701e04c3fSmrg * says: 47801e04c3fSmrg * 47901e04c3fSmrg * "gl_InstanceID holds the integer instance number of the current 48001e04c3fSmrg * primitive in an instanced draw call (see section 10.5)." 48101e04c3fSmrg * 48201e04c3fSmrg * Through a big chain of pseudocode, section 10.5 describes that 48301e04c3fSmrg * baseinstance is not counted by gl_InstanceID. In that section, notice 48401e04c3fSmrg * 48501e04c3fSmrg * "If an enabled vertex attribute array is instanced (it has a 48601e04c3fSmrg * non-zero divisor as specified by VertexAttribDivisor), the element 48701e04c3fSmrg * index that is transferred to the GL, for all vertices, is given by 48801e04c3fSmrg * 48901e04c3fSmrg * floor(instance/divisor) + baseinstance 49001e04c3fSmrg * 49101e04c3fSmrg * If an array corresponding to an attribute required by a vertex 49201e04c3fSmrg * shader is not enabled, then the corresponding element is taken from 49301e04c3fSmrg * the current attribute state (see section 10.2)." 49401e04c3fSmrg * 49501e04c3fSmrg * Note that baseinstance is \b not included in the value of instance. 49601e04c3fSmrg */ 49701e04c3fSmrg SYSTEM_VALUE_INSTANCE_ID, 49801e04c3fSmrg 49901e04c3fSmrg /** 50001e04c3fSmrg * Vulkan InstanceIndex. 50101e04c3fSmrg * 50201e04c3fSmrg * InstanceIndex = gl_InstanceID + gl_BaseInstance 50301e04c3fSmrg */ 50401e04c3fSmrg SYSTEM_VALUE_INSTANCE_INDEX, 50501e04c3fSmrg 50601e04c3fSmrg /** 50701e04c3fSmrg * DirectX-style vertex ID. 50801e04c3fSmrg * 50901e04c3fSmrg * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include 51001e04c3fSmrg * the value of basevertex. 51101e04c3fSmrg * 51201e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX 51301e04c3fSmrg */ 51401e04c3fSmrg SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, 51501e04c3fSmrg 51601e04c3fSmrg /** 51701e04c3fSmrg * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar 51801e04c3fSmrg * functions. 51901e04c3fSmrg * 52001e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE 52101e04c3fSmrg */ 52201e04c3fSmrg SYSTEM_VALUE_BASE_VERTEX, 52301e04c3fSmrg 52401e04c3fSmrg /** 52501e04c3fSmrg * Depending on the type of the draw call (indexed or non-indexed), 52601e04c3fSmrg * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and 52701e04c3fSmrg * similar, or is the value of \c first passed to \c glDrawArrays and 52801e04c3fSmrg * similar. 52901e04c3fSmrg * 53001e04c3fSmrg * \note 53101e04c3fSmrg * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as 53201e04c3fSmrg * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX. 53301e04c3fSmrg * 53401e04c3fSmrg * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID 53501e04c3fSmrg */ 53601e04c3fSmrg SYSTEM_VALUE_FIRST_VERTEX, 53701e04c3fSmrg 53801e04c3fSmrg /** 53901e04c3fSmrg * If the Draw command used to start the rendering was an indexed draw 54001e04c3fSmrg * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as 54101e04c3fSmrg * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX. 54201e04c3fSmrg */ 54301e04c3fSmrg SYSTEM_VALUE_IS_INDEXED_DRAW, 54401e04c3fSmrg 54501e04c3fSmrg /** 54601e04c3fSmrg * Value of \c baseinstance passed to instanced draw entry points 54701e04c3fSmrg * 54801e04c3fSmrg * \sa SYSTEM_VALUE_INSTANCE_ID 54901e04c3fSmrg */ 55001e04c3fSmrg SYSTEM_VALUE_BASE_INSTANCE, 55101e04c3fSmrg 55201e04c3fSmrg /** 55301e04c3fSmrg * From _ARB_shader_draw_parameters: 55401e04c3fSmrg * 55501e04c3fSmrg * "Additionally, this extension adds a further built-in variable, 55601e04c3fSmrg * gl_DrawID to the shading language. This variable contains the index 55701e04c3fSmrg * of the draw currently being processed by a Multi* variant of a 55801e04c3fSmrg * drawing command (such as MultiDrawElements or 55901e04c3fSmrg * MultiDrawArraysIndirect)." 56001e04c3fSmrg * 56101e04c3fSmrg * If GL_ARB_multi_draw_indirect is not supported, this is always 0. 56201e04c3fSmrg */ 56301e04c3fSmrg SYSTEM_VALUE_DRAW_ID, 56401e04c3fSmrg /*@}*/ 56501e04c3fSmrg 56601e04c3fSmrg /** 56701e04c3fSmrg * \name Geometry shader system values 56801e04c3fSmrg */ 56901e04c3fSmrg /*@{*/ 57001e04c3fSmrg SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */ 57101e04c3fSmrg /*@}*/ 57201e04c3fSmrg 57301e04c3fSmrg /** 57401e04c3fSmrg * \name Fragment shader system values 57501e04c3fSmrg */ 57601e04c3fSmrg /*@{*/ 57701e04c3fSmrg SYSTEM_VALUE_FRAG_COORD, 57801e04c3fSmrg SYSTEM_VALUE_FRONT_FACE, 57901e04c3fSmrg SYSTEM_VALUE_SAMPLE_ID, 58001e04c3fSmrg SYSTEM_VALUE_SAMPLE_POS, 58101e04c3fSmrg SYSTEM_VALUE_SAMPLE_MASK_IN, 58201e04c3fSmrg SYSTEM_VALUE_HELPER_INVOCATION, 58301e04c3fSmrg /*@}*/ 58401e04c3fSmrg 58501e04c3fSmrg /** 58601e04c3fSmrg * \name Tessellation Evaluation shader system values 58701e04c3fSmrg */ 58801e04c3fSmrg /*@{*/ 58901e04c3fSmrg SYSTEM_VALUE_TESS_COORD, 59001e04c3fSmrg SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */ 59101e04c3fSmrg SYSTEM_VALUE_PRIMITIVE_ID, 59201e04c3fSmrg SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */ 59301e04c3fSmrg SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ 59401e04c3fSmrg /*@}*/ 59501e04c3fSmrg 59601e04c3fSmrg /** 59701e04c3fSmrg * \name Compute shader system values 59801e04c3fSmrg */ 59901e04c3fSmrg /*@{*/ 60001e04c3fSmrg SYSTEM_VALUE_LOCAL_INVOCATION_ID, 60101e04c3fSmrg SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, 60201e04c3fSmrg SYSTEM_VALUE_GLOBAL_INVOCATION_ID, 603ed98bd31Smaya SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX, 60401e04c3fSmrg SYSTEM_VALUE_WORK_GROUP_ID, 60501e04c3fSmrg SYSTEM_VALUE_NUM_WORK_GROUPS, 60601e04c3fSmrg SYSTEM_VALUE_LOCAL_GROUP_SIZE, 60701e04c3fSmrg SYSTEM_VALUE_GLOBAL_GROUP_SIZE, 60801e04c3fSmrg SYSTEM_VALUE_WORK_DIM, 60901e04c3fSmrg /*@}*/ 61001e04c3fSmrg 61101e04c3fSmrg /** Required for VK_KHR_device_group */ 61201e04c3fSmrg SYSTEM_VALUE_DEVICE_INDEX, 61301e04c3fSmrg 61401e04c3fSmrg /** Required for VK_KHX_multiview */ 61501e04c3fSmrg SYSTEM_VALUE_VIEW_INDEX, 61601e04c3fSmrg 61701e04c3fSmrg /** 61801e04c3fSmrg * Driver internal vertex-count, used (for example) for drivers to 61901e04c3fSmrg * calculate stride for stream-out outputs. Not externally visible. 62001e04c3fSmrg */ 62101e04c3fSmrg SYSTEM_VALUE_VERTEX_CNT, 62201e04c3fSmrg 62301e04c3fSmrg /** 624ed98bd31Smaya * Driver internal varying-coords, used for varying-fetch instructions. 62501e04c3fSmrg * Not externally visible. 626ed98bd31Smaya * 627ed98bd31Smaya * The _SIZE value is "primitive size", used to scale i/j in primitive 628ed98bd31Smaya * space to pixel space. 62901e04c3fSmrg */ 630ed98bd31Smaya SYSTEM_VALUE_BARYCENTRIC_PIXEL, 631ed98bd31Smaya SYSTEM_VALUE_BARYCENTRIC_SAMPLE, 632ed98bd31Smaya SYSTEM_VALUE_BARYCENTRIC_CENTROID, 633ed98bd31Smaya SYSTEM_VALUE_BARYCENTRIC_SIZE, 63401e04c3fSmrg 63501e04c3fSmrg SYSTEM_VALUE_MAX /**< Number of values */ 63601e04c3fSmrg} gl_system_value; 63701e04c3fSmrg 63801e04c3fSmrgconst char *gl_system_value_name(gl_system_value sysval); 63901e04c3fSmrg 64001e04c3fSmrg/** 64101e04c3fSmrg * The possible interpolation qualifiers that can be applied to a fragment 64201e04c3fSmrg * shader input in GLSL. 64301e04c3fSmrg * 64401e04c3fSmrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the 64501e04c3fSmrg * ir_variable data structure to 0 causes the default behavior. 64601e04c3fSmrg */ 64701e04c3fSmrgenum glsl_interp_mode 64801e04c3fSmrg{ 64901e04c3fSmrg INTERP_MODE_NONE = 0, 65001e04c3fSmrg INTERP_MODE_SMOOTH, 65101e04c3fSmrg INTERP_MODE_FLAT, 65201e04c3fSmrg INTERP_MODE_NOPERSPECTIVE, 65301e04c3fSmrg INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ 65401e04c3fSmrg}; 65501e04c3fSmrg 65601e04c3fSmrgenum glsl_interface_packing { 65701e04c3fSmrg GLSL_INTERFACE_PACKING_STD140, 65801e04c3fSmrg GLSL_INTERFACE_PACKING_SHARED, 65901e04c3fSmrg GLSL_INTERFACE_PACKING_PACKED, 66001e04c3fSmrg GLSL_INTERFACE_PACKING_STD430 66101e04c3fSmrg}; 66201e04c3fSmrg 66301e04c3fSmrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual); 66401e04c3fSmrg 66501e04c3fSmrg/** 66601e04c3fSmrg * Fragment program results 66701e04c3fSmrg */ 66801e04c3fSmrgtypedef enum 66901e04c3fSmrg{ 67001e04c3fSmrg FRAG_RESULT_DEPTH = 0, 67101e04c3fSmrg FRAG_RESULT_STENCIL = 1, 67201e04c3fSmrg /* If a single color should be written to all render targets, this 67301e04c3fSmrg * register is written. No FRAG_RESULT_DATAn will be written. 67401e04c3fSmrg */ 67501e04c3fSmrg FRAG_RESULT_COLOR = 2, 67601e04c3fSmrg FRAG_RESULT_SAMPLE_MASK = 3, 67701e04c3fSmrg 67801e04c3fSmrg /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] 67901e04c3fSmrg * or ARB_fragment_program fragment.color[n]) color results. If 68001e04c3fSmrg * any are written, FRAG_RESULT_COLOR will not be written. 68101e04c3fSmrg * FRAG_RESULT_DATA1 and up are simply for the benefit of 68201e04c3fSmrg * gl_frag_result_name() and not to be construed as an upper bound 68301e04c3fSmrg */ 68401e04c3fSmrg FRAG_RESULT_DATA0 = 4, 68501e04c3fSmrg FRAG_RESULT_DATA1, 68601e04c3fSmrg FRAG_RESULT_DATA2, 68701e04c3fSmrg FRAG_RESULT_DATA3, 68801e04c3fSmrg FRAG_RESULT_DATA4, 68901e04c3fSmrg FRAG_RESULT_DATA5, 69001e04c3fSmrg FRAG_RESULT_DATA6, 69101e04c3fSmrg FRAG_RESULT_DATA7, 69201e04c3fSmrg} gl_frag_result; 69301e04c3fSmrg 69401e04c3fSmrgconst char *gl_frag_result_name(gl_frag_result result); 69501e04c3fSmrg 69601e04c3fSmrg#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) 69701e04c3fSmrg 69801e04c3fSmrg/** 69901e04c3fSmrg * \brief Layout qualifiers for gl_FragDepth. 70001e04c3fSmrg * 70101e04c3fSmrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with 70201e04c3fSmrg * a layout qualifier. 70301e04c3fSmrg * 70401e04c3fSmrg * \see enum ir_depth_layout 70501e04c3fSmrg */ 70601e04c3fSmrgenum gl_frag_depth_layout 70701e04c3fSmrg{ 70801e04c3fSmrg FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ 70901e04c3fSmrg FRAG_DEPTH_LAYOUT_ANY, 71001e04c3fSmrg FRAG_DEPTH_LAYOUT_GREATER, 71101e04c3fSmrg FRAG_DEPTH_LAYOUT_LESS, 71201e04c3fSmrg FRAG_DEPTH_LAYOUT_UNCHANGED 71301e04c3fSmrg}; 71401e04c3fSmrg 71501e04c3fSmrg/** 71601e04c3fSmrg * \brief Buffer access qualifiers 71701e04c3fSmrg */ 71801e04c3fSmrgenum gl_access_qualifier 71901e04c3fSmrg{ 72001e04c3fSmrg ACCESS_COHERENT = (1 << 0), 72101e04c3fSmrg ACCESS_RESTRICT = (1 << 1), 72201e04c3fSmrg ACCESS_VOLATILE = (1 << 2), 72301e04c3fSmrg ACCESS_NON_READABLE = (1 << 3), 72401e04c3fSmrg ACCESS_NON_WRITEABLE = (1 << 4), 725ed98bd31Smaya 726ed98bd31Smaya /** The access may use a non-uniform buffer or image index */ 727ed98bd31Smaya ACCESS_NON_UNIFORM = (1 << 5), 72801e04c3fSmrg}; 72901e04c3fSmrg 73001e04c3fSmrg/** 73101e04c3fSmrg * \brief Blend support qualifiers 73201e04c3fSmrg */ 73301e04c3fSmrgenum gl_advanced_blend_mode 73401e04c3fSmrg{ 73501e04c3fSmrg BLEND_NONE = 0x0000, 73601e04c3fSmrg 73701e04c3fSmrg BLEND_MULTIPLY = 0x0001, 73801e04c3fSmrg BLEND_SCREEN = 0x0002, 73901e04c3fSmrg BLEND_OVERLAY = 0x0004, 74001e04c3fSmrg BLEND_DARKEN = 0x0008, 74101e04c3fSmrg BLEND_LIGHTEN = 0x0010, 74201e04c3fSmrg BLEND_COLORDODGE = 0x0020, 74301e04c3fSmrg BLEND_COLORBURN = 0x0040, 74401e04c3fSmrg BLEND_HARDLIGHT = 0x0080, 74501e04c3fSmrg BLEND_SOFTLIGHT = 0x0100, 74601e04c3fSmrg BLEND_DIFFERENCE = 0x0200, 74701e04c3fSmrg BLEND_EXCLUSION = 0x0400, 74801e04c3fSmrg BLEND_HSL_HUE = 0x0800, 74901e04c3fSmrg BLEND_HSL_SATURATION = 0x1000, 75001e04c3fSmrg BLEND_HSL_COLOR = 0x2000, 75101e04c3fSmrg BLEND_HSL_LUMINOSITY = 0x4000, 75201e04c3fSmrg 75301e04c3fSmrg BLEND_ALL = 0x7fff, 75401e04c3fSmrg}; 75501e04c3fSmrg 75601e04c3fSmrgenum gl_tess_spacing 75701e04c3fSmrg{ 75801e04c3fSmrg TESS_SPACING_UNSPECIFIED, 75901e04c3fSmrg TESS_SPACING_EQUAL, 76001e04c3fSmrg TESS_SPACING_FRACTIONAL_ODD, 76101e04c3fSmrg TESS_SPACING_FRACTIONAL_EVEN, 76201e04c3fSmrg}; 76301e04c3fSmrg 76401e04c3fSmrg/** 76501e04c3fSmrg * A compare function enum for use in compiler lowering passes. This is in 76601e04c3fSmrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is 76701e04c3fSmrg * exactly the same as gallium's PIPE_FUNC_*. 76801e04c3fSmrg */ 76901e04c3fSmrgenum compare_func 77001e04c3fSmrg{ 77101e04c3fSmrg COMPARE_FUNC_NEVER, 77201e04c3fSmrg COMPARE_FUNC_LESS, 77301e04c3fSmrg COMPARE_FUNC_EQUAL, 77401e04c3fSmrg COMPARE_FUNC_LEQUAL, 77501e04c3fSmrg COMPARE_FUNC_GREATER, 77601e04c3fSmrg COMPARE_FUNC_NOTEQUAL, 77701e04c3fSmrg COMPARE_FUNC_GEQUAL, 77801e04c3fSmrg COMPARE_FUNC_ALWAYS, 77901e04c3fSmrg}; 78001e04c3fSmrg 781ed98bd31Smaya/** 782ed98bd31Smaya * Arrangements for grouping invocations from NV_compute_shader_derivatives. 783ed98bd31Smaya * 784ed98bd31Smaya * The extension provides new layout qualifiers that support two different 785ed98bd31Smaya * arrangements of compute shader invocations for the purpose of derivative 786ed98bd31Smaya * computation. When specifying 787ed98bd31Smaya * 788ed98bd31Smaya * layout(derivative_group_quadsNV) in; 789ed98bd31Smaya * 790ed98bd31Smaya * compute shader invocations are grouped into 2x2x1 arrays whose four local 791ed98bd31Smaya * invocation ID values follow the pattern: 792ed98bd31Smaya * 793ed98bd31Smaya * +-----------------+------------------+ 794ed98bd31Smaya * | (2x+0, 2y+0, z) | (2x+1, 2y+0, z) | 795ed98bd31Smaya * +-----------------+------------------+ 796ed98bd31Smaya * | (2x+0, 2y+1, z) | (2x+1, 2y+1, z) | 797ed98bd31Smaya * +-----------------+------------------+ 798ed98bd31Smaya * 799ed98bd31Smaya * where Y increases from bottom to top. When specifying 800ed98bd31Smaya * 801ed98bd31Smaya * layout(derivative_group_linearNV) in; 802ed98bd31Smaya * 803ed98bd31Smaya * compute shader invocations are grouped into 2x2x1 arrays whose four local 804ed98bd31Smaya * invocation index values follow the pattern: 805ed98bd31Smaya * 806ed98bd31Smaya * +------+------+ 807ed98bd31Smaya * | 4n+0 | 4n+1 | 808ed98bd31Smaya * +------+------+ 809ed98bd31Smaya * | 4n+2 | 4n+3 | 810ed98bd31Smaya * +------+------+ 811ed98bd31Smaya * 812ed98bd31Smaya * If neither layout qualifier is specified, derivatives in compute shaders 813ed98bd31Smaya * return zero, which is consistent with the handling of built-in texture 814ed98bd31Smaya * functions like texture() in GLSL 4.50 compute shaders. 815ed98bd31Smaya */ 816ed98bd31Smayaenum gl_derivative_group { 817ed98bd31Smaya DERIVATIVE_GROUP_NONE = 0, 818ed98bd31Smaya DERIVATIVE_GROUP_QUADS, 819ed98bd31Smaya DERIVATIVE_GROUP_LINEAR, 820ed98bd31Smaya}; 821ed98bd31Smaya 82201e04c3fSmrg#ifdef __cplusplus 82301e04c3fSmrg} /* extern "C" */ 82401e04c3fSmrg#endif 82501e04c3fSmrg 82601e04c3fSmrg#endif /* SHADER_ENUMS_H */ 827