shader_enums.h revision ed98bd31
101e04c3fSmrg/*
201e04c3fSmrg * Mesa 3-D graphics library
301e04c3fSmrg *
401e04c3fSmrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
501e04c3fSmrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
601e04c3fSmrg *
701e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a
801e04c3fSmrg * copy of this software and associated documentation files (the "Software"),
901e04c3fSmrg * to deal in the Software without restriction, including without limitation
1001e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1101e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the
1201e04c3fSmrg * Software is furnished to do so, subject to the following conditions:
1301e04c3fSmrg *
1401e04c3fSmrg * The above copyright notice and this permission notice shall be included
1501e04c3fSmrg * in all copies or substantial portions of the Software.
1601e04c3fSmrg *
1701e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
1801e04c3fSmrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1901e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2001e04c3fSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
2101e04c3fSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
2201e04c3fSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
2301e04c3fSmrg * OTHER DEALINGS IN THE SOFTWARE.
2401e04c3fSmrg */
2501e04c3fSmrg
2601e04c3fSmrg#ifndef SHADER_ENUMS_H
2701e04c3fSmrg#define SHADER_ENUMS_H
2801e04c3fSmrg
29ed98bd31Smaya#include <stdbool.h>
30ed98bd31Smaya
3101e04c3fSmrg#ifdef __cplusplus
3201e04c3fSmrgextern "C" {
3301e04c3fSmrg#endif
3401e04c3fSmrg
3501e04c3fSmrg/**
3601e04c3fSmrg * Shader stages.
3701e04c3fSmrg *
3801e04c3fSmrg * The order must match how shaders are ordered in the pipeline.
3901e04c3fSmrg * The GLSL linker assumes that if i<j, then the j-th shader is
4001e04c3fSmrg * executed later than the i-th shader.
4101e04c3fSmrg */
4201e04c3fSmrgtypedef enum
4301e04c3fSmrg{
4401e04c3fSmrg   MESA_SHADER_NONE = -1,
4501e04c3fSmrg   MESA_SHADER_VERTEX = 0,
4601e04c3fSmrg   MESA_SHADER_TESS_CTRL = 1,
4701e04c3fSmrg   MESA_SHADER_TESS_EVAL = 2,
4801e04c3fSmrg   MESA_SHADER_GEOMETRY = 3,
4901e04c3fSmrg   MESA_SHADER_FRAGMENT = 4,
5001e04c3fSmrg   MESA_SHADER_COMPUTE = 5,
51ed98bd31Smaya   /* must be last so it doesn't affect the GL pipeline */
52ed98bd31Smaya   MESA_SHADER_KERNEL = 6,
5301e04c3fSmrg} gl_shader_stage;
5401e04c3fSmrg
55ed98bd31Smayastatic inline bool
56ed98bd31Smayagl_shader_stage_is_compute(gl_shader_stage stage)
57ed98bd31Smaya{
58ed98bd31Smaya   return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL;
59ed98bd31Smaya}
60ed98bd31Smaya
6101e04c3fSmrg/**
6201e04c3fSmrg * Number of STATE_* values we need to address any GL state.
6301e04c3fSmrg * Used to dimension arrays.
6401e04c3fSmrg */
6501e04c3fSmrg#define STATE_LENGTH 5
6601e04c3fSmrg
6701e04c3fSmrgtypedef short gl_state_index16; /* see enum gl_state_index */
6801e04c3fSmrg
6901e04c3fSmrgconst char *gl_shader_stage_name(gl_shader_stage stage);
7001e04c3fSmrg
7101e04c3fSmrg/**
7201e04c3fSmrg * Translate a gl_shader_stage to a short shader stage name for debug
7301e04c3fSmrg * printouts and error messages.
7401e04c3fSmrg */
7501e04c3fSmrgconst char *_mesa_shader_stage_to_string(unsigned stage);
7601e04c3fSmrg
7701e04c3fSmrg/**
7801e04c3fSmrg * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
7901e04c3fSmrg * for debug printouts and error messages.
8001e04c3fSmrg */
8101e04c3fSmrgconst char *_mesa_shader_stage_to_abbrev(unsigned stage);
8201e04c3fSmrg
83ed98bd31Smaya/**
84ed98bd31Smaya * GL related stages (not including CL)
85ed98bd31Smaya */
8601e04c3fSmrg#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
8701e04c3fSmrg
88ed98bd31Smaya/**
89ed98bd31Smaya * All stages
90ed98bd31Smaya */
91ed98bd31Smaya#define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1)
92ed98bd31Smaya
9301e04c3fSmrg
9401e04c3fSmrg/**
9501e04c3fSmrg * Indexes for vertex program attributes.
9601e04c3fSmrg * GL_NV_vertex_program aliases generic attributes over the conventional
9701e04c3fSmrg * attributes.  In GL_ARB_vertex_program shader the aliasing is optional.
9801e04c3fSmrg * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the
9901e04c3fSmrg * generic attributes are distinct/separate).
10001e04c3fSmrg */
10101e04c3fSmrgtypedef enum
10201e04c3fSmrg{
10301e04c3fSmrg   VERT_ATTRIB_POS,
10401e04c3fSmrg   VERT_ATTRIB_NORMAL,
10501e04c3fSmrg   VERT_ATTRIB_COLOR0,
10601e04c3fSmrg   VERT_ATTRIB_COLOR1,
10701e04c3fSmrg   VERT_ATTRIB_FOG,
10801e04c3fSmrg   VERT_ATTRIB_COLOR_INDEX,
10901e04c3fSmrg   VERT_ATTRIB_EDGEFLAG,
11001e04c3fSmrg   VERT_ATTRIB_TEX0,
11101e04c3fSmrg   VERT_ATTRIB_TEX1,
11201e04c3fSmrg   VERT_ATTRIB_TEX2,
11301e04c3fSmrg   VERT_ATTRIB_TEX3,
11401e04c3fSmrg   VERT_ATTRIB_TEX4,
11501e04c3fSmrg   VERT_ATTRIB_TEX5,
11601e04c3fSmrg   VERT_ATTRIB_TEX6,
11701e04c3fSmrg   VERT_ATTRIB_TEX7,
11801e04c3fSmrg   VERT_ATTRIB_POINT_SIZE,
11901e04c3fSmrg   VERT_ATTRIB_GENERIC0,
12001e04c3fSmrg   VERT_ATTRIB_GENERIC1,
12101e04c3fSmrg   VERT_ATTRIB_GENERIC2,
12201e04c3fSmrg   VERT_ATTRIB_GENERIC3,
12301e04c3fSmrg   VERT_ATTRIB_GENERIC4,
12401e04c3fSmrg   VERT_ATTRIB_GENERIC5,
12501e04c3fSmrg   VERT_ATTRIB_GENERIC6,
12601e04c3fSmrg   VERT_ATTRIB_GENERIC7,
12701e04c3fSmrg   VERT_ATTRIB_GENERIC8,
12801e04c3fSmrg   VERT_ATTRIB_GENERIC9,
12901e04c3fSmrg   VERT_ATTRIB_GENERIC10,
13001e04c3fSmrg   VERT_ATTRIB_GENERIC11,
13101e04c3fSmrg   VERT_ATTRIB_GENERIC12,
13201e04c3fSmrg   VERT_ATTRIB_GENERIC13,
13301e04c3fSmrg   VERT_ATTRIB_GENERIC14,
13401e04c3fSmrg   VERT_ATTRIB_GENERIC15,
13501e04c3fSmrg   VERT_ATTRIB_MAX
13601e04c3fSmrg} gl_vert_attrib;
13701e04c3fSmrg
13801e04c3fSmrgconst char *gl_vert_attrib_name(gl_vert_attrib attrib);
13901e04c3fSmrg
14001e04c3fSmrg/**
14101e04c3fSmrg * Symbolic constats to help iterating over
14201e04c3fSmrg * specific blocks of vertex attributes.
14301e04c3fSmrg *
14401e04c3fSmrg * VERT_ATTRIB_FF
14501e04c3fSmrg *   includes all fixed function attributes as well as
14601e04c3fSmrg *   the aliased GL_NV_vertex_program shader attributes.
14701e04c3fSmrg * VERT_ATTRIB_TEX
14801e04c3fSmrg *   include the classic texture coordinate attributes.
14901e04c3fSmrg *   Is a subset of VERT_ATTRIB_FF.
15001e04c3fSmrg * VERT_ATTRIB_GENERIC
15101e04c3fSmrg *   include the OpenGL 2.0+ GLSL generic shader attributes.
15201e04c3fSmrg *   These alias the generic GL_ARB_vertex_shader attributes.
15301e04c3fSmrg * VERT_ATTRIB_MAT
15401e04c3fSmrg *   include the generic shader attributes used to alias
15501e04c3fSmrg *   varying material values for the TNL shader programs.
15601e04c3fSmrg *   They are located at the end of the generic attribute
15701e04c3fSmrg *   block not to overlap with the generic 0 attribute.
15801e04c3fSmrg */
15901e04c3fSmrg#define VERT_ATTRIB_FF(i)           (VERT_ATTRIB_POS + (i))
16001e04c3fSmrg#define VERT_ATTRIB_FF_MAX          VERT_ATTRIB_GENERIC0
16101e04c3fSmrg
16201e04c3fSmrg#define VERT_ATTRIB_TEX(i)          (VERT_ATTRIB_TEX0 + (i))
16301e04c3fSmrg#define VERT_ATTRIB_TEX_MAX         MAX_TEXTURE_COORD_UNITS
16401e04c3fSmrg
16501e04c3fSmrg#define VERT_ATTRIB_GENERIC(i)      (VERT_ATTRIB_GENERIC0 + (i))
16601e04c3fSmrg#define VERT_ATTRIB_GENERIC_MAX     MAX_VERTEX_GENERIC_ATTRIBS
16701e04c3fSmrg
16801e04c3fSmrg#define VERT_ATTRIB_MAT0            \
16901e04c3fSmrg   (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX)
17001e04c3fSmrg#define VERT_ATTRIB_MAT(i)          \
17101e04c3fSmrg   VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0)
17201e04c3fSmrg#define VERT_ATTRIB_MAT_MAX         MAT_ATTRIB_MAX
17301e04c3fSmrg
17401e04c3fSmrg/**
17501e04c3fSmrg * Bitflags for vertex attributes.
17601e04c3fSmrg * These are used in bitfields in many places.
17701e04c3fSmrg */
17801e04c3fSmrg/*@{*/
17901e04c3fSmrg#define VERT_BIT_POS             BITFIELD_BIT(VERT_ATTRIB_POS)
18001e04c3fSmrg#define VERT_BIT_NORMAL          BITFIELD_BIT(VERT_ATTRIB_NORMAL)
18101e04c3fSmrg#define VERT_BIT_COLOR0          BITFIELD_BIT(VERT_ATTRIB_COLOR0)
18201e04c3fSmrg#define VERT_BIT_COLOR1          BITFIELD_BIT(VERT_ATTRIB_COLOR1)
18301e04c3fSmrg#define VERT_BIT_FOG             BITFIELD_BIT(VERT_ATTRIB_FOG)
18401e04c3fSmrg#define VERT_BIT_COLOR_INDEX     BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX)
18501e04c3fSmrg#define VERT_BIT_EDGEFLAG        BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG)
18601e04c3fSmrg#define VERT_BIT_TEX0            BITFIELD_BIT(VERT_ATTRIB_TEX0)
18701e04c3fSmrg#define VERT_BIT_TEX1            BITFIELD_BIT(VERT_ATTRIB_TEX1)
18801e04c3fSmrg#define VERT_BIT_TEX2            BITFIELD_BIT(VERT_ATTRIB_TEX2)
18901e04c3fSmrg#define VERT_BIT_TEX3            BITFIELD_BIT(VERT_ATTRIB_TEX3)
19001e04c3fSmrg#define VERT_BIT_TEX4            BITFIELD_BIT(VERT_ATTRIB_TEX4)
19101e04c3fSmrg#define VERT_BIT_TEX5            BITFIELD_BIT(VERT_ATTRIB_TEX5)
19201e04c3fSmrg#define VERT_BIT_TEX6            BITFIELD_BIT(VERT_ATTRIB_TEX6)
19301e04c3fSmrg#define VERT_BIT_TEX7            BITFIELD_BIT(VERT_ATTRIB_TEX7)
19401e04c3fSmrg#define VERT_BIT_POINT_SIZE      BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE)
19501e04c3fSmrg#define VERT_BIT_GENERIC0        BITFIELD_BIT(VERT_ATTRIB_GENERIC0)
19601e04c3fSmrg
19701e04c3fSmrg#define VERT_BIT(i)              BITFIELD_BIT(i)
19801e04c3fSmrg#define VERT_BIT_ALL             BITFIELD_RANGE(0, VERT_ATTRIB_MAX)
19901e04c3fSmrg
20001e04c3fSmrg#define VERT_BIT_FF(i)           VERT_BIT(i)
20101e04c3fSmrg#define VERT_BIT_FF_ALL          BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX)
20201e04c3fSmrg#define VERT_BIT_TEX(i)          VERT_BIT(VERT_ATTRIB_TEX(i))
20301e04c3fSmrg#define VERT_BIT_TEX_ALL         \
20401e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
20501e04c3fSmrg
20601e04c3fSmrg#define VERT_BIT_GENERIC(i)      VERT_BIT(VERT_ATTRIB_GENERIC(i))
20701e04c3fSmrg#define VERT_BIT_GENERIC_ALL     \
20801e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX)
20901e04c3fSmrg
21001e04c3fSmrg#define VERT_BIT_MAT(i)	         VERT_BIT(VERT_ATTRIB_MAT(i))
21101e04c3fSmrg#define VERT_BIT_MAT_ALL         \
21201e04c3fSmrg   BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX)
21301e04c3fSmrg/*@}*/
21401e04c3fSmrg
21501e04c3fSmrg#define MAX_VARYING 32 /**< number of float[4] vectors */
21601e04c3fSmrg
21701e04c3fSmrg/**
21801e04c3fSmrg * Indexes for vertex shader outputs, geometry shader inputs/outputs, and
21901e04c3fSmrg * fragment shader inputs.
22001e04c3fSmrg *
22101e04c3fSmrg * Note that some of these values are not available to all pipeline stages.
22201e04c3fSmrg *
22301e04c3fSmrg * When this enum is updated, the following code must be updated too:
22401e04c3fSmrg * - vertResults (in prog_print.c's arb_output_attrib_string())
22501e04c3fSmrg * - fragAttribs (in prog_print.c's arb_input_attrib_string())
22601e04c3fSmrg * - _mesa_varying_slot_in_fs()
22701e04c3fSmrg */
22801e04c3fSmrgtypedef enum
22901e04c3fSmrg{
23001e04c3fSmrg   VARYING_SLOT_POS,
23101e04c3fSmrg   VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */
23201e04c3fSmrg   VARYING_SLOT_COL1,
23301e04c3fSmrg   VARYING_SLOT_FOGC,
23401e04c3fSmrg   VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */
23501e04c3fSmrg   VARYING_SLOT_TEX1,
23601e04c3fSmrg   VARYING_SLOT_TEX2,
23701e04c3fSmrg   VARYING_SLOT_TEX3,
23801e04c3fSmrg   VARYING_SLOT_TEX4,
23901e04c3fSmrg   VARYING_SLOT_TEX5,
24001e04c3fSmrg   VARYING_SLOT_TEX6,
24101e04c3fSmrg   VARYING_SLOT_TEX7,
24201e04c3fSmrg   VARYING_SLOT_PSIZ, /* Does not appear in FS */
24301e04c3fSmrg   VARYING_SLOT_BFC0, /* Does not appear in FS */
24401e04c3fSmrg   VARYING_SLOT_BFC1, /* Does not appear in FS */
24501e04c3fSmrg   VARYING_SLOT_EDGE, /* Does not appear in FS */
24601e04c3fSmrg   VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */
24701e04c3fSmrg   VARYING_SLOT_CLIP_DIST0,
24801e04c3fSmrg   VARYING_SLOT_CLIP_DIST1,
24901e04c3fSmrg   VARYING_SLOT_CULL_DIST0,
25001e04c3fSmrg   VARYING_SLOT_CULL_DIST1,
25101e04c3fSmrg   VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */
25201e04c3fSmrg   VARYING_SLOT_LAYER, /* Appears as VS or GS output */
25301e04c3fSmrg   VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */
25401e04c3fSmrg   VARYING_SLOT_FACE, /* FS only */
25501e04c3fSmrg   VARYING_SLOT_PNTC, /* FS only */
25601e04c3fSmrg   VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */
25701e04c3fSmrg   VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */
25801e04c3fSmrg   VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */
25901e04c3fSmrg   VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */
26001e04c3fSmrg   VARYING_SLOT_VIEW_INDEX,
26101e04c3fSmrg   VARYING_SLOT_VAR0, /* First generic varying slot */
26201e04c3fSmrg   /* the remaining are simply for the benefit of gl_varying_slot_name()
26301e04c3fSmrg    * and not to be construed as an upper bound:
26401e04c3fSmrg    */
26501e04c3fSmrg   VARYING_SLOT_VAR1,
26601e04c3fSmrg   VARYING_SLOT_VAR2,
26701e04c3fSmrg   VARYING_SLOT_VAR3,
26801e04c3fSmrg   VARYING_SLOT_VAR4,
26901e04c3fSmrg   VARYING_SLOT_VAR5,
27001e04c3fSmrg   VARYING_SLOT_VAR6,
27101e04c3fSmrg   VARYING_SLOT_VAR7,
27201e04c3fSmrg   VARYING_SLOT_VAR8,
27301e04c3fSmrg   VARYING_SLOT_VAR9,
27401e04c3fSmrg   VARYING_SLOT_VAR10,
27501e04c3fSmrg   VARYING_SLOT_VAR11,
27601e04c3fSmrg   VARYING_SLOT_VAR12,
27701e04c3fSmrg   VARYING_SLOT_VAR13,
27801e04c3fSmrg   VARYING_SLOT_VAR14,
27901e04c3fSmrg   VARYING_SLOT_VAR15,
28001e04c3fSmrg   VARYING_SLOT_VAR16,
28101e04c3fSmrg   VARYING_SLOT_VAR17,
28201e04c3fSmrg   VARYING_SLOT_VAR18,
28301e04c3fSmrg   VARYING_SLOT_VAR19,
28401e04c3fSmrg   VARYING_SLOT_VAR20,
28501e04c3fSmrg   VARYING_SLOT_VAR21,
28601e04c3fSmrg   VARYING_SLOT_VAR22,
28701e04c3fSmrg   VARYING_SLOT_VAR23,
28801e04c3fSmrg   VARYING_SLOT_VAR24,
28901e04c3fSmrg   VARYING_SLOT_VAR25,
29001e04c3fSmrg   VARYING_SLOT_VAR26,
29101e04c3fSmrg   VARYING_SLOT_VAR27,
29201e04c3fSmrg   VARYING_SLOT_VAR28,
29301e04c3fSmrg   VARYING_SLOT_VAR29,
29401e04c3fSmrg   VARYING_SLOT_VAR30,
29501e04c3fSmrg   VARYING_SLOT_VAR31,
29601e04c3fSmrg} gl_varying_slot;
29701e04c3fSmrg
29801e04c3fSmrg
29901e04c3fSmrg#define VARYING_SLOT_MAX	(VARYING_SLOT_VAR0 + MAX_VARYING)
30001e04c3fSmrg#define VARYING_SLOT_PATCH0	(VARYING_SLOT_MAX)
30101e04c3fSmrg#define VARYING_SLOT_TESS_MAX	(VARYING_SLOT_PATCH0 + MAX_VARYING)
30201e04c3fSmrg#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
30301e04c3fSmrg
30401e04c3fSmrgconst char *gl_varying_slot_name(gl_varying_slot slot);
30501e04c3fSmrg
30601e04c3fSmrg/**
30701e04c3fSmrg * Bitflags for varying slots.
30801e04c3fSmrg */
30901e04c3fSmrg/*@{*/
31001e04c3fSmrg#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS)
31101e04c3fSmrg#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0)
31201e04c3fSmrg#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1)
31301e04c3fSmrg#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC)
31401e04c3fSmrg#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0)
31501e04c3fSmrg#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1)
31601e04c3fSmrg#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2)
31701e04c3fSmrg#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3)
31801e04c3fSmrg#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4)
31901e04c3fSmrg#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5)
32001e04c3fSmrg#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6)
32101e04c3fSmrg#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7)
32201e04c3fSmrg#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U))
32301e04c3fSmrg#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \
32401e04c3fSmrg                                              MAX_TEXTURE_COORD_UNITS)
32501e04c3fSmrg#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ)
32601e04c3fSmrg#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0)
32701e04c3fSmrg#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1)
32801e04c3fSmrg#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE)
32901e04c3fSmrg#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX)
33001e04c3fSmrg#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0)
33101e04c3fSmrg#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1)
33201e04c3fSmrg#define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0)
33301e04c3fSmrg#define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1)
33401e04c3fSmrg#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID)
33501e04c3fSmrg#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER)
33601e04c3fSmrg#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT)
33701e04c3fSmrg#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE)
33801e04c3fSmrg#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC)
33901e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER)
34001e04c3fSmrg#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER)
34101e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0)
34201e04c3fSmrg#define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1)
34301e04c3fSmrg#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V))
34401e04c3fSmrg/*@}*/
34501e04c3fSmrg
34601e04c3fSmrg/**
34701e04c3fSmrg * Bitflags for system values.
34801e04c3fSmrg */
34901e04c3fSmrg#define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID)
35001e04c3fSmrg#define SYSTEM_BIT_SAMPLE_POS ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_POS)
35101e04c3fSmrg#define SYSTEM_BIT_SAMPLE_MASK_IN ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_MASK_IN)
35201e04c3fSmrg#define SYSTEM_BIT_LOCAL_INVOCATION_ID ((uint64_t)1 << SYSTEM_VALUE_LOCAL_INVOCATION_ID)
35301e04c3fSmrg
35401e04c3fSmrg/**
35501e04c3fSmrg * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be
35601e04c3fSmrg * one of these values.  If a NIR variable's mode is nir_var_system_value, it
35701e04c3fSmrg * will be one of these values.
35801e04c3fSmrg */
35901e04c3fSmrgtypedef enum
36001e04c3fSmrg{
36101e04c3fSmrg   /**
36201e04c3fSmrg    * \name System values applicable to all shaders
36301e04c3fSmrg    */
36401e04c3fSmrg   /*@{*/
36501e04c3fSmrg
36601e04c3fSmrg   /**
36701e04c3fSmrg    * Builtin variables added by GL_ARB_shader_ballot.
36801e04c3fSmrg    */
36901e04c3fSmrg   /*@{*/
37001e04c3fSmrg
37101e04c3fSmrg   /**
37201e04c3fSmrg    * From the GL_ARB_shader-ballot spec:
37301e04c3fSmrg    *
37401e04c3fSmrg    *    "A sub-group is a collection of invocations which execute in lockstep.
37501e04c3fSmrg    *     The variable <gl_SubGroupSizeARB> is the maximum number of
37601e04c3fSmrg    *     invocations in a sub-group. The maximum <gl_SubGroupSizeARB>
37701e04c3fSmrg    *     supported in this extension is 64."
37801e04c3fSmrg    *
37901e04c3fSmrg    * The spec defines this as a uniform. However, it's highly unlikely that
38001e04c3fSmrg    * implementations actually treat it as a uniform (which is loaded from a
38101e04c3fSmrg    * constant buffer). Most likely, this is an implementation-wide constant,
38201e04c3fSmrg    * or perhaps something that depends on the shader stage.
38301e04c3fSmrg    */
38401e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_SIZE,
38501e04c3fSmrg
38601e04c3fSmrg   /**
38701e04c3fSmrg    * From the GL_ARB_shader_ballot spec:
38801e04c3fSmrg    *
38901e04c3fSmrg    *    "The variable <gl_SubGroupInvocationARB> holds the index of the
39001e04c3fSmrg    *     invocation within sub-group. This variable is in the range 0 to
39101e04c3fSmrg    *     <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total
39201e04c3fSmrg    *     number of invocations in a sub-group."
39301e04c3fSmrg    */
39401e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_INVOCATION,
39501e04c3fSmrg
39601e04c3fSmrg   /**
39701e04c3fSmrg    * From the GL_ARB_shader_ballot spec:
39801e04c3fSmrg    *
39901e04c3fSmrg    *    "The <gl_SubGroup??MaskARB> variables provide a bitmask for all
40001e04c3fSmrg    *     invocations, with one bit per invocation starting with the least
40101e04c3fSmrg    *     significant bit, according to the following table,
40201e04c3fSmrg    *
40301e04c3fSmrg    *       variable               equation for bit values
40401e04c3fSmrg    *       --------------------   ------------------------------------
40501e04c3fSmrg    *       gl_SubGroupEqMaskARB   bit index == gl_SubGroupInvocationARB
40601e04c3fSmrg    *       gl_SubGroupGeMaskARB   bit index >= gl_SubGroupInvocationARB
40701e04c3fSmrg    *       gl_SubGroupGtMaskARB   bit index >  gl_SubGroupInvocationARB
40801e04c3fSmrg    *       gl_SubGroupLeMaskARB   bit index <= gl_SubGroupInvocationARB
40901e04c3fSmrg    *       gl_SubGroupLtMaskARB   bit index <  gl_SubGroupInvocationARB
41001e04c3fSmrg    */
41101e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_EQ_MASK,
41201e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_GE_MASK,
41301e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_GT_MASK,
41401e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_LE_MASK,
41501e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_LT_MASK,
41601e04c3fSmrg   /*@}*/
41701e04c3fSmrg
41801e04c3fSmrg   /**
41901e04c3fSmrg    * Builtin variables added by VK_KHR_subgroups
42001e04c3fSmrg    */
42101e04c3fSmrg   /*@{*/
42201e04c3fSmrg   SYSTEM_VALUE_NUM_SUBGROUPS,
42301e04c3fSmrg   SYSTEM_VALUE_SUBGROUP_ID,
42401e04c3fSmrg   /*@}*/
42501e04c3fSmrg
42601e04c3fSmrg   /*@}*/
42701e04c3fSmrg
42801e04c3fSmrg   /**
42901e04c3fSmrg    * \name Vertex shader system values
43001e04c3fSmrg    */
43101e04c3fSmrg   /*@{*/
43201e04c3fSmrg   /**
43301e04c3fSmrg    * OpenGL-style vertex ID.
43401e04c3fSmrg    *
43501e04c3fSmrg    * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the
43601e04c3fSmrg    * OpenGL 3.3 core profile spec says:
43701e04c3fSmrg    *
43801e04c3fSmrg    *     "gl_VertexID holds the integer index i implicitly passed by
43901e04c3fSmrg    *     DrawArrays or one of the other drawing commands defined in section
44001e04c3fSmrg    *     2.8.3."
44101e04c3fSmrg    *
44201e04c3fSmrg    * Section 2.8.3 (Drawing Commands) of the same spec says:
44301e04c3fSmrg    *
44401e04c3fSmrg    *     "The commands....are equivalent to the commands with the same base
44501e04c3fSmrg    *     name (without the BaseVertex suffix), except that the ith element
44601e04c3fSmrg    *     transferred by the corresponding draw call will be taken from
44701e04c3fSmrg    *     element indices[i] + basevertex of each enabled array."
44801e04c3fSmrg    *
44901e04c3fSmrg    * Additionally, the overview in the GL_ARB_shader_draw_parameters spec
45001e04c3fSmrg    * says:
45101e04c3fSmrg    *
45201e04c3fSmrg    *     "In unextended GL, vertex shaders have inputs named gl_VertexID and
45301e04c3fSmrg    *     gl_InstanceID, which contain, respectively the index of the vertex
45401e04c3fSmrg    *     and instance. The value of gl_VertexID is the implicitly passed
45501e04c3fSmrg    *     index of the vertex being processed, which includes the value of
45601e04c3fSmrg    *     baseVertex, for those commands that accept it."
45701e04c3fSmrg    *
45801e04c3fSmrg    * gl_VertexID gets basevertex added in.  This differs from DirectX where
45901e04c3fSmrg    * SV_VertexID does \b not get basevertex added in.
46001e04c3fSmrg    *
46101e04c3fSmrg    * \note
46201e04c3fSmrg    * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be
46301e04c3fSmrg    * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus
46401e04c3fSmrg    * \c SYSTEM_VALUE_BASE_VERTEX.
46501e04c3fSmrg    *
46601e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX
46701e04c3fSmrg    */
46801e04c3fSmrg   SYSTEM_VALUE_VERTEX_ID,
46901e04c3fSmrg
47001e04c3fSmrg   /**
47101e04c3fSmrg    * Instanced ID as supplied to gl_InstanceID
47201e04c3fSmrg    *
47301e04c3fSmrg    * Values assigned to gl_InstanceID always begin with zero, regardless of
47401e04c3fSmrg    * the value of baseinstance.
47501e04c3fSmrg    *
47601e04c3fSmrg    * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec
47701e04c3fSmrg    * says:
47801e04c3fSmrg    *
47901e04c3fSmrg    *     "gl_InstanceID holds the integer instance number of the current
48001e04c3fSmrg    *     primitive in an instanced draw call (see section 10.5)."
48101e04c3fSmrg    *
48201e04c3fSmrg    * Through a big chain of pseudocode, section 10.5 describes that
48301e04c3fSmrg    * baseinstance is not counted by gl_InstanceID.  In that section, notice
48401e04c3fSmrg    *
48501e04c3fSmrg    *     "If an enabled vertex attribute array is instanced (it has a
48601e04c3fSmrg    *     non-zero divisor as specified by VertexAttribDivisor), the element
48701e04c3fSmrg    *     index that is transferred to the GL, for all vertices, is given by
48801e04c3fSmrg    *
48901e04c3fSmrg    *         floor(instance/divisor) + baseinstance
49001e04c3fSmrg    *
49101e04c3fSmrg    *     If an array corresponding to an attribute required by a vertex
49201e04c3fSmrg    *     shader is not enabled, then the corresponding element is taken from
49301e04c3fSmrg    *     the current attribute state (see section 10.2)."
49401e04c3fSmrg    *
49501e04c3fSmrg    * Note that baseinstance is \b not included in the value of instance.
49601e04c3fSmrg    */
49701e04c3fSmrg   SYSTEM_VALUE_INSTANCE_ID,
49801e04c3fSmrg
49901e04c3fSmrg   /**
50001e04c3fSmrg    * Vulkan InstanceIndex.
50101e04c3fSmrg    *
50201e04c3fSmrg    * InstanceIndex = gl_InstanceID + gl_BaseInstance
50301e04c3fSmrg    */
50401e04c3fSmrg   SYSTEM_VALUE_INSTANCE_INDEX,
50501e04c3fSmrg
50601e04c3fSmrg   /**
50701e04c3fSmrg    * DirectX-style vertex ID.
50801e04c3fSmrg    *
50901e04c3fSmrg    * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include
51001e04c3fSmrg    * the value of basevertex.
51101e04c3fSmrg    *
51201e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX
51301e04c3fSmrg    */
51401e04c3fSmrg   SYSTEM_VALUE_VERTEX_ID_ZERO_BASE,
51501e04c3fSmrg
51601e04c3fSmrg   /**
51701e04c3fSmrg    * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar
51801e04c3fSmrg    * functions.
51901e04c3fSmrg    *
52001e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
52101e04c3fSmrg    */
52201e04c3fSmrg   SYSTEM_VALUE_BASE_VERTEX,
52301e04c3fSmrg
52401e04c3fSmrg   /**
52501e04c3fSmrg    * Depending on the type of the draw call (indexed or non-indexed),
52601e04c3fSmrg    * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and
52701e04c3fSmrg    * similar, or is the value of \c first passed to \c glDrawArrays and
52801e04c3fSmrg    * similar.
52901e04c3fSmrg    *
53001e04c3fSmrg    * \note
53101e04c3fSmrg    * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as
53201e04c3fSmrg    * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX.
53301e04c3fSmrg    *
53401e04c3fSmrg    * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID
53501e04c3fSmrg    */
53601e04c3fSmrg   SYSTEM_VALUE_FIRST_VERTEX,
53701e04c3fSmrg
53801e04c3fSmrg   /**
53901e04c3fSmrg    * If the Draw command used to start the rendering was an indexed draw
54001e04c3fSmrg    * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as
54101e04c3fSmrg    * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX.
54201e04c3fSmrg    */
54301e04c3fSmrg   SYSTEM_VALUE_IS_INDEXED_DRAW,
54401e04c3fSmrg
54501e04c3fSmrg   /**
54601e04c3fSmrg    * Value of \c baseinstance passed to instanced draw entry points
54701e04c3fSmrg    *
54801e04c3fSmrg    * \sa SYSTEM_VALUE_INSTANCE_ID
54901e04c3fSmrg    */
55001e04c3fSmrg   SYSTEM_VALUE_BASE_INSTANCE,
55101e04c3fSmrg
55201e04c3fSmrg   /**
55301e04c3fSmrg    * From _ARB_shader_draw_parameters:
55401e04c3fSmrg    *
55501e04c3fSmrg    *   "Additionally, this extension adds a further built-in variable,
55601e04c3fSmrg    *    gl_DrawID to the shading language. This variable contains the index
55701e04c3fSmrg    *    of the draw currently being processed by a Multi* variant of a
55801e04c3fSmrg    *    drawing command (such as MultiDrawElements or
55901e04c3fSmrg    *    MultiDrawArraysIndirect)."
56001e04c3fSmrg    *
56101e04c3fSmrg    * If GL_ARB_multi_draw_indirect is not supported, this is always 0.
56201e04c3fSmrg    */
56301e04c3fSmrg   SYSTEM_VALUE_DRAW_ID,
56401e04c3fSmrg   /*@}*/
56501e04c3fSmrg
56601e04c3fSmrg   /**
56701e04c3fSmrg    * \name Geometry shader system values
56801e04c3fSmrg    */
56901e04c3fSmrg   /*@{*/
57001e04c3fSmrg   SYSTEM_VALUE_INVOCATION_ID,  /**< (Also in Tessellation Control shader) */
57101e04c3fSmrg   /*@}*/
57201e04c3fSmrg
57301e04c3fSmrg   /**
57401e04c3fSmrg    * \name Fragment shader system values
57501e04c3fSmrg    */
57601e04c3fSmrg   /*@{*/
57701e04c3fSmrg   SYSTEM_VALUE_FRAG_COORD,
57801e04c3fSmrg   SYSTEM_VALUE_FRONT_FACE,
57901e04c3fSmrg   SYSTEM_VALUE_SAMPLE_ID,
58001e04c3fSmrg   SYSTEM_VALUE_SAMPLE_POS,
58101e04c3fSmrg   SYSTEM_VALUE_SAMPLE_MASK_IN,
58201e04c3fSmrg   SYSTEM_VALUE_HELPER_INVOCATION,
58301e04c3fSmrg   /*@}*/
58401e04c3fSmrg
58501e04c3fSmrg   /**
58601e04c3fSmrg    * \name Tessellation Evaluation shader system values
58701e04c3fSmrg    */
58801e04c3fSmrg   /*@{*/
58901e04c3fSmrg   SYSTEM_VALUE_TESS_COORD,
59001e04c3fSmrg   SYSTEM_VALUE_VERTICES_IN,    /**< Tessellation vertices in input patch */
59101e04c3fSmrg   SYSTEM_VALUE_PRIMITIVE_ID,
59201e04c3fSmrg   SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */
59301e04c3fSmrg   SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */
59401e04c3fSmrg   /*@}*/
59501e04c3fSmrg
59601e04c3fSmrg   /**
59701e04c3fSmrg    * \name Compute shader system values
59801e04c3fSmrg    */
59901e04c3fSmrg   /*@{*/
60001e04c3fSmrg   SYSTEM_VALUE_LOCAL_INVOCATION_ID,
60101e04c3fSmrg   SYSTEM_VALUE_LOCAL_INVOCATION_INDEX,
60201e04c3fSmrg   SYSTEM_VALUE_GLOBAL_INVOCATION_ID,
603ed98bd31Smaya   SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX,
60401e04c3fSmrg   SYSTEM_VALUE_WORK_GROUP_ID,
60501e04c3fSmrg   SYSTEM_VALUE_NUM_WORK_GROUPS,
60601e04c3fSmrg   SYSTEM_VALUE_LOCAL_GROUP_SIZE,
60701e04c3fSmrg   SYSTEM_VALUE_GLOBAL_GROUP_SIZE,
60801e04c3fSmrg   SYSTEM_VALUE_WORK_DIM,
60901e04c3fSmrg   /*@}*/
61001e04c3fSmrg
61101e04c3fSmrg   /** Required for VK_KHR_device_group */
61201e04c3fSmrg   SYSTEM_VALUE_DEVICE_INDEX,
61301e04c3fSmrg
61401e04c3fSmrg   /** Required for VK_KHX_multiview */
61501e04c3fSmrg   SYSTEM_VALUE_VIEW_INDEX,
61601e04c3fSmrg
61701e04c3fSmrg   /**
61801e04c3fSmrg    * Driver internal vertex-count, used (for example) for drivers to
61901e04c3fSmrg    * calculate stride for stream-out outputs.  Not externally visible.
62001e04c3fSmrg    */
62101e04c3fSmrg   SYSTEM_VALUE_VERTEX_CNT,
62201e04c3fSmrg
62301e04c3fSmrg   /**
624ed98bd31Smaya    * Driver internal varying-coords, used for varying-fetch instructions.
62501e04c3fSmrg    * Not externally visible.
626ed98bd31Smaya    *
627ed98bd31Smaya    * The _SIZE value is "primitive size", used to scale i/j in primitive
628ed98bd31Smaya    * space to pixel space.
62901e04c3fSmrg    */
630ed98bd31Smaya   SYSTEM_VALUE_BARYCENTRIC_PIXEL,
631ed98bd31Smaya   SYSTEM_VALUE_BARYCENTRIC_SAMPLE,
632ed98bd31Smaya   SYSTEM_VALUE_BARYCENTRIC_CENTROID,
633ed98bd31Smaya   SYSTEM_VALUE_BARYCENTRIC_SIZE,
63401e04c3fSmrg
63501e04c3fSmrg   SYSTEM_VALUE_MAX             /**< Number of values */
63601e04c3fSmrg} gl_system_value;
63701e04c3fSmrg
63801e04c3fSmrgconst char *gl_system_value_name(gl_system_value sysval);
63901e04c3fSmrg
64001e04c3fSmrg/**
64101e04c3fSmrg * The possible interpolation qualifiers that can be applied to a fragment
64201e04c3fSmrg * shader input in GLSL.
64301e04c3fSmrg *
64401e04c3fSmrg * Note: INTERP_MODE_NONE must be 0 so that memsetting the
64501e04c3fSmrg * ir_variable data structure to 0 causes the default behavior.
64601e04c3fSmrg */
64701e04c3fSmrgenum glsl_interp_mode
64801e04c3fSmrg{
64901e04c3fSmrg   INTERP_MODE_NONE = 0,
65001e04c3fSmrg   INTERP_MODE_SMOOTH,
65101e04c3fSmrg   INTERP_MODE_FLAT,
65201e04c3fSmrg   INTERP_MODE_NOPERSPECTIVE,
65301e04c3fSmrg   INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
65401e04c3fSmrg};
65501e04c3fSmrg
65601e04c3fSmrgenum glsl_interface_packing {
65701e04c3fSmrg   GLSL_INTERFACE_PACKING_STD140,
65801e04c3fSmrg   GLSL_INTERFACE_PACKING_SHARED,
65901e04c3fSmrg   GLSL_INTERFACE_PACKING_PACKED,
66001e04c3fSmrg   GLSL_INTERFACE_PACKING_STD430
66101e04c3fSmrg};
66201e04c3fSmrg
66301e04c3fSmrgconst char *glsl_interp_mode_name(enum glsl_interp_mode qual);
66401e04c3fSmrg
66501e04c3fSmrg/**
66601e04c3fSmrg * Fragment program results
66701e04c3fSmrg */
66801e04c3fSmrgtypedef enum
66901e04c3fSmrg{
67001e04c3fSmrg   FRAG_RESULT_DEPTH = 0,
67101e04c3fSmrg   FRAG_RESULT_STENCIL = 1,
67201e04c3fSmrg   /* If a single color should be written to all render targets, this
67301e04c3fSmrg    * register is written.  No FRAG_RESULT_DATAn will be written.
67401e04c3fSmrg    */
67501e04c3fSmrg   FRAG_RESULT_COLOR = 2,
67601e04c3fSmrg   FRAG_RESULT_SAMPLE_MASK = 3,
67701e04c3fSmrg
67801e04c3fSmrg   /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n]
67901e04c3fSmrg    * or ARB_fragment_program fragment.color[n]) color results.  If
68001e04c3fSmrg    * any are written, FRAG_RESULT_COLOR will not be written.
68101e04c3fSmrg    * FRAG_RESULT_DATA1 and up are simply for the benefit of
68201e04c3fSmrg    * gl_frag_result_name() and not to be construed as an upper bound
68301e04c3fSmrg    */
68401e04c3fSmrg   FRAG_RESULT_DATA0 = 4,
68501e04c3fSmrg   FRAG_RESULT_DATA1,
68601e04c3fSmrg   FRAG_RESULT_DATA2,
68701e04c3fSmrg   FRAG_RESULT_DATA3,
68801e04c3fSmrg   FRAG_RESULT_DATA4,
68901e04c3fSmrg   FRAG_RESULT_DATA5,
69001e04c3fSmrg   FRAG_RESULT_DATA6,
69101e04c3fSmrg   FRAG_RESULT_DATA7,
69201e04c3fSmrg} gl_frag_result;
69301e04c3fSmrg
69401e04c3fSmrgconst char *gl_frag_result_name(gl_frag_result result);
69501e04c3fSmrg
69601e04c3fSmrg#define FRAG_RESULT_MAX		(FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS)
69701e04c3fSmrg
69801e04c3fSmrg/**
69901e04c3fSmrg * \brief Layout qualifiers for gl_FragDepth.
70001e04c3fSmrg *
70101e04c3fSmrg * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with
70201e04c3fSmrg * a layout qualifier.
70301e04c3fSmrg *
70401e04c3fSmrg * \see enum ir_depth_layout
70501e04c3fSmrg */
70601e04c3fSmrgenum gl_frag_depth_layout
70701e04c3fSmrg{
70801e04c3fSmrg   FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */
70901e04c3fSmrg   FRAG_DEPTH_LAYOUT_ANY,
71001e04c3fSmrg   FRAG_DEPTH_LAYOUT_GREATER,
71101e04c3fSmrg   FRAG_DEPTH_LAYOUT_LESS,
71201e04c3fSmrg   FRAG_DEPTH_LAYOUT_UNCHANGED
71301e04c3fSmrg};
71401e04c3fSmrg
71501e04c3fSmrg/**
71601e04c3fSmrg * \brief Buffer access qualifiers
71701e04c3fSmrg */
71801e04c3fSmrgenum gl_access_qualifier
71901e04c3fSmrg{
72001e04c3fSmrg   ACCESS_COHERENT      = (1 << 0),
72101e04c3fSmrg   ACCESS_RESTRICT      = (1 << 1),
72201e04c3fSmrg   ACCESS_VOLATILE      = (1 << 2),
72301e04c3fSmrg   ACCESS_NON_READABLE  = (1 << 3),
72401e04c3fSmrg   ACCESS_NON_WRITEABLE = (1 << 4),
725ed98bd31Smaya
726ed98bd31Smaya   /** The access may use a non-uniform buffer or image index */
727ed98bd31Smaya   ACCESS_NON_UNIFORM   = (1 << 5),
72801e04c3fSmrg};
72901e04c3fSmrg
73001e04c3fSmrg/**
73101e04c3fSmrg * \brief Blend support qualifiers
73201e04c3fSmrg */
73301e04c3fSmrgenum gl_advanced_blend_mode
73401e04c3fSmrg{
73501e04c3fSmrg   BLEND_NONE           = 0x0000,
73601e04c3fSmrg
73701e04c3fSmrg   BLEND_MULTIPLY       = 0x0001,
73801e04c3fSmrg   BLEND_SCREEN         = 0x0002,
73901e04c3fSmrg   BLEND_OVERLAY        = 0x0004,
74001e04c3fSmrg   BLEND_DARKEN         = 0x0008,
74101e04c3fSmrg   BLEND_LIGHTEN        = 0x0010,
74201e04c3fSmrg   BLEND_COLORDODGE     = 0x0020,
74301e04c3fSmrg   BLEND_COLORBURN      = 0x0040,
74401e04c3fSmrg   BLEND_HARDLIGHT      = 0x0080,
74501e04c3fSmrg   BLEND_SOFTLIGHT      = 0x0100,
74601e04c3fSmrg   BLEND_DIFFERENCE     = 0x0200,
74701e04c3fSmrg   BLEND_EXCLUSION      = 0x0400,
74801e04c3fSmrg   BLEND_HSL_HUE        = 0x0800,
74901e04c3fSmrg   BLEND_HSL_SATURATION = 0x1000,
75001e04c3fSmrg   BLEND_HSL_COLOR      = 0x2000,
75101e04c3fSmrg   BLEND_HSL_LUMINOSITY = 0x4000,
75201e04c3fSmrg
75301e04c3fSmrg   BLEND_ALL            = 0x7fff,
75401e04c3fSmrg};
75501e04c3fSmrg
75601e04c3fSmrgenum gl_tess_spacing
75701e04c3fSmrg{
75801e04c3fSmrg   TESS_SPACING_UNSPECIFIED,
75901e04c3fSmrg   TESS_SPACING_EQUAL,
76001e04c3fSmrg   TESS_SPACING_FRACTIONAL_ODD,
76101e04c3fSmrg   TESS_SPACING_FRACTIONAL_EVEN,
76201e04c3fSmrg};
76301e04c3fSmrg
76401e04c3fSmrg/**
76501e04c3fSmrg * A compare function enum for use in compiler lowering passes.  This is in
76601e04c3fSmrg * the same order as GL's compare functions (shifted down by GL_NEVER), and is
76701e04c3fSmrg * exactly the same as gallium's PIPE_FUNC_*.
76801e04c3fSmrg */
76901e04c3fSmrgenum compare_func
77001e04c3fSmrg{
77101e04c3fSmrg   COMPARE_FUNC_NEVER,
77201e04c3fSmrg   COMPARE_FUNC_LESS,
77301e04c3fSmrg   COMPARE_FUNC_EQUAL,
77401e04c3fSmrg   COMPARE_FUNC_LEQUAL,
77501e04c3fSmrg   COMPARE_FUNC_GREATER,
77601e04c3fSmrg   COMPARE_FUNC_NOTEQUAL,
77701e04c3fSmrg   COMPARE_FUNC_GEQUAL,
77801e04c3fSmrg   COMPARE_FUNC_ALWAYS,
77901e04c3fSmrg};
78001e04c3fSmrg
781ed98bd31Smaya/**
782ed98bd31Smaya * Arrangements for grouping invocations from NV_compute_shader_derivatives.
783ed98bd31Smaya *
784ed98bd31Smaya *   The extension provides new layout qualifiers that support two different
785ed98bd31Smaya *   arrangements of compute shader invocations for the purpose of derivative
786ed98bd31Smaya *   computation.  When specifying
787ed98bd31Smaya *
788ed98bd31Smaya *     layout(derivative_group_quadsNV) in;
789ed98bd31Smaya *
790ed98bd31Smaya *   compute shader invocations are grouped into 2x2x1 arrays whose four local
791ed98bd31Smaya *   invocation ID values follow the pattern:
792ed98bd31Smaya *
793ed98bd31Smaya *       +-----------------+------------------+
794ed98bd31Smaya *       | (2x+0, 2y+0, z) |  (2x+1, 2y+0, z) |
795ed98bd31Smaya *       +-----------------+------------------+
796ed98bd31Smaya *       | (2x+0, 2y+1, z) |  (2x+1, 2y+1, z) |
797ed98bd31Smaya *       +-----------------+------------------+
798ed98bd31Smaya *
799ed98bd31Smaya *   where Y increases from bottom to top.  When specifying
800ed98bd31Smaya *
801ed98bd31Smaya *     layout(derivative_group_linearNV) in;
802ed98bd31Smaya *
803ed98bd31Smaya *   compute shader invocations are grouped into 2x2x1 arrays whose four local
804ed98bd31Smaya *   invocation index values follow the pattern:
805ed98bd31Smaya *
806ed98bd31Smaya *       +------+------+
807ed98bd31Smaya *       | 4n+0 | 4n+1 |
808ed98bd31Smaya *       +------+------+
809ed98bd31Smaya *       | 4n+2 | 4n+3 |
810ed98bd31Smaya *       +------+------+
811ed98bd31Smaya *
812ed98bd31Smaya *   If neither layout qualifier is specified, derivatives in compute shaders
813ed98bd31Smaya *   return zero, which is consistent with the handling of built-in texture
814ed98bd31Smaya *   functions like texture() in GLSL 4.50 compute shaders.
815ed98bd31Smaya */
816ed98bd31Smayaenum gl_derivative_group {
817ed98bd31Smaya   DERIVATIVE_GROUP_NONE = 0,
818ed98bd31Smaya   DERIVATIVE_GROUP_QUADS,
819ed98bd31Smaya   DERIVATIVE_GROUP_LINEAR,
820ed98bd31Smaya};
821ed98bd31Smaya
82201e04c3fSmrg#ifdef __cplusplus
82301e04c3fSmrg} /* extern "C" */
82401e04c3fSmrg#endif
82501e04c3fSmrg
82601e04c3fSmrg#endif /* SHADER_ENUMS_H */
827