shader_info.h revision 01e04c3f
1/*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25#ifndef SHADER_INFO_H
26#define SHADER_INFO_H
27
28#include "shader_enums.h"
29#include <stdint.h>
30
31#ifdef __cplusplus
32extern "C" {
33#endif
34
35struct spirv_supported_capabilities {
36   bool float64;
37   bool image_ms_array;
38   bool tessellation;
39   bool device_group;
40   bool draw_parameters;
41   bool image_read_without_format;
42   bool image_write_without_format;
43   bool int64;
44   bool multiview;
45   bool variable_pointers;
46   bool storage_16bit;
47   bool int16;
48   bool shader_viewport_index_layer;
49   bool subgroup_arithmetic;
50   bool subgroup_ballot;
51   bool subgroup_basic;
52   bool subgroup_quad;
53   bool subgroup_shuffle;
54   bool subgroup_vote;
55   bool gcn_shader;
56   bool trinary_minmax;
57   bool descriptor_array_dynamic_indexing;
58   bool runtime_descriptor_array;
59   bool stencil_export;
60   bool atomic_storage;
61   bool storage_8bit;
62   bool post_depth_coverage;
63   bool transform_feedback;
64   bool geometry_streams;
65};
66
67typedef struct shader_info {
68   const char *name;
69
70   /* Descriptive name provided by the client; may be NULL */
71   const char *label;
72
73   /** The shader stage, such as MESA_SHADER_VERTEX. */
74   gl_shader_stage stage;
75
76   /** The shader stage in a non SSO linked program that follows this stage,
77     * such as MESA_SHADER_FRAGMENT.
78     */
79   gl_shader_stage next_stage;
80
81   /* Number of textures used by this shader */
82   unsigned num_textures;
83   /* Number of uniform buffers used by this shader */
84   unsigned num_ubos;
85   /* Number of atomic buffers used by this shader */
86   unsigned num_abos;
87   /* Number of shader storage buffers used by this shader */
88   unsigned num_ssbos;
89   /* Number of images used by this shader */
90   unsigned num_images;
91
92   /* Which inputs are actually read */
93   uint64_t inputs_read;
94   /* Which outputs are actually written */
95   uint64_t outputs_written;
96   /* Which outputs are actually read */
97   uint64_t outputs_read;
98   /* Which system values are actually read */
99   uint64_t system_values_read;
100
101   /* Which patch inputs are actually read */
102   uint32_t patch_inputs_read;
103   /* Which patch outputs are actually written */
104   uint32_t patch_outputs_written;
105   /* Which patch outputs are read */
106   uint32_t patch_outputs_read;
107
108   /* Whether or not this shader ever uses textureGather() */
109   bool uses_texture_gather;
110
111   /** Bitfield of which textures are used by texelFetch() */
112   uint32_t textures_used_by_txf;
113
114   /**
115    * True if this shader uses the fddx/fddy opcodes.
116    *
117    * Note that this does not include the "fine" and "coarse" variants.
118    */
119   bool uses_fddx_fddy;
120
121   /* The size of the gl_ClipDistance[] array, if declared. */
122   unsigned clip_distance_array_size;
123
124   /* The size of the gl_CullDistance[] array, if declared. */
125   unsigned cull_distance_array_size;
126
127   /* Whether or not separate shader objects were used */
128   bool separate_shader;
129
130   /** Was this shader linked with any transform feedback varyings? */
131   bool has_transform_feedback_varyings;
132
133   union {
134      struct {
135         /* Which inputs are doubles */
136         uint64_t double_inputs;
137      } vs;
138
139      struct {
140         /** The number of vertices recieves per input primitive */
141         unsigned vertices_in;
142
143         /** The output primitive type (GL enum value) */
144         unsigned output_primitive;
145
146         /** The input primitive type (GL enum value) */
147         unsigned input_primitive;
148
149         /** The maximum number of vertices the geometry shader might write. */
150         unsigned vertices_out;
151
152         /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
153         unsigned invocations;
154
155         /** Whether or not this shader uses EndPrimitive */
156         bool uses_end_primitive;
157
158         /** Whether or not this shader uses non-zero streams */
159         bool uses_streams;
160      } gs;
161
162      struct {
163         bool uses_discard;
164
165         /**
166          * Whether any inputs are declared with the "sample" qualifier.
167          */
168         bool uses_sample_qualifier;
169
170         /**
171          * Whether early fragment tests are enabled as defined by
172          * ARB_shader_image_load_store.
173          */
174         bool early_fragment_tests;
175
176         /**
177          * Defined by INTEL_conservative_rasterization.
178          */
179         bool inner_coverage;
180
181         bool post_depth_coverage;
182
183         bool pixel_center_integer;
184
185         bool pixel_interlock_ordered;
186         bool pixel_interlock_unordered;
187         bool sample_interlock_ordered;
188         bool sample_interlock_unordered;
189
190         /** gl_FragDepth layout for ARB_conservative_depth. */
191         enum gl_frag_depth_layout depth_layout;
192      } fs;
193
194      struct {
195         unsigned local_size[3];
196
197         bool local_size_variable;
198
199         /**
200          * Size of shared variables accessed by the compute shader.
201          */
202         unsigned shared_size;
203      } cs;
204
205      /* Applies to both TCS and TES. */
206      struct {
207         /** The number of vertices in the TCS output patch. */
208         unsigned tcs_vertices_out;
209
210         uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
211         enum gl_tess_spacing spacing;
212         /** Is the vertex order counterclockwise? */
213         bool ccw;
214         bool point_mode;
215      } tess;
216   };
217} shader_info;
218
219#ifdef __cplusplus
220}
221#endif
222
223#endif /* SHADER_INFO_H */
224