ir3_assembler.c revision 7ec681f3
1/* 2 * Copyright © 2020 Google, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "ir3_assembler.h" 25#include "ir3_parser.h" 26#include "ir3_shader.h" 27 28/** 29 * A helper to go from ir3 assembly to assembled shader. The shader has a 30 * single variant. 31 */ 32struct ir3_shader * 33ir3_parse_asm(struct ir3_compiler *c, struct ir3_kernel_info *info, FILE *in) 34{ 35 struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader)); 36 shader->compiler = c; 37 shader->type = MESA_SHADER_COMPUTE; 38 mtx_init(&shader->variants_lock, mtx_plain); 39 40 struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v)); 41 v->type = MESA_SHADER_COMPUTE; 42 v->shader = shader; 43 v->const_state = rzalloc_size(v, sizeof(*v->const_state)); 44 45 shader->variants = v; 46 shader->variant_count = 1; 47 48 info->numwg = INVALID_REG; 49 50 for (int i = 0; i < MAX_BUFS; i++) { 51 info->buf_addr_regs[i] = INVALID_REG; 52 } 53 54 /* Provide a default local_size in case the shader doesn't set it, so that 55 * we don't crash at least. 56 */ 57 v->local_size[0] = v->local_size[1] = v->local_size[2] = 1; 58 59 v->ir = ir3_parse(v, info, in); 60 if (!v->ir) 61 goto error; 62 63 ir3_debug_print(v->ir, "AFTER PARSING"); 64 65 v->bin = ir3_shader_assemble(v); 66 if (!v->bin) 67 goto error; 68 69 return shader; 70 71error: 72 ralloc_free(shader); 73 return NULL; 74} 75