draw_context.h revision af69d88d
1
2/**************************************************************************
3 *
4 * Copyright 2007 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29/**
30 * \brief  Public interface into the drawing module.
31 */
32
33/* Authors:  Keith Whitwell <keithw@vmware.com>
34 */
35
36
37#ifndef DRAW_CONTEXT_H
38#define DRAW_CONTEXT_H
39
40
41#include "pipe/p_state.h"
42#include "tgsi/tgsi_exec.h"
43
44struct pipe_context;
45struct draw_context;
46struct draw_stage;
47struct draw_vertex_shader;
48struct draw_geometry_shader;
49struct draw_fragment_shader;
50struct tgsi_sampler;
51
52/*
53 * structure to contain driver internal information
54 * for stream out support. mapping stores the pointer
55 * to the buffer contents, and internal offset stores
56 * an internal counter to how much of the stream
57 * out buffer is used (in bytes).
58 */
59struct draw_so_target {
60   struct pipe_stream_output_target target;
61   void *mapping;
62   int internal_offset;
63};
64
65struct draw_context *draw_create( struct pipe_context *pipe );
66
67struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
68
69void draw_destroy( struct draw_context *draw );
70
71void draw_flush(struct draw_context *draw);
72
73void draw_set_viewport_states( struct draw_context *draw,
74                               unsigned start_slot,
75                               unsigned num_viewports,
76                               const struct pipe_viewport_state *viewports );
77
78void draw_set_clip_state( struct draw_context *pipe,
79                          const struct pipe_clip_state *clip );
80
81/**
82 * Sets the rasterization state used by the draw module.
83 * The rast_handle is used to pass the driver specific representation
84 * of the rasterization state. It's going to be used when the
85 * draw module sets the state back on the driver itself using the
86 * pipe::bind_rasterizer_state method.
87 *
88 * NOTE: if you're calling this function from within the pipe's
89 * bind_rasterizer_state you should always call it before binding
90 * the actual state - that's because the draw module can try to
91 * bind its own rasterizer state which would reset your newly
92 * set state. i.e. always do
93 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
94 * driver->state.raster = state;
95 */
96void draw_set_rasterizer_state( struct draw_context *draw,
97                                const struct pipe_rasterizer_state *raster,
98                                void *rast_handle );
99
100void draw_set_rasterize_stage( struct draw_context *draw,
101                               struct draw_stage *stage );
102
103void draw_wide_point_threshold(struct draw_context *draw, float threshold);
104
105void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
106
107void draw_wide_line_threshold(struct draw_context *draw, float threshold);
108
109void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
110
111void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
112
113void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
114
115boolean
116draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
117
118boolean
119draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
120
121boolean
122draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
123
124
125struct tgsi_shader_info *
126draw_get_shader_info(const struct draw_context *draw);
127
128void
129draw_prepare_shader_outputs(struct draw_context *draw);
130
131int
132draw_find_shader_output(const struct draw_context *draw,
133                        uint semantic_name, uint semantic_index);
134
135boolean
136draw_will_inject_frontface(const struct draw_context *draw);
137
138uint
139draw_num_shader_outputs(const struct draw_context *draw);
140
141uint
142draw_total_vs_outputs(const struct draw_context *draw);
143
144uint
145draw_total_gs_outputs(const struct draw_context *draw);
146
147void
148draw_texture_sampler(struct draw_context *draw,
149                     uint shader_type,
150                     struct tgsi_sampler *sampler);
151
152void
153draw_set_sampler_views(struct draw_context *draw,
154                       unsigned shader_stage,
155                       struct pipe_sampler_view **views,
156                       unsigned num);
157void
158draw_set_samplers(struct draw_context *draw,
159                  unsigned shader_stage,
160                  struct pipe_sampler_state **samplers,
161                  unsigned num);
162
163void
164draw_set_mapped_texture(struct draw_context *draw,
165                        unsigned shader_stage,
166                        unsigned sview_idx,
167                        uint32_t width, uint32_t height, uint32_t depth,
168                        uint32_t first_level, uint32_t last_level,
169                        const void *base,
170                        uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
171                        uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
172                        uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
173
174
175/*
176 * Vertex shader functions
177 */
178
179struct draw_vertex_shader *
180draw_create_vertex_shader(struct draw_context *draw,
181                          const struct pipe_shader_state *shader);
182void draw_bind_vertex_shader(struct draw_context *draw,
183                             struct draw_vertex_shader *dvs);
184void draw_delete_vertex_shader(struct draw_context *draw,
185                               struct draw_vertex_shader *dvs);
186void draw_vs_attach_so(struct draw_vertex_shader *dvs,
187                       const struct pipe_stream_output_info *info);
188void draw_vs_reset_so(struct draw_vertex_shader *dvs);
189
190
191/*
192 * Fragment shader functions
193 */
194struct draw_fragment_shader *
195draw_create_fragment_shader(struct draw_context *draw,
196                            const struct pipe_shader_state *shader);
197void draw_bind_fragment_shader(struct draw_context *draw,
198                               struct draw_fragment_shader *dvs);
199void draw_delete_fragment_shader(struct draw_context *draw,
200                                 struct draw_fragment_shader *dvs);
201
202/*
203 * Geometry shader functions
204 */
205struct draw_geometry_shader *
206draw_create_geometry_shader(struct draw_context *draw,
207                            const struct pipe_shader_state *shader);
208void draw_bind_geometry_shader(struct draw_context *draw,
209                               struct draw_geometry_shader *dvs);
210void draw_delete_geometry_shader(struct draw_context *draw,
211                                 struct draw_geometry_shader *dvs);
212
213
214/*
215 * Vertex data functions
216 */
217
218void draw_set_vertex_buffers(struct draw_context *draw,
219                             unsigned start_slot, unsigned count,
220                             const struct pipe_vertex_buffer *buffers);
221
222void draw_set_vertex_elements(struct draw_context *draw,
223			      unsigned count,
224                              const struct pipe_vertex_element *elements);
225
226void draw_set_indexes(struct draw_context *draw,
227                      const void *elements, unsigned elem_size,
228                      unsigned available_space);
229
230void draw_set_mapped_vertex_buffer(struct draw_context *draw,
231                                   unsigned attr, const void *buffer,
232                                   size_t size);
233
234void
235draw_set_mapped_constant_buffer(struct draw_context *draw,
236                                unsigned shader_type,
237                                unsigned slot,
238                                const void *buffer,
239                                unsigned size);
240
241void
242draw_set_mapped_so_targets(struct draw_context *draw,
243                           int num_targets,
244                           struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
245
246
247/***********************************************************************
248 * draw_pt.c
249 */
250
251void draw_vbo(struct draw_context *draw,
252              const struct pipe_draw_info *info);
253
254
255/*******************************************************************************
256 * Driver backend interface
257 */
258struct vbuf_render;
259void draw_set_render( struct draw_context *draw,
260		      struct vbuf_render *render );
261
262void draw_set_driver_clipping( struct draw_context *draw,
263                               boolean bypass_clip_xy,
264                               boolean bypass_clip_z,
265                               boolean guard_band_xy,
266                               boolean bypass_clip_points);
267
268void draw_set_force_passthrough( struct draw_context *draw,
269                                 boolean enable );
270
271
272/*******************************************************************************
273 * Draw statistics
274 */
275void draw_collect_pipeline_statistics(struct draw_context *draw,
276                                      boolean enable);
277
278/*******************************************************************************
279 * Draw pipeline
280 */
281boolean draw_need_pipeline(const struct draw_context *draw,
282                           const struct pipe_rasterizer_state *rasterizer,
283                           unsigned prim );
284
285int
286draw_get_shader_param(unsigned shader, enum pipe_shader_cap param);
287
288int
289draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param);
290
291boolean
292draw_get_option_use_llvm(void);
293
294#endif /* DRAW_CONTEXT_H */
295