draw_context.h revision af69d88d
1 2/************************************************************************** 3 * 4 * Copyright 2007 VMware, Inc. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * \brief Public interface into the drawing module. 31 */ 32 33/* Authors: Keith Whitwell <keithw@vmware.com> 34 */ 35 36 37#ifndef DRAW_CONTEXT_H 38#define DRAW_CONTEXT_H 39 40 41#include "pipe/p_state.h" 42#include "tgsi/tgsi_exec.h" 43 44struct pipe_context; 45struct draw_context; 46struct draw_stage; 47struct draw_vertex_shader; 48struct draw_geometry_shader; 49struct draw_fragment_shader; 50struct tgsi_sampler; 51 52/* 53 * structure to contain driver internal information 54 * for stream out support. mapping stores the pointer 55 * to the buffer contents, and internal offset stores 56 * an internal counter to how much of the stream 57 * out buffer is used (in bytes). 58 */ 59struct draw_so_target { 60 struct pipe_stream_output_target target; 61 void *mapping; 62 int internal_offset; 63}; 64 65struct draw_context *draw_create( struct pipe_context *pipe ); 66 67struct draw_context *draw_create_no_llvm(struct pipe_context *pipe); 68 69void draw_destroy( struct draw_context *draw ); 70 71void draw_flush(struct draw_context *draw); 72 73void draw_set_viewport_states( struct draw_context *draw, 74 unsigned start_slot, 75 unsigned num_viewports, 76 const struct pipe_viewport_state *viewports ); 77 78void draw_set_clip_state( struct draw_context *pipe, 79 const struct pipe_clip_state *clip ); 80 81/** 82 * Sets the rasterization state used by the draw module. 83 * The rast_handle is used to pass the driver specific representation 84 * of the rasterization state. It's going to be used when the 85 * draw module sets the state back on the driver itself using the 86 * pipe::bind_rasterizer_state method. 87 * 88 * NOTE: if you're calling this function from within the pipe's 89 * bind_rasterizer_state you should always call it before binding 90 * the actual state - that's because the draw module can try to 91 * bind its own rasterizer state which would reset your newly 92 * set state. i.e. always do 93 * draw_set_rasterizer_state(driver->draw, state->pipe_state, state); 94 * driver->state.raster = state; 95 */ 96void draw_set_rasterizer_state( struct draw_context *draw, 97 const struct pipe_rasterizer_state *raster, 98 void *rast_handle ); 99 100void draw_set_rasterize_stage( struct draw_context *draw, 101 struct draw_stage *stage ); 102 103void draw_wide_point_threshold(struct draw_context *draw, float threshold); 104 105void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite); 106 107void draw_wide_line_threshold(struct draw_context *draw, float threshold); 108 109void draw_enable_line_stipple(struct draw_context *draw, boolean enable); 110 111void draw_enable_point_sprites(struct draw_context *draw, boolean enable); 112 113void draw_set_zs_format(struct draw_context *draw, enum pipe_format format); 114 115boolean 116draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); 117 118boolean 119draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe); 120 121boolean 122draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe); 123 124 125struct tgsi_shader_info * 126draw_get_shader_info(const struct draw_context *draw); 127 128void 129draw_prepare_shader_outputs(struct draw_context *draw); 130 131int 132draw_find_shader_output(const struct draw_context *draw, 133 uint semantic_name, uint semantic_index); 134 135boolean 136draw_will_inject_frontface(const struct draw_context *draw); 137 138uint 139draw_num_shader_outputs(const struct draw_context *draw); 140 141uint 142draw_total_vs_outputs(const struct draw_context *draw); 143 144uint 145draw_total_gs_outputs(const struct draw_context *draw); 146 147void 148draw_texture_sampler(struct draw_context *draw, 149 uint shader_type, 150 struct tgsi_sampler *sampler); 151 152void 153draw_set_sampler_views(struct draw_context *draw, 154 unsigned shader_stage, 155 struct pipe_sampler_view **views, 156 unsigned num); 157void 158draw_set_samplers(struct draw_context *draw, 159 unsigned shader_stage, 160 struct pipe_sampler_state **samplers, 161 unsigned num); 162 163void 164draw_set_mapped_texture(struct draw_context *draw, 165 unsigned shader_stage, 166 unsigned sview_idx, 167 uint32_t width, uint32_t height, uint32_t depth, 168 uint32_t first_level, uint32_t last_level, 169 const void *base, 170 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], 171 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], 172 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]); 173 174 175/* 176 * Vertex shader functions 177 */ 178 179struct draw_vertex_shader * 180draw_create_vertex_shader(struct draw_context *draw, 181 const struct pipe_shader_state *shader); 182void draw_bind_vertex_shader(struct draw_context *draw, 183 struct draw_vertex_shader *dvs); 184void draw_delete_vertex_shader(struct draw_context *draw, 185 struct draw_vertex_shader *dvs); 186void draw_vs_attach_so(struct draw_vertex_shader *dvs, 187 const struct pipe_stream_output_info *info); 188void draw_vs_reset_so(struct draw_vertex_shader *dvs); 189 190 191/* 192 * Fragment shader functions 193 */ 194struct draw_fragment_shader * 195draw_create_fragment_shader(struct draw_context *draw, 196 const struct pipe_shader_state *shader); 197void draw_bind_fragment_shader(struct draw_context *draw, 198 struct draw_fragment_shader *dvs); 199void draw_delete_fragment_shader(struct draw_context *draw, 200 struct draw_fragment_shader *dvs); 201 202/* 203 * Geometry shader functions 204 */ 205struct draw_geometry_shader * 206draw_create_geometry_shader(struct draw_context *draw, 207 const struct pipe_shader_state *shader); 208void draw_bind_geometry_shader(struct draw_context *draw, 209 struct draw_geometry_shader *dvs); 210void draw_delete_geometry_shader(struct draw_context *draw, 211 struct draw_geometry_shader *dvs); 212 213 214/* 215 * Vertex data functions 216 */ 217 218void draw_set_vertex_buffers(struct draw_context *draw, 219 unsigned start_slot, unsigned count, 220 const struct pipe_vertex_buffer *buffers); 221 222void draw_set_vertex_elements(struct draw_context *draw, 223 unsigned count, 224 const struct pipe_vertex_element *elements); 225 226void draw_set_indexes(struct draw_context *draw, 227 const void *elements, unsigned elem_size, 228 unsigned available_space); 229 230void draw_set_mapped_vertex_buffer(struct draw_context *draw, 231 unsigned attr, const void *buffer, 232 size_t size); 233 234void 235draw_set_mapped_constant_buffer(struct draw_context *draw, 236 unsigned shader_type, 237 unsigned slot, 238 const void *buffer, 239 unsigned size); 240 241void 242draw_set_mapped_so_targets(struct draw_context *draw, 243 int num_targets, 244 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]); 245 246 247/*********************************************************************** 248 * draw_pt.c 249 */ 250 251void draw_vbo(struct draw_context *draw, 252 const struct pipe_draw_info *info); 253 254 255/******************************************************************************* 256 * Driver backend interface 257 */ 258struct vbuf_render; 259void draw_set_render( struct draw_context *draw, 260 struct vbuf_render *render ); 261 262void draw_set_driver_clipping( struct draw_context *draw, 263 boolean bypass_clip_xy, 264 boolean bypass_clip_z, 265 boolean guard_band_xy, 266 boolean bypass_clip_points); 267 268void draw_set_force_passthrough( struct draw_context *draw, 269 boolean enable ); 270 271 272/******************************************************************************* 273 * Draw statistics 274 */ 275void draw_collect_pipeline_statistics(struct draw_context *draw, 276 boolean enable); 277 278/******************************************************************************* 279 * Draw pipeline 280 */ 281boolean draw_need_pipeline(const struct draw_context *draw, 282 const struct pipe_rasterizer_state *rasterizer, 283 unsigned prim ); 284 285int 286draw_get_shader_param(unsigned shader, enum pipe_shader_cap param); 287 288int 289draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param); 290 291boolean 292draw_get_option_use_llvm(void); 293 294#endif /* DRAW_CONTEXT_H */ 295