1cdc920a0Smrg/************************************************************************** 2cdc920a0Smrg * 33464ebd5Sriastradh * Copyright 2009 VMware, Inc. 4cdc920a0Smrg * All Rights Reserved. 5cdc920a0Smrg * 6cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7cdc920a0Smrg * copy of this software and associated documentation files (the 8cdc920a0Smrg * "Software"), to deal in the Software without restriction, including 9cdc920a0Smrg * without limitation the rights to use, copy, modify, merge, publish, 10cdc920a0Smrg * distribute, sub license, and/or sell copies of the Software, and to 11cdc920a0Smrg * permit persons to whom the Software is furnished to do so, subject to 12cdc920a0Smrg * the following conditions: 13cdc920a0Smrg * 14cdc920a0Smrg * The above copyright notice and this permission notice (including the 15cdc920a0Smrg * next paragraph) shall be included in all copies or substantial portions 16cdc920a0Smrg * of the Software. 17cdc920a0Smrg * 18cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19cdc920a0Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20cdc920a0Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21af69d88dSmrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22cdc920a0Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23cdc920a0Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24cdc920a0Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25cdc920a0Smrg * 26cdc920a0Smrg **************************************************************************/ 27cdc920a0Smrg 28cdc920a0Smrg#include "draw_gs.h" 29cdc920a0Smrg 30cdc920a0Smrg#include "draw_private.h" 31cdc920a0Smrg#include "draw_context.h" 327ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 33af69d88dSmrg#include "draw_llvm.h" 34af69d88dSmrg#endif 35cdc920a0Smrg 36cdc920a0Smrg#include "tgsi/tgsi_parse.h" 37cdc920a0Smrg#include "tgsi/tgsi_exec.h" 387ec681f3Smrg#include "nir/nir_to_tgsi_info.h" 39cdc920a0Smrg#include "pipe/p_shader_tokens.h" 40cdc920a0Smrg 41cdc920a0Smrg#include "util/u_math.h" 42cdc920a0Smrg#include "util/u_memory.h" 433464ebd5Sriastradh#include "util/u_prim.h" 447ec681f3Smrg#include "util/ralloc.h" 45cdc920a0Smrg/* fixme: move it from here */ 46cdc920a0Smrg#define MAX_PRIMITIVES 64 47cdc920a0Smrg 4801e04c3fSmrgstatic inline int 49af69d88dSmrgdraw_gs_get_input_index(int semantic, int index, 50af69d88dSmrg const struct tgsi_shader_info *input_info) 51cdc920a0Smrg{ 52cdc920a0Smrg int i; 53af69d88dSmrg const ubyte *input_semantic_names = input_info->output_semantic_name; 54af69d88dSmrg const ubyte *input_semantic_indices = input_info->output_semantic_index; 55af69d88dSmrg for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { 56af69d88dSmrg if (input_semantic_names[i] == semantic && 57af69d88dSmrg input_semantic_indices[i] == index) 58af69d88dSmrg return i; 59cdc920a0Smrg } 60af69d88dSmrg return -1; 61cdc920a0Smrg} 62cdc920a0Smrg 63af69d88dSmrg/** 64af69d88dSmrg * We execute geometry shaders in the SOA mode, so ideally we want to 65af69d88dSmrg * flush when the number of currently fetched primitives is equal to 66af69d88dSmrg * the number of elements in the SOA vector. This ensures that the 6701e04c3fSmrg * throughput is optimized for the given vector instruction set. 68af69d88dSmrg */ 6901e04c3fSmrgstatic inline boolean 70af69d88dSmrgdraw_gs_should_flush(struct draw_geometry_shader *shader) 71cdc920a0Smrg{ 727ec681f3Smrg return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); 73cdc920a0Smrg} 74cdc920a0Smrg 753464ebd5Sriastradh/*#define DEBUG_OUTPUTS 1*/ 76af69d88dSmrgstatic void 77af69d88dSmrgtgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, 78361fc4cbSmaya unsigned stream, 79af69d88dSmrg unsigned num_primitives, 80af69d88dSmrg float (**p_output)[4]) 81cdc920a0Smrg{ 82cdc920a0Smrg struct tgsi_exec_machine *machine = shader->machine; 83cdc920a0Smrg unsigned prim_idx, j, slot; 843464ebd5Sriastradh float (*output)[4]; 853464ebd5Sriastradh 863464ebd5Sriastradh output = *p_output; 87cdc920a0Smrg 88cdc920a0Smrg /* Unswizzle all output results. 89cdc920a0Smrg */ 903464ebd5Sriastradh 91cdc920a0Smrg for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) { 92361fc4cbSmaya unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx]; 93361fc4cbSmaya unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx]; 94361fc4cbSmaya shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] = 95361fc4cbSmaya machine->Primitives[stream][prim_idx]; 96361fc4cbSmaya shader->stream[stream].emitted_vertices += num_verts_per_prim; 97361fc4cbSmaya 98361fc4cbSmaya for (j = 0; j < num_verts_per_prim; j++) { 99361fc4cbSmaya int idx = prim_offset + j * shader->info.num_outputs; 100cdc920a0Smrg#ifdef DEBUG_OUTPUTS 101361fc4cbSmaya debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs); 102cdc920a0Smrg#endif 103cdc920a0Smrg for (slot = 0; slot < shader->info.num_outputs; slot++) { 1043464ebd5Sriastradh output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0]; 1053464ebd5Sriastradh output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0]; 1063464ebd5Sriastradh output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0]; 1073464ebd5Sriastradh output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0]; 108cdc920a0Smrg#ifdef DEBUG_OUTPUTS 109cdc920a0Smrg debug_printf("\t%d: %f %f %f %f\n", slot, 110cdc920a0Smrg output[slot][0], 111cdc920a0Smrg output[slot][1], 112cdc920a0Smrg output[slot][2], 113cdc920a0Smrg output[slot][3]); 114cdc920a0Smrg#endif 115cdc920a0Smrg } 1163464ebd5Sriastradh output = (float (*)[4])((char *)output + shader->vertex_size); 117cdc920a0Smrg } 118cdc920a0Smrg } 1193464ebd5Sriastradh *p_output = output; 120361fc4cbSmaya shader->stream[stream].emitted_primitives += num_primitives; 121cdc920a0Smrg} 122cdc920a0Smrg 1233464ebd5Sriastradh/*#define DEBUG_INPUTS 1*/ 124af69d88dSmrgstatic void tgsi_fetch_gs_input(struct draw_geometry_shader *shader, 1253464ebd5Sriastradh unsigned *indices, 1263464ebd5Sriastradh unsigned num_vertices, 1273464ebd5Sriastradh unsigned prim_idx) 128cdc920a0Smrg{ 129cdc920a0Smrg struct tgsi_exec_machine *machine = shader->machine; 130af69d88dSmrg unsigned slot, i; 131af69d88dSmrg int vs_slot; 1323464ebd5Sriastradh unsigned input_vertex_stride = shader->input_vertex_stride; 1333464ebd5Sriastradh const float (*input_ptr)[4]; 134cdc920a0Smrg 1357ec681f3Smrg int primid_sv = machine->SysSemanticToIndex[TGSI_SEMANTIC_PRIMID]; 1367ec681f3Smrg if (primid_sv != -1) { 1377ec681f3Smrg for (unsigned j = 0; j < TGSI_QUAD_SIZE; j++) 1387ec681f3Smrg machine->SystemValue[primid_sv].xyzw[0].i[j] = shader->in_prim_idx; 1397ec681f3Smrg } 1407ec681f3Smrg 1413464ebd5Sriastradh input_ptr = shader->input; 142cdc920a0Smrg 1433464ebd5Sriastradh for (i = 0; i < num_vertices; ++i) { 1443464ebd5Sriastradh const float (*input)[4]; 1453464ebd5Sriastradh#if DEBUG_INPUTS 1463464ebd5Sriastradh debug_printf("%d) vertex index = %d (prim idx = %d)\n", 1473464ebd5Sriastradh i, indices[i], prim_idx); 1483464ebd5Sriastradh#endif 1493464ebd5Sriastradh input = (const float (*)[4])( 1503464ebd5Sriastradh (const char *)input_ptr + (indices[i] * input_vertex_stride)); 1513464ebd5Sriastradh for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { 1523464ebd5Sriastradh unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; 1533464ebd5Sriastradh if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { 154af69d88dSmrg machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx; 155af69d88dSmrg machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx; 156af69d88dSmrg machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx; 157af69d88dSmrg machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx; 1583464ebd5Sriastradh } else { 159af69d88dSmrg vs_slot = draw_gs_get_input_index( 160af69d88dSmrg shader->info.input_semantic_name[slot], 161af69d88dSmrg shader->info.input_semantic_index[slot], 162af69d88dSmrg shader->input_info); 163af69d88dSmrg if (vs_slot < 0) { 164af69d88dSmrg debug_printf("VS/GS signature mismatch!\n"); 165af69d88dSmrg machine->Inputs[idx].xyzw[0].f[prim_idx] = 0; 166af69d88dSmrg machine->Inputs[idx].xyzw[1].f[prim_idx] = 0; 167af69d88dSmrg machine->Inputs[idx].xyzw[2].f[prim_idx] = 0; 168af69d88dSmrg machine->Inputs[idx].xyzw[3].f[prim_idx] = 0; 169af69d88dSmrg } else { 1703464ebd5Sriastradh#if DEBUG_INPUTS 171af69d88dSmrg debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n", 172af69d88dSmrg slot, vs_slot, idx); 173af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][0])); 174af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][1])); 175af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][2])); 176af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][3])); 1773464ebd5Sriastradh#endif 178af69d88dSmrg machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0]; 179af69d88dSmrg machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1]; 180af69d88dSmrg machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2]; 181af69d88dSmrg machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3]; 1823464ebd5Sriastradh#if DEBUG_INPUTS 183af69d88dSmrg debug_printf("\t\t%f %f %f %f\n", 184af69d88dSmrg machine->Inputs[idx].xyzw[0].f[prim_idx], 185af69d88dSmrg machine->Inputs[idx].xyzw[1].f[prim_idx], 186af69d88dSmrg machine->Inputs[idx].xyzw[2].f[prim_idx], 187af69d88dSmrg machine->Inputs[idx].xyzw[3].f[prim_idx]); 1883464ebd5Sriastradh#endif 189af69d88dSmrg ++vs_slot; 190af69d88dSmrg } 1913464ebd5Sriastradh } 1923464ebd5Sriastradh } 193cdc920a0Smrg } 1943464ebd5Sriastradh} 1953464ebd5Sriastradh 196af69d88dSmrgstatic void tgsi_gs_prepare(struct draw_geometry_shader *shader, 197af69d88dSmrg const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 198af69d88dSmrg const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]) 1993464ebd5Sriastradh{ 2003464ebd5Sriastradh struct tgsi_exec_machine *machine = shader->machine; 201af69d88dSmrg tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, 202af69d88dSmrg constants, constants_size); 203af69d88dSmrg} 204af69d88dSmrg 205361fc4cbSmayastatic void tgsi_gs_run(struct draw_geometry_shader *shader, 206361fc4cbSmaya unsigned input_primitives, 207361fc4cbSmaya unsigned *out_prims) 208af69d88dSmrg{ 209af69d88dSmrg struct tgsi_exec_machine *machine = shader->machine; 210361fc4cbSmaya int i; 2113464ebd5Sriastradh 2127ec681f3Smrg if (shader->info.uses_invocationid) { 2137ec681f3Smrg unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID]; 2147ec681f3Smrg for (int j = 0; j < TGSI_QUAD_SIZE; j++) 2157ec681f3Smrg machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id; 2167ec681f3Smrg } 2177ec681f3Smrg 2183464ebd5Sriastradh /* run interpreter */ 21901e04c3fSmrg tgsi_exec_machine_run(machine, 0); 2203464ebd5Sriastradh 2217ec681f3Smrg for (i = 0; i < 4; i++) 2227ec681f3Smrg out_prims[i] = machine->OutputPrimCount[i]; 223af69d88dSmrg} 224af69d88dSmrg 2257ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 226af69d88dSmrg 227af69d88dSmrgstatic void 228af69d88dSmrgllvm_fetch_gs_input(struct draw_geometry_shader *shader, 229af69d88dSmrg unsigned *indices, 230af69d88dSmrg unsigned num_vertices, 231af69d88dSmrg unsigned prim_idx) 232af69d88dSmrg{ 233af69d88dSmrg unsigned slot, i; 234af69d88dSmrg int vs_slot; 235af69d88dSmrg unsigned input_vertex_stride = shader->input_vertex_stride; 236af69d88dSmrg const float (*input_ptr)[4]; 237af69d88dSmrg float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data; 238af69d88dSmrg 239af69d88dSmrg shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; 240af69d88dSmrg 241af69d88dSmrg input_ptr = shader->input; 242af69d88dSmrg 243af69d88dSmrg for (i = 0; i < num_vertices; ++i) { 244af69d88dSmrg const float (*input)[4]; 245af69d88dSmrg#if DEBUG_INPUTS 246af69d88dSmrg debug_printf("%d) vertex index = %d (prim idx = %d)\n", 247af69d88dSmrg i, indices[i], prim_idx); 248af69d88dSmrg#endif 249af69d88dSmrg input = (const float (*)[4])( 250af69d88dSmrg (const char *)input_ptr + (indices[i] * input_vertex_stride)); 251af69d88dSmrg for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) { 252af69d88dSmrg if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) { 253af69d88dSmrg /* skip. we handle system values through gallivm */ 254af69d88dSmrg /* NOTE: If we hit this case here it's an ordinary input not a sv, 255af69d88dSmrg * even though it probably should be a sv. 256af69d88dSmrg * Not sure how to set it up as regular input however if that even, 257af69d88dSmrg * would make sense so hack around this later in gallivm. 258af69d88dSmrg */ 259af69d88dSmrg } else { 260af69d88dSmrg vs_slot = draw_gs_get_input_index( 261af69d88dSmrg shader->info.input_semantic_name[slot], 262af69d88dSmrg shader->info.input_semantic_index[slot], 263af69d88dSmrg shader->input_info); 264af69d88dSmrg if (vs_slot < 0) { 265af69d88dSmrg debug_printf("VS/GS signature mismatch!\n"); 266af69d88dSmrg (*input_data)[i][slot][0][prim_idx] = 0; 267af69d88dSmrg (*input_data)[i][slot][1][prim_idx] = 0; 268af69d88dSmrg (*input_data)[i][slot][2][prim_idx] = 0; 269af69d88dSmrg (*input_data)[i][slot][3][prim_idx] = 0; 270af69d88dSmrg } else { 271af69d88dSmrg#if DEBUG_INPUTS 272af69d88dSmrg debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n", 273af69d88dSmrg slot, vs_slot, i); 274af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][0])); 275af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][1])); 276af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][2])); 277af69d88dSmrg assert(!util_is_inf_or_nan(input[vs_slot][3])); 278af69d88dSmrg#endif 279af69d88dSmrg (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0]; 280af69d88dSmrg (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1]; 281af69d88dSmrg (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2]; 282af69d88dSmrg (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3]; 283af69d88dSmrg#if DEBUG_INPUTS 284af69d88dSmrg debug_printf("\t\t%f %f %f %f\n", 285af69d88dSmrg (*input_data)[i][slot][0][prim_idx], 286af69d88dSmrg (*input_data)[i][slot][1][prim_idx], 287af69d88dSmrg (*input_data)[i][slot][2][prim_idx], 288af69d88dSmrg (*input_data)[i][slot][3][prim_idx]); 289af69d88dSmrg#endif 290af69d88dSmrg ++vs_slot; 291af69d88dSmrg } 292af69d88dSmrg } 293af69d88dSmrg } 294af69d88dSmrg } 295af69d88dSmrg} 296af69d88dSmrg 297af69d88dSmrgstatic void 298af69d88dSmrgllvm_fetch_gs_outputs(struct draw_geometry_shader *shader, 299361fc4cbSmaya unsigned stream, 300af69d88dSmrg unsigned num_primitives, 301af69d88dSmrg float (**p_output)[4]) 302af69d88dSmrg{ 303af69d88dSmrg int total_verts = 0; 304af69d88dSmrg int vertex_count = 0; 305af69d88dSmrg int total_prims = 0; 306af69d88dSmrg int max_prims_per_invocation = 0; 3077ec681f3Smrg char *output_ptr = (char*)shader->gs_output[stream]; 308af69d88dSmrg int i, j, prim_idx; 309af69d88dSmrg unsigned next_prim_boundary = shader->primitive_boundary; 310af69d88dSmrg 311af69d88dSmrg for (i = 0; i < shader->vector_length; ++i) { 3127ec681f3Smrg int prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)]; 313af69d88dSmrg total_prims += prims; 314af69d88dSmrg max_prims_per_invocation = MAX2(max_prims_per_invocation, prims); 315af69d88dSmrg } 316af69d88dSmrg for (i = 0; i < shader->vector_length; ++i) { 3177ec681f3Smrg total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; 318af69d88dSmrg } 319af69d88dSmrg 3207ec681f3Smrg output_ptr += shader->stream[stream].emitted_vertices * shader->vertex_size; 321af69d88dSmrg for (i = 0; i < shader->vector_length - 1; ++i) { 3227ec681f3Smrg int current_verts = shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; 3237ec681f3Smrg int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)]; 324af69d88dSmrg#if 0 325af69d88dSmrg int j; 326af69d88dSmrg for (j = 0; j < current_verts; ++j) { 327af69d88dSmrg struct vertex_header *vh = (struct vertex_header *) 328af69d88dSmrg (output_ptr + shader->vertex_size * (i * next_prim_boundary + j)); 329af69d88dSmrg debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count, 330af69d88dSmrg vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]); 331af69d88dSmrg 332af69d88dSmrg } 333af69d88dSmrg#endif 334af69d88dSmrg debug_assert(current_verts <= shader->max_output_vertices); 335af69d88dSmrg debug_assert(next_verts <= shader->max_output_vertices); 336af69d88dSmrg if (next_verts) { 337af69d88dSmrg memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size, 338af69d88dSmrg output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size, 339af69d88dSmrg shader->vertex_size * next_verts); 340af69d88dSmrg } 341af69d88dSmrg vertex_count += current_verts; 342af69d88dSmrg } 343af69d88dSmrg 344af69d88dSmrg#if 0 345af69d88dSmrg { 346af69d88dSmrg int i; 347af69d88dSmrg for (i = 0; i < total_verts; ++i) { 348af69d88dSmrg struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i); 349af69d88dSmrg debug_printf("%d) Vertex:\n", i); 350af69d88dSmrg for (j = 0; j < shader->info.num_outputs; ++j) { 351af69d88dSmrg unsigned *udata = (unsigned*)vh->data[j]; 352af69d88dSmrg debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j, 353af69d88dSmrg vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3], 354af69d88dSmrg udata[0], udata[1], udata[2], udata[3]); 355af69d88dSmrg } 356af69d88dSmrg 357af69d88dSmrg } 358af69d88dSmrg } 359af69d88dSmrg#endif 360af69d88dSmrg 361af69d88dSmrg prim_idx = 0; 362af69d88dSmrg for (i = 0; i < shader->vector_length; ++i) { 3637ec681f3Smrg int num_prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)]; 364af69d88dSmrg for (j = 0; j < num_prims; ++j) { 365af69d88dSmrg int prim_length = 3667ec681f3Smrg shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i]; 3677ec681f3Smrg shader->stream[stream].primitive_lengths[shader->stream[stream].emitted_primitives + prim_idx] = 368af69d88dSmrg prim_length; 369af69d88dSmrg ++prim_idx; 370af69d88dSmrg } 371af69d88dSmrg } 372af69d88dSmrg 3737ec681f3Smrg shader->stream[stream].emitted_primitives += total_prims; 3747ec681f3Smrg shader->stream[stream].emitted_vertices += total_verts; 375af69d88dSmrg} 376af69d88dSmrg 377af69d88dSmrgstatic void 378af69d88dSmrgllvm_gs_prepare(struct draw_geometry_shader *shader, 379af69d88dSmrg const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 380af69d88dSmrg const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]) 381af69d88dSmrg{ 382af69d88dSmrg} 383af69d88dSmrg 384361fc4cbSmayastatic void 385af69d88dSmrgllvm_gs_run(struct draw_geometry_shader *shader, 386361fc4cbSmaya unsigned input_primitives, unsigned *out_prims) 387af69d88dSmrg{ 3887ec681f3Smrg struct vertex_header *input[PIPE_MAX_VERTEX_STREAMS]; 3897ec681f3Smrg for (unsigned i = 0; i < shader->num_vertex_streams; i++) { 3907ec681f3Smrg char *tmp = (char *)shader->gs_output[i]; 3917ec681f3Smrg tmp += shader->stream[i].emitted_vertices * shader->vertex_size; 3927ec681f3Smrg input[i] = (struct vertex_header *)tmp; 3937ec681f3Smrg } 394af69d88dSmrg 3957ec681f3Smrg shader->current_variant->jit_func( 396af69d88dSmrg shader->jit_context, shader->gs_input->data, 3977ec681f3Smrg input, 398af69d88dSmrg input_primitives, 399af69d88dSmrg shader->draw->instance_id, 40001e04c3fSmrg shader->llvm_prim_ids, 4017ec681f3Smrg shader->invocation_id, 4027ec681f3Smrg shader->draw->pt.user.viewid); 403af69d88dSmrg 4047ec681f3Smrg for (unsigned i = 0; i < shader->num_vertex_streams; i++) { 4057ec681f3Smrg out_prims[i] = shader->jit_context->emitted_prims[i]; 4067ec681f3Smrg } 407af69d88dSmrg} 408af69d88dSmrg 409af69d88dSmrg#endif 410af69d88dSmrg 411af69d88dSmrgstatic void gs_flush(struct draw_geometry_shader *shader) 412af69d88dSmrg{ 413361fc4cbSmaya unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS]; 414361fc4cbSmaya unsigned i; 415af69d88dSmrg unsigned input_primitives = shader->fetched_prim_count; 416af69d88dSmrg 417af69d88dSmrg if (shader->draw->collect_statistics) { 418af69d88dSmrg shader->draw->statistics.gs_invocations += input_primitives; 419af69d88dSmrg } 420af69d88dSmrg 421af69d88dSmrg debug_assert(input_primitives > 0 && 422af69d88dSmrg input_primitives <= 4); 423af69d88dSmrg 4247ec681f3Smrg for (unsigned invocation = 0; invocation < shader->num_invocations; invocation++) { 4257ec681f3Smrg shader->invocation_id = invocation; 4267ec681f3Smrg shader->run(shader, input_primitives, out_prim_count); 4277ec681f3Smrg for (i = 0; i < shader->num_vertex_streams; i++) { 4287ec681f3Smrg shader->fetch_outputs(shader, i, out_prim_count[i], 4297ec681f3Smrg &shader->stream[i].tmp_output); 4307ec681f3Smrg } 431361fc4cbSmaya } 4323464ebd5Sriastradh 4333464ebd5Sriastradh#if 0 434361fc4cbSmaya for (i = 0; i < shader->num_vertex_streams; i++) { 435361fc4cbSmaya debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n", 436361fc4cbSmaya i, 437361fc4cbSmaya shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices, 438361fc4cbSmaya out_prim_count[i]); 439361fc4cbSmaya } 4403464ebd5Sriastradh#endif 441af69d88dSmrg 442af69d88dSmrg shader->fetched_prim_count = 0; 4433464ebd5Sriastradh} 4443464ebd5Sriastradh 4453464ebd5Sriastradhstatic void gs_point(struct draw_geometry_shader *shader, 4463464ebd5Sriastradh int idx) 4473464ebd5Sriastradh{ 4483464ebd5Sriastradh unsigned indices[1]; 4493464ebd5Sriastradh 4503464ebd5Sriastradh indices[0] = idx; 4513464ebd5Sriastradh 452af69d88dSmrg shader->fetch_inputs(shader, indices, 1, 453af69d88dSmrg shader->fetched_prim_count); 4543464ebd5Sriastradh ++shader->in_prim_idx; 455af69d88dSmrg ++shader->fetched_prim_count; 456cdc920a0Smrg 457af69d88dSmrg if (draw_gs_should_flush(shader)) 458af69d88dSmrg gs_flush(shader); 4593464ebd5Sriastradh} 4603464ebd5Sriastradh 4613464ebd5Sriastradhstatic void gs_line(struct draw_geometry_shader *shader, 4623464ebd5Sriastradh int i0, int i1) 4633464ebd5Sriastradh{ 4643464ebd5Sriastradh unsigned indices[2]; 4653464ebd5Sriastradh 4663464ebd5Sriastradh indices[0] = i0; 4673464ebd5Sriastradh indices[1] = i1; 4683464ebd5Sriastradh 469af69d88dSmrg shader->fetch_inputs(shader, indices, 2, 470af69d88dSmrg shader->fetched_prim_count); 4713464ebd5Sriastradh ++shader->in_prim_idx; 472af69d88dSmrg ++shader->fetched_prim_count; 473af69d88dSmrg 474af69d88dSmrg if (draw_gs_should_flush(shader)) 475af69d88dSmrg gs_flush(shader); 4763464ebd5Sriastradh} 4773464ebd5Sriastradh 4783464ebd5Sriastradhstatic void gs_line_adj(struct draw_geometry_shader *shader, 4793464ebd5Sriastradh int i0, int i1, int i2, int i3) 4803464ebd5Sriastradh{ 4813464ebd5Sriastradh unsigned indices[4]; 4823464ebd5Sriastradh 4833464ebd5Sriastradh indices[0] = i0; 4843464ebd5Sriastradh indices[1] = i1; 4853464ebd5Sriastradh indices[2] = i2; 4863464ebd5Sriastradh indices[3] = i3; 4873464ebd5Sriastradh 488af69d88dSmrg shader->fetch_inputs(shader, indices, 4, 489af69d88dSmrg shader->fetched_prim_count); 4903464ebd5Sriastradh ++shader->in_prim_idx; 491af69d88dSmrg ++shader->fetched_prim_count; 4923464ebd5Sriastradh 493af69d88dSmrg if (draw_gs_should_flush(shader)) 494af69d88dSmrg gs_flush(shader); 4953464ebd5Sriastradh} 4963464ebd5Sriastradh 4973464ebd5Sriastradhstatic void gs_tri(struct draw_geometry_shader *shader, 4983464ebd5Sriastradh int i0, int i1, int i2) 4993464ebd5Sriastradh{ 5003464ebd5Sriastradh unsigned indices[3]; 5013464ebd5Sriastradh 5023464ebd5Sriastradh indices[0] = i0; 5033464ebd5Sriastradh indices[1] = i1; 5043464ebd5Sriastradh indices[2] = i2; 5053464ebd5Sriastradh 506af69d88dSmrg shader->fetch_inputs(shader, indices, 3, 507af69d88dSmrg shader->fetched_prim_count); 5083464ebd5Sriastradh ++shader->in_prim_idx; 509af69d88dSmrg ++shader->fetched_prim_count; 5103464ebd5Sriastradh 511af69d88dSmrg if (draw_gs_should_flush(shader)) 512af69d88dSmrg gs_flush(shader); 5133464ebd5Sriastradh} 5143464ebd5Sriastradh 5153464ebd5Sriastradhstatic void gs_tri_adj(struct draw_geometry_shader *shader, 5163464ebd5Sriastradh int i0, int i1, int i2, 5173464ebd5Sriastradh int i3, int i4, int i5) 5183464ebd5Sriastradh{ 5193464ebd5Sriastradh unsigned indices[6]; 520cdc920a0Smrg 5213464ebd5Sriastradh indices[0] = i0; 5223464ebd5Sriastradh indices[1] = i1; 5233464ebd5Sriastradh indices[2] = i2; 5243464ebd5Sriastradh indices[3] = i3; 5253464ebd5Sriastradh indices[4] = i4; 5263464ebd5Sriastradh indices[5] = i5; 527cdc920a0Smrg 528af69d88dSmrg shader->fetch_inputs(shader, indices, 6, 529af69d88dSmrg shader->fetched_prim_count); 5303464ebd5Sriastradh ++shader->in_prim_idx; 531af69d88dSmrg ++shader->fetched_prim_count; 5323464ebd5Sriastradh 533af69d88dSmrg if (draw_gs_should_flush(shader)) 534af69d88dSmrg gs_flush(shader); 5353464ebd5Sriastradh} 5363464ebd5Sriastradh 5373464ebd5Sriastradh#define FUNC gs_run 5383464ebd5Sriastradh#define GET_ELT(idx) (idx) 5393464ebd5Sriastradh#include "draw_gs_tmp.h" 540cdc920a0Smrg 541cdc920a0Smrg 5423464ebd5Sriastradh#define FUNC gs_run_elts 5433464ebd5Sriastradh#define LOCAL_VARS const ushort *elts = input_prims->elts; 5443464ebd5Sriastradh#define GET_ELT(idx) (elts[idx]) 5453464ebd5Sriastradh#include "draw_gs_tmp.h" 5463464ebd5Sriastradh 5473464ebd5Sriastradh 5483464ebd5Sriastradh/** 549af69d88dSmrg * Execute geometry shader. 5503464ebd5Sriastradh */ 5513464ebd5Sriastradhint draw_geometry_shader_run(struct draw_geometry_shader *shader, 552af69d88dSmrg const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 553af69d88dSmrg const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], 5543464ebd5Sriastradh const struct draw_vertex_info *input_verts, 5553464ebd5Sriastradh const struct draw_prim_info *input_prim, 556af69d88dSmrg const struct tgsi_shader_info *input_info, 5573464ebd5Sriastradh struct draw_vertex_info *output_verts, 5583464ebd5Sriastradh struct draw_prim_info *output_prims ) 5593464ebd5Sriastradh{ 5603464ebd5Sriastradh const float (*input)[4] = (const float (*)[4])input_verts->verts->data; 5613464ebd5Sriastradh unsigned input_stride = input_verts->vertex_size; 562af69d88dSmrg unsigned num_outputs = draw_total_gs_outputs(shader->draw); 563af69d88dSmrg unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float); 5643464ebd5Sriastradh unsigned num_input_verts = input_prim->linear ? 565af69d88dSmrg input_verts->count : 566af69d88dSmrg input_prim->count; 5673464ebd5Sriastradh unsigned num_in_primitives = 568af69d88dSmrg align( 569af69d88dSmrg MAX2(u_decomposed_prims_for_vertices(input_prim->prim, 570af69d88dSmrg num_input_verts), 571af69d88dSmrg u_decomposed_prims_for_vertices(shader->input_primitive, 572af69d88dSmrg num_input_verts)), 573af69d88dSmrg shader->vector_length); 574af69d88dSmrg unsigned max_out_prims = 575af69d88dSmrg u_decomposed_prims_for_vertices(shader->output_primitive, 576af69d88dSmrg shader->max_output_vertices) 577af69d88dSmrg * num_in_primitives; 578af69d88dSmrg /* we allocate exactly one extra vertex per primitive to allow the GS to emit 579af69d88dSmrg * overflown vertices into some area where they won't harm anyone */ 580af69d88dSmrg unsigned total_verts_per_buffer = shader->primitive_boundary * 581af69d88dSmrg num_in_primitives; 582361fc4cbSmaya int i; 583af69d88dSmrg //Assume at least one primitive 584af69d88dSmrg max_out_prims = MAX2(max_out_prims, 1); 585af69d88dSmrg 586361fc4cbSmaya for (i = 0; i < shader->num_vertex_streams; i++) { 587361fc4cbSmaya /* write all the vertex data into all the streams */ 588361fc4cbSmaya output_verts[i].vertex_size = vertex_size; 589361fc4cbSmaya output_verts[i].stride = output_verts[i].vertex_size; 590361fc4cbSmaya output_verts[i].verts = 591361fc4cbSmaya (struct vertex_header *)MALLOC(output_verts[i].vertex_size * 5927ec681f3Smrg total_verts_per_buffer * shader->num_invocations + 5937ec681f3Smrg DRAW_EXTRA_VERTICES_PADDING); 594361fc4cbSmaya debug_assert(output_verts[i].verts); 595361fc4cbSmaya } 5963464ebd5Sriastradh 5973464ebd5Sriastradh#if 0 5987ec681f3Smrg debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n", 5997ec681f3Smrg __FUNCTION__, num_input_verts, num_in_primitives, 6007ec681f3Smrg shader->num_invocations, shader->num_vertex_streams); 6013464ebd5Sriastradh debug_printf("\tlinear = %d, prim_info->count = %d\n", 6023464ebd5Sriastradh input_prim->linear, input_prim->count); 6037ec681f3Smrg debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n", 604af69d88dSmrg u_prim_name(input_prim->prim), 605af69d88dSmrg u_prim_name(shader->input_primitive), 606af69d88dSmrg u_prim_name(shader->output_primitive)); 607af69d88dSmrg debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, " 608af69d88dSmrg "vertex_size = %d, tverts = %d\n", 609af69d88dSmrg shader->max_output_vertices, max_out_prims, 610af69d88dSmrg shader->primitive_boundary, output_verts->vertex_size, 611af69d88dSmrg total_verts_per_buffer); 6123464ebd5Sriastradh#endif 6133464ebd5Sriastradh 614361fc4cbSmaya for (i = 0; i < shader->num_vertex_streams; i++) { 615361fc4cbSmaya shader->stream[i].emitted_vertices = 0; 616361fc4cbSmaya shader->stream[i].emitted_primitives = 0; 617361fc4cbSmaya FREE(shader->stream[i].primitive_lengths); 618361fc4cbSmaya shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations); 619361fc4cbSmaya shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data; 620361fc4cbSmaya } 6213464ebd5Sriastradh shader->vertex_size = vertex_size; 622af69d88dSmrg shader->fetched_prim_count = 0; 6233464ebd5Sriastradh shader->input_vertex_stride = input_stride; 6243464ebd5Sriastradh shader->input = input; 625af69d88dSmrg shader->input_info = input_info; 626af69d88dSmrg 6277ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 628af69d88dSmrg if (shader->draw->llvm) { 6297ec681f3Smrg for (i = 0; i < shader->num_vertex_streams; i++) { 6307ec681f3Smrg shader->gs_output[i] = output_verts[i].verts; 6317ec681f3Smrg } 632af69d88dSmrg if (max_out_prims > shader->max_out_prims) { 633af69d88dSmrg unsigned i; 634af69d88dSmrg if (shader->llvm_prim_lengths) { 6357ec681f3Smrg for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { 636af69d88dSmrg align_free(shader->llvm_prim_lengths[i]); 637af69d88dSmrg } 638af69d88dSmrg FREE(shader->llvm_prim_lengths); 639af69d88dSmrg } 640af69d88dSmrg 6417ec681f3Smrg shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*)); 6427ec681f3Smrg for (i = 0; i < shader->num_vertex_streams * max_out_prims; ++i) { 643af69d88dSmrg int vector_size = shader->vector_length * sizeof(unsigned); 644af69d88dSmrg shader->llvm_prim_lengths[i] = 645af69d88dSmrg align_malloc(vector_size, vector_size); 646af69d88dSmrg } 647af69d88dSmrg 648af69d88dSmrg shader->max_out_prims = max_out_prims; 649af69d88dSmrg } 650af69d88dSmrg shader->jit_context->prim_lengths = shader->llvm_prim_lengths; 651af69d88dSmrg shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices; 652af69d88dSmrg shader->jit_context->emitted_prims = shader->llvm_emitted_primitives; 653af69d88dSmrg } 654af69d88dSmrg#endif 655af69d88dSmrg 6567ec681f3Smrg shader->prepare(shader, constants, constants_size); 6573464ebd5Sriastradh 6587ec681f3Smrg if (input_prim->linear) 6597ec681f3Smrg gs_run(shader, input_prim, input_verts, 6607ec681f3Smrg output_prims, output_verts); 6617ec681f3Smrg else 6627ec681f3Smrg gs_run_elts(shader, input_prim, input_verts, 6637ec681f3Smrg output_prims, output_verts); 664af69d88dSmrg 6657ec681f3Smrg /* Flush the remaining primitives. Will happen if 6667ec681f3Smrg * num_input_primitives % 4 != 0 6677ec681f3Smrg */ 6687ec681f3Smrg if (shader->fetched_prim_count > 0) { 6697ec681f3Smrg gs_flush(shader); 67001e04c3fSmrg } 6717ec681f3Smrg debug_assert(shader->fetched_prim_count == 0); 672af69d88dSmrg 6733464ebd5Sriastradh /* Update prim_info: 6743464ebd5Sriastradh */ 675361fc4cbSmaya for (i = 0; i < shader->num_vertex_streams; i++) { 676361fc4cbSmaya output_prims[i].linear = TRUE; 677361fc4cbSmaya output_prims[i].elts = NULL; 678361fc4cbSmaya output_prims[i].start = 0; 679361fc4cbSmaya output_prims[i].count = shader->stream[i].emitted_vertices; 680361fc4cbSmaya output_prims[i].prim = shader->output_primitive; 681361fc4cbSmaya output_prims[i].flags = 0x0; 682361fc4cbSmaya output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths; 683361fc4cbSmaya output_prims[i].primitive_count = shader->stream[i].emitted_primitives; 684361fc4cbSmaya output_verts[i].count = shader->stream[i].emitted_vertices; 685361fc4cbSmaya 686361fc4cbSmaya if (shader->draw->collect_statistics) { 687361fc4cbSmaya unsigned j; 688361fc4cbSmaya for (j = 0; j < shader->stream[i].emitted_primitives; ++j) { 689361fc4cbSmaya shader->draw->statistics.gs_primitives += 690361fc4cbSmaya u_decomposed_prims_for_vertices(shader->output_primitive, 691361fc4cbSmaya shader->stream[i].primitive_lengths[j]); 692361fc4cbSmaya } 693af69d88dSmrg } 694af69d88dSmrg } 695af69d88dSmrg 6963464ebd5Sriastradh#if 0 697361fc4cbSmaya debug_printf("GS finished\n"); 698361fc4cbSmaya for (i = 0; i < 4; i++) 699361fc4cbSmaya debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count); 7003464ebd5Sriastradh#endif 7013464ebd5Sriastradh 702361fc4cbSmaya return 0; 703cdc920a0Smrg} 704cdc920a0Smrg 705cdc920a0Smrgvoid draw_geometry_shader_prepare(struct draw_geometry_shader *shader, 706cdc920a0Smrg struct draw_context *draw) 707cdc920a0Smrg{ 708af69d88dSmrg boolean use_llvm = draw->llvm != NULL; 709af69d88dSmrg if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) { 7103464ebd5Sriastradh tgsi_exec_machine_bind_shader(shader->machine, 7113464ebd5Sriastradh shader->state.tokens, 71201e04c3fSmrg draw->gs.tgsi.sampler, 71301e04c3fSmrg draw->gs.tgsi.image, 71401e04c3fSmrg draw->gs.tgsi.buffer); 715af69d88dSmrg } 716af69d88dSmrg} 717af69d88dSmrg 718af69d88dSmrg 719af69d88dSmrgboolean 720af69d88dSmrgdraw_gs_init( struct draw_context *draw ) 721af69d88dSmrg{ 722af69d88dSmrg if (!draw->llvm) { 72301e04c3fSmrg draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY); 724af69d88dSmrg 725361fc4cbSmaya for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { 726361fc4cbSmaya draw->gs.tgsi.machine->Primitives[i] = align_malloc( 727361fc4cbSmaya MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); 728361fc4cbSmaya draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc( 729361fc4cbSmaya MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16); 730361fc4cbSmaya if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i]) 731361fc4cbSmaya return FALSE; 732361fc4cbSmaya memset(draw->gs.tgsi.machine->Primitives[i], 0, 733361fc4cbSmaya MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); 734361fc4cbSmaya memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0, 735361fc4cbSmaya MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector)); 736361fc4cbSmaya } 7373464ebd5Sriastradh } 738af69d88dSmrg 739af69d88dSmrg return TRUE; 740af69d88dSmrg} 741af69d88dSmrg 742af69d88dSmrgvoid draw_gs_destroy( struct draw_context *draw ) 743af69d88dSmrg{ 744361fc4cbSmaya int i; 745af69d88dSmrg if (draw->gs.tgsi.machine) { 746361fc4cbSmaya for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) { 747361fc4cbSmaya align_free(draw->gs.tgsi.machine->Primitives[i]); 748361fc4cbSmaya align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]); 749361fc4cbSmaya } 750af69d88dSmrg tgsi_exec_machine_destroy(draw->gs.tgsi.machine); 751af69d88dSmrg } 752af69d88dSmrg} 753af69d88dSmrg 754af69d88dSmrgstruct draw_geometry_shader * 755af69d88dSmrgdraw_create_geometry_shader(struct draw_context *draw, 756af69d88dSmrg const struct pipe_shader_state *state) 757af69d88dSmrg{ 7587ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 759af69d88dSmrg boolean use_llvm = draw->llvm != NULL; 76001e04c3fSmrg struct llvm_geometry_shader *llvm_gs = NULL; 761af69d88dSmrg#endif 762af69d88dSmrg struct draw_geometry_shader *gs; 763af69d88dSmrg unsigned i; 764af69d88dSmrg 7657ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 766af69d88dSmrg if (use_llvm) { 767af69d88dSmrg llvm_gs = CALLOC_STRUCT(llvm_geometry_shader); 768af69d88dSmrg 76901e04c3fSmrg if (!llvm_gs) 770af69d88dSmrg return NULL; 771af69d88dSmrg 772af69d88dSmrg gs = &llvm_gs->base; 773af69d88dSmrg 774af69d88dSmrg make_empty_list(&llvm_gs->variants); 775af69d88dSmrg } else 776af69d88dSmrg#endif 777af69d88dSmrg { 778af69d88dSmrg gs = CALLOC_STRUCT(draw_geometry_shader); 779af69d88dSmrg } 780af69d88dSmrg 781af69d88dSmrg if (!gs) 782af69d88dSmrg return NULL; 783af69d88dSmrg 784af69d88dSmrg gs->draw = draw; 785af69d88dSmrg gs->state = *state; 786af69d88dSmrg 7877ec681f3Smrg if (state->type == PIPE_SHADER_IR_TGSI) { 7887ec681f3Smrg gs->state.tokens = tgsi_dup_tokens(state->tokens); 7897ec681f3Smrg if (!gs->state.tokens) { 7907ec681f3Smrg FREE(gs); 7917ec681f3Smrg return NULL; 7927ec681f3Smrg } 7937ec681f3Smrg 7947ec681f3Smrg tgsi_scan_shader(state->tokens, &gs->info); 7957ec681f3Smrg } else 7967ec681f3Smrg nir_tgsi_scan_shader(state->ir.nir, &gs->info, true); 797af69d88dSmrg 798af69d88dSmrg /* setup the defaults */ 799af69d88dSmrg gs->max_out_prims = 0; 800af69d88dSmrg 8017ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 802af69d88dSmrg if (use_llvm) { 803af69d88dSmrg /* TODO: change the input array to handle the following 804af69d88dSmrg vector length, instead of the currently hardcoded 805af69d88dSmrg TGSI_NUM_CHANNELS 806af69d88dSmrg gs->vector_length = lp_native_vector_width / 32;*/ 807af69d88dSmrg gs->vector_length = TGSI_NUM_CHANNELS; 808af69d88dSmrg } else 809af69d88dSmrg#endif 810af69d88dSmrg { 811af69d88dSmrg gs->vector_length = 1; 812af69d88dSmrg } 813af69d88dSmrg 81401e04c3fSmrg gs->input_primitive = 81501e04c3fSmrg gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]; 81601e04c3fSmrg gs->output_primitive = 81701e04c3fSmrg gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]; 81801e04c3fSmrg gs->max_output_vertices = 81901e04c3fSmrg gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES]; 82001e04c3fSmrg gs->num_invocations = 82101e04c3fSmrg gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS]; 82201e04c3fSmrg if (!gs->max_output_vertices) 82301e04c3fSmrg gs->max_output_vertices = 32; 82401e04c3fSmrg 825af69d88dSmrg /* Primitive boundary is bigger than max_output_vertices by one, because 826af69d88dSmrg * the specification says that the geometry shader should exit if the 827af69d88dSmrg * number of emitted vertices is bigger or equal to max_output_vertices and 828af69d88dSmrg * we can't do that because we're running in the SoA mode, which means that 829af69d88dSmrg * our storing routines will keep getting called on channels that have 830af69d88dSmrg * overflown. 831af69d88dSmrg * So we need some scratch area where we can keep writing the overflown 832af69d88dSmrg * vertices without overwriting anything important or crashing. 833af69d88dSmrg */ 834af69d88dSmrg gs->primitive_boundary = gs->max_output_vertices + 1; 835af69d88dSmrg 836af69d88dSmrg gs->position_output = -1; 8377ec681f3Smrg bool found_clipvertex = false; 838af69d88dSmrg for (i = 0; i < gs->info.num_outputs; i++) { 839af69d88dSmrg if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION && 840af69d88dSmrg gs->info.output_semantic_index[i] == 0) 841af69d88dSmrg gs->position_output = i; 842af69d88dSmrg if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX) 843af69d88dSmrg gs->viewport_index_output = i; 8447ec681f3Smrg if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX && 8457ec681f3Smrg gs->info.output_semantic_index[i] == 0) { 8467ec681f3Smrg found_clipvertex = true; 8477ec681f3Smrg gs->clipvertex_output = i; 8487ec681f3Smrg } 849af69d88dSmrg if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) { 850af69d88dSmrg debug_assert(gs->info.output_semantic_index[i] < 851af69d88dSmrg PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT); 85201e04c3fSmrg gs->ccdistance_output[gs->info.output_semantic_index[i]] = i; 853af69d88dSmrg } 854af69d88dSmrg } 855af69d88dSmrg 8567ec681f3Smrg if (!found_clipvertex) 8577ec681f3Smrg gs->clipvertex_output = gs->position_output; 8587ec681f3Smrg 859af69d88dSmrg gs->machine = draw->gs.tgsi.machine; 860af69d88dSmrg 861361fc4cbSmaya gs->num_vertex_streams = 1; 862361fc4cbSmaya for (i = 0; i < gs->state.stream_output.num_outputs; i++) { 863361fc4cbSmaya if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams) 864361fc4cbSmaya gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1; 865361fc4cbSmaya } 866361fc4cbSmaya 8677ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 868af69d88dSmrg if (use_llvm) { 869af69d88dSmrg int vector_size = gs->vector_length * sizeof(float); 870af69d88dSmrg gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16); 871af69d88dSmrg memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs)); 872af69d88dSmrg gs->llvm_prim_lengths = 0; 873af69d88dSmrg 8747ec681f3Smrg gs->llvm_emitted_primitives = align_malloc(vector_size * gs->num_vertex_streams, vector_size); 8757ec681f3Smrg gs->llvm_emitted_vertices = align_malloc(vector_size * gs->num_vertex_streams, vector_size); 8767ec681f3Smrg gs->llvm_prim_ids = align_calloc(vector_size, vector_size); 877af69d88dSmrg 878af69d88dSmrg gs->fetch_outputs = llvm_fetch_gs_outputs; 879af69d88dSmrg gs->fetch_inputs = llvm_fetch_gs_input; 880af69d88dSmrg gs->prepare = llvm_gs_prepare; 881af69d88dSmrg gs->run = llvm_gs_run; 882af69d88dSmrg 883af69d88dSmrg gs->jit_context = &draw->llvm->gs_jit_context; 884af69d88dSmrg 885af69d88dSmrg 886af69d88dSmrg llvm_gs->variant_key_size = 887af69d88dSmrg draw_gs_llvm_variant_key_size( 888af69d88dSmrg MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1, 8897ec681f3Smrg gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1), 8907ec681f3Smrg gs->info.file_max[TGSI_FILE_IMAGE]+1); 891af69d88dSmrg } else 892af69d88dSmrg#endif 893af69d88dSmrg { 894af69d88dSmrg gs->fetch_outputs = tgsi_fetch_gs_outputs; 895af69d88dSmrg gs->fetch_inputs = tgsi_fetch_gs_input; 896af69d88dSmrg gs->prepare = tgsi_gs_prepare; 897af69d88dSmrg gs->run = tgsi_gs_run; 898af69d88dSmrg } 899af69d88dSmrg 900af69d88dSmrg return gs; 901af69d88dSmrg} 902af69d88dSmrg 903af69d88dSmrgvoid draw_bind_geometry_shader(struct draw_context *draw, 904af69d88dSmrg struct draw_geometry_shader *dgs) 905af69d88dSmrg{ 906af69d88dSmrg draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); 907af69d88dSmrg 908af69d88dSmrg if (dgs) { 909af69d88dSmrg draw->gs.geometry_shader = dgs; 910af69d88dSmrg draw->gs.num_gs_outputs = dgs->info.num_outputs; 911af69d88dSmrg draw->gs.position_output = dgs->position_output; 9127ec681f3Smrg draw->gs.clipvertex_output = dgs->clipvertex_output; 913af69d88dSmrg draw_geometry_shader_prepare(dgs, draw); 914af69d88dSmrg } 915af69d88dSmrg else { 916af69d88dSmrg draw->gs.geometry_shader = NULL; 917af69d88dSmrg draw->gs.num_gs_outputs = 0; 918af69d88dSmrg } 919af69d88dSmrg} 920af69d88dSmrg 921af69d88dSmrgvoid draw_delete_geometry_shader(struct draw_context *draw, 922af69d88dSmrg struct draw_geometry_shader *dgs) 923af69d88dSmrg{ 924361fc4cbSmaya int i; 925af69d88dSmrg if (!dgs) { 926af69d88dSmrg return; 927af69d88dSmrg } 9287ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 929af69d88dSmrg if (draw->llvm) { 930af69d88dSmrg struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs); 931af69d88dSmrg struct draw_gs_llvm_variant_list_item *li; 932af69d88dSmrg 933af69d88dSmrg li = first_elem(&shader->variants); 934af69d88dSmrg while(!at_end(&shader->variants, li)) { 935af69d88dSmrg struct draw_gs_llvm_variant_list_item *next = next_elem(li); 936af69d88dSmrg draw_gs_llvm_destroy_variant(li->base); 937af69d88dSmrg li = next; 938af69d88dSmrg } 939af69d88dSmrg 940af69d88dSmrg assert(shader->variants_cached == 0); 941af69d88dSmrg 942af69d88dSmrg if (dgs->llvm_prim_lengths) { 943af69d88dSmrg unsigned i; 9447ec681f3Smrg for (i = 0; i < dgs->num_vertex_streams * dgs->max_out_prims; ++i) { 945af69d88dSmrg align_free(dgs->llvm_prim_lengths[i]); 946af69d88dSmrg } 947af69d88dSmrg FREE(dgs->llvm_prim_lengths); 948af69d88dSmrg } 949af69d88dSmrg align_free(dgs->llvm_emitted_primitives); 950af69d88dSmrg align_free(dgs->llvm_emitted_vertices); 951af69d88dSmrg align_free(dgs->llvm_prim_ids); 952af69d88dSmrg 953af69d88dSmrg align_free(dgs->gs_input); 954af69d88dSmrg } 955af69d88dSmrg#endif 956af69d88dSmrg 9577ec681f3Smrg if (draw->gs.tgsi.machine && draw->gs.tgsi.machine->Tokens == dgs->state.tokens) 9587ec681f3Smrg draw->gs.tgsi.machine->Tokens = NULL; 9597ec681f3Smrg 960361fc4cbSmaya for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) 961361fc4cbSmaya FREE(dgs->stream[i].primitive_lengths); 9627ec681f3Smrg 9637ec681f3Smrg if (dgs->state.ir.nir) 9647ec681f3Smrg ralloc_free(dgs->state.ir.nir); 965af69d88dSmrg FREE((void*) dgs->state.tokens); 966af69d88dSmrg FREE(dgs); 967af69d88dSmrg} 968af69d88dSmrg 969af69d88dSmrg 9707ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE 971af69d88dSmrgvoid draw_gs_set_current_variant(struct draw_geometry_shader *shader, 972af69d88dSmrg struct draw_gs_llvm_variant *variant) 973af69d88dSmrg{ 974af69d88dSmrg shader->current_variant = variant; 975af69d88dSmrg} 976af69d88dSmrg#endif 977af69d88dSmrg 978af69d88dSmrg/* 979af69d88dSmrg * Called at the very begin of the draw call with a new instance 980af69d88dSmrg * Used to reset state that should persist between primitive restart. 981af69d88dSmrg */ 982af69d88dSmrgvoid 983af69d88dSmrgdraw_geometry_shader_new_instance(struct draw_geometry_shader *gs) 984af69d88dSmrg{ 985af69d88dSmrg if (!gs) 986af69d88dSmrg return; 987af69d88dSmrg 988af69d88dSmrg gs->in_prim_idx = 0; 989cdc920a0Smrg} 990