1cdc920a0Smrg/**************************************************************************
2cdc920a0Smrg *
33464ebd5Sriastradh * Copyright 2009 VMware, Inc.
4cdc920a0Smrg * All Rights Reserved.
5cdc920a0Smrg *
6cdc920a0Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7cdc920a0Smrg * copy of this software and associated documentation files (the
8cdc920a0Smrg * "Software"), to deal in the Software without restriction, including
9cdc920a0Smrg * without limitation the rights to use, copy, modify, merge, publish,
10cdc920a0Smrg * distribute, sub license, and/or sell copies of the Software, and to
11cdc920a0Smrg * permit persons to whom the Software is furnished to do so, subject to
12cdc920a0Smrg * the following conditions:
13cdc920a0Smrg *
14cdc920a0Smrg * The above copyright notice and this permission notice (including the
15cdc920a0Smrg * next paragraph) shall be included in all copies or substantial portions
16cdc920a0Smrg * of the Software.
17cdc920a0Smrg *
18cdc920a0Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19cdc920a0Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20cdc920a0Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21af69d88dSmrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22cdc920a0Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23cdc920a0Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24cdc920a0Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25cdc920a0Smrg *
26cdc920a0Smrg **************************************************************************/
27cdc920a0Smrg
28cdc920a0Smrg#include "draw_gs.h"
29cdc920a0Smrg
30cdc920a0Smrg#include "draw_private.h"
31cdc920a0Smrg#include "draw_context.h"
327ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
33af69d88dSmrg#include "draw_llvm.h"
34af69d88dSmrg#endif
35cdc920a0Smrg
36cdc920a0Smrg#include "tgsi/tgsi_parse.h"
37cdc920a0Smrg#include "tgsi/tgsi_exec.h"
387ec681f3Smrg#include "nir/nir_to_tgsi_info.h"
39cdc920a0Smrg#include "pipe/p_shader_tokens.h"
40cdc920a0Smrg
41cdc920a0Smrg#include "util/u_math.h"
42cdc920a0Smrg#include "util/u_memory.h"
433464ebd5Sriastradh#include "util/u_prim.h"
447ec681f3Smrg#include "util/ralloc.h"
45cdc920a0Smrg/* fixme: move it from here */
46cdc920a0Smrg#define MAX_PRIMITIVES 64
47cdc920a0Smrg
4801e04c3fSmrgstatic inline int
49af69d88dSmrgdraw_gs_get_input_index(int semantic, int index,
50af69d88dSmrg                        const struct tgsi_shader_info *input_info)
51cdc920a0Smrg{
52cdc920a0Smrg   int i;
53af69d88dSmrg   const ubyte *input_semantic_names = input_info->output_semantic_name;
54af69d88dSmrg   const ubyte *input_semantic_indices = input_info->output_semantic_index;
55af69d88dSmrg   for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
56af69d88dSmrg      if (input_semantic_names[i] == semantic &&
57af69d88dSmrg          input_semantic_indices[i] == index)
58af69d88dSmrg         return i;
59cdc920a0Smrg   }
60af69d88dSmrg   return -1;
61cdc920a0Smrg}
62cdc920a0Smrg
63af69d88dSmrg/**
64af69d88dSmrg * We execute geometry shaders in the SOA mode, so ideally we want to
65af69d88dSmrg * flush when the number of currently fetched primitives is equal to
66af69d88dSmrg * the number of elements in the SOA vector. This ensures that the
6701e04c3fSmrg * throughput is optimized for the given vector instruction set.
68af69d88dSmrg */
6901e04c3fSmrgstatic inline boolean
70af69d88dSmrgdraw_gs_should_flush(struct draw_geometry_shader *shader)
71cdc920a0Smrg{
727ec681f3Smrg   return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1);
73cdc920a0Smrg}
74cdc920a0Smrg
753464ebd5Sriastradh/*#define DEBUG_OUTPUTS 1*/
76af69d88dSmrgstatic void
77af69d88dSmrgtgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
78361fc4cbSmaya                      unsigned stream,
79af69d88dSmrg                      unsigned num_primitives,
80af69d88dSmrg                      float (**p_output)[4])
81cdc920a0Smrg{
82cdc920a0Smrg   struct tgsi_exec_machine *machine = shader->machine;
83cdc920a0Smrg   unsigned prim_idx, j, slot;
843464ebd5Sriastradh   float (*output)[4];
853464ebd5Sriastradh
863464ebd5Sriastradh   output = *p_output;
87cdc920a0Smrg
88cdc920a0Smrg   /* Unswizzle all output results.
89cdc920a0Smrg    */
903464ebd5Sriastradh
91cdc920a0Smrg   for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
92361fc4cbSmaya      unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx];
93361fc4cbSmaya      unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx];
94361fc4cbSmaya      shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] =
95361fc4cbSmaya         machine->Primitives[stream][prim_idx];
96361fc4cbSmaya      shader->stream[stream].emitted_vertices += num_verts_per_prim;
97361fc4cbSmaya
98361fc4cbSmaya      for (j = 0; j < num_verts_per_prim; j++) {
99361fc4cbSmaya         int idx = prim_offset + j * shader->info.num_outputs;
100cdc920a0Smrg#ifdef DEBUG_OUTPUTS
101361fc4cbSmaya         debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs);
102cdc920a0Smrg#endif
103cdc920a0Smrg         for (slot = 0; slot < shader->info.num_outputs; slot++) {
1043464ebd5Sriastradh            output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
1053464ebd5Sriastradh            output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
1063464ebd5Sriastradh            output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
1073464ebd5Sriastradh            output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
108cdc920a0Smrg#ifdef DEBUG_OUTPUTS
109cdc920a0Smrg            debug_printf("\t%d: %f %f %f %f\n", slot,
110cdc920a0Smrg                         output[slot][0],
111cdc920a0Smrg                         output[slot][1],
112cdc920a0Smrg                         output[slot][2],
113cdc920a0Smrg                         output[slot][3]);
114cdc920a0Smrg#endif
115cdc920a0Smrg         }
1163464ebd5Sriastradh         output = (float (*)[4])((char *)output + shader->vertex_size);
117cdc920a0Smrg      }
118cdc920a0Smrg   }
1193464ebd5Sriastradh   *p_output = output;
120361fc4cbSmaya   shader->stream[stream].emitted_primitives += num_primitives;
121cdc920a0Smrg}
122cdc920a0Smrg
1233464ebd5Sriastradh/*#define DEBUG_INPUTS 1*/
124af69d88dSmrgstatic void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
1253464ebd5Sriastradh                                unsigned *indices,
1263464ebd5Sriastradh                                unsigned num_vertices,
1273464ebd5Sriastradh                                unsigned prim_idx)
128cdc920a0Smrg{
129cdc920a0Smrg   struct tgsi_exec_machine *machine = shader->machine;
130af69d88dSmrg   unsigned slot, i;
131af69d88dSmrg   int vs_slot;
1323464ebd5Sriastradh   unsigned input_vertex_stride = shader->input_vertex_stride;
1333464ebd5Sriastradh   const float (*input_ptr)[4];
134cdc920a0Smrg
1357ec681f3Smrg   int primid_sv = machine->SysSemanticToIndex[TGSI_SEMANTIC_PRIMID];
1367ec681f3Smrg   if (primid_sv != -1) {
1377ec681f3Smrg      for (unsigned j = 0; j < TGSI_QUAD_SIZE; j++)
1387ec681f3Smrg         machine->SystemValue[primid_sv].xyzw[0].i[j] = shader->in_prim_idx;
1397ec681f3Smrg   }
1407ec681f3Smrg
1413464ebd5Sriastradh   input_ptr = shader->input;
142cdc920a0Smrg
1433464ebd5Sriastradh   for (i = 0; i < num_vertices; ++i) {
1443464ebd5Sriastradh      const float (*input)[4];
1453464ebd5Sriastradh#if DEBUG_INPUTS
1463464ebd5Sriastradh      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
1473464ebd5Sriastradh                   i, indices[i], prim_idx);
1483464ebd5Sriastradh#endif
1493464ebd5Sriastradh      input = (const float (*)[4])(
1503464ebd5Sriastradh         (const char *)input_ptr + (indices[i] * input_vertex_stride));
1513464ebd5Sriastradh      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
1523464ebd5Sriastradh         unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
1533464ebd5Sriastradh         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
154af69d88dSmrg            machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
155af69d88dSmrg            machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
156af69d88dSmrg            machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
157af69d88dSmrg            machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
1583464ebd5Sriastradh         } else {
159af69d88dSmrg            vs_slot = draw_gs_get_input_index(
160af69d88dSmrg               shader->info.input_semantic_name[slot],
161af69d88dSmrg               shader->info.input_semantic_index[slot],
162af69d88dSmrg               shader->input_info);
163af69d88dSmrg            if (vs_slot < 0) {
164af69d88dSmrg               debug_printf("VS/GS signature mismatch!\n");
165af69d88dSmrg               machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
166af69d88dSmrg               machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
167af69d88dSmrg               machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
168af69d88dSmrg               machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
169af69d88dSmrg            } else {
1703464ebd5Sriastradh#if DEBUG_INPUTS
171af69d88dSmrg               debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
172af69d88dSmrg                            slot, vs_slot, idx);
173af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][0]));
174af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][1]));
175af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][2]));
176af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][3]));
1773464ebd5Sriastradh#endif
178af69d88dSmrg               machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
179af69d88dSmrg               machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
180af69d88dSmrg               machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
181af69d88dSmrg               machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
1823464ebd5Sriastradh#if DEBUG_INPUTS
183af69d88dSmrg               debug_printf("\t\t%f %f %f %f\n",
184af69d88dSmrg                            machine->Inputs[idx].xyzw[0].f[prim_idx],
185af69d88dSmrg                            machine->Inputs[idx].xyzw[1].f[prim_idx],
186af69d88dSmrg                            machine->Inputs[idx].xyzw[2].f[prim_idx],
187af69d88dSmrg                            machine->Inputs[idx].xyzw[3].f[prim_idx]);
1883464ebd5Sriastradh#endif
189af69d88dSmrg               ++vs_slot;
190af69d88dSmrg            }
1913464ebd5Sriastradh         }
1923464ebd5Sriastradh      }
193cdc920a0Smrg   }
1943464ebd5Sriastradh}
1953464ebd5Sriastradh
196af69d88dSmrgstatic void tgsi_gs_prepare(struct draw_geometry_shader *shader,
197af69d88dSmrg                            const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
198af69d88dSmrg                            const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
1993464ebd5Sriastradh{
2003464ebd5Sriastradh   struct tgsi_exec_machine *machine = shader->machine;
201af69d88dSmrg   tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
202af69d88dSmrg                                  constants, constants_size);
203af69d88dSmrg}
204af69d88dSmrg
205361fc4cbSmayastatic void tgsi_gs_run(struct draw_geometry_shader *shader,
206361fc4cbSmaya                            unsigned input_primitives,
207361fc4cbSmaya                            unsigned *out_prims)
208af69d88dSmrg{
209af69d88dSmrg   struct tgsi_exec_machine *machine = shader->machine;
210361fc4cbSmaya   int i;
2113464ebd5Sriastradh
2127ec681f3Smrg   if (shader->info.uses_invocationid) {
2137ec681f3Smrg      unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
2147ec681f3Smrg      for (int j = 0; j < TGSI_QUAD_SIZE; j++)
2157ec681f3Smrg         machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
2167ec681f3Smrg   }
2177ec681f3Smrg
2183464ebd5Sriastradh   /* run interpreter */
21901e04c3fSmrg   tgsi_exec_machine_run(machine, 0);
2203464ebd5Sriastradh
2217ec681f3Smrg   for (i = 0; i < 4; i++)
2227ec681f3Smrg      out_prims[i] = machine->OutputPrimCount[i];
223af69d88dSmrg}
224af69d88dSmrg
2257ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
226af69d88dSmrg
227af69d88dSmrgstatic void
228af69d88dSmrgllvm_fetch_gs_input(struct draw_geometry_shader *shader,
229af69d88dSmrg                    unsigned *indices,
230af69d88dSmrg                    unsigned num_vertices,
231af69d88dSmrg                    unsigned prim_idx)
232af69d88dSmrg{
233af69d88dSmrg   unsigned slot, i;
234af69d88dSmrg   int vs_slot;
235af69d88dSmrg   unsigned input_vertex_stride = shader->input_vertex_stride;
236af69d88dSmrg   const float (*input_ptr)[4];
237af69d88dSmrg   float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
238af69d88dSmrg
239af69d88dSmrg   shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
240af69d88dSmrg
241af69d88dSmrg   input_ptr = shader->input;
242af69d88dSmrg
243af69d88dSmrg   for (i = 0; i < num_vertices; ++i) {
244af69d88dSmrg      const float (*input)[4];
245af69d88dSmrg#if DEBUG_INPUTS
246af69d88dSmrg      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
247af69d88dSmrg                   i, indices[i], prim_idx);
248af69d88dSmrg#endif
249af69d88dSmrg      input = (const float (*)[4])(
250af69d88dSmrg         (const char *)input_ptr + (indices[i] * input_vertex_stride));
251af69d88dSmrg      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
252af69d88dSmrg         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
253af69d88dSmrg            /* skip. we handle system values through gallivm */
254af69d88dSmrg            /* NOTE: If we hit this case here it's an ordinary input not a sv,
255af69d88dSmrg             * even though it probably should be a sv.
256af69d88dSmrg             * Not sure how to set it up as regular input however if that even,
257af69d88dSmrg             * would make sense so hack around this later in gallivm.
258af69d88dSmrg             */
259af69d88dSmrg         } else {
260af69d88dSmrg            vs_slot = draw_gs_get_input_index(
261af69d88dSmrg               shader->info.input_semantic_name[slot],
262af69d88dSmrg               shader->info.input_semantic_index[slot],
263af69d88dSmrg               shader->input_info);
264af69d88dSmrg            if (vs_slot < 0) {
265af69d88dSmrg               debug_printf("VS/GS signature mismatch!\n");
266af69d88dSmrg               (*input_data)[i][slot][0][prim_idx] = 0;
267af69d88dSmrg               (*input_data)[i][slot][1][prim_idx] = 0;
268af69d88dSmrg               (*input_data)[i][slot][2][prim_idx] = 0;
269af69d88dSmrg               (*input_data)[i][slot][3][prim_idx] = 0;
270af69d88dSmrg            } else {
271af69d88dSmrg#if DEBUG_INPUTS
272af69d88dSmrg               debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
273af69d88dSmrg                            slot, vs_slot, i);
274af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][0]));
275af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][1]));
276af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][2]));
277af69d88dSmrg               assert(!util_is_inf_or_nan(input[vs_slot][3]));
278af69d88dSmrg#endif
279af69d88dSmrg               (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
280af69d88dSmrg               (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
281af69d88dSmrg               (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
282af69d88dSmrg               (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
283af69d88dSmrg#if DEBUG_INPUTS
284af69d88dSmrg               debug_printf("\t\t%f %f %f %f\n",
285af69d88dSmrg                            (*input_data)[i][slot][0][prim_idx],
286af69d88dSmrg                            (*input_data)[i][slot][1][prim_idx],
287af69d88dSmrg                            (*input_data)[i][slot][2][prim_idx],
288af69d88dSmrg                            (*input_data)[i][slot][3][prim_idx]);
289af69d88dSmrg#endif
290af69d88dSmrg               ++vs_slot;
291af69d88dSmrg            }
292af69d88dSmrg         }
293af69d88dSmrg      }
294af69d88dSmrg   }
295af69d88dSmrg}
296af69d88dSmrg
297af69d88dSmrgstatic void
298af69d88dSmrgllvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
299361fc4cbSmaya                      unsigned stream,
300af69d88dSmrg                      unsigned num_primitives,
301af69d88dSmrg                      float (**p_output)[4])
302af69d88dSmrg{
303af69d88dSmrg   int total_verts = 0;
304af69d88dSmrg   int vertex_count = 0;
305af69d88dSmrg   int total_prims = 0;
306af69d88dSmrg   int max_prims_per_invocation = 0;
3077ec681f3Smrg   char *output_ptr = (char*)shader->gs_output[stream];
308af69d88dSmrg   int i, j, prim_idx;
309af69d88dSmrg   unsigned next_prim_boundary = shader->primitive_boundary;
310af69d88dSmrg
311af69d88dSmrg   for (i = 0; i < shader->vector_length; ++i) {
3127ec681f3Smrg      int prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];
313af69d88dSmrg      total_prims += prims;
314af69d88dSmrg      max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
315af69d88dSmrg   }
316af69d88dSmrg   for (i = 0; i < shader->vector_length; ++i) {
3177ec681f3Smrg      total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)];
318af69d88dSmrg   }
319af69d88dSmrg
3207ec681f3Smrg   output_ptr += shader->stream[stream].emitted_vertices * shader->vertex_size;
321af69d88dSmrg   for (i = 0; i < shader->vector_length - 1; ++i) {
3227ec681f3Smrg      int current_verts = shader->llvm_emitted_vertices[i + (stream * shader->vector_length)];
3237ec681f3Smrg      int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)];
324af69d88dSmrg#if 0
325af69d88dSmrg      int j;
326af69d88dSmrg      for (j = 0; j < current_verts; ++j) {
327af69d88dSmrg         struct vertex_header *vh = (struct vertex_header *)
328af69d88dSmrg            (output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
329af69d88dSmrg         debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
330af69d88dSmrg                      vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
331af69d88dSmrg
332af69d88dSmrg      }
333af69d88dSmrg#endif
334af69d88dSmrg      debug_assert(current_verts <= shader->max_output_vertices);
335af69d88dSmrg      debug_assert(next_verts <= shader->max_output_vertices);
336af69d88dSmrg      if (next_verts) {
337af69d88dSmrg         memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
338af69d88dSmrg                 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
339af69d88dSmrg                 shader->vertex_size * next_verts);
340af69d88dSmrg      }
341af69d88dSmrg      vertex_count += current_verts;
342af69d88dSmrg   }
343af69d88dSmrg
344af69d88dSmrg#if 0
345af69d88dSmrg   {
346af69d88dSmrg      int i;
347af69d88dSmrg      for (i = 0; i < total_verts; ++i) {
348af69d88dSmrg         struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
349af69d88dSmrg         debug_printf("%d) Vertex:\n", i);
350af69d88dSmrg         for (j = 0; j < shader->info.num_outputs; ++j) {
351af69d88dSmrg            unsigned *udata = (unsigned*)vh->data[j];
352af69d88dSmrg            debug_printf("    %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
353af69d88dSmrg                         vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
354af69d88dSmrg                         udata[0], udata[1], udata[2], udata[3]);
355af69d88dSmrg         }
356af69d88dSmrg
357af69d88dSmrg      }
358af69d88dSmrg   }
359af69d88dSmrg#endif
360af69d88dSmrg
361af69d88dSmrg   prim_idx = 0;
362af69d88dSmrg   for (i = 0; i < shader->vector_length; ++i) {
3637ec681f3Smrg      int num_prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];
364af69d88dSmrg      for (j = 0; j < num_prims; ++j) {
365af69d88dSmrg         int prim_length =
3667ec681f3Smrg            shader->llvm_prim_lengths[j * shader->num_vertex_streams + stream][i];
3677ec681f3Smrg         shader->stream[stream].primitive_lengths[shader->stream[stream].emitted_primitives + prim_idx] =
368af69d88dSmrg            prim_length;
369af69d88dSmrg         ++prim_idx;
370af69d88dSmrg      }
371af69d88dSmrg   }
372af69d88dSmrg
3737ec681f3Smrg   shader->stream[stream].emitted_primitives += total_prims;
3747ec681f3Smrg   shader->stream[stream].emitted_vertices += total_verts;
375af69d88dSmrg}
376af69d88dSmrg
377af69d88dSmrgstatic void
378af69d88dSmrgllvm_gs_prepare(struct draw_geometry_shader *shader,
379af69d88dSmrg                const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
380af69d88dSmrg                const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
381af69d88dSmrg{
382af69d88dSmrg}
383af69d88dSmrg
384361fc4cbSmayastatic void
385af69d88dSmrgllvm_gs_run(struct draw_geometry_shader *shader,
386361fc4cbSmaya            unsigned input_primitives, unsigned *out_prims)
387af69d88dSmrg{
3887ec681f3Smrg   struct vertex_header *input[PIPE_MAX_VERTEX_STREAMS];
3897ec681f3Smrg   for (unsigned i = 0; i < shader->num_vertex_streams; i++) {
3907ec681f3Smrg      char *tmp = (char *)shader->gs_output[i];
3917ec681f3Smrg      tmp += shader->stream[i].emitted_vertices * shader->vertex_size;
3927ec681f3Smrg      input[i] = (struct vertex_header *)tmp;
3937ec681f3Smrg   }
394af69d88dSmrg
3957ec681f3Smrg   shader->current_variant->jit_func(
396af69d88dSmrg      shader->jit_context, shader->gs_input->data,
3977ec681f3Smrg      input,
398af69d88dSmrg      input_primitives,
399af69d88dSmrg      shader->draw->instance_id,
40001e04c3fSmrg      shader->llvm_prim_ids,
4017ec681f3Smrg      shader->invocation_id,
4027ec681f3Smrg      shader->draw->pt.user.viewid);
403af69d88dSmrg
4047ec681f3Smrg   for (unsigned i = 0; i < shader->num_vertex_streams; i++) {
4057ec681f3Smrg      out_prims[i] = shader->jit_context->emitted_prims[i];
4067ec681f3Smrg   }
407af69d88dSmrg}
408af69d88dSmrg
409af69d88dSmrg#endif
410af69d88dSmrg
411af69d88dSmrgstatic void gs_flush(struct draw_geometry_shader *shader)
412af69d88dSmrg{
413361fc4cbSmaya   unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS];
414361fc4cbSmaya   unsigned i;
415af69d88dSmrg   unsigned input_primitives = shader->fetched_prim_count;
416af69d88dSmrg
417af69d88dSmrg   if (shader->draw->collect_statistics) {
418af69d88dSmrg      shader->draw->statistics.gs_invocations += input_primitives;
419af69d88dSmrg   }
420af69d88dSmrg
421af69d88dSmrg   debug_assert(input_primitives > 0 &&
422af69d88dSmrg                input_primitives <= 4);
423af69d88dSmrg
4247ec681f3Smrg   for (unsigned invocation = 0; invocation < shader->num_invocations; invocation++) {
4257ec681f3Smrg      shader->invocation_id = invocation;
4267ec681f3Smrg      shader->run(shader, input_primitives, out_prim_count);
4277ec681f3Smrg      for (i = 0; i < shader->num_vertex_streams; i++) {
4287ec681f3Smrg         shader->fetch_outputs(shader, i, out_prim_count[i],
4297ec681f3Smrg                               &shader->stream[i].tmp_output);
4307ec681f3Smrg      }
431361fc4cbSmaya   }
4323464ebd5Sriastradh
4333464ebd5Sriastradh#if 0
434361fc4cbSmaya   for (i = 0; i < shader->num_vertex_streams; i++) {
435361fc4cbSmaya      debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
436361fc4cbSmaya                   i,
437361fc4cbSmaya                   shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices,
438361fc4cbSmaya                   out_prim_count[i]);
439361fc4cbSmaya   }
4403464ebd5Sriastradh#endif
441af69d88dSmrg
442af69d88dSmrg   shader->fetched_prim_count = 0;
4433464ebd5Sriastradh}
4443464ebd5Sriastradh
4453464ebd5Sriastradhstatic void gs_point(struct draw_geometry_shader *shader,
4463464ebd5Sriastradh                     int idx)
4473464ebd5Sriastradh{
4483464ebd5Sriastradh   unsigned indices[1];
4493464ebd5Sriastradh
4503464ebd5Sriastradh   indices[0] = idx;
4513464ebd5Sriastradh
452af69d88dSmrg   shader->fetch_inputs(shader, indices, 1,
453af69d88dSmrg                        shader->fetched_prim_count);
4543464ebd5Sriastradh   ++shader->in_prim_idx;
455af69d88dSmrg   ++shader->fetched_prim_count;
456cdc920a0Smrg
457af69d88dSmrg   if (draw_gs_should_flush(shader))
458af69d88dSmrg      gs_flush(shader);
4593464ebd5Sriastradh}
4603464ebd5Sriastradh
4613464ebd5Sriastradhstatic void gs_line(struct draw_geometry_shader *shader,
4623464ebd5Sriastradh                    int i0, int i1)
4633464ebd5Sriastradh{
4643464ebd5Sriastradh   unsigned indices[2];
4653464ebd5Sriastradh
4663464ebd5Sriastradh   indices[0] = i0;
4673464ebd5Sriastradh   indices[1] = i1;
4683464ebd5Sriastradh
469af69d88dSmrg   shader->fetch_inputs(shader, indices, 2,
470af69d88dSmrg                        shader->fetched_prim_count);
4713464ebd5Sriastradh   ++shader->in_prim_idx;
472af69d88dSmrg   ++shader->fetched_prim_count;
473af69d88dSmrg
474af69d88dSmrg   if (draw_gs_should_flush(shader))
475af69d88dSmrg      gs_flush(shader);
4763464ebd5Sriastradh}
4773464ebd5Sriastradh
4783464ebd5Sriastradhstatic void gs_line_adj(struct draw_geometry_shader *shader,
4793464ebd5Sriastradh                        int i0, int i1, int i2, int i3)
4803464ebd5Sriastradh{
4813464ebd5Sriastradh   unsigned indices[4];
4823464ebd5Sriastradh
4833464ebd5Sriastradh   indices[0] = i0;
4843464ebd5Sriastradh   indices[1] = i1;
4853464ebd5Sriastradh   indices[2] = i2;
4863464ebd5Sriastradh   indices[3] = i3;
4873464ebd5Sriastradh
488af69d88dSmrg   shader->fetch_inputs(shader, indices, 4,
489af69d88dSmrg                        shader->fetched_prim_count);
4903464ebd5Sriastradh   ++shader->in_prim_idx;
491af69d88dSmrg   ++shader->fetched_prim_count;
4923464ebd5Sriastradh
493af69d88dSmrg   if (draw_gs_should_flush(shader))
494af69d88dSmrg      gs_flush(shader);
4953464ebd5Sriastradh}
4963464ebd5Sriastradh
4973464ebd5Sriastradhstatic void gs_tri(struct draw_geometry_shader *shader,
4983464ebd5Sriastradh                   int i0, int i1, int i2)
4993464ebd5Sriastradh{
5003464ebd5Sriastradh   unsigned indices[3];
5013464ebd5Sriastradh
5023464ebd5Sriastradh   indices[0] = i0;
5033464ebd5Sriastradh   indices[1] = i1;
5043464ebd5Sriastradh   indices[2] = i2;
5053464ebd5Sriastradh
506af69d88dSmrg   shader->fetch_inputs(shader, indices, 3,
507af69d88dSmrg                        shader->fetched_prim_count);
5083464ebd5Sriastradh   ++shader->in_prim_idx;
509af69d88dSmrg   ++shader->fetched_prim_count;
5103464ebd5Sriastradh
511af69d88dSmrg   if (draw_gs_should_flush(shader))
512af69d88dSmrg      gs_flush(shader);
5133464ebd5Sriastradh}
5143464ebd5Sriastradh
5153464ebd5Sriastradhstatic void gs_tri_adj(struct draw_geometry_shader *shader,
5163464ebd5Sriastradh                       int i0, int i1, int i2,
5173464ebd5Sriastradh                       int i3, int i4, int i5)
5183464ebd5Sriastradh{
5193464ebd5Sriastradh   unsigned indices[6];
520cdc920a0Smrg
5213464ebd5Sriastradh   indices[0] = i0;
5223464ebd5Sriastradh   indices[1] = i1;
5233464ebd5Sriastradh   indices[2] = i2;
5243464ebd5Sriastradh   indices[3] = i3;
5253464ebd5Sriastradh   indices[4] = i4;
5263464ebd5Sriastradh   indices[5] = i5;
527cdc920a0Smrg
528af69d88dSmrg   shader->fetch_inputs(shader, indices, 6,
529af69d88dSmrg                        shader->fetched_prim_count);
5303464ebd5Sriastradh   ++shader->in_prim_idx;
531af69d88dSmrg   ++shader->fetched_prim_count;
5323464ebd5Sriastradh
533af69d88dSmrg   if (draw_gs_should_flush(shader))
534af69d88dSmrg      gs_flush(shader);
5353464ebd5Sriastradh}
5363464ebd5Sriastradh
5373464ebd5Sriastradh#define FUNC         gs_run
5383464ebd5Sriastradh#define GET_ELT(idx) (idx)
5393464ebd5Sriastradh#include "draw_gs_tmp.h"
540cdc920a0Smrg
541cdc920a0Smrg
5423464ebd5Sriastradh#define FUNC         gs_run_elts
5433464ebd5Sriastradh#define LOCAL_VARS   const ushort *elts = input_prims->elts;
5443464ebd5Sriastradh#define GET_ELT(idx) (elts[idx])
5453464ebd5Sriastradh#include "draw_gs_tmp.h"
5463464ebd5Sriastradh
5473464ebd5Sriastradh
5483464ebd5Sriastradh/**
549af69d88dSmrg * Execute geometry shader.
5503464ebd5Sriastradh */
5513464ebd5Sriastradhint draw_geometry_shader_run(struct draw_geometry_shader *shader,
552af69d88dSmrg                             const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
553af69d88dSmrg                             const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
5543464ebd5Sriastradh                             const struct draw_vertex_info *input_verts,
5553464ebd5Sriastradh                             const struct draw_prim_info *input_prim,
556af69d88dSmrg                             const struct tgsi_shader_info *input_info,
5573464ebd5Sriastradh                             struct draw_vertex_info *output_verts,
5583464ebd5Sriastradh                             struct draw_prim_info *output_prims )
5593464ebd5Sriastradh{
5603464ebd5Sriastradh   const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
5613464ebd5Sriastradh   unsigned input_stride = input_verts->vertex_size;
562af69d88dSmrg   unsigned num_outputs = draw_total_gs_outputs(shader->draw);
563af69d88dSmrg   unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
5643464ebd5Sriastradh   unsigned num_input_verts = input_prim->linear ?
565af69d88dSmrg      input_verts->count :
566af69d88dSmrg      input_prim->count;
5673464ebd5Sriastradh   unsigned num_in_primitives =
568af69d88dSmrg      align(
569af69d88dSmrg         MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
570af69d88dSmrg                                              num_input_verts),
571af69d88dSmrg              u_decomposed_prims_for_vertices(shader->input_primitive,
572af69d88dSmrg                                              num_input_verts)),
573af69d88dSmrg         shader->vector_length);
574af69d88dSmrg   unsigned max_out_prims =
575af69d88dSmrg      u_decomposed_prims_for_vertices(shader->output_primitive,
576af69d88dSmrg                                      shader->max_output_vertices)
577af69d88dSmrg      * num_in_primitives;
578af69d88dSmrg   /* we allocate exactly one extra vertex per primitive to allow the GS to emit
579af69d88dSmrg    * overflown vertices into some area where they won't harm anyone */
580af69d88dSmrg   unsigned total_verts_per_buffer = shader->primitive_boundary *
581af69d88dSmrg      num_in_primitives;
582361fc4cbSmaya   int i;
583af69d88dSmrg   //Assume at least one primitive
584af69d88dSmrg   max_out_prims = MAX2(max_out_prims, 1);
585af69d88dSmrg
586361fc4cbSmaya   for (i = 0; i < shader->num_vertex_streams; i++) {
587361fc4cbSmaya      /* write all the vertex data into all the streams */
588361fc4cbSmaya      output_verts[i].vertex_size = vertex_size;
589361fc4cbSmaya      output_verts[i].stride = output_verts[i].vertex_size;
590361fc4cbSmaya      output_verts[i].verts =
591361fc4cbSmaya         (struct vertex_header *)MALLOC(output_verts[i].vertex_size *
5927ec681f3Smrg                                        total_verts_per_buffer * shader->num_invocations +
5937ec681f3Smrg                                        DRAW_EXTRA_VERTICES_PADDING);
594361fc4cbSmaya      debug_assert(output_verts[i].verts);
595361fc4cbSmaya   }
5963464ebd5Sriastradh
5973464ebd5Sriastradh#if 0
5987ec681f3Smrg   debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n",
5997ec681f3Smrg                __FUNCTION__, num_input_verts, num_in_primitives,
6007ec681f3Smrg                shader->num_invocations, shader->num_vertex_streams);
6013464ebd5Sriastradh   debug_printf("\tlinear = %d, prim_info->count = %d\n",
6023464ebd5Sriastradh                input_prim->linear, input_prim->count);
6037ec681f3Smrg   debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n",
604af69d88dSmrg                u_prim_name(input_prim->prim),
605af69d88dSmrg                u_prim_name(shader->input_primitive),
606af69d88dSmrg                u_prim_name(shader->output_primitive));
607af69d88dSmrg   debug_printf("\tmaxv  = %d, maxp = %d, primitive_boundary = %d, "
608af69d88dSmrg                "vertex_size = %d, tverts = %d\n",
609af69d88dSmrg                shader->max_output_vertices, max_out_prims,
610af69d88dSmrg                shader->primitive_boundary, output_verts->vertex_size,
611af69d88dSmrg                total_verts_per_buffer);
6123464ebd5Sriastradh#endif
6133464ebd5Sriastradh
614361fc4cbSmaya   for (i = 0; i < shader->num_vertex_streams; i++) {
615361fc4cbSmaya      shader->stream[i].emitted_vertices = 0;
616361fc4cbSmaya      shader->stream[i].emitted_primitives = 0;
617361fc4cbSmaya      FREE(shader->stream[i].primitive_lengths);
618361fc4cbSmaya      shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
619361fc4cbSmaya      shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data;
620361fc4cbSmaya   }
6213464ebd5Sriastradh   shader->vertex_size = vertex_size;
622af69d88dSmrg   shader->fetched_prim_count = 0;
6233464ebd5Sriastradh   shader->input_vertex_stride = input_stride;
6243464ebd5Sriastradh   shader->input = input;
625af69d88dSmrg   shader->input_info = input_info;
626af69d88dSmrg
6277ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
628af69d88dSmrg   if (shader->draw->llvm) {
6297ec681f3Smrg      for (i = 0; i < shader->num_vertex_streams; i++) {
6307ec681f3Smrg         shader->gs_output[i] = output_verts[i].verts;
6317ec681f3Smrg      }
632af69d88dSmrg      if (max_out_prims > shader->max_out_prims) {
633af69d88dSmrg         unsigned i;
634af69d88dSmrg         if (shader->llvm_prim_lengths) {
6357ec681f3Smrg            for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) {
636af69d88dSmrg               align_free(shader->llvm_prim_lengths[i]);
637af69d88dSmrg            }
638af69d88dSmrg            FREE(shader->llvm_prim_lengths);
639af69d88dSmrg         }
640af69d88dSmrg
6417ec681f3Smrg         shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*));
6427ec681f3Smrg         for (i = 0; i < shader->num_vertex_streams * max_out_prims; ++i) {
643af69d88dSmrg            int vector_size = shader->vector_length * sizeof(unsigned);
644af69d88dSmrg            shader->llvm_prim_lengths[i] =
645af69d88dSmrg               align_malloc(vector_size, vector_size);
646af69d88dSmrg         }
647af69d88dSmrg
648af69d88dSmrg         shader->max_out_prims = max_out_prims;
649af69d88dSmrg      }
650af69d88dSmrg      shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
651af69d88dSmrg      shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
652af69d88dSmrg      shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
653af69d88dSmrg   }
654af69d88dSmrg#endif
655af69d88dSmrg
6567ec681f3Smrg   shader->prepare(shader, constants, constants_size);
6573464ebd5Sriastradh
6587ec681f3Smrg   if (input_prim->linear)
6597ec681f3Smrg      gs_run(shader, input_prim, input_verts,
6607ec681f3Smrg             output_prims, output_verts);
6617ec681f3Smrg   else
6627ec681f3Smrg      gs_run_elts(shader, input_prim, input_verts,
6637ec681f3Smrg                  output_prims, output_verts);
664af69d88dSmrg
6657ec681f3Smrg   /* Flush the remaining primitives. Will happen if
6667ec681f3Smrg    * num_input_primitives % 4 != 0
6677ec681f3Smrg    */
6687ec681f3Smrg   if (shader->fetched_prim_count > 0) {
6697ec681f3Smrg      gs_flush(shader);
67001e04c3fSmrg   }
6717ec681f3Smrg   debug_assert(shader->fetched_prim_count == 0);
672af69d88dSmrg
6733464ebd5Sriastradh   /* Update prim_info:
6743464ebd5Sriastradh    */
675361fc4cbSmaya   for (i = 0; i < shader->num_vertex_streams; i++) {
676361fc4cbSmaya      output_prims[i].linear = TRUE;
677361fc4cbSmaya      output_prims[i].elts = NULL;
678361fc4cbSmaya      output_prims[i].start = 0;
679361fc4cbSmaya      output_prims[i].count = shader->stream[i].emitted_vertices;
680361fc4cbSmaya      output_prims[i].prim = shader->output_primitive;
681361fc4cbSmaya      output_prims[i].flags = 0x0;
682361fc4cbSmaya      output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths;
683361fc4cbSmaya      output_prims[i].primitive_count = shader->stream[i].emitted_primitives;
684361fc4cbSmaya      output_verts[i].count = shader->stream[i].emitted_vertices;
685361fc4cbSmaya
686361fc4cbSmaya      if (shader->draw->collect_statistics) {
687361fc4cbSmaya         unsigned j;
688361fc4cbSmaya         for (j = 0; j < shader->stream[i].emitted_primitives; ++j) {
689361fc4cbSmaya            shader->draw->statistics.gs_primitives +=
690361fc4cbSmaya               u_decomposed_prims_for_vertices(shader->output_primitive,
691361fc4cbSmaya                                               shader->stream[i].primitive_lengths[j]);
692361fc4cbSmaya         }
693af69d88dSmrg      }
694af69d88dSmrg   }
695af69d88dSmrg
6963464ebd5Sriastradh#if 0
697361fc4cbSmaya   debug_printf("GS finished\n");
698361fc4cbSmaya   for (i = 0; i < 4; i++)
699361fc4cbSmaya      debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count);
7003464ebd5Sriastradh#endif
7013464ebd5Sriastradh
702361fc4cbSmaya   return 0;
703cdc920a0Smrg}
704cdc920a0Smrg
705cdc920a0Smrgvoid draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
706cdc920a0Smrg                                  struct draw_context *draw)
707cdc920a0Smrg{
708af69d88dSmrg   boolean use_llvm = draw->llvm != NULL;
709af69d88dSmrg   if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
7103464ebd5Sriastradh      tgsi_exec_machine_bind_shader(shader->machine,
7113464ebd5Sriastradh                                    shader->state.tokens,
71201e04c3fSmrg                                    draw->gs.tgsi.sampler,
71301e04c3fSmrg                                    draw->gs.tgsi.image,
71401e04c3fSmrg                                    draw->gs.tgsi.buffer);
715af69d88dSmrg   }
716af69d88dSmrg}
717af69d88dSmrg
718af69d88dSmrg
719af69d88dSmrgboolean
720af69d88dSmrgdraw_gs_init( struct draw_context *draw )
721af69d88dSmrg{
722af69d88dSmrg   if (!draw->llvm) {
72301e04c3fSmrg      draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
724af69d88dSmrg
725361fc4cbSmaya      for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
726361fc4cbSmaya         draw->gs.tgsi.machine->Primitives[i] = align_malloc(
727361fc4cbSmaya            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
728361fc4cbSmaya         draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc(
729361fc4cbSmaya            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
730361fc4cbSmaya         if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i])
731361fc4cbSmaya            return FALSE;
732361fc4cbSmaya         memset(draw->gs.tgsi.machine->Primitives[i], 0,
733361fc4cbSmaya                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
734361fc4cbSmaya         memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0,
735361fc4cbSmaya                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
736361fc4cbSmaya      }
7373464ebd5Sriastradh   }
738af69d88dSmrg
739af69d88dSmrg   return TRUE;
740af69d88dSmrg}
741af69d88dSmrg
742af69d88dSmrgvoid draw_gs_destroy( struct draw_context *draw )
743af69d88dSmrg{
744361fc4cbSmaya   int i;
745af69d88dSmrg   if (draw->gs.tgsi.machine) {
746361fc4cbSmaya      for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
747361fc4cbSmaya         align_free(draw->gs.tgsi.machine->Primitives[i]);
748361fc4cbSmaya         align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]);
749361fc4cbSmaya      }
750af69d88dSmrg      tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
751af69d88dSmrg   }
752af69d88dSmrg}
753af69d88dSmrg
754af69d88dSmrgstruct draw_geometry_shader *
755af69d88dSmrgdraw_create_geometry_shader(struct draw_context *draw,
756af69d88dSmrg                            const struct pipe_shader_state *state)
757af69d88dSmrg{
7587ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
759af69d88dSmrg   boolean use_llvm = draw->llvm != NULL;
76001e04c3fSmrg   struct llvm_geometry_shader *llvm_gs = NULL;
761af69d88dSmrg#endif
762af69d88dSmrg   struct draw_geometry_shader *gs;
763af69d88dSmrg   unsigned i;
764af69d88dSmrg
7657ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
766af69d88dSmrg   if (use_llvm) {
767af69d88dSmrg      llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
768af69d88dSmrg
76901e04c3fSmrg      if (!llvm_gs)
770af69d88dSmrg         return NULL;
771af69d88dSmrg
772af69d88dSmrg      gs = &llvm_gs->base;
773af69d88dSmrg
774af69d88dSmrg      make_empty_list(&llvm_gs->variants);
775af69d88dSmrg   } else
776af69d88dSmrg#endif
777af69d88dSmrg   {
778af69d88dSmrg      gs = CALLOC_STRUCT(draw_geometry_shader);
779af69d88dSmrg   }
780af69d88dSmrg
781af69d88dSmrg   if (!gs)
782af69d88dSmrg      return NULL;
783af69d88dSmrg
784af69d88dSmrg   gs->draw = draw;
785af69d88dSmrg   gs->state = *state;
786af69d88dSmrg
7877ec681f3Smrg   if (state->type == PIPE_SHADER_IR_TGSI) {
7887ec681f3Smrg      gs->state.tokens = tgsi_dup_tokens(state->tokens);
7897ec681f3Smrg      if (!gs->state.tokens) {
7907ec681f3Smrg         FREE(gs);
7917ec681f3Smrg         return NULL;
7927ec681f3Smrg      }
7937ec681f3Smrg
7947ec681f3Smrg      tgsi_scan_shader(state->tokens, &gs->info);
7957ec681f3Smrg   } else
7967ec681f3Smrg      nir_tgsi_scan_shader(state->ir.nir, &gs->info, true);
797af69d88dSmrg
798af69d88dSmrg   /* setup the defaults */
799af69d88dSmrg   gs->max_out_prims = 0;
800af69d88dSmrg
8017ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
802af69d88dSmrg   if (use_llvm) {
803af69d88dSmrg      /* TODO: change the input array to handle the following
804af69d88dSmrg         vector length, instead of the currently hardcoded
805af69d88dSmrg         TGSI_NUM_CHANNELS
806af69d88dSmrg      gs->vector_length = lp_native_vector_width / 32;*/
807af69d88dSmrg      gs->vector_length = TGSI_NUM_CHANNELS;
808af69d88dSmrg   } else
809af69d88dSmrg#endif
810af69d88dSmrg   {
811af69d88dSmrg      gs->vector_length = 1;
812af69d88dSmrg   }
813af69d88dSmrg
81401e04c3fSmrg   gs->input_primitive =
81501e04c3fSmrg         gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
81601e04c3fSmrg   gs->output_primitive =
81701e04c3fSmrg         gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
81801e04c3fSmrg   gs->max_output_vertices =
81901e04c3fSmrg         gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
82001e04c3fSmrg   gs->num_invocations =
82101e04c3fSmrg      gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
82201e04c3fSmrg   if (!gs->max_output_vertices)
82301e04c3fSmrg      gs->max_output_vertices = 32;
82401e04c3fSmrg
825af69d88dSmrg   /* Primitive boundary is bigger than max_output_vertices by one, because
826af69d88dSmrg    * the specification says that the geometry shader should exit if the
827af69d88dSmrg    * number of emitted vertices is bigger or equal to max_output_vertices and
828af69d88dSmrg    * we can't do that because we're running in the SoA mode, which means that
829af69d88dSmrg    * our storing routines will keep getting called on channels that have
830af69d88dSmrg    * overflown.
831af69d88dSmrg    * So we need some scratch area where we can keep writing the overflown
832af69d88dSmrg    * vertices without overwriting anything important or crashing.
833af69d88dSmrg    */
834af69d88dSmrg   gs->primitive_boundary = gs->max_output_vertices + 1;
835af69d88dSmrg
836af69d88dSmrg   gs->position_output = -1;
8377ec681f3Smrg   bool found_clipvertex = false;
838af69d88dSmrg   for (i = 0; i < gs->info.num_outputs; i++) {
839af69d88dSmrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
840af69d88dSmrg          gs->info.output_semantic_index[i] == 0)
841af69d88dSmrg         gs->position_output = i;
842af69d88dSmrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
843af69d88dSmrg         gs->viewport_index_output = i;
8447ec681f3Smrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
8457ec681f3Smrg          gs->info.output_semantic_index[i] == 0) {
8467ec681f3Smrg         found_clipvertex = true;
8477ec681f3Smrg         gs->clipvertex_output = i;
8487ec681f3Smrg      }
849af69d88dSmrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
850af69d88dSmrg         debug_assert(gs->info.output_semantic_index[i] <
851af69d88dSmrg                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
85201e04c3fSmrg         gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
853af69d88dSmrg      }
854af69d88dSmrg   }
855af69d88dSmrg
8567ec681f3Smrg   if (!found_clipvertex)
8577ec681f3Smrg      gs->clipvertex_output = gs->position_output;
8587ec681f3Smrg
859af69d88dSmrg   gs->machine = draw->gs.tgsi.machine;
860af69d88dSmrg
861361fc4cbSmaya   gs->num_vertex_streams = 1;
862361fc4cbSmaya   for (i = 0; i < gs->state.stream_output.num_outputs; i++) {
863361fc4cbSmaya      if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams)
864361fc4cbSmaya         gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;
865361fc4cbSmaya   }
866361fc4cbSmaya
8677ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
868af69d88dSmrg   if (use_llvm) {
869af69d88dSmrg      int vector_size = gs->vector_length * sizeof(float);
870af69d88dSmrg      gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
871af69d88dSmrg      memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
872af69d88dSmrg      gs->llvm_prim_lengths = 0;
873af69d88dSmrg
8747ec681f3Smrg      gs->llvm_emitted_primitives = align_malloc(vector_size * gs->num_vertex_streams, vector_size);
8757ec681f3Smrg      gs->llvm_emitted_vertices = align_malloc(vector_size * gs->num_vertex_streams, vector_size);
8767ec681f3Smrg      gs->llvm_prim_ids = align_calloc(vector_size, vector_size);
877af69d88dSmrg
878af69d88dSmrg      gs->fetch_outputs = llvm_fetch_gs_outputs;
879af69d88dSmrg      gs->fetch_inputs = llvm_fetch_gs_input;
880af69d88dSmrg      gs->prepare = llvm_gs_prepare;
881af69d88dSmrg      gs->run = llvm_gs_run;
882af69d88dSmrg
883af69d88dSmrg      gs->jit_context = &draw->llvm->gs_jit_context;
884af69d88dSmrg
885af69d88dSmrg
886af69d88dSmrg      llvm_gs->variant_key_size =
887af69d88dSmrg         draw_gs_llvm_variant_key_size(
888af69d88dSmrg            MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
8897ec681f3Smrg                 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1),
8907ec681f3Smrg            gs->info.file_max[TGSI_FILE_IMAGE]+1);
891af69d88dSmrg   } else
892af69d88dSmrg#endif
893af69d88dSmrg   {
894af69d88dSmrg      gs->fetch_outputs = tgsi_fetch_gs_outputs;
895af69d88dSmrg      gs->fetch_inputs = tgsi_fetch_gs_input;
896af69d88dSmrg      gs->prepare = tgsi_gs_prepare;
897af69d88dSmrg      gs->run = tgsi_gs_run;
898af69d88dSmrg   }
899af69d88dSmrg
900af69d88dSmrg   return gs;
901af69d88dSmrg}
902af69d88dSmrg
903af69d88dSmrgvoid draw_bind_geometry_shader(struct draw_context *draw,
904af69d88dSmrg                               struct draw_geometry_shader *dgs)
905af69d88dSmrg{
906af69d88dSmrg   draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
907af69d88dSmrg
908af69d88dSmrg   if (dgs) {
909af69d88dSmrg      draw->gs.geometry_shader = dgs;
910af69d88dSmrg      draw->gs.num_gs_outputs = dgs->info.num_outputs;
911af69d88dSmrg      draw->gs.position_output = dgs->position_output;
9127ec681f3Smrg      draw->gs.clipvertex_output = dgs->clipvertex_output;
913af69d88dSmrg      draw_geometry_shader_prepare(dgs, draw);
914af69d88dSmrg   }
915af69d88dSmrg   else {
916af69d88dSmrg      draw->gs.geometry_shader = NULL;
917af69d88dSmrg      draw->gs.num_gs_outputs = 0;
918af69d88dSmrg   }
919af69d88dSmrg}
920af69d88dSmrg
921af69d88dSmrgvoid draw_delete_geometry_shader(struct draw_context *draw,
922af69d88dSmrg                                 struct draw_geometry_shader *dgs)
923af69d88dSmrg{
924361fc4cbSmaya   int i;
925af69d88dSmrg   if (!dgs) {
926af69d88dSmrg      return;
927af69d88dSmrg   }
9287ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
929af69d88dSmrg   if (draw->llvm) {
930af69d88dSmrg      struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
931af69d88dSmrg      struct draw_gs_llvm_variant_list_item *li;
932af69d88dSmrg
933af69d88dSmrg      li = first_elem(&shader->variants);
934af69d88dSmrg      while(!at_end(&shader->variants, li)) {
935af69d88dSmrg         struct draw_gs_llvm_variant_list_item *next = next_elem(li);
936af69d88dSmrg         draw_gs_llvm_destroy_variant(li->base);
937af69d88dSmrg         li = next;
938af69d88dSmrg      }
939af69d88dSmrg
940af69d88dSmrg      assert(shader->variants_cached == 0);
941af69d88dSmrg
942af69d88dSmrg      if (dgs->llvm_prim_lengths) {
943af69d88dSmrg         unsigned i;
9447ec681f3Smrg         for (i = 0; i < dgs->num_vertex_streams * dgs->max_out_prims; ++i) {
945af69d88dSmrg            align_free(dgs->llvm_prim_lengths[i]);
946af69d88dSmrg         }
947af69d88dSmrg         FREE(dgs->llvm_prim_lengths);
948af69d88dSmrg      }
949af69d88dSmrg      align_free(dgs->llvm_emitted_primitives);
950af69d88dSmrg      align_free(dgs->llvm_emitted_vertices);
951af69d88dSmrg      align_free(dgs->llvm_prim_ids);
952af69d88dSmrg
953af69d88dSmrg      align_free(dgs->gs_input);
954af69d88dSmrg   }
955af69d88dSmrg#endif
956af69d88dSmrg
9577ec681f3Smrg   if (draw->gs.tgsi.machine && draw->gs.tgsi.machine->Tokens == dgs->state.tokens)
9587ec681f3Smrg      draw->gs.tgsi.machine->Tokens = NULL;
9597ec681f3Smrg
960361fc4cbSmaya   for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
961361fc4cbSmaya      FREE(dgs->stream[i].primitive_lengths);
9627ec681f3Smrg
9637ec681f3Smrg   if (dgs->state.ir.nir)
9647ec681f3Smrg      ralloc_free(dgs->state.ir.nir);
965af69d88dSmrg   FREE((void*) dgs->state.tokens);
966af69d88dSmrg   FREE(dgs);
967af69d88dSmrg}
968af69d88dSmrg
969af69d88dSmrg
9707ec681f3Smrg#ifdef DRAW_LLVM_AVAILABLE
971af69d88dSmrgvoid draw_gs_set_current_variant(struct draw_geometry_shader *shader,
972af69d88dSmrg                                 struct draw_gs_llvm_variant *variant)
973af69d88dSmrg{
974af69d88dSmrg   shader->current_variant = variant;
975af69d88dSmrg}
976af69d88dSmrg#endif
977af69d88dSmrg
978af69d88dSmrg/*
979af69d88dSmrg * Called at the very begin of the draw call with a new instance
980af69d88dSmrg * Used to reset state that should persist between primitive restart.
981af69d88dSmrg */
982af69d88dSmrgvoid
983af69d88dSmrgdraw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
984af69d88dSmrg{
985af69d88dSmrg   if (!gs)
986af69d88dSmrg      return;
987af69d88dSmrg
988af69d88dSmrg   gs->in_prim_idx = 0;
989cdc920a0Smrg}
990