tgsi_scan.c revision 3464ebd5
1/************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008 VMware, Inc. All rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29/** 30 * TGSI program scan utility. 31 * Used to determine which registers and instructions are used by a shader. 32 * 33 * Authors: Brian Paul 34 */ 35 36 37#include "util/u_math.h" 38#include "tgsi/tgsi_parse.h" 39#include "tgsi/tgsi_util.h" 40#include "tgsi/tgsi_scan.h" 41 42 43 44 45/** 46 * Scan the given TGSI shader to collect information such as number of 47 * registers used, special instructions used, etc. 48 * \return info the result of the scan 49 */ 50void 51tgsi_scan_shader(const struct tgsi_token *tokens, 52 struct tgsi_shader_info *info) 53{ 54 uint procType, i; 55 struct tgsi_parse_context parse; 56 57 memset(info, 0, sizeof(*info)); 58 for (i = 0; i < TGSI_FILE_COUNT; i++) 59 info->file_max[i] = -1; 60 61 /** 62 ** Setup to begin parsing input shader 63 **/ 64 if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) { 65 debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n"); 66 return; 67 } 68 procType = parse.FullHeader.Processor.Processor; 69 assert(procType == TGSI_PROCESSOR_FRAGMENT || 70 procType == TGSI_PROCESSOR_VERTEX || 71 procType == TGSI_PROCESSOR_GEOMETRY); 72 73 74 /** 75 ** Loop over incoming program tokens/instructions 76 */ 77 while( !tgsi_parse_end_of_tokens( &parse ) ) { 78 79 info->num_tokens++; 80 81 tgsi_parse_token( &parse ); 82 83 switch( parse.FullToken.Token.Type ) { 84 case TGSI_TOKEN_TYPE_INSTRUCTION: 85 { 86 const struct tgsi_full_instruction *fullinst 87 = &parse.FullToken.FullInstruction; 88 uint i; 89 90 assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST); 91 info->opcode_count[fullinst->Instruction.Opcode]++; 92 93 for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) { 94 const struct tgsi_full_src_register *src = 95 &fullinst->Src[i]; 96 int ind = src->Register.Index; 97 98 /* Mark which inputs are effectively used */ 99 if (src->Register.File == TGSI_FILE_INPUT) { 100 unsigned usage_mask; 101 usage_mask = tgsi_util_get_inst_usage_mask(fullinst, i); 102 if (src->Register.Indirect) { 103 for (ind = 0; ind < info->num_inputs; ++ind) { 104 info->input_usage_mask[ind] |= usage_mask; 105 } 106 } else { 107 assert(ind >= 0); 108 assert(ind < PIPE_MAX_SHADER_INPUTS); 109 info->input_usage_mask[ind] |= usage_mask; 110 } 111 } 112 113 /* check for indirect register reads */ 114 if (src->Register.Indirect) { 115 info->indirect_files |= (1 << src->Register.File); 116 } 117 } 118 119 /* check for indirect register writes */ 120 for (i = 0; i < fullinst->Instruction.NumDstRegs; i++) { 121 const struct tgsi_full_dst_register *dst = &fullinst->Dst[i]; 122 if (dst->Register.Indirect) { 123 info->indirect_files |= (1 << dst->Register.File); 124 } 125 } 126 127 info->num_instructions++; 128 } 129 break; 130 131 case TGSI_TOKEN_TYPE_DECLARATION: 132 { 133 const struct tgsi_full_declaration *fulldecl 134 = &parse.FullToken.FullDeclaration; 135 const uint file = fulldecl->Declaration.File; 136 uint reg; 137 for (reg = fulldecl->Range.First; 138 reg <= fulldecl->Range.Last; 139 reg++) { 140 141 /* only first 32 regs will appear in this bitfield */ 142 info->file_mask[file] |= (1 << reg); 143 info->file_count[file]++; 144 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 145 146 if (file == TGSI_FILE_INPUT) { 147 info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name; 148 info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index; 149 info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate; 150 info->input_centroid[reg] = (ubyte)fulldecl->Declaration.Centroid; 151 info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Declaration.CylindricalWrap; 152 info->num_inputs++; 153 } 154 else if (file == TGSI_FILE_SYSTEM_VALUE) { 155 unsigned index = fulldecl->Range.First; 156 unsigned semName = fulldecl->Semantic.Name; 157 158 info->system_value_semantic_name[index] = semName; 159 info->num_system_values = MAX2(info->num_system_values, 160 index + 1); 161 162 /* 163 info->system_value_semantic_name[info->num_system_values++] = 164 fulldecl->Semantic.Name; 165 */ 166 167 if (fulldecl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) { 168 info->uses_instanceid = TRUE; 169 } 170 } 171 else if (file == TGSI_FILE_OUTPUT) { 172 info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.Name; 173 info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.Index; 174 info->num_outputs++; 175 176 /* extra info for special outputs */ 177 if (procType == TGSI_PROCESSOR_FRAGMENT && 178 fulldecl->Semantic.Name == TGSI_SEMANTIC_POSITION) 179 info->writes_z = TRUE; 180 if (procType == TGSI_PROCESSOR_FRAGMENT && 181 fulldecl->Semantic.Name == TGSI_SEMANTIC_STENCIL) 182 info->writes_stencil = TRUE; 183 if (procType == TGSI_PROCESSOR_VERTEX && 184 fulldecl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG) { 185 info->writes_edgeflag = TRUE; 186 } 187 } 188 189 } 190 } 191 break; 192 193 case TGSI_TOKEN_TYPE_IMMEDIATE: 194 { 195 uint reg = info->immediate_count++; 196 uint file = TGSI_FILE_IMMEDIATE; 197 198 info->file_mask[file] |= (1 << reg); 199 info->file_count[file]++; 200 info->file_max[file] = MAX2(info->file_max[file], (int)reg); 201 } 202 break; 203 case TGSI_TOKEN_TYPE_PROPERTY: 204 { 205 const struct tgsi_full_property *fullprop 206 = &parse.FullToken.FullProperty; 207 208 info->properties[info->num_properties].name = 209 fullprop->Property.PropertyName; 210 memcpy(info->properties[info->num_properties].data, 211 fullprop->u, 8 * sizeof(unsigned));; 212 213 ++info->num_properties; 214 } 215 break; 216 217 default: 218 assert( 0 ); 219 } 220 } 221 222 info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] || 223 info->opcode_count[TGSI_OPCODE_KILP]); 224 225 tgsi_parse_free (&parse); 226} 227 228 229 230/** 231 * Check if the given shader is a "passthrough" shader consisting of only 232 * MOV instructions of the form: MOV OUT[n], IN[n] 233 * 234 */ 235boolean 236tgsi_is_passthrough_shader(const struct tgsi_token *tokens) 237{ 238 struct tgsi_parse_context parse; 239 240 /** 241 ** Setup to begin parsing input shader 242 **/ 243 if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) { 244 debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n"); 245 return FALSE; 246 } 247 248 /** 249 ** Loop over incoming program tokens/instructions 250 */ 251 while (!tgsi_parse_end_of_tokens(&parse)) { 252 253 tgsi_parse_token(&parse); 254 255 switch (parse.FullToken.Token.Type) { 256 case TGSI_TOKEN_TYPE_INSTRUCTION: 257 { 258 struct tgsi_full_instruction *fullinst = 259 &parse.FullToken.FullInstruction; 260 const struct tgsi_full_src_register *src = 261 &fullinst->Src[0]; 262 const struct tgsi_full_dst_register *dst = 263 &fullinst->Dst[0]; 264 265 /* Do a whole bunch of checks for a simple move */ 266 if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV || 267 (src->Register.File != TGSI_FILE_INPUT && 268 src->Register.File != TGSI_FILE_SYSTEM_VALUE) || 269 dst->Register.File != TGSI_FILE_OUTPUT || 270 src->Register.Index != dst->Register.Index || 271 272 src->Register.Negate || 273 src->Register.Absolute || 274 275 src->Register.SwizzleX != TGSI_SWIZZLE_X || 276 src->Register.SwizzleY != TGSI_SWIZZLE_Y || 277 src->Register.SwizzleZ != TGSI_SWIZZLE_Z || 278 src->Register.SwizzleW != TGSI_SWIZZLE_W || 279 280 dst->Register.WriteMask != TGSI_WRITEMASK_XYZW) 281 { 282 tgsi_parse_free(&parse); 283 return FALSE; 284 } 285 } 286 break; 287 288 case TGSI_TOKEN_TYPE_DECLARATION: 289 /* fall-through */ 290 case TGSI_TOKEN_TYPE_IMMEDIATE: 291 /* fall-through */ 292 case TGSI_TOKEN_TYPE_PROPERTY: 293 /* fall-through */ 294 default: 295 ; /* no-op */ 296 } 297 } 298 299 tgsi_parse_free(&parse); 300 301 /* if we get here, it's a pass-through shader */ 302 return TRUE; 303} 304